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Revision: 10

;By AJFire

Menu_File=Datei
Menu_File_Open=Öffnen
Menu_File_SavePokemon=Speichere Pokémon (Aus Tabs)
Menu_File_Save=Speichere [Spielstand]
Menu_File_SaveAs=Speichere [Spielstand] als...

Menu_Options=Optionen
Menu_Options_TargetGame=Zielspiel
Menu_Options_AutoUpdateCheck=Check for updates on startup
Menu_Options_AutoUpdatePokedex=Update Pokédex on Set
Menu_Options_BackupOnSave=Sicherung während Speichern
Menu_Options_DisableCharmap=Zeichentabelle deaktivieren
Menu_Options_DisableHelp=Hilfe deaktivieren

Menu_Tools=Tools
Menu_Tools_ResetControls=Felder zurücksetzen
Menu_Tools_CodeGenerator=Code Generator
Menu_Tools_PIDFinder=PID Finder
Menu_Tools_Pokedex=Pokédex
Menu_Tools_CGear=C-Gear Background
Menu_Tools_ExtractFromCode=Pokémon aus Code lesen

Menu_Language=Sprache

Menu_Help=Hilfe
Menu_Help_UpdatesAndFeedback=Updates und Feedback
Menu_Help_Versions=Version changes
Menu_Help_About=Über

Tab_Main=Haupt
Tab_Main_PIDFinder=F
Tab_Main_Nickname=Spitzname
Tab_Main_Experience=Erfahrung
Tab_Main_Level_Abbreviated=L
Tab_Main_HeldItem=Getragenes Item
Tab_Main_Happiness=Zufriedenheit
Tab_Main_Form=Form
Tab_Main_Country=Land
Tab_Main_Origin=Herkunft
Tab_Main_ShinyLeaf=Goldene Blätter
Tab_Main_Egg=Ei
Tab_Main_Pokerus=Pokérus
Tab_Main_Ability_Blank=Leer

Tab_Met=Treffort
Tab_Met_MatchingTrainerInfo=Matching trainer information
Tab_Met_Game=Spiel
Tab_Met_Location=Ort
Tab_Met_Ball=Ball
Tab_Met_Level=Level
Tab_Met_Date=Datum
Tab_Met_Encounter=Begegnung
Tab_Met_FatefulEncounter=Schicksalhafte Begegnung
Tab_Met_AsEgg=Als Ei
Tab_Met_HatchConditions=Brut-Bedingungen
Tab_Stats=Werte
Tab_Stats_IV=DV
Tab_Stats_EV=EV
Tab_Stats_Stat=Wert
Tab_Stats_ManualStats=Manuele Werte
Tab_Stats_EVTotal=EV gesammt
Tab_Stats_RandomizeIVs=Zufällige DVs
Tab_Stats_RandomizeEVs=Zufällige EVs
Tab_Stats_ContestStats=Wettbewerbs-Werte
Tab_Stats_Cool=Coolness
Tab_Stats_Beauty=Schönheit
Tab_Stats_Cute=Anmut
Tab_Stats_Smart=Klugheit
Tab_Stats_Tough=Stärke
Tab_Stats_Sheen=Glanz

Tab_Attacks=Attacken
Tab_Attacks_PP=AP
Tab_Attacks_PPUps=AP-Plus

Tab_Misc=Trainer/Anderes
Tab_Misc_TrainerInformation=Trainerinformation
Tab_Misc_ID=ID
Tab_Misc_OT=OT
Tab_Misc_GenerateShinyID=Generiere shiny ID
Tab_Misc_FromSave=Load from save file
Tab_Misc_ExtraBytes=Extra bytes
Tab_Misc_Markers=Markierungen
Tab_Misc_Circle=Kreis
Tab_Misc_Triangle=Dreieck
Tab_Misc_Square=Viereck
Tab_Misc_Heart=Herz
Tab_Misc_Star=Stern
Tab_Misc_Diamond=Diamant
Tab_Misc_Ribbons=Bänder

MainDialog_Box=Box
MainDialog_Selected=Ausgewählt

SavePrompt_Title=Save file
SavePrompt_Text=Unable to determine the save file game. Select from the list below
to force it to be treated as being from a particular game.

IconMenu_ViewData=Zeige Daten
IconMenu_Set=Einstellen
IconMenu_SendTo=Senden an
IconMenu_Delete=Löschen
IconMenu_SelectAll=Alle auswählen
IconMenu_DeselectAll=Alle abwählen
IconMenu_DeleteAll=Alle löschen

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CodeGenerator_ActivationButtons=Aktivierungsknöpfe
CodeGenerator_Type1=Typ 1
CodeGenerator_Type2=Typ 2
CodeGenerator_GenerateCodesFor=Generiere Codes für
CodeGenerator_PartyCount=Party-Zähler
CodeGenerator_SelectedPokemon=Ausgewähltes Pokémon
CodeGenerator_Pokedex=Pokédex
CodeGenerator_Export=Exportieren
CodeGenerator_Generate=Generieren
CodeGenerator_Copy=Kopieren
CodeGenerator_AB_Up=Oben
CodeGenerator_AB_Down=Unten
CodeGenerator_AB_Left=Links
CodeGenerator_AB_Right=Rechts
CodeGenerator_XML_Press=Press
CodeGenerator_XML_AlwaysOn=Always on
CodeGenerator_PartialCard=Partial card

