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IDPA Discipline

International Defensive Pistol Association

Founded in 1996, the International Defensive


Pistol Association (IDPA) is the governing body for
IDPA competition, a handgun-centric shooting
sport based on simulated self-defense scenarios.
IDPA is a self-defense scenario based sport
Adopted by BJMP.
IDPA Classifications:
Novice - 192.01 or greater
Marksman - 140.01 thru 192.00
Sharpshooter -110.01 thru 140.00
Expert - 91.01 thru 110.00
Master - 91.00 seconds or less
IDPA Classifications:
BJMP Classification

Marksman - 62.10 thru 92.00


Sharpshooter - 55.01 thru 62.00
Expert - 37.01 thru 52.00
Master - 37.00 seconds or below
Rules in Firing Range: IDPA’s
Strict Principles of Safety
1. All guns are always loaded
2. Never let the muzzle cover anything you
are not willing to destroy
3. Keep your finger off the trigger till your
sights are on the target
4. Identify the target, and what is behind it.
Two kinds of IDPA Range
>Standard ( Unlimited or Limited)
Any stage that is designed to test the shooter's
performance of the various techniques employed in
IDPA shooting. Standards stages may use Limited or
Unlimited scoring, and may require Loaded
Chamber/Cylinder Reloads on the clock.
>Scenario (Unlimited)
A stage that attempts to represent a target
engagement that could actually happen and must
have a written scenario description and must use
Unlimited Scoring
IDPA Scoring
> Unlimited
Unlimited Scoring allows the shooter to shoot at each target as much as
deemed necessary, as long as this does not violate other IDPA rule.The best
hits on a target are used for score

> Limited
Any extra shots in a string of fire will incur one Procedural Error penalty
per string and for each extra shot one (1) of the best scoring hits will be
taped over before the score is calculated. When the shooter does not
fire enough rounds at a target, the unfired rounds are counted as
misses, a Procedural Error penalty is assessed for not following the CoF
description, and other penalties may apply
IDPA Reload
> Tactical Reload
Loaded Cylinder/Loaded Chamber Reload. Reload the firearm when
it is partially loaded while retaining any live ammunition removed
from the firearm and/or the magazine that came out of the firearm
even if the magazine is empty

> Emergency Reload


Slide Lock/Empty Cylinder Reload. Recharge the firearm when it
is empty and/or out of live ammo
Hot Range vs Cold Range
1. Cold range is defined as a range where
all shooters’ firearms must be unloaded
unless under the direct supervision of a
SO.
2. Hot Range is defined as a range where
each shooter has the choice to carry a
loaded firearm at any time. Loaded or
unloaded firearms may only be handled
while on the firing line and under the
direct supervision of a SO
Commands: IDPA Range
Commands
>Range Is Hot, Eyes and Ears
-First Command
> Load and Make Ready

 Are You Ready? If not ( Not Ready)


-No response( assumed ready (3 sec))
> Standby
Commands
 Finger
- command is given when the shooter’s finger is not
obviously and visibly outside the trigger guard when it
should be, as noted above
 Muzzle
- command is given when the muzzle of the shooter’s firearm
is pointed near a muzzle safe point

 Stop
- command is given when something unsafe has happened or
is about to happen during a stage, or when something in the
stage is not correct
Commands
 Cover- shooter is not properly using cover
 If Finished, Unload and Show Clear
 If Clear, Slide Forward or Close Cylinder
 Pull The Trigger
 Holster
 Range Is Clear –begins the scoring
IDPA Shooting Rules:
General Rule- A concealment garment is required
for all stages unless otherwise specified in
the stage description. This includes
standards and limited stages

Exception- Police or military personnel using


actual duty gear. See definition of duty gear
in the Equipment Section
IDPA Shooting Rules:
Tactical Priority- targets are engaged by order of threat.
Threat is based on the distance of the visible threats from
the shooter. Targets are considered equal threat when they
are two (2) yards (1.8 meters) or less from each other,
relative to the shooter. If several targets are visible at the
same time, targets are engaged from near-to-far unless they
are equal threat. .(Violation= 1 PE)

Tactical Sequence- all targets must be engaged with one


round to each target before reengaging the targets with
another round in any order .(Violation= 1 PE)
Threat and Non-threat Target
Penalty Rules
 Procedural Error (PE) –adds 3 seconds
Ex: Cover Violation, Dropping mags

 Failure To Do Right (FTDR)–adds 20 seconds


 Failure To Do Right (FTDR)–adds 20 seconds. must
be approved by the MD
 Disqualification (DQ)–shooter may not continue in
any part of the IDPA match
Penalty Rules
 Failure to Neutralize (FTN) –adds 5 seconds
Note: Not applicable to disappearing targets

 Hit on Non Targets(HNT)–adds 5 seconds


 Touching Target–considered all missed.
Procedural Errors(adds 3 seconds)
 Reloading while traversing = 1 PE
 Cover, at least one knee must touch the
ground, if not = 1 PE
 Holding Mags NOT ALLOWED to Engage =
violation 1 PE
 Not following TP and TS = violation 1 PE
 Trigger Finger In = violation 1 PE
Grounds for Disqualifications(DQs):
1. Unsafe firearm handling as defined in
the Safety Rules Section.
2. Receiving more than one FTDR during a
single match.
3. Unsportsmanlike conduct.
4. Violations of the Shooter’s Code of
Conduct.
5. Shooting at a steel target that is less
than 10 yards from the shooter.
Other Grounds for
Disqualifications(DQs):
1. drops a loaded or unloaded firearm or
causes it to fall within a stage boundary.
2. Dropping a loaded or unloaded firearm
or causing it to fall, during Load And
Make Ready, the shooting of a string or
stage, reloads or malfunction clearance
or during Unload And Show Clear (Rule
2.3)
Other Grounds for
Disqualifications(DQs):
3. the muzzle of the shooter’s firearm
points further up range
4. Handling of ammunition, loaded
ammunition feeding devices, loose
rounds, dummy ammunition, snap
caps, simunitions, training rounds, or
loaded firearms is not permitted.
5. Reload practice is prohibited
Disqualifications(DQs):
6. Twice given Finger Command.
7. Sweeping
8. Discharge of Firearms; on the ff:
a.) Up range;
b.) accidentally fired 1.8 mtrs(2 yards);
c.) when loading and unloading;
d.) when transferring FA from one hand
to the other hand and accidentally fired.
Thank You

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