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Into the Void
The Peacekeepers
A Star Trek: The Next Generation: Time #2: A Time to Die
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Star Trek: The Next Generation Series

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Über diese Serie

An original novel based on the acclaimed Star Trek TV series!

The USS Enterprise has been granted the simple but unavoidable honor of ferrying key guests to Betazed for a cultural ceremony. En route, sudden tragedy strikes a Federation science station on the isolated planet Kota, and Captain Jean-Luc Picard has no qualms sending William Riker, Data, and Chief Medical Officer Beverly Crusher to investigate. But what begins as routine assignments for the two parties soon descends into chaos: Picard, Worf, and Deanna Troi must grapple with a dangerous diplomatic crisis as historic artifacts are stolen in the middle of a high-profile ceremony…while nothing is as it seems on Kota. A mounting medical emergency coupled with the science station’s failing technology—and no hope of rescue—has Doctor Crusher racing against time to solve a disturbing mystery threatening the lives of all her colleagues….

™, ®, & © 2021 CBS Studios, Inc. STAR TREK and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.
SpracheEnglish
Erscheinungsdatum1. Jan. 1975
Into the Void
The Peacekeepers
A Star Trek: The Next Generation: Time #2: A Time to Die

Titel in dieser Serie (40)

  • A Star Trek: The Next Generation: Time #2: A Time to Die
    A Star Trek: The Next Generation: Time #2: A Time to Die
    A Star Trek: The Next Generation: Time #2: A Time to Die

    On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. UNTIL NOW. It was supposed to be a mission of mercy, until the unthinkable occurred: the destruction of the U.S.S. Juno, killing all hands on board. Starfleet Command has unjustly assessed the actions of Captain Picard and the Enterprise crew during that fateful assignment to the Rashanar Battle Site -- the sector that saw one of the fiercest conflicts of the Dominion War, and which is now a hazardous interstellar graveyard filled with hundreds of devastated starships. While the court-ordered medical evaluation that relieved Picard of command is ongoing, there is growing speculation that his illustrious career may be coming to an end. To clear his former commander, acting captain William Riker and a demoralized skeleton crew agree to conduct a covert operation, and must venture the Starship Enterprise back into Rashanar to track down a mythical menace -- one that may already be responsible for the annihilation of countless fully armed starships. Unbridled hostility and the promise of death lurk at every turn, but they could never imagine that their only chance of survival may lie in the unexpected return of a long-absent friend....

  • Into the Void
    Into the Void
    Into the Void

    Roll Call: The Crew of the U.S.S. Excalibur: Captain Mackenzie Calhoun: An unorthodox, decisive young captain who loves his crew and his ship, and loves testing their limits even more. Commander Shelby: A woman of strong opinions and strong values, Shelby never hesitated to tell her captains when she thought they were wrong, and Mackenzie Calhoun won't be any exception. Burgoyne 172: The chief engineer of the Excalibur, with the decisiveness of Calhoun, the strength of Shelby, and the gender of both. Burgoyne is a Hermat, and when s/he sets his/her sights on you, s/he isn't an easy...person...to refuse. As the Thallonian Empire succumbs to violence and insurrection, the U.S.S. Excalibur prepares to launch on her humanitarian mission of mercy. But her departure is destined to be a memorable one, as Calhoun contends with an unexpected stowaway, a stormy relationship with his crew, and -- light-years away -- frightened refugees aboard a dying ship.

  • The Peacekeepers
    The Peacekeepers
    The Peacekeepers

    Exploring a deserted alien spaceship, Lt. Commander Data and Lt. Geordi LaForge suddenly find themselves transported light-years away -- into the prison cell, into the middle of a deadly conflict! While Captain Picard and the crew of the U.S.S. EnterpriseTM search feverishly for the missing crewmen, Data and LaForge discover they are in a station almost identical to the one they were exploring, high in orbit around an Earth-type world. Years before, the occupants of that planet accidentally stumbled onto the ship and its advanced technology -- and since then have used its weapons to keep the nations on the planet below disarmed, and at peace. Now their own arrival has precipitated a crisis on the station. Somehow, Data and LaForge must find a way to restore trust between the planet below and the station's guardians up above -- before a final, destructive war breaks out!