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PIDFinder_Title=PID Finder
PIDFinder_IVs=DVs
PIDFinder_Method_Abbreviated=M
PIDFinder_Nature=Wesen
PIDFinder_Characteristic=Charakter
PIDFinder_Lists_Either=Beide
PIDFinder_Lists_Any=Irgendwas
PIDFinder_Search=Suche
PIDFinder_Search_Stop=Stop
PIDFinder_Progress=Vorgang
PIDFinder_Progress_NotActive=Nicht aktiv
PIDFinder_ChainedShiny=Chained Shiny
PIDFinder_ChainedShiny_Abbreviated=CS

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Pokedex_Features=Features
Pokedex_Obtained=Erhalten
Pokedex_National=National
Pokedex_Multilingual=Mehrspraching
Pokedex_FormViewer=Form viewer
Pokedex_Search=Search
Pokedex_HabitatViewer=Habitat viewer
Pokedex_SortByNumber=Nach Nummer sortieren
Pokedex_Seen=Gesehen
Pokedex_Caught=Gefangen
Pokedex_NotSeen=Nicht gesehen
Pokedex_Languages=Sprachen
Pokedex_Genders=Genders
Pokedex_Forms=Formen
Pokedex_SeenNone=Keine gesehen
Pokedex_SeenAll=Alle gesehen
Pokedex_CaughtNone=Keine Gefangen
Pokedex_CaughtAll=Alle Gefangen
Pokedex_CaughtAllOwned=Alle im Besitz gefangen

;----------------------------------------------------------------------------------
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MysteryGift=Mystery Gift
MysteryGift_DialogTitle=Mystery Gifts
MysteryGift_Title=Title
MysteryGift_WonderCard=Wonder Card
MysteryGift_Slot=Slot
MysteryGift_Type=Type
MysteryGift_ToTabs=To tabs
MysteryGift_Used=Used
MysteryGift_ID=ID
MysteryGift_Item=Item
MysteryGift_Power=Power
MysteryGift_Game=Game
MysteryGift_EggLocation=Egg location
MysteryGift_Attack=Attack
MysteryGift_PartialCardData=Partial card data
MysteryGift_OTGift=OT = gift
MysteryGift_OTPlayer=OT = player
MysteryGift_Description=Description
MysteryGift_Icons=Icons
MysteryGift_ShareCount=Share count
MysteryGift_GamesLimitedTo=Games limited to
MysteryGift_Rule=Rule
MysteryGift_Seal=Seal
MysteryGift_Accessory=Accessory
MysteryGift_ManaphyEgg=Manaphy Egg
MysteryGift_PoketchApplication=Pokétch Application
MysteryGift_PokewalkerArea=Pokéwalker Area
MysteryGift_UsedWonderCardIDs=Used Wonder Card IDs
MysteryGift_ClearAll=Clear all
MysteryGift_Add=Add
MysteryGift_File=File
MysteryGift_Possible=Possible
MysteryGift_CardUsed=Card has been used.

;----------------------------------------------------------------------------------
-

Items_DialogTitle=Items
Items_Count=Count
Items_SetCount=Set count
Items_Check=Check
Items_Uncheck=Uncheck
Items_CheckAll=Check all bags
Items_UncheckAll=Uncheck all bags

;----------------------------------------------------------------------------------
-

CodeInput_Title=Code eingeben
CodeInput_Invalid=Ungültiger Code

;----------------------------------------------------------------------------------
-

Charmap_Index=Index

;----------------------------------------------------------------------------------
-

About=Über
About_CreatedBy=Erstellt von
About_Thanks=Ein Dank geht an folgende Personen:\n* Those who have donated to keep
me motivated and show support\n* X-Act\n* mingot\n* Sabresite\n* SCV\n* Guested\n*
Bond697\n* xfr\n* http//projectpokemon.org\n* http//bulbapedia.bulbagarden.net\n*
www.psypokes.com\n* An alle die gespendet haben und mich motiviert haben\n* Poster
im projectpokemon-Forum für Feedback und Bug-Reports\n\n\nDeutsche Übersetzung von
AJFire\n\nPokémon © 1995-2011 Nintendo/Creatures Inc./GAME FREAK inc. Pokémon and
all respective names are trademarks of Nintendo.

;----------------------------------------------------------------------------------
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UpdatesTitle=Update
UpdateAvailable=A newer version of PokeGen is now available. To upgrade to this
version from the one you're currently using requires a manual update.\n\nThe
download thread can be found on the projectpokemon.org forums. Use the "Updates
and feedback" entry in the "Help" menu to go there.
Update_Revision=revision
Update_Current=Current
Update_Fail=Update failed. Close any instances of PokeGen and try again.
Update_Restart=PokeGen needs to restart in order to complete the update process.
Update_DownloadProgress=Download progress
Update_Downloading=Downloading
Update_LanguageFile=language file

;----------------------------------------------------------------------------------
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Stats_HP=HP
Stats_Attack=Angriff
Stats_Defense=Verteidigung
Stats_SAttack=S. Angriff
Stats_SDefense=S. Verteidigung
Stats_Speed=Initative
Stats_HP_Abbreviated=KP
Stats_Attack_Abbreviated=Angr
Stats_Defense_Abbreviated=Vert
Stats_SAttack_Abbreviated=SA
Stats_SDefense_Abbreviated=SV
Stats_Speed_Abbreviated=Init

