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Essential Question

How can we benefit


by playing dual
sports particularly
badminton?
Battledore and
Shuttlecock
 The game was played in China, Japan,
India, and Greece. This is a game where
you use the Battledore (a paddle) to hit the
Shuttlecock (a birdie) back and forth.
 Itwas brought to England
somewhere in 1600. While
in India badminton was
called ‘’Poona’’. In 1800s
where the net is already
used while the players hit
the shuttlecock over the
net.1992, badminton started
as an Olympic sports in
Barcelona.
Badminton History
 The 1992 Olympic games in Barcelona saw the
first appearance of badminton. Four (4) events
were held, with singles and doubles events for
both men and women (no mixed doubles)
 Atlanta 1996, had 5 events with the addition of
mixed doubles (1 woman & 1 man)
Equipment's
in
Badminton
 Coin Toss or shuttlecock toss at the start of the
match; winner get the choice of serving first or
choosing side of court.
 At the beginning of the game, you shall serve or
receive in the Right Service Court.
 Serving thereafter, service court is determined by
opponent’s points:
Even Points = Right Service Court
Odd Points = Left Service Court
►Whyis it important to do
warm-up before playing
badminton?
Rules of Badminton
• Knowing the Rules of Badminton is important
if you really want to advance in Badminton and
enjoy this game. In the event that a dispute
occurs during a match, you'll be able to settle it.
Rules
• A player must wait until his opponent is ready
before serving. If the opponent attempts a return
then he is ruled having been ready.
• The feet of both players must remain in a stationary
position until the serve is made. Your feet can not
be touching the line at this time.
• It is not a fault if you miss the shuttle while serving.
• The shuttle cannot be caught and slung with the
racket.
Scoring
Doubles Singles
• There are 15 points in a doubles
game. • There are 11 points in
• When the score is 13 all, the side that a singles game.
reached 13 first has the option of • When the score is 9 all,
“setting” the game to 5.
• If the score becomes 14 all, the side
the first person to
that reached 14 first has the option of reach 9 can “set” the
“setting” the game to 3. score to 3
• After the game has been “set”, the • If the score is tied at
score is called “love all” and the side
that first scores 5 or 3 points wins the 10, the first person to
game. reach 10 can “set” the
• The option to “set” the game must be score to 2.
made before the next service is
delivered after the score has reached
13 all or 14 all.
Serving Rules
• The server must keep both feet • A serve that touches the
within the service court during
the serve.
net and goes into the
• The serve must be underhand
proper service area is
and the shuttle must be legal.
contacted below the waist. • If the server misses the
• The shuttle must be hit in front shuttle entirely on the
of the body. serve, it is not a fault and
• The server may not serve until they can serve again.
the receiver is ready. – If any part of the racket
• During a serve, the partner of touches the shuttle it is
the server and receiver may considered a serve and is
stand anywhere as long as they a fault.
don’t obstruct the opponents
view. • The server should
announce the score
before each serve.
General Rules
 Winners of the first
game must serve first
in the next game.
 Teams change sides
after each game.
 Any shuttle landing
on the lines are good.
 During a rally, if the
shuttle touches the
net and goes over it is
good.
 Service Court Error has been made when
- a player has served out of turn,
- a player has served from the wrong service court, or
- a player is standing on the wrong service court to
receive the serve and the serve has been delivered.

Lets: if a let is called, the rally is stopped and replayed


with no change to the score. Lets may occur due to an
unexpected disturbance; another shuttlecock landing
on court, receiver is not ready when the service is
delivered.
**If the shuttlecock hits the top of the net it is NOT a let.
 Faults in play - Badminton.mp4
 The rules of badminton consider the
following as faults:
If the shuttle
 lands outside the boundaries of the court,
 passes through or under the net,
 fails to pass the net,
 touches the ceiling or side walls,
 touches the person or dress of a player, or
 touches any other object or person.
Faults
 Overhand serves –
 Anytime the server contacts
the shuttle higher than their
waist.
 If any part of the head of the  If the shuttle…
racket is higher than the  Hits any obstruction such as
server’s hand holding the the ceiling, wall, backboard,
racket. etc.
 During the serve, the shuttle  Fails to go over the net.

lands outside the correct  Is hit by the other team

service court. before it crosses the net.


