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BOARD GAMES

SCRABBLE
HISTORY OF SCRABBLE
Scrabble was conceived during the America’s
Great Depressionby an unemployed New York architect
named Alfred Mosher Butts,
He combined all three different categories: number
games, such as dice and bingo; move games, such as
chess and checkers; and word games, such as
anagrams.
Butts entwined the elements of anagrams and the
classic crossword puzzle into a scoring word game first
called LEXIKO. This was then refined during the early
1930s and 1940s to become CRISS CROSS WORDS.
HISTORY OF SCRABBLE
LEXIKO
The game had no board
Alfred Butts sold Lexiko to friends
the Parker Brothers in Salem, Mass
Milton Bradley in Springfield, Mass.

Criss-Cross Words.
He added a board to Lexiko so words could be
created as crossword style. He then called it criss
cross words.
He made the games himself, hand- lettering the tiles
and gluing them to balsa wood. and sold for $2
HISTORY OF SCRABBLE
Criss-Cross Words.
He added a board to Lexiko so words could be
created as crossword style. He then called it criss
cross words.
He made the games himself, hand- lettering the tiles
and gluing them to balsa wood. and sold for $2

Alfred Butts met James Brunot, a game-loving


entrepreneur.
James Brunot contacted Butts about mass-
producing the game
HISTORY OF SCRABBLE
Brunot's contribution:
iconic color scheme (pastel pink, baby-blue, indigo and
bright red),
devised the 50-point bonus for using all seven tiles to
make a word,
and conceived the name "Scrabble.“

James Brunot, a former social worker looking to start a


business in his home in Newtown. They struck a deal
that gave Alfred Butts a small royalty for each copy of
the game sold.
HISTORY OF SCRABBLE
Together they refined the rules and design and then
came up with the name SCRABBLE - a word defined
as 'to grasp, collect, or hold on to something'; and a
word that truly captured the essence of this remarkable
concept. And so the SCRABBLE Brand Crossword
Game was trademarked in 1948.

In 1971, Brunot and Butts sold the game's rights to a


company called Selchow& Righter.
Coleco Industries Inc. took over after Selchow
collapsed in the 1980s
HISTORY OF SCRABBLE
Coleco went bankrupt, Hasbro Inc. swooped in.
In 1994, scandal rocked the Scrabblesphere when
Hasbro announced plans to remove nearly 200 words
deemed too offensive for the official Scrabble
dictionary.

Hasbro eventually compromised and published two


officially sanctioned dictionaries —
1. recreational and school play
2. official tournaments and clubs
HOW TO PLAY SCRABBLE

THE GAME

Scrabble is a word game where two to four players


score points by placing tiles on the game board
forming a word that's defined in the dictionary. Each of
the tiles has a letter and the points for playing that
letter should the player succeed in forming the word.
The game flow follows crossword puzzle and plays
from left to right or downwards.
HOW TO PLAY SCRABBLE

Scrabble, board-and-tile game in which two to four


players compete in forming words with lettered tiles on
a 225-square board; words spelled out by letters on
the tiles interlock like words in a crossword puzzle.
Players draw seven tiles from a pool at the start and
replenish their supply after each turn. Tiles in the pool
and those of other players are kept secret so that a
player can see only those tiles on the board and his
own
HOW TO PLAY SCRABBLE

. A player may forfeit his turn and exchange any or all


of his tiles for those in the pool. There are 100 letter
tiles, each imprinted with a point value for different
letters, approximately corresponding to the frequency
of occurrence of the letter in English words. Words are
scored by adding up the point values of their letters,
multiplied by any of 61 premium squares that may be
covered, such as double letter, triple letter, double
word, and triple word.
HOW TO PLAY SCRABBLE

Scoring as the game advances is possible


both horizontally and vertically, with higher
scores registered by forming two or more
interlocking words at the same time. At the
end of the game, when one player has no tiles
or the board is deadlocked, the player who
has scored the greatest number of points is
the winner. Values of unused letters left to
players are totalled and deducted from their
scores.
HOW TO PLAY SCRABBLE

IN SCRABBLES EARNED POINTS BY


CONSTRUCTING WORDS WITH LETTER TILES
AND PLACING THE0 ON THE GRID. EACH
LETTER HAS DIFFERENT POINT VALUE

YOU WILL NEED;