ShinyLeaf_Crown=Krone
ShinyLeaf_Crown_Abbreviated=C

Gender_Male=Männlich
Gender_Female=Weiblich
Gender_Genderless=Genderless

Game_ColosseumXD=Colosseum/XD
Game_Sapphire=Saphir
Game_Ruby=Rubin
Game_Emerald=Smaragd
Game_FireRed=Feuerrot
Game_LeafGreen=Blattgrün

Languages_English=Englisch
Languages_Japanese=Japanisch
Languages_French=Französich
Languages_German=Deutsch
Languages_Italian=Italienisch
Languages_Spanish=Spanisch
Languages_Korean=Korean

Common_Cancel=Abbrechen
Common_OK=OK
Common_PID=PID
Common_Species=Rasse
Common_Nature=Wesen
Common_Ability=Fähigkeit
Common_Shiny=Shiny
Common_Error=Fehler
Common_None=Nichts
Common_Gender=Geschlecht
Common_Unknown=Unbekannt
Common_HiddenPower=Kraftreserve
Common_Yes=Ja
Common_No=Nein
Common_All=Alle
Common_LeftEnclosure=(
Common_RightEnclosure=)
Common_Space=
Common_Normal=Normal
Common_Language=language
Common_Party=Party
Common_Invalid=Invalid
Common_Random=Random
Common_Unlimited=Unlimited
Common_Question=Question

Misc_GameSwitchWithSave=Changing the target game will close the save file.


Continue?

Error_IntegerNumber=Du kannst nur positive Ganzzahlen hier eintragen.


Error_PIDFinder_HiddenPower=Die Stärke von Kraftreserve darf nicht höher als 70
sein.
Error_IVs=DVs dürfen nicht höher als 31 sein.
Error_EVs=EVs dürfen nicht höher als 255 sein.
Error_Stats=Werte dürfen nicht höher als 65535 sein.
Error_ContestStats=Wettbewerbs-Werte dürfen nicht höher als 255 sein.
Error_NoSaveFile=Du musst einen Spielstand laden, bevor du einen speichern kannst.
Error_Experience=Erfahrung darf nicht häher als 1,640,000 sein.
Error_Happiness=Zufriedenheit darf nicht höher als 255 sein.
Error_Level_Low=Das Level kann nicht kleiner als 1 sein.
Error_Level_High=Das Level darf nicht höher als 100 sein.
Error_Met_Level=Das Level darf nicht höher als 1270 sein
Error_PP=AP dürfen nicht höher als 255 sein.
Error_ID=Die ID darf nicht größer als 65535 sein.
Error_PID=Die PID darf nicht größer als 4294967295 sein.
Error_Bytes=Bytes dürfen nicht größer als 255 sein.
Error_InvalidChar=Ungültiger Buchstabe.
Error_NameLength=Längenlimit erreicht.
Error_EscapeSequence=Üngültige escape-Sequenz.
Error_UnableToOpen=Fehler beim öffnen
Error_FileSize=Die Dateigröße wird nicht unterstützt.
Error_UnableToOpenSaveFile=Fehler beim öffnen des Spielstands
Error_InvalidSaveFile=Ungültiger Spielstand
Error_DUCFile=Der geöffnete Speicherstand ist kein DUC-Speicherstand. Du kannst es
mit der Erweiterung ".duc" speichern, aber es wird in einen regulären Speicherstand
gespeichert, kein DUC-Format. Fortsetzen?
Error_ForWriting=zum schreiben
Error_UnableToCreateOrWriteBackup=Fehler beim erstellen/schreiben der Backup-Datei
Error_FailedToWrite=Fehler beim schreiben zu
Error_UnableToWrite=Schreiben unmöglich in
Error_LanguageFileNotFound=Sprach-Datei nicht gefunden.
Error_IncompleteLanguageFile=Die Sprachdatei ist fehlerhaft. Einige Texte wurden
nicht geladen.
Error_PartyCount_High=Der Partyzähler darf nicht höher als 6 sein.
Error_PartyCount_Low=Der Partyzähler darf nicht kleiner als 1 sein.
Error_G4CardToG5=Generation 4 cards cannot be inserted into generation 5 games.
Error_G5CardToG4=Generation 5 cards cannot be inserted into generation 4 games.
Error_GameSwitchWithSave=Changing the target game will close the save file.
Continue?
Error_SaveStateLoad=Unable to load save state.
Error_SaveStateGame=Unable to determine save state game.
Error_CGearFileSize=C-Gear background image files must be 9728 bytes.
Error_SaveStateMismatch=This save state doesn't match the game/language chosen.

LoadSave_Save=speichern
LoadSave_Save_Capital=Speichern
LoadSave_File=Datei
LoadSave_Files=dateien
LoadSave_Encrypted=Verschlüsselt
LoadSave_Supported=Unterstützte Dateien
LoadSave_PC=PC
LoadSave_Party=party
LoadSave_Byte=byte
LoadSave_Backup=Backup
LoadSave_AllFiles=All files
LoadSave_MysteryGiftFiles=Mystery Gift files
LoadSave_MysteryGift_PartialCard=Partial Wonder Card (G4)
LoadSave_MysteryGift_WonderCard_G4=Wonder Card (G4)
LoadSave_MysteryGift_WonderCard_G5=Wonder Card (G5)
LoadSave_CGearBackgrounds=C-Gear background images
LoadSave_CGearBackground=C-Gear background image

Encounter_1=Ei/Park der Freude/Event/Honigbaum/Shaymin


Encounter_2=Rock Smash
Encounter_3=Hohes Grass/Darkrai
Encounter_4=Dialga/Palkia
Encounter_5=Höhle/Halle des Beginns/Giratina
Encounter_6=Gefangen im Wasser
Encounter_7=Gefangen in einem Gebäude
Encounter_8=Großmoor/Safari Zone
Encounter_9=Starter/Fossil
Encounter_10=Zerrwelt
Encounter_11=Starter/Bebe's Eevee/Fossil (Platinum only?)