  • Survivors
    Survivors
    Survivors

    Treva is an isolated human colony on the fringes of known space on the verge of becoming a true interstellar community, a full fledged menber of the Federation. But now the U.S.S. EnterpriseTM has received a distress signal for Treva is in the throes of a violent revolution, a revolution led by a merciless warlord who has committed countless atrocities in the name of freedom. Data and Lt. Tasha Yar are dispatched to investigate. Once they reach Treva, they discover the truth, and any possible solution may be far more complex than a simple rebellion. Treva's president wants more then Starfleet's good words in her fight against the rebels, she wants their weapons technology. And before the battle is over, she means to get them. Over Data's and Yar's dead bodies, if necessary.

  • A Star Trek: The Next Generation: Time #4: A Time to Love
    A Star Trek: The Next Generation: Time #4: A Time to Love
    A Star Trek: The Next Generation: Time #4: A Time to Love

    On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. UNTIL NOW. One hundred years ago, the recurring conflicts between the Bader and the Dorset ended mysteriously when both races colonized the distant planet Delta Sigma IV -- a world located far from the destructive wars of their people -- and quickly became the Federation's perfect example of interspecies cooperation. But there are now rumblings of trouble in paradise, as an investigation led by Kyle Riker -- Commander William Riker's estranged father -- into this harmonious society has discovered a shocking, immutable truth: over the next few generations, the reaction to a native gas will spell the extinction of Delta Sigma IV's inhabitants. Captain Picard and his crew, still recovering from the tragic events that have tarnished the career of one of the Federation's most decorated captains, must come to the aid of a world that once knew only peace, but now faces emerging violence and chaos...and Commander Riker must confront the reality that his own father may be held responsible for Delta Sigma IV's almost certain downfall!

  • Strike Zone
    Strike Zone
    Strike Zone

    Deep in the uncharted regions of our galaxy, the Kreel, a primitive, warlike race have stumbled upon weapons powerful beyond their wildest imagination. The Kreel have used those weapons to attack their most bitter enemies, the Klingons. Captain Jean-Luc Picard and the crew of the U.S.S. EnterpriseTM are called in to mediate the dispute by ferrying diplomatic teams from the two warring races to the source of their conflict, the mysterious planet where the weapons were discovered in an attempt to find a peaceful solution to the conflict, and discover the origins of the super-powerful weapons. Before the entire galaxy errupts into a full-scale war...

  • A Time to Hate
    A Time to Hate
    A Time to Hate

    On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. UNTIL NOW. The recurring blood feuds between the Bader and the Dorset ended mysteriously a century ago when both races colonized the planet Delta Sigma IV. But, unknown until now, it was a reaction to a naturally occurring gas that led to their harmonious existence...a reaction that would eventually mean certain death for the planet's inhabitants. What the Enterprise crew believed was a cure for the population -- a treatment introduced into Delta Sigma IV's environment by Kyle Riker, a man at odds with his son, Commander William Riker -- has instead triggered worldwide carnage, as long-suppressed aggression and hostility are suddenly and violently unleashed. Caught in a world on the brink of self-destruction, Captain Picard -- a man still waging his own personal battle for redemption in the eyes of his commanding officers -- must somehow find a way to resolve this catastrophic event and save his crew, even as the implications of his actions may ultimately doom an entire race....

  • Power Hungry
    Power Hungry
    Power Hungry

    Sent to deliver emergency famine relief to the planet Thiopa -- the Federation's only allies in a critically important sector of space -- the crew finds a brutal dictatorship -- one more concerned with preserving its own powers than protecting its citizens, or the world they all share. Captain Picard is hesitant about turning over the supplies to the corrupt goernment: he fears they may never reach their intended destination. But can he convince the ruling council to change their ways, before it is too late -- for the government, and Thiopa itself?

