Beruflich Dokumente
Kultur Dokumente
Game Environments
• History of games
• Play vs Games
• Why do we play games
• Player types
• Types of games
• Gamification
• Game-making tools
A VERY SHORT
HISTORY OF
GAMES
1954
is the year when games entered the popular lexicon and
man “the player” was seized upon as a sign of change.
1954
had mapped the moral had contributed to “Digital had released his seminal
judgment of a child through a Computers Applied to Games, study of play, Homo
study of his or her coming to of Faster than Thought” Ludens
know the rules of a game
“
“A virtue of gaming that is sometimes overlooked by those seeking grander goals . . . is its unparalleled
advantages in training and educational programs. A game can easily be made fascinating enough to put
over the dullest facts. To sit down and play through a game is to be convinced as by no argument,
Roger Caillois
open-ended fun separable from every day
life
“
“Play is free movement within a more rigid
structure.”
A FORM GOALS
OF PLAY
Engagement, Motivation
Immersion
GAMES…
CONFLICT
COMPETITION
OUTCOMES
CHALLENGE
& FEEDBACK
OPPOSITION
Learning
Adrenaline
GAMES…
STORY
INTERACTION
Yukai Chou
Function-Focused Design Human-Focused Design
Hide-and-seek
Table tennis
Simon Says
BOARD GAMES
Monopoly
Scrabble
Jenga
DIGITAL GAMES
Platformer – Super Mario Bros
Graphic adventures
Visual novels
Action
Visual novels
Construction and management simulation - SimCity
Vehicle Simulation
4x - explore, expand, exploit, and exterminate - Civilization
War games
Racing – Gran Turismo
Trivia games
Casual game