Beruflich Dokumente
Kultur Dokumente
Source: Dreul, C.K.W., Baas, M., and Nijstad, B.A., (2012), Handbook of Organizational Creativity, Elsevier , pg. 217-240
DUAL PATHWAY TO CREATIVITY MODEL
Source: Dreul, C.K.W., Baas, M., and Nijstad, B.A., (2012), Handbook of Organizational Creativity, Elsevier , pg. 217-240
REVERSE ASSUMPTIONS
Suppose you want to start a new restaurant and are
having difficulty coming up with ideas. To initiate ideas:
1. List all your assumptions about your subject.
Example: Some common assumptions about restaurants are:
a) Restaurants have menus, either written, verbal, or implied.
b) Restaurants charge money for food.
c) Restaurants serve food.
2. Reverse each assumption. What is its opposite?
Example: The reverse assumptions would be:
a) Restaurants have no menus of any kind.
b) Restaurants give food away for free.
c) Restaurants do not serve food of any kind.
3. Ask yourself how to accomplish each reversal.
Team Creativity and Innovation: The Effect of Group
Composition, Social Processes, and Cognition
Reasons for the emergence of interest in team creativity and innovation:
• Changes in technology, increased globalizations and competition, and a
knowledge-based economy
• The problems facing organizations are so complex that a single individual does not
possess all the knowledge necessary to solve these problems
• Teams provide additional performance benefits, such as access to diverse
information, diverse perspectives, and the ability to capitalize on the varied skills
of the team members
• Team adaptation has been viewed as being “at the heart of team effectiveness”
• Team creativity may be a very different phenomenon from that of the individual
Input–Process–Output (I-P-O) model of team effectiveness
• Team composition in terms of individual characteristics of team members as input.
• Processes are the activities that team members engage in to solve the problem or
carry out the task. Two major classes of team processes; team social processes
and team cognition.
• Team output is defined as team creativity and innovation.
Source: Reiter-Palmon, R., Wigert, B., and Vreede, T., (2012), Handbook of Organizational Creativity, Elsevier , pg. 295-326
TEAM COMPOSITION
Team composition covers a wide breadth of variables
including demographics, job-relevant characteristics such as
education or relevant knowledge, skills and abilities, and
personality characteristics.
• Demographic Diversity
• Functional Diversity
• Cognitive Style and Personality
• Team Membership Change
SOCIAL PROCESSES
Teamwork reflects processes associated with the social interaction of team
members that ensure adaptive behavior and successful collective action to
complete team task work.
• Team Collaboration
• Communication
• Trust and Psychological Safety
• Backup and Support
• Team Conflict
• Cohesion
• Team Efficacy/Potency
COGNITIVE PROCESSES
• Idea Generation and Brainstorming
• Creative Problem Solving Processes or Problem identification
and construction
• Shared Mental Models
• Team Reflexivity
Encouraging Creative Thinking
• Brainstorming
• Mind Mapping
• Morphological Matrix
• S.C.A.M.P.E.R. Techniques
• Value Grid
• R.A.F.T. Strategy
S Substitute place of another to have another person or thing act or
serve in the place of another
Pragmatists: Conservatives:
Stick with the herd! Stick with what’s proven!
Visionaries:
Get ahead of the herd! Skeptics:
Just say No!
Techies:
Just try it!
Geoffrey Moore’s category maturity life cycle, which he presents in his book (1991), ‘Crossing the Chasm ‘and
(2005), ‘Dealing with Darwin: How Great Companies Innovate at Every Phase of Their Evolution’
The Category Maturity Life Cycle
Innovation Zones