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INTRODUCTION TO DYNAMICS
CHAPTER OUTLINE
1/1 History and Modern Applications
1/2 Basic Concepts
1/3 Newton’s Laws
1/4 Units
1/5 Gravitation
1/6 Dimensions
1/7 Solving Problems in Dynamics
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Article 1/1 History and Modern Applications
• Dynamics is the branch of mechanics which deals with the motion of bodies under
the action of forces, and usually follows after statics
• Dynamics has two distinct parts:
• Kinematics – deals with the study of motion without reference to the forces which cause
motion.
• Kinetics – relates the action of forces on bodies to their resulting motions.
• Dynamics is a relatively recent subject compared to statics.
• An understanding of dynamics is essential in numerous fields, including…
• Robotics
• Automatic Control Systems
• Design of Rockets and Missiles
• Spacecraft and Transportation Vehicles
• Machinery of all types, e.g., Turbines, Pumps, Reciprocating Engines, Machine Tools, etc.
Article 1/2 Basic Concepts (1 of 2)
• Space – the geometric region occupied by a body.
• Inertial Reference Frame – a set of rectangular axes assumed to have
no translation or rotation in space. It is also referred to as an
astronomical frame of reference and is the basic frame of reference for
the laws of Newtonian mechanics.
• Time – a measure of the succession of events (considered absolute in
Newtonian mechanics)
• Mass – a measure of the inertia or resistance to change in motion of a
body. It is also a measure of the quantity of matter in a body.
Article 1/2 – Basic Concepts (2 of 2)
• Force – the vector action of one body on another.
• Particle – a body of negligible dimensions.
• Rigid Body – a body whose changes in shape are negligible compared
with the overall dimensions of the body or with the changes in
position of the body as a whole.
• Vector – a quantity with a magnitude and a direction, e.g., force,
velocity, acceleration, torque, etc.
• Scalar – a quantity with only a magnitude, e.g., time, volume, density,
energy, mass, etc.
Article 1/3 Newton’s Laws
• Law I
A particle remains at rest or continues to move with uniform velocity (in a
straight line with a constant speed) if there is no unbalanced force acting on it.
• Law II
The acceleration of a particle is proportional to the vector sum of forces acting
on it and is in the direction of this vector sum.
• Law III
The forces of action and reaction between interacting bodies are equal in
magnitude, opposite in direction, and collinear (they lie on the same line).
Article 1/3 – Comments about Newton’s Laws
• The laws have been verified by countless physical measurements.
• The first two laws hold for absolute or inertial reference frames.
• The second law forms the basis for most analysis in dynamics and
takes the common form of F = ma for a particle, where…
• F = the resultant force which acts on the particle.
• m = the mass of the particle.
• a = the acceleration of the particle.
• The first law is a consequence of the second law and is the primary
subject of study in statics.
• The third law is the principle of action and reaction from statics.
Article 1/4 Units
• Fundamental Quantities of Mechanics and their Units
Article 1/4 – SI Units
• The SI system is absolute because the standard for the base unit of
mass, the kilogram, is independent of the gravitational attraction of the
earth.
• Base Units
• kilogram (kg)
• meter (m)
• second (s)
• Base Units
• pound (lb)
• foot (ft)
• second (sec)
• Constant of Gravitation, G
• SI Units: G = 6.673(10-11) m3/(kg·s2)
• U.S. Units: G = 3.439(10-8) ft4/(lb-sec4)
Article 1/5 – Effect of Altitude
• Acceleration of Gravity at Altitude h
h
• SI Problems
• Mass m is always in kilograms (kg) and is almost always provided in the book.
• Acceleration of gravity g = 9.81 m/s2 (unless stated otherwise).
• Weight W is in newtons (N).
• Kilogram (kg) is not a force!
• U.S. Problems
• Mass m is always in slugs (slugs) and is almost never provided in the book.
• Acceleration of gravity g = 32.2 ft/sec2 (unless stated otherwise).
• Weight W is in pounds (lb) and is usually what you are provided.
• Pound (lb) is not a mass!
Article 1/6 Dimensions
• Dimension
• A quantity that can be expressed in a number of different units, e.g., length
could be expressed in mm, m, ft, miles, etc.
• Use Graphics
1. Representing a problem geometrically helps us with its physical interpretation.
This is especially true for two-dimensional problems in kinematics.
2. Graphical solutions can often be obtained more readily than with a direct
mathematical solution.
3. Charts and graphs are valuable aids for representing results.
Article 1/7 – Solving Problems in Dynamics (2 of 4)
• Formulating Problems and Obtaining Solutions
1. Formulate the problem
a) State the given data.
b) State the desired result.
c) State your assumptions and approximations.
2. Develop the solution
a) Draw any diagrams and include coordinates which are appropriate for the problem at hand.
b) State the governing principles to be applied to your solution.
c) Make your calculations.
d) Ensure that your calculations are consistent with the accuracy justified by the data.
e) Be sure that you have used consistent units throughout your calculations.
f) Ensure that your answers are reasonable in terms of magnitudes, directions, common
sense, etc.
g) Draw conclusions.
Article 1/7 – Solving Problems in Dynamics (3 of 4)
• The Free-Body Diagram
• Isolation of a Body from all other Interacting Bodies
• Developed Fully in Statics
• Single Most Important Step in Kinetics Problems