(GRANDMA’S GRAMMAR) ZECHRIST ANAK ZECHARIAH OBJECTIVES
• Give pupils clear activities on articles.
• To attract the pupils attention in lesson. • Let the pupils challenge their mind. STRENGTHS
• Attractive background music.
• Most of the respondents say that the game is easily accessed in their computers. • The font of the game is suitable. • Easy to use to engage the pupils in class. WEAKNESS
• Directly go into the game.
• No other activities. • Just questions. • No games. ADDIE MODEL
• Analyze – The pupils have problems in grammar, not interested in the
class • Design – Need to design a game that is attractive to the pupils • Develop – Using varieties of platform to create the game, Thunkable, Appypie and Scratch • Implement – Give out links for pupils to try out, asking opinions • Evaluate – Gather comments on the game RECOMMENDATIONS