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;############################################################

;################### DaC v4.5 Overhauled ##################


;############################################################
;###################### CORE BUILDINGS ######################
;######################### STABLES ##########################
;################ MESOAMERICAN BARRACKS ###################
;######################### BARRACKS ########################
;########################## MISSILES ########################
;###################### TROLL CAGES #######################
;################ MUMAKIL TRAINING GROUND #################s
;######################### SIEGE ##########################
;######################### SMITHS #########################
;################# ISENGARD WOODCUTTING ###################
;######################## ECONOMY #########################
;###################### POPULATION ########################
;######################## GUILDS ##########################
;###################### CONVERSION ########################
;######################## TAVERNS #########################
;############### UNIQUE RECRUITMENT BUILDINGS ###############
;######################## LANDMARKS #########################
;####################### PALANTIRI ########################
;##################### INFO BUILDINGS #####################
;############################################################

; New Hidden Resources (63/64)


hidden_resources Angmar Arthedain Cardolan Enedwaith Eregion Harad GondorEast
GondorWest Lindon Logathavuld Mirkwood Mordor Rhovanion Rhudaur Rhun Rohan Vale
ResA ResB ResC ResD ResE ResF ResG ResH ResI ResJ ResK ResL ResM avengers barren
boats coast dunedain_camp enedwaith_united crusade forest frozenlands grassland
havenport hr_none horde_target mountains no_brigands no_pirates orocarni_hall
rebuild silvan_capital smith_adunaim smith_dunedain smith_human smith_orcs
smith_risenmar trolls turk_extra umbar_slave unlocked watercourse roads mumak
hall_of_seven harondor

;############################################################
;###################### CORE BUILDINGS ########################
;############################################################
building core_building
{
; convert_to core_castle_building
levels wooden_pallisade wooden_wall stone_wall large_stone_wall
huge_stone_wall
{
wooden_pallisade city requires factions { gondor, northern_european,
mesoamerican, middle_eastern, eastern_european, greek, southern_european, } and
hidden_resource unlocked
{
capability
{
wall_level 0
tower_level 1
recruits_morale_bonus bonus 2 requires event_counter
is_the_ai 1
law_bonus bonus 1
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 1
population_growth_bonus bonus -1 requires event_counter
is_the_ai 1
}
material wooden
construction 4
cost 1300
settlement_min village
upgrades
{
wooden_wall
}
}
wooden_wall city requires factions { gondor, northern_european,
mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
wall_level 1
gate_strength 1
tower_level 2
recruits_morale_bonus bonus 2 requires event_counter
is_the_ai 1
law_bonus bonus 1
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 1
recruit_pool "Snow Trolls" 1 0.032 1 0 requires
factions { portugal, } and hidden_resource Rhudaur and hidden_resource ResD
population_growth_bonus bonus -2 requires event_counter
is_the_ai 1
}
material wooden
construction 7
cost 2300
settlement_min town
upgrades
{
stone_wall
}
}
stone_wall city requires factions { gondor, northern_european, turks,
venice, spain, russia, khand, eastern_european, greek, southern_european, } and
event_counter evil_khand 1
{
capability
{
wall_level 2
tower_level 2
gate_strength 1
recruits_morale_bonus bonus 3 requires event_counter
is_the_ai 1
law_bonus bonus 1
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 1
recruit_pool "Snow Trolls" 1 0.032 1 0 requires
factions { portugal, } and hidden_resource Rhudaur and hidden_resource ResD

recruit_pool "Gate Keepers" 1 0.028 1 0 requires


factions { normans, } and region_religion wildmen 65
population_growth_bonus bonus -3 requires event_counter
is_the_ai 1
}
material stone
construction 10
cost 6200
settlement_min large_town
upgrades
{
large_stone_wall
}
}
large_stone_wall city requires factions { gondor, turks, venice,
russia, eastern_european, greek, southern_european, scotland, milan, byzantium,
normans, } and building_present_min_level masons_lodge grand_lodge and
event_counter bree_isolated 1
{
capability
{
wall_level 3
tower_level 2
gate_strength 2
recruits_morale_bonus bonus 3 requires event_counter
is_the_ai 1
law_bonus bonus 1
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 1
recruit_pool "Snow Trolls" 1 0.032 1 0 requires
factions { portugal, } and hidden_resource Rhudaur and hidden_resource ResD

recruit_pool "Gate Keepers" 1 0.04 1 0 requires


factions { normans, } and region_religion wildmen 65
population_growth_bonus bonus -4 requires event_counter
is_the_ai 1
}
material stone
construction 12
cost 9000
settlement_min city
upgrades
{
huge_stone_wall
}
}
huge_stone_wall city requires factions { sicily, denmark, turks,
russia, } and hidden_resource rebuild and building_present_min_level masons_lodge
north_lodge or building_present_min_level masons_lodge south_lodge
{
capability
{
wall_level 4
tower_level 2
gate_strength 2
free_upkeep bonus 4
recruits_morale_bonus bonus 3 requires event_counter
is_the_ai 1
law_bonus bonus 2
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 1
recruit_pool "Snow Trolls" 1 0.032 1 0 requires
factions { portugal, } and hidden_resource Rhudaur and hidden_resource ResD

recruit_pool "Gate Keepers" 1 0.048 1 0 requires


factions { normans, } and region_religion wildmen 65
recruit_pool "Black Uruks" 1 0.03 1 0 requires
factions { hre, } and hidden_resource Eregion or hidden_resource Vale
recruit_pool "Black Uruk Archers" 1 0.03 1 0
requires factions { hre, } and hidden_resource Eregion or hidden_resource Vale

recruit_pool "Black Uruk Halberds" 1 0.03 1 0


requires factions { hre, } and hidden_resource Eregion or hidden_resource Vale

population_growth_bonus bonus -4 requires event_counter


is_the_ai 1
}
material stone
construction 13
cost 12000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building core_castle_building
{
; convert_to core_building
levels motte_and_bailey wooden_castle castle fortress citadel
{
motte_and_bailey castle requires factions { gondor, northern_european,
mesoamerican, middle_eastern, eastern_european, southern_european, }
{
capability
{
wall_level 0
tower_level 1
free_upkeep bonus 2
recruits_morale_bonus bonus 2 requires event_counter
is_the_ai 1
law_bonus bonus 1
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 1
recruit_pool "Southron Lancers" 1 0.13 2 0 requires factions
{ england, } and event_counter mordor_harad_allied 1 and hidden_resource Mordor
and hidden_resource ResE
recruit_pool "Southron Warband" 1 0.15 2 1 requires factions
{ england, } and event_counter mordor_harad_allied 1 and hidden_resource Mordor
and hidden_resource ResE
recruit_pool "Loke-Gamp Rim" 1 0.035 1 1 requires factions {
england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Loke-Innas Rim" 1 0.035 1 0 requires factions
{ england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Marauders" 1 0.16 2 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Variag Lancers" 1 0.05 1 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Vineyard Levies" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Vineyard Bowmen" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25

recruit_pool "Coastal Wardens" 1 0.096 2 0 requires


factions { turks, } and region_religion islam 25 and hidden_resource coast and
event_counter reunited_kingdom 1
recruit_pool "Peasant Militia" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Peasant Militia" 1 0.09 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.08 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Breeland Militia" 1 0.08 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Archer Militia" 1 0.08 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Archers" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Steppe Archers" 1 0.12 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Northmen Militia" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Northmen Archers" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Rivermen" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Azrazair Raiders" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Azrazair Archers" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Haradrim Spearmen" 1 0.08 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Haradrim Archers" 1 0.088 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhovanion and event_counter balchoth_clan_joins 1
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhun and event_counter balchoth_clan_joins 1
recruit_pool "Orc Band" 1 0.12 2 0 requires factions
{ england, } and region_religion catholic 15
recruit_pool "Orc Scouts" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Orc Raiders" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Snaga Archers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Skirmishers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Stalkers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Angmarim Levies" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 15
recruit_pool "Hillmen" 1 0.096 2 0 requires factions
{ portugal, } and region_religion catholic 15
recruit_pool "Valesmen" 1 0.104 2 0 requires
factions { timurids, } and region_religion northmen 15
recruit_pool "Stoor Shirriffs" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Stoor Hunters" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Enedwaith Clansmen" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Enedwaith Hunters" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Clan Axemen" 1 0.104 2 0 requires
factions { aztecs, } and region_religion wildmen 15
population_growth_bonus bonus -1 requires event_counter
is_the_ai 1
}
material wooden
construction 4
cost 1100
settlement_min village
upgrades
{
wooden_castle
}
}
wooden_castle castle requires factions { gondor, northern_european,
mesoamerican, middle_eastern, eastern_european, southern_european, greek, } and
building_present_min_level masons_lodge lodge
{
capability
{
wall_level 1
gate_strength 1
tower_level 2
free_upkeep bonus 2
recruits_morale_bonus bonus 2 requires event_counter
is_the_ai 1
law_bonus bonus 1
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 1
recruit_pool "Southron Lancers" 1 0.104 2 0 requires
factions { england, } and event_counter mordor_harad_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Southron Warband" 1 0.12 2 1 requires factions
{ england, } and event_counter mordor_harad_allied 1 and hidden_resource Mordor
and hidden_resource ResE
recruit_pool "Loke-Gamp Rim" 1 0.035 1 1 requires factions {
england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Loke-Innas Rim" 1 0.035 1 0 requires factions
{ england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Marauders" 1 0.16 2 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Variag Lancers" 1 0.05 1 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Vineyard Levies" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Vineyard Bowmen" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25

recruit_pool "Coastal Wardens" 1 0.096 2 0 requires


factions { turks, } and region_religion islam 25 and hidden_resource coast and
event_counter reunited_kingdom 1
recruit_pool "Peasant Militia" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Peasant Militia" 1 0.09 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.08 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Breeland Militia" 1 0.088 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Archer Militia" 1 0.088 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Archers" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Steppe Archers" 1 0.12 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Northmen Militia" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Northmen Archers" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Rivermen" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Azrazair Raiders" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Azrazair Archers" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Haradrim Spearmen" 1 0.08 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Haradrim Archers" 1 0.088 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhovanion and event_counter balchoth_clan_joins 1
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhun and event_counter balchoth_clan_joins 1
recruit_pool "Orc Band" 1 0.12 2 0 requires factions
{ england, } and region_religion catholic 15
recruit_pool "Orc Scouts" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Orc Raiders" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Snaga Archers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Skirmishers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Stalkers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Angmarim Levies" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 15
recruit_pool "Hillmen" 1 0.096 2 0 requires factions
{ portugal, } and region_religion catholic 15
recruit_pool "Valesmen" 1 0.104 2 0 requires
factions { timurids, } and region_religion northmen 15
recruit_pool "Stoor Shirriffs" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Stoor Hunters" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Enedwaith Clansmen" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Enedwaith Hunters" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Clan Axemen" 1 0.104 2 0 requires
factions { aztecs, } and region_religion wildmen 15
recruit_pool "Gate Keepers" 1 0.028 1 0 requires
factions { normans, } and region_religion wildmen 65
population_growth_bonus bonus -2 requires event_counter
is_the_ai 1
}
material wooden
construction 6
cost 2100
settlement_min village
upgrades
{
castle
}
}
castle castle requires factions { gondor, milan, byzantium, scotland,
portugal, venice, spain, russia, turks, southern_european, greek, } and
building_present_min_level masons_lodge master_lodge
{
capability
{
wall_level 2
tower_level 2
gate_strength 2
free_upkeep bonus 3
recruits_morale_bonus bonus 3 requires event_counter
is_the_ai 1
law_bonus bonus 1
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 2
recruit_pool "Southron Lancers" 1 0.104 2 0 requires
factions { england, } and event_counter mordor_harad_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Southron Warband" 1 0.12 2 1 requires factions
{ england, } and event_counter mordor_harad_allied 1 and hidden_resource Mordor
and hidden_resource ResE
recruit_pool "Loke-Gamp Rim" 1 0.035 1 1 requires factions {
england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Loke-Innas Rim" 1 0.035 1 0 requires factions
{ england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Marauders" 1 0.16 2 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Variag Lancers" 1 0.05 1 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Vineyard Levies" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Vineyard Bowmen" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast and
event_counter reunited_kingdom 1
recruit_pool "Peasant Militia" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Peasant Militia" 1 0.09 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.08 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Breeland Militia" 1 0.096 2 1 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Archer Militia" 1 0.096 2 1 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Archers" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Steppe Archers" 1 0.12 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Northmen Militia" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Northmen Archers" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Rivermen" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Azrazair Raiders" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Azrazair Archers" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Haradrim Spearmen" 1 0.08 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Haradrim Archers" 1 0.088 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhovanion and event_counter balchoth_clan_joins 1
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhun and event_counter balchoth_clan_joins 1
recruit_pool "Orc Band" 1 0.12 2 0 requires factions
{ england, } and region_religion catholic 15
recruit_pool "Orc Scouts" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Orc Raiders" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Snaga Archers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Skirmishers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Stalkers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Angmarim Levies" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 15
recruit_pool "Hillmen" 1 0.096 2 0 requires factions
{ portugal, } and region_religion catholic 15
recruit_pool "Valesmen" 1 0.104 2 0 requires
factions { timurids, } and region_religion northmen 15
recruit_pool "Stoor Shirriffs" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Stoor Hunters" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Enedwaith Clansmen" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Enedwaith Hunters" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Clan Axemen" 1 0.104 2 0 requires
factions { aztecs, } and region_religion wildmen 15
recruit_pool "Gate Keepers" 1 0.036 1 0 requires
factions { normans, } and region_religion wildmen 65
population_growth_bonus bonus -3 requires event_counter
is_the_ai 1
}
material stone
construction 9
cost 5800
settlement_min town
upgrades
{
fortress
}
}
fortress castle requires factions { sicily, turks, russia, denmark, }
and building_present_min_level masons_lodge grand_lodge and hidden_resource
Arthedain and hidden_resource ResE
{
capability
{
wall_level 3
tower_level 2
gate_strength 3
free_upkeep bonus 3
recruits_morale_bonus bonus 3 requires event_counter
is_the_ai 1
law_bonus bonus 1
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 2
recruit_pool "Ents" 1 0.032 1 0 requires factions
{ mongols, ireland, } and hidden_resource Rohan and hidden_resource ResA

recruit_pool "Southron Lancers" 1 0.104 2 0 requires


factions { england, } and event_counter mordor_harad_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Southron Warband" 1 0.12 2 1 requires factions
{ england, } and event_counter mordor_harad_allied 1 and hidden_resource Mordor
and hidden_resource ResE
recruit_pool "Loke-Gamp Rim" 1 0.035 1 1 requires factions {
england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Loke-Innas Rim" 1 0.035 1 0 requires factions
{ england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Marauders" 1 0.16 2 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Variag Lancers" 1 0.05 1 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Vineyard Levies" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Vineyard Bowmen" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast and
event_counter reunited_kingdom 1
recruit_pool "Peasant Militia" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Peasant Militia" 1 0.09 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.08 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan

recruit_pool "Peasant Scouts" 1 0.112 2 0 requires


factions { milan, } and region_religion northmen 15
recruit_pool "Breeland Militia" 1 0.096 2 1 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Archer Militia" 1 0.096 2 1 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Archers" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Steppe Archers" 1 0.12 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Northmen Militia" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Northmen Archers" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Rivermen" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Azrazair Raiders" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Azrazair Archers" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Haradrim Spearmen" 1 0.08 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Haradrim Archers" 1 0.088 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhovanion and event_counter balchoth_clan_joins 1
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhun and event_counter balchoth_clan_joins 1
recruit_pool "Orc Band" 1 0.12 2 0 requires factions
{ england, } and region_religion catholic 15
recruit_pool "Orc Scouts" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Orc Raiders" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Snaga Archers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Skirmishers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Stalkers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Angmarim Levies" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 15
recruit_pool "Hillmen" 1 0.096 2 0 requires factions
{ portugal, } and region_religion catholic 15
recruit_pool "Valesmen" 1 0.104 2 0 requires
factions { timurids, } and region_religion northmen 15
recruit_pool "Stoor Shirriffs" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Stoor Hunters" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Enedwaith Clansmen" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Enedwaith Hunters" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15

recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0


requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Clan Axemen" 1 0.104 2 0 requires
factions { aztecs, } and region_religion wildmen 15
recruit_pool "Gate Keepers" 1 0.044 1 0 requires
factions { normans, } and region_religion wildmen 65
population_growth_bonus bonus -4 requires event_counter
is_the_ai 1
}
material stone
construction 10
cost 7500
settlement_min large_town
upgrades
{
citadel
}
}
citadel castle requires factions { sicily, denmark, turks, russia, }
and hidden_resource rebuild and building_present_min_level masons_lodge grand_lodge
{
capability
{
wall_level 4
tower_level 2
gate_strength 4
free_upkeep bonus 4
recruits_morale_bonus bonus 3 requires event_counter
is_the_ai 1
law_bonus bonus 2
law_bonus bonus 5 requires factions { turks, sicily, } and
event_counter reunited_kingdom 1
recruitment_slots 2
recruit_pool "Ents" 1 0.032 1 0 requires factions
{ mongols, ireland, } and hidden_resource Rohan and hidden_resource ResA

recruit_pool "Southron Lancers" 1 0.104 2 0 requires


factions { england, } and event_counter mordor_harad_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Southron Warband" 1 0.12 2 1 requires factions
{ england, } and event_counter mordor_harad_allied 1 and hidden_resource Mordor
and hidden_resource ResE
recruit_pool "Loke-Gamp Rim" 1 0.035 1 1 requires factions {
england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Loke-Innas Rim" 1 0.035 1 0 requires factions
{ england, } and event_counter mordor_rhun_allied 1 and hidden_resource Mordor and
hidden_resource ResE
recruit_pool "Marauders" 1 0.16 2 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Variag Lancers" 1 0.05 1 0 requires
factions { england, } and event_counter khand_is_allied 1 and hidden_resource
Mordor and hidden_resource ResE
recruit_pool "Vineyard Levies" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Vineyard Bowmen" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast and
event_counter reunited_kingdom 1
recruit_pool "Peasant Militia" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Peasant Militia" 1 0.09 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.08 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan

recruit_pool "Peasant Scouts" 1 0.112 2 0 requires


factions { milan, } and region_religion northmen 15
recruit_pool "Breeland Militia" 1 0.096 2 1 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Archer Militia" 1 0.096 2 1 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Archers" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Steppe Archers" 1 0.12 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Northmen Militia" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Northmen Archers" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Rivermen" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Azrazair Raiders" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Azrazair Archers" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Haradrim Spearmen" 1 0.08 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Haradrim Archers" 1 0.088 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhovanion and event_counter balchoth_clan_joins 1
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhun and event_counter balchoth_clan_joins 1
recruit_pool "Orc Band" 1 0.12 2 0 requires factions
{ england, } and region_religion catholic 15
recruit_pool "Orc Scouts" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Orc Raiders" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Snaga Archers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Skirmishers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Stalkers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Angmarim Levies" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 15
recruit_pool "Hillmen" 1 0.096 2 0 requires factions
{ portugal, } and region_religion catholic 15
recruit_pool "Valesmen" 1 0.104 2 0 requires
factions { timurids, } and region_religion northmen 15
recruit_pool "Stoor Shirriffs" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Stoor Hunters" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Enedwaith Clansmen" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Enedwaith Hunters" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15

recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0


requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Clan Axemen" 1 0.104 2 0 requires
factions { aztecs, } and region_religion wildmen 15
recruit_pool "Gate Keepers" 1 0.044 1 0 requires
factions { normans, } and region_religion wildmen 65
population_growth_bonus bonus -4 requires event_counter
is_the_ai 1
}
material stone
construction 11
cost 10000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;######################### STABLES ##########################
;############################################################
building equestrian
{
convert_to c_equestrian
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables castle requires factions { byzantium, hre, gundabad, ireland,
poland, milan, mongols, scotland, sicily, denmark, spain, venice, turks, } and
event_counter nd_rk 1
{
capability
{
recruit_pool "Lorien Scouts" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Lancers" 1 0.035 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH
recruit_pool "Lorien Lancers" 1 0.035 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Lorien Scouts" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Lancers" 1 0.035 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter elven_union 1
recruit_pool "Lorien Lancers" 1 0.035 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1

recruit_pool "Woodland Horsearchers" 1 0.066 2 0


requires factions { mongols, } and region_religion elven 33
recruit_pool "Arthirochon" 1 0.035 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Arthirochon" 1 0.035 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC
recruit_pool "Woodland Horsearchers" 1 0.066 2 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Arthirochon" 1 0.035 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Arthirochon" 1 0.035 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter elven_union 1

recruit_pool "Dale Cavalry" 1 0.08 2 0 requires


factions { scotland, } and region_religion northmen 25

recruit_pool "Gondor Cavalry Militia" 1 0.09 2 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Gondor Cavalry Militia" 1 0.09 2 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry Militia" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Amrothian Squires" 1 0.07 1 0 requires
factions { sicily, turks, } and region_religion islam 33 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Pinnath Gelin Cavalry" 1 0.066 1 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Pinnath Gelin Cavalry" 1 0.066 1 0
requires factions { turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.066 1 0
requires factions { denmark, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.066 1 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
Enedwaith and hidden_resource ResK
recruit_pool "Pinnath Gelin Cavalry" 1 0.066 1 0
requires factions { turks, } and region_religion islam 50 and hidden_resource
Enedwaith and hidden_resource ResK and event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.066 1 0
requires factions { denmark, } and region_religion islam 50 and hidden_resource
Enedwaith and hidden_resource ResK and event_counter amroths_take_over 1
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1

recruit_pool "Warg Marauders" 1 0.114 2 0 requires


factions { gundabad, } and region_religion catholic 33

recruit_pool "Rohirrim" 1 0.106 2 0 requires


factions { milan, } and region_religion northmen 25
recruit_pool "Rohirrim" 1 0.08 2 0 requires factions
{ aztecs, } and region_religion wildmen 25 and event_counter dunland_homeland 1 and
hidden_resource Rohan
recruit_pool "Rohirrim Archers" 1 0.08 2 0 requires
factions { aztecs, } and region_religion wildmen 25 and event_counter
dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Rohirrim Archers" 1 0.106 2 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Eored Skirmishers" 1 0.09 1 0 requires
factions { milan, } and region_religion northmen 40

recruit_pool "Thorn Riders" 1 0.106 2 0 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Patrolers" 1 0.106 2 0 requires
factions { byzantium, } and region_religion northmen 33

recruit_pool "Warg Marauders" 1 0.114 2 0 requires


factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadowknights" 1 0.04 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL

recruit_pool "Warg Riders" 1 0.138 2 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Warg Pack" 1 0.08 2 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Warg Scouts" 1 0.138 2 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Azogs Defilers" 1 0.06 1 0 requires
factions { hre, } and region_religion catholic 65 and hidden_resource mountains

recruit_pool "Southron Lancers" 1 0.11 1 0 requires


factions { spain, } and region_religion orthodox 25
recruit_pool "Camel Riders" 1 0.09 1 0 requires
factions { spain, } and region_religion orthodox 50 and hidden_resource barren

recruit_pool "Arulad Dragonriders" 1 0.106 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Khandish Raiders" 1 0.106 1 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Gondor Cavalry Militia" 1 0.09 1 0


requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence_z 1
recruit_pool "Gondor Cavalry Militia" 1 0.08 1 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Squires" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Squires" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Amrothian Squires" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1
}
material wooden
construction 5
cost 2100
settlement_min village
upgrades
{
knights_stables
}
}
knights_stables castle requires factions { byzantium, milan, scotland,
denmark, spain, venice, turks, sicily, poland, } and building_present_min_level
castle_hall c_council_chambers and building_present_min_level smith blacksmith and
event_counter nd_rk 1

