Beruflich Dokumente
Kultur Dokumente
Alej Garcia
Dept. Physics
SJSU
www.algarcia.org
Anatomy for Artists
Surgeons and artists learn anatomy, but for very
different purposes.
Animators, on the
other hand, usually
don’t need such
mathematical
precision. It just has
to look right.
Thomas Eakins
Physics in Maya
Animation software, such as Maya, have
sophisticated physics “engines” that use
the laws of physics to compute motion.
Easier to use these tools knowing physics.
It’s all in the timing…
An essential element of animation is the timing
between frames
“It’s not
important what
goes on each
frame of film;
it’s the spaces
between the
frames that are
important. “
Norman McLaren
Timing: Frames, Keys, & Clocks
1 2 3 4 5
Equal
Arbitrary
Distances
NOTE: In all examples there are an equal number of frames between keys
Uniform Motion in Perspective
Uniform Motion in Perspective
Uniform motion may not appear uniform due to
distortion of scale when shown in perspective.
4
In “Straight Ahead” animation after
drawing keys #1 and #2 the positions
16 7 of the rest are given by these rules.
Distance Fallen
Time Frames Distance fallen
Distance fallen from (seconds) (key #1 to #2)
key #1 (release point) 1/
24 1 1/
3 inch
to key #2 depends on 1/
the number of frames 12 2 1 1/3 inches
between keys. 1/ 3 3 inches
8
1/ 4 5 1/3 inches
Distance fallen from 6
key #2 to #3 is three
¼ 6 1 foot
times further; from #3
to #4 is five times, 1/
3 8 1 ¾ feet
from #4 to #5 is seven
times, etc. ½ 12 4 feet
2/ 16 7 feet
3
Note: These distance
do not depend on the ¾ 18 9 feet
object’s weight. 1 24 16 feet
Falling Bowling Ball
1 (Release) 1 (Release)
2
2
Same 3
Bowling ball is one
times foot in diameter.
3
Balls falls by one
4 diameter in the first
six frames.
4
Falls ¼ of diameter in
the first three
5
frames.
Rolling downhill is
also accelerating motion
Start
1 4 9 16 25 36 49 64
4=2x2 9=3x3 16=4x4 25=5x5 36=6x6 49=7x7 64=8x8
Sliding with Friction
Block
stops
Sliding this way here
5 3 1
1 2 3 4
Draw last key (where object stops) first and draw keys
leading up to it in the ratios 1:3:5:7:9:…
In-betweens of Accelerated Motion
Shooting on Twos (2 frames per key)
1 3 5
5/4+7/4 = 12/4 = 3
5
Key #4 is a bit too high but who’ll notice?
5
Real Falling
Falling a la Chai
Falling a la Chai (Extended)
Real
Falling Accelerating this way
1 3 5 7 9 11
1 3 4 8 8 8
Falling
a la Chai
Slowing out Uniform
Squirrels cannot
5 die from a fall.
Hyper-acceleration
1
Release
1 3 Constant acceleration
2
5
3
1 7
4
Release
2
Hyper-acceleration
4
A good example
of hyper-
acceleration is
an object
tipping over
when off-
balance.
1
Arbitrary 5
3
Ball rolling off of a table combines horizontal and
vertical motion. 6
4 4
Parabolic Arc of Motion
4
1
3 5
Apex
3 Arbitrary
2 6
7
Bouncing
4
1
Bouncing ball losses energy
3 5
so it doesn’t bounce up to its
original height.
3
2 6
1 8 10
5
Simple way to do
bouncing is to copy
upper part of the arc. 3
1 7 11
Bouncing with Squash & Stretch
Stretch is added where motion is the fastest.
Squash is used to emphasize impact on bounce.
Parabolic Arc in Perspective
Maximum height
(ball at midpoint)
VP
HL
VP
HL
1 5
3
3
A spinning object turns by
2 the same (arbitrary) angle 6
between keys.
No force
FORCE
First Law (Full Version)
Flower
Vase
Yank quickly
Tablecloth
Ratio of weight
to mass always
the same since
weight
depends on
mass.
Demo: Drop the Sheet
A flat sheet of paper falls slowly because of air
resistance.
What happens if we place it on top of a book,
blocking the air from reaching it?
Air
Resistance
Weight
Similarly, less
“squash”, means
a greater force
of impact.
Demo: Bed of Nails
One may safely lay or sit on a
bed of nails, as long as there
are enough nails since the
force per nail is small.
Weight of 150 pounds is
distributed over 300 nails.
Force per nail is ½ lb. Need 5
lb per nail to pierce skin.
The one thing you never want to
do with a bed of nails is jump
into bed! Big deceleration
means big force. Ouch!
Demo: Vampire Stake
Safest when slowly moving stake placed on a
soft, fleshy spot on the chest.
Ouch!
X X
Action