Ribbon_Champion=Band des Champs


Ribbon_Cool=Band der Coolness
Ribbon_CoolSuper=Band der Coolness Super
Ribbon_CoolHyper=Band der Coolness Hyper
Ribbon_CoolMaster=Band der Coolness Master
Ribbon_Beauty=Band der Schönheit
Ribbon_BeautySuper=Band der Schönheit Super
Ribbon_BeautyHyper=Band der Schönheit Hyper
Ribbon_BeautyMaster=Band der Schönheit Master
Ribbon_Cute=Band der Anmut
Ribbon_CuteSuper=Band der Anmut Super
Ribbon_CuteHyper=Band der Anmut Hyper
Ribbon_CuteMaster=Band der Anmut Master
Ribbon_Smart=Band der Klugheit
Ribbon_SmartSuper=Band der Klugheit Super
Ribbon_SmartHyper=Band der Klugheit Hyper
Ribbon_SmartMaster=Band der Klugheit Master
Ribbon_Tough=Band der Stärke
Ribbon_ToughSuper=Band der Stärke Super
Ribbon_ToughHyper=Band der Stärke Hyper
Ribbon_ThoughMaster=Band der Stärke Master
Ribbon_Winning=Band des Gewinners
Ribbon_Victory=Band des Sieges
Ribbon_Artist=Band des Künstlers
Ribbon_Effort=Fleiß-Band
Ribbon_Marine=Marine Ribbon
Ribbon_Land=Land Ribbon
Ribbon_Sky=Sky Ribbon
Ribbon_Country=Country Ribbon
Ribbon_National=Band für den erfolgreichen Abschluss aller Schwierigkeitsgrade
Ribbon_Earth=100. Sieg in Folge Gedenk-Band
Ribbon_World=World Ribbon
Ribbon_SinnohChamp=Band des Champs von Sinnoh
Ribbon_Cool_Super=Band der Coolness
Ribbon_CoolGreat_Super=Band der Coolness Mega
Ribbon_CoolUltra_Super=Band der Coolness Ultra
Ribbon_CoolMaster_Super=Band der Coolness Master
Ribbon_Beauty_Super=Band der Schönheit
Ribbon_BeautyGreat_Super=Band der Schönheit Mega
Ribbon_BeautyUltra_Super=Band der Schönheit Ultra
Ribbon_BeautyMaster_Super=Band der Schönheit Master
Ribbon_Cute_Super=Band der Anmut
Ribbon_CuteGreat_Super=Band der Anmut Mega
Ribbon_CuteUltra_Super=Band der Anmut Ultra
Ribbon_CuteMaster_Super=Band der Anmut Master
Ribbon_Smart_Super=Band der Klugheit
Ribbon_SmartGreat_Super=Band der Klugheit Mega
Ribbon_SmartUltra_Super=Band der Klugheit Ultra
Ribbon_SmartMaster_Super=Band der Klugheit Master
Ribbon_Tough_Super=Band der Stärke
Ribbon_ToughGreat_Super=Band der Stärke Mega
Ribbon_ToughUltra_Super=Band der Stärke Ultra
Ribbon_ToughMaster_Super=Band der Stärke Master
Ribbon_Ability=Band der Fähigkeit
Ribbon_GreatAbility=Großes Band der Fähigkeit
Ribbon_DoubleAbility=Doppel-Band der Fähigkeit
Ribbon_MultiAbility=Multi-Band der Fähigkeit
Ribbon_PairAbility=Paar-Band der Fähigkeit
Ribbon_WorldAbility=Welt-Band der Fähigkeit
Ribbon_Alert=Band der Wachsamkeit
Ribbon_Shock=Band des Schocks
Ribbon_Downcast=Band des Niederschlags
Ribbon_Careless=Band der Sorglosigkeit
Ribbon_Relax=Band der Entspannung
Ribbon_Snooze=Band des Schalfen
Ribbon_Smile=Band des Lächelns
Ribbon_Gorgeous=Hinreißendes Band
Ribbon_Roayl=Königliches Band
Ribbon_GorgeousRoyal=Hinreißende Königliche Band
Ribbon_Footprint=Fußabdruck-Band
Ribbon_Record=Band des Rekords
Ribbon_History=Band der Geschichte
Ribbon_Legend=Band der Legende
Ribbon_Red=Rotes Band
Ribbon_Green=Grünes Band
Ribbon_Blue=Blaues Band
Ribbon_Festival=Festival-Band
Ribbon_Carnival=Jahrmarkts-Band
Ribbon_Classic=Klassisches Band
Ribbon_Premier=Premierband
Ribbon_BattleChampion=Battle Champion Ribbon
Ribbon_RegionalChampion=Regional Champion Ribbon
Ribbon_NationalChampion=National Champion Ribbon
Ribbon_Event=Event Ribbon
Ribbon_WorldChampion=World Champion Ribbon
Ribbon_Birthday=Birthday Ribbon
Ribbon_Special=Special Ribbon
Ribbon_Souvenir=Souvenir Ribbon
Ribbon_Wishing=Wishing Ribbon

