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EDUC25738

EDUCATIONAL AND ASSISTIVE TECHNOLOGY

Jennifer Tate
Contact through SLATE
AGENDA
 Welcome!
 Learning Objectives
 What is e-communication?
 Synchronous / Asynchronous communication
In-class Activity
Issues Related to e-communication
 Social Networking
 Online Personas
 In-class Activity: Explore professional social networking tools
 Multimedia
 Digital Learning Objects
 What is it?
 PowerPoint for Learning Objects
 Practice making a DLO
 Questions?
 Reminders
LEARNING OBJECTIVES
 List the most common modes of e-communication
 Differentiate between
synchronous versus asynchronous communication
 Identify pros and cons of different e-communication tools
 Discuss the importance of creating and managing an online persona
through building a website
 Define multimedia
 Describe types of media used in multimedia applications
 Explain the different uses of multimedia applications
 Discuss multimedia applications on the Web
 Identify various multimedia applications used in the education
 Explain why multimedia applications are important for education
 Discuss privacy and copyright pertaining to multimedia
 Practice making multimedia using PPT
E-COMMUNICATION
WHAT IS E-COMMUNICATION?

E-communication is defined as any form of info


out, or interaction / exchange of ideas that
happens electronically.
HOW CAN WE COMMUNICATE ELECTRONICALLY?
 Via text and with images/multimedia.
 Using different interfaces for different purposes

 Speed of e-communication
Synchronous Asynchronous

E-
communication
SYNCHRONOUS VS. ASYNCHRONOUS
E-communication

Synchronous Asynchronous
Transmission Transmission

Immediate interaction Uses stop/ start bits


all data sent at
once/no packet
switching Allows sharing of
bandwidth

Graham Betts, 2011


SYNCHRONOUS

Voice / phone Virtual classroom Smart Phones


• Instant Messaging • Elluminate / Chat • BBM
• Google Hangout, • Twiddla • Text
Videoconferencing
• iChat • Backchannel chat • Whatsapp
Skype Group
• Adobe Connect,
• (IM) Messenger
• Face time
ASYNCHRONOUS
• Discussion • CBC Podcast • MySpace
Board • Webinar • Facebook
• Twitter

Virtual Social
podcasts networking
classroom

• email • pictures and • Jing,


• Blogs video • VoiceThread
• Wikis • video email
EyeJot

screen
Text multimedia
recordings
WHAT ARE THE MOST COMMON MODES OF
E- COMMUNICATION?
SYNCHRONOUS
Tool Useful for Drawbacks
Audio Discussions and dialogue Cost, especially when
conferencing international participation is
involved
Web Sharing presentations and Cost, bandwidth; may also require
conferencing information audio conferencing to be useful

Video In-depth discussions with higher- Cost, limited availability of video


conferencing touch interactions conferencing systems
Chat Information sharing of low- Usually requires typing, "lower
complexity issues touch" experience
Instant Ad hoc quick communications All users must use compatible
messaging system, usually best for 1:1
interactions
White boarding Co-development of ideas Cost, bandwidth; may also require
audio conferencing to be useful

Application Co-development of documents Cost, bandwidth; may also require


sharing audio conferencing to be useful
Asynchronous
Tool Useful for Drawbacks
Discussion Dialogue that takes place over a period May take longer to arrive at decisions or
boards of time conclusions
Web logs (Blogs) Sharing ideas and comments May take longer to arrive at decisions or
conclusions
Messaging (e- One-to-one or one-to-many May be misused as a "collaboration
mail) communications tool" and become overwhelming
Streaming video Communicating or teaching Static and typically does not provide
option to answer questions or expand
on ideas
Narrated Communicating or teaching Static and typically does not provide
slideshows option to answer questions or expand
on ideas
"Learning Teaching and training Typically does not provide option to
objects" answer questions or expand on ideas in
(Web-based detail
training)
Document Managing resources Version control can be an issue unless
libraries check-in / check-out functionality is
enabled
Web books Teaching and training Not dynamic and may lose interest of
users
Surveys and polls Capturing information and trends Requires clear definition and ongoing
coordination
Shared Coordinating activities System compatibility
Calendars
ISSUES RELATED TO E-COMMUNICATION

Misinterpretation
Netiquette
Effect on F2F communication
Cyber bullying
Privacy and confidentiality
Spam overloading mailboxesGraham Betts, 2011
Work/ information overload of emails
Working from home
IN-CLASS EXPLORATION: SYNCHRONOUS
COMMUNICATION

 Twiddla.com
 Backchannelchat.com
SOCIAL NETWORKING
DATA NEVER SLEEPS

(StockShopportal.com,2014)
YOUR ONLINE PERSONA

Your Online Persona is: personal image or


brand online.
• It is the sum of all the information available about
you on the web.
• information that you post about yourself and others
post about you with or without your knowledge and
consent.
• you at your best, announcing your personal and
professional achievements.
• “digital dirt”, or the unflattering photos and
information about you.
WHY IS IT IMPORTANT NOW?