2-4 PLAYERS
3. SCRABBLE BOARD
BAG OF SCRABBLETILES
4. PEN AND PAPER
HOW TO PLAY SCRABBLE

Process or Procedure on how to play scrabble:

Step1:
Each player should get one tile or one letter from
the tile bag the person who gets the letter
closes to the letter A goes first.
Then the player gets 7 tiles each
The first player must begin the game by placing
a word on the star square, either horizontally or
vertically.
HOW TO PLAY SCRABBLE

Process or Procedure on how to play scrabble:

Step 2:
Tally each words score by adding point values
for each letter in theword.
Point values range from 0 points for block tile to
10 points for letter Z and Q
Use a paper and a Pen to keep track of the word
scores for each player
Some squares on the board allow you to multiply
the tile’s value by 2 or 3
HOW TO PLAY SCRABBLE

Step 3: Continue playing in a counter clock wise


direction around the board
During each turn a player can decide to
place a word on the board, exchange tiles or
pass.
If a player decides to exchange tiles,
replace them with an equivalent point value
number from the tile bag. If they choose this
option they cannot do anything else on that turn.
Step 4: After placing a word on the board draw
an equal number of new tiles from the bag so
that each player always has 7 tiles.
HOW TO PLAY SCRABBLE

Step 5:
All letters played must touch atleast one letter
that is already in the board to form atleast one
complete word. When one player used all of their
tiles or no one can make anymore words the
game is over.

TIP: IF A PLAYER USES ALL SEVEN OF THEIR


TILES IN ONE TURN, THEY GET A 50 POINT
BONUS.
HOW TO PLAY SCRABBLE

Step 6:
you can consult a dictionary only if you’re
challenging another player’s word. If the word is
not in the dictionary the player loses its turn. If
the word is allowed the challenger loses its turn.

Step 7:
calculate each final score by adding up the
points from all of their word scores then subtract
some of their unplayed letters.
Challenge your opponent as well yourself
develop
o Enhance your Planning
o Decision-making
o Improve your Memory
o Enhance the Mental Ability including
Cognitive
o Spatial
o Psychological Nuances
o Emotional aspects in the playing the
game.
also called GG as it is most fondly called,
or simply The Generals, is an educational
war games invented in the Philippines.

Its Filipino name is "Salpakan”

It can be played within twenty to thirty


minutes. It is designed for two players and
requires the use of logic, each controlling
an army, and a neutral arbiter (sometimes
called a referee or an adjutant) to decide
the results of "challenges" between
opposing playing pieces.
This game was invented by Sofronio H. Pasola, Jr.
with the inspiration of his son Ronnie Pasola.

The Pasolas first tried the Game of the


Generals on a chessboard. Even then, the pieces
had no particular arrangement. There were no
spies in the experimental game; but after Ronnie
Pasola remembered the James Bond movies
and Mata Hari, he added the Spies. Making the
pieces hidden was the idea of the Pasolas after
remembering card games.
The Game of the Generals' public introduction
was on February 28, 1973. After the game was
made, it angered many Filipino chess players
thinking that P asola was trying to denigrate or
supplant chess.t
 to eliminate/capture the flag of
opponent,
 or to maneuver own flag to the
other end of the board where it
lands to a space with no enemy
piece/s beside it
GAME BOARD