;Control=Title\dDescription

Tooltip_Main_PID=PID\dEin versteckter Wert, den jedes Pokémon hat. Es bestimmt


mehrere Charakteristika eines Pokemons, wie Geschlecht, Wesen und
Shininess.\n\nWenn du dieses Box leer lässt, wird der Generator eine zufällige PID
erzeugen, die alle Kriterien berücksichtigt, die du eingegeben hast. Dies wird
allerdings immer ein "Illegales" Pokemon erstellen.
Tooltip_Main_PIDFinder=Finde PID\dDieser Knopf öffnet einen Dialog der dir erlaubt,
nach PID's zu suchen, die auf DVs, Wesen, Geschlecht und Shininess passen. Um ein
"Legales" Pokémon zu erstellen, musst du eine gültige PID verwenden. Dieses
Werkzeug wird dir dabei helfen.
Tooltip_Main_Species=Spezies\dDas Pokémon, welches generiert werden soll.
Tooltip_Main_Nickname=Nickname\dDer Spitzname des Pokémons. Wenn du dies
Editierst, wird sich eine Zeichentabelle öffnen, die dir erlaubt, bekannte Zeichen
wie im Spiel anzuzeigen. You can double click on any of these to insert the escape
sequence (\\xxxx) needed to produce that character.\nCharacters with a blue box in
the character map have no visible pixels in-game. The blue box represents how wide
the character is.\n\nWhen loading Pokémon data, escape sequences portraying all 11
characters aren't always displayed. If 0xFFFF followed by any number of 0x0000
characters is found, the characters from 0xFFFF and on aren't displayed.\nWhen
saving Pokémon data, if 11 characters aren't provided, 0xFFFF is appended with
0x0000 after until 11 characters have been written.
Tooltip_Main_Nicknamed=Nicknamed\dA flag in the Pokémon data that indicates whether
or not the Pokémon's nickname was manually set.
Tooltip_Main_Experience=Experience\dA Pokémon's level is determined by the amount
of experience points it has. The level editbox to the right will update with the
level the Pokémon will be based on the experience value you've entered.
Tooltip_Main_Level=Level\dEditing this will change the experience points on the
left needed to be exactly at this level.
Tooltip_Main_Nature=Nature\dThe nature of a Pokémon can affect its stats. Below is
a list of how each nature affects stats:\nA=Attack, D=Defense, S=Speed, SA=Special
Attack, SD=Special Defense\nLonely: +A -D\nBrave: +A -S\nAdamant: +A -SA\nNaughty:
+A -SD\nBold: +D -A\nRelaxed: +D -S\nImpish: +D -SA\nLax: +D -SD\nTimid: +S
-A\nHasty: +S -D\nJolly: +S -SA\nNaive: +S -SD\nModest: +SA -A\nMild: +SA
-D\nQuiet: +SA -S\nRash: +SA -SD\nCalm: +SD -A\nGentle: +SD -D\nSassy: +SD
-S\nCareful: +SD -SA\nBashful: No change\nDocile: No change\nHardy: No
change\nQuirky: No change\nSerious: No change
Tooltip_Main_HeldItem=Held item\dAn item the Pokémon will be carrying with it. You
can take this item off of it in-game.
Tooltip_Main_Happiness=Happiness/steps to hatch an egg\dValid values: 0-255\n\nIf
the Pokémon is being generated as an egg, this value represents the number of steps
it'll take to hatch the egg. It's not the exact number of steps. The happiness
value is multiplied by 256 to get the number of steps required.
Tooltip_Main_Ability=Ability\dThis can be set to any ability in the game,
regardless of the Pokémon. It doesn't need to match the PID's ability number
either. Obviously using an ability that a Pokémon normally can't have will make it
"illegal".
Tooltip_Main_AbilityValue=Ability value\dWhen a PID is automatically generated for
you (that is, the PID editbox is left blank), this combobox will specify which
ability the PID represents.
Tooltip_Main_Form=Form\dSome Pokémon have alternate forms. If the species you
select has more than one form, it'll become selectable here.
Tooltip_Main_Country=Country\dIndicates where the Pokémon originated. If you
specify a region that's different from the game you're playing, the Pokémon gains
increased experience.
Tooltip_Main_Origin=Origin\dThe game in which the Pokémon is caught.\n\nThe only
things I know of that this affects are the display of the Pokéball in the summary
and the displayed met location when the Pokémon is set as met in Pal Park. For the
Pokéball, if the origin is Heart Gold or Soul Silver, it'll allow the Pokéball to
be displayed as one of the apricorn balls.
Tooltip_Main_ShinyLeaf=Shiny leaf\dA special indicator on the Pokémon's summary.
Tooltip_Main_Gender=Gender\dIndicates the Pokémon's gender.
Tooltip_Main_Egg=Egg\dChecking this will result in the Pokémon being in an egg.
The amount of time it takes to hatch is dependent on the happiness value.\n\nHaving
this set will result in the "As egg" checkbox forcibly being set in the "Met" tab.
You also can't set hatch conditions while this is checked.
Tooltip_Main_Pokerus=Pokérus\dThe Pokérus causes the Pokémon to gain EVs at an
increased rate. It can also spread to other Pokémon while the virus has remaining
days.\n\nThis value has two parts. The first is a random value picked by the game
that literally has no meaning aside from "has virus" (1-15) or "doesn't have virus"
(0). All "has virus" values are treated exactly the same by the games. The second
value represents the number of days the Pokémon can retain the "active" virus.
Tooltip_Main_Shiny=Shiny\dAll Pokémon have an alternate color scheme that can be
used. It's very rare to normally find a Pokémon that's shiny.\n\nIf you specify a
PID, the original trainer IDs must match properly in order for the Pokémon to be
shiny. You can use the "Generate shiny IDs" button to create IDs that match. This
checkbox will be checked/unchecked automatically to indicate whether or not the IDs
match.

