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Transformation Of Digital-

Learning
In Creative Education
25th of October, 2008

Azuddin Jud Ismail


Director of K-Economy – Melaka Chief Minister Office -
Malaysia
Chief Executive Officer – Melaka ICT Holdings
ceo@micth.com
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IT Technology changes the educational
environment

As IT technology used in education, the


educational environment and
educational method has been change
rapidly.
▶ Transition of Educational Media

board ICT internet mobile


Picture 10

Tr IC E- M-
ad T Le
iti
on
Le ar U- Lea
ar ni Le rn
alL ni ng ar ing
ng ni
ea ng
rni
ng
New technology changed the education
 In 1990, transparency was replaced
with Powerpoint in presentation for
audience. People want to create E-
Learning content by himself with
authoring software.
 In 1994, everyone is able to use
Internet. Internet changes the world

1990 1994

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I. Overview 01. e-Learning overview

e-Learning is changing

e-Learning of Computer e-Learning of ICT base


base

Teacher-led Self - led

Teacher Learning Model All of Learning Model

Electronics Application ICT Application

Non Tracking Tracking & DB (computerization)

Single Courseware Level Courseware

PC or CD-ROM Internet of ubiquitous


I. Overview 01. e-Learning overview

e-Learning Flow | in Korea

1.2~2.4Kbps 9.6~14.4Kbps 2Mbps 5Mbps 10Mbps 50Mbps

ICT Base (m,u,t)-


Learne Learning High
Learning
r
(WBI,
GBL,SBL)
e-
Electronic Learning
s
Cyber Learning
(CAI, Cyber home
teaching
CBT) learning
material

Computer EOD
Instructor
communicatio
Service Learning Learning Service
n learning
User infromation Center User
EDUNET sharing system
Computer
Aided
Instruction Internet ICT application
application education
Computer education
Based Training
Broadcasting
education
Audio-visual
education

Instructo Low
r
1980s Early in1990s Middle in 1990s late in1990s Early in Middle in 2000s
2000s
E-Learning Start
When the computer and any other
Hardware were distributed to school,
ICT education started.
As internet was connected, E-
Learning era started.

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Every Nation Knows the Advantage of E-
Learning
The Creative E-Learning system
will help move away from
traditional education to advanced
education
•Beingwhich satisfy
able to learn the needs
anywhere
of : •Being able to learn anytime
•Being able to learn what you need
•Being available to provide education for
all
•Having lifelong, flexible and open
education

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Internet changes educational method
As internet is widely spread, E-
Learning is a new trend in e-
commerce. Internet is prerequisite
for E-Learning.
Internet Users
CAGR
20%
Morgan
Stanley E-Learning
Market
CAGR 24%
2007 E-Learning White Paper
by Ministry of Commerce,
Industry and Energy
Focus on Implementing E-Learning by
purpose
E-Learning will be applied in various
fields for the educational aims. therefore
MOE has to map out the strategy for
implementing E-Learning according to
educational achievement step by step.

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I. Overview 01. e-Learning overview

New Paradigm need New u-Learning technology

Various learning model


implementation
Learning concept extension
technology

Changed learner, Instructor role


Enhance learning initiative for learner and teaching method implementation
technology

Personal customize learning providing as


High personal customize leaning attainment, attitude, learning method,
personality

Learning community formation supporting


Motivation,
Learning community formation
asynchronous cooperation
learning implementation technology
ICT & E-Learning in Education
 ICT education is including E-Learning
in school. Teacher can use IT
technology and contents not only in
school but also home

School Home

Teacher E-
Student ICT Teacher Student
Learning

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Trend for ICT education
Many countries designed to use various
multimedia contents with IT hardware
in school and at home with internet.

School Home

Environment
Contents / IT
E-
ICT
Learning

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Most Important Thing is Digital Contents
E-Learning is not goal for future education. E-
Learning is one of the method for teacher .
Teacher will decide to use black board or beam
projector or E-Learning for his/ her own lesson.
Teacher has to do key role in authoring contents
and applying E-Learning in his teaching method.
Asset

Sharable
Contents
Get Do
+
Authoring
Software

E-Learning
System 13
e-learning Flow with solutions

Teacher Administrator Student


Authoring Software LCMS
Up-
Authoring load/register
Contents /control
Contents
LMS

Open Course

Applicants
Register Course
Management

Learning
Tutoring Attend Course
Management

Planning Take
Set Questions
Examination Examination
Assessment
Grade &
Completion Grade check
Management
Content Units under the Concept of
SCORM
Sharable
> > >

Creative Contents for Teacher (Level 1)


Course Learning Object Contents Asset
Object

•Heart •Heart
•Liver •Liver
•Lung •Lung
s s

Character

Picture
Heart
Your heart is the organ in your
chest that pumps the blood
around your body. People also
use heart to refer to the area of
their chest that is closest to
their heart.

