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(WAYS OF THINKING
– PARTICIPATORY
PROCESS)
FORM SPACE ORDER
( BAB 4 :
ORGANISASI
BENTUK DAN RUANG
– RUANG YG
TERKAIT DENGAN
RUANG BERSAMA)
W U L A S T Y D I G DA Y U M N A H A N I N 1 6 . A 1 . 0 1 1 3
Problem Form space
order
seeking
Organisasi dan Hubungan
bentuk ruang ruang
Ways of
thinking
Ruang di dalam
MAP
ruang
Effective
group action
Ruang yang
saling berkaitan
Team
Ruang yang
bersebelahan
needs
Effective member
achieve Understand
group how people
Team
work
think
action value
consensus
Poor compromise
W AY S O F T H I N K IN G
Together
we can do a
better job
2 WAYS OF THINKING
How to problem solving
1. Find the problem
2. Got the problem
Look for Problem 3. Solve it
solution
problem
Analysis Synthesis
Left side brain Right side brain
Logical Intuitive
Verbal Spatial
W AY S O F T H I N K IN G
Successfull
programming
relies on analysis,
successful design
relies on synthesis
3 WAYS OF THINKING
1 2 3 4 5 1 … … … 5 Designer don’t paint
Logical
Step by step
Intuitive
Skip steps
with number
Good programmer Good designer
Programming is
heuristic, steps are not
rigorously sequential, and
Algorithmic Heuristic
information is hardly even
Sequential Mental shortcut
Follow procedure Follow past experience precise and complete.
Theoretical Practical
Accuracy Speed
Correct answer Trial error
W AY S O F T H I N K IN G
Planning team
need : logical and
intuitive thinker
4 WAYS OF THINKING
Keep it abstract, jelly like,
loose until design
synthesis the physical
Abstract Concrete
Loose Tangible
solution
Suspend judgment Visual
Alternative design solution
Feedforward
form the basis of
design,
feedback form
the refinement of
design
5 WAYS OF THINKING
Objective Subjective
Realistic view What they want
Hard cold fact Soften up
Science Art
W AY S O F T H I N K IN G
Artistic activities
emphasize intuitive,
subjective thinking,
scientific activities
emphasize logical,
objective thinking,
architecture
deals with both
6 WAYS OF THINKING
Function
Form
Economy
Time
Comprehensive Singular
Focus on all aspect Focus only on one aspect
Holistic Atomic
Forest Tree
W AY S O F T H I N K IN G
Programming
and design require both
Expansion Reduction
Inclusive Exclusive Find thebalance between
Explore all possibilities Just the essence complex and simple.
It is possible to promote
Complexity Simplicity
Too many detail Forgotten Detail
Tension Looseness
Ambiguity Specific
W AY S O F T H I N K IN G
Fungsi
Disusun
Ruang mandiri Jarak
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