9 x 8 squares
Shaded squares are the allotted for the pieces in their initial
positions
21 PIECES
Five-star General 1 Eliminates any lower
ranking officer, the private, and the flag.
Four-star General 1 Eliminates any lower
ranking officer, the private, and the flag.
Three-star General 1 Eliminates any lower
ranking officer, the private, and the flag.
Two-star General 1 Eliminates any lower ranking
officer, the private, and the flag.
One-star General 1 Eliminates any lower
ranking officer, the private, and the flag.
21 PIECES
Colonel 1 Eliminates any lower ranking officer,
the private, and the flag.
Lt. Colonel 1 Eliminates any lower ranking
officer, the private, and the flag.
Major 1 Eliminates any lower ranking officer, the
private, and the flag.
Captain 1 Eliminates any lower ranking officer,
the private, and the flag.
1st Lieutenant 1 Eliminates any lower ranking
officer, the private, and the flag.
2nd Lieutenant 1 Eliminates the sergeant, the
private, and the flag.
Sergeant 1 Eliminates the private, and the flag.
Private 6 Eliminates the spy, and the flag.
Spy 2 Eliminates all officers from the rank of
Sergeant up to 5-Star General & the flag Except
privates.
Flag 1 Eliminates the opposing flag as long as it
takes the aggressive action against the enemy flag.
MOVEMENT:
1.Any player makes the first move. Players
move alternately.
2.A player is allowed to move only one piece
at a time.
3.A move consists of pushing a piece to an
adjacent square, either forward, backward or
sideward. A diagonal move or a move of
more than one square is illegal.
(See Figure B)
MOVEMENT:
RULES
 Pieces are not required to be placed
in a definite pattern
 Players place their pieces according to their
strategy
 But, players are only allowed to place their pieces
on the first 3 rows of their side of the board
 Pieces should face their owners so it can’t be
seen by the opponent
 Players decide who goes first then they
take turns alternately
ARBITER
Arbiter
 Neutral third person
 Act as judge in the challenges
 looking at the pieces
 applying piece ranks
 eliminating the weaker piece and
takes it out of the board
COMBATANT ROLES OF PIECES
Killers - The two Spies and the two most powerful Generals -5
Star and Four-Star Generals) have the critical job of
eliminating the enemy Sweepers and all other pieces, either by
aggressive challenging or ambush, to gain a power-level,
numerical, or positional advantage against the opponent.
Sweepers - The next most-powerful officers (Three-Star
General down to the Lieutenant Colonel) will take over the
Killer function if the Five-Star and Four-Star Generals are
eliminated. Their main job is to remove all lower-ranking
enemy officers as well as acquire and retain a numerical or
positional advantage of friendly pieces over the enemy.
Probers -These are sacrificial junior officers from the
Major down to the Sergeant. Their job is to challenge
untested enemy pieces and determine their power so they
can either be avoided, ambushed, or targeted for
elimination by the Killers or Privates.
COMBATANT ROLES OF PIECES
Privates - Their main job is to eliminate the Spies
(in the opening and middle game) and the Flag (in the
end game). They usually accompany the highest-
ranking officers in order to eliminate the Spy that
targets the officers. While they can be considered
sacrificial, once there are only one or two Privates left,
it becomes very difficult to eliminate the Spies.
Flag - This is the only piece that can win victory and
must be hidden and protected at all costs, except when
it has an unobstructed way to the far edge of the board,
then it can go for broke. Often, a Private or low-
ranking officer is made to act like a scared Flag to
deceive the opponent. Sometimes a Flag can try move
as if it was a mid-level or low-ranking officer, or a
Private, to avoid being challenged by another piece.
COMMON STRATEGIES & TACTICS
Blitzkrieg - Amass powerful pieces on one side of
the board (left or right), then try to steamroller and
blow a hole through the enemy lines by eliminating
all the defenders. Goal is to successfully bring the flag
to the other side of the board

Distributed Defense - Spread out the powerful


pieces with supporting units to probe and ambush
the enemy Killer pieces.
Clustered Task Forces - Group a high-ranking
general, a Spy, two Privates, and two to three
officers into a “combined arms" task force
whose job is to eliminate enemy pieces in one
area and to reduce his numbers.
COMMON STRATEGIES & TACTICS
Rampaging Bulls - Send unsupported generals
into the enemy lines to eliminate as many
opposing pieces and try to put them in the enemy
rear areas to create havoc and disrupt the enemy's
plans and composure.
Divide and Conquer - Troops are generally
divided into three groups. One group consists of
high-ranking units while the other two flank the
enemy troops.
Vaccination Technique - This is a variation of
the Blitzkrieg strategy. The Vaccination Technique
strategy consists of a mini-Blitzkrieg using a three
star general, Lt. colonel, Spy, two star general, and
a sergeant or any "give-away" unit. These five units
form a vaccine-like shape (a cross).
COMMON STRATEGIES & TACTICS
Box Strategy - used by amateurs. It consists of
powerful units in the front line forming a shield and
weaker units at the side and rear line. Advancing the
whole front line as a "lawnmower" to eliminate most
of the enemy.

Mothership - Troops are formed like a shape of an


alien mothership or a UFO and spies and generals in
the middle lane. Two spies are placed like the missiles
on the mothership. Generals are in the middle lane for
defense. Flag is placed in the center for maximum
defense.

Note: All strategies have their pro's and con's, but you
can always win by deceiving the enemy. Learn the Art
of Deception, and you can win almost every game with
any strategy.

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