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State Machine Signaling

 Timing Behavior
 Glitches/hazards and how to avoid them
 FSM Partitioning
 What to do when the state machine doesn’t fit!
 State Machine Signaling
 Introducing Idle States (synchronous model)
 Four Cycle Signaling (asynchronous model)
 Dealing with Asynchronous Inputs
 Metastability and synchronization

CS 150 - Spring 2008 – Lec #22 –


Signaling - 1
Momentary Changes in Outputs
 Can be useful—pulse shaping circuits
 Can be a problem—incorrect circuit
operation (glitches/hazards)
A B C D
 Example: pulse shaping circuit F
 A' • A = 0
 delays matter
in function

D remains high for


three gate delays after F is not always 0
CS 150 - Spring
A changes 2008
from low – Lec
to high #22 pulse
– 3 gate-delays wide
Signaling - 2
Oscillatory Behavior
 Another pulse shaping circuit +

resistor
A B
open C
switch D

close switch

initially open switch


undefined

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Hazards/Glitches
 Hazards/glitches: unwanted switching at the outputs
 Occur when different paths through circuit have different
propagation delays
 As in pulse shaping circuits we just analyzed
 Dangerous if logic causes an action while output is unstable
 May need to guarantee absence of glitches

 Usual solutions
1) Wait until signals are stable (by using a clock): preferable
(easiest to design when there is a clock – synchronous design)
2) Design hazard-free circuits: sometimes necessary (clock not
used – asynchronous design)

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Types of Hazards
 Static 1-hazard
1 1
 Input change causes output to go from 1 to 0 to 1 0

 Static 0-hazard 1
 Input change causes output to go from 0 to 1 to 0 0 0

 Dynamic hazards
1 1
 Input change causes a double change
0 0
from 0 to 1 to 0 to 1 OR from 1 to 0 to 1 to 0

1 1
CS 150 - Spring 2008 – Lec #22 – 0 0
Signaling - 5
Static Hazards
 Due to a literal and its complement momentarily taking
on the same value
 Thru different paths with different delays and reconverging
 May cause an output that should have stayed at the
same value to momentarily take on the wrong value
 Example:
A
A
S B
F
S

S'
B
F
S'
CS 150 - Spring static-1
static-0 hazard
2008 –hazard
Lec #22 – hazard
Signaling - 6
Dynamic Hazards
 Due to the same versions of a literal taking on
opposite values
 Thru different paths with different delays and reconverging
 May cause an output that was to change value to
change 3 times instead of once
 Example: A

C
A
F B1
3
2
B B2
1
B3
C
F

CS 150 - Spring
dynamic hazards
2008 – Lec #22 –
hazard
Signaling - 7
Eliminating Static Hazards
 Following 2-level logic function has a hazard, e.g.,
when inputs change from ABCD = 0101 to 1101
A
AB
00 01 11 10 1 1
CD A
G1 1 A
G1
1
\C \C 1
00 0 0 1 1 1 1 1
G3 F G3 F
\A 0 \A 0
G2 G2
D 0 D 0
01 1 1 1 1 0
10
D ABCD = 1100 ABCD = 1101
11 1 1 0 0
No Glitch in this case
C
10 0 0 0 0 This is the fix
B Glitch in this case
1 0 0
A 1 A 0 A 0
G1 G1 G1
\C \C 0 \C 1
1 1 1 1
G3 F G3 F G3 F
\A 0 \A 0 \A 1
G2 G2 G2
D 0 D 0 D 1
1
CS 150 - Spring
1
2008 – Lec #22 – 1
ABCD = 1101 ABCD = 0101 (A is still 0) ABCD = 0101 (A is 1)
Signaling - 8
Eliminating Dynamic Hazards
 Very difficult!
 A circuit that is static
hazard free can still
have dynamic hazards
\A 1 01
G1
B
01
 Best approach:
Slow G3 1 01
 Design critical
\B 1 0 circuits to be two
G2 1 01 0 level and eliminate all
\C 10
1 G5 F static hazards
A 0 10
 OR, use good clocked
\B G4 synchronous design
10 style
V ery slow

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Hazard-Free Circuit Families
 NORA, Domino, DCVS
 Use “evaluate” signal
 Every gate guaranteed to transition at most once
 Very similar, we’ll consider Domino

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Domino
 Basic Domino Gate
 When Evaluation is LOW,
Output is low
 When Evaluation turns high,
connection to power is off
 If gate inputs are high,
connection to ground is made
and output (inverted) goes
low to high
 So:
 Gate output transitions at
MOST once, low to high
 Gate cannot glitch

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Domino: Plusses and Minusses
 Plus  Minus
 Cannot glitch  Non-inverting logic only
 Timing analysis (false path  Not functionally complete
analysis) very simple  Use inverters on the circuit
 Safe to connect Domino outputs and inputs to
gates together complete
 Glitches on inputs cause gate
to fail
 Ensure circuit inputs are
stable when evaluation is
high
 Charge leaks away if
Evaluation stays on too long
How to do the Evaluation signal?
CS 150 - Spring 2008 – Lec #22 –
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DOMINO AND Gate

