and Y but in 3D, an extra coordinate Z is added. 3D graphics techniques and their application are fundamental to the entertainment, games, and computer-aided design industries. 3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Three Dimensional Display Methods In computer graphics software, the distinction between 2D and 3D is occasionally blurred; Applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques. 3D computer graphics are often referred to as 3D models. A 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is visually displayed. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations. Three-Dimensional Viewing Viewing in 3D involves the following considerations: - We can view an object from any spatial position, eg. In front of an object, Behind the object, In the middle of a group of objects, Inside an object, etc. 3D descriptions of objects must be projected onto the flat viewing surface of the output device. – The clipping boundaries enclose a volume of space. General 3D Concepts Taking 2D objects and mapping onto a 2D screen is pretty straightforward. The window is the same plane as the 2D world. Now we are taking 3D objects and mapping them onto a 2D screen. Here is where the advantage of separating the model world from its rendered image becomes more obvious. The easiest way to think about converting 3D world into 2D image is the way we do it in real life - with a camera. In the computer we have a synthetic camera taking still or moving pictures of a synthetic environment. While this synthetic camera gives you a much wider range of options than a real camera, you will find it is VERY easy to take a picture of nothing at all. Projections Projection is 'formed' on the view plane. Rays projected from the center of projection pass through each point of the models and intersect projection plane. Since everything is synthetic, the projection plane can be in front of the models, inside the models, or behind the models. 2 main types: perspective projection and parallel projection. parallel : center of projection infinitely far from view plane projectors will be parallel to each other need to define the direction of projection (vector) 2 sub-types orthographic - direction of projection is normal to view plane oblique - direction of projection not normal to view plane better for drafting / CAD applications Projection • Converting any 3D object in 2D object is called projection. • While converting a 3D object in 2D object the z- coordinate of the 3D object becomes zero in 2D object(depth=0). • P(x,y,z)-> P’(x’,y’) Parallel Projection If all the of the rays of projection are parallel to each other then we call it parallel projection and if all the rays are not parallel to each other that is the projection line converges to a point we call it as perspective projection. Perspective Projection We see the world in the perspective projection. It gives the realistic view of the image.