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Computer-based

Instructional Materials
Computer technology has afforded educators with
many possibilities in the classroom as it promotes
creativity and whole-brain processing through -

Active participation
In-depth knowledge
Real-life work experience
Increased motivation
Technical skills
The Role of Technology (Collect, Analyze,
Appreciate and Create)
• Technology exposes students to a vast storehouse of
literary texts all over the world.
• It provides access to volumes of analyses showing
different perspectives in interpreting literature.
• It gives students ample opportunity for responding to
literature.
• Technology opens doors for students to create
literature, share it and get published.
Ways to Cater to the Needs of 21st
Century Students
 Create more authentic learning experiences. Students
need more real-world problem solving, internships in
real work settings.
 Allow mental model building, students should be put
into situations that incorporate new experiences that
change their views over time.
 Create lessons that have an emotional connection to
what is being learned.
 Create more personalized learning opportunities for
students. Differentiate!
 Embed social learning into lessons. Online
communication is an option.
PowerPoint. The use of PowerPoint slides, not only for
presentation but also for more active learning in the
classroom, has been around for almost a decade. It
has been considered as a highly visual presentation
tool that allows the teacher and the students to
discuss abstract concepts while accommodating
different learning styles.
PowerPoint in the Classroom
www.actden.com/PP/index.htm
PowerPoint GAMES
PowerPoint GAMES
TEMPLATE
JEOPARDY
PASSWORD

PASSWORD GAME

A Vocabulary Review Activity


Guess at the Covered
Word (Joanne Whitley)
Holiday Squares
(Mark E. Damon)
Gamification. Games that teach-An exciting new approach to
classroom learning
Gamification is the use of game-like thinking and elements in
places that aren't traditionally games. The use of game
mechanics and dynamics like badges, leaderboards, and
actions can be useful for improving motivation and learning in
informal and formal settings. (gamifyingeducation.org)

KnowRe – Personalized math learning


Zondle – Create and play games supporting your leaning needs
DuoLingo – Learn a language while translating the Web
Brainscape – Turns confidence based repetition into a game
Socrative – In class mobile interaction between teacher and
student
PlayBrighter – Where missions replace assignments
ClassDojo – Turns class into a game of rewards and instant
feedback
Gamification. Games that teach-An exciting new approach to
classroom learning
Gamification is the use of game-like thinking and elements in
places that aren't traditionally games. The use of game
mechanics and dynamics like badges, leaderboards, and
actions can be useful for improving motivation and learning in
informal and formal settings. (gamifyingeducation.org)

CarrotSticks – The fun way to give kids an edge in math


Motion Math – Creates fun mobile learning games that let kids
play with numbers
BrainNook - An online game that helps kids develop math and
English skills
MindSnacks – Learn languages on the mobile device
Stickery – Mobile learning for kids customized for mobile
parenting
The Education Arcade - Explores games that promote learning
Teaching with Blogs.
Blogs (shortened from the term web log) is a Web publishing tool
that allows authors to quickly and easily self-publish text, art work,
links to other blogs or Web sites, and a whole array of content
(Glencoe.com).

edublogs.com
It can use any layout and can cover many
different topics, but they all have basic
characteristics in common (NCTE/IRA, 2008).

 Blog entries are posted in reverse-chronological


order. The order is similar to a backwards diary,
running from the most recent at the top of a page
to the least recent at the bottom.
 Blog entries usually include the date and specific
time that they were posted (a timestamp).
It can use any layout and can cover many
different topics, but they all have basic
characteristics in common (NCTE/IRA, 2008).

 The blogger’s name is usually listed with the


timestamp. By default, blogs usually end “Posted by
[blogger’s name].”
 Older blog entries are usually found in an archive.
Often the archive is sorted by months and years.
The archive links are usually in a sidebar on the
page.
 Readers and the blogger can usually comment on
(or reply to) a blog entry. The comments can turn
into a dialogue, with the readers and blogger
talking together.
Advantages of Blogging (Sikayun, 2009)
 Interactive – encourages discussion and
reflection
 Integrate technology
 Huge motivator for students
 Share classroom happening’s with parents,
relatives, and other students from around the
world
 Allow students to practice writing and reading
skills
 Document and showcase student’s work for
others to evaluate
 Great source for lessons, activities &
encouragement for teachers
 Gets students to WRITE, REACT, & SHARE
Sketches/Cartoons/Comic Strips.
Google SketchUp is modeling software that empowers students
to be 3D designers. SketchUp is a great tool for constructing 3D
models of buildings, trees, cars, and anything students can
imagine. Teachers and students can use it as a stand-alone tool
or in conjunction with Google Earth and the 3D Warehouse.

 Bitstrips – Make your own comic with this web 2.0 tool
(free)
 Blabberize – Animate pictures to make people, animals or
objects talk (free) [edjudo review ]
 Comic master - A free web application that allows you to
easily create comics (graphic novels) online. (free)
[edjudo review ]
 Cartoonster – Tutorials aimed at children explaining how to
create animations (free)
Sketches/Cartoons/Comic Strips.
Google SketchUp is modeling software that empowers
students to be 3D designers. SketchUp is a great tool for
constructing 3D models of buildings, trees, cars, and
anything students can imagine. Teachers and students
can use it as a stand-alone tool or in conjunction with
Google Earth and the 3D Warehouse.

 DoInk – Allows you to create and share animations (free


with paid extras) [edjudo review ]
 Domo – Create animations which can be embedded into
blogs, wikis and other websites. Primary aged. (free)
 Go!Animate – Make your own animated characters and
create animated comic strips and cartoons (free)
 Make Beliefs Comix - Create comic strips online (free)
Sketches/Cartoons/Comic Strips.

Advantages of SketchUp
 Students can use SketchUp to:
 Students can visualize geometry and other
mathematical concepts.
 They can create model buildings and learn about
architecture.
 They can design full-scale 3D environments.
 Students can easily share designs with others via the
Web.
 Teachers can engage students using their knowledge
of their bodies and the 3D world around them.
 Teachers and students can recreate historical settings.
 They can illustrate theoretical concepts (such as
chemical reactions)
http://www.comicma
ster.org.uk/
Content-area Picture Dictionaries. Vividly
showcases a variety of concepts through pictures or
photographs.
Content-area Picture Dictionaries focus on specific subject
areas or fields of specialization like music, mathematics,
science, engineering, medicine etc.
WEATHER
Picture Dictionary
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