{
capability
{
recruit_pool "Lorien Scouts" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Lancers" 1 0.045 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH
recruit_pool "Lorien Lancers" 1 0.045 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Lorien Scouts" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Lancers" 1 0.045 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter elven_union 1
recruit_pool "Lorien Lancers" 1 0.045 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1

recruit_pool "Woodland Horsearchers" 1 0.066 2 0


requires factions { mongols, } and region_religion elven 33
recruit_pool "Arthirochon" 1 0.045 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Arthirochon" 1 0.045 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC
recruit_pool "Woodland Horsearchers" 1 0.066 2 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Arthirochon" 1 0.045 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Arthirochon" 1 0.045 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter elven_union 1

recruit_pool "Dale Cavalry" 1 0.096 2 0 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Aihwothiuda Horseguards" 1 0.072 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Rhovanion
recruit_pool "Aihwothiuda Horseguards" 1 0.072 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Rhun
recruit_pool "Aihwothiuda Horseguards" 1 0.072 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Logathavuld
recruit_pool "Earls" 1 0.064 1 0 requires factions {
scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResC
recruit_pool "Earls" 1 0.064 1 0 requires factions {
scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResD

recruit_pool "Gondor Cavalry Militia" 1 0.106 2 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Gondor Cavalry Militia" 1 0.106 2 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry Militia" 1 0.106 2 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Cavalry" 1 0.09 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry" 1 0.09 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Amrothian Squires" 1 0.082 2 0
requires factions { turks, } and region_religion islam 33 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Sea-ward Lancers" 1 0.066 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast

recruit_pool "White Knights" 1 0.09 1 0 requires


factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.082 2 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Pinnath Gelin Cavalry" 1 0.082 2 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
Enedwaith and hidden_resource ResK
recruit_pool "Pinnath Gelin Cavalry" 1 0.082 2 0
requires factions { turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.082 2 0
requires factions { denmark, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.028 2 0 requires
factions { sicily, } and region_religion islam 80 and hidden_resource GondorWest
and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Sea-ward Lancers" 1 0.066 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Amrothian Squires" 1 0.082 2 0
requires factions { turks, } and region_religion islam 33 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Ethir Cav" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Ethir Cav" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1

recruit_pool "Riddermark Cavalry" 1 0.106 1 0


requires factions { milan, } and region_religion northmen 55 and hidden_resource
Enedwaith and hidden_resource ResH
recruit_pool "Riddermark Cavalry" 1 0.106 1 0
requires factions { milan, } and region_religion northmen 55 and hidden_resource
Rohan
recruit_pool "Rohirrim" 1 0.122 2 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Rohirrim Archers" 1 0.122 2 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Rohirrim" 1 0.10 2 0 requires factions
{ aztecs, } and region_religion wildmen 25 and event_counter dunland_homeland 1 and
hidden_resource Rohan
recruit_pool "Rohirrim Archers" 1 0.10 2 0 requires
factions { aztecs, } and region_religion wildmen 25 and event_counter
dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Eored Skirmishers" 1 0.106 1 0
requires factions { milan, } and region_religion northmen 40
recruit_pool "Eored Lancers" 1 0.106 1 0 requires
factions { milan, } and region_religion northmen 50
recruit_pool "Riders of the Fold" 1 0.106 1 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan and hidden_resource ResB
recruit_pool "Riders of the Fold" 1 0.106 1 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan and hidden_resource ResI
recruit_pool "Riders of the Fold" 1 0.07 2 0
requires factions { aztecs, } and region_religion wildmen 50 and event_counter
dunland_homeland 1 and hidden_resource Rohan and hidden_resource ResB
recruit_pool "Riders of the Fold" 1 0.07 2 0 requires
factions { aztecs, } and region_religion wildmen 50 and event_counter
dunland_homeland 1 and hidden_resource Rohan and hidden_resource ResI

recruit_pool "Thorn Riders" 1 0.114 2 0 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Patrolers" 1 0.114 2 0 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Vintner-Court Paladins" 1 0.074 1 0
requires factions { byzantium, } and region_religion northmen 75
recruit_pool "Avari Naharim" 1 0.074 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Naharim" 1 0.03 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Warg Marauders" 1 0.114 2 0 requires


factions { gundabad, } and region_religion catholic 33
recruit_pool "Warg Marauders" 1 0.13 3 0 requires
factions { poland, } and region_religion catholic 25

recruit_pool "Khamuls Shadowknights" 1 0.05 1 0


requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Forest Spiders" 1 0.05 1 0 requires
factions { poland, } and region_religion catholic 75 and hidden_resource Mirkwood
and event_counter unlock_spiders 1

recruit_pool "Warg Riders" 1 0.138 2 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Warg Pack" 1 0.08 2 0 requires factions
{ hre, } and region_religion catholic 25
recruit_pool "Warg Scouts" 1 0.138 2 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Azogs Defilers" 1 0.074 1 0 requires
factions { hre, } and region_religion catholic 65 and hidden_resource mountains

recruit_pool "Goblin Striders" 1 0.09 1 0 requires


factions { poland, } and region_religion catholic 50

recruit_pool "Southron Lancers" 1 0.106 2 0 requires


factions { spain, } and region_religion orthodox 25

recruit_pool "Muhad Beastmasters" 1 0.09 1 0


requires factions { spain, } and event_counter muhad_join 1 and region_religion
orthodox 50 and hidden_resource barren

recruit_pool "Camel Riders" 1 0.122 2 1 requires


factions { spain, } and region_religion orthodox 50 and hidden_resource barren
recruit_pool "Serpent Guard" 1 0.074 1 0 requires
factions { spain, } and region_religion orthodox 75
recruit_pool "Serpent Archers" 1 0.074 1 0 requires
factions { spain, } and region_religion orthodox 75

recruit_pool "Arulad Dragonriders" 1 0.122 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Khandish Raiders" 1 0.122 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Suriut Chariots" 1 0.05 1 0 requires
factions { venice, } and region_religion orthodox 50 and hidden_resource Rhun and
event_counter rhun_united 1
recruit_pool "Loke-Innas Rim" 1 0.106 1 0 requires
factions { venice, } and region_religion orthodox 75 and resource gold
recruit_pool "Loke-Innas Rim" 1 0.074 1 0 requires
factions { venice, } and region_religion orthodox 75 and not resource gold

recruit_pool "Gondor Cavalry Militia" 2 0.1 2 0


requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence_z 1
recruit_pool "Gondor Cavalry Militia" 2 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.07 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Squires" 2 0.08 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Squires" 2 0.09 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Sea-ward Lancers" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_c 1
recruit_pool "Sea-ward Lancers" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_d 1
recruit_pool "White Knights" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "White Knights" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Amrothian Squires" 2 0.05 2 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "White Knights" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "White Knights" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

trade_base_income_bonus bonus 1 requires event_counter


is_the_ai 1
income_bonus bonus 50 requires event_counter is_the_ai 1

}
material wooden
construction 7
cost 4100
settlement_min town
upgrades
{
barons_stables
}
}
barons_stables castle requires factions { milan, denmark, spain,
sicily, turks, } and building_present_min_level castle_hall c_city_hall and
building_present_min_level smith armourer and event_counter nd_rk 1

{
capability
{
recruit_pool "Gondor Cavalry Militia" 1 0.122 3 0
requires factions { sicily, } and region_religion islam 25
recruit_pool "Gondor Cavalry Militia" 1 0.122 3 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry Militia" 1 0.122 3 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Cavalry" 1 0.09 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry" 1 0.09 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Amrothian Squires" 1 0.098 2 1
requires factions { sicily, turks, } and region_religion islam 33 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast
recruit_pool "Sea-ward Lancers" 1 0.098 2 0 requires
factions { denmark, } and region_religion islam 50
recruit_pool "Sea-ward Lancers" 1 0.098 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast

recruit_pool "White Knights" 1 0.098 2 0 requires


factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResF and event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResI and event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResK and event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResM and event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResL and event_counter
reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.098 2 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Pinnath Gelin Cavalry" 1 0.082 2 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
Enedwaith and hidden_resource ResK
recruit_pool "Pinnath Gelin Cavalry" 1 0.098 2 0
requires factions { turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.098 2 0
requires factions { denmark, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Amrothian Squires" 1 0.07 2 0 requires factions
{ sicily, turks, } and region_religion islam 33 and hidden_resource GondorWest and
hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Tirith Aear Knights" 1 0.028 2 0 requires
factions { sicily, } and region_religion islam 80 and hidden_resource GondorWest
and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Sea-ward Lancers" 1 0.066 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
recruit_pool "Ethir Cav" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Ethir Cav" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1

recruit_pool "Shieldmaidens of Rohan" 1 0.09 1 0


requires factions { milan, } and region_religion northmen 65
recruit_pool "Rohirrim" 1 0.13 3 0 requires factions
{ milan, } and region_religion northmen 25
recruit_pool "Riddermark Cavalry" 1 0.122 2 0
requires factions { milan, } and region_religion northmen 55 and hidden_resource
Enedwaith and hidden_resource ResH
recruit_pool "Riddermark Cavalry" 1 0.122 2 0
requires factions { milan, } and region_religion northmen 55 and hidden_resource
Rohan
recruit_pool "Rohirrim Archers" 1 0.13 3 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Rohirrim" 1 0.11 2 0 requires factions
{ aztecs, } and region_religion wildmen 25 and event_counter dunland_homeland 1 and
hidden_resource Rohan
recruit_pool "Rohirrim Archers" 1 0.11 2 0 requires
factions { aztecs, } and region_religion wildmen 25 and event_counter
dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Eored Skirmishers" 1 0.122 2 0
requires factions { milan, } and region_religion northmen 40
recruit_pool "Eored Lancers" 1 0.122 2 0 requires
factions { milan, } and region_religion northmen 50
recruit_pool "Riders of the Fold" 1 0.122 2 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan and hidden_resource ResB
recruit_pool "Riders of the Fold" 1 0.122 2 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan and hidden_resource ResI
recruit_pool "Riders of the Fold" 1 0.09 2 0
requires factions { aztecs, } and region_religion wildmen 50 and event_counter
dunland_homeland 1 and hidden_resource Rohan and hidden_resource ResB
recruit_pool "Riders of the Fold" 1 0.09 2 0 requires
factions { aztecs, } and region_religion wildmen 50 and event_counter
dunland_homeland 1 and hidden_resource Rohan and hidden_resource ResI

recruit_pool "Warg Marauders" 1 0.122 2 0 requires


factions { gundabad, } and region_religion catholic 33

recruit_pool "Southron Lancers" 1 0.106 3 0 requires


factions { spain, } and region_religion orthodox 25

recruit_pool "Muhad Beastmasters" 1 0.09 1 0


requires factions { spain, } and event_counter muhad_join 1 and region_religion
orthodox 50 and hidden_resource barren

recruit_pool "Camel Riders" 1 0.122 2 0 requires


factions { spain, } and region_religion orthodox 50 and hidden_resource barren
recruit_pool "Serpent Guard" 1 0.074 1 0 requires
factions { spain, } and region_religion orthodox 75
recruit_pool "Serpent Archers" 1 0.074 1 0 requires
factions { spain, } and region_religion orthodox 75

recruit_pool "Lorien Scouts" 1 0.066 1 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Lancers" 1 0.058 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH
recruit_pool "Lorien Lancers" 1 0.058 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Lorien Scouts" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Lancers" 1 0.058 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter elven_union 1
recruit_pool "Lorien Lancers" 1 0.058 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1

recruit_pool "Woodland Horsearchers" 1 0.066 2 0


requires factions { mongols, } and region_religion elven 33
recruit_pool "Arthirochon" 1 0.058 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Arthirochon" 1 0.058 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC
recruit_pool "Woodland Horsearchers" 1 0.066 2 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Arthirochon" 1 0.058 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Arthirochon" 1 0.058 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter elven_union 1

recruit_pool "Dale Cavalry" 1 0.096 2 0 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Aihwothiuda Horseguards" 1 0.072 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Rhovanion
recruit_pool "Aihwothiuda Horseguards" 1 0.072 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Rhun
recruit_pool "Aihwothiuda Horseguards" 1 0.072 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Logathavuld
recruit_pool "Earls" 1 0.064 1 0 requires factions {
scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResC
recruit_pool "Earls" 1 0.064 1 0 requires factions {
scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResD

recruit_pool "Thorn Riders" 1 0.114 2 0 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Patrolers" 1 0.114 2 0 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Vintner-Court Paladins" 1 0.074 1 0
requires factions { byzantium, } and region_religion northmen 75
recruit_pool "Avari Naharim" 1 0.074 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Naharim" 1 0.03 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Warg Marauders" 1 0.13 3 0 requires


factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadowknights" 1 0.05 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Forest Spiders" 1 0.05 1 0 requires
factions { poland, } and region_religion catholic 75 and hidden_resource Mirkwood
and event_counter unlock_spiders 1

recruit_pool "Warg Riders" 1 0.138 2 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Warg Pack" 1 0.08 2 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Warg Scouts" 1 0.138 2 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Azogs Defilers" 1 0.074 1 0 requires
factions { hre, } and region_religion catholic 65 and hidden_resource mountains

recruit_pool "Goblin Striders" 1 0.09 1 0 requires


factions { poland, } and region_religion catholic 50

recruit_pool "Arulad Dragonriders" 1 0.122 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Khandish Raiders" 1 0.122 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Suriut Chariots" 1 0.058 1 0 requires
factions { venice, } and region_religion orthodox 50 and hidden_resource Rhun and
event_counter rhun_united 1
recruit_pool "Loke-Innas Rim" 1 0.106 1 0 requires
factions { venice, } and region_religion orthodox 75 and resource gold
recruit_pool "Loke-Innas Rim" 1 0.074 1 0 requires
factions { venice, } and region_religion orthodox 75 and not resource gold

recruit_pool "Gondor Cavalry Militia" 2 0.1 2 3


requires factions { denmark, } and region_religion islam 25 and event_counter
aamrothsindependence_z 1
recruit_pool "Gondor Cavalry Militia" 2 0.09 2 3
requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.07 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Squires" 2 0.08 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Squires" 2 0.09 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Sea-ward Lancers" 2 0.06 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_c 1
recruit_pool "Sea-ward Lancers" 2 0.07 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_d 1
recruit_pool "White Knights" 2 0.08 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_c 1
recruit_pool "White Knights" 2 0.08 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_d 1
recruit_pool "Knights of the Silver Swan" 1 0.06 1 0
requires factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1 and event_counter amrothstandalone 1

recruit_pool "Amrothian Squires" 2 0.05 2 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "White Knights" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Knights of the Silver Swan" 1 0.05 1 0


requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Knights of the Silver Swan" 1 0.05 1 0


requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResK and event_counter amrothsindependence_c 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResJ and event_counter amrothsindependence_c 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL and event_counter amrothsindependence_c 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResM and event_counter amrothsindependence_c 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResI and event_counter amrothsindependence_c 1

recruit_pool "Knights of the Silver Swan" 1 0.05 1 0


requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResK and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResJ and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResM and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResI and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1

recruit_pool "White Knights" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

trade_base_income_bonus bonus 1 requires event_counter


is_the_ai 1
cavalry_bonus 1 requires factions { denmark, milan, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 10
cost 6100
settlement_min large_town
upgrades
{
earls_stables
}
}
earls_stables castle requires factions { }
{
capability
{
;----------------------------------
;--- no units require 4th level ---
;----------------------------------
}
material wooden
construction 7
cost 8200
settlement_min city
upgrades
{
kings_stables
}
}
kings_stables castle requires factions { }
{
capability
{
}
material wooden
construction 8
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building c_equestrian
{
convert_to equestrian
levels c_stables c_knights_stables c_barons_stables c_earls_stables
c_kings_stables
{
c_stables city requires factions { byzantium, hre, gundabad, ireland,
poland, milan, mongols, scotland, sicily, denmark, spain, venice, turks, } and
event_counter nd_rk 1
{
capability
{
recruit_pool "Lorien Scouts" 1 0.056 1 0 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Lancers" 1 0.02 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH
recruit_pool "Lorien Lancers" 1 0.02 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Lorien Scouts" 1 0.056 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Lancers" 1 0.02 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter elven_union 1
recruit_pool "Lorien Lancers" 1 0.02 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1

recruit_pool "Woodland Horsearchers" 1 0.056 2 0


requires factions { mongols, } and region_religion elven 33
recruit_pool "Arthirochon" 1 0.02 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Arthirochon" 1 0.02 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC
recruit_pool "Woodland Horsearchers" 1 0.056 2 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Arthirochon" 1 0.02 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Arthirochon" 1 0.02 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter elven_union 1

recruit_pool "Dale Cavalry" 1 0.05 2 0 requires


factions { scotland, } and region_religion northmen 25

recruit_pool "Gondor Cavalry Militia" 1 0.06 2 0


requires factions { sicily, } and region_religion islam 25

recruit_pool "Pinnath Gelin Cavalry" 1 0.036 1 0


requires factions { sicily, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Pinnath Gelin Cavalry" 1 0.082 1 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
Enedwaith and hidden_resource ResK
recruit_pool "Gondor Cavalry Militia" 1 0.06 2 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry Militia" 1 0.06 2 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Amrothian Squires" 1 0.04 1 0 requires
factions { sicily, turks, } and region_religion islam 33 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Pinnath Gelin Cavalry" 1 0.036 1 0
requires factions { turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.036 1 0
requires factions { denmark, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Amrothian Squires" 1 0.07 1 0 requires factions
{ sicily, turks, } and region_religion islam 33 and hidden_resource GondorWest and
hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1

recruit_pool "Rohirrim" 1 0.076 2 0 requires


factions { milan, } and region_religion northmen 25
recruit_pool "Rohirrim Archers" 1 0.076 2 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Eored Skirmishers" 1 0.06 1 0 requires
factions { milan, } and region_religion northmen 40

recruit_pool "Thorn Riders" 1 0.076 2 0 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Patrolers" 1 0.076 2 0 requires
factions { byzantium, } and region_religion northmen 33

recruit_pool "Warg Marauders" 1 0.084 2 0 requires


factions { poland, } and region_religion catholic 25

recruit_pool "Warg Marauders" 1 0.084 2 0 requires


factions { gundabad, } and region_religion catholic 33

recruit_pool "Warg Riders" 1 0.108 2 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Warg Scouts" 1 0.108 2 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Azogs Defilers" 1 0.035 1 0 requires
factions { hre, } and region_religion catholic 65 and hidden_resource mountains

recruit_pool "Southron Lancers" 1 0.06 1 0 requires


factions { spain, } and region_religion orthodox 25
recruit_pool "Camel Riders" 1 0.06 1 0 requires
factions { spain, } and region_religion orthodox 50 and hidden_resource barren

recruit_pool "Arulad Dragonriders" 1 0.076 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Khandish Raiders" 1 0.076 1 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1

recruit_pool "Gondor Cavalry Militia" 1 0.09 1 0


requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence_z 1
recruit_pool "Gondor Cavalry Militia" 1 0.08 1 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Squires" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Squires" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Amrothian Squires" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

trade_base_income_bonus bonus 1 requires event_counter


is_the_ai 1
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 6
cost 2100
settlement_min town
upgrades
{
c_knights_stables
}
}
c_knights_stables city requires factions { byzantium, milan, scotland,
denmark, spain, venice, turks, sicily, poland, } and building_present_min_level
city_hall council_chambers and building_present_min_level smith blacksmith and
event_counter nd_rk 1

{
capability
{
recruit_pool "Lorien Scouts" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Lancers" 1 0.028 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH
recruit_pool "Lorien Lancers" 1 0.028 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Lorien Scouts" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Lancers" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter elven_union 1
recruit_pool "Lorien Lancers" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1

recruit_pool "Woodland Horsearchers" 1 0.036 2 1


requires factions { mongols, } and region_religion elven 33
recruit_pool "Arthirochon" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Arthirochon" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC
recruit_pool "Woodland Horsearchers" 1 0.036 2 1
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Arthirochon" 1 0.028 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Arthirochon" 1 0.028 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter elven_union 1
recruit_pool "Dale Cavalry" 1 0.066 2 0 requires
factions { scotland, } and region_religion northmen 25
recruit_pool "Aihwothiuda Horseguards" 1 0.042 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Rhovanion
recruit_pool "Aihwothiuda Horseguards" 1 0.042 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Rhun
recruit_pool "Aihwothiuda Horseguards" 1 0.042 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Logathavuld
recruit_pool "Earls" 1 0.034 1 0 requires factions {
scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResC
recruit_pool "Earls" 1 0.034 1 0 requires factions {
scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResD

recruit_pool "Gondor Cavalry Militia" 1 0.076 2 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Gondor Cavalry" 1 0.06 2 0 requires
factions { sicily, } and region_religion islam 50

recruit_pool "Pinnath Gelin Cavalry" 1 0.06 2 0


requires factions { sicily, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Pinnath Gelin Cavalry" 1 0.082 2 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
Enedwaith and hidden_resource ResK
recruit_pool "Gondor Cavalry Militia" 1 0.076 2 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry Militia" 1 0.076 2 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry" 1 0.06 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Amrothian Squires" 1 0.06 2 0 requires
factions { sicily, turks, } and region_religion islam 33 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Sea-ward Lancers" 1 0.06 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "White Knights" 1 0.06 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.06 2 0
requires factions { turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom
recruit_pool "Pinnath Gelin Cavalry" 1 0.06 2 0
requires factions { denmark, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Amrothian Squires" 1 0.07 2 0 requires
factions { sicily, turks, } and region_religion islam 33 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Tirith Aear Knights" 1 0.028 2 0 requires
factions { sicily, } and region_religion islam 80 and hidden_resource GondorWest
and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Sea-ward Lancers" 1 0.066 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
recruit_pool "Ethir Cav" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Ethir Cav" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1

recruit_pool "Riddermark Cavalry" 1 0.084 1 0


requires factions { milan, } and region_religion northmen 55 and hidden_resource
Enedwaith and hidden_resource ResH
recruit_pool "Riddermark Cavalry" 1 0.084 1 0
requires factions { milan, } and region_religion northmen 55 and hidden_resource
Rohan
recruit_pool "Rohirrim" 1 0.092 2 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Rohirrim Archers" 1 0.092 2 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Eored Skirmishers" 1 0.084 1 0
requires factions { milan, } and region_religion northmen 40
recruit_pool "Eored Lancers" 1 0.084 1 0 requires
factions { milan, } and region_religion northmen 50
recruit_pool "Riders of the Fold" 1 0.084 1 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan and hidden_resource ResB
recruit_pool "Riders of the Fold" 1 0.084 1 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan and hidden_resource ResI

recruit_pool "Thorn Riders" 1 0.084 2 0 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Patrolers" 1 0.084 2 0 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Vintner-Court Paladins" 1 0.044 2 0
requires factions { byzantium, } and region_religion northmen 75
recruit_pool "Avari Naharim" 1 0.044 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Naharim" 1 0.024 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Warg Marauders" 1 0.084 2 0 requires


factions { poland, } and region_religion catholic 25

recruit_pool "Warg Marauders" 1 0.084 2 0 requires


factions { gundabad, } and region_religion catholic 33

recruit_pool "Warg Riders" 1 0.108 2 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Warg Pack" 1 0.07 2 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Warg Scouts" 1 0.108 2 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Azogs Defilers" 1 0.044 1 0 requires
factions { hre, } and region_religion catholic 65 and hidden_resource mountains

recruit_pool "Goblin Striders" 1 0.06 1 0 requires


factions { poland, } and region_religion catholic 50

recruit_pool "Southron Lancers" 1 0.076 2 0 requires


factions { spain, } and region_religion orthodox 25

recruit_pool "Muhad Beastmasters" 1 0.06 1 0


requires factions { spain, } and event_counter muhad_join 1 and region_religion
orthodox 50 and hidden_resource barren

recruit_pool "Camel Riders" 1 0.092 2 1 requires


factions { spain, } and region_religion orthodox 50 and hidden_resource barren
recruit_pool "Serpent Guard" 1 0.044 1 0 requires
factions { spain, } and region_religion orthodox 75
recruit_pool "Serpent Archers" 1 0.044 1 0 requires
factions { spain, } and region_religion orthodox 75

recruit_pool "Arulad Dragonriders" 1 0.092 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Khandish Raiders" 1 0.092 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Suriut Chariots" 1 0.02 1 0 requires
factions { venice, } and region_religion orthodox 50 and hidden_resource Rhun and
event_counter rhun_united 1
recruit_pool "Loke-Innas Rim" 1 0.076 2 0 requires
factions { venice, } and region_religion orthodox 75 and resource gold
recruit_pool "Loke-Innas Rim" 1 0.044 1 0 requires
factions { venice, } and region_religion orthodox 75 and not resource gold

