Beruflich Dokumente
Kultur Dokumente
VIOLENCE
BY: MATTHEW SLAUGHTER
ABSTRACT
• Technological advances
• Increased violent exposure
INTRODUCTION
• Excessive production
• Systems, games, annual
• RQ
• Does violent video game exposure lead to more aggressive or violent behaviors/thoughts?
• Objective
• To determine this through qualitative interviews
• Interviews for violent video game exposed subjects
LIT REVIEW
• Bucket 1
• What is violence
• Learned most through exposure
• Bucket 2
• Morbid, offensive, allows users to inflict injury/death
• Bucket 3
• Studies on relationship (at young age)
• Ambiguous stories to provoke response after playing the game
• More negative answers post-play
• Thematic answers to boys 12-14 playing violent video games idolize character
METHODOLOGY
• Qualitative Interview
• 10 interviewees gathered by survey
• Standard questionnaires
• Age
• Play duration
• Personal situations
• Viewpoint for future
IMPLICATIONS
• MORE Research
• Hundreds of campuses
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• Violent Video Games and Aggression. (2018, March 27). Retrieved from http://www.center4research.org/violent-video-games-can-increase-aggression/