Beruflich Dokumente
Kultur Dokumente
Pre-requisite(s) ---
Post-requisite ---
Web Link
Other Resources:
• Book 2: Human-Computer Interaction: Concepts And Design by J.
Preece, Y. Rogers, H. Sharp, D. Benyon, S. Holland, T. Carey,
Addison Wesley; 1st Edition (April 30, 1994). ISBN-10: 0201627698.
• Book 3: Human-Computer Interaction Handbook: Fundamentals,
Evolving Technologies, and Emerging Applications by Julie A. Jacko,
CRC Press; 3 Edition (May 4, 2012). ISBN-10: 1439829438
• Book 4: Interaction Design: Beyond Human - Computer Interaction
by Yvonne Rogers, Helen Sharp, and Jenny Preece, Wiley; 3rd Edition
(June 15, 2011). ISBN-10: 0470665769
• Book 5: Designing with the Mind in Mind: Simple Guide to
Understanding User Interface Design Rules by Jeff Johnson, Morgan
Kaufmann; 1st Edition (June 3, 2010). ISBN-10: 012375030X.
Tentative Grading Distribution and Policy
Criteria Weightage Policy
the human
Human Information Processing System
• Information i/o
– haptic(touch), visual, tast, smell, auditory
• Information stored in memory
– sensory, short-term, long-term
• Information processed and applied
– reasoning, problem solving, skill, error
the human
• Information i/o
– visual
– physical reception of stimulus
– processing and interpretation of stimulus
Fixate on the dot in the center
• Information i/o
– Visual (color)
Color is made up of three components: hue,
intensity, and saturation.
• Hue: (Spectrum of Blue/Yello/Red)
• Intensity/value: (lightness/darkness of the
color)
• Saturation:(Whiteness in color)
the human
• Information i/o
– Visual (brightness)
• subjective reaction to levels of light
• affected by luminance of object
• visual acuity increases with luminance
the human
• Information i/o
– visual ambiguity/illusion
Humans are limited in their visual capacity to process
information.
• Optical illusions highlight the differences between the
way things are and the way we perceive them – and in
interface design we need to be aware that we will not
always perceive things exactly as they are.
• Information i/o
– Hearing
• Vision begins with light, hearing begins with
vibrations in the air or sound waves
• Provides information about environment
distances, directions, objects etc.
Sound Properties
Pitch: (sound frequency)
Loudness: (amplitude)
Timbre (sound type or quality)
Human can hear frequency of 20Hz to 15kHz
Filters sounds (cocktail party phenomenon)
the human
• Information i/o
– Touch (haptic Perception)
• Provides feedback about environment
• Body Senses receive external input and process
to brain using motor control
• Stimulus received via receptors in the skin
- Thermoreceptors (heat and cold)
– Nociceptors (pain)
– Mechanoreceptors (pressure)
Kinesthesis (body position)
– affects comfort and performance
• Virtual Reality
• Information i/o
– Movement
• Provides feedback about environment
• Time taken to respond to stimulus
– reaction time + movement time
– movement time depends on age, fitness etc.
– reaction time dependent on stimulus type
» visual ~ 200ms
» auditory ~ 150ms
» pain ~ 700ms
• Memory
the human
• Memory
– Sensory
• Buffers for stimuli received through senses
– iconic memory: visual stimuli (available for
0.5 sec)
– echoic memory: aural stimuli (sound
reception from both ears)
– haptic memory: tactile stimuli
• Examples
– “sparkler” trail
– stereo sound
• Continuously overwritten
the human
• Memory
– Short-term
• Used to store information, which is only required
fleetingly (briefly). Calculate 35*6
• Scratch-pad for temporary recall
– rapid access ~ 70ms
– rapid decay ~ 200ms
– limited capacity - 7± 2 digits
– Fleeting
• Memory
– Short-term
• Example
212348278493202
• Memory
– Long-term
• Repository for all our knowledge
– slow access ~ 1/10 second
– slow decay, if any
– huge or unlimited capacity
• Two types
– episodic – serial memory of events
– Semantic – structured memory of facts,
concepts, skills
• semantic LTM derived from episodic LTM
LTM - retrieval
recall
– information reproduced from memory can be
assisted by cues, e.g. categories, imagery
recognition
– information gives knowledge that it has been seen
before
– less complex than recall - information is cue
the human
• Thinking
– Reasoning
• use knowledge to draw conclusions
• deduction
• induction
• abduction
the human
• Thinking
– Reasoning
• Deduction
– derive logically necessary conclusion from given
premises
e.g. If it is Friday then she will go to work
It is Friday
Therefore she will go to work.
• Thinking
– Reasoning
• Induction
– generalize from cases seen to cases unseen
• Thinking
– Reasoning
• Abduction
– reasoning from event to cause
• Thinking
– Problem solving
• Process of finding solution to unfamiliar task
using knowledge
• Gestalt theory
• Problem space theory
the human
• Thinking
– Skill acquisition
• skilled activity characterized by chunking
– lot of information is chunked to optimize STM
• conceptual rather than superficial grouping of
problems
• information is structured more effectively
the human
• Thinking
– Errors
• Slips
– right intention, but failed to do it right
– causes: poor physical skill, inattention etc.
• Mistakes
– wrong intention
– cause: incorrect understanding
the human
• Emotion
– involves both cognitive and physical
responses to stimuli
– Affect
• The biological response to physical stimuli
• influences how we respond to situations
– positive creative problem solving
– negative narrow thinking
• Individual differences
– long term
• sex, physical and intellectual abilities
– short term
• effect of stress or fatigue
– Changing
• age
Ask yourself:
will design decision exclude section of user
population?