Beruflich Dokumente
Kultur Dokumente
• Utilitas = usefulness
• Firmitas = sturdiness
• Venustas = beauty or aesthetics
Function
• Excellent Example
• Size and shape of space well suited to purpose
• Placement and choice of furniture support use
• Circulation well planned and convenient
• Good lighting
• Satisfactory acoustical environment
• Unsatisfactory Example
• Size and shape awkward and inconvenient
• Placement and choice of furniture inappropriate
• Awkward circulation patterns
• Unsatisfactory lighting
• Excessive noise and distraction
Structure and Durability (Firmitas)
• A chair may function as a chair but not last for six
months (not durable)
• A paper cup can be well designed but only last for one
use (suitable for its purpose)
• Consider maintenance costs, cleaning, reupholstery
• Life time cost of use is a factor
Structure and Materials
• Excellent Example
• Choice of materials supports functional performance
• Adequate durability and ease of maintenance
• Construction of good quality
• Cost of construction appropriate
• Consideration of safety and environmental conditions
• Unsatisfactory Example
• Materials unsuitable to intended uses
• Materials subject to rapid wear and hard to maintain
• Construction obviously shoddy
• Construction excessive in cost
• Dangerous and hazardous conditions possible
Aesthetics (Venustas)
• Hard to measure or quantify
• Our standards of beauty change
• Consider appropriateness
• Possible to evaluate in terms of design principles
• Sometimes easier to evaluate in a photograph
Aesthetics
• Excellent Example
• Character and atmosphere appropriate to use
• Time and place of design expressed
• Character and quality of materials and construction
honestly expressed
• Design intentions clear and strongly developed
• Unsatisfactory Example
• Unsuitable atmosphere and visual character
• False or obscure expression of time and place
• Materials and structure falsified or obscured
• Design intention vague or confused
ARCHITECTURE?
• Architecture is the Scientific Art of Designing built space. It involves
conceptual creation and visualization the space before actually
constructing it.
• Vitruvius: Utilitas, Fermitas, Venustas
• Maya : "Experts call all places where immortals and mortals dwell,
"dwelling sites" . The Earth is the principal dwelling place because it is
on Her that constructed dwellings such as temples have appeared and
it is because of Her nature as site and because of the temples' union
with this site that the ancients called them dwelling sites in this
world." Mayamata 2.1-3
ARCHITECTURE?
• Kostof: Architecture is in the end, nothing less and nothing more than
the art of making places for human purpose.
• Architecture is Place-Making
Architecture responds to geographical,
geological, climatic, social, cultural,
religious, technological, influences and
needs
• Earlymans' attempt to secure
protection from elements of
nature and attack, cave dwellings,
tents of saplings sheathed in bark
or brushwood, huts of reed, round
houses in stone.
Architecture responds to geographical,
geological, climatic, social, cultural,
religious, technological, influences and
needs
• Earlymans' attempt to secure
protection from elements of
nature and attack, cave dwellings,
tents of saplings sheathed in bark
or brushwood, huts of reed, round
houses in stone.
Architectural history
10000-3000 BC Neolithic architecture – mud bricks, images of animals
painted, Stone construction
3000 BC – 300 AD Mud bricks, Limestone, Greek, Egyptian, Roman, Stone
300s – 1300s Medieval architecture – Romanesque, Pre-
Romanesque, Gothic – differed in designs of arches
and vaults
1300s – 1500s Renaissance architecture – focus on aesthetic quality
(geometry, proportion, symmetry) rather than on
functionality
1600s Baroque – focus on color, light, shade.
1700s – 1800s Neoclassical – visuals and decorations, public buildings
1890 – 1910 Early modern
1910 – 1950 Modern – focus on simplicity and practicality
1950s – 1980s Post modern – focus on practicality, use of shapes
1980s onwards Deconstructive – multiple shapes usage, practicality
and aesthetic balance.
Factors Influencing Architecture
• Topography
• Building materials
• Climate
• Social religious structure & history
• Constructability
Basis of Development of Architecture
• Fear
• Love
• Death
• Hope
• Desire
Basis of Development of Architecture
• Fear
• Love
• Death
• Hope
• Desire
Elements of architectural Design
1. Space: Area provided for particular purpose
2. Line: Basic component of a shape and represents the continuous
movement of a point along a surface
• Continued on next page…
3. Color
Color is seen either by the way light reflects off a surface, or
in colored light sources.
There are primary colors, secondary colors, and tertiary
colors.
Complementary colors are colors that are opposite to each
other on the color wheel. Complementary colors are used to
create contrast.
Analogous colors are colors that are found side by side on
the color wheel.