recruit_pool "Gondor Cavalry Militia" 2 0.1 2 0


requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence_z 1
recruit_pool "Gondor Cavalry Militia" 2 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.07 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Squires" 2 0.08 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Squires" 2 0.09 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Sea-ward Lancers" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_c 1
recruit_pool "Sea-ward Lancers" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_d 1
recruit_pool "White Knights" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "White Knights" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Amrothian Squires" 2 0.05 2 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "White Knights" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "White Knights" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

trade_base_income_bonus bonus 1 requires event_counter


is_the_ai 1
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 8
cost 4100
settlement_min large_town
upgrades
{
c_barons_stables
}
}
c_barons_stables city requires factions { milan, denmark, spain, turks,
sicily, } and building_present_min_level city_hall city_hall and
building_present_min_level smith armourer and event_counter nd_rk 1
{
capability
{
recruit_pool "Shieldmaidens of Rohan" 1 0.06 1 0
requires factions { milan, } and region_religion northmen 65
recruit_pool "Riddermark Cavalry" 1 0.092 2 0
requires factions { milan, } and region_religion northmen 55 and hidden_resource
Enedwaith and hidden_resource ResH
recruit_pool "Riddermark Cavalry" 1 0.092 2 0
requires factions { milan, } and region_religion northmen 55 and hidden_resource
Rohan
recruit_pool "Rohirrim" 1 0.108 3 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Rohirrim Archers" 1 0.108 3 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Eored Skirmishers" 1 0.092 2 0
requires factions { milan, } and region_religion northmen 40
recruit_pool "Eored Lancers" 1 0.092 2 0 requires
factions { milan, } and region_religion northmen 50
recruit_pool "Riders of the Fold" 1 0.092 2 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan and hidden_resource ResB
recruit_pool "Riders of the Fold" 1 0.092 2 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan and hidden_resource ResI

recruit_pool "Southron Lancers" 1 0.092 3 1 requires


factions { spain, } and region_religion orthodox 25

recruit_pool "Muhad Beastmasters" 1 0.06 1 0


requires factions { spain, } and event_counter muhad_join 1 and region_religion
orthodox 50 and hidden_resource barren

recruit_pool "Camel Riders" 1 0.092 2 1 requires


factions { spain, } and region_religion orthodox 50 and hidden_resource barren
recruit_pool "Serpent Guard" 1 0.044 1 0 requires
factions { spain, } and region_religion orthodox 75
recruit_pool "Serpent Archers" 1 0.044 1 0 requires
factions { spain, } and region_religion orthodox 75

recruit_pool "Lorien Scouts" 1 0.036 1 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Lancers" 1 0.028 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH
recruit_pool "Lorien Lancers" 1 0.028 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Lorien Scouts" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Lancers" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter elven_union 1
recruit_pool "Lorien Lancers" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Woodland Horsearchers" 1 0.036 2 1
requires factions { mongols, } and region_religion elven 33
recruit_pool "Arthirochon" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL
recruit_pool "Arthirochon" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC
recruit_pool "Woodland Horsearchers" 1 0.036 2 1
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Arthirochon" 1 0.028 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Arthirochon" 1 0.028 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter elven_union 1

recruit_pool "Dale Cavalry" 1 0.066 2 0 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Aihwothiuda Horseguards" 1 0.042 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Rhovanion
recruit_pool "Aihwothiuda Horseguards" 1 0.042 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Rhun
recruit_pool "Aihwothiuda Horseguards" 1 0.042 1 0
requires factions { scotland, } and region_religion northmen 50 and
hidden_resource Logathavuld
recruit_pool "Earls" 1 0.034 1 0 requires factions {
scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResC
recruit_pool "Earls" 1 0.034 1 0 requires factions {
scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResD

recruit_pool "Gondor Cavalry Militia" 1 0.092 3 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Gondor Cavalry" 1 0.06 2 0 requires
factions { sicily, } and region_religion islam 50

recruit_pool "Pinnath Gelin Cavalry" 1 0.076 2 1


requires factions { sicily, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Pinnath Gelin Cavalry" 1 0.082 2 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
Enedwaith and hidden_resource ResK
recruit_pool "Gondor Cavalry Militia" 1 0.092 3 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry Militia" 1 0.092 3 0
requires factions { denmark, } and region_religion islam 25 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Cavalry" 1 0.06 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Amrothian Squires" 1 0.076 2 2
requires factions { sicily, turks, } and region_religion islam 33 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast
recruit_pool "Sea-ward Lancers" 1 0.068 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "White Knights" 1 0.068 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResF and event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResI and event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResK and event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResM and event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { sicily, turks, } and region_religion islam 75 and
hidden_resource GondorWest and hidden_resource ResL and event_counter
reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.076 2 1
requires factions { turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.076 2 1
requires factions { denmark, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Amrothian Squires" 1 0.07 2 0 requires factions
{ sicily, turks, } and region_religion islam 33 and hidden_resource GondorWest and
hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Tirith Aear Knights" 1 0.028 2 0
requires factions { sicily, } and region_religion islam 80 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Sea-ward Lancers" 1 0.066 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { sicily, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
recruit_pool "Ethir Cav" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Ethir Cav" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Ethir Cav" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1

recruit_pool "Thorn Riders" 1 0.084 2 0 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Patrolers" 1 0.084 2 0 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Vintner-Court Paladins" 1 0.044 2 0
requires factions { byzantium, } and region_religion northmen 75
recruit_pool "Avari Naharim" 1 0.044 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Naharim" 1 0.024 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Warg Marauders" 1 0.084 2 0 requires


factions { poland, } and region_religion catholic 25

recruit_pool "Warg Marauders" 1 0.084 2 0 requires


factions { gundabad, } and region_religion catholic 33

recruit_pool "Warg Riders" 1 0.108 2 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Warg Pack" 1 0.07 2 0 requires factions
{ hre, } and region_religion catholic 25
recruit_pool "Warg Scouts" 1 0.108 2 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Azogs Defilers" 1 0.044 1 0 requires
factions { hre, } and region_religion catholic 65 and hidden_resource mountains

recruit_pool "Goblin Striders" 1 0.06 1 0 requires


factions { poland, } and region_religion catholic 50

recruit_pool "Arulad Dragonriders" 1 0.092 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Khandish Raiders" 1 0.092 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Suriut Chariots" 1 0.028 1 0 requires
factions { venice, } and region_religion orthodox 50 and hidden_resource Rhun and
event_counter rhun_united 1
recruit_pool "Loke-Innas Rim" 1 0.076 1 0 requires
factions { venice, } and region_religion orthodox 75 and resource gold
recruit_pool "Loke-Innas Rim" 1 0.044 1 0 requires
factions { venice, } and region_religion orthodox 75 and not resource gold

recruit_pool "Gondor Cavalry Militia" 2 0.1 2 3


requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence_z 1
recruit_pool "Gondor Cavalry Militia" 2 0.09 2 3
requires factions { denmark, } and region_religion islam 25 and event_counter
amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.07 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Squires" 2 0.08 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Squires" 2 0.09 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Sea-ward Lancers" 2 0.06 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_c 1
recruit_pool "Sea-ward Lancers" 2 0.07 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_d 1
recruit_pool "White Knights" 2 0.08 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_c 1
recruit_pool "White Knights" 2 0.08 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amrothsindependence_d 1
recruit_pool "Knights of the Silver Swan" 1 0.06 1 0
requires factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1 and event_counter amrothstandalone 1

recruit_pool "Amrothian Squires" 2 0.05 2 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Squires" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Sea-ward Lancers" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "White Knights" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Knights of the Silver Swan" 1 0.05 1 0


requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Knights of the Silver Swan" 1 0.05 1 0


requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResK and event_counter amrothsindependence_c 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResJ and event_counter amrothsindependence_c 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL and event_counter amrothsindependence_c 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResM and event_counter amrothsindependence_c 1
recruit_pool "Knights of the Silver Swan" 1 0.05 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResI and event_counter amrothsindependence_c 1

recruit_pool "Knights of the Silver Swan" 1 0.06 1 0


requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResK and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Knights of the Silver Swan" 1 0.06 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResJ and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Knights of the Silver Swan" 1 0.06 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Knights of the Silver Swan" 1 0.06 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResM and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Knights of the Silver Swan" 1 0.06 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResI and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1

recruit_pool "White Knights" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "White Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

trade_base_income_bonus bonus 1 requires event_counter


is_the_ai 1
cavalry_bonus 1 requires factions { milan, denmark, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 11
cost 6100
settlement_min city
upgrades
{
c_earls_stables
}
}
c_earls_stables city requires factions { }
{
capability
{
trade_base_income_bonus bonus 1 requires event_counter
is_the_ai 1
}
material wooden
construction 8
cost 8200
settlement_min large_city
upgrades
{
c_kings_stables
}
}
c_kings_stables city requires factions { }
{
capability
{
}
material wooden
construction 8
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;################# MESOAMERICAN BARRACKS ##################
;############################################################
building meso_barracks
{
convert_to castle_meso_barracks
levels muster_ground muster_ground_ancillary military_camp military_hub
{
muster_ground city requires factions { aztecs, teutonic_order,
timurids, khand, } and building_present_min_level hinterland_farms farms
{
capability
{
recruit_pool "Dunnish Derfelmen" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Brehins Sword-Wielders" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunlending Raiders" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunnish Speutamen" 1 0.084 2 0 requires
factions { aztecs, } and region_religion wildmen 35
recruit_pool "Greyflood Raiders" 1 0.068 2 0
requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Axemen" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "River Spearmen" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Swordsmen" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35

recruit_pool "Beorning Warriors" 1 0.068 2 0


requires factions { timurids, } and region_religion northmen 25
recruit_pool "Beorning Shieldbearers" 1 0.068 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Warriors" 1 0.068 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Vale Defenders" 1 0.044 1 0 requires
factions { timurids, } and region_religion northmen 35 and hidden_resource
mountains

recruit_pool "Khandish Raiders" 1 0.076 2 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Horsemen" 1 0.076 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25

recruit_pool "Khandish Raiders" 1 0.076 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Horsemen" 1 0.076 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
income_bonus bonus 50 requires event_counter is_the_ai 1

law_bonus bonus 1
}
material wooden
construction 4
cost 2100
settlement_min town
upgrades
{
muster_ground_ancillary
}
}
muster_ground_ancillary city requires factions { aztecs,
teutonic_order, timurids, khand, } and building_present_min_level hinterland_farms
farms
{
capability
{
recruit_pool "Dunnish Derfelmen" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Brehins Sword-Wielders" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunlending Raiders" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunnish Speutamen" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunhird Feudkeepers" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Clan Hunters" 1 0.084 2 0 requires
factions { aztecs, } and region_religion wildmen 25
recruit_pool "Huntmasters" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 40 and hidden_resource mountains
recruit_pool "Dunlending Horsemen" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Greyflood Raiders" 1 0.068 2 0
requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Axemen" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "River Spearmen" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Swordsmen" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Archers" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Scouts" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Horsemen" 1 0.068 2 0
requires factions { teutonic_order, } and region_religion wildmen 25

recruit_pool "Beorning Riders" 1 0.068 2 0 requires


factions { timurids, } and region_religion northmen 30
recruit_pool "Beorning Warriors" 1 0.068 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Beorning Shieldbearers" 1 0.068 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Warriors" 1 0.068 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Trackers" 1 0.068 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Vale Defenders" 1 0.044 1 0 requires
factions { timurids, } and region_religion northmen 35 and hidden_resource
mountains

recruit_pool "Khandish Raiders" 1 0.076 2 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Horsemen" 1 0.076 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25

recruit_pool "Nomad Axemen" 1 0.068 2 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Warriors" 1 0.068 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25

recruit_pool "Khandish Hunters" 1 0.068 2 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25

recruit_pool "Khandish Raiders" 1 0.076 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Horsemen" 1 0.076 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25

recruit_pool "Nomad Axemen" 1 0.068 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Warriors" 1 0.068 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Khandish Hunters" 1 0.068 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
income_bonus bonus 50 requires event_counter is_the_ai 1

law_bonus bonus 1
}
material wooden
construction 5
cost 2700
settlement_min town
upgrades
{
military_camp
}
}
military_camp city requires factions { aztecs, teutonic_order,
timurids, khand, } and building_present_min_level hinterland_farms farms and
building_present_min_level smith armourer
{
convert_to 0
capability
{
recruit_pool "Dunnish Derfelmen" 1 0.092 2 1
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Brehins Sword-Wielders" 1 0.092 3 1
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.10 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunlending Raiders" 1 0.092 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunnish Speutamen" 1 0.092 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunhird Feudkeepers" 1 0.092 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Clan Hunters" 1 0.10 2 0 requires
factions { aztecs, } and region_religion wildmen 25
recruit_pool "Huntmasters" 1 0.068 2 0 requires
factions { aztecs, } and region_religion wildmen 40 and hidden_resource mountains
recruit_pool "Dunlending Horsemen" 1 0.092 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Wulfingir" 1 0.084 2 0 requires
factions { aztecs, } and region_religion wildmen 50

recruit_pool "Wulfingir Pikes" 1 0.084 2 0 requires


factions { aztecs, } and region_religion wildmen 50
recruit_pool "Isenmach Axemen" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Enedwaith
and hidden_resource ResG
recruit_pool "Isenmach Axemen" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResB
recruit_pool "Isenmach Axemen" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResB
recruit_pool "Frekkalingir" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Enedwaith
and hidden_resource ResG
recruit_pool "Greyflood Raiders" 1 0.084 3 1
requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Axemen" 1 0.084 2 1 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "River Spearmen" 1 0.084 2 1 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Swordsmen" 1 0.084 2 1 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Archers" 1 0.084 3 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Scouts" 1 0.084 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Horsemen" 1 0.084 2 0
requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Minhiriath Warriors" 1 0.068 2 0
requires factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "Moot Keepers" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "River Elders" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "Foresters of Haleth" 1 0.068 2 0
requires factions { teutonic_order, } and region_religion wildmen 60 and
hidden_resource forest
recruit_pool "War Wagons" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and hidden_resource
grassland

recruit_pool "Carrock Guard" 1 0.06 1 0 requires


factions { timurids, } and region_religion northmen 60 and hidden_resource Vale
and hidden_resource ResC
recruit_pool "Carrock Guard" 1 0.06 1 0 requires
factions { timurids, } and region_religion northmen 60 and hidden_resource Vale
and hidden_resource ResB
recruit_pool "Silvan Marchwardens" 1 0.028 1 0
requires factions { timurids, } and region_religion northmen 60 and
hidden_resource Mirkwood and hidden_resource ResL
recruit_pool "Eotheod Cavalry" 1 0.06 1 0 requires
factions { timurids, } and region_religion northmen 55
recruit_pool "Eotheod Horse Archers" 1 0.06 1 0
requires factions { timurids, } and region_religion northmen 55
recruit_pool "Eotheod Footmen" 1 0.068 2 0 requires
factions { timurids, } and region_religion northmen 50
recruit_pool "Eotheod Longbowmen" 1 0.068 2 0
requires factions { timurids, } and region_religion northmen 50
recruit_pool "Beorning Riders" 1 0.076 2 0 requires
factions { timurids, } and region_religion northmen 30
recruit_pool "Beorning Warriors" 1 0.076 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Beorning Shieldbearers" 1 0.076 2 0
requires factions { timurids, } and region_religion northmen 25

recruit_pool "Greenwood Foresters" 1 0.036 1 0


requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Mirkwood
recruit_pool "Greenwood Foresters" 1 0.036 1 0
requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Vale and hidden_resource ResB
recruit_pool "Greenwood Foresters" 1 0.036 1 0
requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Vale and hidden_resource ResG
recruit_pool "Woodmen Wardens" 1 0.068 2 0 requires
factions { timurids, } and region_religion northmen 40
recruit_pool "Woodmen Warriors" 1 0.076 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Trackers" 1 0.076 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Vale Defenders" 1 0.06 1 0 requires
factions { timurids, } and region_religion northmen 35 and hidden_resource
mountains

recruit_pool "Khandish Raiders" 1 0.084 3 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Horsemen" 1 0.084 3 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Variag Horse Archers" 1 0.068 2 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 50
recruit_pool "Windriders of Khand" 1 0.068 2 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 50
recruit_pool "Variag Lancers" 1 0.068 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
60
recruit_pool "Khandish Hunters" 1 0.076 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Axemen" 1 0.076 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Warriors" 1 0.076 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Variag Swordsmen" 1 0.06 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
50
recruit_pool "Variag Bowmen" 1 0.06 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
50
recruit_pool "Uushixia Stormriders" 1 0.044 2 0
requires factions { khand, } and event_counter civil_war_end 1 and region_religion
nomadic 50

recruit_pool "Khandish Raiders" 1 0.084 3 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Horsemen" 1 0.084 3 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Variag Horse Archers" 1 0.068 2 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 50
recruit_pool "Windriders of Khand" 1 0.068 2 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 50
recruit_pool "Variag Lancers" 1 0.068 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 60
recruit_pool "Khandish Hunters" 1 0.076 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25

recruit_pool "Nomad Axemen" 1 0.076 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Warriors" 1 0.076 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Variag Swordsmen" 1 0.06 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 50
recruit_pool "Variag Bowmen" 1 0.06 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 50

recruit_pool "Greyflood Raiders" 1 0.084 2 0


requires factions { aztecs, } and region_religion wildmen 25 and event_counter
enedwaith_is_united 1
recruit_pool "Angren Raiders" 1 0.084 2 0 requires
factions { aztecs, } and region_religion wildmen 35 and event_counter
enedwaith_is_united 1
recruit_pool "River Elders" 1 0.084 2 0 requires
factions { aztecs, } and region_religion wildmen 55 and event_counter
enedwaith_is_united 1
recruit_pool "Foresters of Haleth" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 40 and event_counter
enedwaith_is_united 1
recruit_pool "Eryn Vorn Woodsmen" 1 0.10 2 0
requires factions { aztecs, } and region_religion wildmen 15 and event_counter
enedwaith_is_united 1 and hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.10 2 0
requires factions { aztecs, } and region_religion wildmen 15 and event_counter
enedwaith_is_united 1 and hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Dunlending Raiders" 1 0.06 2 0
requires factions { teutonic_order, } and region_religion wildmen 35 and
event_counter enedwaith_is_united 1
recruit_pool "Dunnish Warspear-Throng" 1 0.06 2 0
requires factions { teutonic_order, } and region_religion wildmen 35 and
event_counter enedwaith_is_united 1
recruit_pool "Isenmach Axemen" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Enedwaith and hidden_resource ResG
recruit_pool "Isenmach Axemen" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResB
recruit_pool "Isenmach Axemen" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResB
recruit_pool "Frekkalingir" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Enedwaith and hidden_resource ResG
income_bonus bonus 50 requires event_counter is_the_ai 1

law_bonus bonus 1
cavalry_bonus 1 requires factions { khand, }
}
material wooden
construction 12
cost 4800
settlement_min town
upgrades
{
military_hub
}
}
military_hub city requires factions { khand, } and
building_present_min_level smith armourer and building_present_min_level
hinterland_farms farms+1 and building_present_min_level smith armourer
{
convert_to 0
capability
{
recruit_pool "Dunnish Derfelmen" 1 0.092 2 1
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Brehins Sword-Wielders" 1 0.092 3 1
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.092 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunlending Raiders" 1 0.092 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunnish Speutamen" 1 0.092 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunhird Feudkeepers" 1 0.092 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Clan Hunters" 1 0.10 2 0 requires
factions { aztecs, } and region_religion wildmen 25
recruit_pool "Huntmasters" 1 0.076 2 0 requires
factions { aztecs, } and region_religion wildmen 40 and hidden_resource mountains
recruit_pool "Dunlending Horsemen" 1 0.092 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Wulfingir" 1 0.084 2 0 requires
factions { aztecs, } and region_religion wildmen 50

recruit_pool "Wulfingir Pikes" 1 0.084 2 0 requires


factions { aztecs, } and region_religion wildmen 50
recruit_pool "Isenmach Axemen" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Enedwaith
and hidden_resource ResG
recruit_pool "Isenmach Axemen" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResB
recruit_pool "Isenmach Axemen" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResB
recruit_pool "Frekkalingir" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.076 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Enedwaith
and hidden_resource ResG

recruit_pool "Greyflood Raiders" 1 0.084 3 1


requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Axemen" 1 0.084 2 1 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "River Spearmen" 1 0.084 2 1 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Swordsmen" 1 0.084 2 1 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Archers" 1 0.084 3 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Scouts" 1 0.084 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Horsemen" 1 0.084 2 0
requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Minhiriath Warriors" 1 0.068 2 0
requires factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "Moot Keepers" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "River Elders" 1 0.068 2 0 requires
factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "Foresters of Haleth" 1 0.068 2 0
requires factions { teutonic_order, } and region_religion wildmen 60 and
hidden_resource forest
recruit_pool "War Wagons" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and
hidden_resource grassland

recruit_pool "Carrock Guard" 1 0.06 1 0 requires


factions { timurids, } and region_religion northmen 60 and hidden_resource Vale
and hidden_resource ResC
recruit_pool "Carrock Guard" 1 0.06 1 0 requires
factions { timurids, } and region_religion northmen 60 and hidden_resource Vale
and hidden_resource ResB
recruit_pool "Silvan Marchwardens" 1 0.028 1 0
requires factions { timurids, } and region_religion northmen 60 and
hidden_resource Mirkwood and hidden_resource ResL
recruit_pool "Eotheod Cavalry" 1 0.06 1 0 requires
factions { timurids, } and region_religion northmen 55
recruit_pool "Eotheod Horse Archers" 1 0.06 1 0
requires factions { timurids, } and region_religion northmen 55
recruit_pool "Eotheod Footmen" 1 0.068 2 0 requires
factions { timurids, } and region_religion northmen 50
recruit_pool "Eotheod Longbowmen" 1 0.068 2 0
requires factions { timurids, } and region_religion northmen 50
recruit_pool "Beorning Riders" 1 0.076 2 0 requires
factions { timurids, } and region_religion northmen 30
recruit_pool "Beorning Warriors" 1 0.076 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Beorning Shieldbearers" 1 0.076 2 0
requires factions { timurids, } and region_religion northmen 25

recruit_pool "Greenwood Foresters" 1 0.036 1 0


requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Mirkwood
recruit_pool "Greenwood Foresters" 1 0.036 1 0
requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Vale and hidden_resource ResB
recruit_pool "Greenwood Foresters" 1 0.036 1 0
requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Vale and hidden_resource ResG
recruit_pool "Woodmen Wardens" 1 0.068 2 0 requires
factions { timurids, } and region_religion northmen 40
recruit_pool "Woodmen Warriors" 1 0.076 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Trackers" 1 0.076 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Vale Defenders" 1 0.06 1 0 requires
factions { timurids, } and region_religion northmen 35 and hidden_resource
mountains

recruit_pool "Khandish Raiders" 1 0.084 3 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Horsemen" 1 0.084 3 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Variag Horse Archers" 1 0.068 2 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 50
recruit_pool "Windriders of Khand" 1 0.068 2 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 50
recruit_pool "Variag Lancers" 1 0.068 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
60
recruit_pool "Khandish Hunters" 1 0.076 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Axemen" 1 0.076 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Warriors" 1 0.076 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Variag Swordsmen" 1 0.06 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
50
recruit_pool "Variag Bowmen" 1 0.06 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
50
recruit_pool "Uushixia Stormriders" 1 0.044 2 0
requires factions { khand, } and event_counter civil_war_end 1 and region_religion
nomadic 50

recruit_pool "Khandish Raiders" 1 0.084 3 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Horsemen" 1 0.084 3 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Variag Horse Archers" 1 0.068 2 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 50
recruit_pool "Windriders of Khand" 1 0.068 2 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 50
recruit_pool "Variag Lancers" 1 0.068 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 60

recruit_pool "Khandish Hunters" 1 0.076 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Axemen" 1 0.076 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Warriors" 1 0.076 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Variag Swordsmen" 1 0.06 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 50
recruit_pool "Variag Bowmen" 1 0.06 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 50

