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CPU Scheduling

Chapter 5

CPU Scheduling
Basic Concepts Scheduling Criteria Scheduling Algorithms Multiple-Processor Scheduling Thread Scheduling UNIX example

Basic Concepts
Maximum CPU utilization obtained with multiprogramming CPUI/O Burst Cycle Process execution consists of a cycle of CPU execution and I/O wait CPU times are generally much shorter than I/O times.

CPU-I/O Burst Cycle


Process B Process A

Histogram of CPU-burst Times

Schedulers
Process migrates among several queues
Device queue, job queue, ready queue

Scheduler selects a process to run from these queues Long-term scheduler:


load a job in memory Runs infrequently

Short-term scheduler:
Select ready process to run on CPU Should be fast

Middle-term scheduler
Reduce multiprogramming or memory consumption
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CPU Scheduler
CPU scheduling decisions may take place when a process: 1. Switches from running to waiting state (by sleep). 2. Switches from running to ready state (by yield). 3. Switches from waiting to ready (by an interrupt). 4. Terminates (by exit). Scheduling under 1 and 4 is nonpreemptive. All other scheduling is preemptive.

Dispatcher
Dispatcher module gives control of the CPU to the process selected by the shortterm scheduler; this involves:
switching context switching to user mode jumping to the proper location in the user program to restart that program

Dispatch latency time it takes for the dispatcher to stop one process and start another running
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Scheduling Criteria
CPU utilization keep the CPU as busy as possible Throughput # of processes that complete their execution per time unit Turnaround time (TAT) The interval of time of submission of a process to the time of completion i.e amount of time to execute a particular process Waiting time amount of time a process has been waiting in the ready queue Response time amount of time it takes from when a request was submitted until the first response is produced, not output (for time-sharing environment)
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The perfect CPU scheduler


Minimize latency: response or job completion time Maximize throughput: Maximize jobs / time. Maximize utilization: keep I/O devices busy.
Recurring theme with OS scheduling

Fairness: everyone makes progress, no one starves

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Algorithms

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Scheduling Algorithms FCFS


First-come First-served (FCFS) (FIFO)
Jobs are scheduled in order of arrival Non-preemptive

Problem:
Average waiting time depends on arrival order Troublesome for time-sharing systems Convoy effect short process behind long process

Advantage: really simple!

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First Come First Served Scheduling


Example: Process Burst Time P1 24 P2 3 P3 3 Suppose that the processes arrive in the order: P1 , P2 , P3
P1 0 24 P2 27 P3 30
Waiting time for P1 = 0; P2 = 24; P3 = 27 Average waiting time: (0 + 24 + 27)/3 = 17

Suppose that the processes arrive in the order: P2 , P3 , P1 .


Waiting time for P1 = 6; P2 = 0; P3 = 3

P2 0 3

P3 6

P1 30

Average waiting time: (6 + 0 + 3)/3 = 3


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Shortest-Job-First (SJR) Scheduling


Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time Two schemes:
nonpreemptive once CPU given to the process it cannot be preempted until completes its CPU burst preemptive if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is know as the Shortest-Remaining-Time-First (SRTF)

SJF is optimal gives minimum average waiting time for a given set of processes
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Shortest Job First Scheduling


Example: Process P1 P2 P3 P4 Non preemptive SJF P1 0 P1(7) P2(4) P3(1) P4(4) 2 4 5 7 Arrival Time Burst Time 0 7 2 4 4 1 5 4
Average waiting time = (0 + 6 + 3 + 7)/4 = 4

P3 8

P2 12

P4 16 P1s wating time = 0 P2s wating time = 6 P3s wating time = 3 P4s wating time = 7
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Shortest Job First Scheduling Contd


Example: Process Arrival Time Burst Time P1 0 7 P2 2 4 P3 4 1 P4 5 4 Average waiting time = (9 + 1 + 0 +2)/4 = 3 Preemptive SJF P1 P2 P3 P2 P4 P1 P1(7) 0 2 P1(5) 4 5 7 11 16 P1s wating time = 9 P2s wating time = 1 P3s wating time = 0 P4s wating time = 2
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P2(4) P2(2) P3(1) P4(4)

Shortest Job First Scheduling Contd


Optimal scheduling However, there are no accurate estimations to know the length of the next CPU burst

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Shortest Job First Scheduling Contd


Optimal for minimizing queueing time, but impossible to implement. Tries to predict the process to schedule based on previous history. Predicting the time the process will use on its next schedule: t( n+1 ) = Here: w * t( n ) + ( 1 - w ) * T( n )

t(n+1) is time of next burst. t(n) T(n) is time of current burst. is average of all previous bursts .

