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Chapter 1

Chapter 1
Information and Communications
Technology

ICT deals with the use of different communication


technologies such as mobile phones, telephone,
Internet, etc. to locate, save, send, and edit
information.

Example: When we make a video call, we use


internet.
Technologies used today
in communication:
Wireless fidelity (WIFI) - a type of
wireless local area network technology

Bluetooth - uses packet-based


transmission over short range radio
signals

Third generation (3G), Fourth generation


(4G), global system for mobile
communications (GSM), and general
packet radio service (GPRS)
Technologies used today
in communication:
Dial-up services - data networking
services using modems and
telephone lines

Virtual private networks (VPN) -


secure access to a private network
Emerging
Technologies
Artificial Intelligence (AI) - the branch
of computer science focused with
making computers work and act like
humans.

Robotics - the field of computer


science and engineering concerned
with creating devices that can move
and react to sensory input.
Emerging
Technologies
Biometrics - is used to measure and
analyze human body characteristics

Quantum cryptography - the science


of encoding and decoding
information or messages which
depends on physics, not
mathematics. It is used for
information privacy and security.
Emerging
Technologies
Computer-assisted translation (CAT) -
the use of computers to assist in the
translation of one or more natural
languages into another or others, and
vice versa.
3-D imaging and holography - is a
photographic technique that uses light
to project object in a way that appears
three-dimensional.
Emerging
Technologies
Virtual reality - the term used to
describe a three-dimensional,
computer-generated environment
that can be explored and interacted
with by a person.
ONLINE SYSTEMS:
FUNCTIONS AND
PLATFORMS
Online - described as a state of being
connected to the cyberspace through
a medium of internet or simply to a
computer network even without
internet.
Platforms

Defined as a group of technologies


that are used as a base upon which
other applications, processes, or
technologies are developed.
Common Online
Platforms
Social Media Platform - a web-based
technology that allows the
development, deployment, and
management of social media
solutions and services.
Common Online
Platforms

E-commerce platform - a collection of


software technologies that allows
merchants to create a storefront on
the internet.
Common Online
Platforms
Online learning platform- an
incorporated set of interactive online
services that provides the teachers,
learners, parents, and others
involved in the education sector with
a wide range of tools and resources
to support and enhance the delivery
and management of education
through the internet.
Common Online
Platforms

Online video platforms-a service


providing end-to-end tools used to
create, customize, publish, and
manage videos online.
ONLINE SAFETY AND
SECURITY, ETHICS AND
NETIQUETTE
Common issues and crimes on the internet are the
following:

• Cyberbullying

• Hacking

• Identity theft

• Plagiarism

• Intellectual property rights and copyright issues


Online Ethics and
Netiquette
Online ethics - focuses on the
acceptable use of online resources in
an online environment.

Netiquette - is a combination of the


words “net” (from internet) and
“etiquette.” It focuses on the
acceptable behavior of the person
while using the internet source.

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