These can be used to create color harmony.
Monochromatic colors are tints and shades of one color.
Warm colors are a group of colors that consist of reds,
yellows, and oranges.
Cool colors are group of colors that consist of purples,
greens, and blues.
Color and particularly contrasting color is also used to draw
the attention to a particular part of the image.
4. Shape
A shape is defined as an area that stands out from the space next to or around it due to a defined or implied
boundary, or because of differences of value, color, or texture.
Natural objects such as trees form natural shapes; man made shapes form geometric shapes. In a landscape,
natural shapes, contrast with geometric shapes such as houses.
5. Texture
Texture is perceived surface quality.
Tactile texture (real texture) is the way the surface of an object actual
feels. Examples of this include sandpaper, cotton balls, tree bark, puppy
fur, etc.
Implied texture is the way the surface on an object looks like it feels. The
texture may look rough, smooth, granular etc. but cannot actually be felt.
The textures you see in a photograph are implied textures.
6. Form
Form represents any three dimensional object. Form can be measured, from top to bottom
(height), side to side (width), and from back to front (depth). There are two types of form,
geometric (man-made) and natural (organic form). It may be enhanced by tone, texture and
color.
7. Value
Value refers to the relationship between light and dark on a surface or object.
It gives objects depth and perception. Value is also called tone.
Topography
Building materials
Climate
Social religious structure
Architecture construction and art
Factors influencing Architecture:
Vernacular Architecture
Vernacular Architecture
Social Structure:
Aagan
Goth
Kitchen Garden
Pindi
Etc.
e” and also
Gurung used
Architecture
ials
Sherpa Architecture
ials
Sherpa Architecture
nearby
Mithilathe house
Architecture
e called dhansar.
Mesopotamia, Egypt, assryria,
ancient rome…..
Itconsists of two floors .
…….--- eliminate tensile stress.
e” and also used
Architectural Features Developed
ials
in different stages: (architectural
development technique)
3. Trussed Construction
Be able to
identify each
order based
on these three
columns
Be able to
identify the
three parts of
the
entablature
Figure 13.6 Hoodo, Byodo- Figure 13.7 Bracket Figure 13.8 Stepped
in Temple, Uji, Kyoto, system. truss roof structure.
Prefecture Japan, c. 1053.
Round Arch and Vault
Keystone – The
wedge-shaped,
central stone in an
arch. Inserted last,
the keystone locks
the other stones in
place.
Barrel vault – A
half-rounded arch
extended in depth
that makes it
possible to create
large interior spaces.
Pointed Arch and Vault
Be able to
identify a pier,
flying
buttress, and
buttress
Dome
Figure 13.26 Joern Utzon, Sydney Opera House, Sydney, Australia, 1959-72.
Geodesic Domes
Figure 13.27 R. Buckminster Fuller, U.S.
Pavilion, Montreal, 1967.
Purposes of Architecture
Museums
Figure 13.30 Frank O. Gehry, Figure 13.31 Frank O. Gehry, Catia
Guggenheim Museum Bilboa, rendering of Guggenheim Museum
Spain, 1997. Bilboa.
Purposes of Architecture
Dwellings
Figure 13.34 Moshe Safdie,
Habitat, Montreal, 1967. Figure 13.35 Frank Lloyd Wright,
Fallingwater, Pennsylvania, 1936.
Recent Directions
Green Architecture
Figure 13.42 Shigeru Ban, Japan
Figure 13.43 Shigeru Ban, Japan
Pavilion, Hanover Expo,
Pavilion interior, Hanover Expo,
Germany, 2000
Germany, 2000
Chapter Thirteen
Architecture
STRUCTURAL SYSTEMS IN ARCHITECTURE
Shell system, skeleton-and-skin system, weight and
tensile strength
• Load-bearing construction • Steel-frame construction
• Post-and-lintel • Suspension
• Round arch and vault • Reinforced concrete
• Pointed arch and vault • Geodesic domes
• Dome • Green architecture
• Corbelled arch and dome • Balloon-frame
• Cast-iron construction
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
WHAT IS ARCHITECTURE ?
The art or practice of designing and constructing buildings HISTORY
The style in which a building is designed and constructed, especially with
regard to a specific PERIOD
Architecture
ENVIRONMENT
Parthenon, Greek
The National
Gothic Cathedrals
Congress of Brazil,
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
WHAT IS ARCHITECTURE ?
The art or practice of designing and constructing buildings HISTORY
The style in which a building is designed and constructed, especially with
regard to a specific period, PLACE
Architecture
ENVIRONMENT
Design
Places with onrainfall
heavy a hill
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
WHAT IS ARCHITECTURE ?
