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OUTLINE
2 Introduction
2 Open GL
2 Abstract
2 Project Description
2 Product perspective
2 Flow Chart
2 Software requirement specification for multi-Pinger web portal
2 Dependency description
2 Block diagram
2 Implementation
2 Header files
2 Functions
2 Snapshots
2 Conclusions
2 References
OpenGL
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OpenGL is a low-level graphics library specification. It makes available to the programmer a small
set of geometric primitives ʹ points, lines, images and bitmaps. OpenGL provides a set of
commands that allow the specification of geometric objects in 2 or 3 dimensions, using the
provided primitives, together with commands that control how these objects are rendered.

Since OpenGL drawing commands are limited to those that generate simple geometric primitives
(points, lines, and polygons), the OpenGL Utility Toolkit (GLUT) has been created to aid in the
development of more complicated 3-dimensional objects such as a sphere, a torus, and even a
teapot. GLUT may not be satisfactory for full-featured OpenGL applications, but it is a useful
starting point for learning OpenGL.

GLUT is designed to fill the need for a window system independent programming interface for
OpenGL programs. The interface is designed to be simple yet still meet the needs of useful OpenGL
programs. Removing window system operations from OpenGL is a sound decision because it allows
the OpenGL graphics system to be retargeted to various systems including powerful but expensive
graphics workstations as well as mass-production graphics systems like video games, set-top boxes
for interactive television, and PCs.

GLUT simplifies the implementation of programs using OpenGL rendering. The GLUT application
programming interface (API) requires very few routines to display a graphics scene rendered using
OpenGL. The GLUT routines also take relatively few parameters.
Abstract
This project clearly explains the working procedure of PING . And Its
working can be viewed in 3D.
This project has following features:
Shading: Shading is the process of computing the color for the components
of a scene.
AnimationAnimation is thought of as presenting a sequence of frames, or
individual images, rapidly enough to achieve the sense that the objects in
the frames are moving smoothly.

This project also supports clockwise and anti-clockwise rotation of the


sphere

To perform all the operations which are specified above needs the input
from the user through the keyboard and mouse. The software is developed
for user convenience using the concept of GUI. Here the user is interactive
with the simulation through menu and keyboard interface concepts
containing multiple windows having the information of keyboard controls,
mouse controls and object information and Simulation. This software is an
excellent tool that can be used as a simulator to explain about the working
procedure of ping in networking industries.
PROJECT DESCRIPTION

Hardware interfaces:
Processor  Intel Pentium4 onwards Compatible Hardware
RAM  256Mb RAM (minimum)
Hard Disk  3 GB (minimum)
Monitor  VGA Compatible
Keyboard  Standard 101 key Keyboard

Software interfaces :
Operating System  Window XP onwards
Language Tool  C
Compiler  Visual C++
Libraries  Supporting glut32.h & 32 bit color resolution
Documentation Tool  Ms-Word
Communication interfaces :Memory constaints:10 mb of free memory space required .

The project can be used to know the status of the web servers around the World with the
help of IP address. Would you like to monitor your web servers around the World? This
project will give the real time status of the web server. It gives the geographical location of
the server automatically and continuously plots the chart for the web server͛s status.
FLOW CHART

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