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Object-Oriented

Programming with PHP


Methods, Classes, Objects, Abstraction

Nikolay Kostov
Technical Trainer
http://nikolay.it
Telerik Software Academy
academy.telerik.com
Summary
 Classes and objects
 Methods and properties

 Scope

 Inheritance

 Static methods and properties

 Constants

 Abstraction and interfaces


Summary (2)
 Overloading

 Object Iteration

 Object Cloning

 Serialization

 Namespaces

 Autoloading Classes
Classes and Objects
 The idea of Object Oriented Programming is to
move the architecture of an application closer
to real world
 Classes are types of entities
 Objects are single units of a given class
 Example – Dog is a class, your dog Lassie is an
object of class Dog
 Classes have methods and properties
 Classes and objects help to create well-
structured application
Classes in PHP
 Declaring of a class
in PHP can be done
anywhere in the code
class Dog {
… // declare methods and properties
}
 Two special methods: constructor and
destructor
 Executed when creating or destroying new object
of this class
 Used to initialize or cleanup properties and etc.
Classes in PHP
 Class definition begins with the class
keyword, followed by its name and methods
andclass name Method
properties list name
and body
class A {
function foo () {
echo Create new object
"foo here!";
} of class A
}
$myFirstObject = new A();
$myFirstObject->foo(); // prints out "foo
here!";
Execute method of
this object
 Objects of class (instances) are created with the
keyword new
Constructors
 Each class can have only one constructor
class A {
function __construct ($bar) {
echo $bar;
}
function foo () {
echo "foo here!";
}
}
$myFirstObject = new A('test');
// print 'test'

 All parameters of the creating of the object are


passed to the constructor
Properties
 Class can have unlimited number of properties
class A {
var $bar;
function __construct ($bar) {
$this->bar = $bar;
}
function myPrint () {
echo $this->bar;
}
}
$myFirstObject = new A('test');
$myFirstObject->myPrint();
 The $this variable points to the current object –
called execution context
More Properties
 Class can specify default value for a property
class A {
var $bar = 'default value';

 Properties can be accessed from the outside
world
class A {
var $bar = 'default value';

}
$obj = new A;
echo $obj->bar;
$this
 Example of what $this is
class A {
var $bar;
function __construct ($bar) {
$this->bar = $bar;
}
function myPrint () {
echo $this->bar;
}
}
$myFirstObject = new A('test');
$myFirstObject->myPrint(); // prints 'test'
$anotherObject = new A('foo');
$anotherObject ->myPrint(); // prints 'foo';
 Can be used to access methods too
Destructors
 Each class can have only one destructor
 Must be public
class A {
function __construct ($name) {
$this->fp = fopen ($name, 'r');
}
function __destruct () {
fclose($this->fp);
}
}
$myFirstObject = new A('test');

 Destructors are automatically called when


script is shutting down
Scope
 Each method and property has a scope
 It defines who can access it
 Three levels – public, protected, private
 Private can be access only by the object itself
 Protected can be accessed by descendant classes (see
inheritance)
 Public can be accessed from the outside world
 Level is added before function keyword or
instead of var
 var is old style (PHP 4) equivalent to public
 Constructors always need to be public
Scope Example
class A {
private $bar;
public function __construct ($bar) {
$this->bar = $bar;
}
public The
function myPrint
$bar variable () { so
is private
echo $this->bar;
}
only the object can access it
The myPrint method is
}
public, so everyone can call it
$myFirstObject = new A('test');
$myFirstObject->myPrint(); // prints 'test'
// this will not work:
echo $myFirstObject->bar;
Inheritance
 A class can inherit (extend) another class
 It inherits all its methods and properties
class A {
public $bar = 'test';
public function example () {

}
}
class B extends A {

}
$obj = new B();
echo $obj->bar; //prints 'test'
//calls the A-class function
$obj->example();
Protected Scope
 Method or property, declared as protected can be
accessed in classes that inherit it, but cannot be
accessed from the outside world
class A {
protected $bar = 'test';
}
class B extends A {
public function foo () {
// this is allowed
$this->bar = 'I see it';
}
}
$obj = new B();
echo $obj->bar; //not allowed
Overriding
 When a class
inherits another, it can declare
methods that override parent class methods
 Method names are the same
 Parameters may differ

