NET Fundamentals Strongly Typed Object Oriented Programming Environment Type Class Object
"In C# a type is defined by a class,
while the individual instances of a class are known as objects." Jesse Liberty Types and Types in .NET What is a type? • Every variable has a type • A type defines the variables general properties and behaviors • A type can be complex like a form class or simple like an integer. • Sometimes a type is tangible, like a button in a window • Sometimes a type abstract, like a data table or a thread Types in .NET Previously, each programming language represented data types in its own way. Now, the common type system provides every language in Visual Studio .NET with a consistent set of data types. In addition, every data type supports a minimum set of methods. Because all languages use the same library of types, you can call one language from another without having to convert the type or the call conventions. The .NET run-time environment is designed to be safe and secure. The .NET run-time environment enforces strict rules to guarantee the safety of types. type-safe code • Type-safe code is code that accesses types only in well-defined, allowable ways. • Type-safe code only accesses memory at fixed offsets corresponding to actual field members. • Code that accesses memory at arbitrary offsets outside the range of memory that belongs to that object's publicly exposed fields, it is not type-safe. .NET and type-safe code • The Common Language Specification defines a set of programmatically verifiable rules. • These rules govern the interoperation of types that are authored in different programming languages. • These rules also establish requirements for Common Language Specification compliance. • Visual Studio .NET languages such as Microsoft Visual Basic .NET and Microsoft Visual C# .NET comply with the Common Language Specification. Type Fundamentals
• All objects in .NET ultimately derive from
System.Object • This means that every object of every type has a minimum set of methods The Public Methods • Equals - Determines whether two objectinstances are equal. • GetHashCode - Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. • ToString - Returns a string that represents the current object. • GetType - Gets the type of the current instance. • ReferenceEquals - Determines whether the specified object instances are the same instance. The Protected Methods • Methods only seen by derived classes. • MemberWiseClone - Creates a shallow copy of the current object. Creates a new instance of the object and sets the new object’s fields to be identical to this object’s fields. Returns a reference to the new object. • Finalize - Allows an object to attempt to free resources and perform other cleanup operations before the object is reclaimed by garbage collection. Microsoft .NET supports two kinds of data types
• Value types. Types that are allocated in a
stack or inline in a structure.
• Reference types. Types that are allocated in
a heap. Value Types • Value types store the data directly on the stack. (simply, a last in first out list). • You access this data directly. • To create a copy of the value that is assigned, you can assign a value type to a variable. • Value types are not inheritable. • They are implicitly derived from the System.ValueType class, which derives from System.Object. Value Types
Value types include:
• primitives • enums • structs Primitives Primitives are the foundation of data types. Primitives are the lowest types available. You can identify primitives through keywords, which are aliases for predefined types in the System namespace. For example, the int or int32 data type is an alias for the System.Int32 object.
Because all data types are derived from System.Object,
primitives are actually objects with a set of members that are available for each type. For example, the int32 data type has a member named MaxValue. Primitive Types
- byte - short - int
- long - single - double - decimal - bool - DateTime - char - string
Of these primitive types, only the string type is a
reference type. All of the other primitive types are value types. Type Class Object
"In C# a type is defined by a class,
while the individual instances of a class are known as objects." Jesse Liberty In C# Everything happens within a Class! class • A class is a data structure that may contain data members (such as constants and variables), function members (such as methods, properties, indexers, operators, events, and constructors), and nested types. • Class types support inheritance. Inheritance is a mechanism whereby a derived class can extend and specialize a base class. • Derived classes inherit and can extend the properties and the methods of the base class. Derived classes can also override inherited methods with new implementations. class Classes are declared using the keyword class. It takes the following form:: [attributes] [modifiers] class identifier [:base-list] { class- body }[;] where: – attributes (Optional) – modifiers (Optional) The allowed modifiers are new, abstract, sealed, and the four access modifiers. – identifier The class name. – base-list (Optional) A list that contains the one base class and any implemented interfaces, all separated by commas. – class-body Declarations of the class members. Common Class Members • fields, which are the variables of the class. • methods, which implement the computations and actions that can be performed by the class. • properties, which define named characteristics associated with reading and writing those characteristics. Fields • A field is a member that represents a variable associated with an object or class. • Fields maintain class state Methods • A method is a member that implements a computation or action that can be performed by an object or class. • Choose a name for your method based on the following guidelines. – Use verbs or verb phrases to name methods – The first letter in the identifier and the first letter of each subsequent concatenated word are capitalized. Method Arguments • Appear as local variables within the method • Method arguments are private by default Properties (get and set accessor) get and set accessor • Provides protection for variables in a class • Define the variable as private • Use a get and set accessor to access the variable • The accessor of a property contains the executable statements associated with getting (reading or computing) or setting (writing) the property. The accessor declarations can contain a get accessor, a set accessor, or both. Example using System; public class anyClass { private string name; public string Name { get { return name; } set { name = value; } } } get accessor • The body of the get accessor is similar to that of a method. It must return a value of the property type. The execution of the get accessor is equivalent to reading the value of the field. • When you reference the property, except as the target of an assignment, the get accessor is invoked to read the value of the property. • The get accessor must terminate in a return or throw statement, and control cannot flow off the accessor body. set accessor • The set accessor is similar to a method that returns void. It uses an implicit parameter called value, whose type is the type of the property. In the following example, a set accessor is added to the Name property: • When you assign a value to the property, the set accessor is invoked with an argument that provides the new value. For example: • It is an error to use the implicit parameter name (value) for a local variable declaration in a set accessor. • When accessing a property using the set accessor, preserve the value of the property before you change it. This will ensure that data is not lost if the set accessor throws an exception. accessors notes • A property is classified according to the accessors used as follows: – A property with a get accessor only is called a read- only property. You cannot assign a value to a read-only property. – A property with a set accessor only is called a write- only property. You cannot reference a write-only property except as a target of an assignment. – A property with both get and set accessors is a read- write property. • In a property declaration, both the get and set accessors must be declared inside the body of the property. accessors notes continued • It is a bad programming style to change the state of the object by using the get accessor. For example, the following accessor produces the side effect of changing the state of the object each time the number field is accessed. public int Number { get { return number++; // Don't do this } } • The get accessor can either be used to return the field value or to compute it and return it. For example: public string Name { get { return name != null ? name : "NA"; } } • In the preceding code segment, if you don't assign a value to the Name property, it will return the value NA. Constructors • Methods called whenever an object is instantiated • Before the constructor is called, the object points to undifferentiated memory. • After the constructor is called, the object points to valid instance. • If a constructor is not defined the CLR creates one for you. • Member variables are initialized to default values. • Constructor method name is the same as the class name. Constructor (continued) • If you provide an overloaded constructor, you must provide a default constructor, even if it does nothing. • Can call the base class constructor using the base keyword. • Base class constructor always uses the most derived type. • Constructors have no return type • Typically declared public • Arguments are defined just like any other method Type Class Object
"In C# a type is defined by a class,
while the individual instances of a class are known as objects." What is an object? • A class is an abstract model. • An object is the concrete realization or instance built on the model specified by the class. • An object is created in the memory using the keyword 'new' and is referenced by an identifier called a "reference". Creating an Object MyClass myObjectReference = new MyClass();
• In the above, a instance of class MyClass is created
with the variable name of myObjectReference. The new operator • Allocates memory for the object from the managed heap • Initializes the object’s overhead members (the CLR uses these to manage the object). – The object’s pointer to the type’s method table. – A SyncBlockIndex (used to manage access to the object by multiple thread). • Calls the type’s instance constructor, passing any parameters specified. Most languages call the base class constructor, but this is not mandated by the CLR.
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