;----------------------------------------------------------------------------------
---------------------------------------

Tooltip_Met_MatchingTrainerInfo=Matching trainer information\d(This is only


applicable to eggs.) Checking this will tell PokeGen to treat location data as if
the trainer data of the Pokemon matches the trainer data in the save file. If they
don't match, egg location data is interpreted differently by the game.
Tooltip_Met_Game=Game\dThe game in which this Pokémon was met.\n\nLocations and
ball types will be limited to only those available in the game you select.\n\nDue
to limitations in the way location data is stored, this won't always accurately
represent which game the Pokémon was met in when loading Pokémon data. Saving is
always correct, however.
Tooltip_Met_Location=Location\dThe location where the Pokémon was obtained. Note
that there are locations that don't exist in Diamond/Pearl/Platinum. You can set
it to one of these locations, but it'll show up in those games as "Mystery Zone" or
"Faraway Place".
Tooltip_Met_Ball=Ball\dThe ball that appears in the Pokémon's summary.
Tooltip_Met_Level=Level\dValid values: 0-127\n\nThe level the Pokémon was obtained
at.
Tooltip_Met_Date=Date\dThe date that the Pokémon was obtained.
Tooltip_Met_Encounter=Encounter\dAs far as I know, this doesn't affect anything in-
game, but is needed for legality purposes.
Tooltip_Met_FatefulEncounter=Fateful encounter\dAdds a line to the summary
indicating that it was a "fateful encounter". This is apparently needed by some
(if not all) Pokémon in order to trigger special in-game events.
Tooltip_Met_AsEgg=As egg\dCheck this to make the Pokémon appear as if it was
obtained as an egg. If "Egg" is checked on the main tab, you won't be able to set
hatch conditions or uncheck this control.
Tooltip_Met_HatchGame=Hatch game\dThe game this Pokémon hatched in.\n\nLocations
will be limited to only those available in the game you select.\n\nDue to
limitations in the way location data is stored, this won't always accurately
represent which game the Pokémon was met in when loading Pokémon data. Saving is
always correct, however.
Tooltip_Met_HatchLocation=Hatch location\dThe location where the Pokémon hatched.
Tooltip_Met_HatchDate=Hatch date\dThe date that the Pokémon hatched.

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Tooltip_Stats_NameText=Stats\dHover over the IV or EV editboxes for explanations of


what these values are.
Tooltip_Stats_IVs=IVs\dValid values: 0-31\n\nThese are values which determine the
highest possible value each stat can achieve.\n\nIf you're trying to generate a
"legal" Pokémon, the IVs need to match the PID properly. You can use the PID
finder to accomplish this.
Tooltip_Stats_EVs=EVs\dValid values: 0-255\n\nAfter each Pokémon you defeat, the
participants are awarded EV points based on the species of the opponent. These
points, similar to IVs, determine how high the stat is. The difference here is
that EVs can legitimately only go up to 510 total. The game allows you to set them
all to 255 if you want, however.
Tooltip_Stats_Actual=Stat\dThe stat that results from the given IV/EVs for the
Pokémon. This is the stat that will appear in-game on the summary.\n\nYou can set
these to custom values by checking "Manual stats". Read its tooltip for more
information.\n\nValid values: 0-65535
Tooltip_Stats_ManualStats=Manual stats\dChecking this will allow you to set the
stat values to whatever you choose. This is only applicable to party Pokemon. The
stats will be reset to what they're supposed to be when the Pokemon is placed in
the PC.
Tooltip_Stats_EVTotal=EV total\dThis is the sum of all 6 EVs. The games don't
normally allow the EV total to exceed 510, so if you're trying to go for a "legal"
Pokémon, make sure this number doesn't go beyond 510.
Tooltip_Stats_HiddenPower=Hidden Power\dHidden Power is an attack which has a
different type and power based on the IVs of a Pokémon. The type and power are
displayed here.
Tooltip_Stats_Characteristic=Characteristic\dThe Pokémon summary has a line of text
which changes based on the highest IV. If there are multiple IVs that're the same
value, and the highest of all the IVs, the PID is used to determine the text. If
no PID is given on the main tab, this text can't be determined beforehand, as the
PID is randomly generated upon creation of the Pokémon.
Tooltip_Stats_Contest=Contest stats\dValid values: 0-255

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Tooltip_Attacks_PP=PP\dValid values: 0-255\n\nThese normally can't go over 64, but


the game allows them to go up to 255.