class A {
public foo() { … }
}
class B extends A {
public foo() { … }
}
Overriding Example
class A {
public foo() {
echo 'called from A';
}
}
class B extends A {
public foo() {
echo 'called from B';
}
}
$obj1 = new A();
$obj2 = new B();
$obj1->foo(); // executes A's methods
$obj2->foo(); // executes B's methods
Accessing Parent Class
 As -> is
used to access object's methods and
properties, the :: (double colon) is used to
change scope
 Scope Resolution Operator
 parent:: can be used to access parent's
class overridden methods
 Example: call parent's constructor in the child
one
Accessing Parent Class
 Example of calling parent constructor
class A {
protected $variable;
public __construct() {
$this->variable = 'test';
}
}
class B extends A {
public __construct() {
parent::__construct();
echo $this->variable;
}
}
$obj1 = new B();
// prints 'test';
The static Keyword
 Defining method or property as
'static' makes
them accessible without needing an
instantiation of a class
 Accessed with the double-colon (::) operator
instead of the member (->) operator
 $this is not available in static methods
 Static properties and methods can also have
scope defined – public, private or protected
The static Keyword
 Example of static method and property
class A {
public static $myVariable;
public static function myPrint() {
echo self::$myVariable;
}
}
A::$myVariable = 'test';
A::myPrint();

 Class can access statics with the self keyword


 Outside world accesses statics with the class
name
Class Constants
 Constants in PHP usually are declared with the
define function
 Constants can be defined in class
 Differ from normal variables – no need for $
symbol to declare and access
 Declared with the const keyword
 Value must be supplied with the declaration
 Accessed with scope operator (::)
 Can be overridden by child classes
 Value must be constant expression, not a
variable, class member, result of operation or
function call
Class Constants
 Example of a class constant

class A {
const myConstant = 'value';

public function showConstant() {


echo self::myConstant;
}
}

echo A::myConstant;

$obj = new A();


$obj->showConstant();
Abstraction
 Classes, defined as abstract, cannot have instances
(cannot create object of this class)
 Abstract class must have at least one abstract
method
 Abstract methods do not have implementation
(body) in the class
 Only signature

 The class must be inherited


 The child class must implement all abstract
methods
 Cannot increase visibility
Abstraction Example
abstract class AbstractClass {
abstract protected function getValue();
abstract public function
getValue2($prefix);

public function printOut () {


echo $this->getValue();
}
}
class Class1 extends AbstractClass {
protected function getValue (){
return "Class1";
}
public function getValue2($prefix) {
return $prefix."NAC1";
}
}
Abstraction Example (2)
// continue from previous slide
class Class2 extends AbstractClass {
protected function getValue (){
return "Class2";
}
public function getValue2($prefix) {
return $prefix."NAC2";
}
}

$class1 = new Class1();


$class1->printOut(); // "Class1";
echo $class1->getValue2('FOO'); // FOONAC1

$class2 = new Class2();


