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Seminar

On
Augmented Reality

Submitted by:
S.Akhil
17A51A0550
3rd CSE-A
Index
 Introduction
 What is AR?
 HISTORY
 How is it used?
 How does it work?
 Applications
 Implementation Framework
 Advantages
 Disadvantages
 Issues in Augmented Reality
 Challenges
 Conclusion
Introduction

 Augmented Reality (AR) is a growing area in virtual reality


research.
 The world environment around us provides a wealth of
information that is difficult to duplicate in a computer.
 This is evidenced by the worlds used in virtual
environments.
What is AR?

 The process of superimposing digitally rendered images onto


our real-world surroundings, giving a sense of an illusion or
virtual reality. Recent developments have made this technology
accessible using a Smartphone.
HISTORY
 The beginnings of AR, as we define it, date back to
Sutherland’s work in the 1960s, which used a see-through
HMD to present 3D graphics. However, only over the past
decade has there been enough work to refer to AR as a
research field.
 In 1997, Azuma published a survey that defined the field,
described many problems, and summarized the
developments up to that point.
 Since then, AR’s growth and progress have been
remarkable.
How is it used?

 Augmented reality is hidden content, most commonly


hidden behind marker images, that can be included in
printed and film media, as long as the marker is displayed
for a suitable length of time, in a steady position for an
application to identify and analyze it. Depending on the
content, the marker may have to remain visible.
How does it work?

 Using a mobile application, a mobile phone's camera


identifies and interprets a marker, often a black and white
barcode image.
 The software analyses the marker and creates a virtual
image overlay on the mobile phone's screen, tied to the
position of the camera.
 This means the app works with the camera to interpret the
angles and distance the mobile phone is away from the
marker.
Key components:
Hardware:

 Key hardware components in AR-based devices are a


processor, display, input devices and sensors. The display is
either a monitor, handheld device, eyeglass or Head
Mounted Displays (HMD). The input device is either the
camera of a Smartphone or a webcam connected to the
internet. Sensors are gyroscope or accelerometer of a
mobile device or it could be an infrared sensor. Nowadays,
a Smartphone consists of all hardware requirements of
augmented reality
Software:
 Software plays a key role in the functioning of any device
based on Augmented reality technology. Special 3D
Augmented reality programs like D’Fusion are used in AR-
based applications. Virtual images, used for overlapping
over the real live image, can be generated using 3D
software. Software can be AutoCad3D, StudioMax or
Cinema4D. CT and MRI data can also be added to the Real
world. Also, to experience Augmented reality, end-user has
to download a software application or browser plug-in.
Remote server:-

 Apart from this hardware and software, a web or cloud


server plays an important role in storing the database of
virtual images. Based on the request received from AR
application, virtual images are retrieved from web or cloud
server and sent to application
Working Principle of Augmented Reality
 Augmented reality based applications work on the basis of
two types of approaches, named as Marker-
based and Location-based.
Marker Based:
 You must have heard about QR code. This is the most
common type of Marker-based Augmented reality. 2D bar-
code is the simplest type of AR markers. The more complex
type consists of bright color and meaningful pictures. When
a Smartphone having Marker-based AR application scans a
pattern such as a bar-code or a symbol through the camera
of it, the software recognizes it and superimposes a digital
image on the screen. 3D or animated digital image is used
for a better experience. The Marker-based AR approach is
also called as Recognition-based Augmented reality.
Location Based:
 When camera of a Smartphone having Location-based
Augmented reality application is pointed towards a real
scene, inbuilt GPS software recognizes the location of the
device in the world. Based on this recorded location and
orientation of device recorded through inbuilt sensors, like
accelerometer and gyroscope of the device, the application
offers data, relevant to that specific location, towards which
user is looking for. These digital informative data are then
superimposed to the real scene, visible with device camera.
Most widely implemented AR applications are having
location-based AR approach.
Applications

Main classes of applications:


 Medical
 Manufacturing and repair
 Annotation and visualization
 Robot path planning
 Entertainment
 Military aircraft
 Education
Implementation Framework
 Hardware
To make the system to be as lightweight and comfortable as
possible, off-the-shelf hardware can be used to avoid the
expense, effort, and time involved in building our own.

• Software
Software infrastructure Coterie, a prototyping environment
that provided language-level support for distributed virtual
environments.
Advantages of AR

 Can increase knowledge and information


 People can share experiences with each other in real time
over long distances
 Games that provide an even more "real" experience
 Things come to life on people's mobile
Disadvantages of AR

 Spam and Security


 UX (User Experience): Using AR can be inappropriate in
social situations.
 Openness: Other people can develop their own layers of
content to display
Issues in Augmented Reality

 Performance Issues
Real time processing of images can be a challenge and
often can slow down augmented reality systems.
 Interaction Issues
Users within a mixed environment because of augmented
reality have difficulties interacting with the environment as
normal.
 Alignment Issues
People working in an augmented reality are more sensitive
to alignment errors. Proper calibration and alignment with
the reference frame of the world is crucial.
CHALLANGES

 Technological limitations
 User interface limitation
 Social acceptance
CONCLUSION

 Augmented reality is another step further into the digital


age as we will soon see our environments change
dynamically either through a Smartphone, glasses, car
windshields and even windows in the near future to display
enhanced content and media right in front of us.
 This has amazing applications that can very well allow us
to live our lives more productively, more safely, and more
informatively.

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