 How do people see you?


 Professional and Ethical behaviour

 Potential Head-Hunting

 Professional Networking

(UMICH, 2014)
HOW TO MANAGE YOUR ONLINE PERSONA

 Vanity Searching
 Photos of you used without your permission
 Unflattering comments

 Manage and re-manage your privacy settings


 Lack of information! Not having an online presence can
also be a detriment
Did you know... 45%
of recruiters eliminate
candidates based on
what they find in
search engines
BEST ADVICE

(Corbet, 2013)
EXPLORING SOME MORE NETWORKING
TOOLS….
 LinkedIn
 About.Me
LET’S GET WORKING

 Know your personal brand


 Create a presence in social media that is
professional.
 Join LinkedIn, Twitter, Blog, About Me and convey
the appropriate message about your professional
interests
 Revamp your profile as a future Educator

 Showcase your academic and professional


interests, aspirations and accomplishments
 Connect, Connect, and Connect some more

 Get started on your e-portfolio!


MULTIMEDIA
WHAT IS MULTIMEDIA
Multimedia is the combination of the
following elements: text, color, graphics,
animation, audio, and video.

Multimedia software - refers to any


computer-based presentation or application
software that uses multimedia elements

Interactive multimedia - describes a


multimedia application that accepts input
from the user by means of a keyboard, voice,
or a pointing device such as a mouse; and
performs an action in response
ELEMENTS OF A MULTIMEDIA SITE

Text Graphics Animation Audio Video


MULTIMEDIA APPLICATIONS

Simulations Computer based training E- books

Individuals learn by
using and completing A digital text that uses
Computer based models
exercises using links to give the user
of real-time situations
instructional software on access to information
computers

Multimedia applications - involve the use of


multimedia technology in education, business, and
entertainment
MULTIMEDIA APPLICATIONS CONT.
Multimedia applications
How-to guides that include step-by-step
instructions

Digital versions of a
E-news newspaper or magazine
distributed via the Web

Experience meant to be
Edutainment both educational and
entertaining

Artificial environment that


appears and feels like a
Virtual reality real environment and
allows you to explore
space
MULTIMEDIA CONT.

A computerized information
center that allows you to
Information kiosks select various options to
browse through or find specific
information

The delivery of education from


one location to another; the
Distance learning
learning takes place at this
other location
COPYRIGHT, PRIVACY, MULTIMEDIA
VIRTUALLY REALITY EXPLORATION
UTILITIES
USING PPT TO CREATE LEARNING
OBJECTS
 http://www.youtube.com/watch?NR=1&v=02A_-
3ZwE6w&feature=endscreen
What is a Digital Learning Object?
New Media Consortium (NMC) defines digital learning objects (DLOs) as:
small reusable units that can be fitted together in any
number of ways to produce customized experiences tied to an educational
objective.”

 A DLO is often likened to LEGO building blocks

 A DLO includes small pieces – ie: building blocks


(photos, text, sound, video) that separately do not
constitute a comprehensive learning experience

MOST IMPORTANT

DLOs are teaching and learning objects


THE COMPONENTS OF A DIGITAL LEARNING OBJECT

Introduction • What is the DLO about?

• What will students be able to do? What knowledge will


Learning Objectives be gained?

Explanation • What is it – a process, a concept?

• Some complete, some incomplete to promote


Examples engagement, involvement.

Relationship to • Where does it fit in to the discipline?


relevant concepts

Practice, Assessment • Engage with the learning object, reflect.

Summary • What was taught?

Mayer, R.E. (2001)


WHAT CAN YOU INCLUDE IN A DLO?

http://www.cortland.edu/cap/Cap100Web/Unit7/Unit_7.htm
WHAT CAN YOU USE DLO FOR?
 Math
 Sight words

 Teaching sounds

 Cause and Effect

 Critical thinking

 Independent study

 And many more……….


IN CLASS PRACTICE
• Watch Jennifer make a quick DLO using
Group PowerPoint

• Now you try!


Individual

• Those who chose PowerPoint as an ALC,


Puddle
Huddle help out!

• Share the value of this tool with the larger


Group group.
REMINDERS
 Technology in Education Marketplace and
Technology Exploration and Analysis DUE October
11th (10%)
 Have you signed up?
 Virtual Collaboration due October 11th (5%)
 Quiz 1: October 18th (20%)
QUESTIONS?

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