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Creative Thinking
Strategic Thinking
Transformational Thinking
Elements of Innovation
Creativity
Strategy
Implementation
Profitability
Process of Innovation
Selecting Innovation Goals
Gathering Information
Clarifying the Problem
Seeking Ideas and Stimuli from around the
Organization
Selecting Ideas Worth Exploring
Developing an Innovation Road map
Outlining the possible Plan
Gaining Commitment
Implementing the final Plan
“Great Ideas are not innovative
unless
they are successfully
Implemented”
Lessons from Master
Innovators
People
- Open Culture
- Exciting & Nurturing Workplace
- Imaginative and liberated workforce
- Strong Conflict handling mechanisms
- Deep trust in the people
Lessons from Master
Innovators
Process
- Encourage risk taking
- Treat Innovation as an integrated process
- Brutually honest in self-assessment
process
Lessons from Master
Innovators
Strategy
- Differentiation through
Innovation
- Innovation a strategic backbone
Lessons from Master
Innovators
Structure
- Avoid integrating innovation in formal
structure
- Active feedback loops with customers
- Non-stop conscious efforts to innovate
- Incessant reconfiguration to promote
innovation
Lessons from Master
Innovators
Leadership
- Promotes internal free market for
ideas
- Eliminate bureaucratic hurdles
- Provide protective shield to ideas
Innovation – Myths and Reality
Myths
1. Individual drives innovation
2. Innovation begins with brainstorming
3. Innovation requires creative people
4. An innovation process will give the
results you need
Innovation – Myths and Reality
Reality
1. Innovation is a team sport
2. Innovation begins with understanding the
customer
3. Innovation requires effective problem solvers
rather than creative people
4. The innovation process is only one tool for
successful innovation
Components of an Innovation
May never be developed into
marketable products
Invention
Has no
Instantaneous Scientific Adopting
commercial Discovery Innovation Invention
value
Market
Process Need
• George Eastman , Kodak, 1890. Cellulose Film
• Media – 1890 – Ottmar Mergenthaler’s Linotype
Modern Advertising New York Times (Adolf
Ochs) and New York World (Joseph Pulitzer)
• Time Magazine – past effect of World War I
Industry & Market Structure
• The Automobile Story – 1900/ Henry Ford
Model T. 1908 / General Motors W.C.
Durant 1903/ Giovanni Agnelli 1899 Fiat/
1960 - / 1979 Fuel efficiency / Japan
• PBX / Bell Labs / Rolm Corpn. Tel.&
Computer
• Books and Magazines
Demographic Changes
• Japan – Robots
• Women at work force
• Migration from Europe to America, Australia &
New Zealand – 19th Century
Changes in Perception
• Health Care Magazines
• Eating Habits
• Information Technology
New Knowledge
• Modern Banking
• Convergence of Technologies – Computers
– Binary arithmetic – known since ages
– Concept of calculating M/C. CharlesBabbage – 19th Century
– Punch Card – Herman Hollerith – 1890 for U.S. census
– Audion Tube – an electronic switch 1906, Lee De Forest
– Symbolic Logic – Bertrand Russel & Alfred North Whitchead
1910-1913
– Concept of Programming and Feedback World War I –
antiaircraft gun
– All knowledge known by 1918 but the first digital computer -
1946
• Radical Inventions
The Practices of
Entrepreneurship in a New
Venture
• The need for market focus
• Financial foresight
• Building a top management team
• Where can I contribute
• The need for outside advice
Entrepreneurial Strategies
• Being Fustiest with the Mostest
– Aim : Business dominance
– Creating new & different product
– Clear goals
– Capacity to mobilize resources
E . g. Hofmann La Roche, IBM
• Hit them where they ain’t
– Creative imitation
– Exploit the success of others- IBM
– Entrepreneurial Judo
– Bell Labs
- Sony (Akio Morita) Transistors
• Ecological Niches
Speculative Constructive
Exploration Review
Operational
Routine Cycle Known
Solutions
Procedures
Rules