$class2->printOut(); // "Class2";
echo $class2->getValue2('FOO'); //FOONAC2
Interfaces
 Object interfaces allow you to specify what methods
a child class must implement
 Declared with the interface keyword
 Similar to abstract class
 Interface can have only public methods
 No method in interface can have implementation
 Interfaces are inherited with the implements
keyword (instead of extends)
 One class may implement multiple interfaces, if
they do not have methods with same names
Interface Example
interface iTemplate {
public function set ($name, $value);
public function getHTML($template);
}
class Template implements iTemplate {
private $vars = array();
public function set ($name, $value) {
$this->vars[$name] = $value;
}
public function getHTML($template) {
foreach($this->vars as $name=>$value) {
$template = str_replace(
'{'.$name.'}', $value, $template);
}
return $template;
}
}
Overloading
 Overloading in PHP provides the means to
dynamically create members and methods via set
of "magical" methods
 Invoked with interacting with members or methods
that have not been declared or are not visible in the
current scope
 All of the magic methods must be declared as
public
 None of the magic functions can be called with
arguments, passed by reference
Overloading Methods
 All overloading methods are invoked when
accessing variable or method that is not
declared or is inaccessible
 __set($name, $value) – when writing
 __get ($name) –when reading
 __isset ($name) – when calling isset()
function
 __unset ($name) – when calling unset()
function
Overloading Methods
 __call ($name, $arguments) - when calling a
method
 __callStatic ($name, $arguments) – when
calling a method in a static context
 Added after PHP 5.3
 Must always be declared as static
 PHP "overloading" is a lot different from most
languages "overloading"
 Usually it means the ability to declare two methods
with different sets of parameters but same names
Object Iteration
 PHP provides a way for object to be iterated
trough as a list of items (array)
 foreach can be used
 By default iterates all visible properties
Object Iteration – Example
class A {
public $var1 = 1;
public $var2 = 2;
protected $var3 = 3;
private $var4 = 4;
function printIteration () {
foreach ($this as $key=>$val)
echo "$key : $val\n";
}
}
$obj = new A();
// this prints only the public properties
foreach ($obj as $key=>$val)
echo "$key : $val \n";
// this prints protected and private too
$obj->printIteration ();
Object Iteration
 To take object iteration a step further, you can
implement one of the PHP interfaces
 Provided by the Standard PHP Library
 Allows the objects to decide what to show and
what not
 Some provided interfaces:
 Iterator – very long to implement but provides dull
features
 IteratorAggregate – simple version of Iterator
interface
 ArrayIterator, DirectoryIterator, etc.
Object Cloning
 An object can be cloned with the clone
keyword
$obj1 = new A();
$obj2 = clone $obj1;
 This will create new independent object
 Creatinga copy of an object with fully
replicated properties is not always the wanted
behavior
Object Cloning
 A class can implement the magic method __clone
which is called for the newly created object
 Called "clone constructor"
 Allows necessary changes to be done on the newly
created object
 Example: Object holding reference to resource – the
new object must have new references, instead of
copies
 Example: Object holding reference to another object
that must not be copied
Object Cloning Example
class A {
private $fileName;
private $fp = null;
public function open ($file) {
$this->fileName = $file;
$this->fp = fopen ($file, 'r');
}
public function close () {
if ($this->fp) {
fclose($this->fp);
$this->fp = null;
}
}
public function __clone () {
// reopen the file for the new object
if ($this->fp)
$this->fp= fopen($this->file, 'r');
}
}
Serializing Objects
 Serializing
is the process of transforming an
object into a string, that can be stored
 This string can be used to restore the object
 Useful for storing objects in session data
 Saves only properties values and class names –
no methods
 PHP provides the serialize and
unserialize functions
Serializing Objects
 serialize ($object) – returns string,
representing the object
 unserialize ($string) – returns new
object, that is restored from the serialized
string
 unserialize requires the class to be defined
before calling it
Serializing Object – Example
class A {
public $var;
public function myPrint () { echo $this->var; }
}

$obj = new A;
$obj->var = 10;
$data = serialize ($obj);
// store $data in a file
file_put_contents ('data.dat', $data);

// …

// in a new page:
$data = file_get_contents ('data.dat');
$obj = unserialize ($data);
$obj->myPrint (); // prints 10
Serializing Methods
 Before serializing and after unserializing PHP
checks if the class has the magic methods
__sleep and __wakeup
 __sleep allows the class to commit pending
data, cleanup or define what needs to be stored if
the object is very large
 Should return array with names of properties to be
stored
 __wakeup allows the class to restore connections
or other re-initialization
__sleep and __wakeup
class Connection {
protected $link;
private $server, $user, $pass, $db;

public function __construct($server, $user,


$pass, $db) {
$this->server = $server;
$this->user = $user;
$this->pass = $pass;
$this->db = $db;
$this->connect();
}

private function connect () {


$this->link = mysql_connect (
$this->server, $this->user,
$this->pass);
mysql_select_db($this->db, $this->link);
}
// continues on next slide
__sleep and __wakeup

// continues from previous slide

public function __sleep () {


// skip serializing $link
return array ('server', 'user',
'pass', 'db');
}

public function __wakeup () {


$this->connect();
}
}
Namespaces
 Namespaces in PHP are designed to resolve scope
problems in large PHP libraries
 Simplify development in object oriented
environment
 Clears the code – no long classes names
 In PHP all classes declarations are global
 Namespaces allow to have two classes with same
name
 Old approach was adding prefixes to class names
(Like the mysql_* functions)
 Available since PHP 5.3
Namespace Definition
 Namespaces are declared with the namespace
keyword
 Should be always in the beginning of the file

<?
namespace Project;

class MyTemplate { … }
function print_headers () { … }

?>
 Namespace can contain classes, constants,
functions but no free code
Namespaces
 Classes,
function and etc. in a namespace are
automatically prefixed with the name of the
namespace
 So in the example we would use
Project::MyTemplate to access the class
 Constants in namespaces are defined with
const keyword, not with define
Namespaces – Example
// file Project.php
namespace Project;
// declare base classes and etc.