  • Masks
    Masks
    Masks

    The Enterprise journeys to Lorca, a beautiful world where the inhabitants wear masks to show their rank and station. There, Captain Picard and an away team begin a quest for the planet's ruler and the great Wisdom Mask that the leader traditionally wears. Their mission: establish diplomatic relations. But Picard and his party lose contact with the ship, and Commander Riker leads a search party down to the planet to find them. Both men are unaware that their searchs are part of a madman's plan. A madman who is setting a trap that will ensnare both landing parties, and leave him poised to seize control of the awesome Wisdom Mask... And the planet Lorca itself.

  • The Quiet Place
    The Quiet Place
    The Quiet Place

    Ever since the fall of the Thallonian Empire, Si Cwan has been searching for his younger sister, the only other survivor of the royal family. His quest has been a hard one, filled with many disappointments, but now it may be nearing its end.... On the planet Montos, a mysterious young woman, whose past is shrouded in secrecy, finds herself pursued by both the fanatical Redeemers and a vicious race of feral predators known only as the Dogs of War. All are in search of information regarding the true nature and location of the Quiet Place, a mystical realm celebrated in myth and legend. Only this same woman, now called Riella, may hold the secret of the Quiet Place, a secret that the Redeemers and others will kill to possess. Is Riella indeed Si Cwan's long-lost sister? Before he can learn the truth, he and his crewmates must brave the unchecked savagery of the Dogs of War -- and enter the terrifying heart of the Quiet Place.

  • A Star Trek: The Next Generation: Time #8: A Time to Heal
    A Star Trek: The Next Generation: Time #8: A Time to Heal
    A Star Trek: The Next Generation: Time #8: A Time to Heal

    On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. UNTIL NOW. A cataclysmic war between the Federation and the Klingon Empire has been miraculously averted, and a new government is finally in place on the planet Tezwa. But deadly secrets still threaten the fragile peace accord. Rebels still loyal to the old Tezwa regime have captured Commander Riker and are willing to kill to achieve their goals...the Orion Syndicate is interfering in the rebuilding -- and may also be involved in much more than that. But the most devastating revelation of all threatens the very foundations of the Federation itself -- leaving Captain Picard to possibly face the very conflict that he labored so hard to prevent....

  • Dark Allies
    Dark Allies
    Dark Allies

    The continuing voyages of the Starship Excalibur! Many years ago, a bizarre alien life-form known as the Black Mass consumed and destroyed an entire solar system in what was then the Thallonion Empire. Now the Black Mass has returned and its target is Tulan IV, homeworld of the fearsome Redeemers. Faced with near-certain destruction the Overlord of the Redeemers is forced to turn to an unlikely ally: Captain Calhoun and the Starship Excalibur. Busy coping with the return of his rebellious son, Calhoun is none too eager to come to the aid of his despotic enemy, but when innocent lives are threatened he has no choice but to confront the unstoppable Black Mass. But how can one starship turn back a force capable of consuming entire suns?

  • Requiem: Excalibur #1
    Requiem: Excalibur #1
    Requiem: Excalibur #1

    When the U.S.S. Excalibur was suddenly and mercilessly destroyed, Starfleet lost one of its finest starships. But the crew members of the Excalibur lost their captain...and their home. Now, in mourning for their ship and Captain Mackenzie Calhoun, First Officer Elizabeth Shelby and the rest of the crew await new assignments For Lieutenant Soleta, that means a painful reunion with her Romulan father, while Zak Kebron and Mark McHenry are sent undercover to investigate a series of mysterious alien abductions an a low-tech world. Going their separate ways throughout the Alpha Quadrant, the Excalibur's survivors must face diverse challenges and dangers on their own. The ship is history, but the adventure continues...

