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Motivation Defined
Motivation: Psychological processes that cause the arousal
direction, and persistence of voluntary actions that are goal directed.
2- General Motives
Not Physiological, Unlearned
3- Secondary Motives
Learned, Psychological
Gholipour A. 2006. Organizational Behavior. University of Tehran.
Process theories
describe the processes through which needs are translated into behavior
Maslow arranged five needs in a hierarchy Satisfaction-progression process People who experience selfactualization desire more rather than less of this need
ERG Theory
Needs Hierarchy Theory SelfActualization Esteem Belongingness Safety Existence Physiological Relatedness ERG Theory
Growth
Alderfers model has three sets of needs Adds frustrationregression process to Maslows model
Growth
Motivators
Motivational Factors
Career Advancement Personal growth Recognition Responsibility Achievement
0
Job Satisfaction High
Motivators
Satisfaction Jobs offering achievement, recognition, stimulating work, responsibility, and advancement. No Dissatisfaction Jobs with good company policies, and administration, technical supervision, salary, interpersonal relationships with supervisors, and working conditions.
Dissatisfaction Hygiene Jobs with poor company policies, and administration, technical supervision salary, interpersonal relationships with supervisors, and working conditions.
Factors
. 1. Moderate Risk Taking . 2. Need for Immediate Feedback . 3. Satisfaction with Accomplishments . 4. Preoccupation with the Task
Little Ambition
Theory X Workers
Theory Y Workers
Specific Goals
Goal-Setting Theory
Task Effort
Task Performance
Reinforcement Theory
Rewards
Consequences
No Rewards
Behavior
Punishment
Gholipour A. 2006. Organizational Behavior. University of Tehran.
Equity Theory
Perceived Ratio Comparisona
Outcomes A Inputs A Outcomes A Inputs A Outcomes A Inputs A
a
Employees Assessment
Inequity (Under-Rewarded) Equity Inequity (Over-Rewarded)
< = >
Comparison other
person/people we compare ratio with not easily identifiable
Equity evaluation
compare outcome/input ratio with the comparison other
$2
$4
$2
$3 1 hour
= $3 per hour
$3
$2
Consequences of Inequity
1. Change inputs 2. Change outcomes 3. Change perceptions 4. Leave the field 5. Act on the comparison other 6. Change the comparison other Equity Sensitivity Benevolents
Tolerant of being underrewarded
Equity Sensitives
Want ratio to be equal to the comparison other
Entitleds
Prefer receiving proportionately more than others
Gholipour A. 2006. Organizational Behavior. University of Tehran.
Organizational Justice
Distributive Justice :
The perceived fairness of how resources and rewards are distributed.
Procedural Justice:
The perceived fairness of the process and procedures used to make allocation decisions.
Interactional Justice:
The perceived fairness of the decision makers behavior in the process of decision making.
Outcome 1
+ or -
Organizational Rewards
Individual
Individual
Effort
Performance
Outcome 2
+ or -
Outcome 3
+ or -
Personal Goals
Determine the outcomes. Identify good performance so appropriate behaviors can be rewarded. Make sure employees can achieve targeted performance levels. Link desired outcomes to targeted levels of performance. Make sure changes in outcomes are large enough to motivate high effort. Monitor the reward system for inequities.
training, selection, resources, clarify roles, provide coaching and feedback Measure performance accurately, explain how rewards are based on past performance Use valued rewards, individualize rewards, minimize countervalent outcomes
Goals
Goal: What an individual is trying to accomplish.
Directing ones attention Regulating ones effort Increasing ones persistence Encouraging the development of goalattainment strategies or action plans
Gholipour A. 2006. Organizational Behavior. University of Tehran.
Task performance
Task Performance
Low
Moderate
Challenging
Impossible
Goal Difficulty
2. 3.
Value Attainment: Satisfaction results from the extent to Equity: Satisfaction is a function of how fairly an individual Trait/Genetic Components: Satisfaction is partly a function
of personal traits and genetic factors.
Direction of Relationship
Positive Positive Positive Positive Negative Negative Negative Negative Negative Negative
Strength of Relationship
Moderate Moderate Strong Weak
Strong
Weak
Performance Feedback
Quality Circles
Gainsharing
Bonus Plans
Advantages
Topping Out
Disadvantages
Equity Theory
Disadvantages
doesnt motivate job performance discourages poor performers from leaving may act as golden handcuffs
Gholipour A. 2006. Organizational Behavior. University of Tehran.
Disadvantages:
employees exaggerate duties, hoard resources creates psychological distance across hierarchy Inconsistent with flatter organizations
Gholipour A. 2006. Organizational Behavior. University of Tehran.
Competency-Based Rewards
Pay increases with competencies acquired or demonstrated Skill-based pay Advantages
Pay increases with skill modules learned More flexible work force, better quality, consistent with employability Potentially subjective, higher training costs
Gholipour A. 2006. Organizational Behavior. University of Tehran.
Disadvantages
Performance-Based Rewards
Stock ownership Organizational Stock options rewards Profit sharing Team Gainsharing rewards Bonuses Piece rate Commissions Royalties Merit pay
Individual rewards
Job Design
Assigning tasks to a job, including the interdependency of those tasks with other jobs Technology influences, but does not determine, job design Employability affects job design
.
Disadvantages
Job boredom Discontentment pay Lower quality Lower motivation
Skill variety Task identity Task significance Autonomy Feedback from job
Meaningfulness
Job Enlargement Job 1 Operate Camera Operate Sound Report Story Job 2 Operate Camera Operate Sound Report Story Job 3 Operate Camera Operate Sound Report Story
Skills
Motivational Processes
Arousal Attention & Direction Intensity & Persistence Motivated Behaviors
Job Context
Physical Environment Task Design Rewards & Reinforcement Supervisory Support & Coaching Social Norms Organizational Culture
Enable, Limit
Motivated Behaviors
Focus: Direction, What we do Intensity: Effort, how hard we try Quality: Task strategies, the way we do it Duration: Persistence, how long we stick to it
Motivational Processes
Performance
Job Context
Enable, Limit