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Graphical representation and animations of CERN physics and technologies

Rolf Landua CERN PH-EDU

IPPOG Meeting, 4 November 2011

PART 1 : GRAPHICAL REPRESENTATION OF INVISIBLE OBJECTS

Guide lines

Logical and consistent use of metaphors for particle propertie Appealing appearance - (even) for non-physicists

Same representation in 2D- and 3D-graphics Object library for use in future graphics / animations

Example: proton

Many ways to represent a

....without or with gluons ....quarks visible or not ....without or with sea quarks

how to represent electrons, neutrinos? Strong vs weak, electromagnetic charge? Spin 1/2 vs Spin 1 ?

New scheme used for animations


*** draft version - not quite ready yet ***

Weak charge (up)


Colour (blue)

Spin 1/2

Electric charge (+1, pink)

UP QUARK

Quark declination in colour space

Blue colour

Green colour

Red colour

Weak and electric charge


Weak charge (up)

UP QUARK:

Electric charge (+ pink)

DOWN QUARK

Electric charge (- cyan)

Weak charge (down)

Quarks versus Leptons

Electric charge 0 Colour charge 0

UP

E-NEUTRINO

Electric charge Colour charge 0

DOWN

ELEKTRON

Three families of leptons 1I

I1I

E-NEUTRINO

M-NEUTRINO

T-NEUTRINO

ELEKTRON

MUON

TAU

obtain by hue inversion

Anti-Quarks

Red

Anti-red

UP

ANTI-UP

DOWN

ANTI-DOWN

Anti-Leptons

E-NEUTRINO

E-ANTINEUTRINO

ELEKTRON

POSITRON

Field particles: PHOTON

Spin 1

Electric charge 0 Colour charge 0

M=0

Field particles: ELECTROWEAK Photon

massless

massive

W
Electric charge -

o Z
Electric charge -

+ W
Electric charge +

Field particles: GLUONS

Spin 1

Colour charge: Red - Antiblue

M=0

All gluon colour combinations

.... finally, the (elusive) HIGGS

Spin 0

Electric charge 0 Colour charge 0

massive

COMPOSED OBJECTS - THE PROTON

PROTON: ANIMATION
*** Low resolution version ***

PART 2 CERN WORKING GROUP ON ANIMATIONS Goals


Produce a consistent set of (3D) animations needed for

- press office / media - new CERN movie for visits service - visit point project and exhibitions

Composition (communication, education, ATLAS, CMS)


D. Barney S. de Gennaro D. Dominguez S. Goldfarb R. Landua C. Marcelloni L. McCarthy J. Pequenao C. Pralavorio

Topics ranked according to priority


1) Matter and forces the main components (u,d,e,v) forces: strong, electromagnetic, weak how to build protons/neutrons/nuclei; atoms; transforming particles heavy quarks, leptons; Higgs

2) The Higgs mechanism 3) Producing a Higgs particle in a p-p collision 4) How an LHC experiment sees invisible particles Higgs Missing energy/momentum (SUSY, extra dimensions, etc)

5) Evolution of the Universe Matter-Antimatter (a)symmetry Quark-Gluon Plasma Nucleon formation Nucleosynthesis Recombination and CMB Star and galaxy formation - role of dark matter

Topics ranked according to priority (2)


6) Virtual tour of the CERN accelerator network 7) The World-wide LHC GRID - what it is, how it works 8) Computing - from the experiments to the discovery of new phenomena 9) How the LHC works - the main components and their function

OTHER TOPICS (priority to be defined) Matter-Antimatter asymmetry in Bd decay Energy becomes mass - particles and antiparticles at CERN Extra dimensions and black holes Dark Matter - how we know it is there, how to find it at CERN Supersymmetry: what is - and why we think we need it Particle detectors - how they work, how they are used (Si strips, pixels, tracking; calorimeters; RPC, drift tube, CSC, alignment/calibration) Gauge symmetries and heavy bosons (old and new), Z Compositeness (preons) Technicolor (composite Higgs, techni-particles) 4th Generation

ANIMATION GROUP :

Work flow

PHASE 1 - DEVELOPMENT: Conceptualization (brainstorming), script PHASE 2 - PRE-PRODUCTION : Story board, animatic (rough animated version), design chart PHASE 3 - PRODUCTION: Modeling, materials, shaders, textures; layouts, animations, lighting PHASE 4 - POST-PRODUCTION: Final rendering, compositing (layers), editing, sound, credits

ANIMATION GROUP :

Work flow (example)

Structure of matter (part 1: conceptualization)

Story board (beginning ...)

Thats all for now ... watch this space.