recruit_pool "Greyflood Raiders" 1 0.084 2 0


requires factions { aztecs, } and region_religion wildmen 25 and event_counter
enedwaith_is_united 1
recruit_pool "Angren Raiders" 1 0.084 2 0 requires
factions { aztecs, } and region_religion wildmen 35 and event_counter
enedwaith_is_united 1
recruit_pool "River Elders" 1 0.084 2 0 requires
factions { aztecs, } and region_religion wildmen 55 and event_counter
enedwaith_is_united 1
recruit_pool "Foresters of Haleth" 1 0.084 2 0
requires factions { aztecs, } and region_religion wildmen 40 and event_counter
enedwaith_is_united 1
recruit_pool "Eryn Vorn Woodsmen" 1 0.10 2 0
requires factions { aztecs, } and region_religion wildmen 15 and event_counter
enedwaith_is_united 1 and hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.10 2 0
requires factions { aztecs, } and region_religion wildmen 15 and event_counter
enedwaith_is_united 1 and hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Dunlending Raiders" 1 0.06 2 0
requires factions { teutonic_order, } and region_religion wildmen 35 and
event_counter enedwaith_is_united 1

recruit_pool "Dunnish Warspear-Throng" 1 0.06 2 0


requires factions { teutonic_order, } and region_religion wildmen 35 and
event_counter enedwaith_is_united 1
recruit_pool "Isenmach Axemen" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Enedwaith and hidden_resource ResG
recruit_pool "Isenmach Axemen" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResB
recruit_pool "Isenmach Axemen" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResB
recruit_pool "Frekkalingir" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.06 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Enedwaith and hidden_resource ResG

recruit_pool "Warlords Guard" 1 0.044 1 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
60
recruit_pool "Warlords Kataphract Archers" 1 0.036 1
0 requires factions { khand, } and not event_counter civil_war 1 and
region_religion orthodox 60
recruit_pool "Warlords Kataphracts" 1 0.028 1 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 60
recruit_pool "Warlords Guard" 1 0.044 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 60
recruit_pool "Warlords Kataphract Archers" 1 0.036 1
0 requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 60
recruit_pool "Warlords Kataphracts" 1 0.028 1 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 60
income_bonus bonus 50 requires event_counter is_the_ai 1

heavy_cavalry_bonus bonus 1 requires factions { khand, }


law_bonus bonus 1
cavalry_bonus 1 requires factions { khand, }
}
material stone
construction 11
cost 6400
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building castle_meso_barracks
{
convert_to meso_barracks
levels c_muster_ground c_muster_ground_ancillary c_military_camp
c_military_hub
{
c_muster_ground castle requires factions { aztecs, teutonic_order,
timurids, khand, } and building_present_min_level hinterland_farms farms
{
capability
{
recruit_pool "Dunnish Derfelmen" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Brehins Sword-Wielders" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunlending Raiders" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunnish Speutamen" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Greyflood Raiders" 1 0.098 2 0
requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Axemen" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "River Spearmen" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Swordsmen" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35

recruit_pool "Beorning Warriors" 1 0.098 2 0


requires factions { timurids, } and region_religion northmen 25
recruit_pool "Beorning Shieldbearers" 1 0.098 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Warriors" 1 0.098 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Vale Defenders" 1 0.074 1 0 requires
factions { timurids, } and region_religion northmen 35 and hidden_resource
mountains

recruit_pool "Khandish Raiders" 1 0.106 2 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Horsemen" 1 0.106 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25

recruit_pool "Khandish Raiders" 1 0.106 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Horsemen" 1 0.106 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
income_bonus bonus 50 requires event_counter is_the_ai 1

law_bonus bonus 1
}
material wooden
construction 4
cost 1900
settlement_min village
upgrades
{
c_muster_ground_ancillary
}
}
c_muster_ground_ancillary castle requires factions { aztecs,
teutonic_order, timurids, khand, } and building_present_min_level hinterland_farms
farms
{
capability
{
recruit_pool "Dunnish Derfelmen" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Brehins Sword-Wielders" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunlending Raiders" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunnish Speutamen" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunhird Feudkeepers" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Clan Hunters" 1 0.114 2 0 requires
factions { aztecs, } and region_religion wildmen 25
recruit_pool "Huntmasters" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 40 and hidden_resource mountains
recruit_pool "Dunlending Horsemen" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 25

recruit_pool "Greyflood Raiders" 1 0.098 2 0


requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Axemen" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "River Spearmen" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Swordsmen" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Archers" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Scouts" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Horsemen" 1 0.098 2 0
requires factions { teutonic_order, } and region_religion wildmen 25

recruit_pool "Beorning Riders" 1 0.098 2 0 requires


factions { timurids, } and region_religion northmen 30
recruit_pool "Beorning Warriors" 1 0.098 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Beorning Shieldbearers" 1 0.098 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Warriors" 1 0.098 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Trackers" 1 0.098 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Vale Defenders" 1 0.074 1 0 requires
factions { timurids, } and region_religion northmen 35 and hidden_resource
mountains

recruit_pool "Khandish Raiders" 1 0.106 2 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Horsemen" 1 0.106 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25

recruit_pool "Nomad Axemen" 1 0.098 2 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Warriors" 1 0.098 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25

recruit_pool "Khandish Hunters" 1 0.098 2 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25

recruit_pool "Khandish Raiders" 1 0.106 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Horsemen" 1 0.106 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25

recruit_pool "Nomad Axemen" 1 0.098 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Warriors" 1 0.098 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25

recruit_pool "Khandish Hunters" 1 0.098 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
income_bonus bonus 50 requires event_counter is_the_ai 1

law_bonus bonus 1
}
material wooden
construction 5
cost 2500
settlement_min village
upgrades
{
c_military_camp
}
}
c_military_camp castle requires factions { aztecs, teutonic_order,
timurids, khand, } and building_present_min_level hinterland_farms farms and
building_present_min_level smith armourer
{
convert_to 0
capability
{
recruit_pool "Dunnish Derfelmen" 1 0.122 2 1
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Brehins Sword-Wielders" 1 0.122 3 1
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.122 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunlending Raiders" 1 0.122 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunnish Speutamen" 1 0.122 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunhird Feudkeepers" 1 0.122 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Clan Hunters" 1 0.122 2 0 requires
factions { aztecs, } and region_religion wildmen 25
recruit_pool "Huntmasters" 1 0.106 2 0 requires
factions { aztecs, } and region_religion wildmen 40 and hidden_resource mountains
recruit_pool "Dunlending Horsemen" 1 0.122 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Wulfingir" 1 0.114 2 0 requires
factions { aztecs, } and region_religion wildmen 50

recruit_pool "Wulfingir Pikes" 1 0.114 2 0 requires


factions { aztecs, } and region_religion wildmen 50
recruit_pool "Isenmach Axemen" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Enedwaith
and hidden_resource ResG
recruit_pool "Isenmach Axemen" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResB
recruit_pool "Isenmach Axemen" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResB
recruit_pool "Frekkalingir" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Enedwaith
and hidden_resource ResG

recruit_pool "Greyflood Raiders" 1 0.114 3 1


requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Axemen" 1 0.114 2 1 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "River Spearmen" 1 0.114 2 1 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Swordsmen" 1 0.114 2 1 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Archers" 1 0.114 3 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Scouts" 1 0.114 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Horsemen" 1 0.114 2 0
requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Minhiriath Warriors" 1 0.098 2 0
requires factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "Moot Keepers" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "River Elders" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "Foresters of Haleth" 1 0.098 2 0
requires factions { teutonic_order, } and region_religion wildmen 60 and
hidden_resource forest
recruit_pool "War Wagons" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and
hidden_resource grassland

recruit_pool "Carrock Guard" 1 0.09 1 0 requires


factions { timurids, } and region_religion northmen 60 and hidden_resource Vale
and hidden_resource ResC
recruit_pool "Carrock Guard" 1 0.09 1 0 requires
factions { timurids, } and region_religion northmen 60 and hidden_resource Vale
and hidden_resource ResB
recruit_pool "Silvan Marchwardens" 1 0.058 1 0
requires factions { timurids, } and region_religion northmen 60 and
hidden_resource Mirkwood and hidden_resource ResL
recruit_pool "Eotheod Cavalry" 1 0.09 1 0 requires
factions { timurids, } and region_religion northmen 55
recruit_pool "Eotheod Horse Archers" 1 0.09 1 0
requires factions { timurids, } and region_religion northmen 55
recruit_pool "Eotheod Footmen" 1 0.098 2 0 requires
factions { timurids, } and region_religion northmen 50
recruit_pool "Eotheod Longbowmen" 1 0.098 2 0
requires factions { timurids, } and region_religion northmen 50
recruit_pool "Beorning Riders" 1 0.106 2 0 requires
factions { timurids, } and region_religion northmen 30
recruit_pool "Beorning Warriors" 1 0.106 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Beorning Shieldbearers" 1 0.106 2 0
requires factions { timurids, } and region_religion northmen 25

recruit_pool "Greenwood Foresters" 1 0.066 1 0


requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Mirkwood
recruit_pool "Greenwood Foresters" 1 0.066 1 0
requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Vale and hidden_resource ResB
recruit_pool "Greenwood Foresters" 1 0.066 1 0
requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Vale and hidden_resource ResG
recruit_pool "Woodmen Wardens" 1 0.098 2 0 requires
factions { timurids, } and region_religion northmen 40
recruit_pool "Woodmen Warriors" 1 0.106 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Trackers" 1 0.106 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Vale Defenders" 1 0.09 1 0 requires
factions { timurids, } and region_religion northmen 35 and hidden_resource
mountains

recruit_pool "Khandish Raiders" 1 0.114 3 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Horsemen" 1 0.114 3 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Variag Horse Archers" 1 0.098 2 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 50
recruit_pool "Windriders of Khand" 1 0.098 2 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 50
recruit_pool "Variag Lancers" 1 0.098 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
60
recruit_pool "Khandish Hunters" 1 0.106 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Axemen" 1 0.106 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Warriors" 1 0.106 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Variag Swordsmen" 1 0.09 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
50
recruit_pool "Variag Bowmen" 1 0.09 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
50
recruit_pool "Uushixia Stormriders" 1 0.074 2 0
requires factions { khand, } and event_counter civil_war_end 1 and region_religion
nomadic 50
recruit_pool "Khandish Raiders" 1 0.114 3 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Horsemen" 1 0.114 3 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Variag Horse Archers" 1 0.098 2 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 50
recruit_pool "Windriders of Khand" 1 0.098 2 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 50
recruit_pool "Variag Lancers" 1 0.098 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 60

recruit_pool "Khandish Hunters" 1 0.106 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25

recruit_pool "Nomad Axemen" 1 0.106 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Warriors" 1 0.106 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Variag Swordsmen" 1 0.09 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 50
recruit_pool "Variag Bowmen" 1 0.09 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 50

recruit_pool "Greyflood Raiders" 1 0.114 2 0


requires factions { aztecs, } and region_religion wildmen 25 and event_counter
enedwaith_is_united 1
recruit_pool "Angren Raiders" 1 0.114 2 0 requires
factions { aztecs, } and region_religion wildmen 35 and event_counter
enedwaith_is_united 1
recruit_pool "River Elders" 1 0.114 2 0 requires
factions { aztecs, } and region_religion wildmen 55 and event_counter
enedwaith_is_united 1
recruit_pool "Foresters of Haleth" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 40 and event_counter
enedwaith_is_united 1
recruit_pool "Eryn Vorn Woodsmen" 1 0.13 2 0
requires factions { aztecs, } and region_religion wildmen 15 and event_counter
enedwaith_is_united 1 and hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.13 2 0
requires factions { aztecs, } and region_religion wildmen 15 and event_counter
enedwaith_is_united 1 and hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Dunlending Raiders" 1 0.09 2 0
requires factions { teutonic_order, } and region_religion wildmen 35 and
event_counter enedwaith_is_united 1

recruit_pool "Dunnish Warspear-Throng" 1 0.09 2 0


requires factions { teutonic_order, } and region_religion wildmen 35 and
event_counter enedwaith_is_united 1
recruit_pool "Isenmach Axemen" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Enedwaith and hidden_resource ResG
recruit_pool "Isenmach Axemen" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResB
recruit_pool "Isenmach Axemen" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResB
recruit_pool "Frekkalingir" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Enedwaith and hidden_resource ResG
income_bonus bonus 50 requires event_counter is_the_ai 1

law_bonus bonus 1
cavalry_bonus 1 requires factions { khand, }
}
material wooden
construction 10
cost 4500
settlement_min village
upgrades
{
c_military_hub
}
}
c_military_hub castle requires factions { khand, } and
building_present_min_level smith armourer and building_present_min_level
hinterland_farms farms+1 and building_present_min_level smith armourer
{
convert_to 0
capability
{
recruit_pool "Dunnish Derfelmen" 1 0.122 2 1
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Brehins Sword-Wielders" 1 0.122 3 1
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.122 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunlending Raiders" 1 0.122 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunnish Speutamen" 1 0.122 3 1
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Dunhird Feudkeepers" 1 0.122 2 0
requires factions { aztecs, } and region_religion wildmen 35
recruit_pool "Clan Hunters" 1 0.122 2 0 requires
factions { aztecs, } and region_religion wildmen 25
recruit_pool "Huntmasters" 1 0.106 2 0 requires
factions { aztecs, } and region_religion wildmen 40 and hidden_resource mountains
recruit_pool "Dunlending Horsemen" 1 0.122 2 0
requires factions { aztecs, } and region_religion wildmen 25
recruit_pool "Wulfingir" 1 0.114 2 0 requires
factions { aztecs, } and region_religion wildmen 50

recruit_pool "Wulfingir Pikes" 1 0.114 2 0 requires


factions { aztecs, } and region_religion wildmen 50
recruit_pool "Isenmach Axemen" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Enedwaith
and hidden_resource ResG
recruit_pool "Isenmach Axemen" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResB
recruit_pool "Isenmach Axemen" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResB
recruit_pool "Frekkalingir" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Eregion
and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.106 1 0 requires
factions { aztecs, } and region_religion wildmen 60 and hidden_resource Enedwaith
and hidden_resource ResG

recruit_pool "Greyflood Raiders" 1 0.114 3 1


requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Axemen" 1 0.114 2 1 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "River Spearmen" 1 0.114 2 1 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Swordsmen" 1 0.114 2 1 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Archers" 1 0.114 3 0 requires
factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "River Scouts" 1 0.114 2 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Greyflood Horsemen" 1 0.114 2 0
requires factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Minhiriath Warriors" 1 0.098 2 0
requires factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "Moot Keepers" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "River Elders" 1 0.098 2 0 requires
factions { teutonic_order, } and region_religion wildmen 55
recruit_pool "Foresters of Haleth" 1 0.098 2 0
requires factions { teutonic_order, } and region_religion wildmen 60 and
hidden_resource forest
recruit_pool "War Wagons" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and
hidden_resource grassland

recruit_pool "Carrock Guard" 1 0.09 1 0 requires


factions { timurids, } and region_religion northmen 60 and hidden_resource Vale
and hidden_resource ResC
recruit_pool "Carrock Guard" 1 0.09 1 0 requires
factions { timurids, } and region_religion northmen 60 and hidden_resource Vale
and hidden_resource ResB
recruit_pool "Silvan Marchwardens" 1 0.058 1 0
requires factions { timurids, } and region_religion northmen 60 and
hidden_resource Mirkwood and hidden_resource ResL
recruit_pool "Eotheod Cavalry" 1 0.09 1 0 requires
factions { timurids, } and region_religion northmen 55
recruit_pool "Eotheod Horse Archers" 1 0.09 1 0
requires factions { timurids, } and region_religion northmen 55
recruit_pool "Eotheod Footmen" 1 0.098 2 0 requires
factions { timurids, } and region_religion northmen 50
recruit_pool "Eotheod Longbowmen" 1 0.098 2 0
requires factions { timurids, } and region_religion northmen 50
recruit_pool "Beorning Riders" 1 0.106 2 0 requires
factions { timurids, } and region_religion northmen 30
recruit_pool "Beorning Warriors" 1 0.106 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Beorning Shieldbearers" 1 0.106 2 0
requires factions { timurids, } and region_religion northmen 25
recruit_pool "Greenwood Foresters" 1 0.066 1 0
requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Mirkwood
recruit_pool "Greenwood Foresters" 1 0.066 1 0
requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Vale and hidden_resource ResB
recruit_pool "Greenwood Foresters" 1 0.066 1 0
requires factions { timurids, } and region_religion northmen 55 and
hidden_resource Vale and hidden_resource ResG
recruit_pool "Woodmen Wardens" 1 0.098 2 0 requires
factions { timurids, } and region_religion northmen 40
recruit_pool "Woodmen Warriors" 1 0.106 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Woodmen Trackers" 1 0.106 2 0 requires
factions { timurids, } and region_religion northmen 25
recruit_pool "Vale Defenders" 1 0.09 1 0 requires
factions { timurids, } and region_religion northmen 35 and hidden_resource
mountains

recruit_pool "Khandish Raiders" 1 0.114 3 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Horsemen" 1 0.114 3 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Variag Horse Archers" 1 0.098 2 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 50
recruit_pool "Windriders of Khand" 1 0.098 2 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 50
recruit_pool "Variag Lancers" 1 0.098 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
60
recruit_pool "Khandish Hunters" 1 0.106 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Axemen" 1 0.106 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Nomad Warriors" 1 0.106 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Variag Swordsmen" 1 0.09 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
50
recruit_pool "Variag Bowmen" 1 0.09 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
50
recruit_pool "Uushixia Stormriders" 1 0.074 2 0
requires factions { khand, } and event_counter civil_war_end 1 and region_religion
nomadic 50
recruit_pool "Khandish Raiders" 1 0.114 3 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Horsemen" 1 0.114 3 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Variag Horse Archers" 1 0.098 2 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 50
recruit_pool "Windriders of Khand" 1 0.098 2 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 50
recruit_pool "Variag Lancers" 1 0.098 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 60

recruit_pool "Khandish Hunters" 1 0.106 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25

recruit_pool "Nomad Axemen" 1 0.106 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Nomad Warriors" 1 0.106 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Variag Swordsmen" 1 0.09 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 50
recruit_pool "Variag Bowmen" 1 0.09 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 50

recruit_pool "Greyflood Raiders" 1 0.114 2 0


requires factions { aztecs, } and region_religion wildmen 25 and event_counter
enedwaith_is_united 1
recruit_pool "Angren Raiders" 1 0.114 2 0 requires
factions { aztecs, } and region_religion wildmen 35 and event_counter
enedwaith_is_united 1
recruit_pool "River Elders" 1 0.114 2 0 requires
factions { aztecs, } and region_religion wildmen 55 and event_counter
enedwaith_is_united 1
recruit_pool "Foresters of Haleth" 1 0.114 2 0
requires factions { aztecs, } and region_religion wildmen 40 and event_counter
enedwaith_is_united 1
recruit_pool "Eryn Vorn Woodsmen" 1 0.13 2 0
requires factions { aztecs, } and region_religion wildmen 15 and event_counter
enedwaith_is_united 1 and hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.13 2 0
requires factions { aztecs, } and region_religion wildmen 15 and event_counter
enedwaith_is_united 1 and hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Dunlending Raiders" 1 0.09 2 0
requires factions { teutonic_order, } and region_religion wildmen 35 and
event_counter enedwaith_is_united 1
recruit_pool "Dunnish Warspear-Throng" 1 0.09 2 0
requires factions { teutonic_order, } and region_religion wildmen 35 and
event_counter enedwaith_is_united 1
recruit_pool "Isenmach Axemen" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Enedwaith and hidden_resource ResG
recruit_pool "Isenmach Axemen" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResB
recruit_pool "Isenmach Axemen" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResB
recruit_pool "Frekkalingir" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Eregion and hidden_resource ResK
recruit_pool "Frekkalingir" 1 0.09 1 0 requires
factions { teutonic_order, } and region_religion wildmen 60 and event_counter
enedwaith_is_united 1 and hidden_resource Enedwaith and hidden_resource ResG

recruit_pool "Warlords Guard" 1 0.074 1 0 requires


factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
60
recruit_pool "Warlords Kataphract Archers" 1 0.066 1
0 requires factions { khand, } and not event_counter civil_war 1 and
region_religion orthodox 60
recruit_pool "Warlords Kataphracts" 1 0.058 1 0
requires factions { khand, } and not event_counter civil_war 1 and region_religion
orthodox 60
recruit_pool "Warlords Guard" 1 0.074 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 60
recruit_pool "Warlords Kataphract Archers" 1 0.066 1
0 requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 60
recruit_pool "Warlords Kataphracts" 1 0.058 1 0
requires factions { khand, } and event_counter civil_war 1 and region_religion
nomadic 60
income_bonus bonus 50 requires event_counter is_the_ai 1

heavy_cavalry_bonus bonus 1 requires factions { khand, }


law_bonus bonus 1
cavalry_bonus 1 requires factions { khand, }
}
material stone
construction 10
cost 6100
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;######################### BARRACKS ########################
;############################################################
building barracks
{
convert_to castle_barracks
levels town_guard city_watch militia_drill_square
{
town_guard city requires factions { byzantium, england, hre, gundabad,
hungary, ireland, milan, mongols, moors, norway, poland, portugal, russia,
scotland, sicily, denmark, spain, venice, turks, } and event_counter nd_rk 1
{
capability
{
recruit_pool "Mountain-Orc Hunters" 1 0.032 2 0
requires factions { gundabad, } and region_religion catholic 35 and
hidden_resource mountains
recruit_pool "Snow-Orc Spearmen" 2 0.036 2 0
requires factions { gundabad, } and region_religion catholic 45
recruit_pool "Snow-Orc Raiders" 2 0.036 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Lorien Warders" 1 0.036 1 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Sentries" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Gurdhinen" 1 0.022 1 0 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Lorien Warders" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Sentries" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurdhinen" 1 0.022 1 0 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale

recruit_pool "Woodland Spearmen" 1 0.028 1 0


requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Warriors" 1 0.028 1 0
requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Wardens" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 50
recruit_pool "Woodland Spearmen" 1 0.028 1 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Warriors" 1 0.028 1 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Wardens" 1 0.02 1 0 requires
factions { ireland, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Mirkwood

recruit_pool "Dalian Swordsmen" 1 0.05 2 0 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Dalian Billmen" 1 0.05 2 0 requires
factions { scotland, } and region_religion northmen 25
recruit_pool "Rhovanion Gadrauhts" 1 0.05 1 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhovanion
recruit_pool "Rhovanion Gadrauhts" 1 0.05 1 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhun
recruit_pool "Rhovanion Gadrauhts" 1 0.05 1 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Logathavuld

recruit_pool "Eorling Axemen" 1 0.076 2 0 requires


factions { milan, } and region_religion northmen 25
recruit_pool "Eorling Spearmen" 1 0.076 2 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResG
recruit_pool "Gondor Militia" 1 0.06 2 0 requires
factions { sicily, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.076 2 0
requires factions { sicily, } and region_religion islam 20
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM
recruit_pool "Lamedon Clansmen" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD
recruit_pool "Lamedon Clansmen" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE
recruit_pool "Lamedon Clansmen" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF

recruit_pool "Lebennin Marines" 1 0.052 1 0 requires


factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Gondor Militia" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 2 0.076 2 0
requires factions { turks, } and region_religion islam 20 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource Enedwaith and
hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.052 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.044 1 0
requires factions { sicily, turks, } and region_religion islam 33 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 1 0.075 2 0
requires factions { sicily, turks, } and region_religion islam 33 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast
recruit_pool "Lossarnach Axeguards" 1 0.06 2 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResK
recruit_pool "Ringlovale Swordsmen" 1 0.064 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE

recruit_pool "Lebennin Marines" 1 0.052 1 0 requires


factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.052 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter amroths_take_over 1

recruit_pool "Firebeard Warriors" 1 0.035 1 0


requires factions { hungary, } and region_religion dwarven 50
recruit_pool "Ered Luin Militia" 1 0.044 1 0
requires factions { hungary, } and region_religion dwarven 25
recruit_pool "Ered Luin Pikemen" 1 0.044 1 0
requires factions { hungary, } and region_religion dwarven 25

recruit_pool "Erebor Infantry" 1 0.044 1 0 requires


factions { moors, } and region_religion dwarven 25
recruit_pool "Iron Hills Mattocks" 1 0.044 1 0
requires factions { moors, } and region_religion dwarven 25

recruit_pool "Khazad Volunteers" 1 0.044 1 0


requires factions { norway, } and region_religion dwarven 25
recruit_pool "Khazad Sentries" 1 0.044 1 0 requires
factions { norway, } and region_religion dwarven 25