The art or practice of designing and constructing buildings HISTORY
The style in which a building is designed and constructed, especially with
regard to a specific period, place, or CULTURE:
Architecture
ENVIRONMENT
SikhChurch
architecture
architecture
Chinese architecture
Hindu architecture
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
WHAT IS ENVIRONMENT ?
Architecture
ENVIRONMENT
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
HISTORY OF Traces the changes in Design of various building types & functions
ARCHITECTURE
Through
Various Traditions,
Regions, Stylistic
trends…from The
Primitive Phases till
the present day.
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
HISTORY OF Traces the changes in Structures
ARCHITECTURE
What is a Structures?
Traces the changes in
Design of various
Various elements of building
building types &
functions , Structure, And
Construction methods
How these elements are interrelated…
and other
architectural Purpose of Structures design ?
elements
To make building able to stand
Through And
Also withstand forces which acts
on it .
Various Traditions, Forces: Dead load
Regions, Stylistic
Live load
trends…from The
Primitive Phases till Wind force
the present day.
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
HISTORY OF Traces the changes in Structures
ARCHITECTURE
Through
Various Traditions,
Regions, Stylistic
trends…from The
Primitive Phases till Stone
Caves
Tress
Sun dried
branches
hut
- Natural
(katcha
and
formations
) brick
leaveshouse
Falling water house , Pennsylvania
the present day.
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
HISTORY OF Traces the changes in Structures
ARCHITECTURE
Through
Various Traditions,
Regions, Stylistic
trends…from The
Primitive Phases till
the present day.
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
HISTORY OF Traces the changes in Construction Methods
ARCHITECTURE
Through
Various Traditions,
Regions, Stylistic
trends…from The
Primitive Phases till
the present day.
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
HISTORY OF Traces the changes in Construction Methods
ARCHITECTURE
Through
Various Traditions,
Regions, Stylistic
trends…from The
Primitive Phases till
the present day.
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
HISTORY OF Traces the changes in Construction Methods
ARCHITECTURE
Through
Various Traditions,
Regions, Stylistic
trends…from The
Primitive Phases till
the present day.
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
HISTORY OF Traces the changes in other architectural elements
ARCHITECTURE
Through
Various Traditions,
Regions, Stylistic
trends…from The
Primitive Phases till
the present day.
HISTORY OF ARCHITECTURE & THE BUILT ENVIRONMENT -I
HISTORY OF
ARCHITECTURE
&
BUILT
ENVIRONMENTS
Includes a
Group of
• Rhythm The use of recurring patterns to organize a series of like forms or spaces
A line, plane or volume that by its continuity and regularity helps to organize a pattern of forms and
• Datum spaces.
• Transformation
A Principle through which an architectural concept or organization can be retained, strengthen and bilt
upon through a number of manipulations.
Principles and Elements of Design
Applied to Architecture
Visual Design Elements
Six integral components used in the
creation of a design:
Line Space
Color Texture
Form and Shape Value
Line
Types
Vertical – Represents dignity, formality, stability, and
strength
Horizontal – Represents calm, peace, and relaxation
Diagonal – Represents action, activity, excitement, and
movement
Curved – Represents freedom, the natural, having the
appearance of softness, and creates a soothing feeling
or mood
Vertical Lines
Skyscraper
Microsoft Office clipart
Madrid, Spain
The Empire State Brandenburg Gate
Building Berlin
Architect: Shreve, Lamb,
and Harmon
Horizontal Lines
Microsoft Office clipart
Wikimedia.org
©iStockphoto.com
©iStockphoto.com
©iStockphoto.com
Warm Colors
Reds, oranges, yellows
©iStockphoto.com
Cool Colors
Blues, purples, greens
Color
©iStockphoto.com
Marie-Elisabeth-Lüders-Haus
Berlin, Germany
Types
• Open, uncluttered
spaces
• Cramped, busy
spaces
• Unused vs. good Microsoft Office clipart
©iStockphoto.com
©iStockphoto.com
©iStockphoto.com
Value
Methods
Shade – Degree of darkness of a color
Tint – A pale or faint variation of a color
Value
©iStockphoto.com
Types
•Symmetrical or formal balance
•Asymmetrical or informal balance
•Radial balance
•Vertical balance
•Horizontal balance
Balance
Symmetrical or Formal Balance
Wikipedia.org
Chateau de Chaumont
Saone-et-Loire, France
Balance
Radial Balance
Dresden Frauenkirche
Deresden, Germay Galleria Vittorio Emanuele II
Milan, Italy
Architect: Giuseppe Mengoni
Balance
Vertical Balance
The top and bottom parts are equal.