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Tooltip_Misc_OTGender=Original trainer gender\dIndicates the gender of the original


trainer of the Pokémon.
Tooltip_Misc_OTID=Original trainer ID\dThe first editbox is the visible number of
the original trainer's ID. The second is the hidden (secret) ID.\n\nBoth of these
must match your current trainer IDs (along with the trainer name matching yours) in
order for the game to consider the Pokémon yours. If they don't match, the game
will treat it as a traded Pokémon.
Tooltip_Misc_OTName=Original trainer name\dThe name of the Pokémon's original
trainer. This, along with the IDs and trainer gender, must match exactly to your
character in-game in order for the game to recognize the Pokémon as yours and not
one that was traded to you.\n\nWhen editing this, a character map will pop up that
allows you to see what the known characters in-game look like. You can double
click on any of these to insert the escape sequence (\\xxxx) needed to produce that
character.\nCharacters with a blue box in the character map have no visible pixels
in-game. The blue box represents how wide the character is.\n\nWhen loading
Pokémon data, escape sequences portraying all 8 characters aren't always displayed.
If 0xFFFF followed by any number of 0x0000 characters is found, the characters from
0xFFFF and on aren't displayed.\nWhen saving Pokémon data, if 8 characters aren't
provided, 0xFFFF is appended with 0x0000 after until 8 characters have been
written.
Tooltip_Misc_GenerateShinyID=Generate shiny ID\dClicking this will generate a SID
that will result in a Pokémon that's shiny. Shininess is determined by a
combination of the PID and IDs, so if they don't match in the right way, the
Pokémon won't be shiny.
Tooltip_Misc_ExtraBytes=Extra bytes\dValid values: 0-255\n\nPokémon data has some
bytes that're either unknown or supposedly unused. You can manually set all of
these here.
Tooltip_Misc_Markers=Markers\dThese are the markers used in the PC. They're solely
for organizational purposes as far as I know.
Tooltip_Misc_Ribbons=Ribbons\dThese are obtained from contests in-game. Some are
also from special events outside of the game. The text that special ribbons
display can be changed, but I don't know how it's done.

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Tooltip_PIDFinder_IVs=IVs\dThe search starts with these IVs. They'll be changed


(if needed) if the polarity isn't set to "=".
Tooltip_PIDFinder_Polarity=Polarity\dThese determine how the IV changes if needed
during the search. Plus and minus increase and decrease the stat, while equals
prevents it from changing. If an IV reaches 0 or 31, it's wrapped around to the
opposite value.
Tooltip_PIDFinder_Priority=Priority\dWhen a stat needs to be changed, it's done one
at a time. Stats with a higher priority value get changed first. (6 gets changed
before 1, for example.) If multiple stats have the same priority, they're changed
from the bottom up based on what you see in the PID finder dialog.\n\nStats with a
polarity setting of "=" ignore priority.
Tooltip_PIDFinder_Characteristic=Characteristic\dThe Pokémon summary has a line of
text which changes based on the highest IV. If there are multiple IVs that're the
same value, and the highest of all the IVs, the PID is used to determine the text.
If no PID is given on the main tab, this text can't be determined beforehand, as
the PID is randomly generated upon creation of the Pokémon.
Tooltip_PIDFinder_HiddenPower=Hidden Power\dHidden Power is an attack which has a
different type and power based on the IVs of a Pokémon.\n\nChecking this will only
allow IVs to be selected which produce the specified Hidden Power type and power.
Tooltip_PIDFinder_HiddenPower_Type=Hidden Power type\dThe type the Hidden Power
attack will have.
Tooltip_PIDFinder_HiddenPower_Range=Power range\dThis determines how the search is
performed on the power value. * means that it'll match any value.
Tooltip_PIDFinder_HiddenPower_Power=Power\dThe power of Hidden Power.
Tooltip_PIDFinder_Method=Method\dThese simply represent various ways the game
generates PIDs.\nMethod 1 is supposedly used for all generation 4 Pokémon.\nMethod
10 and 11 are used for event Pokémon.
Tooltip_PIDFinder_Shiny=Shiny\dIn order for a Pokémon to be shiny, its PID must
match its trainer IDs properly. The IDs used are from the main dialog.\n\nFinding
a PID with method CS will always result in a shiny Pokémon, regardless of this
checkbox.\n\nChecked - Only include shiny PID matches in the search. The PID is
checked against your IDs from the main dialog to determine if it'll produce a shiny
Pokémon.\nShaded - Include shiny and non-shiny PIDs.\nUnchecked - Only include non-
shiny PIDs.
Tooltip_PIDFinder_Species=Species\dThe species is only used here to determine
gender.
Tooltip_PIDFinder_Ability=Ability\dIf a the Pokémon is a species that existed in
generation 3, only had one ability in generation 3, has a second ability in
generation 4, and evolves, setting this to 2 will cause the Pokémon to have the
second ability upon evolving.\n\nAs far as I know, that's its only purpose.
Tooltip_PIDFinder_Search=Search\dStarts the PID search process. The progress will
be displayed to the right of this button. Once started, you can stop the search by
closing the PID finder or clicking this button again.\n\nWhen the search is
stopped, the IVs it left off at will be inserted into the PID finder's IV
editboxes.
Tooltip_PIDFinder_Cancel=Cancel\dCloses the PID finder without selecting a PID.
Tooltip_PIDFinder_OK=OK\dCloses the PID finder and fills in the PID, species, and
nature on the Main tab with the values you have selected. The IVs of the PID are
also inserted into the IVs section of the Stats tab.

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Tooltip_CodeGenerator_Game=Game\dThe game to generate codes for.


