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• Vishnu Valliappan
• Dhakshin Ram
• Pratham Mantri
• A simple Poisson model is, well, overly simplistic. But it’s a good starting point and a nice
intuitive way to learn about statistical modelling. rate and independently of the time since the
last event.
= 0.258 + 0.137+...
= 0.47
• For Test cricket the system takes a batsman’s record against fast and
slow bowlers and adjusts these for the relative difficulties of the
conditions, and the strength of the opposition bowlers (based on their
past records). So, at high scoring venues averages will be adjusted
upwards, against a strong bowling attack they will be reduced. This is
used to predict what the batsman’s average score will be in the innings
and therefore what the probability of him making each possible score is.
We can then simulate the game after repeating this for each player in
the match, randomly generating innings for each batsman, adjusting
scores to mimic how teams behave in certain situations, and giving us a
result.
• We then repeat the process 10,000 times, and count the various results. If Team A has won 3,000 of
the 10,000 simulations then we predict that they have a 30% chance of winning the match.
• In ODI and T20 cricket the model takes into account the same factors (match situation, venue data
and career statistics) and produces probabilities based on a resource-related measure and actual
performance of players are also combined to project the outcomes.
• For Example: Virat Kohli's batting Average in ICC ODI Career is 60.3.This means it is highly
probable that Kohli will score a minimum of 60 runs in every ODI match or near to it. This is a very
good example of probability in cricket which has been derived by :
P(Average) = No. of runs scored in ODI career / total no. of matches played in ODI career
EXAMPLE OF HOW PROBABILITY IS USED IN CRICKET
The probability that England wins a test match is 1/3. If India and England play three test matches,
then what is the probability that India will win 2 Test Matches?
1
P ( E ) = = 0.33
3
1 2
P ( India winning ) = 1 – = = 0.66
3 3
P (W) = 3𝐶2 x 0.662 x 0.33 = 0.44
CONCLUSION
From this project we come to know that:
• Career goals for players can be set based on math that is used.
• Predictions of game results can be made.
• Coaches can make strategic plans based on players strength and weakness.
REFERENCES
• https://dashee87.github.io/football/python/predicting-football-results-with-statistical-modelling/
• www.wikipedia.com
• www.cricviz.com
• Vishnu’s Brain