recruit_pool "Axeguard of Erebor" 1 0.016 1 0


requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Sons of the Fallen" 1 0.016 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Dragonslayers" 1 0.016 1 0 requires
factions { moors, } and hidden_resource Logathavuld and hidden_resource ResB

recruit_pool "Thorn Bladesmen" 1 0.072 2 0 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Guard" 1 0.072 2 0 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Dorwinion Infantry" 1 0.044 1 0
requires factions { byzantium, } and region_religion northmen 40
recruit_pool "Avari Warriors" 1 0.02 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1

recruit_pool "Orc Maulers" 1 0.06 2 0 requires


factions { england, } and region_religion catholic 25
recruit_pool "Morannon Guard" 1 0.06 3 0 requires
factions { england, } and region_religion catholic 25
recruit_pool "Orc Host" 1 0.14 3 0 requires factions
{ england, } and region_religion catholic 25 and not hidden_resource Rhovanion and
not hidden_resource Logathavuld and not hidden_resource Mirkwood and not
hidden_resource Vale
recruit_pool "Morgul Chosen" 1 0.02 1 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResB

recruit_pool "Dol Guldur Host" 1 0.14 3 0 requires


factions { poland, } and region_religion catholic 25
recruit_pool "Orc Maulers" 1 0.06 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadowguard" 1 0.02 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Dol Guldur Host" 1 0.14 3 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadowguard" 1 0.02 1 0
requires factions { england, } and region_religion catholic 75 and
hidden_resource Mirkwood and hidden_resource ResL
recruit_pool "Warg Marauders" 1 0.084 2 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale

recruit_pool "Goblin Infantry" 1 0.14 3 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Mountain-Orc Hunters" 1 0.052 1 0
requires factions { hre, } and region_religion catholic 40 and hidden_resource
mountains
recruit_pool "Goblin Band" 1 0.14 3 0 requires
factions { hre, } and region_religion catholic 25

recruit_pool "Angmarim Archers" 1 0.072 2 0 requires


factions { portugal, } and region_religion catholic 25
recruit_pool "Angmarim Infantry" 1 0.072 2 0
requires factions { portugal, } and region_religion catholic 25

recruit_pool "Rozadan Footmen" 1 0.072 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Rozadan Halberdiers" 1 0.072 2 0
requires factions { russia, } and region_religion kings 25

recruit_pool "Azrazair Warriors" 1 0.068 2 0


requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Rhudaur Warriors" 1 0.028 1 0 requires
factions { russia, } and hidden_resource Rhudaur
recruit_pool "Rhudaur Pikemen" 1 0.028 1 0 requires
factions { russia, } and hidden_resource Rhudaur

recruit_pool "Southron Warband" 1 0.072 2 0 requires


factions { spain, } and region_religion orthodox 25
recruit_pool "Southron Pikemen" 1 0.068 2 0 requires
factions { spain, } and region_religion orthodox 25

recruit_pool "Troll-men Warriors" 1 0.028 1 0


requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.028 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.028 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.028 1 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.028 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.028 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1

recruit_pool "Arulad Dragonguard" 1 0.06 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Daritai Warriors" 1 0.072 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Balchoth Spearmen" 1 0.072 2 0
requires factions { venice, } and region_religion orthodox 25 and event_counter
balchoth_clan_joins 1

recruit_pool "Marauders" 1 0.028 1 0 requires


factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Archers" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Hunters" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM

recruit_pool "Marauders" 1 0.028 1 0 requires


factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Tribesmen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Archers" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Raiders" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Horsemen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Hunters" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA

income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Gondor Militia" 1 0.06 1 0 requires


factions { denmark, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 1 0.06 1 0
requires factions { denmark, } and region_religion islam 25
recruit_pool "Amrothian Pikemen" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Pikemen" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Pikemen" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Amrothian Pikemen" 1 0.03 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

law_bonus bonus 1
recruits_exp_bonus bonus 1 requires event_counter is_the_ai 1
}
material wooden
construction 5
cost 1900
settlement_min town
upgrades
{
city_watch
}
}
city_watch city requires factions { byzantium, england, hre, gundabad,
hungary, ireland, milan, mongols, moors, norway, poland, portugal, russia,
scotland, sicily, denmark, spain, venice, turks, } and building_present_min_level
city_hall council_chambers and building_present_min_level smith blacksmith and
event_counter nd_rk 1
{
capability
{
recruit_pool "Mountain-Orc Hunters" 1 0.04 2 0
requires factions { gundabad, } and region_religion catholic 35 and
hidden_resource mountains
recruit_pool "Snow-Orc Spearmen" 1 0.04 2 0 requires
factions { gundabad, } and region_religion catholic 45
recruit_pool "Snow-Orc Raiders" 1 0.04 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Blackshield Warriors" 1 0.036 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Blackshield Warband" 1 0.036 1 0
requires factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Blackshield Warriors" 1 0.032 2 0


requires factions { gundabad, } and region_religion catholic 65
recruit_pool "Blackshield Warband" 1 0.032 2 0
requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Lorien Warders" 1 0.044 2 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Sentries" 1 0.044 2 0 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Gurdhinen" 1 0.03 2 0 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Yavannas Chosen" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Sentinels of Cerin Amroth" 1 0.036 1 0
requires factions { ireland, } and region_religion elven 50
recruit_pool "Lorien Warders" 1 0.044 2 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Sentries" 1 0.044 2 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurdhinen" 1 0.03 2 0 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Yavannas Chosen" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Sentinels of Cerin Amroth" 1 0.036 1 0
requires factions { mongols, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Vale

recruit_pool "Woodland Spearmen" 1 0.036 2 0


requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Warriors" 1 0.036 2 0
requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Wardens" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 50
recruit_pool "Maethyr i-Thewair" 1 0.028 1 0
requires factions { mongols, } and region_religion elven 50
recruit_pool "Elder Council" 1 0.028 1 0 requires
factions { mongols, } and region_religion elven 75
recruit_pool "Woodland Spearmen" 1 0.036 2 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Warriors" 1 0.036 2 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Wardens" 1 0.02 1 0 requires
factions { ireland, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Maethyr i-Thewair" 1 0.028 1 0
requires factions { ireland, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Elder Council" 1 0.028 1 0 requires
factions { ireland, } and region_religion elven 75 and event_counter elven_union 1
and hidden_resource Mirkwood

recruit_pool "Dalian Swordsmen" 1 0.066 2 1 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Dalian Billmen" 1 0.066 2 1 requires
factions { scotland, } and region_religion northmen 25
recruit_pool "Rhovanion Gadrauhts" 1 0.066 2 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhovanion
recruit_pool "Rhovanion Gadrauhts" 1 0.066 2 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhun
recruit_pool "Rhovanion Gadrauhts" 1 0.066 2 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Logathavuld
recruit_pool "Dale Swordmasters" 1 0.05 1 0 requires
factions { scotland, } and region_religion northmen 65
recruit_pool "Lake-town Pikemen" 1 0.05 1 0 requires
factions { scotland, } and region_religion northmen 65

recruit_pool "Eorling Axemen" 1 0.092 2 0 requires


factions { milan, } and region_religion northmen 25
recruit_pool "Eorling Spearmen" 1 0.092 2 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Riddermark Axemen" 1 0.076 1 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Enedwaith and hidden_resource ResH
recruit_pool "Riddermark Axemen" 1 0.076 1 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan
recruit_pool "Eored Footmen" 1 0.076 1 0 requires
factions { milan, } and region_religion northmen 50
recruit_pool "Eored Swordsmen" 1 0.076 1 0 requires
factions { milan, } and region_religion northmen 50

recruit_pool "Harondor Mercenaries" 1 0.04 1 0


requires factions { sicily, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor
recruit_pool "Harondor Mercenaries" 1 0.056 1 0
requires factions { turks, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor
recruit_pool "Harondor Mercenaries" 1 0.056 1 0
requires factions { denmark, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor

recruit_pool "Pelargir Marines" 1 0.035 1 0 requires


factions { sicily, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Pelargir Marines" 1 0.035 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Pelargir Marines" 1 0.035 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1

recruit_pool "Lebennin Marines" 1 0.06 1 0 requires


factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResG
recruit_pool "Gondor Militia" 2 0.076 2 0 requires
factions { sicily, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.092 2 0
requires factions { sicily, } and region_religion islam 20
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM
recruit_pool "Lamedon Clansmen" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD
recruit_pool "Lamedon Clansmen" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE
recruit_pool "Lamedon Clansmen" 1 0.06 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF

recruit_pool "Lossarnach Axemen" 1 0.044 1 0


requires factions { sicily, } and hidden_resource GondorEast and hidden_resource
ResK
recruit_pool "Gondor Pikemen" 1 0.044 1 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Spearmen" 1 0.044 1 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Infantry" 1 0.044 1 0 requires
factions { sicily, } and region_religion islam 50

recruit_pool "Guards of Osgiliath" 1 0.028 1 0


requires factions { sicily, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC
recruit_pool "Guards of Osgiliath" 1 0.028 1 0
requires factions { sicily, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM

recruit_pool "Lebennin Marines" 1 0.06 1 0 requires


factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Gondor Militia" 2 0.076 2 0 requires
factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 2 0.092 2 0
requires factions { turks, } and region_religion islam 20 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource Enedwaith and
hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.06 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.06 2 0 requires
factions { sicily, turks, } and region_religion islam 33 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 1 0.06 2 0
requires factions { sicily, turks, } and region_religion islam 33 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast
recruit_pool "Lossarnach Axemen" 1 0.044 1 0
requires factions { turks, } and hidden_resource GondorWest and hidden_resource
ResG and event_counter reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.044 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResK and event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.044 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter reunited_kingdom
1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Infantry" 1 0.044 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter reunited_kingdom
1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Spearmen" 1 0.044 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Gondor Infantry" 1 0.044 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Guards of Osgiliath" 1 0.028 1 0
requires factions { turks, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Guards of Osgiliath" 1 0.028 1 0
requires factions { turks, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Gondor Infantry" 1 0.044 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Haven Guard" 1 0.016 1 0 requires factions
{ sicily, turks, } and region_religion islam 75 and hidden_resource GondorWest and
hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast
recruit_pool "Lossarnach Axeguards" 1 0.06 2 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResK
recruit_pool "Ringlovale Swordsmen" 1 0.064 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE

recruit_pool "Lebennin Marines" 1 0.06 1 0 requires


factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter amroths_take_over 1
recruit_pool "Lossarnach Axemen" 1 0.044 1 0
requires factions { denmark, } and hidden_resource GondorWest and hidden_resource
ResG and event_counter amroths_take_over 1
recruit_pool "Lossarnach Axemen" 1 0.044 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResK and event_counter amroths_take_over 1
recruit_pool "Guards of Osgiliath" 1 0.028 1 0
requires factions { denmark, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Guards of Osgiliath" 1 0.028 1 0
requires factions { denmark, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM and event_counter amroths_take_over 1

recruit_pool "Ered Luin Pikemen" 1 0.06 2 0 requires


factions { hungary, } and region_religion dwarven 25
recruit_pool "Ered Luin Militia" 1 0.06 2 0 requires
factions { hungary, } and region_religion dwarven 25
recruit_pool "Firebeard Warriors" 1 0.044 1 0
requires factions { hungary, } and region_religion dwarven 50
recruit_pool "Longbeard Phalanx" 1 0.044 1 0
requires factions { hungary, } and region_religion dwarven 50
recruit_pool "Longbeard Swordsmen" 1 0.044 1 0
requires factions { hungary, } and region_religion dwarven 50

recruit_pool "Erebor Infantry" 1 0.06 2 0 requires


factions { moors, } and region_religion dwarven 25
recruit_pool "Iron Hills Mattocks" 1 0.06 2 0
requires factions { moors, } and region_religion dwarven 25
recruit_pool "Kings Axes" 1 0.044 1 0 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Kings Halberds" 1 0.044 1 0 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Kings Shields" 1 0.044 1 0 requires
factions { moors, } and region_religion dwarven 50

recruit_pool "Khazad Volunteers" 1 0.06 2 0 requires


factions { norway, } and region_religion dwarven 25
recruit_pool "Khazad Sentries" 1 0.06 2 0 requires
factions { norway, } and region_religion dwarven 25
recruit_pool "Legion Shieldguard" 1 0.044 1 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Legion Hammerguard" 1 0.044 1 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Legion Deeping Guard" 1 0.044 1 0
requires factions { norway, } and region_religion dwarven 50

recruit_pool "Axeguard of Erebor" 1 0.02 1 0


requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Sons of the Fallen" 1 0.02 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Dragonslayers" 1 0.02 1 0 requires
factions { moors, } and hidden_resource Logathavuld and hidden_resource ResB
recruit_pool "Thorn Bladesmen" 1 0.076 2 0 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Guard" 1 0.076 2 0 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Spearmen" 1 0.028 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Warriors" 1 0.028 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Spearmen" 1 0.02 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Avari Warriors" 1 0.02 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Dorwinion Infantry" 1 0.06 1 0
requires factions { byzantium, } and region_religion northmen 40
recruit_pool "Regent Axeguard" 1 0.06 1 0 requires
factions { byzantium, } and region_religion northmen 65
recruit_pool "Regent Spearguard" 1 0.06 1 0 requires
factions { byzantium, } and region_religion northmen 65

recruit_pool "Orc Maulers" 1 0.076 2 0 requires


factions { england, } and region_religion catholic 25
recruit_pool "Morannon Guard" 1 0.076 3 0 requires
factions { england, } and region_religion catholic 25
recruit_pool "Orc Host" 1 0.2 3 0 requires factions
{ england, } and region_religion catholic 25 and not hidden_resource Rhovanion and
not hidden_resource Logathavuld and not hidden_resource Mirkwood and not
hidden_resource Vale
recruit_pool "Morgul Chosen" 1 0.06 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResB
recruit_pool "Morgul Chosen" 1 0.06 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResC
recruit_pool "Black Uruk Halberds" 1 0.116 3 0
requires factions { england, } and region_religion catholic 50
recruit_pool "Black Uruks" 1 0.116 3 0 requires
factions { england, } and region_religion catholic 50 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale

recruit_pool "Dol Guldur Host" 1 0.18 3 0 requires


factions { poland, } and region_religion catholic 25
recruit_pool "Orc Maulers" 1 0.18 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadowguard" 1 0.02 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Uruk Slayers" 1 0.14 2 0 requires
factions { poland, } and region_religion catholic 50
recruit_pool "Mirkwood Uruks" 1 0.14 2 0 requires
factions { poland, } and region_religion catholic 50

recruit_pool "Dol Guldur Host" 1 0.18 3 0 requires


factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadowguard" 1 0.016 1 0
requires factions { england, } and region_religion catholic 75 and
hidden_resource Mirkwood and hidden_resource ResL
recruit_pool "Uruk Slayers" 1 0.14 2 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Uruks" 1 0.14 2 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Warg Marauders" 1 0.084 2 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Goblin Striders" 1 0.06 1 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale

recruit_pool "Goblin Infantry" 1 0.18 3 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Mountain-Orc Hunters" 1 0.06 2 0
requires factions { hre, } and region_religion catholic 40 and hidden_resource
mountains
recruit_pool "Heavy Goblin Halberd" 1 0.14 3 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Heavy Goblin Infantry" 1 0.14 3 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Goblin Band" 1 0.18 3 0 requires
factions { hre, } and region_religion catholic 25

recruit_pool "Angmarim Archers" 1 0.076 2 0 requires


factions { portugal, } and region_religion catholic 25
recruit_pool "Angmarim Infantry" 1 0.076 2 0
requires factions { portugal, } and region_religion catholic 25
recruit_pool "Iron Crown Warriors" 1 0.072 1 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Iron Crown Halberdiers" 1 0.072 1 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Iron Crown Longbowmen" 1 0.072 1 0
requires factions { portugal, } and region_religion catholic 50

recruit_pool "Rozadan Footmen" 1 0.084 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Rozadan Halberdiers" 1 0.084 2 0
requires factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Warriors" 1 0.084 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Abrazanim Nardutarik" 1 0.068 1 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Abrazanim Narduzagar" 1 0.068 1 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Abrazanim Halberdiers" 1 0.068 1 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Rhudaur Warriors" 1 0.044 1 0 requires
factions { russia, } and hidden_resource Rhudaur

recruit_pool "Southron Warband" 1 0.076 2 0 requires


factions { spain, } and region_religion orthodox 25
recruit_pool "Southron Pikemen" 1 0.076 2 0 requires
factions { spain, } and region_religion orthodox 25

recruit_pool "Troll-men Warriors" 1 0.036 1 0


requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.036 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.036 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.036 1 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.036 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.036 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1

recruit_pool "Muhad Tribesmen" 1 0.06 1 0 requires


factions { spain, } and event_counter muhad_join 1 and region_religion orthodox 50

recruit_pool "Hasharii Blades" 1 0.036 1 0 requires


factions { spain, } and region_religion orthodox 75 and hidden_resource barren and
event_counter hasharii_join 1

recruit_pool "Arulad Dragonguard" 1 0.068 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Daritai Warriors" 1 0.076 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Balchoth Spearmen" 1 0.076 2 0
requires factions { venice, } and region_religion orthodox 25 and event_counter
balchoth_clan_joins 1
recruit_pool "Loke-Gamp Rim" 1 0.086 1 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Gamp Rim" 1 0.054 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
recruit_pool "Loke-Flag Rim" 1 0.086 1 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Flag Rim" 1 0.054 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold

recruit_pool "Marauders" 1 0.028 1 0 requires


factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Archers" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Hunters" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM

recruit_pool "Marauders" 1 0.028 1 0 requires


factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Tribesmen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Archers" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Raiders" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Horsemen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Hunters" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Gondor Militia" 2 0.07 2 0 requires


factions { denmark, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.07 2 0
requires factions { denmark, } and region_religion islam 25
recruit_pool "Amrothian Pikemen" 2 0.04 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Pikemen" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Pikemen" 2 0.06 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Gondor Infantry" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 50
recruit_pool "Gondor Spearmen" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 50
recruit_pool "Amrothian Pikemen" 2 0.04 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.04 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.04 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.04 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.04 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

law_bonus bonus 1
recruits_exp_bonus bonus 1 requires event_counter is_the_ai 1
}
material wooden
construction 7
cost 3700
settlement_min large_town
upgrades
{
militia_drill_square
}
}
militia_drill_square city requires factions { byzantium, england, hre,
gundabad, hungary, ireland, milan, mongols, moors, norway, poland, portugal,
russia, scotland, sicily, denmark, spain, venice, turks, } and
building_present_min_level city_hall city_hall and building_present_min_level smith
armourer and event_counter nd_rk 1
{
capability
{
recruit_pool "Mountain-Orc Hunters" 1 0.048 2 0
requires factions { gundabad, } and region_religion catholic 35 and
hidden_resource mountains
recruit_pool "Snow-Orc Spearmen" 1 0.048 2 0
requires factions { gundabad, } and region_religion catholic 45
recruit_pool "Snow-Orc Raiders" 1 0.048 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Blackshield Warriors" 1 0.036 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Blackshield Warband" 1 0.036 1 0
requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Pale Uruks" 1 0.036 2 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Blackshield Warriors" 1 0.0328 2 0


requires factions { gundabad, } and region_religion catholic 65
recruit_pool "Blackshield Warband" 1 0.0328 2 0
requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Pale Uruks" 1 0.024 1 0 requires


factions { gundabad, } and region_religion catholic 75
recruit_pool "Lorien Warders" 1 0.052 2 1 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Sentries" 1 0.052 2 1 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Gurdhinen" 1 0.032 2 1 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Yavannas Chosen" 1 0.044 2 0 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Sentinels of Cerin Amroth" 1 0.044 2 0
requires factions { ireland, } and region_religion elven 50
recruit_pool "Galadhrim Guards" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 75
recruit_pool "Galadhrim Swordsmen" 1 0.036 1 0
requires factions { ireland, } and region_religion elven 75
recruit_pool "Lorien Warders" 1 0.052 2 1 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Sentries" 1 0.052 2 1 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurdhinen" 1 0.032 2 1 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Yavannas Chosen" 1 0.044 2 0 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Sentinels of Cerin Amroth" 1 0.044 2 0
requires factions { mongols, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Vale
recruit_pool "Galadhrim Guards" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 75 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Galadhrim Swordsmen" 1 0.036 1 0
requires factions { mongols, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Vale

recruit_pool "Woodland Spearmen" 1 0.044 2 1


requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Warriors" 1 0.044 2 1
requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Wardens" 1 0.044 2 0 requires
factions { mongols, } and region_religion elven 50
recruit_pool "Elder Council" 1 0.036 2 0 requires
factions { mongols, } and region_religion elven 75
recruit_pool "Maethyr i-Thewair" 1 0.036 2 0
requires factions { mongols, } and region_religion elven 50
recruit_pool "Elvenkings Axeguard" 1 0.028 1 0
requires factions { mongols, } and region_religion elven 75
recruit_pool "Elvenkings Gateguard" 1 0.028 1 0
requires factions { mongols, } and region_religion elven 75
recruit_pool "Woodland Spearmen" 1 0.044 2 1
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Warriors" 1 0.044 2 1
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Wardens" 1 0.028 2 0 requires
factions { ireland, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Elder Council" 1 0.036 2 0 requires
factions { ireland, } and region_religion elven 75 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Maethyr i-Thewair" 1 0.036 2 0
requires factions { ireland, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Elvenkings Axeguard" 1 0.028 1 0
requires factions { ireland, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Elvenkings Gateguard" 1 0.028 1 0
requires factions { ireland, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Mirkwood

recruit_pool "Dalian Swordsmen" 1 0.082 3 1 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Dalian Billmen" 1 0.082 3 1 requires
factions { scotland, } and region_religion northmen 25
recruit_pool "Rhovanion Gadrauhts" 1 0.082 2 1
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhovanion
recruit_pool "Rhovanion Gadrauhts" 1 0.082 2 1
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhun
recruit_pool "Rhovanion Gadrauhts" 1 0.082 2 1
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Logathavuld
recruit_pool "Barding Hird" 1 0.042 1 0 requires
factions { scotland, } and region_religion northmen 65
recruit_pool "Dale Swordmasters" 1 0.066 2 0
requires factions { scotland, } and region_religion northmen 65
recruit_pool "Lake-town Pikemen" 1 0.066 2 0
requires factions { scotland, } and region_religion northmen 65
recruit_pool "Barons" 1 0.042 1 0 requires factions
{ scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResC
recruit_pool "Barons" 1 0.042 1 0 requires factions
{ scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResD

recruit_pool "Eorling Axemen" 1 0.092 2 1 requires


factions { milan, } and region_religion northmen 25
recruit_pool "Eorling Spearmen" 1 0.092 2 1 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Riddermark Axemen" 1 0.092 2 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Enedwaith and hidden_resource ResH
recruit_pool "Riddermark Axemen" 1 0.092 2 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan
recruit_pool "Eored Footmen" 1 0.092 2 0 requires
factions { milan, } and region_religion northmen 50
recruit_pool "Eored Swordsmen" 1 0.092 2 0 requires
factions { milan, } and region_religion northmen 50

recruit_pool "Pelargir Marines" 1 0.035 1 0 requires


factions { sicily, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Pelargir Marines" 1 0.035 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Pelargir Marines" 1 0.035 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1

recruit_pool "Harondor Mercenaries" 1 0.04 1 0


requires factions { sicily, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor
recruit_pool "Harondor Mercenaries" 1 0.056 1 0
requires factions { turks, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor
recruit_pool "Harondor Mercenaries" 1 0.056 1 0
requires factions { denmark, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor

recruit_pool "Lebennin Marines" 1 0.068 2 1 requires


factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResG
recruit_pool "Gondor Militia" 2 0.076 2 1 requires
factions { sicily, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.092 2 1
requires factions { sicily, } and region_religion islam 20
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM
recruit_pool "Lamedon Clansmen" 1 0.076 2 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD
recruit_pool "Lamedon Clansmen" 1 0.076 2 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE
recruit_pool "Lamedon Clansmen" 1 0.076 2 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF

recruit_pool "Lossarnach Axemen" 1 0.06 2 0 requires


factions { sicily, } and hidden_resource GondorEast and hidden_resource ResK

recruit_pool "Gondor Spearmen" 1 0.06 2 0 requires


factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Pikemen" 1 0.06 2 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Infantry" 1 0.06 2 0 requires
factions { sicily, } and region_religion islam 50