// file project/db.php;
namespace Project::DB;
// declare DB interface for work with database

// file project/db/mysql.php
namespace Project::DB::MySQL;
// implement the DB interface for mysql

// file project/db/oracle.php
Namespace Project::DB::Oracle;
// implement the DB interface for Oracle

// somewhere in the project
require "project/db/mysql.php";
$a = new Project::DB::MySQL::Connection();
Project::DB::MySQL::connect();
Using Namespaces
 The use operator allows aliasing namespaces
names
use Project::DB::MySQL as DBLink;
$x = new DBLink::Connection();
DBLink::connect();

 If new name is not specified the namespace is


imported in the current context (global namespace)
use Project::DB::MySQL;
$x = new MySQL::Connection();
MySQL::connect();

 Even if aliased, every class and function can be


accessed at any time by full name
Global Namespace
 By default PHP works in the global namespace

 All the project is executed there


 Method from the global namespace can be
referred to with empty scope operator
namespace Project::Files;
// this is the Project::Files::fopen function
function fopen (…) {

$f = ::fopen (…); // calls global fopen

}
Autoloading Classes
 Usually every class is declared in separate file

 In big object oriented projects on every page


you may have to include dozens of files
 You can define __autoload function that is
called when trying to access class that is not
defined
 It can include the necessary file for the class
Autoload Example
<?
function __autoload ($class_name) {
$name = "includes/".$class_name.".inc.php";
if (file_exists ($name))
include $name;
else
echo 'Class not found';
}
?>

 Exceptions, thrown in __autoload cannot


be caught and result in fatal error
Limitation of self::
 Example:
class A {
public static function whoami () {
echo __CLASS__;
}
public static function test () {
self::whoami();
}
}
class B extends A {
public static function whoami () {
echo __CLASS__;
}
}
B::test(); // outputs 'A' ?!
Late Static Binding
 PHP 5.3 introduces the late static
binding
which allows to reference the called class in
context of static
 In practice – this adds static:: scope
 So if in the above example we use
static::whoami() in the test() method
body we get output 'B'
Object-Oriented Programming
with PHP

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Exercises
1. Define class Student that holds information about
students: full name, course, specialty, university, email,
phone.
2. Define constructor for the class Student that takes full
name as parameter.
3. Add a method in the class Student for displaying all
information about the student.
4. Create two students and print their information.
5. Create an interface IAnimal that represents an animal
from the real world. Define the method talk() that
prints the specific scream of the animal ("jaff" for dogs,
"muaw" for cats, etc.).
Exercises (2)
6. Create an abstract class Cat that has Name and
implements the interface IAnimal and introduces
abstract method printInfo().
7. Inherit from the base abstract class Cat and create
subclasses Kitten and Tomcat. These classes should
fully implement the IAnimal interface and define an
implementation for the abstract methods from the class
Cat.
8. Create class Dog that implements IAnimal.
9. Write a class TestAnimals that creates an array of
animals: Tomcat, Kitten, Dog and calls their methods
through IAnimal interface to ensure the classes are
implemented correctly.
Exercises (3)
10. We are given a school. In the school there are
classes of students. Each class has a set of teachers.
Each teacher teaches a set of disciplines. Students
have name and unique class number. Classes have
unique text identifier. Teachers have name and title.
Disciplines have name, number of lectures and
number of exercises.
Define classes for the school (School, Class,
Student, Teacher, Discipline). Keep the
member fields private. Add constructors and
accessor methods. Write a testing class to construct
and print a sample school.
Exercises (4)
11. We need to implement a message board where
visitor can read all messages, add new messages,
edit and delete existing messages.
Implement this as a PHP application by following
the steps below:
 Create a MySQL database Messages and define
in it a table messages(id, author,
subject, msgDate, msgBody).
 Write a class Message which will hold a single
message with its id, author, subject,
msgDate and msgBody. Put this class in the file
message.class.php.
Exercises (5)
 Write a class DBUtils which will be responsible for
database access for the entire application. Put this
class in the file db-utils.class.php. Implement
the following methods:
 dbConnect() – connects to the MySQL database and
selects Messages database
 getAllMessages() – returns an array of Message
objects containing all messages from the database
 addMessage($msg) – inserts a message given as
Message object to the database
 updateMessage($msg) – updates a message given
as Message object in the database
 deleteMessageById($msg_id)- deletes given
message specified by its primary key
Exercises (6)
 Write a PHP script index.php which displays all
messages in a table.
 Implement a form for adding a message as separate
script add-message.php.
 Implement deleting of a message by clicking a
hyperlink in the corresponding row in the table.
Implement it as separate script delete.php.
 Implement editing of a message by clicking on a
hyperlink in the corresponding row in a table.
Implement it as separate script edit-message.php.
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