Beruflich Dokumente
Kultur Dokumente
• Testing
– The program is tested to ensure that it meets the
objectives of the project, works on the proposed
delivery platforms, and meets the client
requirements.
• Delivering
– The final project is packaged and delivered to the
end user.
• Creativity
– In a multimedia project, being creative implies
knowledge of hardware and software.
• Organization
– It is essential to develop an organized outline
detailing the skills, time, budget, tools, and
resources needed for the project.
– Assets such as graphics, sound, and the like should
be continuously monitored throughout the project’s
execution.
– A standardized file-naming procedure should be
followed for precise organization and swift retrieval.
• Communication
– Communication among the workgroup and client
is essential to the efficient and accurate completion
of your project.
– Use quality equipment and software for stable
and fast networking of the workgroup.
• Connections
– Small Computer System Interface (SCSI)
– Integrated Drive Electronics (IDE)
– Universal Serial Bus (USB)
– FireWire (IEEE 1394)
• SCSI:
– Connects internal and external peripheral
equipment and devices
– Is preferred for real-time video editing, network
servers, and situations that require mirroring.
• IDE:
– Connections are also known as Advanced
Technology Attachment (ATA).
– These are usually internal devices such as hard
drives, CD-ROM drives, and DVD-ROM drives.
• USB:
– A standard for connecting devices to the computer
using the plug-and-play system.
– Uses a single cable to connect 127 USB peripherals
to a single PC.
• FireWire:
– Introduced by Apple in the 1980s.
– The industry standard and provides support
for high-bandwidth serial data transfer, particularly
for digital video and mass storage.
– Can connect multiple computers and peripheral
devices (peer-to-peer).
• Input devices
– An optical character recognition (OCR) device is
used to convert printed matter into ASCII text files.
– Voice recognition systems recognize spoken words
and commands.
– Microphones and cables are used to capture audio.
– Digital cameras use charged-coupled devices
(CCDs) to digitally capture images.
• Output devices
– For better quality audio, external stereo speakers
are required.
– Many multimedia developers use more than one
monitor by adding additional display adapters to
the computer.
• OCR software
– Converts bitmapped characters into electronically
recognizable ASCII text.
– Makes use of probability and expert system
algorithms.
– Is very accurate and saves time and effort.
• Image-editing tools
– Are specialized and powerful tools for enhancing
and retouching existing bitmapped images.
– Many painting and drawing programs also serve
as image editors.
– Features include conversion of image-data types
and file formats, masking features, employment
of virtual memory scheme, etc.
– Support third-party plug-ins.
• Sound-editing tools
– Enables the user to see music as a waveform as
well as hear sound.
– This is done by drawing a representation of sound
in fine increments.
• Helpful accessories
– Screen-capture software enables the user
to move bitmapped images by placing them
on the clipboard.
– Format converters are useful for projects where the
source material originates on different platforms.
• Objects
– Authoring tools generally treat multimedia
elements as objects.
– Objects exist in a hierarchical order of parent and
child relationships.
– Each object is assigned properties and modifiers.
– On receiving messages, objects perform tasks
depending on the properties and modifiers.
• Programming features
– Visual programming with icons or objects is the
simplest and easiest authoring process.
– Authoring tools offer “very high level language”
(VHLL) or interpreted scripting environment.
• Interactivity features
– Interactivity gives the end user control over the
content and flow of information in a project.
– Simple branching is the ability to go to another
section of the multimedia production.
• Delivery features
– Delivering the project may require building a run-
time version of the project, using the multimedia
authoring software.
– A run-time or standalone version allows a project
to play back without the complete authoring
software and all its tools and editors.