Text

Video

Audio

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What is SCORM?
SCORM is the international standard for
communication between Contents and
LMS.
VHS Video Player
VHS Video tape
VHS

• Die Hard • Samsung


• Robocop • Sony
• Terminator • Phillips

SCOR
M

SCORM Content SCORM LMS 16


Contents

Developme
Categor Budget for
nt Developed by…
y Development
Timeframe
Staff of 1-3
SMEs with templates
professionals
Rapid < 3 weeks training professional
and little or no
guidance
budget
$5,000-
Training professionals,
30,000
Tradition such as Instructional
3~11 weeks Per
al Designers, Instructors,
instructional
Course Authors, etc.
hour
A cross-functional team
Often blended,
that includes HR,
Strategic 12+ weeks costs can go
Instructional Design and
higher.
others.
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Rapid e-Learning Process
Traditional Content could be created around
course planner and SME, Instructional
Designer , Graphic Designer and Programmer.
In case of Rapid E-Learning SME will create
his content by himself with authoring
software without any others’ help.
Designin
Planning Producing Evaluation
g
Instruction Designer
Course
SME al Programm
Planner
Designer er

Designin Producin
Planning Evaluation
g g

Subject Matter
Expert
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Rapid E-Learning Tools

Self-Paced Live

Participants take self- Live (e.g. synchronous


paced training whenever or scheduled) sessions
their schedule permits. In occur at a specific time
general, self-paced tools and use collaborative
fall into two categories: tools to interact with
• SW Authored participants in real-
• Template-Driven. time.
Most self-paced tools Most Live learning
include the ability to offerings include
create learner features that can help
interactions, such as quiz,
gage response &
comprehension. They
assessment and survey. also have chat functions
Recorded Live session can and audio components,
become Self-Paced Rapid so that participants can
E-Learning course. benefit from questions
and discussions.
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Self-paced Live

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e-Learning Development by Category

As usage of Rapid e-Learning grows it will expand the total e-learning market
Based on market trends, we estimate that in three years the e-learning mark
mix will segment itself as follows:

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Growth Rate of Rapid e-Learning Tools
Market

$Mil
19%
CAGR

>60%
CAGR

13% 23% 25% 35% 50%

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Assessment
 Assessment solution is that
enterprises, public institutions, online
education sites, etc use to construct
item bank for learning assessment or
job evaluation. Questions & test
papers can be composed easily &
managed effectively. Online
assessment is composed with the
item bank and a system is
constructed to operate this
assessment professionally.

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Basic Test Service Flow

phas phas phas phas phas phas phas phas


e e e e e e e e

1 2 3 4 5 6 7 8

ⓑ ⓒ
Question
Code Question Test Online Mgmt. of Result Check
Draft /
Draft Authoring Compose Test Exceptional Feed Back &
Quality Case Score Review
Control

▶ Provide various management system


depending on the purpose of Item Bank Construction
a. Process for the quality mgmt. and question record mgmt. of Item Bank
b. Used in times of correct answer error and marking written test after the assessment
c. Not only the assessment, but also used for learning

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▶ Create Item ▶ Compose Test ▶ Online/offline
paper Assessment

25
MCC Project Plan & Process
Teachers

Central Item School-based


Idea Bank
bank Item bank

Central Test Teachers


Raw Pool
Instrument DB

Pre-test DB
National
Test Paper
Assessme
for School
nt
Online Test
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Future Educational Environment
▶Contents
 Virtual reality, holography and any
other new technology will be used in
education in the future.
 Educational environment will be
changed rapidly according to new
technology to be developed.

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The Readiness Supply Eco-System

5 core technologies for Next-generation e-Learning

Semantic Web Standardization

Core Technology
For
Next generation
Integrated
Individualization
Web
Service

Distributed
Networking
Classroom environment
▶classroom
 Induce a future learning model from the u-
learning environment (wireless network,
one-to-one computer, LMS linkage, etc.)
 more student’s participation, collaboration,
creativity, and learning closely related to
everyday lives
 Student as an Active
Learner, Teacher
as a Good Facilitator

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THE FUTURE The Neo Economy

MES G.M. Admin


Remote
Administration
Solution Update
Grand
Provinces M. Admin Remote
Mother
Resource/Data/Information
Administration LENS

Cities L. Admin Remote


Administration C A
School & Resource/Data/Information
Solution Update
Universit
Mother
y B
B LENS

B B Resource/Data

Solution Update Local


B LENS
B
B
B Individual
LENS

B
Interoperability B B
Activities
Future
We have to work together for our young
generation.
Let’s open neo creative educational era.

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