0 Bewertungen0% fanden dieses Dokument nützlich (0 Abstimmungen)
68 Ansichten25 Seiten
The document discusses various human-computer interaction devices, including keyboards, pointing devices, speech recognition/generation, and displays. It describes the basic functions and technologies of keyboards, mice, touchscreens, and other pointing devices. It also covers speech interfaces, obstacles to speech recognition/generation, and different types of displays like CRTs, LCDs, plasma panels, and LED displays.
The document discusses various human-computer interaction devices, including keyboards, pointing devices, speech recognition/generation, and displays. It describes the basic functions and technologies of keyboards, mice, touchscreens, and other pointing devices. It also covers speech interfaces, obstacles to speech recognition/generation, and different types of displays like CRTs, LCDs, plasma panels, and LED displays.
The document discusses various human-computer interaction devices, including keyboards, pointing devices, speech recognition/generation, and displays. It describes the basic functions and technologies of keyboards, mice, touchscreens, and other pointing devices. It also covers speech interfaces, obstacles to speech recognition/generation, and different types of displays like CRTs, LCDs, plasma panels, and LED displays.
2. Pointing devices 3. Speech recognition digitization and generation 4. Image and video displays 5. Printers. Keyboards and Keypads
The primary mode of textual data entry is still the
keyboard. For beginners is generally less than 1 keystroke
per second, Average office workers is 5 keystrokes per
second (approximately 50 words per minute).
Some users achieve speeds of up to 15
keystrokes per second (approximately 150 words
per minute). Qwerty Keyboard Rapid data entry can be accomplished by chord keyboards. Courtroom recorders regularly use chord keyboards to enter the full text of spoken arguments, reaching rates of up to 300 words per minute Keyboard layouts Dasher keyboard for Android phones By the 1870s, Christopher Latham Sholes's design was becoming successful-it had a good mechanical design and a clever placement of the letters that slowed down the users enough that key jamming was infrequent. This QWERTY layout put frequently used letter pairs far apart, thereby increasing finger travel distances. The Dvorak layout, developed in the 1920s, supposedly reduces finger travel distances by at least one order of magnitude, thereby increasing the typing rate of expert typists from about 150 words per minute to more than 200 words per minute, while reducing errors. A third keyboard layout of some interest is the ABCDE style, which has the 26 letters of the alphabet laid out in alphabetical order. The rationale here is that non-typists will find it easier to locate the keys. Keys Modern keyboards with 1/2-inch-square keys have been refined carefully and tested thoroughly in research laboratories and the marketplace. The keys have slightly concave surfaces for good contact with fingertips, and a matte finish to reduce both reflective glare and the chance of finger slips. The key presses require a 40- to 125-gram force and a displacement of 3 to 5 millimeters. Certain keys, such as the space bar, ENTER key, SHIFT key, or CTRL key, should be larger than others to allow easy, reliable access. Other keys, such as CAPS LOCK and NUM LOCK, should have a clear indication of their state, such as by physical locking in a lowered position or by an embedded light. Discrete color coding of keys helps to make a pleasing, informative layout. A further design principle is that the "home" keys- F and J in the QWERTY layout-may have a deeper concavity or a small raised dot to reassure touch typists that their fingers are placed properly. Many keyboards contain a set of additional function keys for special functions or programmed functions. A special category of function keys is the cursor-movement keys, which have become more important with the increased use of form-filling and direct manipulation interfaces. There are usually four keys: up, down, left, and right. Most keys have an auto-repeat feature; that is, repetition occurs automatically with continued depression Keyboards and keypads for small devices Pointing Devices Pointing devices are useful for six types of interaction tasks 1. Select: Users choose from a set of items. This technique is used for traditional menu selection, identification of a file in a directory, or marking, for example a part in an automobile design. 2. Position: Users choose a point in a one-, two-, three-, or higher- dimensional space. Positioning may be used to create a drawing, to place a new window, or to drag a block of text in a figure. 3. Orient: Users choose a direction in a two-, three-, or higher- dimensional space. The direction may simply rotate a symbol on the screen, indicate a direction of motion, or control the operation of a robot arm or other device. 4. Path: Users rapidly perform a series of positioning and orientation operations. The path may be realized as a curving line in a drawing program, a character to be recognized, or the instructions for a cloth-cutting or other type of machine.
5. Quantify: Users specify a numeric value. The quantify task is
usually a one dimensional selection of integer or real values to set parameters, such as the page number in a document, the velocity of a ship, or the amplitude of a sound.