  • A Star Trek: The Next Generation: Time #9: A Time for War, A Time for Peace
    A Star Trek: The Next Generation: Time #9: A Time for War, A Time for Peace
    A Star Trek: The Next Generation: Time #9: A Time for War, A Time for Peace

    The shattering conclusion to the nine-book Next Generation series that chronicles the untold adventures of the Enterprise crew between the events depicted in the feature films Star Trek: Insurrection and Star Trek Nemesis! On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise™ has never been told. UNTIL NOW. Following the scandalous Tezwa affair, the Federation president's resignation forces an election, with the future of the United Federation of Planets to be determined by who emerges victorious from a hotly contested vote. But it is the fate of the entire galaxy that may actually be decided on Qo'noS, as the Federation embassy is seized by terrorists whose actions expose intrigue reaching the highest levels of Klingon government—and it will take all of Ambassador Worf's skills to keep the fragile Federation-Klingon alliance from collapsing. And while this potential intergalactic chaos looms, Commander Riker finds his plans for command and marriage soured by a brutal, high-level inspection of the ship from which the crew may not escape unscathed... The epic miniseries comes to a shocking conclusion—one that will leave the Star Trek universe changed forever!

  • A Call to Darkness
    A Call to Darkness
    A Call to Darkness

    The Enterprise discovers a lifeless Federation research vessel, orbibting a planet hidden behind a mysterious energy shield. Over the strong objections of his senior officers, Captain Picard and an away team beam over in search of the missing crew -- And vanish. But soon his captain's disappearance is not the only problem facing Commander Riker. For a mysterious disease has begun ravaging the Enterprise crew. Now Riker must uravel the secrets of the planet below in order to rescue Picard -- a prevent the starship's destruction.

  • Renaissance: Excalibur #2
    Renaissance: Excalibur #2
    Renaissance: Excalibur #2

    The ship is only a memory, but the drama unfolds.... The U.S.S. Excalibur has been obliterated. Its captain, Mackenzie Calhoun is gone. Now the surviving crew members are dispersed throughout the galaxy, seeking to forge new lives in the wake of the Excalibur's destruction. For Dr. Selar, the ship's former medical officer, that means facing a very personal crisis. Following the birth of her child, the Vulcan doctor returned to her homeworld, determined to raise the child exclusively in the way of logic. But the child's father, the Hermat Lieutenant Commander Burgoyne, has hir own views regarding their offspring's future, and s/he intends to fight for hir paternal rights, even if it means appealing to the highest authorities of two worlds! Elsewhere in the Alpha Quadrant, Lieutenant Robin Lefler and her enigmatic mother travel to the pleasure planet Risa where they encounter a genuine Starfleet legend....

  • Gulliver's Fugitives
    Gulliver's Fugitives
    Gulliver's Fugitives

    While searching for the U.S.S. Huxley, missing for more than 10 years, the EnterpriseTM stumbles across a forgotten colony of humans on a planet called Rampart, where fiction and works of the imagination of any kind are considered a heinous crime. A survey team beams aboard the ship to search for "contraband," and the crew are drawn immediately into a vicious civil war between Rampart's mind police and a band of determined rebels.

  • Doomsday World
    Doomsday World
    Doomsday World

    The planet Kirlos -- an artificial world built by a mysterious long-dead race called the Ariantu. Kirlos is now home to many races from both the Federation and the K'vin Hegemony, who have enjoyed years of peaceful co-existence and profitable trade. The planet also hold a wealth of undiscovered archaeological treasures, which the Enterprise and its crew are dispatched to help uncover. Sent to the surface to assist an archaeological team, Geordi, Data, and Worf soon find themselves cut off from the Enterprise -- and the prime suspects in a series of terrorist attacks. The three Enterprise crewmen are imprisoned, relations between the K'vin and the Federation begin to crumble, and Kirlos' ancient underground machinery awakens from a centuries long dormancy, primed to release the most powerful destructive force ever known.

  • Exiles
    Exiles
    Exiles

    For three centuries the people of Alaj and the people of Etolos have been bitter enemies. However, when crippling disasters strike both worlds, each planet becomes the other's hope for survival. With time running out, Captain Picard and his crew are called to negotiate a peaceful settlement and begin rescue efforts. But some factions would rather see both planets perish and will stop at nothing to prevent peace. Soon the U.S.S. Enterprise crew is caught up in a web of intrigue and terrorism that culminates with an act of ultimate revenge against bother peoples -- revenge that will meant he destruction of two worlds and the U.S.S. Enterprise.

