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Problem Solving
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Part 1
Part 2
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Problem Solving
Problem solving is defined: a goal to accomplish, with an initial state and goal state, with obstacles to overcome which are not obvious how to get around Richard Feynman: You write down the problem. You think very hard. Then you write down the answer. Examples: puzzles and real-world problems
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Real-world problems
familiar require prior knowledge necessary information not present what is the goal?
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Gestalt Viewpoint
Koehler study with primates in 1910s Problem solving use of mental representation Problem-solving is both reproductive and productive Reproductive Problem Solving involves re-use of previous experience (can be beneficial or detrimental) Productive problem-solving is characterized by restructuring and insight Insight accompanied by subjective ah-ha Problem-solving: trial-and-error or otherwise? Problem-solving cycle
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Problem Examples
Circle problem F 11.2 Triangle F 11.3 Cheap necklace F 11.3 Runckers Candle-wall problem F 11.5 Maiers Two-string problem F 11.7 Luchins Water jug problem F 11.8 Tower of Hanoi F 11.10, F 11.11 Hobbits-and-Orcs F 11.12 Mutilated checkerboard F 11.13 Monk and the mountain F 11.15 Many others handout
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Sudden understanding of what is needed for the solution. Combining information in new ways
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Results of Metcalfe and Wiebes (1987) experiment showing how participants judged how close they were to solving algebra problems (left column) and insight problems (right column). For the algebra problem, warmth ratings move slowly towards the hot end of the scale during the minute before the problem is solved. For the insight problems, the solution is sudden.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Solution to the triangle problem. Arrows indicate movement; colored circles indicate new positions.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Solution to the chain problem. All the links in one chain are cut and separated (3 cuts @ 2 cents = 6 cents). Then each separated link is used to connect the other three pieces and are then closed (3 closings @ 3 cents = 9 cents). Total = 15 cents. Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein.
Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Functional fixedness fix a candle to the wall Participants are better at this task if the matches and the tacks are on the table, not in the box. Adamson (1952) investigate effects of problem presentation and found if the box was empty, problem solving was more successful F. 11.6, p. 394 It is easier to think of empty boxes as something other than containers to overcome functional fixedness.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Participants did not do well in solving the problem, 60% fail to solve. If the participants have not solve the problem after 10 minutes, the strings are set in motion. It has been found that 23/37 participants who have not solved the problem solve it within 10 second! Other examples: panty-hose can be used to make a fan belt water in a car radiator can be drunk
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Maiers (1931) two-string problem. As hard as Sebastian tries, he cant grab the second string. How can he tie the two strings together?
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Luchins (1942) water-jug problem. Each problem specifies the capacities of jugs A, B, and C, and a final desired quantity. The task is to use the jugs to measure out the final quantity. The solution to problem 1 is shown. All of the other problems can be solved using the same pattern of pourings, but there are more efficient solutions to problems 7 and 8.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Solution to problem 7 of the Luchins water-jug problem. Problem 8 can also be solved using just jugs A and C.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Problem-space refers to the abstract structure of a problem slide 30 Operators are specific knowledge structures that transform data Algorithms vs. Heuristics Heuristics:
Algorithms a step-by-step procedure that guarantees a solution to a problem if followed correctly Heuristics a general approach (rule of thumb) to problem solving that does not guarantee a solution.
Subgoal structure slide 33 limited processing resources Move problems Towers of Hanoi, Hobbits-and-Orcs F 11.12, p. 401, slide 35 Other Heuristics: working forward, working backwards, generate and test, hill climbing strategy
means-end analysis: calculate difference between current state and goal; create a subgoal to reduce that difference; select an operator that will solve this subgoal initial and goal states and operators slide 31 and F 11.11, p. 400
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
(a) Initial and goal states for the Tower of Hanoi problem. (b) Operators that govern the Tower of Hanoi problem.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Problem Space
Slide 30
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Means-Ends analysis
Slide 31
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Initial steps in solving the Tower of Hanoi problem, showing how the problem can be broken down into subgoals.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Slide 33
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Initial and goal states for the hobbits-and-orcs problem. See end of chapter for the solution (but try doing it first).
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Slide 35
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Solution to the hobbitsand-orcs problem. Each trip indication on the left (trip 1, trip 2, etc.) indicates the number of hobbits and orcs that remain after the trip. The hobbits and orcs in the next row down indicate how many hobbits and orcs there are each time the boat comes back.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Progress of Charlie, who starts climbing up the mountain in the morning, and Susan, who starts climbing down at the same time, showing that at some point in time they are both at the same place on the mountain, just as the monk, in the monk and the mountain problem is, during his ascent and descent.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Start at the beginning and try to solve the problem from the start to the finish The problem-solver start at the end and tries to work backward from there The problem-solver generates a list of alternative ways of action, not necessarily in systematic way, and then notices in turn whether each course of action will work For any particular state, carry out the operation that moves you closest to the final goal state. (often not a good strategy)
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Working backwards:
- value doubling every day is equivalent to say that the value is halved each preceding day - the field was full Day 90th - the field was half full on day 89th
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Possible or Impossible?
Starting in the square marked by the circle, draw a line through all the squares without picking up your pencil, without passing through a square more than once, without diagonal lines and without leaving the checkerboard.
Cognitive Psychology: Mind, Research, and Everyday Experience by Bruce Goldstein. Copyright 2005 by Wadsworth Publishing, a division of Thomson Learning. All rights reserved.
Crytarithmetic
DONALD + GERALD = ROBERT SEND + MORE = MONEY EAT + THAT = APPLE CROSS + ROADS = DANGER