6. Text: Users enter, move, and edit text in a two-dimensional
space. The pointing device indicates the location of an insertion, deletion, or change. Beyond the simple manipulation of the text are more elaborate tasks, such as centering, setting margins and font sizes, highlighting (boldface or underscore), and page layout. Pointing Devices types
Direct control devices Indirect control devices
(easy to learn and use, but hand (takes time to learn) may obscure display) • Mouse • Lightpen • Trackball • Touchscreen • Joystick • Stylus • Trackpoint • Touchpad • Graphics tablet Novel devices and strategies (special purposes) Criteria for success • Foot controls • Speed and accuracy • Eye tracking • Efficacy for task • 3D trackers • Learning time • DataGloves • Cost and reliability • Boom Chameleon ~ Size and weight • Haptic feedback • Bimanual input • Tangible user interfaces • Digital paper Fitts's Law Fitts noticed that the time for hand movements was dependent on the distance users had to move, 0, and the target size, W. Doubling the distance from, say, 10 cm to 20 cm took longer, but not twice as long. Increasing the target size, for eg. from 1 cm2 to 2 cm2, enabled users to point at it more rapidly. Since the time to start and stop moving is constant, an effective equation for the movement time (MT) for a given device, such as a mouse, turns out to be MT =a + b log2(D/W + 1) where a approximates the start/stop time in seconds for a given device and b measures the inherent speed of the device. Both a and b need to be determined experimentally for each device. For example, if a were 300 milliseconds, b were 200 msec/bit, D were 14 cm, and W were 2 cm, then the movement time MT would be 300 + 200 10g2(l4/2 + 1), which equals 900 milliseconds. Speech and Auditory Interfaces Speech systems. Opportunities • When users have vision impairments • When the speaker's hands are busy • When mobility is required • When the speaker's eyes are occupied • When harsh or cramped conditions preclude use of a keyboard Technologies • Speech store and forward • Discrete-word recognition • Continuous-speech recognition • Voice information systems • Speech generation Obstacles to speech recognition • Increased cognitive load compared to pointing • Interference from noisy environments • Unstable recognition across changing users, environments, and time Obstacles to speech output • Slow pace of speech output when compared to visual displays • Ephemeral nature of speech • Difficulty in scanning/searching Displays-Small and large
The display is the primary source of feedback to users from the
computer. It has many important characteristics, including: • Physical dimensions (usually the diagonal dimension and depth) • Resolution (the number of pixels available) • Number of available colors, color correctness • Luminance, contrast, and glare • Power consumption • Refresh rates (sufficient to allow animation and video) • Cost • Reliability Usage characteristics also distinguish display devices. Portability, privacy, saliency (need to attract attention), ubiquity (likelihood of being able to locate and use the display), and simultaneity (number of simultaneous users) can be used to describe displays. Mobile phones provide displays for portable and private interaction with the device. Display technology Raster-scan cathode-ray tubes (CRTs). Early CRT displays were often green because the P39 green phosphor has a long decay time, permitting relatively stable images. CRT sizes (measured diagonally) range from less than 2 inches to more than 30 inches; Once ubiquitous in offices, the bulky CRTs are becoming less and less popular. • Liquid-crystal displays (LCDs). In LCDs, voltage changes influence the polarization of tiny capsules of liquid crystals, turning some spots darker when viewed by reflected light. LCDs are flicker-free. Bright active matrix LCDs with better contrast, improved viewing from oblique angles, and more rapid adaptation to movement have helped LCDs become the leading type of displays. Even desktop users now frequently use flat display panels, as LCD resolutions have moved up from the early 640 x 480 to the now common 1280 x 1024 displays. For a higher cost, higher resolutions such as 3840 x 2400 allow up to 2 double pages to be displayed at a 204-pixels-per-square-inch resolution. • Plasma Display Panels (PDPs): In PDPs, rows of horizontal wires are slightly separated from vertical wires by small glass-enclosed capsules of neon-based gases. When the horizontal and vertical wires on either side of the capsule receive a high voltage, the gas glows. Like LCDs, plasma displays have a flat profile, but they consume more electricity. They are very bright and visible even from side locations, making them valuable for mounted wall displays of control rooms, public displays, or conference rooms. • Light-emitting diodes (LEDs): In LEDs, certain diodes emit light when a voltage is applied. Early LEDs were mostly red and were used in calculators and watches, but those small devices now use LCDs. Newer LEOs are available in many colors and are being used in large public displays. The curved display used in New York's famous Times Square uses 19 million LEDs to give stock prices, weather information, or news updates with bright graphics. Manufacturers are actively developing new displays using organic light emitting diodes (OLED). Those durable organic displays are energy efficient and can be laid on flexible plastic or metallic foil leading to new opportunities for wearable or roll able displays. • Electronic ink: New products are appearing that attain paper like resolution of 80 dots per inch (dpi), with prototypes demonstrating up to 200 dpi. Electronic ink technology uses tiny capsules containing negatively charged black particles and positively changed white particles that can be selectively made visible. Display rates allow some animation but no video displays. • Braille displays: These refreshable displays for blind users provide up 80 cells, each displaying a character. A couple of cells can be mounted on a mouse, and small displays can fit above the keyboard. Prototypes of refreshable graphic displays with up to several thousand pins are being developed.