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Determine Enemy
Courses of Action
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IPMB
Step 4 Step 1
Determine Define the
ANALYSE DESCRIBE
Enemy Battlespace
COA Environment
Step 3 Step 2
Evaluate the Describe the
DESCRIBE
Enemy ANALYSE
Battlespace
Effects
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Step 4 – Key Outputs
• Immediate and
Subsequent
objectives
– (The likely mission)
• Likely Endstate
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4.2 Identify All Enemy COA
+ =
COA 3 COA 4 COA 5 COA 6
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MCOO
K
K
D
K
K
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Threat - Hostage Scenario
IED
IED
IED
IED Hostag
IED
e
Takers
IED
IED
IED
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COA
SPY
SPY
SPY
SPY
IED
IED
IED OBJ
FIRE
IED
SPY
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COA
Snipers
FAI soldiers
Rockets Launcher
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4.3 - Evaluate & Prioritise Each
COA
• Most Likely COA is that which most likely replicates
enemy preferred tactics and doctrine.
• It may include aspects relative to the most likely
approach direction to capture designated objectives
• Most Dangerous COA is that which stands to have the
greatest impact on friendly force mission failure.
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Testing Enemy COA
• Why?
– This is a statement of the
• Feasible
COA rationale, or objective
• What?
• Acceptable
– This is the COA type of
operation (attack, defend,
• Suitable
reinforce or retrograde)
• When? • Distinguishable
– This is the earliest time
COA can begin.
• Where?
– Sectors, zones, axes.
• How?
– The method to be used.
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MLCOA SITEMP
Mission – Destroy enemy in
order to secure southern
flank
Purpose – Destroy enemy
Method – Single
envelopment
Endstate – Enemy 2nd Ech
Destroyed, Friendly OS
Forces ready for follow
up operation
BOS Concepts:
C2 – Comd travel 500m to rear of Catk force Mor Coy
1st Ech for C2
ISR – Prov adj for OS, indic of wdl
along Beechmont Rd axis
MAN – Assault groupings
OS – Suppress CT D in place
then switch to SCF to E/SE
to fix in loc
Comd’s
AD – loc with BHQ / Arty
Res
CSS – 100% resupply prior to
delib atk
IO – Use of TV/Radio propaganda
MS – Engr assets identify and
prep river crossing pts OBJ
Indicators:
C2
Resumption of enemy advance
after forward elements
destroyed
1st Ech
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MLCOA TIME EVENT CHART
Timings: (1st Ech)
H-30 to H-5 Artillery
(OS) conducts
Suppression
H-30 Coy Columns
H-15 Pl Columns
H-12 Combat line H-30
H-8 Dismount
H-5 OS switches to
SCF (successive H-15
concentration of H-12
Fire) to S and SE H-8
of posn
OBJ
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Create COG Construct
“that characteristic,
capability or locality from which a
military force, nation or alliance
derives its freedom of action,
strength or will to fight at that level
of conflict”
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THREAT COG CONSTRUCT
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THREAT COG CONSTRUCT
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HVT Matrix
Disrupt Delay Destroy
Target Relative Value
X X C2 (Local Leader)
X Sympathizers
X Protection (IEDs)
X Communications
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•KEY SYSTEMS BY WFF
CC CR CV
Sources vulnerable to
COG? Intelligence Humint misinformation
Supply Routes
Sustainment Local people vulnerable to disruption
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NAI / TAI / DP
• Named Area of Interest (NAI): Where to detect
– Specific areas where critical events are expected to occur
– Confirm or deny enemy COAs
– Indicate where specific enemy force elements may be
located.
• Targetable Area of Interest (TAI): Where to effect
– Enemy vulnerable
• A choke point
• An obstacle, such as a river, that requires preparation to
cross
• A dismount location
• Any other area that we could target for an effect
– Must have assets to target enemy.
• Decision Point (DP): An area where a tactical decision is required.
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How to create an Event Overlay
• Place all COA arrows on a
slide NAI 4
differences
– Areas where COA diverge are
decision points
– Areas either side of this
become NAI
– Identify other significant asset
locs
– Identify other locs of
significance for each COA
(likely dismount areas, FO OBJ
OPs etc) NAI 5
• Remove arrows
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Event Overlay
NAI 1 – Identify which axis comd will
use
NAI 2 – Confirmation of MLCOA (+ve or
–ve) NAI 4
TAI 1
Note: Each NAI/TAI must be related to a
COA indicator which will confirm or OBJ
deny a COA
5
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Event Overlay
SPY
SPY
NAI 2
SPY
IED
TAI 1 SPY
IED
IED NAI 1
OBJ
FIRE
IED TAI 1
SPY
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Collection Planning
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Step 4 – Key Outputs
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