Beruflich Dokumente
Kultur Dokumente
Plan
1. What is Navigation in LD? 2. What are Micro and Macro Navigation? 3. Blocks and Micro Objectives 4. Objective Structure 5. Broad Level Structures 6. Flow in Micro Navigation: Good Practice 7. Notions of Emergence
Note: Another form of linearity exists, which is not linked to topology: the linearity of actions that we will look at later on.
LD Macro Structure
Macro Navigation
System of objectives
Reward
This is the most basic of blocks and the least exciting. The challenge rests in the players route.
This is a passive and arbitrary block. The reward is often disappointing, because the player doesnt get the impression of having successfully completely an objective thanks to their own dexterity.
This is a typical block in the beat-em-all games, but is, This is a typical block in the beat-em-all games, but unfortunately, often wayway too out there. is, unfortunately, often too out there.
Another typical block. Interesting if they seem logical in the game setting. This block can also be used with several keys to open a door. In this case, the keys are often only used once.
Metal Gear Solid Red Steel Zelda (Boss Temple)
This is a more interesting form of Key-door blocking, because the capacity in question is more than a simple key. It can also help the player during combat, can combine with other capacities, may be used in puzzles, etc The reward stands alone!
Zelda Metroid Mario & Luigi RPG
In this type of block, the objective necessitates X elements and the zone contains X+n. This enables us not to have to make the player carry out excessive exploration. The player who visits is rewarded thanks to the surplus elements that he can spend in order to facilitate the game. (Weapons, capacity, etc.)
3. Blocks and Micro Objectives Exercise: Imagine what these games could become with the following blocking systems.
RE4: System of territorial domination We keep 3rd person view Several territories Each territory is populated with Zombies and a Boss whom they obey. For each defeated Boss, the player obtains the territory and the zombies that populate it. The player may then form a team and set up attack strategies. For each acquired territory, the player gets new capacities, weapons and types of zombies (the kamikaze zombie, the chainsaw zombie, etc).
COD4: System of capacity blocking We keep the FPS view. The playing field is an open battle field broken up into zones which are unattainable at the start of the game. The player must progress toward a final objective located opposite the starting point. Little by little throughout the game, the player obtains capacities enabling him to access all the combat zones (bazooka to get rid of the tank barricades, boat to cross a river, etc.)
4. Objective Structure
A and C
Often used in an open levels structure. Adds to the sensation of openness and freedom.
C
5. LD Broad Structures
The broad families presented here assemble structures that can be found in games, in macro or micro levels. Here, theyre shown disconnected from all systems of blocks and objectives. In and of themselves, they, therefore, dont represent macro navigation.
S
Start
E
Exit
World of Warcraft Crackdown Burnout Paradise Zelda NES Far Cry 2 Hitman (micro)
Mario 64, Galaxy Metroid Prime 3 Jak & Daxter Ratchet & Clank
Call of Duty 4 Half-Life 1 & 2 Gears of War Prince of Persia Sands Of Time
5. LD Broad Structures Exercise: Associate the LD structures with these games on the macro and micro level.
Structures: Exploratory Narrative Action Hub Multiple endings Linear Games: Metroid Prime 3 RE4 Tomb Raider GTA4 Call of Duty 4 Far Cry Ghost Recon 2 Warcraft 3
5. LD Broad Structures
Answers:
5. LD Broad Structures Delinearization Exercise: The game has turned out to be too linear. Change the map below in order to offer a level containing more exploration.
"Moveable LD furniture"
Zone 1
Zone 2
Zone 3
5. LD Broad Structures
One possible answer:
Locked Door
Not good!
Good!
Not good!
Good!
Assassins Creed: dont include water if the hero cant swim. Black: no 50 cm barrier if the player cant jump.
If the LD had done his job correctly, the player would have seen this ladder. Instead, he walked around for hours looking for the level exit.
A little reading
Game Design
Andrew Rollings, Ernest Adams New Riders Publishing
Rules of Play
Katie Salen, Eric Zimmerman Mit Press