Hearst Castle
©iStockphoto.com
SanNunnery
Chi Lin Buddhist Temple and Simeon, CA Building façade
Kowloon City, Hong Kong Architect: Julia Morgan Limberg, Germany
Balance
Wikipendia.org
Rhythm
Repeated use of line, shape, color, texture
or pattern
Types
• Regular rhythm
• Graduated rhythm
• Random rhythm
• Gradated rhythm
Rhythm
Regular Rhythm
Random Rhythm
Emphasis
Mosque - Egypt
Proportion and Scale
Microsoft Office clipart
Comparative
relationships between
elements in a design
with respect to size
Noticeably different
©iStockphoto.com
©iStockphoto.com
Unity
©iStockphoto.com
©iStockphoto.com
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It is also the complex inter-relationship between different
buildings and the relationship between buildings and
streets, squares, parks and other spaces that make up the
public realm. It is also concerned with the nature and
quality of the public realm itself.
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Social and Environmental Benefits
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Urban design and urban planning
Urban design
It concerns the arrangement, appearance and
functionality of towns and cities, and in
particular the shaping and uses of urban
public space.
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It has traditionally been regarded as a disciplinary subset of
urban planning, landscape architecture, or architecture and in
more recent times has been linked to emergent disciplines
such as landscape urbanism. However, with its increasing
prominence in the activities of these disciplines, it is better
conceptualised as a design practice that operates at the
intersection of all three, and requires a good understanding of
a range of others.
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Urban design theory deals primarily with the design and
management of public space (i.e. the 'public environment',
'public realm' or 'public domain'), and the way public
places are experienced and used.
Public space includes the totality of spaces used freely on
a day-to-day basis by the general public, such as streets,
plazas, parks and public infrastructure.
Some aspects of privately owned spaces, such as
building facades or domestic gardens, also contribute to
public space and are therefore also considered by urban
design theory
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While the two fields are closely related, 'urban design'
differs from 'urban planning' in its focus on physical
improvement of the public environment, whereas the
latter tends, in practice, to focus on the management of
private development through established planning
methods and programs, and other statutory development
controls.
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Urban design may encompass the preparation of
design guidelines and regulatory frameworks, or even
legislation to control development, advertising, etc.
and in this sense overlaps with urban planning.
It may encompass the design of particular spaces
and structures and in this sense overlaps with
architecture, landscape architecture,
highway engineering and industrial design.
It may also deal with ‘place management’ to guide
and assist the use and maintenance of urban areas and
public spaces.
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Much urban design work is undertaken by urban
planners, landscape architects and architects but there are
professionals who identify themselves specifically as
urban designers.
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Urban design considers:
•Urban structure – How a place is put together and how
its parts relate to each other
•Urban typology, density and sustainability - spatial
types and morphologies related to intensity of use,
consumption of resources and production and
maintenance of viable communities
•Accessibility – Providing for ease, safety and choice
when moving to and through places
•Legibility and wayfinding – Helping people to find
their way around and understand how a place works
•Animation – Designing places to stimulate public
activity
•Function and fit – Shaping places to support their
varied intended uses
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•Complementary mixed uses – Locating activities to allow
constructive interaction between them
•Character and meaning – Recognizing and valuing the
differences between one place and another
•Order and incident – Balancing consistency and variety
in the urban environment in the interests of appreciating
both
•Continuity and change – Locating people in time and
place, including respect for heritage and support for
contemporary culture
•Civil society – Making places where people are free to
encounter each other as civic equals, an important
component in building social capital
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Principles of Urban Design
Character
Continuity and Enclosure
A Quality Public Realm
Ease of Movement
Legibility
Adaptability
Diversity
Sustainability
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Character
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The appearance of the built environment defines an area’s
identity and character and creates a sense of place.
Many areas of the campus have a well-established
character that needs to be protected and enhanced.
No site is a blank slate. It will have shape and there will
be adjacent development and a history which make it a
distinctive place.
This context should be established for each site and
responded to in order to build something that is
recognizable and special to the particular development.
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High quality contemporary design that has evolved from
its context is encouraged.
Places that are distinctive are memorable and popular. A
common element within an area will distinguish it from
adjoining areas and create a sense of place.
The use of exposed bricks and blending of British
Mughal Architecture is one such example in campus.
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3.2.2. Continuity and Enclosure
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The street forms the interface between the public and
private realm.
Developing and protecting the urban fabric or structure
with strong spatial continuity and a good sense of enclosure
will benefit the campus over time.
It will help remove gap sites and inappropriate
developments and severance caused by overly wide roads.