recruit_pool "Guards of Osgiliath" 1 0.044 1 0


requires factions { sicily, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC
recruit_pool "Guards of Osgiliath" 1 0.044 1 0
requires factions { sicily, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM

recruit_pool "Wardens White Tower" 1 0.044 1 0


requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResC
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResM
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResL
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResB
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { sicily, } and region_religion islam 75 and hidden_resource
Rohan and hidden_resource ResH
recruit_pool "Citadel Guard" 1 0.044 1 0 requires
factions { sicily, } and region_religion islam 75

recruit_pool "Lebennin Marines" 1 0.068 2 1 requires


factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter reunited_kingdom 1

recruit_pool "Lebennin Marines" 1 0.068 2 1 requires


factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Gondor Militia" 2 0.076 2 1 requires
factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 2 0.092 2 1
requires factions { turks, } and region_religion islam 20 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource Enedwaith and
hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.076 2 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.076 2 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.076 2 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.076 2 0
requires factions { sicily, turks,} and region_religion islam 33 and event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.076 2 0
requires factions { sicily, turks, } and region_religion islam 33 and
event_counter reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.06 2 0 requires
factions { turks, } and hidden_resource GondorWest and hidden_resource ResG and
event_counter reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.06 2 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResK and
event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Infantry" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Spearmen" 1 0.06 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Gondor Infantry" 1 0.06 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Guards of Osgiliath" 1 0.044 1 0
requires factions { turks, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Guards of Osgiliath" 1 0.044 1 0
requires factions { turks, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResL and event_counter reunited_kingdom 1

recruit_pool "Wardens White Tower" 1 0.044 1 0


requires factions { turks, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Rohan and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.044 1 0 requires
factions { turks, } and region_religion islam 75 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast

recruit_pool "Talon Knights" 1 0.044 1 0 requires


factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResF and event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.044 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.044 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResK and event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.044 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.044 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL and event_counter reunited_kingdom 1
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Talon Knights" 1 0.048 1 0 requires
factions { sicily, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
recruit_pool "Gondor Infantry" 1 0.044 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Haven Guard" 1 0.016 1 0 requires factions {
sicily, turks, } and region_religion islam 75 and hidden_resource GondorWest and
hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast
recruit_pool "Lossarnach Axeguards" 1 0.06 2 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResK
recruit_pool "Ringlovale Swordsmen" 1 0.064 2 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE

recruit_pool "Lebennin Marines" 1 0.068 2 1 requires


factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.068 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.076 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.076 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.076 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.076 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter amroths_take_over 1
recruit_pool "Lossarnach Axemen" 1 0.06 2 0 requires
factions { denmark, } and hidden_resource GondorWest and hidden_resource ResG and
event_counter amroths_take_over 1
recruit_pool "Lossarnach Axemen" 1 0.06 2 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResK and
event_counter amroths_take_over 1
recruit_pool "Guards of Osgiliath" 1 0.044 1 0
requires factions { denmark, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Guards of Osgiliath" 1 0.044 1 0
requires factions { denmark, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResL and event_counter amroths_take_over 1

recruit_pool "Wardens White Tower" 1 0.044 1 0


requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Wardens White Tower" 1 0.044 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
Rohan and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Citadel Guard" 1 0.044 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast

recruit_pool "Ered Luin Militia" 1 0.06 2 1 requires


factions { hungary, } and region_religion dwarven 25
recruit_pool "Ered Luin Pikemen" 1 0.06 2 1 requires
factions { hungary, } and region_religion dwarven 25
recruit_pool "Firebeard Warriors" 1 0.06 2 0
requires factions { hungary, } and region_religion dwarven 50

recruit_pool "Longbeard Phalanx" 9 0.048 2 0


requires factions { hungary, } and region_religion dwarven 50
recruit_pool "Longbeard Swordsmen" 1 0.048 2 0
requires factions { hungary, } and region_religion dwarven 50

recruit_pool "Grimborn Reavers" 1 0.028 1 0 requires


factions { hungary, } and region_religion dwarven 75 and event_counter
luin_ring_accepted 1
recruit_pool "Azaghals Tomb Protectors" 1 0.028 1 0
requires factions { hungary, } and region_religion dwarven 75 and event_counter
luin_ring_rejected 1
recruit_pool "Gabilgathol Guard" 1 0.028 1 0
requires factions { hungary, } and region_religion dwarven 75

recruit_pool "Erebor Infantry" 1 0.06 2 1 requires


factions { moors, } and region_religion dwarven 25
recruit_pool "Iron Hills Mattocks" 1 0.06 2 1
requires factions { moors, } and region_religion dwarven 25
recruit_pool "Kings Axes" 1 0.048 2 0 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Kings Halberds" 1 0.048 2 1 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Kings Shields" 1 0.048 2 1 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Iron Guard" 1 0.028 1 0 requires
factions { moors, } and region_religion dwarven 75

recruit_pool "Khazad Volunteers" 1 0.06 2 0 requires


factions { norway, } and region_religion dwarven 25
recruit_pool "Khazad Sentries" 1 0.06 2 0 requires
factions { norway, } and region_religion dwarven 25
recruit_pool "Legion Shieldguard" 1 0.048 2 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Legion Hammerguard" 1 0.048 2 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Legion Deeping Guard" 1 0.048 2 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Khazad-dum Guardians" 1 0.02 1 0
requires factions { moors, norway, hungary, } and hidden_resource Eregion and
hidden_resource ResI
recruit_pool "Khazad-dum Reclaimers" 1 0.02 1 0
requires factions { norway, } and hidden_resource Eregion and hidden_resource ResI

recruit_pool "First Legion" 1 0.028 1 0 requires


factions { norway, } and region_religion dwarven 75

recruit_pool "Dragonslayers" 1 0.028 1 0 requires


factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Mirkwood and hidden_resource ResA
recruit_pool "Dragonslayers" 1 0.028 1 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Angmar and hidden_resource ResK
recruit_pool "Dragonslayers" 1 0.028 1 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Logathavuld and hidden_resource ResA

recruit_pool "Axeguard of Erebor" 1 0.028 1 0


requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Sons of the Fallen" 1 0.028 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Dragonslayers" 1 0.028 1 0 requires
factions { moors, } and hidden_resource Logathavuld and hidden_resource ResB

recruit_pool "Sons of the Fallen" 1 0.02 1 0


requires factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Angmar and hidden_resource ResF or hidden_resource ResG or
hidden_resource ResH or hidden_resource ResI or hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Sons of the Fallen" 1 0.02 1 0
requires factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Eregion and hidden_resource ResI
recruit_pool "Sons of the Fallen" 1 0.02 1 0
requires factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Logathavuld and hidden_resource ResA

recruit_pool "Thorn Bladesmen" 1 0.092 2 1 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Guard" 1 0.092 2 1 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Spearmen" 1 0.06 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Warriors" 1 0.06 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Spearmen" 1 0.035 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Avari Warriors" 1 0.035 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Regent Axeguard" 1 0.076 2 0 requires
factions { byzantium, } and region_religion northmen 65
recruit_pool "Regent Spearguard" 1 0.076 2 0
requires factions { byzantium, } and region_religion northmen 65
recruit_pool "Dorwinion Infantry" 1 0.076 2 0
requires factions { byzantium, } and region_religion northmen 40
recruit_pool "Dorwinion Armsmen" 1 0.06 2 0 requires
factions { byzantium, } and region_religion northmen 70
recruit_pool "Moriquendi Protectors" 1 0.044 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_elf 1
recruit_pool "Moriquendi Protectors" 1 0.02 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Vintner-Court Knights" 1 0.052 1 0
requires factions { byzantium, } and region_religion northmen 75

recruit_pool "Orc Maulers" 1 0.08 2 0 requires


factions { england, } and region_religion catholic 25
recruit_pool "Morannon Guard" 1 0.12 3 1 requires
factions { england, } and region_religion catholic 25
recruit_pool "Orc Host" 1 0.18 3 0 requires factions
{ england, } and region_religion catholic 25 and not hidden_resource Rhovanion and
not hidden_resource Logathavuld and not hidden_resource Mirkwood and not
hidden_resource Vale
recruit_pool "Saurons Will" 1 0.10 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResA
recruit_pool "Saurons Will" 1 0.10 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResB
recruit_pool "Saurons Will" 1 0.10 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResF
recruit_pool "Morgul Chosen" 1 0.10 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResA
recruit_pool "Morgul Chosen" 1 0.10 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResB
recruit_pool "Morgul Chosen" 1 0.10 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResC
recruit_pool "Black Uruk Halberds" 1 0.14 3 0
requires factions { england, } and region_religion catholic 50
recruit_pool "Black Uruks" 1 0.14 3 0 requires
factions { england, } and region_religion catholic 50 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale

recruit_pool "Castellans of Dol Guldur" 1 0.06 1 0


requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Dol Guldur Host" 1 0.18 3 1 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Orc Maulers" 1 0.18 3 1 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadowguard" 1 0.06 1 0
requires factions { poland, } and region_religion catholic 75
recruit_pool "Uruk Slayers" 1 0.18 3 0 requires
factions { poland, } and region_religion catholic 50
recruit_pool "Mirkwood Uruks" 1 0.18 3 0 requires
factions { poland, } and region_religion catholic 50

recruit_pool "Castellans of Dol Guldur" 1 0.06 1 0


requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Dol Guldur Host" 1 0.18 3 1 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadowguard" 1 0.06 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Uruk Slayers" 1 0.18 3 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Uruks" 1 0.18 3 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Warg Marauders" 1 0.084 2 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Goblin Striders" 1 0.06 1 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale

recruit_pool "Goblin Infantry" 1 0.18 3 1 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Mountain-Orc Hunters" 1 0.084 2 0
requires factions { hre, } and region_religion catholic 40 and hidden_resource
mountains
recruit_pool "Mountain Uruks" 1 0.076 2 0 requires
factions { hre, } and region_religion catholic 75 and hidden_resource mountains
recruit_pool "Bolgs Champions" 1 0.048 2 0 requires
factions { gundabad, } and region_religion catholic 75 and hidden_resource Angmar
and hidden_resource ResJ
recruit_pool "Heavy Goblin Halberd" 1 0.18 3 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Heavy Goblin Infantry" 1 0.18 3 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Goblin Band" 1 0.18 3 1 requires
factions { hre, } and region_religion catholic 25

recruit_pool "Angmarim Archers" 1 0.092 2 1 requires


factions { portugal, } and region_religion catholic 25
recruit_pool "Angmarim Infantry" 1 0.092 2 1
requires factions { portugal, } and region_religion catholic 25
recruit_pool "Iron Crown Warriors" 1 0.076 2 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Iron Crown Halberdiers" 1 0.076 2 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Iron Crown Longbowmen" 1 0.076 2 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Northguard" 1 0.044 1 0 requires
factions { portugal, } and region_religion catholic 75
recruit_pool "Darkblades" 1 0.02 1 0 requires
factions { portugal, } and region_religion catholic 75 and hidden_resource
frozenlands

recruit_pool "Rozadan Footmen" 1 0.092 3 1 requires


factions { russia, } and region_religion kings 25
recruit_pool "Rozadan Halberdiers" 1 0.092 3 1
requires factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Warriors" 1 0.092 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Abrazanim Nardutarik" 1 0.076 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Abrazanim Narduzagar" 1 0.076 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Abrazanim Halberdiers" 1 0.076 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Adunaim Armsmen" 1 0.044 1 0 requires
factions { russia, } and region_religion kings 75 and hidden_resource coast
recruit_pool "Ar-Pharazons Faithful" 1 0.044 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Rhudaur Warriors" 1 0.052 1 1 requires
factions { russia, } and hidden_resource Rhudaur
recruit_pool "Rhudaur Huscarles" 1 0.028 1 0
requires factions { russia, } and hidden_resource Rhudaur

recruit_pool "Southron Warband" 1 0.084 3 0 requires


factions { spain, } and region_religion orthodox 25
recruit_pool "Southron Pikemen" 1 0.084 3 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Troll-men Warriors" 1 0.06 2 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.06 2 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.06 2 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.06 2 0 requires
factions { spain, } and hidden_resource Harad and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.06 2 0 requires
factions { spain, } and hidden_resource GondorEast and hidden_resource ResF and
event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.06 2 0 requires
factions { spain, } and hidden_resource GondorEast and hidden_resource ResH and
event_counter trollmen_join 1
recruit_pool "Troll-men Champions" 1 0.044 1 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Champions" 1 0.044 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Champions" 1 0.044 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1

recruit_pool "Muhad Tribesmen" 1 0.068 2 0 requires


factions { spain, } and event_counter muhad_join 1 and region_religion orthodox 50

recruit_pool "Hasharii Blades" 1 0.052 2 0 requires


factions { spain, } and event_counter hasharii_join 1 and region_religion orthodox
75

recruit_pool "Serpent Bladesmen" 1 0.052 2 0


requires factions { spain, } and region_religion orthodox 75

recruit_pool "Arulad Dragonguard" 1 0.076 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Daritai Warriors" 1 0.084 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Balchoth Spearmen" 1 0.084 2 0
requires factions { venice, } and region_religion orthodox 25 and event_counter
balchoth_clan_joins 1
recruit_pool "Loke-Gamp Rim" 1 0.084 2 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Gamp Rim" 1 0.06 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
recruit_pool "Loke-Flag Rim" 1 0.084 2 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Flag Rim" 1 0.06 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
recruit_pool "Loke-Scion Rim" 1 0.06 1 0 requires
factions { venice, } and region_religion orthodox 75 and resource gold
recruit_pool "Loke-Scion Rim" 1 0.06 1 0 requires
factions { venice, } and region_religion orthodox 75 and not resource gold
recruit_pool "Dragons Wrath Guildsmen" 1 0.052 1 0
requires factions { venice, } and region_religion orthodox 75 and hidden_resource
Rhun or hidden_resource Rhovanion

recruit_pool "Marauders" 1 0.028 1 0 requires


factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Archers" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Hunters" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Warriors" 1 0.02 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Axemen" 1 0.02 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Swordsmen" 1 0.2 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.02 1 0
requires factions { spain, venice, england, } and hidden_resource Mordor and
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResL or
hidden_resource ResM
recruit_pool "Warlords Guard" 1 0.02 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Warlords Kataphract Archers" 1 0.02 1 0
requires factions { spain, venice, england, } and hidden_resource Mordor and
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResL or
hidden_resource ResM
recruit_pool "Warlords Kataphracts" 1 0.02 1 0
requires factions { spain, venice, england, } and hidden_resource Mordor and
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResL or
hidden_resource ResM
recruit_pool "Marauders" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Tribesmen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Archers" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Raiders" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Horsemen" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Hunters" 1 0.028 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Warriors" 1 0.02 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Axemen" 1 0.02 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Variag Swordsmen" 1 0.02 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Variag Horse Archers" 1 0.02 1 0
requires factions { spain, venice, england, } and hidden_resource Rhun and
hidden_resource ResA
recruit_pool "Warlords Guard" 1 0.02 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Warlords Kataphract Archers" 1 0.02 1 0
requires factions { spain, venice, england, } and hidden_resource Rhun and
hidden_resource ResA
recruit_pool "Warlords Kataphracts" 1 0.02 1 0
requires factions { spain, venice, england, } and hidden_resource Rhun and
hidden_resource ResA
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Gondor Militia" 2 0.08 2 3 requires


factions { denmark, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.08 2 3
requires factions { denmark, } and region_religion islam 25
recruit_pool "Amrothian Pikemen" 2 0.05 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Pikemen" 2 0.06 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Pikemen" 2 0.07 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Gondor Infantry" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 50
recruit_pool "Gondor Spearmen" 2 0.05 2 0 requires
factions { denmark, } and region_religion islam 50
recruit_pool "Talon Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1 and event_counter amrothstandalone 1

recruit_pool "Amrothian Pikemen" 2 0.04 2 3 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.04 2 3 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.04 2 3 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.04 2 3 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.04 2 3 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Talon Knights" 1 0.03 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Talon Knights" 1 0.03 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_c 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_c 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_c 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_c 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_c 1

recruit_pool "Talon Knights" 1 0.03 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Talon Knights" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
law_bonus bonus 1
recruits_exp_bonus bonus 1 requires event_counter is_the_ai
1
}
material wooden
construction 9
cost 5500
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building castle_barracks
{
convert_to barracks
levels garrison_quarters drill_square barracks
{
garrison_quarters castle requires factions { byzantium, england, hre,
gundabad, hungary, ireland, milan, mongols, moors, norway, poland, portugal,
russia, scotland, sicily, denmark, spain, venice, turks, } and event_counter nd_rk
1
{
capability
{
recruit_pool "Mountain-Orc Hunters" 1 0.062 2 0
requires factions { gundabad, } and region_religion catholic 35 and
hidden_resource mountains
recruit_pool "Snow-Orc Spearmen" 1 0.066 2 0
requires factions { gundabad, } and region_religion catholic 45
recruit_pool "Snow-Orc Raiders" 1 0.066 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Lorien Warders" 1 0.066 1 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Sentries" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Gurdhinen" 1 0.042 1 0 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Lorien Warders" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Sentries" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurdhinen" 1 0.042 1 0 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale

recruit_pool "Woodland Spearmen" 1 0.058 1 0


requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Warriors" 1 0.058 1 0
requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Wardens" 1 0.042 1 0 requires
factions { mongols, } and region_religion elven 50
recruit_pool "Woodland Spearmen" 1 0.058 1 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Warriors" 1 0.058 1 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Wardens" 1 0.042 1 0 requires
factions { ireland, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Mirkwood

recruit_pool "Dalian Swordsmen" 1 0.08 2 0 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Dalian Billmen" 1 0.08 2 0 requires
factions { scotland, } and region_religion northmen 25
recruit_pool "Rhovanion Gadrauhts" 1 0.08 1 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhovanion
recruit_pool "Rhovanion Gadrauhts" 1 0.08 1 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhun
recruit_pool "Rhovanion Gadrauhts" 1 0.08 1 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Logathavuld

recruit_pool "Eorling Axemen" 1 0.106 2 0 requires


factions { milan, } and region_religion northmen 25
recruit_pool "Eorling Spearmen" 1 0.106 2 0 requires
factions { milan, } and region_religion northmen 25

recruit_pool "Lebennin Marines" 1 0.082 1 0 requires


factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResG
recruit_pool "Gondor Militia" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.106 2 0
requires factions { sicily, } and region_religion islam 20
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM
recruit_pool "Lamedon Clansmen" 1 0.082 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD
recruit_pool "Lamedon Clansmen" 1 0.082 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE
recruit_pool "Lamedon Clansmen" 1 0.082 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF

recruit_pool "Lebennin Marines" 1 0.082 1 0 requires


factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter reunited_kingdom 1

recruit_pool "Lebennin Marines" 1 0.082 1 0 requires


factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Gondor Militia" 1 0.09 2 0 requires
factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 2 0.106 2 0
requires factions { turks, } and region_religion islam 20 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource Enedwaith and
hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.082 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.082 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.082 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.074 1 0
requires factions { sicily, turks, } and region_religion islam 33 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 1 0.105 2 0
requires factions { sicily, turks,} and region_religion islam 33 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast
recruit_pool "Ringlovale Swordsmen" 1 0.064 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE

recruit_pool "Lebennin Marines" 1 0.082 1 0 requires


factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.082 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.074 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.082 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.082 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.082 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter amroths_take_over 1
recruit_pool "Firebeard Warriors" 1 0.042 1 0
requires factions { hungary, } and region_religion dwarven 50

recruit_pool "Ered Luin Militia" 1 0.074 1 0


requires factions { hungary, } and region_religion dwarven 25
recruit_pool "Ered Luin Pikemen" 1 0.074 1 0
requires factions { hungary, } and region_religion dwarven 25

recruit_pool "Erebor Infantry" 1 0.074 1 0 requires


factions { moors, } and region_religion dwarven 25
recruit_pool "Iron Hills Mattocks" 1 0.074 1 0
requires factions { moors, } and region_religion dwarven 25

recruit_pool "Khazad Volunteers" 1 0.074 1 0


requires factions { norway, } and region_religion dwarven 25

recruit_pool "Khazad Sentries" 1 0.074 1 0 requires


factions { norway, } and region_religion dwarven 25

recruit_pool "Axeguard of Erebor" 1 0.026 1 0


requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Sons of the Fallen" 1 0.026 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Dragonslayers" 1 0.026 1 0 requires
factions { moors, } and hidden_resource Logathavuld and hidden_resource ResB

recruit_pool "Thorn Bladesmen" 1 0.102 2 0 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Guard" 1 0.102 2 0 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Dorwinion Infantry" 1 0.074 1 0
requires factions { byzantium, } and region_religion northmen 40
recruit_pool "Avari Warriors" 1 0.05 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1

recruit_pool "Orc Maulers" 1 0.09 2 0 requires


factions { england, } and region_religion catholic 25
recruit_pool "Morannon Guard" 1 0.09 3 0 requires
factions { england, } and region_religion catholic 25
recruit_pool "Orc Host" 1 0.17 3 0 requires factions
{ england, } and region_religion catholic 25 and not hidden_resource Rhovanion and
not hidden_resource Logathavuld and not hidden_resource Mirkwood and not
hidden_resource Vale

recruit_pool "Dol Guldur Host" 1 0.17 3 0 requires


factions { poland, } and region_religion catholic 25
recruit_pool "Orc Maulers" 1 0.17 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadowguard" 1 0.026 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL

recruit_pool "Dol Guldur Host" 1 0.17 3 0 requires


factions { poland, } and region_religion catholic 25 and hidden_resource Rhovanion
or hidden_resource Logathavuld or hidden_resource Mirkwood or hidden_resource Vale
recruit_pool "Khamuls Shadowguard" 1 0.026 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Warg Marauders" 1 0.114 2 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource Rhovanion
or hidden_resource Logathavuld or hidden_resource Mirkwood or hidden_resource Vale
recruit_pool "Khamuls Shadowknights" 1 0.04 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL

recruit_pool "Goblin Infantry" 1 0.17 3 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Mountain-Orc Hunters" 1 0.082 1 0
requires factions { hre, } and region_religion catholic 40 and hidden_resource
mountains
recruit_pool "Goblin Band" 1 0.17 3 0 requires
factions { hre, } and region_religion catholic 25

recruit_pool "Angmarim Archers" 1 0.102 2 0 requires


factions { portugal, } and region_religion catholic 25
recruit_pool "Angmarim Infantry" 1 0.102 2 0
requires factions { portugal, } and region_religion catholic 25

recruit_pool "Rozadan Footmen" 1 0.102 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Rozadan Halberdiers" 1 0.102 2 0
requires factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Warriors" 1 0.098 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Rhudaur Warriors" 1 0.058 1 0 requires
factions { russia, } and hidden_resource Rhudaur
recruit_pool "Rhudaur Pikemen" 1 0.058 1 0 requires
factions { russia, } and hidden_resource Rhudaur

recruit_pool "Southron Warband" 1 0.102 2 0 requires


factions { spain, } and region_religion orthodox 25
recruit_pool "Southron Pikemen" 1 0.09 2 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Troll-men Warriors" 1 0.058 1 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.058 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.058 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.058 1 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.058 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.058 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1
recruit_pool "Arulad Dragonguard" 1 0.09 2 0
requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Daritai Warriors" 1 0.098 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Balchoth Spearmen" 1 0.098 2 0
requires factions { venice, } and region_religion orthodox 25 and event_counter
balchoth_clan_joins 1

recruit_pool "Marauders" 1 0.058 1 0 requires


factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Archers" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Hunters" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM

recruit_pool "Marauders" 1 0.058 1 0 requires


factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Tribesmen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Archers" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Raiders" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Horsemen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Hunters" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Gondor Militia" 1 0.09 1 0 requires


factions { denmark, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 1 0.09 1 0
requires factions { denmark, } and region_religion islam 25
recruit_pool "Amrothian Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Pikemen" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Amrothian Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