  • Fortune's Light
    Fortune's Light
    Fortune's Light

    Dante Maxima Seven -- a world known to its inhabitants as Imprima. A world where Madragi -- huge social/economic entities wealthy beyond compare -- control the fate of millions.. Years ago, William Riker was part of the Starfleet delegation that opened Imprima to the Federation. Now the disappearance of an old friend -- Teller Conlon, who also served on that team -- draws Riker and the Enterprise across the galaxy, back to Imprima. Because the jewel known as Fortune's Light -- one of Madraga Criathis's most priceless possessions -- has been stolen. And Teller Conlon stands accused of its theft. Now Riker must discover the truth behind the disappearance of both his friend and Fortune's Light, no easy task on a world where treachery and intrigue are commonplace...and where even an old friend's embrace may conceal the deadly bite of a dagger's blade.

  • Contamination
    Contamination
    Contamination

    The U.S.S. Enterprise. is stunned when famed scientist Lynn Costa is murdered in one of the ship's science labs. She and her husband Emil were known as science's greatest ongoing collaboration and, together had received the Federation's highest honors for their achievements in scientific research. Determined to see the culprit brought to justice, Captain Picard assigns Lt. Worf and Counselor Deanna Troi to the case. their routine investigation of the ship's science lab soon reveals a dangerous web of deceit, betrayal, and madness. Now, Worf and Troi find themselves struggling against a ruthless assassin set on revenge -- for whom murder is only the beginning...

  • Boogeymen
    Boogeymen
    Boogeymen

    Eric Baldwin is the Federation's premier exologist, a specialist in all manner of alien life forms -- and one of Captain Picard's oldest, most trusted friends. But Baldwin's discoveries have made him enemies across the galaxy, and now he wants Picard to help him by erasing all traces of his existence. but Picard soon finds himself with little time to worry about Baldwin's problems. For the U.S.S. Enterprise. has suddenly become a strange and dangerous place -- a ship where assassins lurk in every corner, and even old trusted friends are not what they seem. Threats all masterminded by the strangest race of aliens Picard and his crew have yet encountered...

  • Spartacus
    Spartacus
    Spartacus

    Answering a distress call, the U.S.S. Enterprise finds a damaged alien vessel -- the Freedom -- crewed by a race known as the Vemlans. Their captain, Jared asks for assistance in repairing his ship -- assistance Picard and the U.S.S. Enterprise are only too happy to provide. But once begun, their relief efforts are interrupted by the arrival of an entire fleet from Vemla, who claim that Jared and his crew are escaped slaves -- and their property! As Jared and his people plea for protection and the right to be free, Captain Picard is caught between the demands of his conscience and the dictates of the Prime Directive. And when the Vemlan fleet threatens to fight if the U.S.S. Enterprise doesn't stand aside, Picard must choose between the safety of his ship...and the annihilation of an entire race.

  • Imbalance
    Imbalance
    Imbalance

    The Jarada are a mysterious race of insectoid being with an extreme devotion to protocol. When this usually reclusive race offer to open diplomatic relations with the Federation, Captain Picard and the U.S.S. Enterprise are quickly ordered to Jarada to negotiate the exchange of Ambassadors. When the ship arrives, the Jarada seem uncharacteristically friendly. They invite Picard to send down members of his crew and negotiations proceed both quickly and smoothly. Suddenly, however, the Jarada change. They cut off Commander Riker and his away team from the U.S.S. Enterprise and initiate an unprovoked attack on the ship, Now Picard must unravel the aliens' mystery before it's too late for the away team -- and the U.S.S. Enterprise.

  • War Drums
    War Drums
    War Drums

    The planet Selva -- a lush colony world settled by a hardy group of humans, who found theplanet already inhabited by a small gang of young Klingons. When violence erupts between the two groupas, Captain Picard and the U.S.S. Enterprise are sent to reder assistance. Worf leads a landing party to the planet while the Starship Enterprise is called away on another urgent mission. On Selva, Worf and his party find that the old hatreds and prejudices between humans and Klingons are revived, and the settlers are out for blood. Now, Worf must prevent a horrible massacre before all of them fall prey to Selva's deadly secret...and raging fury.

