Sie sind auf Seite 1von 39

COMPUTER/DIG

ITAL ARTS
8
7
6
5
4
3
ORIGIN AND EARLY STAGES

• came on the scene in early 1960’s


• the early experimenters were not
necessarily artists, but engineers and
scientists who had access to and
experience with the hardware needed
• application of scientific and mathematical
principles.
• Geometric forms and repeating patterns appear
frequently.
• More traditional subjects like human beings,
landscapes, animals, and still life elements are
simply incorporated as part of those forms and
patterns—rather than as the main focus.
• computer art masters or “superstars” came to the
fore in Europe, Russia, and the United States.
Frieder Nake
Polgon Drawings, 1965
George Nees
Schrotter (Gravel), 1965
Vera Molnar (Des)
Ordres, 1974
Plotter drawing
Ronald Davis
Mountain and Staurolyte, 1997
Computer-generated 3D art
Manfred Mohr, 1999
Olga Kisseleva, 2012
Jean-Pierre Hebert, 2007
• Some digital artists have even used their works to
express their views on political, social, and cultural
issues; as well as to advocate causes that are
critical to modern life, such as the environment
and climate change.
• Others even explore the philosophical relationship
between science and technology and the arts.
THE PHILIPPINE SCENE

• Filipino artists were likewise influenced by


the technology trend in art. However, this
was more in the commercial sphere.
• From the 1960s to the 1990s, their
computer-generated works were primarily
geared towards illustrating for international
comic books.
• In fact, Filipino illustrators earned quite a
reputation for their talents and were highly in
demand in this field.
• They eventually became equally sought after as
animators for some of the major film production
companies in the United States, as well as
animated television series produced in different
countries.
Cityscape
Antonio Gorordo, c 2010-2012
Digital art
There are also institutions offering training courses on the
digital arts, such as
• First Academy of Computer Arts
• Philippine Center for Creative Imaging (PCCI),
• Technical Education and Skills Development Authority
(TESDA)
• through scholarships given by the Animation Council of
the Philippines (ACPI).
• fields of advertising, animation design, multimedia
communication, and web development.
Digital Art in the Hands of Everyone

• anyone with a computer device—from a


desktop PC to a laptop, to a tablet or
android phone—can now capture and edit
images and videos; create, manipulate and
share works of art and even compose music
Summary

Computer/digital arts make use of electronic and


mechanical devices, rather than the artist’s own
hand, to produce the desired images and effects.
Thus, these are definitely technology-based art
forms. In recent decades, personal gadgets such
aslaptops, tablets, and android phones have
incorporated the artistic capabilities of thelarge-
scale computers. So it is now possible for anyone
to be a digital artist.
QUIZ
1.What is the main focus of digital arts?
a. Landscapes
b. Humans and animals
c. Both a and b
d. None of the above
2. Computer art masters or “superstars” came to the fore in Europe, Spain, and the United
States.
A. True
B. False
C. I don’t know
D. None of the above
3. Olga Kisseleva did this digital artwork in the year
of 1999

a. True
b. False
c. I don’t know
d. All of the above
4. Who did this digital artwork?
• A. Olga Kisseleva
• B. Manfred Mohr
• C. Vera Molnar
• D. Antonio Gorordo
5. In what year does George Nees did this digital
artwork?

• A. 2007
• B. 1997
• C. 1997
• D. 1965
6. When did Friedder Nake did this artwork?

• A. 2007
• B. 1997
• C. 1974
• D. 1965
7. In what year does this digital artwork was finished?

• A. 2007
• B. 1997
• C. 1974
• D. 1965
8. When did Jean-Pierre Hebert did this digital artwork?

• A. 2007
• B. 1997
• C. 1974
• D. 1965
9. Who did this digital artwork?

• A. Olga Kisseleva
• B. Manfred Mohr
• C. Vera Molnar
• D. Antonio Gorordo
10. It is now possible for anyone to be a digital artist
• A. True
• B. False
• C. I don’t know
• D. None of the above

Das könnte Ihnen auch gefallen