law_bonus bonus 1
recruits_exp_bonus bonus 1 requires event_counter is_the_ai
1
}
material wooden
construction 4
cost 1900
settlement_min village
upgrades
{
drill_square
}
}
drill_square castle requires factions { byzantium, england, hre,
gundabad, hungary, ireland, milan, mongols, moors, norway, poland, portugal,
russia, scotland, sicily, denmark, spain, venice, turks, } and
building_present_min_level castle_hall c_council_chambers and
building_present_min_level smith blacksmith and event_counter nd_rk 1
{
capability
{
recruit_pool "Mountain-Orc Hunters" 1 0.07 2 0
requires factions { gundabad, } and region_religion catholic 35

recruit_pool "Snow-Orc Spearmen" 1 0.066 2 0


requires factions { gundabad, } and region_religion catholic 45
recruit_pool "Snow-Orc Raiders" 1 0.07 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Blackshield Warriors" 1 0.066 2 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Blackshield Warband" 1 0.066 2 0
requires factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Blackshield Warriors" 1 0.062 2 0


requires factions { gundabad, } and region_religion catholic 65
recruit_pool "Blackshield Warband" 1 0.062 2 0
requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Lorien Warders" 1 0.074 2 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Sentries" 1 0.074 2 0 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Gurdhinen" 1 0.05 2 0 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Yavannas Chosen" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Sentinels of Cerin Amroth" 1 0.066 1 0
requires factions { ireland, } and region_religion elven 50
recruit_pool "Lorien Warders" 1 0.074 2 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Sentries" 1 0.074 2 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurdhinen" 1 0.05 2 0 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Yavannas Chosen" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Sentinels of Cerin Amroth" 1 0.066 1 0
requires factions { mongols, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Vale

recruit_pool "Woodland Spearmen" 1 0.066 2 0


requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Warriors" 1 0.066 2 0
requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Wardens" 1 0.05 1 0 requires
factions { mongols, } and region_religion elven 50
recruit_pool "Maethyr i-Thewair" 1 0.062 1 0
requires factions { mongols, } and region_religion elven 50
recruit_pool "Elder Council" 1 0.062 1 0 requires
factions { mongols, } and region_religion elven 75
recruit_pool "Woodland Spearmen" 1 0.066 2 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Warriors" 1 0.066 2 0
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Wardens" 1 0.05 1 0 requires
factions { ireland, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Maethyr i-Thewair" 1 0.062 1 0
requires factions { ireland, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Elder Council" 1 0.062 1 0 requires
factions { ireland, } and region_religion elven 75 and event_counter elven_union 1
and hidden_resource Mirkwood

recruit_pool "Dalian Swordsmen" 1 0.096 2 1 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Dalian Billmen" 1 0.096 2 1 requires
factions { scotland, } and region_religion northmen 25
recruit_pool "Rhovanion Gadrauhts" 1 0.096 2 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhovanion
recruit_pool "Rhovanion Gadrauhts" 1 0.096 2 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhun
recruit_pool "Rhovanion Gadrauhts" 1 0.096 2 0
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Logathavuld
recruit_pool "Lake-town Pikemen" 1 0.08 1 0 requires
factions { scotland, } and region_religion northmen 65
recruit_pool "Dale Swordmasters" 1 0.08 1 0 requires
factions { scotland, } and region_religion northmen 65

recruit_pool "Eorling Axemen" 1 0.122 2 0 requires


factions { milan, } and region_religion northmen 25
recruit_pool "Eorling Spearmen" 1 0.122 2 0 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Riddermark Axemen" 1 0.106 1 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Enedwaith and hidden_resource ResH
recruit_pool "Riddermark Axemen" 1 0.106 1 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan
recruit_pool "Eored Footmen" 1 0.106 1 0 requires
factions { milan, } and region_religion northmen 50
recruit_pool "Eored Swordsmen" 1 0.106 1 0 requires
factions { milan, } and region_religion northmen 50

recruit_pool "Pelargir Marines" 1 0.035 1 0 requires


factions { sicily, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Pelargir Marines" 1 0.035 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Pelargir Marines" 1 0.035 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1

recruit_pool "Harondor Mercenaries" 1 0.04 1 0


requires factions { sicily, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor
recruit_pool "Harondor Mercenaries" 1 0.056 1 0
requires factions { turks, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor
recruit_pool "Harondor Mercenaries" 1 0.056 1 0
requires factions { denmark, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor

recruit_pool "Lebennin Marines" 1 0.09 1 0 requires


factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResG
recruit_pool "Gondor Militia" 2 0.106 2 0 requires
factions { sicily, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.122 2 0
requires factions { sicily, } and region_religion islam 20
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM
recruit_pool "Lamedon Clansmen" 1 0.098 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD
recruit_pool "Lamedon Clansmen" 1 0.098 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE
recruit_pool "Lamedon Clansmen" 1 0.098 1 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF

recruit_pool "Lossarnach Axemen" 1 0.074 1 0


requires factions { sicily, } and hidden_resource GondorEast and hidden_resource
ResK
recruit_pool "Gondor Spearmen" 1 0.074 1 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Pikemen" 1 0.074 1 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Infantry" 1 0.074 1 0 requires
factions { sicily, } and region_religion islam 50

recruit_pool "Guards of Osgiliath" 1 0.058 1 0


requires factions { sicily, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC
recruit_pool "Guards of Osgiliath" 1 0.058 1 0
requires factions { sicily, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Gondor Militia" 2 0.106 2 0 requires
factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 2 0.122 2 0
requires factions { turks, } and region_religion islam 20 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource Enedwaith and
hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.098 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.098 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.098 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.09 2 0 requires
factions { sicily, turks,} and region_religion islam 33 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 1 0.09 2 0
requires factions { sicily, turks,} and region_religion islam 33 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Lossarnach Axemen" 1 0.074 1 0
requires factions { turks, } and hidden_resource GondorWest and hidden_resource
ResG and event_counter reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.074 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResK and event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.074 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Infantry" 1 0.074 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Spearmen" 1 0.074 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Gondor Infantry" 1 0.074 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Guards of Osgiliath" 1 0.058 1 0
requires factions { turks, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Guards of Osgiliath" 1 0.058 1 0
requires factions { turks, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Gondor Infantry" 1 0.044 1 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Haven Guard" 1 0.016 1 0 requires factions
{ sicily, turks, } and region_religion islam 75 and hidden_resource GondorWest and
hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast
recruit_pool "Lossarnach Axeguards" 1 0.06 2 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResK
recruit_pool "Ringlovale Swordsmen" 1 0.064 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE

recruit_pool "Lebennin Marines" 1 0.09 1 0 requires


factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.098 1 0 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.098 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.098 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.098 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter amroths_take_over 1
recruit_pool "Lossarnach Axemen" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorWest and hidden_resource
ResG and event_counter amroths_take_over 1
recruit_pool "Lossarnach Axemen" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResK and event_counter amroths_take_over 1
recruit_pool "Guards of Osgiliath" 1 0.058 1 0
requires factions { denmark, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Guards of Osgiliath" 1 0.058 1 0
requires factions { denmark, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM and event_counter amroths_take_over 1

recruit_pool "Ered Luin Militia" 1 0.09 2 0 requires


factions { hungary, } and region_religion dwarven 25
recruit_pool "Ered Luin Pikemen" 1 0.09 2 0 requires
factions { hungary, } and region_religion dwarven 25
recruit_pool "Firebeard Warriors" 1 0.074 1 0
requires factions { hungary, } and region_religion dwarven 50
recruit_pool "Longbeard Phalanx" 1 0.074 1 0
requires factions { hungary, } and region_religion dwarven 50
recruit_pool "Longbeard Swordsmen" 1 0.074 1 0
requires factions { hungary, } and region_religion dwarven 50

recruit_pool "Erebor Infantry" 1 0.09 2 0 requires


factions { moors, } and region_religion dwarven 25
recruit_pool "Iron Hills Mattocks" 1 0.09 2 0
requires factions { moors, } and region_religion dwarven 25
recruit_pool "Kings Axes" 1 0.074 1 0 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Kings Halberds" 1 0.074 1 0 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Kings Shields" 1 0.074 1 0 requires
factions { moors, } and region_religion dwarven 50

recruit_pool "Khazad Volunteers" 1 0.09 2 0 requires


factions { norway, } and region_religion dwarven 25
recruit_pool "Khazad Sentries" 1 0.09 2 0 requires
factions { norway, } and region_religion dwarven 25
recruit_pool "Legion Shieldguard" 1 0.074 1 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Legion Hammerguard" 1 0.074 1 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Legion Deeping Guard" 1 0.074 1 0
requires factions { norway, } and region_religion dwarven 50

recruit_pool "Axeguard of Erebor" 1 0.05 1 0


requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Sons of the Fallen" 1 0.05 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Dragonslayers" 1 0.05 1 0 requires
factions { moors, } and hidden_resource Logathavuld and hidden_resource ResB

recruit_pool "Thorn Bladesmen" 1 0.106 2 0 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Guard" 1 0.106 2 0 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Spearmen" 1 0.058 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Warriors" 1 0.058 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Spearmen" 1 0.035 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Avari Warriors" 1 0.035 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Dorwinion Infantry" 1 0.09 1 0
requires factions { byzantium, } and region_religion northmen 40
recruit_pool "Regent Axeguard" 1 0.09 1 0 requires
factions { byzantium, } and region_religion northmen 65
recruit_pool "Regent Spearguard" 1 0.09 1 0 requires
factions { byzantium, } and region_religion northmen 65

recruit_pool "Orc Maulers" 1 0.106 2 0 requires


factions { england, } and region_religion catholic 25
recruit_pool "Morannon Guard" 1 0.106 3 0 requires
factions { england, } and region_religion catholic 25
recruit_pool "Orc Host" 1 0.21 3 0 requires factions
{ england, } and region_religion catholic 25 and not hidden_resource Rhovanion and
not hidden_resource Logathavuld and not hidden_resource Mirkwood and not
hidden_resource Vale
recruit_pool "Black Uruk Halberds" 1 0.146 3 0
requires factions { england, } and region_religion catholic 50
recruit_pool "Black Uruks" 1 0.146 3 0 requires
factions { england, } and region_religion catholic 50 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale

recruit_pool "Dol Guldur Host" 1 0.21 3 0 requires


factions { poland, } and region_religion catholic 25
recruit_pool "Orc Maulers" 1 0.21 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadowguard" 1 0.026 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Uruk Slayers" 1 0.17 2 0 requires
factions { poland, } and region_religion catholic 50
recruit_pool "Mirkwood Uruks" 1 0.17 2 0 requires
factions { poland, } and region_religion catholic 50

recruit_pool "Dol Guldur Host" 1 0.21 3 0 requires


factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadowguard" 1 0.026 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Uruk Slayers" 1 0.17 2 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Uruks" 1 0.17 2 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Warg Marauders" 1 0.13 3 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadowknights" 1 0.05 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Goblin Striders" 1 0.09 1 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Forest Spiders" 1 0.05 1 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mirkwood
and event_counter unlock_spiders 1

recruit_pool "Goblin Infantry" 1 0.21 3 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Mountain-Orc Hunters" 1 0.09 2 0
requires factions { hre, } and region_religion catholic 40 and hidden_resource
mountains
recruit_pool "Heavy Goblin Halberd" 1 0.17 3 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Heavy Goblin Infantry" 1 0.17 3 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Goblin Band" 1 0.21 3 0 requires
factions { hre, } and region_religion catholic 25

recruit_pool "Angmarim Archers" 1 0.106 2 0 requires


factions { portugal, } and region_religion catholic 25
recruit_pool "Angmarim Infantry" 1 0.106 2 0
requires factions { portugal, } and region_religion catholic 25
recruit_pool "Iron Crown Warriors" 1 0.102 1 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Iron Crown Halberdiers" 1 0.102 1 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Iron Crown Longbowmen" 1 0.102 1 0
requires factions { portugal, } and region_religion catholic 50

recruit_pool "Rozadan Footmen" 1 0.114 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Rozadan Halberdiers" 1 0.114 2 0
requires factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Warriors" 1 0.114 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Abrazanim Nardutarik" 1 0.098 1 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Abrazanim Narduzagar" 1 0.098 1 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Abrazanim Halberdiers" 1 0.098 1 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Rhudaur Warriors" 1 0.074 1 0 requires
factions { russia, } and hidden_resource Rhudaur

recruit_pool "Southron Warband" 1 0.106 2 0 requires


factions { spain, } and region_religion orthodox 25
recruit_pool "Southron Pikemen" 1 0.106 2 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Troll-men Warriors" 1 0.074 1 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.074 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.074 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.066 1 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.066 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.066 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1

recruit_pool "Muhad Tribesmen" 1 0.09 2 0 requires


factions { spain, } and event_counter muhad_join 1 and region_religion orthodox 50

recruit_pool "Hasharii Blades" 1 0.066 1 0 requires


factions { spain, } and region_religion orthodox 75 and hidden_resource barren and
event_counter hasharii_join 1

recruit_pool "Arulad Dragonguard" 1 0.098 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Daritai Warriors" 1 0.106 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Balchoth Spearmen" 1 0.106 2 0
requires factions { venice, } and region_religion orthodox 25 and event_counter
balchoth_clan_joins 1
recruit_pool "Loke-Gamp Rim" 1 0.106 1 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Gamp Rim" 1 0.074 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
recruit_pool "Loke-Flag Rim" 1 0.106 1 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Flag Rim" 1 0.074 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold

recruit_pool "Marauders" 1 0.058 1 0 requires


factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Archers" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Hunters" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM

recruit_pool "Marauders" 1 0.058 1 0 requires


factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Tribesmen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Archers" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Raiders" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Horsemen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Hunters" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Gondor Militia" 2 0.1 2 0 requires


factions { denmark, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.1 2 0
requires factions { denmark, } and region_religion islam 25
recruit_pool "Amrothian Pikemen" 2 0.07 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Amrothian Pikemen" 2 0.08 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Pikemen" 2 0.09 2 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Gondor Infantry" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 50
recruit_pool "Gondor Spearmen" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 50

recruit_pool "Amrothian Pikemen" 2 0.07 2 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.07 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.07 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.07 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.07 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

law_bonus bonus 1
recruits_exp_bonus bonus 1 requires event_counter is_the_ai
1
}
material wooden
construction 6
cost 3700
settlement_min town
upgrades
{
barracks
}
}
barracks castle requires factions { byzantium, england, hre, gundabad,
hungary, ireland, milan, mongols, moors, norway, poland, portugal, russia,
scotland, sicily, denmark, spain, venice, turks, } and building_present_min_level
castle_hall c_city_hall and building_present_min_level smith armourer and
event_counter nd_rk 1
{
capability
{
recruit_pool "Mountain-Orc Hunters" 1 0.105 2 0
requires factions { gundabad, } and region_religion catholic 35 and
hidden_resource mountains
recruit_pool "Snow-Orc Spearmen" 1 0.105 2 0
requires factions { gundabad, } and region_religion catholic 45
recruit_pool "Snow-Orc Raiders" 1 0.105 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Blackshield Warriors" 1 0.066 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Blackshield Warband" 1 0.066 1 0
requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Pale Uruks" 1 0.066 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Blackshield Warriors" 1 0.07 2 0


requires factions { gundabad, } and region_religion catholic 65
recruit_pool "Blackshield Warband" 1 0.07 2 0
requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Pale Uruks" 1 0.062 2 0 requires


factions { gundabad, } and region_religion catholic 75

recruit_pool "Lorien Warders" 1 0.082 2 1 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Sentries" 1 0.082 2 1 requires
factions { ireland, } and region_religion elven 33
recruit_pool "Gurdhinen" 1 0.058 2 1 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Yavannas Chosen" 1 0.074 2 0 requires
factions { ireland, } and region_religion elven 50
recruit_pool "Sentinels of Cerin Amroth" 1 0.074 2 0
requires factions { ireland, } and region_religion elven 50
recruit_pool "Galadhrim Guards" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 75
recruit_pool "Galadhrim Swordsmen" 1 0.066 1 0
requires factions { ireland, } and region_religion elven 75
recruit_pool "Lorien Warders" 1 0.082 2 1 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Lorien Sentries" 1 0.082 2 1 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurdhinen" 1 0.058 2 1 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Yavannas Chosen" 1 0.074 2 0 requires
factions { mongols, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Sentinels of Cerin Amroth" 1 0.074 2 0
requires factions { mongols, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Vale
recruit_pool "Galadhrim Guards" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 75 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Galadhrim Swordsmen" 1 0.066 1 0
requires factions { mongols, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Vale

recruit_pool "Woodland Spearmen" 1 0.074 2 1


requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Warriors" 1 0.074 2 1
requires factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Wardens" 1 0.058 2 0 requires
factions { mongols, } and region_religion elven 50
recruit_pool "Elder Council" 1 0.066 2 0 requires
factions { mongols, } and region_religion elven 75
recruit_pool "Maethyr i-Thewair" 1 0.066 2 0
requires factions { mongols, } and region_religion elven 50
recruit_pool "Elvenkings Axeguard" 1 0.062 1 0
requires factions { mongols, } and region_religion elven 75
recruit_pool "Elvenkings Gateguard" 1 0.062 1 0
requires factions { mongols, } and region_religion elven 75
recruit_pool "Woodland Spearmen" 1 0.074 2 1
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Warriors" 1 0.074 2 1
requires factions { ireland, } and region_religion elven 33 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Woodland Wardens" 1 0.058 2 0 requires
factions { ireland, } and region_religion elven 50 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Elder Council" 1 0.066 2 0 requires
factions { ireland, } and region_religion elven 75 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Maethyr i-Thewair" 1 0.066 2 0
requires factions { ireland, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Elvenkings Axeguard" 1 0.062 1 0
requires factions { ireland, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Elvenkings Gateguard" 1 0.062 1 0
requires factions { ireland, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Mirkwood

recruit_pool "Dalian Swordsmen" 1 0.112 3 1 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Dalian Billmen" 1 0.112 3 1 requires
factions { scotland, } and region_religion northmen 25
recruit_pool "Rhovanion Gadrauhts" 1 0.112 2 1
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhovanion
recruit_pool "Rhovanion Gadrauhts" 1 0.112 2 1
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Rhun
recruit_pool "Rhovanion Gadrauhts" 1 0.112 2 1
requires factions { scotland, } and region_religion northmen 25 and
hidden_resource Logathavuld
recruit_pool "Barding Hird" 1 0.072 1 0 requires
factions { scotland, } and region_religion northmen 65
recruit_pool "Dale Swordmasters" 1 0.096 2 0 requires
factions { scotland, } and region_religion northmen 65
recruit_pool "Lake-town Pikemen" 1 0.096 2 0
requires factions { scotland, } and region_religion northmen 65
recruit_pool "Barons" 1 0.072 1 0 requires factions
{ scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResC
recruit_pool "Barons" 1 0.072 1 0 requires factions
{ scotland, } and region_religion northmen 75 and hidden_resource Logathavuld and
hidden_resource ResD

recruit_pool "Eorling Axemen" 1 0.122 2 1 requires


factions { milan, } and region_religion northmen 25
recruit_pool "Eorling Spearmen" 1 0.122 2 1 requires
factions { milan, } and region_religion northmen 25
recruit_pool "Riddermark Axemen" 1 0.122 2 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Enedwaith and hidden_resource ResH
recruit_pool "Riddermark Axemen" 1 0.122 2 0
requires factions { milan, } and region_religion northmen 50 and hidden_resource
Rohan
recruit_pool "Eored Footmen" 1 0.122 2 0 requires
factions { milan, } and region_religion northmen 50
recruit_pool "Eored Swordsmen" 1 0.122 2 0 requires
factions { milan, } and region_religion northmen 50

recruit_pool "Pelargir Marines" 1 0.035 1 0 requires


factions { sicily, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Pelargir Marines" 1 0.035 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Pelargir Marines" 1 0.035 1 0 requires
factions { denmark, } and region_religion islam 50 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1

recruit_pool "Harondor Mercenaries" 1 0.04 1 0


requires factions { sicily, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor
recruit_pool "Harondor Mercenaries" 1 0.056 1 0
requires factions { turks, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor
recruit_pool "Harondor Mercenaries" 1 0.056 1 0
requires factions { denmark, } and region_religion islam 50 and event_counter
harondor_fief 1 and hidden_resource harondor

recruit_pool "Lebennin Marines" 1 0.098 2 1 requires


factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE
recruit_pool "Lebennin Marines" 1 0.052 1 0 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResG
recruit_pool "Gondor Militia" 2 0.106 2 1 requires
factions { sicily, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.122 2 1
requires factions { sicily, } and region_religion islam 20
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { sicily, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM
recruit_pool "Lamedon Clansmen" 1 0.106 2 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD
recruit_pool "Lamedon Clansmen" 1 0.106 2 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE
recruit_pool "Lamedon Clansmen" 1 0.106 2 0 requires
factions { sicily, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF
recruit_pool "Lossarnach Axemen" 1 0.09 2 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResK
recruit_pool "Gondor Spearmen" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Pikemen" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Gondor Infantry" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 50

recruit_pool "Guards of Osgiliath" 1 0.074 1 0


requires factions { sicily, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC
recruit_pool "Guards of Osgiliath" 1 0.074 1 0
requires factions { sicily, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM
recruit_pool "Wardens White Tower" 1 0.074 1 0
requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResC

recruit_pool "Wardens White Tower" 1 0.074 1 0


requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResM
recruit_pool "Wardens White Tower" 1 0.074 1 0
requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResL
recruit_pool "Wardens White Tower" 1 0.074 1 0
requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResB

recruit_pool "Wardens White Tower" 1 0.074 1 0


requires factions { sicily, } and region_religion islam 75 and hidden_resource
Rohan and hidden_resource ResH
recruit_pool "Citadel Guard" 1 0.074 1 0 requires
factions { sicily, } and region_religion islam 75
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Talon Knights" 1 0.048 1 0 requires
factions { sicily, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
recruit_pool "Gondor Infantry" 1 0.044 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and hidden_resource
GondorWest and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
or hidden_resource ResJ or hidden_resource ResI
recruit_pool "Haven Guard" 1 0.016 1 0 requires factions
{ sicily, turks, } and region_religion islam 75 and hidden_resource GondorWest and
hidden_resource ResL or hidden_resource ResM or hidden_resource ResK or
hidden_resource ResJ or hidden_resource ResI
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast
recruit_pool "Lossarnach Axeguards" 1 0.06 2 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResK
recruit_pool "Ringlovale Swordsmen" 1 0.064 2 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE

recruit_pool "Lebennin Marines" 1 0.098 2 1 requires


factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Gondor Militia" 2 0.106 2 1 requires
factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 2 0.122 2 1
requires factions { turks, } and region_religion islam 20 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource Enedwaith and
hidden_resource ResA and event_counter reunited_kingdom 1
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { turks, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.106 2 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.106 2 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.106 2 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.106 2 0
requires factions { sicily, turks, } and region_religion islam 33 and
event_counter reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.106 2 0
requires factions { sicily, turks, } and region_religion islam 33 and
event_counter reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.09 2 0 requires
factions { turks, } and hidden_resource GondorWest and hidden_resource ResG and
event_counter reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.09 2 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResK and
event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.09 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Infantry" 1 0.09 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Spearmen" 1 0.09 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Gondor Infantry" 1 0.09 2 0 requires
factions { sicily, turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and not hidden_resource Cardolan and not hidden_resource
Arthedain and not hidden_resource GondorWest and not hidden_resource GondorEast
recruit_pool "Guards of Osgiliath" 1 0.074 1 0
requires factions { turks, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Guards of Osgiliath" 1 0.074 1 0
requires factions { turks, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Wardens White Tower" 1 0.074 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResC and event_counter reunited_kingdom 1
recruit_pool "Wardens White Tower" 1 0.074 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Wardens White Tower" 1 0.074 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResL and event_counter reunited_kingdom 1

recruit_pool "Wardens White Tower" 1 0.074 1 0


requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResB and event_counter reunited_kingdom 1

recruit_pool "Wardens White Tower" 1 0.074 1 0


requires factions { sicily, } and region_religion islam 75 and hidden_resource
Rohan and hidden_resource ResH and event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.074 1 0 requires
factions { turks, } and region_religion islam 75 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Talon Knights" 1 0.074 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResF and event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.074 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResI and event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.074 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResK and event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.074 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResM and event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.074 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL and event_counter reunited_kingdom 1