Tooltip_CodeGenerator_Language=Language\dThe language of the game to generate codes
for.
Tooltip_CodeGenerator_ActivationButtons=Activation buttons\dButtons that must be
pressed (simultaneously) to activate the codes.
Tooltip_CodeGenerator_CodeType=Code type\dThis lets you change the format of the
codes. Type 1 is shorter, but may not work on emulators. Type 2 always works on
emulators. Both types work fine on hardware.
Tooltip_CodeGenerator_PartyCount=Party count\dTo add more Pokémon to your party,
check this and change it to the appropriate value. Party Pokémon must be
contiguous. That means there must be one in each slot up to the maximum number of
party Pokémon set here. If there's one missing, the game may freeze.
Tooltip_CodeGenerator_SelectedPokemon=Selected Pokémon\dThis will generate codes
for any selected Pokémon on the main dialog.
Tooltip_CodeGenerator_Pokedex=Pokédex\dCheck this to output codes for the Pokédex
data. The number of codes generated for this is fairly long, so keep that in mind.
Also, part of the codes for HG/SS will not work on versions of DeSmuME (an
emulator) prior to revision 3731.
Tooltip_CodeGenerator_CodeList=Code list\dThis is just a way to view the codes
prior to copying them.
Tooltip_CodeGenerator_Export=Export codes\dClicking this will allow you to save an
XML file with all of the code data contained within it. This can be dragged onto
the Action Replay code manager to easily put the codes onto its list.
Tooltip_CodeGenerator_Generate=Generate\dGenerates the codes.
Tooltip_CodeGenerator_Copy=Copy\dCopies the codes to the clipboard, allowing you to
paste them elsewhere.
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Tooltip_Pokedex_Features=Features\dSome options here aren't available on some


games.\n\nObtained - Whether or not the Pokédex has been obtained.\nNational -
Enables toggling between national and regional Pokédex modes.\nMultilingual -
Allows viewing of Pokédex data in other languages.\nForm Viewer -
Diamond/Pearl/Platinum require this to be set in order to view alternate forms.
Tooltip_Pokedex_SortByNumber=Sort by number\dThis will sort the Pokémon list by
national number, rather than by name.
Tooltip_Pokedex_Pokemon=Pokémon\dThe species of the Pokémon to view/modify Pokédex
data for.
Tooltip_Pokedex_Seen=Seen\dDetermines whether or not the Pokémon has been seen.
This must be checked in order for it to be marked as caught.
Tooltip_Pokedex_Caught=Caught\dCheck to mark the Pokémon as having been caught.
Tooltip_Pokedex_Languages=Languages\dThese determine the languages of games you've
seen Pokémon from. With the multilanguage feature enabled in the Pokédex, you'll
be able to view descriptions in other languages. (Only 14 for Diamond/Pearl.)
Tooltip_Pokedex_Normal=Normal\dGenders and forms below will represent the non-shiny
versions.
Tooltip_Pokedex_Shiny=Shiny\dGenders and forms below will represent the shiny
versions.
Tooltip_Pokedex_Genders=Genders\dAvailable genders for the species will be listed
here. For generation 4 games, the order they appear in the seen list determines
the order they were seen.\n\nRight clicking a gender in the seen list (for
Black/White) will mark that gender as the last selected one. (Parentheses denote
the selected gender.)
Tooltip_Pokedex_Forms=Forms\dOnly certain Pokémon have alternate forms. Like
genders, the order they appear in for generation 4 games determines the order they
were seen. The top form is the one that's displayed in the Pokédex list.\n\nRight
clicking a form in the seen list (for Black/White) will mark that form as the last
selected one. The last selected form is the one that shows up in the Pokédex list.
(Parentheses denote the selected form.)
Tooltip_Pokedex_SeenNone=Seen none\dMarks all Pokémon as unseen.
Tooltip_Pokedex_SeenAll=Seen all\dMarks all Pokémon as seen, including all forms
and all languages.
Tooltip_Pokedex_CaughtAllOwned=Caught all owned\dThis will mark all Pokémon
currently loaded into the party and box slots in the main dialog as having been
seen and caught.
Tooltip_Pokedex_CaughtNone=Caught none\dMarks all Pokémon as not having been
caught.
Tooltip_Pokedex_CaughtAll=Caught all\dMarks all Pokémon as having been caught.
Since it's required for having been caught, this also marks all Pokémon as seen,
including all languages and forms.

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Tooltip_MysteryGifts_IDs=IDs\dEvery Wonder Card has a unique ID. When you obtain a


card, the ID is recorded in your save file, indicating that you've gotten it
before.
Tooltip_MysteryGifts_Slot=Slot\dThese slots represent Wonder Cards in your save
file.
Tooltip_MysteryGifts_Export=Export\dSave the Wonder Card data to a file.
Tooltip_MysteryGifts_ToTabs=To tabs\dGeneration 4 only. This lets you view the
Pokémon data associated with a Wonder Card. The data is only a PREVIEW, it's not
intended to allow you to "extract" a Pokémon from the card.
Tooltip_MysteryGifts_ToSave=To save\dCopy the loaded Wonder Card to the currently
selected save file slot.
Tooltip_MysteryGifts_WCFile=Wonder Card file\dThis area lets you view the data of a
Wonder Card file without actually inserting it into a save file slot.

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Tooltip_Items_Checkbox=Code selection\dThese checkboxes indicate which item slots


codes will be generated for.