Beruflich Dokumente
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commerce
Basics in IS
Contents
E-commerce: example
E-commerce: transaction types
and technologies
M-commerce: transaction types
and technologies
Examples
HotHotHot; www.hothothot.com
Amazon, www.amazon.com
Example: HotHotHot
HOTHOTHOT.COM was conceived as an
Internet retailer store, and has delivered hot
sauces and salsas exclusively in this manner
since 1994. It has carved out a niche for itself
in a highly competitive world of specialty food
products, particularly in the sauce category.
HOTHOTHOT.COM has an exclusive agreement
with Quality Foods, a Los Angeles-based
company that manufactures, warehouses and
ships hot sauces and other specialty foods to
various retail outlets.
Example: HotHotHot
During its first year, the company received an
average of 500 hits per day; today, the Web site
receives about 10,000 hits per day, reflecting an
annual growth rate of 125%.
When it was first established, HOTHOTHOT.COM
delivered products only within the U.S.; today,
products are delivered to more than 43 countries.
The company's customer base is expected to
expand to more countries in the next 3-5 years. In
addition, HOTHOTHOT.COM is negotiating for
warehousing facilities in Europe, Australia and Asia.
Example: Amazon
The company began as an online bookstore.
Founder Bezos saw the potential of the Internet;
while the largest brick-and-mortar bookstore might
offer upwards of 200,000 titles, an online bookstore
could sell many times more. Bezos renamed his
company "Amazon" in reference to the world's most
voluminous river, the Amazon. Amazon.com began
service in July 1995.
Amazon's initial business plan was unusual, in that
the company did not expect to turn a profit for four
to five years after it was founded. Amazon grew at a
steady pace in the late 1990s while other Internet
companies appeared out of nowhere and grew at a
blindingly fast pace.
Example: Amazon
Amazon's "slow" growth caused a number of its
stockholders to complain, saying that the company
was not reaching profitability fast enough. When the
Internet "bubble" burst and many e-companies began
going out of business, Amazon persevered and finally
turned its first-ever profit in the fourth quarter of
2002.
It totaled a meager $5 million, just 1 cent per share,
on revenues of over $1 billion, but it was important
symbolically. It has since remained profitable and
maintained revenues of over $1 billion per fiscal
quarter.
In January 2004 Amazon posted its first full-year net
profit (for calendar year 2003). Its profits were $35.3
million on revenues of $5.65 billion. Much of the
growth of the company was due to its international
division.
Example: Amazon
Amazon's bookstore quickly began expanding,
branching off into retail sales of music CDs,
videos and DVDs, software, consumer electronics,
kitchen items, tools, lawn and garden items, toys,
apparel, sporting goods, gourmet food, jewelry,
watches, health and personal-care items, beauty
products, musical instruments, and more
A popular feature of Amazon is the ability for
users to submit reviews to the web-page of each
product.
Amazon.com launched Amazon.com Auctions, its
own Internet auctions service, in March 1999
e-commerce or e-business
Individual-to-individual bartering
Corporate e-bartering (e.g., barterbrokers.com)
Business-To-Consumer – B2C
For generations home shopping from catalogs has flourished, and
television shopping channels have attracted millions of shoppers.
However, these methods have drawbacks: Both methods can be
expensive; paper catalogs are sometimes not up-to-date; and
television shopping is limited to what is shown on the screen at
any given time.
Electronic retailing (e-tailing) is the direct sale of
products through electronic storefronts or electronic malls,
usually designed around an electronic catalog format
and/or auctions.
– Electronic Storefronts. Hundreds of thousands of solo
storefronts can be found on the Internet, each with its own
Internet name and EC portal, such as Home Depot, The
Sharper Image, or Wal-Mart.
– Electronic mall, also known as a cybermall or e-mall, is a
collection of individual shops under one Internet address. The
basic idea of an electronic mall is the same as that of a
regular shopping mall—to provide a one-stop shopping place
that offers many products and services.
E-tailing Issues – B2C
The concept of retailing and e-tailing implies the sale of goods and/or
services to individual customers. The following are the major issues
faced by e-tailers that may be handled and supported by IT tools:
C2C Auctions.
Classified Ads.
Personal Services.
Support Services to C2C.
E-Commerce Support Services
B2B and B2C applications require payments and order fulfillment. Portals
require content, etc.
