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Consumer Markets
Cultural Factors
Social Factors
Personal Factors
1. Culture
Culture
(a set of beliefs, perceptions,
preferences & behaviour)
is the fundamental
determinant of a
person’s wants and
behaviors acquired
through socialization
processes with family,
and other key
institutions.
Subcultures
Nationalities
Religions
Racial groups
Geographic regions
2. Social Classes
Upper uppers
Lower uppers
Upper middles
Middle class
Working class
Upper lowers
Lower lowers
Social Classes
A1
A2
B1
B2
C
D
E1
E2
Characteristics of Social Classes
Reference
Family*
Groups*
Social roles
&
Statuses*
* Reference Groups
Membership groups
Primary groups
(family, friends, neighbours, coworkers)
Secondary groups
(social, professional groups)
Aspirational groups
Dissociative groups
Provogue uses teenage icons as brand ambassadors and a youth
targeted website to connect to its customers
Radio Shack Targets Women with Female
Store Managers
Family
Family of orientation: parents and siblings
Family of procreation: spouse and children
Roles and Status
Age*
Self- Life cycle
Concept* Stage*
Lifestyle* Occupation
Values Wealth
(the belief systems)
Personality*
Age & The Family Life Cycle
Age and Stage of Lifecycle
Personality
Sincerity
Excitement
Competence
Sophistication
Ruggedness
Lifestyle Influences
Multi-tasking
Time-starved
Money-constrained
Bank of Baroda,
India & Faysal Bank
of Pakistan has
extended banking
hours for time-
pressed executives.
LOHAS (Lifestyles of Health and Sustainability)
Market Segments
• Sustainable Economy
• Healthy Lifestyles
• Ecological Lifestyles
• Alternative Health Care
• Personal Development
Model of Consumer Behavior
Key Psychological Processes
Motivation Perception
Learning Memory
Motivation
Maslow’s Herzberg’s
Freud’s Hierarchy Two-Factor
Theory of Needs Theory
Selective Attention
Selective Retention
Selective Distortion
*(game!)
Subliminal Perception
(ref. Freud's Theory)
Learning
learning induces change in behavior, based on experience
Most human behavior is “learned”! (although incidental)
• Memory encoding
• Memory retrieval
Brand Associations
State Farm Mental Map (*hypothetical)
Consumer Buying Process
Problem/Need Recognition
Information Search
Evaluation
Purchase Decision
Postpurchase
Behavior
1. Problem /need Recognition
2.a. Sources of Information
Personal Commercial
Public Experiential
2.b. Successive Sets Involved in Consumer
Decision Making
Physical
Financial
Social
Psychological
Time
How Customers Use and Dispose of Products
Rural Consumer Behaviour
Involvement
Decision Heuristics
• Elaboration
• Availability
Likelihood Model
• Representativeness
• Low-involvement
marketing • Anchoring and
strategies adjustment
• Variety-seeking
buying behavior
Framing
• Choice architecture
• Nudge
Mental Accounting
(the way consumers code, categorize & evaluate financial outcomes)