Chapter 1 Information and Communications Technology
ICT deals with the use of different communication
technologies such as mobile phones, telephone, Internet, etc. to locate, save, send, and edit information.
Example: When we make a video call, we use
internet. Technologies used today in communication: Wireless fidelity (WIFI) - a type of wireless local area network technology
Bluetooth - uses packet-based
transmission over short range radio signals
Third generation (3G), Fourth generation
(4G), global system for mobile communications (GSM), and general packet radio service (GPRS) Technologies used today in communication: Dial-up services - data networking services using modems and telephone lines
Virtual private networks (VPN) -
secure access to a private network Emerging Technologies Artificial Intelligence (AI) - the branch of computer science focused with making computers work and act like humans.
Robotics - the field of computer
science and engineering concerned with creating devices that can move and react to sensory input. Emerging Technologies Biometrics - is used to measure and analyze human body characteristics
Quantum cryptography - the science
of encoding and decoding information or messages which depends on physics, not mathematics. It is used for information privacy and security. Emerging Technologies Computer-assisted translation (CAT) - the use of computers to assist in the translation of one or more natural languages into another or others, and vice versa. 3-D imaging and holography - is a photographic technique that uses light to project object in a way that appears three-dimensional. Emerging Technologies Virtual reality - the term used to describe a three-dimensional, computer-generated environment that can be explored and interacted with by a person. ONLINE SYSTEMS: FUNCTIONS AND PLATFORMS Online - described as a state of being connected to the cyberspace through a medium of internet or simply to a computer network even without internet. Platforms
Defined as a group of technologies
that are used as a base upon which other applications, processes, or technologies are developed. Common Online Platforms Social Media Platform - a web-based technology that allows the development, deployment, and management of social media solutions and services. Common Online Platforms
E-commerce platform - a collection of
software technologies that allows merchants to create a storefront on the internet. Common Online Platforms Online learning platform- an incorporated set of interactive online services that provides the teachers, learners, parents, and others involved in the education sector with a wide range of tools and resources to support and enhance the delivery and management of education through the internet. Common Online Platforms
Online video platforms-a service
providing end-to-end tools used to create, customize, publish, and manage videos online. ONLINE SAFETY AND SECURITY, ETHICS AND NETIQUETTE Common issues and crimes on the internet are the following:
• Cyberbullying
• Hacking
• Identity theft
• Plagiarism
• Intellectual property rights and copyright issues
Online Ethics and Netiquette Online ethics - focuses on the acceptable use of online resources in an online environment.
Netiquette - is a combination of the
words “net” (from internet) and “etiquette.” It focuses on the acceptable behavior of the person while using the internet source.