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Source Receiver
Sound waves
Sound waves reflected back
spreading out to the receiver
from the source
A
Shot CMP = Common Mid Point
Receiver CDP = Common Depth Point
And for flat layers –
Different offsets can be stacked in their correct location
Offset Offset
Shot no. Shot no.
1 2 3 1 2 3
Two Way Time
Rays
reflected
from a
syncline
Zero-offset
(stack) section
distance
time
Migrated
section
Migration Changes Reflector Position and Timing
distance
A C B D
depth
reflector recorded
at time taken to go
dip of along these paths
A dipping reflector
reflector
in a constant
velocity earth
The Dip Decreases and the Event is Deeper on a Stack
distance
time
distance
time
Reflector now
correctly positioned
Migration Aperture – Need to acquire enough data
Target
Reflector Energy is recorded Far from Reflector Location
distance
time
Events as
recorded
Let’s Explain>>>>>
Interval Velocity Model
2000 m/s
3000 m/s
4000 m/s
Each Reflector Point generates a Diffraction
image ray distance
depth
2000 m/s
distance
time
Stack Section
true position
diffraction of scatterer
apex
Unmigrated Section – Reflection made from combining Diffractions
Diffraction Tails
Time Migrated Section
Caspian Time Migration – 100% Velocities
Caspian Time Migration – 90% Velocities
Caspian Time Migration – 110% Velocities
Unmigrated Section
Multiple
Time Migration 100% Velocities
Time Migration 90% Velocities
Multiple
Time Migration 110% Velocities
Exercise – How big is the structure?
•Post-Stack
•Pre-stack
•Time Classes
•Depth
•Kirchhoff
•Finite Difference
•Phase Shift Implementation Issues
•etc.
S S/R R
S S/R R
Midpoint
Shot
Receiver
When to Use Pre-Stack Migration
V1
Time A Time A V1
V2 V2
V3 V3
Time B Time B
Two reflections arrive at the same Two reflections arrive at the same
time from the same horizon. time from the different horizons.
Standard NMO will have stacking Standard NMO will have stacking
velocity conflicts because stacking velocity conflicts because of different
velocity dependent on dip of event. overburdens. DMO will not solve the
problem
5 y (km) 10 5 y (km) 10
4 4
depth (km)
6 6
Poststack Prestack
Time or Depth Migration – A Review
Time Migration
•Time Migration is used in areas of relatively simple velocity variations
Depth Migration
•Depth Migration is used in areas of complex velocity variations
depth
2000 m/s
distance
time
Stack Section
Diffraction not
symmetrical
Apex not above
true position
diffraction of scatterer
scatterer
apex
After Time and Depth Migration
distance
time
true position
of scatterer Time Migration
diffraction hyperbola
incorrectly collapsed
and mispositioned
distance
time
Depth Migration
Interval Velocity Model
2000 m/s
3000 m/s
4000 m/s
Unmigrated Section
Time Migrated Section (converted to depth)
Depth Migrated Section
Alaska – Difference between Time and Depth Migration
Alaska – Fault Repositioning
Time
Depth
Caspian Depth Migration – 100% Velocities for Migration
Caspian Time Migration – 100% Velocities - Depth Converted
Why 3D Pre-stack Depth Migration?
Source Receiver
Seabed Seabed
Sediment Sediment
•Depth Migration theory can Salt
handle bent raypaths Salt
Seismic
Wave Sediment
•For complex overburden, Sediment
R
e.g. sub-salt, rays are bent on R
all offsets Reflector R
Sediment Sediment
R R R R
Post-Stack Depth Processed Seismic Data Pre-Stack Depth Processed Seismic Data
(accounting for some of the distortion through salt) (fully accounting for distortion through salt)
GoM Sub-Salt Imaging (Neptune)
SALT SALT
3D Migration – It’s Essential!
2Darea
M Seismic Line BA-W-140201
3D arbitrary seismic line through
overlyingMthe
3D2D
area
line
3D Pre-Stack Time Migration Costs
Average UnitPSTM
3D Marine Costs = $500/sq.km
Processing Costs
$3,500,000
$3,000,000
$2,500,000
Contract Value - $
$2,000,000
$1,500,000
$1,000,000
$500,000
$0
0 1000 2000 3000 4000 5000 6000 7000
Project Size - line km
3D Pre-Stack Depth Migration Costs
Average Unit Costs = $1000-2000/sq.km
$4,000,000
$3,500,000
$3,000,000
$2,500,000
$2,000,000
$1,500,000
$1,000,000
$500,000
$0
0 1000 2000 3000 4000
Migration – Key Points
distance
Ф θ
Z= VT Z= VT
2 2
NOTE:
depth or scaled time
Tan = Sin
M
U Dz or DT
Dx
diffraction
hyperbola
Dips and Position on Migrated and Unmigrated data
U Unmigrated position X Horizontal distance
Migrated dip
DX = Z sin z
cos z
DX = V2 TU tan T
4
Migration – Vertical Displacement DZ or DT
DZ = Z (1 – cos z)