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@ Research questions
@ What is mobile P2P
@ Solution: Full mobile phone based P2P
@ Solution: Computer aided mobile P2P
@ Solution: The future of mobile P2P: JXTA
@ Threats to mobile P2P
@ Conclusion
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@ ow can file sharing be realized in mobile


networks today?
@ ow will the upcoming 3G-networks
support file sharing?
@ What are the threats for file sharing and
how can they be overcome?
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@ Transferring data from one mobile phone


to another
@ Mobile phone and network limit the
possibilities of mobile P2P
@ Low efficiency (CPU and memory)
@ Low bandwidth
@ Low power
@ Billing
×   !"

@ ^n 2/2.5 there are limitations that are


impossible to overcome:
@ Operators do not allow to see mobile phones
^P address
@ Operators control data traffic including ports
suitable for them
@ Network does not offer any way to sustain
active connection in all situations
@ Voice and data can not be transferred
simultaneously
O     !#
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@ MMS could be used as a way of sending


data from one mobile note to another.
owever there are problems:
@ ow to know who has the information you
need?
@ MMS size is limited
@ MMS costs more than GPRS data
O     !#
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@ We have to have a server
that keeps a record of
MS^SDN number and the
data that can be found from
that number
@ Downloader asks the data
and the person who is
downloaded permits or
denies download
O 
   #
 % 
 

@ All the major limitations could be


overcome if the mobile phone would be
connected to a computer which has P2P
software
@ We would only need a software to
communicate between the computer and
mobile phone:
@ Short distance: ^R, BT, PC suite etc.
@ Remotely: Over TTP
% 
 #

 

@ Within short distance we would not have


true mobile P2P:

@ A better solution would be to control fixed


network peer remotely
% 
  
#
 

@ For example over http we could control


the fixed network peer by using a
program called mobile eMule
% 
  
#m
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@ eMule is a working solution but does


not currently implement full download
to mobile phone
&'O( ' 

)* 
  

@ Background
@ Software Architecture
@ Network Architecture
@ Protocols
@ Example Applications
@ JXME
&'O  +
 

@ started by Sun Microsystems in 2001


@ Open Source, royalty free licence
@ platform independent (mobile phone ->)
@ architecture and protocols
@ uses TTP, TCP/^P and XML
@ builds virtual ad-hoc network on top of
physical network
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+
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÷ 

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@ Peer Resolver Protocol (PRP)
@ Endpoint Routing Protocol (ERP)

  
 
@ Rendezvous Protocol (RVP)
@ Peer Discovery Protocol (PDP)
@ Peer ^nformation Protocol (P^P)
@ Peer Binding Protocol (PBP)
&'O( -. %
O%%  

÷ 
@ command line interface
@ enables publishing, searching, messaging,
discovering, piping and more
m ÷ 
@ open soure example application
@ enables group chatting, secure chatting,
credential groups in addition to JXTA Shell
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@ ^n 3G true mobile P2P is possible due to


high bandwidth, efficient mobile phones
and simultaneous voice and data
capability
-> But will the operators allow P2P
software since is would lead to the loss of
revenues?
@ Viruses, spy- and adware
@ Digital rights management
 

@ 2/2.5G is not ready for mobile P2P.


owever with the aid of computer killer
applications could be developed

@ 3G does not have technical restrictions so


the future of mobile P2P will be mainly in
the hands of the operators

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