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Multimedia Design in

Game Environments
• History of games
• Play vs Games
• Why do we play games
• Player types
• Types of games
• Gamification
• Game-making tools
A VERY SHORT
HISTORY OF
GAMES
1954
is the year when games entered the popular lexicon and
man “the player” was seized upon as a sign of change.
1954

had mapped the moral had contributed to “Digital had released his seminal
judgment of a child through a Computers Applied to Games, study of play, Homo
study of his or her coming to of Faster than Thought” Ludens
know the rules of a game

“A virtue of gaming that is sometimes overlooked by those seeking grander goals . . . is its unparalleled

advantages in training and educational programs. A game can easily be made fascinating enough to put

over the dullest facts. To sit down and play through a game is to be convinced as by no argument,

however persuasively presented.”

A.M. Mood and R.D. Specht


PLAY vs GAME
Paidia (playing) Ludus (or “gaming”)

denotes a more freeform, expressive, captures playing structured by rules and


improvisational, even “tumultuous” competitive strife toward goals.
recombination of behaviors and
meanings.

Roger Caillois
open-ended fun separable from every day
life

“Play is free movement within a more rigid
structure.”

Katie Salen & Eric Zimmerman


goal constitutive rules lusory attitude

“God is playing, but Man is unfortunately a
gaming individual.”

Katie Salen & Eric Zimmerman


WHY DO WE PLAY?
Play can be seen in almost
every facet of civilization.
War, religion, politics,
sports, and even the arts
contain elements of play
that drive their production.
GAMES…

FUN RULES INTERACTIVE

Pleasure, Structure Doing


Enjoyment

A FORM GOALS
OF PLAY
Engagement, Motivation
Immersion
GAMES…

ADAPTIVE WIN PROBLEM


STATES SOLVING

Flow Ego gratification Creativity

CONFLICT
COMPETITION
OUTCOMES
CHALLENGE
& FEEDBACK
OPPOSITION
Learning
Adrenaline
GAMES…

STORY
INTERACTION

Social Learning Emotions


PLAYER
TYPES
WHAT TYPE OF
PLAYER
ARE YOU?
http://matthewbarr.co.uk/bartle/

“Basically, gamification is the use of game design
elements in non-game contexts to improve user
experience (UX) and user engagement.”
(Deterding)
HUMAN-FOCUSED DESIGN
Gamification is the craft of deriving all the fun and addicting elements found
in games and applying them to real-world or productive activities.

Yukai Chou
Function-Focused Design Human-Focused Design

Factory workers Human beings


WHAT ARE GAME
DESIGN ELEMENTS?
TYPES OF GAMES
PHYSICAL GAMES

Hide-and-seek

Table tennis

Simon Says
BOARD GAMES

Monopoly

Scrabble

Jenga
DIGITAL GAMES
Platformer – Super Mario Bros

Shooter – Half – Life / Fortnite

Fighting – Mortal Combat

Stealth – Metal Gear


Survival – Resident Evil

Rhythm – Guitar Hero


Text adventures

Graphic adventures

Visual novels
Action

Massive multiplayer online


role-playing games (or MMORPGs)

Visual novels
Construction and management simulation - SimCity

Life Simulation – the Sims

Vehicle Simulation
4x - explore, expand, exploit, and exterminate - Civilization

Real time Strategy – Age of Empires

Multiplayer online battle arena

War games
Racing – Gran Turismo

Team sports - FIFA

Competitive – Team Fortress


Logic games - Tetris

Trivia games
Casual game

Party game – Mario Party

Programming game - Codehunt

Massive multiplayer online - Minecraft


Advergame

Art & Exergames


GAME-MAKING TOOLS
GAME SALAD
https://gamesalad.com/
STENCYL
http://www.stencyl.com/features/
GAME MAKER STUDIO
https://www.yoyogames.com/gamemaker
FLOWLAB.IO
https://flowlab.io/
CONSTRUCT2
https://www.construct.net/en
DRAW YOUR GAME
MOBILE APP

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