Beruflich Dokumente
Kultur Dokumente
Reality
▪ Introduction
▪ The history of VR
▪ Types of VR
▪ Technologies of VR
▪ Architecture of VR system
▪ Applications of VR
▪ Current problems & Future work
▪ Summary
▪ Reference
Types Virtual Reality
▪ Windows on World
– Also called Desktop VR.
– Using a conventional
computer monitor to display
the 3D virtual world.
▪ Immersive VR
– Completely immerse the user's
personal viewpoint inside the
virtual 3D world.
– The user has no visual contact
with the physical word.
PERCEPTION OF DEPTH
MODERN VR EXPERIENCES
Nintendo Pokemon Go is
a geolocation-based
game from 2016 that
allows users to imagine
a virtual world that is
superimposed on to the
real world. They can see
Pokemon characters
only by looking
“through” their
smartphone screen.
Evaluating VR Systems and
Experiences
Perceptual Training
Most people who try VR for the first time are unaware of technical
flaws that would be obvious to some experienced engineers and
developers. If the VR experience is functioning as it should, then
the user should be overwhelmed by dominant visual stimuli and
feel as if he is inhabiting the virtual world. Minor flaws may be
subtle or unnoticeable as attention is focused mainly on the
targeted experience (as considered in the definition of VR from
Section 1.1). Some parts might not be functioning as designed or
some perceptual issues might have been neglected. This might
result in an experience as that not as good as it could have been
after performing some simple adjustments. Even worse, the flaws
might cause the user to become fatigued or sick. At the end, such
users are usually not consciously aware of what went wrong. They
might blame anything, such as particular visual stimuli, a particular
experience, the headset hardware, or even the whole concept of
VR.
Perceptual learning factors and
mechanisms
Attentional weighting: The amount of attention paid to
features that are relevant to the task is increased, while
decreasing attention to others.