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Numerical Gloss Control
Numerical UV Control
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Before After
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_ he total amount of reflected light including the total
amount of specular component is taken into account
for the measurement. he total amount of light is the
same and therefore the reflectance data of matte and
glossy surface is the same.
_ t measures the total colour appearance independent
of the surface conditions.
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_ ecommended for most CCM measurements
_ Can e selected for certain QC measurements
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_ he specular component is excluded. nly the diffused
reflected light is taken into account for the measurement
and the reflectance data of the matte and glossy surface is
different. A matte surface is righter ut less saturated
and a glossy surface will show a darker ut higher
saturation.
_ hese results are close to visual perception
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_ ecommended for most QC measurements
_ Can e selected for certain CCM measurements too,
provided the surface is smooth and flat
_ f the surface is not smooth and flat, some light rays may
reflect in the directional reflection path which is not
wanted.
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raditional Method
Specular Component ncluded and Excluded (SCSCE)
Sample
SCE SC
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Sample
SCE SC
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Sample
SCE SC
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Sample
SCE SC
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D llumination
wo flashes are activated
_ iffuse
_ irectional
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Sample
Sample
D llumination
wo flashes are activated
_ iffuse
_ irectional
D Calculation
With the data o tained y diffused illumination reflection and
directional illumination reflection, the CPU calculate the SC
and SCE data simultaneously
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Sample
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Sample
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eflection y directional
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illumination
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Switching etween SC and SCE Quick measurement (SC and SCE
takes longer time takes 4 seconds)
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BLACKLGH
_ A lacklight is an illumination using wavelengths mostly
outside the visi le regions of the spectrum. Example of
such light is the UV lamp.
_ t emits energy in the ultraviolet region
_ his light is use to illuminate fluorescent samples like
fluorescent igsaw puzzle, while shirts or socks, to
cause them to appear striking or glow even when they
are in a dark room.
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FLUESCEN MA EAL
_ Fluorescent material are chemicals that a sor s the
energy emitted y the acklight and re-emits it as light
in the visi le region.
_ he sample appears white when it reflects all
wavelengths in the visi le regions at nearly 100%.
_ When the reflectance is less in the lue wavelength,
the sample will appear to e yellowish.
_ Fluorescent materials, sometimes referred to as
ptical Brighteners, are added to the samples
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UV Cut Filter
llumination
100% UV eflection
Fluorescent standard
!"i &
Cali ration value
!"i
UV Cut Filter
llumination
Partial UV eflection
Fluorescent Standard
!"i &
Cali ration value
UV Cut Filter
llumination
0% UV eflection
Fluorescent Standard
!"i &
Cali ration value
UV Cut Filter
llumination
Adusted UV eflection
D wo flashes
D First With 100% UV radiation
D Second 0% UV radiation
!"i &
Fluorescent standard
Fluorescent standard
D wo illumination
First With 100% UV radiation
Second 0% UV radiation)
D Calculation
With the data o tained y 100% UV and 0% UV, the CPU
calculates the ratio to meet the cali ration data in each
wavelength.
!"i &
Second illumination @ 0% UV
llumination
llumination eflection
!"i &
eflection
100% UV
0% UV
!"c
eflection
100% UV
Adusted Measurement
a value
0% UV
!"i & c
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%
riplet Effect
D Certain fluorescent materials has triplet effect, this
will cause a dip of the spectral graph ust after the
fluorescent region as shown in the graph.
D ue to a high intensity illumination y the xenon flash
on the sample for a very short time.
D Will not happen in normal illumination condition
%
ntensive Flash
%
Soft Flash
%
Soft Flash
riplet Effect
ntensive Flash
'
Manish Kapadia
Chief manager
JSL
'