 Is not distinctively hit, but
 If the server’s or receiver's held momentarily on the
feet are not in the correct racket.
service court as the shuttle  Is hit more than once in
is served. succession by a team.
 If the player touches the net with  Hits any part of the players
their racket or body. body.
GRIP in BADMINTON
Backhand Grip
Kinds of shots
1. Defensive Badminton
Clear/Lob
 A clear or lob is a good way to get yourself
more organized while you’re under
pressure and buys you some time to work
yourself back into the rally.
 The bird or the shuttlecock should fly above
the opponents reach and fall within one foot
of the baseline.
Overhead Defensive Clear
Underarm Defensive Clear
Smash-The smash is often known as the
‘winning shot’ in badminton. It’s used with the
intention to end a rally.
Jump Smash-This is a more powerful version of
the badminton smash. It is also one of the hardest
badminton shots to perform.
Drive-Drives are fast and furious badminton
shots exchanged horizontally across the net. One
of the main reasons to hit the drive is to increase
the pace of the game.
Drop Shot-The smash is often known as
the ‘winning shot’ in badminton. It’s used
with the intention to end a rally.
Net Shot-Badminton shots along the net
(known as “net shots”) are used to create
opportunities and dominate the front of the
court.
 SUPER Fast Badminton SMASH 350 +
KMPH.mp4
Kinds of Service
High Serve
Low Serve
Drive Serve
Key Words
 Baseline: Back boundary line at each end of the
court, parallel to the net.
 Drive: A fast low shot that makes a horizontal
flight over the net.
 Drop: A shot hit softly and with finesse to fall
rapidly and close to the net on the opponent’s
side.
Key Words Cont.
 Fault: A violation of the playing rules, either in serving,
in receiving, or during play.
 Flick: A quick wrist and forearm rotation to change a soft
shot into a faster one; usually used as a serve at the
net.
 Flight: The path or trajectory of the birdie.
 Kill: A fast downward shot that cannot be returned.
 Rally: An exchange of shots while the shuttle is in play.
 Service Court: The area into which the serve must be
delivered.
 Smash: A hard hit overhead shot which forces the birdie
sharply downward, the chief attacking stroke.
6 Things to
remember in
playing Badminton
1. Always hit the center
of the shuttlecock
remember that you should
always with the middle of the
shuttlecock or where the round
rubber is.
2. Always return to the
middle of the court
You should always return or go
back at the middle of the court.
This would give you a quick
reaction and best preparation
for your next move or shot.
3. Hit a simple short shot

 It is one technique if the position


of your opponent is in or near the
backline. This will make your
opponent to move and run and
catch him or her off-guard.
4. Change the direction of
the shuttle
 If
you don’t want to give your
opponent chance to get the
shuttlecock, you have to
change the direction in a fast
movement.
5. Make your opponent move
around the court
 Try not hitting all your shot in the
same place of the court so that
your opponent will find it hard to
predict your next shot.
6. Understand your
opponent’s game
 Observe your opponent’s capability in
the game.
 Try to spot his/her weaknesses.
 Observe your opponent’s footwork's,
shots, and style.
 Where her striking dominance is, if it
is his/her forehand or backhand.
Bring the following:

 P.E uniform
 Racket

 Shuttlecock

 Towel

 water
Performance Task

 The students will group into 6 composed of


2-line judge
2- players
1-scorer
1- umpire
 Your going to create your own competition.

 Single elimination.
Badminton rubrics
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4
1 pt 2 pts 3 pts 4 -5 pts
Application of Attempts skills but Performs skills showing Applies effective skill elements Applies effective skill
Skills
Returning a technique is not yet some elements of correct with minor errors in technique. elements with no
Serve sufficient, resulting in technique, but application Student is in the ready position, observable errors in
*4 consistently ineffective is ineffective and with the racket in the dominant technique.
performance. inconsistent. hand. Racket held over the head Student is in the ready
angled towards the ground position.
Application of Confines focus on sending Uses some skills Uses variation in shot selection Consistently applies
Strategies
*2 and receiving the appropriately, but shows and placement, but is hesitant effective
shuttlecock. Movements little evidence of variation or indecisive. May be offensive/defensive
are inconsistent with basic in shot placement and inconsistent returning to strategy without
strategic play defensive positioning. appropriate court position. hesitation.
Application of Consistently demonstrates Demonstrates a general Applies major rules, Applies rules, conventions
Rules
*2
incorrect applications of understanding of the conventions of play and of play and terminology
rules, conventions, game, but needs assistance terminology correctly, without hesitation or
terminology, and or from others to correctly occasionally seeks confirmation observable rules.
scoring. Relies on direction apply rules, conventions, from others. Announces score Announces score correctly
of others to play correctly. terminology or scoring before serving. before serving.
Sportsmanship Student needs daily Student needs occasional Student demonstrates correct Student demonstrates
*2
reminders of good reminders to demonstrate behavior and applies correct behavior and
sportsmanship. Constantly correct behavior and good sportsmanship during games overall good
argumentative and sportsmanship during towards partner and opponents sportsmanship toward
struggles playing with game play most of the time. teammates and opponents
partner in a cooperative throughout an entire
manner match.

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