Beruflich Dokumente
Kultur Dokumente
Guide lines
Logical and consistent use of metaphors for particle propertie Appealing appearance - (even) for non-physicists
Same representation in 2D- and 3D-graphics Object library for use in future graphics / animations
Example: proton
....without or with gluons ....quarks visible or not ....without or with sea quarks
how to represent electrons, neutrinos? Strong vs weak, electromagnetic charge? Spin 1/2 vs Spin 1 ?
Spin 1/2
UP QUARK
Blue colour
Green colour
Red colour
UP QUARK:
DOWN QUARK
UP
E-NEUTRINO
DOWN
ELEKTRON
I1I
E-NEUTRINO
M-NEUTRINO
T-NEUTRINO
ELEKTRON
MUON
TAU
Anti-Quarks
Red
Anti-red
UP
ANTI-UP
DOWN
ANTI-DOWN
Anti-Leptons
E-NEUTRINO
E-ANTINEUTRINO
ELEKTRON
POSITRON
Spin 1
M=0
massless
massive
W
Electric charge -
o Z
Electric charge -
+ W
Electric charge +
Spin 1
M=0
Spin 0
massive
PROTON: ANIMATION
*** Low resolution version ***
- press office / media - new CERN movie for visits service - visit point project and exhibitions
2) The Higgs mechanism 3) Producing a Higgs particle in a p-p collision 4) How an LHC experiment sees invisible particles Higgs Missing energy/momentum (SUSY, extra dimensions, etc)
5) Evolution of the Universe Matter-Antimatter (a)symmetry Quark-Gluon Plasma Nucleon formation Nucleosynthesis Recombination and CMB Star and galaxy formation - role of dark matter
OTHER TOPICS (priority to be defined) Matter-Antimatter asymmetry in Bd decay Energy becomes mass - particles and antiparticles at CERN Extra dimensions and black holes Dark Matter - how we know it is there, how to find it at CERN Supersymmetry: what is - and why we think we need it Particle detectors - how they work, how they are used (Si strips, pixels, tracking; calorimeters; RPC, drift tube, CSC, alignment/calibration) Gauge symmetries and heavy bosons (old and new), Z Compositeness (preons) Technicolor (composite Higgs, techni-particles) 4th Generation
ANIMATION GROUP :
Work flow
PHASE 1 - DEVELOPMENT: Conceptualization (brainstorming), script PHASE 2 - PRE-PRODUCTION : Story board, animatic (rough animated version), design chart PHASE 3 - PRODUCTION: Modeling, materials, shaders, textures; layouts, animations, lighting PHASE 4 - POST-PRODUCTION: Final rendering, compositing (layers), editing, sound, credits
ANIMATION GROUP :