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SCRABBLE
HISTORY OF SCRABBLE
Scrabble was conceived during the America’s
Great Depressionby an unemployed New York architect
named Alfred Mosher Butts,
He combined all three different categories: number
games, such as dice and bingo; move games, such as
chess and checkers; and word games, such as
anagrams.
Butts entwined the elements of anagrams and the
classic crossword puzzle into a scoring word game first
called LEXIKO. This was then refined during the early
1930s and 1940s to become CRISS CROSS WORDS.
HISTORY OF SCRABBLE
LEXIKO
The game had no board
Alfred Butts sold Lexiko to friends
the Parker Brothers in Salem, Mass
Milton Bradley in Springfield, Mass.
Criss-Cross Words.
He added a board to Lexiko so words could be
created as crossword style. He then called it criss
cross words.
He made the games himself, hand- lettering the tiles
and gluing them to balsa wood. and sold for $2
HISTORY OF SCRABBLE
Criss-Cross Words.
He added a board to Lexiko so words could be
created as crossword style. He then called it criss
cross words.
He made the games himself, hand- lettering the tiles
and gluing them to balsa wood. and sold for $2
THE GAME
Step1:
Each player should get one tile or one letter from
the tile bag the person who gets the letter
closes to the letter A goes first.
Then the player gets 7 tiles each
The first player must begin the game by placing
a word on the star square, either horizontally or
vertically.
HOW TO PLAY SCRABBLE
Step 2:
Tally each words score by adding point values
for each letter in theword.
Point values range from 0 points for block tile to
10 points for letter Z and Q
Use a paper and a Pen to keep track of the word
scores for each player
Some squares on the board allow you to multiply
the tile’s value by 2 or 3
HOW TO PLAY SCRABBLE
Step 5:
All letters played must touch atleast one letter
that is already in the board to form atleast one
complete word. When one player used all of their
tiles or no one can make anymore words the
game is over.
Step 6:
you can consult a dictionary only if you’re
challenging another player’s word. If the word is
not in the dictionary the player loses its turn. If
the word is allowed the challenger loses its turn.
Step 7:
calculate each final score by adding up the
points from all of their word scores then subtract
some of their unplayed letters.
Challenge your opponent as well yourself
develop
o Enhance your Planning
o Decision-making
o Improve your Memory
o Enhance the Mental Ability including
Cognitive
o Spatial
o Psychological Nuances
o Emotional aspects in the playing the
game.
also called GG as it is most fondly called,
or simply The Generals, is an educational
war games invented in the Philippines.
9 x 8 squares
Shaded squares are the allotted for the pieces in their initial
positions
21 PIECES
Five-star General 1 Eliminates any lower
ranking officer, the private, and the flag.
Four-star General 1 Eliminates any lower
ranking officer, the private, and the flag.
Three-star General 1 Eliminates any lower
ranking officer, the private, and the flag.
Two-star General 1 Eliminates any lower ranking
officer, the private, and the flag.
One-star General 1 Eliminates any lower
ranking officer, the private, and the flag.
21 PIECES
Colonel 1 Eliminates any lower ranking officer,
the private, and the flag.
Lt. Colonel 1 Eliminates any lower ranking
officer, the private, and the flag.
Major 1 Eliminates any lower ranking officer, the
private, and the flag.
Captain 1 Eliminates any lower ranking officer,
the private, and the flag.
1st Lieutenant 1 Eliminates any lower ranking
officer, the private, and the flag.
2nd Lieutenant 1 Eliminates the sergeant, the
private, and the flag.
Sergeant 1 Eliminates the private, and the flag.
Private 6 Eliminates the spy, and the flag.
Spy 2 Eliminates all officers from the rank of
Sergeant up to 5-Star General & the flag Except
privates.
Flag 1 Eliminates the opposing flag as long as it
takes the aggressive action against the enemy flag.
MOVEMENT:
1.Any player makes the first move. Players
move alternately.
2.A player is allowed to move only one piece
at a time.
3.A move consists of pushing a piece to an
adjacent square, either forward, backward or
sideward. A diagonal move or a move of
more than one square is illegal.
(See Figure B)
MOVEMENT:
RULES
Pieces are not required to be placed
in a definite pattern
Players place their pieces according to their
strategy
But, players are only allowed to place their pieces
on the first 3 rows of their side of the board
Pieces should face their owners so it can’t be
seen by the opponent
Players decide who goes first then they
take turns alternately
ARBITER
Arbiter
Neutral third person
Act as judge in the challenges
looking at the pieces
applying piece ranks
eliminating the weaker piece and
takes it out of the board
COMBATANT ROLES OF PIECES
Killers - The two Spies and the two most powerful Generals -5
Star and Four-Star Generals) have the critical job of
eliminating the enemy Sweepers and all other pieces, either by
aggressive challenging or ambush, to gain a power-level,
numerical, or positional advantage against the opponent.
Sweepers - The next most-powerful officers (Three-Star
General down to the Lieutenant Colonel) will take over the
Killer function if the Five-Star and Four-Star Generals are
eliminated. Their main job is to remove all lower-ranking
enemy officers as well as acquire and retain a numerical or
positional advantage of friendly pieces over the enemy.
Probers -These are sacrificial junior officers from the
Major down to the Sergeant. Their job is to challenge
untested enemy pieces and determine their power so they
can either be avoided, ambushed, or targeted for
elimination by the Killers or Privates.
COMBATANT ROLES OF PIECES
Privates - Their main job is to eliminate the Spies
(in the opening and middle game) and the Flag (in the
end game). They usually accompany the highest-
ranking officers in order to eliminate the Spy that
targets the officers. While they can be considered
sacrificial, once there are only one or two Privates left,
it becomes very difficult to eliminate the Spies.
Flag - This is the only piece that can win victory and
must be hidden and protected at all costs, except when
it has an unobstructed way to the far edge of the board,
then it can go for broke. Often, a Private or low-
ranking officer is made to act like a scared Flag to
deceive the opponent. Sometimes a Flag can try move
as if it was a mid-level or low-ranking officer, or a
Private, to avoid being challenged by another piece.
COMMON STRATEGIES & TACTICS
Blitzkrieg - Amass powerful pieces on one side of
the board (left or right), then try to steamroller and
blow a hole through the enemy lines by eliminating
all the defenders. Goal is to successfully bring the flag
to the other side of the board
Note: All strategies have their pro's and con's, but you
can always win by deceiving the enemy. Learn the Art
of Deception, and you can win almost every game with
any strategy.