  • Grounded
    Grounded
    Grounded

    While answering a distress call from a scientific station in a remote part of the glaxy, the U.S.S. Enterprise becomes infected with a mysterious alien life form which feeds on and transforms inorganic materials. The Starship begins to gradually disintegrate, and Starfleet is forced to order its evacuation and destruction to prevent the dangerous infection form spreading throughout the galaxy. It's the end of an era for Captain Picard and his crew, who are scheduled for transfers that will split them up among different Starfleet vessels. But even as the end draws neear for the Starship Enterprise, Captain Picard begins to formulate a desperate plan to save his ship and preserve his crew -- a plan that will force him to defy Starfleet orders and lead him to a connfrontation with a malevolent alien force -- which has the power to destroy the entire Federation.

  • The Romulan Prize
    The Romulan Prize
    The Romulan Prize

    Hermeticus 2 -- a planet so shrouded in secrecy that few in the Federation even know of its existence. When a Romulan spy learns of the world, it becomes the centerpiece of a far-reaching Romulan plan. On routine patrol neat the border of the Neutral Zone, the Starship Enterprise discovers an advanced Romulan Warbird prototype drifing lifeless in space. Investigating the vessel, Captain Picard isa dreawn into a plaot that threatens the very foundation of the Federation. Now, with time running out, Captain Picard and the crew of the U.S.S. Enterprise must stop the Romulans before the deadly secret of Hermeticus 2 overwhelms them all.

  • Guises of the Mind
    Guises of the Mind
    Guises of the Mind

    The world Capulon IV is finally ready to join the Federation aften years of waiting. All that remains is the ruler's coronation and a routine signing of the final treaty. When the crew of the U.S.S. Enterprise and their passengers -- a group of women from a religious order dedicated to helping the downtrodden -- arrive for the event they expect to find a world willing and happy to receicve them. Instead, they encounter deceit and treachery. The crown prince, once excited and eager to join the Federation, now refuses even to speak with Captain Picard. Beaming to the surface in an attempt to work out the problem, Picard, Troi, and Mother Veronica, the abbess of the nuns, are drugged and captured. Now they must somehow excape and stop the crowning. If they cannot prevent it, the King will be omnipotent, with the power to destroy the Starship Enterprise and all of Capulon IV as well...

  • Here There Be Dragons
    Here There Be Dragons
    Here There Be Dragons

    When captain Jean-Luc Picard and the crew of the U.S.S. Enterprise receive news of a human planet hidden in the center of an immense stellar cloud, they immediately investigate. Penetrating the cloud, the Starship crew is shocked to discover a world of knights and serfs lifted right out of Earth's Middle Ages. Ruthlessly exploiting the planet is a ring of intersellar trophy hunters preying on the immense, native dragon-lizards twentey-feet tall and armored like tanks. Beaming down, an away team soon becomes embroiled in a web of intrigue and murder. Taken prisoner, Picard, Riker, Data and Ro must somehow escape and stop the hunters or face destruction from the hunters' weapon, based on an advanced technoloy capable of utterly annihilating the Starship Enterprise.

  • Star Trek: The Next Generation: Sins of Commission
    Star Trek: The Next Generation: Sins of Commission
    Star Trek: The Next Generation: Sins of Commission

    SINS OF COMMISSION while on a misssion to save the planet Lessenar from environmental collapse, the crew of the U.S.S. Enterprise is crippled by an emotional onslaught as the surviving aliens respond in anger and pain to the death of their comrade. Worf must overcome this alien influence and find the true killer with the destruction of the Starship Enterprise, the survival of Lessenar, and his Klingon honor hanging in the balance....

Autor

Mel Gilden

Mel Gilden is the author of numerous children's books. His multi-part stories for children appeared frequently in the Los Angeles Times. He has also written multiple Star Trek tie-in novels. His short stories have appeared in many original and reprint anthologies. He lives in Los Angeles, California.

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