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3.2.3. A Quality Public Realm
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A key principle is that ‘people attract people’.
Places which feel good will encourage people to use
them and places which are well used stand a better chance
of being well cared for.
The aim is to produce friendly, vibrant public places
where people feel welcome to visit, socialize and go
about their business and leisure in comfort and safety.
Buildings define spaces and good architecture is
obviously important. However, concentrating on the
quality of those buildings alone ignores the fact that it is
the public realm above all that most people will
experience up close.
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3.2.4. Ease of Movement
Make the campus easy and safe to get to
and move around in, particularly for
pedestrians and cyclists.
Movement of all kinds is the lifeblood of any campus.
The movement network must operate in a way which
brings the campus to life, yet high levels of traffic can
impact negatively on quality of life and perception of place.
Transport planning should acknowledge that streets have
vital social, economic and amenity roles in addition to that
of being channels for vehicles.
A well designed urban structure will have a network of
streets and spaces that can accommodate these roles as well
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as the traffic.
3.2.5. Legibility
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New development should reinforce the legibility of its
local area and the campus by including local features that
relate to local circumstances.
Some of these will include fine grained details that
provide interest to pedestrians, others more striking
elements to provide interest to those passing in vehicles.
These should always remain appropriate to their context.
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Focal Points
Public spaces are key to the legibility of any place. The
best are active areas where people gather and meet and
such focal points should be emphasized, given clear
definition and purpose.
The vitality of street life and the relationship of
buildings to the proportion and nature of the street is
fundamental to the creation of a sense of place which
welcomes residents and visitors.
Junctions are ‘nodal points’ where people decide their
route and come to meet. Street junctions should be
designed as active spaces and places, not characterless
traffic interchanges.
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Views
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Signage
Character areas are the larger areas of the campus
recognizable as having a particular identity which assist
people as they pass through and by them.
The provision of good signage and guidance at key points
is important in aiding orientation.
Direction signs will always have a role in helping those
unfamiliar with the campus find their way about, although
good urban design should help reduce the need for signage
in the first place.
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3.2.6. Adaptability
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3.2.7. Diversity
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3.2.7. Diversity
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3.2.8. Sustainability
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3.3 Public Realm (20)
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Creating quality public realm in AMU will improve the
image of the campus and enhance quality of life. It is also
becoming increasingly acknowledged that investing in
quality public space brings measurable economic
benefits; The aim of this Public Realm Strategy is to
inform and guide public realm improvements within the
campus over the next 10 years. It aims to set out an
inspirational framework and a set of public realm
standards that will:
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•Create a vibrant, dynamic and inclusive public realm that
encourages greater use of the campus and its assets;
• Enhance the AMU’s unique character areas and built
heritage through a coherent design approach;
• Create a legible, accessible and easy to navigate the
campus;
• Establish a restrained, classic palette of materials and
street furniture that is robust, sustainable, low
maintenance and realistically affordable;
• Enhance the sense of place and community through
public
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Material selection criteria for Public Realm Elements
• Sustainability
• Cost
• Aesthetics
• Function
Fig. 4: material selection criteria
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Sustainability
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Aesthetics
The aesthetics of the materials, furniture and lighting elements of the
public realm are to be selected thoughtfully. The components and
materials that have been selected aim to create a revitalized,
contemporary City/campus whilst respecting and enhancing the
existing historic character and identity. The aesthetics and character
of materials for individual streets and spaces will be informed by
proposed Levels of Intervention. The materials palette aims to:
• Enrich existing assets, building upon strong character in areas of
Conservation;
• Redefine and revitalize the identity of outdated and tired areas in
zones of Repair and Recovery;
• Create new identities for areas of Reinvention and Reconfiguration.
By implementing this graded approach through a co-ordinated
materials ‘family’, the materials palette aims to create a coherent
unified image for the campus, revitalized and refreshed for the 21st
century.
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Function
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Fig.6: Master plan of IIT Roorkee Campus
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Analysis
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•Contemporary architectural style material and
colour create a sense of coherency.
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•The tower structure of electronics department
acting as landmark.
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•Good quality public realm of central library
create a new identity for the area.
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•Good landscaping integrate the building and their
external spaces into an imageable whole.
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•Well treated junctions aid legibility and make easy to
navigate into the campus.
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•Pedestrian and vehicular segregation of the street
avoids conflicts.
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•Planting of different types ,using many species for
their seasonal colour or texture complement the
orchestration of built form.
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•Streets shows definition, active frontages and
permeability.
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•U G Club encourages leisure use and temporary
events.
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•Students centered activity area enhances natural
surveillance to the campus.
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