These services include:
e-infrastructure (mostly technology consultants,
system developers and integrators, hosting, security, and
networks)
e-process (mainly payments and logistics)
e-markets (mostly marketing and advertising)
e-communities (different audiences and business
partners)
e-services (CRM, PRM, and directory services)
e-content (supplied by content providers)
E-Commerce Support Services
Electronic Payments are an integral part of doing business,
whether in the traditional way or online. Unfortunately, in most
cases traditional payment systems are not effective for EC,
especially for B2B.
Electronic checks (e-checks) are similar to regular checks. They are
used mostly in B2B
Electronic credit cards make it possible to charge online payments to
one's credit card account.
Purchasing cards, the B2B equivalent of electronic credit cards.
Electronic cash (e-cash) appears in three major forms: stored-value
cards, smart cards, and person-to-person payments.
Electronic Bill Presentment and Payments allow customers to pay
their recurring monthly bills, such as telephone, utilities, credit cards,
etc. online.
E-wallets are mechanisms that provide security measures to EC
purchasing. The wallet stores the financial information of the buyer,
including credit card number, shipping information, and more.
Virtual credit cards are a service that allow you to shop with an ID
number and a password instead of with a credit card number.
E-Commerce Support Services
Mobile Computing
In the traditional computing environment it was necessary to
come to the computer to do some work on it. All computers were
connected to each other, to networks, servers, etc. via wires.
Mobile Computing
– The first phase was to make computers small enough
so they can be easily carried - Mobile devices
– The second solution to the need for mobile computing
was to replace wires with wireless communication
media.
– The third phase was a combination of the first two,
namely to use mobile devices in a wireless
environment. Referred to as wireless mobile computing,
this combination enables real-time connections between
mobile devices and other computing environments.
Ubiquitous Computing – computing anytime anywhere
Mobile Commerce
M-commerce and m-business is any e-commerce or e-business
activities performed in a wireless environment. It is not merely a
variation on existing Internet services; it is a natural extension of
e-business creating new opportunities.
Ubiquitous Computing
Constant connectivity
Mobile Computing – Attributes
The characteristics of M-commerce, mobility and broad reach break the barriers of
geography and time. Creating unique value added attributes.
To conduct m-commerce, one needs devices for data entry and access to the
Internet, applications, and other equipment.
Microbrowser A browser with limited bandwidth and memory requirements. Provides wireless
access to the Internet
Operating system (OS) for An OS for mobile devices. Examples: Palm OS, Pocket PC, Win CE. Specialized
OS’s: Blackberry and Web browser.
mobile-client
Bluetooth Chip technology for short-range communication among wireless devices. See
bluethooth.com.
Application middleware Provides connecting among applications, databases, and Web-based servers.
Wireless Application Protocol A set of communication protocols that enables wireless devices to “talk” to a server
on a mobile network, so users can access the Internet. Specially designed for small
(WAP) screen. (see wapforum.org).
Wireless Markup Language An XML-based scripting language for creating content for wireless systems.
Wireless
transmission
Mobile
Phone
(terminal)
Fixed
Telephone
Infrastructure
Mobile
Phone
Mobile Computing Infrastructure – WWAN’s
B2C transactions
Personalize Merchandise Notification
Mobile games
Hotels services
Mobile Computing – Mobile B2C Continued
Wireless telemedicine
– storage of data and transferring of digital images
from one location to another
– videoconferencing used for “real-time” consultation
between a patient in one location and a medical
specialist in another.
Services
– News
– Weather
– Sports
– online language translation
Mobile Computing – Location-based Commerce
A world in which virtually every object has processing power with wireless
or wired connections to a global network. The user doesn’t have to think
about how to use the processing power in the object; rather, the
processing power automatically helps the user perform a task (Invisible
Computing Everywhere).
RFID (radio frequency identification) tag attached to
items for sale.
Active badges worn as ID cards by employees.
Memory buttons are nickel-sized devices that store
information relating to whatever it is attached to.
Contextual computing, refers to the process of
understanding the user’s interactions within a valid context, to
better understand what the consumer needs, and what
products or services they might possibly be interested in at
this time. Context awareness refers to capturing a broad
range of contextual attributes to better understand those
needs.
Mobile Computing – Pervasive Computing (continued)