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PROBLEM SEEKING

(WAYS OF THINKING
– PARTICIPATORY
PROCESS)
FORM SPACE ORDER
( BAB 4 :
ORGANISASI
BENTUK DAN RUANG
– RUANG YG
TERKAIT DENGAN
RUANG BERSAMA)

W U L A S T Y D I G DA Y U M N A H A N I N 1 6 . A 1 . 0 1 1 3
Problem Form space
order
seeking
Organisasi dan Hubungan
bentuk ruang ruang
Ways of
thinking
Ruang di dalam
MAP
ruang
Effective
group action
Ruang yang
saling berkaitan

Team
Ruang yang
bersebelahan

Participatory Ruang yang


process dihubungkan
ruang Bersama
1 WAYS OF THINKING idea

needs

Effective member
achieve Understand
group how people
Team
work
think
action value

consensus

Poor compromise
W AY S O F T H I N K IN G

Together
we can do a
better job
2 WAYS OF THINKING
How to problem solving
1. Find the problem
2. Got the problem
Look for Problem 3. Solve it
solution
problem

Analysis Synthesis
Left side brain Right side brain
Logical Intuitive
Verbal Spatial
W AY S O F T H I N K IN G

Successfull
programming
relies on analysis,
successful design
relies on synthesis
3 WAYS OF THINKING
1 2 3 4 5 1 … … … 5 Designer don’t paint
Logical
Step by step
Intuitive
Skip steps
with number
Good programmer Good designer

Programming is
heuristic, steps are not
rigorously sequential, and
Algorithmic Heuristic
information is hardly even
Sequential Mental shortcut
Follow procedure Follow past experience precise and complete.
Theoretical Practical
Accuracy Speed
Correct answer Trial error
W AY S O F T H I N K IN G

Planning team
need : logical and
intuitive thinker
4 WAYS OF THINKING
Keep it abstract, jelly like,
loose until design
synthesis the physical
Abstract Concrete
Loose Tangible
solution
Suspend judgment Visual
Alternative design solution

program design In medical analogy.


design evaluation
If programming is
diagnosis, post
feedforward feedback occupancy evaluation is
postmortem
W AY S O F T H I N K IN G

Feedforward
form the basis of
design,
feedback form
the refinement of
design
5 WAYS OF THINKING

Objective Subjective
Realistic view What they want
Hard cold fact Soften up

Science Art
W AY S O F T H I N K IN G

Artistic activities
emphasize intuitive,
subjective thinking,
scientific activities
emphasize logical,
objective thinking,
architecture
deals with both
6 WAYS OF THINKING
Function
Form
Economy
Time

Comprehensive Singular
Focus on all aspect Focus only on one aspect

Holistic Atomic
Forest Tree
W AY S O F T H I N K IN G

Programming
and design require both

holistic and atomic


thinking.
7 WAYS OF THINKING

Expansion Reduction
Inclusive Exclusive Find thebalance between
Explore all possibilities Just the essence complex and simple.
It is possible to promote

clarity and intelligibility

Complexity Simplicity
Too many detail Forgotten Detail
Tension Looseness
Ambiguity Specific
W AY S O F T H I N K IN G

Who grasps too


much,
squeeze little
ORGANISASI BENTUK DAN RUANG
Pola bentuk

Fungsi
Disusun
Ruang mandiri Jarak
berdasar Alur Ruang terkait

Beberapa bangunan sebenarnya terdiri dari beberapa ruang


mandiri. Ruang-ruang terbesut umumya tersusun atas sejumlah
ruaang yang berkaitan satu sama lain menurut fungsi, jarak, atau
alur gerak. Bab ini mengetengahkan pembahasan cara-cara dasar
menghubungkan ruang-ruang suatu bangunan satu sama lain dan
diorganisir menjadi pola-pola bentuk dan ruang yang saling terkait
THANK YOU

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