School, Playing online games has been one of the problems of the students knowing that online games are emerging in the Philippines. Students need to be aware what are the effects of online games to be able to manage their time. The Research Title is “Effects Of Playing Online Games To The Academic Performance Of the Grade 11 Students”. The main problem of this study is. “ Does Playing Online Games can become a threat to the academic performance of Grade 11 students of Cataingan National High School”. In this new era of technology, internet as a global computer network was developed and became one of the demand of human being where everything now is updated. In line with this development, online gaming was created that greatly affects the academic performance of students who participate in this field. Though playing online games has a number of reasons to be played such as stress reliever, enjoyment, social interaction and even mentally escape from the real world, several studies in psychology shows that it has negative impact on the school students. The popularity of it makes students prefer to spend their time playing online video games than doing school activities, because nowadays it is considered more modern, practical, realistic and varied. . This will directly impair their performances and achievements in school academically. Increased time spent on playing online games give way to low performances of students an decreasing the student priorities in accomplishing activities in school. Research design The researcher made use of the correlational research method in conducting the research. Considering the nature of this research method, the researchers use it in order to describe or explain the present status or condition of the students in Cataingan National High School who experiences the effects of playing online games. The participants of this study are the students of Cataingan National High School particularly the Grade 11 Senior High School Students enrolled in semester 2018-2019 with 60 respondents. Sampling Method This study will use random sampling method.
Data Collection Procedure
This study will use random survey method because it will determine the respondents who are addicted and not addicted to online games. The researcher used questionnaire as the data gathering instrument that will allow the respondents to personally describe their experience about the effects of playing online games. This study made use of correlation research to test the extent of the relationship between the variables that affect the academic performance of Grade 11 students. Questionnaire was used as a main data gathering instrument. Through this the answers to the research questions we sought. How playing online games affects the academic performance of the grade 11 students? For overall result of the interpretation from the data gathered, there is no effect on academic performance of the grade 11 students of Cataingan National High School because they can manage their time. What is the most common reason why the grade 11 students played Mobile Legends- as it is the most played online game? Based on the data we gathered, the grade 11 students played mobile legends just for fun. In what particular time does grade 11 students played online games? Based on the data we gathered, the grade 11 students usually play at night. Based on the data we gathered, there’s a lot of students who played online games but the academic performance of grade 11 students is not affected just by playing online games. It is because they only played in their free time and also they can manage their time thoroughly. For further research the proponents would like to imply that time management is a must for all the students to have a very good academic performance even if they played online games. Also, the researcher suggests to try the other grade level as a respondents to have a correspondence in terms of academic performance. http://www.tandfonline.com https://prezi.com>effects-of- playing-online-games (Brian. D. NG, M.S & Peter. W. H, 2005) (Anand, 2007) (Lemmens et al., 2009) Lan Ying Huang (2003) (Boyle, Connolly, & Hainey, 2011; Gonzalez-Gonzalez, Toledo-Delgado, Collazos- Ordonez, & Gonzalez-Sanchez, 2014)