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Introduction to Android

MOBILE O.S
Some of the popular operating systems used in mobile gadgets are given below. 1. Symbian Nokia Windows Phone 2. iOS Apple

3. Blackberry O.S
4. Android manufacturers

Blackberry
Many Handset

WHAT IS ANDROID?

Android is a software stack for mobile devices that includes an operating system, middleware and key applications

GOOGLE

We want the next killer application to be written for cell phones

- Andy Rubin, Google

ANDROID APPLICATIONS

Multiple applications, running simultaneously User may switch between running applications Background services Supports three Orientations

Has access to wi-fi, phone state, audio settings, external memory access.

GOOGLES MASTER PLAN

DISTRIBUTING ANDROID APPS

Android Market Self-publish on your own web site

Use a 3rd party application store

ANDROID MARKET

ANDROID MARKET

$25 registration fee for developers


developer receives 70% of each sale remaining amount goes to carriers Google does not take a percentage http://www.android.com/market/

MARKET GOT YOU DOWN?

Market got you down? upload APK to your own web server

http://icecondor.com/download/icecondor-2008-1026.apk
use correct MIME type application/vnd.android.package-archive

IPHONE VS ANDROID !?

6) COST

STATISTICS

Extras
<------Android enabled Car Stereo

ANDROID ENABLED FRIDGE ------------> ANDROID ENABLED WATCH

SYSTEM ARCHITECTURE

LINUX KERNEL

Android relies on Linux version 2.6 for core system services, acts as a layer between hardware and software.

Manages the following; Security Memory management Process management Network stack Driver model

DALVIK VM

Not a Java VM Design constraints: slow CPU, little RAM

Will run on OS without swap space


On compiling .class files will be changed to .dex format The .dex format runs on the Dalvik platform.

LIBRARIES libraries used by various components of the A set of C/C++


Android system.
Some of the core libraries are listed below: System C library - an implementation of the standard C system library (libc), tuned for embedded Linux-based devices Media Libraries - the libraries support playback and recording of many popular audio, video and image formats . Surface Manager - manages access to the display subsystem and seamlessly composites 2D and 3D graphic LibWebCore - a modern web browser engine which powers both the Android browser and an embeddable web view SGL - the underlying 2D graphics engine FreeType - bitmap and vector font rendering SQLite - a powerful and lightweight relational database engine available to all applications

APPLICATION FRAMEWORK
Activity Manager : Maintains the activities/screens of the applications that are displayed Window Manager: Co-ordinates the orientation of phone, sensors etc. Content : Manages the data to be transferred between Activities / screens : Controls the various layouts, button and UI level objects : Deals with the display of AlertBox, Toast msgs.

Manager
View System Notification Manager Telephony Manager Location Manager

Handles the process like call, sms, mms etc.

: Uses Google Maps to access location related info

NETWORK CONNECTIVITY
It supports wireless communications using GSM mobile-phone technology

3G
802.11 Wi-Fi networks Integrated Browser

APPLICATION APIS
UI

android.widget.* android.view.* android.graphics.* android.app.Activity etc

Telephony android.telephony.TelephonyManager android.telephony.SmsManager

PhoneState android.content.res.Configuration android.hardware.Sensor android.net.wifi.WifiManager

APPLICATION APIS
Web android.webkit.WebView Camera android.hardware.CameraDevice Local database android.database.* Maps com.google.android.maps.MapView Location android.location.LocationManager Multimedia android.media.MediaPlayer

API LEVELS

API Level is an integer value that uniquely identifies the framework API revision offered by a version of the Android platform:
Android 2.3 (Gingerbread) 9/10 8 7

Android 2.2 (Froyo)


Android 2.0/2.1 (Eclair) Android 1.6 (Donut) Android 1.5 (Cupcake)

4
3

DEVELOPMENT TOOLS

Android SDK Eclipse plugin Android emulator Command line tools Documentation Debugging tools Android NDK Android PDK

ANDROID SOFTWARE DEVELOPMENT


Essential for the development of applications on android environment.

Consists of the emulator, documentation, debugging tools and command line Also requires ADT plugin for merging with eclipse. Steps you must follow to set up the Android SDK: Prepare your development computer and ensure it meets the system requirements. Install the SDK starter package from the table above. (If you're on Windows, download the installer for help with the initial setup.) Install the ADT plugin for Eclipse (if you'll be developing in Eclipse). Add Android platforms and other components to your SDK. Installers available at :
http://developer.android.com/sdk/index.html,
http://developer.android.com/sdk/eclipseadt.html#installing

ANDROID NATIVE DEVELOPMENT


NDK is a companion tool to the Android SDK that lets you build performance-critical portions of your apps in native code. The NDK provides: A set of tools and build files used to generate native code libraries from C and C++ sources A way to embed the corresponding native libraries into application packages files (.apks) that can be deployed on Android devices A set of native system headers and libraries that will be supported in all future releases of the Android platform. Some of the needed Android source code packages available in http://android.git.kernel.org/ are: 1) Android.platform.bionic, 2) Android.platform.build, 3) Android.platform.system.core, and

ANDROID PLATFORM DEVELOPMENT


Designed for platform developers and manufacturers building Android-powered devices. Manages the porting of android operating system into a device that matches requirements Allows the developer to alter based on their device
Following are the main steps for porting Android: Download the patches for Android Update RIL (Radio Interface Library) for target platform Update Board specific components such as Codec, Camera, Audio, Wifi, Power Management, Bluetooth etc. Compile Android source code Burn system image on Target platform

ANDROID SDK

THIRD PARTY APPLICATIONS

ADB COMMANDS
adb push <packagename.apk> /system/app/ ----------put in system folder adb devices ----lists which devices are currently attached to your computer adb install <packagename.apk> lets you install an Android application on your phone adb remount Remounts your system in write mode this lets you alter system files on your phone using ADB adb push <localfile> <location on your phone> lets you upload files to your phones filesystem adb pull <location on your phone> <localfile> lets you download files off your phones filesystem adb logcat starts dumping log from the console to a local file useful for debugging apps adb shell <command> drops you into a basic linux command shell on your phone with no parameters, or lets you run commands directly adb devices lists which devices are currently attached to your computer

ANDROID EMULATOR

EMULATOR LIMITATIONS

No support for placing or receiving actual phone calls No support for camera/video capture (input) No support for determining battery charge level Emulator limitations No support for Bluetooth

EXAMPLE APPLICATIONS

APK & PROJECT STRUCTURE


An .apk file extension denotes an Android Package (APK) file. A variant of the JAR format, is used for the distribution and installation of bundled components onto the Android mobile device platform.

An APK file is an archive that usually contains the following folders: META-INF res and files: AndroidManifest.xml classes.dex resources.arsc

IMPLEMENTING APPLICATION UI

Java code Dynamic creation of UI


e.g:

AlertDialog.Builder alt_bld = new AlertDialog.Builder(this); ImageButton imgBtn = new ImageButton(this); LinearLayout holder = new LinearLayout(this); holder.addView(imgBtn);
alt_bld.setView(holder); alt_bld.show()

XML
UI creation before the creation of apk

ANDROID UI: XML

Thank You

The End

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