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DOMINO AND Gate

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DOMINO AND Gate

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DOMINO AND Gate

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Using Domino in a Larger Circuit safely

Domino Circuit
Clocked by
Evaluation

Latch bank stable Latch bank active


when Evaluation = 1 when Evaluation = 1
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Key to Safe Operation
 Inputs glitch/hazard free
 Guaranteed by latch discipline
 Foreach gate:
 Inputs hazard-free => outputs hazard-free
 By induction:
 Every node in circuit is hazard-free

CS 150 - Spring 2008 – Lec #22 –


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Differential Cascode Voltage Switch
 Two Domino Gates back-to-
back
 One realizes A, the other A’
 Achieve by dualizing pulldown
trees
 Note A, A’ therefore
available for every DCVS
output
 Clever tricks can let one
combine the pulldowns
 Use BDDs!

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Nice properties of DCVS
 Exactly one of A, notA will transition to high during
evaluation
 At most twice the size of DOMINO, static circuit
(often less)
 A XOR notA = 1 for every circuit output A is
completion signal
 Can use this to clock latches
 Nice building block for unclocked circuits
 Still has charge leakage problem
 All other positive properties of Domino remain
CS 150 - Spring 2008 – Lec #22 –
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Domino In Static Logic
 Key elements of Domino
 Noninverting logic only
 All nodes evaluate to 0 when eval = 0 (or 1)
 Inputs change at most once, low to high
 Problem
 Leakage due to finite capacitance
 Need access to transistor-level design
 Question: Can we build DOMINO (also DCVS) using
only static logic?

CS 150 - Spring 2008 – Lec #22 –


Signaling - 21
Yes!
 Key element of Domino: evaluate only once
 All elements have one of two state changes
 Low->high
 Low->low (no change)
 State change high->low forbidden
 Let’s achieve that in full-static

CS 150 - Spring 2008 – Lec #22 –


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Static Domino AND Gate
 To form A & B
 A NAND B
 NOR the result with a new
signal, Evaluation’
 Evaluation is high when
circuit is evaluated
 Evaluation is low => evaluation’
is high output is 0
 Evaluation is high, Evaluation’
is low, NOR gate becomes an
inverter
 Output is A & B

CS 150 - Spring 2008 – Lec #22 –


Signaling - 23
Static DOMINO AND Gate

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DOMINO AND Gate (Example)

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DOMINO AND Gate

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Domino and Static Domino
 Domino  Static Domino
 Glitch-free when inputs and  Glitch-free when inputs and
evaluation glitch-free evaluation glitch-free
 Non-inverting logic only  Non-inverting logic only
 Requires transistor-level  Use with any design style
design  Correct when inputs glitch
 Incorrect when inputs glitch  (but not glitch-free)
 Fast since pull-ups inactive  Slow since double gate-delay
during evaluation

 Key: Evaluation line must be glitch-free

CS 150 - Spring 2008 – Lec #22 –


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FSM Partitioning
 Why Partition?
 What if programmable logic is limited in number of inputs and
outputs that can be used in a particular device?
 For PLAs, the number of product terms are limited, thus limiting the
complexity of the next state and output functions

CS 150 - Spring 2008 – Lec #22 –


Signaling - 28
Partitioning the State Machine
 Suppose that FSM is
partitioned so that states at
the right are in one partition
and states at the left are in
the other
 How do you support
intersignaling between the
state machine partitions?
 It is usually a good idea to
partition the machine so there
are as few cross links as
possible (min cut set in graph
theoretic terms)

CS 150 - Spring 2008 – Lec #22 –


Signaling - 29
Partitioning the State Machine
 Solution: introduce idle states S A and SB
 Machine at left enters SA allowing machine at right to exit SB
 When machine at right returns to SB, machine at left exits SA

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Rules for Introducing Idle States

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Example: Partitioning the Up/Down
Counter

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Example Partitioning: Traffic Light
Controller
 Main Controller vs. Counter/Timer
 ST triggers transfer of control
 TS or TL triggers return of
control
T19
T00 ST
[TL]

Reset T01 T09 T10 T18


(TL•C)'

HG
TL•C / ST TS / ST
T02 T08 T11 T17

TS' HY FY TS'
T03 T07 T12 T16
TS / ST TL+C' / ST
FG
T04
T06 T13 T15
(TL+C')' [TS]

(a) Main controller T05 T14


CS 150 - Spring 2008 – Lec #22 –
(b) Counter/timer
Signaling - 33
Partitioned FSM Block Diagram
 Interface between the
two partitions are the
HR signals ST, TS, TL
HY
reset traffic light HG  NOTE: Main Controller
C FR
controller
FY and Timer use the same
FG clock and are operating
ST TS TL in a synchronous mode
timer

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Generalized Inter-FSM Signaling
 Interlocked Synchronized Signaling

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Asynchronous Signaling
 Also known as “speed-independent” signaling
 Requester/client/master vs. Provider/Server/Slave