W is a weighting factor emphasizing current or previous bursts.


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Priority Scheduling
A priority number (integer) is associated with each process The CPU is allocated to the process with the highest priority (smallest integer | highest priority in Unix but lowest in Java). Preemptive Non-preemptive SJF is a priority scheduling where priority is the predicted next CPU burst time. Problem | Starvation low priority processes may never execute. Solution | Aging as time progresses increase the priority of the process.

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Round Robin (RR)


Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time has elapsed, the process is preempted and added to the end of the ready queue. If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once. No process waits more than (n1)q time units.
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Round Robin Scheduling


time quantum = 20 Process P1 P2 P3 P4
P1 0 P1(53) P2(17) 20 P3(68) P4(24)
37 57 40

Burst Time 53 17 68 24

Wait Time 57 +24 = 81 20 37 + 40 + 17= 94 57 + 40 = 97

P2 P3 P4 P1 P3 P4 P1 P3 P3 20 37 57 77 97 117 121 134 154 162 P1(33) 24 P1(13)


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P3(48)
40

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P3(28) P3(8)

P4(4)
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Average wait time = (81+20+94+97)/4 = 73

Round Robin Scheduling


Typically, higher average turnaround than SJF, but better response. Performance q large FCFS q small q must be large with respect to context switch, otherwise overhead is too high.

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Turnaround Time Varies With The Time Quantum

TAT can be improved if most process finish their next CPU burst in a single time quantum.

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Multilevel Queue
Ready queue is partitioned into separate queues: EX: foreground (interactive) background (batch) Each queue has its own scheduling algorithm EX
foreground RR background FCFS

Scheduling must be done between the queues


Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation. Time slice each queue gets a certain amount of CPU time which it can schedule amongst its processes; EX 80% to foreground in RR 20% to background in FCFS
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Multilevel Queue Scheduling

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Multi-level Feedback Queues


Implement multiple ready queues
Different queues may be scheduled using different algorithms Just like multilevel queue scheduling, but assignments are not static

Jobs move from queue to queue based on feedback


Feedback = The behavior of the job,
EX does it require the full quantum for computation, or does it perform frequent I/O ?

Need to select parameters for:


Number of queues Scheduling algorithm within each queue When to upgrade and downgrade a job

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Example of Multilevel Feedback Queue


Three queues:
Q0 RR with time quantum 8 milliseconds Q1 RR time quantum 16 milliseconds Q2 FCFS

Scheduling
A new job enters queue Q0 which is served FCFS. When it gains CPU, job receives 8 milliseconds (RR). If it does not finish in 8 milliseconds, job is moved to queue Q1. At Q1 job is again served FCFS and receives 16 additional milliseconds (RR). If it still does not complete, it is preempted and moved to queue Q2. AT Q2 job is served FCFS
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Multilevel Feedback Queues

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Multiple-Processor Scheduling
CPU scheduling more complex when multiple CPUs are available y Different rules for homogeneous or heterogeneous processors. Load sharing in the distribution of work, such that all processors have an equal amount to do. Asymmetric multiprocessing only one processor accesses the system data structures, alleviating the need for data sharing Symmetric multiprocessing (SMP) each processor is self-scheduling
y Each processor can schedule from a common ready queue OR each one can use a separate ready queue.

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Thread Scheduling
On operating system that support threads the kernel-threads (not processes) that are being scheduled by the operating system. Local Scheduling (process-contention-scope PCS ) How the threads library decides which thread to put onto an available LWP
PTHREAD_SCOPE_PROCESS

Global Scheduling (system-contention-scope SCS ) How the kernel decides which kernel thread to run next
PTHREAD_SCOPE_PROCESS
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Linux Scheduling
Two algorithms: time-sharing and real-time Time-sharing
Prioritized credit-based process with most credits is scheduled next Credit subtracted when timer interrupt occurs When credit = 0, another process chosen When all processes have credit = 0, recrediting occurs
Based on factors including priority and history

Real-time
Defined by Posix.1b Real time Tasks assigned static priorities. All other tasks have dynamic (changeable) priorities.

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The Relationship Between Priorities and Time-slice length

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List of Tasks Indexed According to Prorities

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Conclusion
Weve looked at a number of different scheduling algorithms. Which one works the best is application dependent. General purpose OS will use priority based, round robin, preemptive Real Time OS will use priority, no preemption.

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References
Some slides from
Text book slides Kelvin Sung - University of Washington, Bothell Jerry Breecher - WPI Einar Vollset - Cornell University

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