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Learning Outcomes
At the end of this session the students should be able to understand Theories, to use Principles, and to practice Guidelines in designing the user interface
Content Outline
Introduction Guidelines Principles Determine Users Skill Level Identify the User Tasks Choose an Interaction Style
Introduction
User-interface designers and researchers have collected experiences, empirical evidence and theories, which can be organized into:
Specific, practical guidelines that prescribe good practices and caution against danger Principles to analyze and compare design alternatives Theories and models for comprehensive explanation can be made
Guidelines
Guidelines, principles and theories make grand opportunity to improve the user interfaces Guidelines help to develop shared languange and consistency among designers in terminology, appearance, and actions
Guidelines
There are many guidelines e.g in navigating the interface, organizing the display, getting users attention, facilitating data entry
Guidelines
Guidelines in navigating the interface, developed by National Cancer Institute:
Standardize task sequences Ensure that embedded links are descriptive Use unique and descriptive headings Use radio buttons for mutually exclusive choice Use check boxes for multiple choices Develop pages that will print properly Use thumbnail images to preview larger images
Guidelines
Guidelines in navigating the interface for disabilities:
Provide text alternatives for every non-text content Provide alternatives for time-based media. Synchronize equivalent alternatives with presentation Make it easier to see and hear content Make web pages appear and operate in predictable ways
Guidelines
Guidelines in organizing the display, offered by Smith and Mosier (1986):
Consistency of data display Efficient information assimilation by the user Minimal memory load on the user Compatibility of data display with data entry Flexibility for user control of data display
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Guidelines
Guidelines in getting users attention Intensity. Use two intensity levels only to draw attention Marking. Use underline, box, arrow or asterisk etc Size. Use up to four sizes, larger size for more attention
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Guidelines
Choice of fonts. Use up to three fonts Inverse video. Use inverse coloring Blinking. Use blinking display (2 -4Hz) Color. Use up to four standard color Audio. Use soft tones for regular positive feedback, harsch sounds for emergency
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Guidelines
Guidelines in facilitating data entry Use consistence data entry transactions Minimize input actions by user Minimize memory load on users Aware to compatibility of data entry and data display Provide flexible user control of data entry
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Principles
Principles tend to be more fundamental, widely applicable, and enduring Principles also tend to need more clarification
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Principles
Focusing on following priciples:
1. 2. 3. 4. 5. 6. Determine users skill levels Identify the user tasks Choose interaction styles Use The Eight Golden Rules Prevent errors Ensure human control while increasing automation
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0.07
0.04
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0.05
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Disadvantages
May be hard to program May require graphics display and pointing devices
Advantages
Command language
Is flexible Appeals to power users Supports user initiative Allows convenient creation of user defined macros
Disadvantages
Has poor error handling Requires substantial training and and memorization
Menu selection
Shortens learning Reduces keystrokes Structures decision making Permits use of dialogmanagement tools Allows easy support of error handling
Natural language
Presents danger of many menus May slow frequent users Consumes screen space Requires rapid display rate
Relieves burden of learning syntax Requires clarification dialog May require more keystrokes May not show context Is unpredictable
Form fillin
Simplifies data entry Requires modest training Gives convenient assistance Permits use of form-management tools
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Q&A
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