Communications
Clocked Signals Clocked
Subsystem Subsystem

Request
S1 S2
Data Flow
requester provider
client server
master slave
Acknowledgement

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Asynchronous Signaling
 First consider the common clock case (synchronous)

Req
Data
Ack
Clk

 Master asserts Request


 Slave recognizes request, processes request, indicates
completion by asserting Acknowledgement
 Master accepts results, removes Request
 Slave see Request removed, removes Acknowledge
CS 150 - Spring 2008 – Lec #22 –
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Asynchronous Signaling
 What if Slave can’t respond in single cycle? Solution: Wait
signaling

Req
Data
Wait
Clk

 Slave inhibits master by asserting wait


 When slave unasserts wait, master knows request has been
processed, and can latch results

CS 150 - Spring 2008 – Lec #22 –


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True Asynchronous Signaling
 Now remove the assumption of a single common clock
 How do we make sure that receiver has seen the sender’s signal?
Solution: Interlocked signaling
 Four cycle signaling: assert Req, process request, assert ack,
latch result, remove Req, remove Ack and start again
 Sometimes called “Return to Zero” signaling

Req 1 3

Data
Ack 2 4
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True Asynchronous Signaling
 Alternative scheme: Two-Cycle Signaling
 Non-return-to-zero signaling
 Transaction start by Req lo-to-hi, finishes Ack lo-to-hi
 Next transaction starts by Req hi-to-lo, finishes Ack hi-to-lo
 Requires EXTRA state to keep track of the current sense of
the transitions—faster than 4 cycle case, but usually involves
more hardware

Req 1 1

Data
Ack CS 150 - Spring2 2008 – Lec #22 – 2
Signaling - 40
True Asynchronous Timing
 Self-Timed Circuits
 Uses Req/Ack signaling as described
 Components can be constructed with
NO internal clocks
Input Output
 Determines on its own when the Combinational
request has been processed logic

 Concept of the delay line simply Req Ack


slows down the pass through of the Delay
Req to the Ack—usually matched to
the worst case delay path
 Becoming MORE important for large
scale VLSI chips were global clock
distribution is a challenge

CS 150 - Spring 2008 – Lec #22 –


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Metastability and Asynchronous inputs
 Clocked synchronous circuits
 Inputs, state, and outputs sampled or changed in relation to a
common reference signal (called the clock)
 E.g., master/slave, edge-triggered
 Asynchronous circuits
 Inputs, state, and outputs sampled or changed independently of a
common reference signal (glitches/hazards a major concern)
 E.g., R-S latch
 Asynchronous inputs to synchronous circuits
 Inputs can change at any time, will not meet setup/hold times
 Dangerous, synchronous inputs are greatly preferred
 Cannot be avoided (e.g., reset signal, memory wait, user input)

CS 150 - Spring 2008 – Lec #22 –


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Synchronization Failure
 Occurs when FF input changes close to clock edge
 FF may enter a metastable state – neither a logic 0 nor 1 –
 May stay in this state an indefinite amount of time
 Is not likely in practice but has some probability

logic 1

logic 0
logic 0 logic 1

small, but non-zero probability oscilloscope traces demonstrating


that the FF outputCSwill get
150
in an in-between state
stuck
- Spring 2008 synchronizer
– Lec #22 failure and eventual

decay to steady state
Signaling - 43
Dealing with Synchronization Failure
 Probability of failure can never be reduced to 0, but
it can be reduced
(1) slow down the system clock: this gives the synchronizer
more time to decay into a steady state; synchronizer failure
becomes a big problem for very high speed systems
(2) use fastest possible logic technology in the synchronizer:
this makes for a very sharp "peak" upon which to balance
(3) cascade two synchronizers: this effectively synchronizes
twice (both would have to fail)

asynchronous synchronized
D Q D Q
input input

Clk
CS 150 - Spring 2008 – Lec #22 –
Signaling - 44 synchronous system
Handling Asynchronous Inputs
 Never allow asynchronous inputs to fan-out to more
than one flip-flop
 Synchronize as soon as possible and then treat as
synchronous signal

Clocked Synchronizer
Synchronous
System
Async Q0 Async Q0
D Q Input D Q D Q
Input

Clock Clock

Q1 Q1
D Q D Q

Clock Clock

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Handling Asynchronous Inputs (cont’d)
 What can go wrong?
 Input changes too close to clock edge (violating setup time
constraint)

In
In is asynchronous and
fans out to D0 and D1
Q0
one FF catches the
signal, one does not
Q1 inconsistent state may
be reached!
CLK

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Signaling Summary
 Glitches/Hazards
 Introduce redundant logic terms to avoid them OR use
synchronous design!
 FSM Partitioning
 Replacing monolithic State Machine with simpler communicating
state machine
 Technique of introducing idle states
 Machine-to-machine Signaling
 Synchronous vs. asynchronous
 Four vs. Two Cycle Signaling
 Asynchronous inputs and their dangers
 Synchronizer failure: what it is and how to minimize its impact
CS 150 - Spring 2008 – Lec #22 –
Signaling - 47

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