recruit_pool "Lebennin Marines" 1 0.098 2 1 requires


factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResJ and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResI and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lebennin Marines" 1 0.098 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorEast
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource Enedwaith
and hidden_resource ResA and event_counter amroths_take_over 1
recruit_pool "Anfalas Pikemen" 1 0.106 2 1 requires
factions { denmark, } and region_religion islam 25 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.106 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.106 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Lamedon Clansmen" 1 0.106 2 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResF and event_counter amroths_take_over 1
recruit_pool "Lossarnach Axemen" 1 0.09 2 0 requires
factions { denmark, } and hidden_resource GondorWest and hidden_resource ResG and
event_counter amroths_take_over 1
recruit_pool "Lossarnach Axemen" 1 0.09 2 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResK and
event_counter amroths_take_over 1
recruit_pool "Guards of Osgiliath" 1 0.074 1 0
requires factions { denmark, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Guards of Osgiliath" 1 0.074 1 0
requires factions { denmark, } and region_religion islam 60 and hidden_resource
GondorEast and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Wardens White Tower" 1 0.074 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResC and event_counter amroths_take_over 1
recruit_pool "Wardens White Tower" 1 0.074 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResM and event_counter amroths_take_over 1
recruit_pool "Wardens White Tower" 1 0.074 1 0
requires factions { denmark, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResL and event_counter amroths_take_over 1

recruit_pool "Wardens White Tower" 1 0.074 1 0


requires factions { sicily, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResB and event_counter amroths_take_over 1

recruit_pool "Wardens White Tower" 1 0.074 1 0


requires factions { sicily, } and region_religion islam 75 and hidden_resource
Rohan and hidden_resource ResH and event_counter amroths_take_over 1
recruit_pool "Citadel Guard" 1 0.074 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast

recruit_pool "Ered Luin Militia" 1 0.09 2 1 requires


factions { hungary, } and region_religion dwarven 25
recruit_pool "Ered Luin Pikemen" 1 0.09 2 1 requires
factions { hungary, } and region_religion dwarven 25
recruit_pool "Firebeard Warriors" 1 0.09 2 0
requires factions { hungary, } and region_religion dwarven 50
recruit_pool "Longbeard Phalanx" 1 0.078 2 0
requires factions { hungary, } and region_religion dwarven 50
recruit_pool "Longbeard Swordsmen" 1 0.078 2 0
requires factions { hungary, } and region_religion dwarven 50
recruit_pool "Grimborn Reavers" 1 0.058 1 0 requires
factions { hungary, } and region_religion dwarven 75 and event_counter
luin_ring_accepted 1
recruit_pool "Azaghals Tomb Protectors" 1 0.058 1 0
requires factions { hungary, } and region_religion dwarven 75 and event_counter
luin_ring_rejected 1
recruit_pool "Gabilgathol Guard" 1 0.058 1 0
requires factions { hungary, } and region_religion dwarven 75

recruit_pool "Erebor Infantry" 1 0.09 2 1 requires


factions { moors, } and region_religion dwarven 25
recruit_pool "Iron Hills Mattocks" 1 0.09 2 1
requires factions { moors, } and region_religion dwarven 25
recruit_pool "Kings Axes" 1 0.078 2 0 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Kings Halberds" 1 0.078 2 1 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Kings Shields" 1 0.078 2 1 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Iron Guard" 1 0.058 1 0 requires
factions { moors, } and region_religion dwarven 75

recruit_pool "Khazad Volunteers" 1 0.09 2 0 requires


factions { norway, } and region_religion dwarven 25
recruit_pool "Khazad Sentries" 1 0.09 2 0 requires
factions { norway, } and region_religion dwarven 25
recruit_pool "Legion Shieldguard" 1 0.078 2 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Legion Hammerguard" 1 0.078 2 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Legion Deeping Guard" 1 0.078 2 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Khazad-dum Guardians" 1 0.05 1 0
requires factions { moors, norway, hungary, } and hidden_resource Eregion and
hidden_resource ResI
recruit_pool "Khazad-dum Reclaimers" 1 0.05 1 0
requires factions { norway, } and hidden_resource Eregion and hidden_resource ResI

recruit_pool "First Legion" 1 0.058 1 0 requires


factions { norway, } and region_religion dwarven 75

recruit_pool "Dragonslayers" 1 0.058 1 0 requires


factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Mirkwood and hidden_resource ResA
recruit_pool "Dragonslayers" 1 0.058 1 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Angmar and hidden_resource ResK
recruit_pool "Dragonslayers" 1 0.058 1 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Logathavuld and hidden_resource ResA

recruit_pool "Axeguard of Erebor" 1 0.058 1 0


requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Sons of the Fallen" 1 0.058 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Dragonslayers" 1 0.058 1 0 requires
factions { moors, } and hidden_resource Logathavuld and hidden_resource ResB

recruit_pool "Sons of the Fallen" 1 0.042 1 0


requires factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Angmar and hidden_resource ResF or hidden_resource ResG or
hidden_resource ResH or hidden_resource ResI or hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Sons of the Fallen" 1 0.042 1 0
requires factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Eregion and hidden_resource ResI
recruit_pool "Sons of the Fallen" 1 0.042 1 0
requires factions { moors, norway, hungary, } and region_religion dwarven 75 and
hidden_resource Logathavuld and hidden_resource ResA

recruit_pool "Thorn Bladesmen" 1 0.122 2 1 requires


factions { byzantium, } and region_religion northmen 33
recruit_pool "Thorn Guard" 1 0.122 2 1 requires
factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Spearmen" 1 0.09 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Warriors" 1 0.09 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Spearmen" 1 0.05 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Avari Warriors" 1 0.05 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Regent Axeguard" 1 0.106 2 0 requires
factions { byzantium, } and region_religion northmen 65
recruit_pool "Regent Spearguard" 1 0.106 2 0
requires factions { byzantium, } and region_religion northmen 65
recruit_pool "Dorwinion Infantry" 1 0.106 2 0
requires factions { byzantium, } and region_religion northmen 40
recruit_pool "Dorwinion Armsmen" 1 0.09 2 0 requires
factions { byzantium, } and region_religion northmen 70
recruit_pool "Moriquendi Protectors" 1 0.074 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_elf 1
recruit_pool "Moriquendi Protectors" 1 0.044 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Vintner-Court Knights" 1 0.082 1 0
requires factions { byzantium, } and region_religion northmen 75

recruit_pool "Orc Maulers" 1 0.11 2 0 requires


factions { england, } and region_religion catholic 25
recruit_pool "Morannon Guard" 1 0.11 3 1 requires
factions { england, } and region_religion catholic 25
recruit_pool "Orc Host" 1 0.21 3 0 requires factions
{ england, } and region_religion catholic 25 and not hidden_resource Rhovanion and
not hidden_resource Logathavuld and not hidden_resource Mirkwood and not
hidden_resource Vale
recruit_pool "Saurons Will" 1 0.13 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResA
recruit_pool "Saurons Will" 1 0.13 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResB
recruit_pool "Saurons Will" 1 0.13 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResF
recruit_pool "Morgul Chosen" 1 0.13 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResA
recruit_pool "Morgul Chosen" 1 0.13 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResB
recruit_pool "Morgul Chosen" 1 0.13 2 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mordor
and hidden_resource ResC
recruit_pool "Black Uruk Halberds" 1 0.17 3 0
requires factions { england, } and region_religion catholic 50
recruit_pool "Black Uruks" 1 0.17 3 0 requires
factions { england, } and region_religion catholic 50 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale

recruit_pool "Castellans of Dol Guldur" 1 0.09 1 0


requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Dol Guldur Host" 1 0.21 3 1 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Orc Maulers" 1 0.21 3 1 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadowguard" 1 0.09 1 0
requires factions { poland, } and region_religion catholic 75
recruit_pool "Uruk Slayers" 1 0.21 3 0 requires
factions { poland, } and region_religion catholic 50
recruit_pool "Mirkwood Uruks" 1 0.21 3 0 requires
factions { poland, } and region_religion catholic 50

recruit_pool "Castellans of Dol Guldur" 1 0.09 1 0


requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Dol Guldur Host" 1 0.21 3 1 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadowguard" 1 0.09 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Uruk Slayers" 1 0.21 3 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Uruks" 1 0.21 3 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Warg Marauders" 1 0.13 3 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadowknights" 1 0.05 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood and hidden_resource ResL
recruit_pool "Goblin Striders" 1 0.09 1 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Forest Spiders" 1 0.05 1 0 requires
factions { england, } and region_religion catholic 75 and hidden_resource Mirkwood
and event_counter unlock_spiders 1

recruit_pool "Goblin Infantry" 1 0.21 3 1 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Mountain-Orc Hunters" 1 0.114 2 0
requires factions { hre, } and region_religion catholic 40 and hidden_resource
mountains
recruit_pool "Mountain Uruks" 1 0.106 2 0 requires
factions { hre, } and region_religion catholic 75 and hidden_resource mountains
recruit_pool "Bolgs Champions" 1 0.042 2 0 requires
factions { gundabad, } and region_religion catholic 75 and hidden_resource Angmar
and hidden_resource ResJ
recruit_pool "Heavy Goblin Halberd" 1 0.21 3 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Heavy Goblin Infantry" 1 0.21 3 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Goblin Band" 1 0.21 3 1 requires
factions { hre, } and region_religion catholic 25

recruit_pool "Angmarim Archers" 1 0.122 2 1 requires


factions { portugal, } and region_religion catholic 25
recruit_pool "Angmarim Infantry" 1 0.122 2 1
requires factions { portugal, } and region_religion catholic 25
recruit_pool "Iron Crown Warriors" 1 0.106 2 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Iron Crown Halberdiers" 1 0.106 2 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Iron Crown Longbowmen" 1 0.106 2 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Northguard" 1 0.074 1 0 requires
factions { portugal, } and region_religion catholic 75
recruit_pool "Darkblades" 1 0.05 1 0 requires
factions { portugal, } and region_religion catholic 75 and hidden_resource
frozenlands

recruit_pool "Rozadan Footmen" 1 0.122 3 1 requires


factions { russia, } and region_religion kings 25
recruit_pool "Rozadan Halberdiers" 1 0.122 3 1
requires factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Warriors" 1 0.122 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Abrazanim Nardutarik" 1 0.106 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Abrazanim Narduzagar" 1 0.106 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Abrazanim Halberdiers" 1 0.106 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Adunaim Armsmen" 1 0.074 1 0 requires
factions { russia, } and region_religion kings 75 and hidden_resource coast
recruit_pool "Ar-Pharazons Faithful" 1 0.074 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Guardians of Carn Dum" 1 0.058 1 0
requires factions { russia, } and hidden_resource Angmar and hidden_resource ResF
recruit_pool "Rhudaur Warriors" 1 0.082 1 1 requires
factions { russia, } and hidden_resource Rhudaur
recruit_pool "Rhudaur Huscarles" 1 0.058 1 0
requires factions { russia, } and hidden_resource Rhudaur

recruit_pool "Southron Warband" 1 0.114 3 0 requires


factions { spain, } and region_religion orthodox 25
recruit_pool "Southron Pikemen" 1 0.114 3 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Troll-men Warriors" 1 0.09 2 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.09 2 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Warriors" 1 0.09 2 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.09 2 0 requires
factions { spain, } and hidden_resource Harad and event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.09 2 0 requires
factions { spain, } and hidden_resource GondorEast and hidden_resource ResF and
event_counter trollmen_join 1
recruit_pool "Troll-men Hunters" 1 0.09 2 0 requires
factions { spain, } and hidden_resource GondorEast and hidden_resource ResH and
event_counter trollmen_join 1
recruit_pool "Troll-men Champions" 1 0.074 1 0
requires factions { spain, } and hidden_resource Harad and event_counter
trollmen_join 1
recruit_pool "Troll-men Champions" 1 0.074 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResF and event_counter trollmen_join 1
recruit_pool "Troll-men Champions" 1 0.074 1 0
requires factions { spain, } and hidden_resource GondorEast and hidden_resource
ResH and event_counter trollmen_join 1

recruit_pool "Muhad Tribesmen" 1 0.098 2 0 requires


factions { spain, } and event_counter muhad_join 1 and region_religion orthodox 50

recruit_pool "Hasharii Blades" 1 0.09 2 0 requires


factions { spain, } and event_counter hasharii_join 1 and region_religion orthodox
75

recruit_pool "Serpent Bladesmen" 1 0.09 2 0 requires


factions { spain, } and region_religion orthodox 75

recruit_pool "Arulad Dragonguard" 1 0.106 2 0


requires factions { venice, } and region_religion orthodox 35 and event_counter
arulad_clan_joins 1
recruit_pool "Daritai Warriors" 1 0.114 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Balchoth Spearmen" 1 0.114 2 0
requires factions { venice, } and region_religion orthodox 25 and event_counter
balchoth_clan_joins 1
recruit_pool "Loke-Gamp Rim" 1 0.114 2 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Gamp Rim" 1 0.09 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
recruit_pool "Loke-Flag Rim" 1 0.114 2 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Flag Rim" 1 0.09 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
recruit_pool "Loke-Scion Rim" 1 0.09 1 0 requires
factions { venice, } and region_religion orthodox 75 and resource gold
recruit_pool "Loke-Scion Rim" 1 0.09 1 0 requires
factions { venice, } and region_religion orthodox 75 and not resource gold
recruit_pool "Dragons Wrath Guildsmen" 1 0.082 1 0
requires factions { venice, } and region_religion orthodox 75 and hidden_resource
Rhun or hidden_resource Rhovanion

recruit_pool "Marauders" 1 0.058 1 0 requires


factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Archers" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Hunters" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Warriors" 1 0.026 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Axemen" 1 0.026 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Swordsmen" 1 0.026 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.026 1 0
requires factions { spain, venice, england, } and hidden_resource Mordor and
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResL or
hidden_resource ResM
recruit_pool "Warlords Guard" 1 0.022 1 0 requires
factions { spain, venice, england, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Warlords Kataphract Archers" 1 0.022 1
0 requires factions { spain, venice, england, } and hidden_resource Mordor and
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResL or
hidden_resource ResM
recruit_pool "Warlords Kataphracts" 1 0.022 1 0
requires factions { spain, venice, england, } and hidden_resource Mordor and
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResL or
hidden_resource ResM
recruit_pool "Marauders" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Tribesmen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Steppe Archers" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Raiders" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Horsemen" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Khandish Hunters" 1 0.058 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Warriors" 1 0.026 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Nomad Axemen" 1 0.026 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Variag Swordsmen" 1 0.026 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Variag Horse Archers" 1 0.026 1 0
requires factions { spain, venice, england, } and hidden_resource Rhun and
hidden_resource ResA
recruit_pool "Warlords Guard" 1 0.022 1 0 requires
factions { spain, venice, england, } and hidden_resource Rhun and hidden_resource
ResA
recruit_pool "Warlords Kataphract Archers" 1 0.022 1
0 requires factions { spain, venice, england, } and hidden_resource Rhun and
hidden_resource ResA
recruit_pool "Warlords Kataphracts" 1 0.022 1 0
requires factions { spain, venice, england, } and hidden_resource Rhun and
hidden_resource ResA
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Gondor Militia" 2 0.11 2 3 requires


factions { denmark, } and region_religion islam 25
recruit_pool "Territorial Guardsmen" 2 0.11 2 3
requires factions { denmark, } and region_religion islam 25
recruit_pool "Amrothian Pikemen" 2 0.08 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Amrothian Pikemen" 2 0.1 2 3 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Gondor Infantry" 2 0.08 2 0 requires
factions { denmark, } and region_religion islam 50
recruit_pool "Gondor Spearmen" 2 0.08 2 0 requires
factions { denmark, } and region_religion islam 50
recruit_pool "Talon Knights" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1 and event_counter amrothstandalone 1

recruit_pool "Amrothian Pikemen" 2 0.07 2 3 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.07 2 3 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.07 2 3 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.07 2 3 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Amrothian Pikemen" 2 0.07 2 3 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1

recruit_pool "Talon Knights" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Talon Knights" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_c 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_c 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_c 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_c 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_c 1

recruit_pool "Talon Knights" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
recruit_pool "Talon Knights" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_d 1 and
event_counter amroths_take_over 1
law_bonus bonus 1
recruits_exp_bonus bonus 1 requires event_counter is_the_ai
1
}
material wooden
construction 8
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;########################## MISSILES ########################
;############################################################
building missiles
{
convert_to c_missiles
levels practice_range archery_range marksmans_range bowyer
{
practice_range castle requires factions { byzantium, england, hre,
gundabad, hungary, ireland, milan, mongols, moors, norway, poland, russia,
scotland, sicily, denmark, spain, venice, turks, } and event_counter nd_rk 1
{
capability
{
recruit_pool "Snow-Orc Scouts" 2 0.074 2 0 requires
factions { gundabad, } and region_religion catholic 45
recruit_pool "Blackshield Archers" 1 0.05 2 0
requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Lorien Archers" 1 0.066 1 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Archers" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale

recruit_pool "Woodland Scouts" 1 0.074 1 0 requires


factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Scouts" 1 0.074 1 0 requires
factions { ireland, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Mirkwood

recruit_pool "Dalian Longbowmen" 1 0.08 2 0 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Athala Rangers" 1 0.056 1 0 requires
factions { scotland, } and hidden_resource Logathavuld and hidden_resource ResC
recruit_pool "Athala Rangers" 1 0.056 1 0 requires
factions { scotland, } and hidden_resource Logathavuld and hidden_resource ResD

recruit_pool "Athala Rangers" 1 0.058 1 0 requires


factions { byzantium, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.058 1 0 requires
factions { byzantium, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH

recruit_pool "Gondor Archer Militia" 1 0.09 2 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Blackroot Vale Archers" 1 0.082 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Blackroot Vale Archers" 1 0.082 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE
recruit_pool "Blackroot Vale Archers" 1 0.082 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResC
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResB
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResE
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { sicily, } and hidden_resource Mordor and hidden_resource ResB
recruit_pool "Gondor Archer Militia" 1 0.09 2 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Blackroot Vale Archers" 1 0.082 1 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.082 1 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.082 1 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { turks, } and hidden_resource Mordor and hidden_resource ResB and
event_counter reunited_kingdom 1

recruit_pool "Blackroot Vale Archers" 1 0.082 1 0


requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.082 1 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.082 1 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.05 1 0 requires
factions { denmark, } and hidden_resource Mordor and hidden_resource ResB and
event_counter amroths_take_over 1

recruit_pool "Ered Luin Scouts" 1 0.074 1 0 requires


factions { hungary, } and region_religion dwarven 25

recruit_pool "Erebor Axethrowers" 1 0.074 1 0


requires factions { moors, } and region_religion dwarven 25

recruit_pool "Dwarven Travellers" 1 0.074 1 0


requires factions { norway, } and region_religion dwarven 25

recruit_pool "Eorling Archers" 1 0.122 2 0 requires


factions { milan, } and region_religion northmen 25

recruit_pool "Thorn Crossbowmen" 1 0.106 2 0


requires factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Shadows" 1 0.05 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Shadows" 1 0.03 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Orc Archers" 1 0.17 3 0 requires


factions { england, } and region_religion catholic 25 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale

recruit_pool "Dol Guldur Archers" 1 0.17 3 0


requires factions { poland, } and region_religion catholic 25
recruit_pool "Dol Guldur Scouts" 1 0.17 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Dol Guldur Archers" 1 0.17 3 0
requires factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Dol Guldur Scouts" 1 0.17 3 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale

recruit_pool "Goblin Archers" 1 0.17 3 0 requires


factions { hre, } and region_religion catholic 25

recruit_pool "Rozadan Bowmen" 1 0.106 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Crossbowmen" 1 0.098 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast

recruit_pool "Southron Archers" 1 0.098 2 0 requires


factions { spain, } and region_religion orthodox 33

recruit_pool "Daritai Crossbowmen" 1 0.09 2 0


requires factions { venice, } and region_religion orthodox 25
recruit_pool "Khandish Hunters" 1 0.106 1 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Khandish Hunters" 1 0.106 1 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhovanion
and event_counter khandish_clan_joins 1
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Gondor Archer Militia" 1 0.07 1 0


requires factions { denmark, } and region_religion islam 30

}
material wooden
construction 3
cost 1500
settlement_min village
upgrades
{
archery_range
}
}
archery_range castle requires factions { byzantium, spain, england,
hre, gundabad, hungary, ireland, milan, mongols, moors, norway, poland, russia,
scotland, sicily, venice, turks, } and building_present_min_level castle_hall
c_council_chambers and building_present_min_level smith blacksmith and
event_counter nd_rk 1
{
capability
{
recruit_pool "Snow-Orc Scouts" 1 0.105 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Blackshield Archers" 1 0.07 2 0


requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Lorien Archers" 1 0.074 1 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Gurveleg" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 60 and hidden_resource forest

recruit_pool "Lothlorien Marchwardens" 1 0.066 1 0


requires factions { ireland, } and region_religion elven 50
recruit_pool "Lorien Archers" 1 0.074 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurveleg" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 60 and hidden_resource forest and
event_counter elven_union 1
recruit_pool "Lothlorien Marchwardens" 1 0.066 1 0
requires factions { mongols, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Vale

recruit_pool "Woodland Scouts" 1 0.078 1 0 requires


factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Sentinels" 1 0.074 1 0
requires factions { mongols, } and region_religion elven 50
recruit_pool "Woodland Scouts" 1 0.078 1 0 requires
factions { ireland, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Woodland Sentinels" 1 0.074 1 0
requires factions { ireland, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Mirkwood

recruit_pool "Hearthguard" 1 0.064 1 0 requires


factions { scotland, } and region_religion northmen 75 and hidden_resource
Logathavuld and hidden_resource ResC
recruit_pool "Hearthguard" 1 0.064 1 0 requires
factions { scotland, } and region_religion northmen 75 and hidden_resource
Logathavuld and hidden_resource ResD
recruit_pool "Dalian Longbowmen" 1 0.096 3 1
requires factions { scotland, } and region_religion northmen 25
recruit_pool "Athala Rangers" 1 0.064 1 0 requires
factions { scotland, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.064 1 0 requires
factions { scotland, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH
recruit_pool "Barding Marksmen" 1 0.08 2 0 requires
factions { scotland, } and region_religion northmen 65

recruit_pool "Athala Rangers" 1 0.074 1 0 requires


factions { byzantium, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.074 1 0 requires
factions { byzantium, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH

recruit_pool "Gondor Archer Militia" 1 0.106 3 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResC
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResB
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResE
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource Mordor and hidden_resource ResB

recruit_pool "Gondor Archers" 1 0.09 2 0 requires


factions { sicily, } and region_religion islam 50
recruit_pool "Nimrodel Mariners" 1 0.02 2 0 requires
factions { sicily, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResL
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResM
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResC
recruit_pool "Gondor Archer Militia" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 30
recruit_pool "Gondor Archer Militia" 1 0.106 3 0
requires factions { turks, } and region_religion islam 25 and hidden_resource ResL
and event_counter reunited_kingdom 1 and hidden_resource GondorWest or
hidden_resource GondorEast
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource Mordor and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.09 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResL and event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResM and event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResC and event_counter reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.09 2 0
requires factions { sicily, turks, } and region_religion islam 30 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain

recruit_pool "Ered Luin Scouts" 1 0.09 2 0 requires


factions { hungary, } and region_religion dwarven 25
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResA
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResD
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResG
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResI
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResB
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResH
recruit_pool "Longbeard Crossbows" 1 0.074 2 0
requires factions { hungary, } and region_religion dwarven 50

recruit_pool "Erebor Axethrowers" 1 0.09 2 1


requires factions { moors, } and region_religion dwarven 25
recruit_pool "Dwarven Travellers" 1 0.048 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Kings Warriors" 1 0.074 2 1 requires
factions { moors, } and region_religion dwarven 50

recruit_pool "Dwarven Travellers" 1 0.09 2 1


requires factions { norway, } and region_religion dwarven 25
recruit_pool "Hithaeglir Beast Hunters" 1 0.074 2 0
requires factions { norway, } and region_religion dwarven 50

recruit_pool "Eorling Archers" 1 0.138 3 0 requires


factions { milan, } and region_religion northmen 25

recruit_pool "Thorn Crossbowmen" 1 0.114 2 0


requires factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Shadows" 1 0.074 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Shadows" 1 0.054 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Regent Bowguard" 1 0.09 2 0 requires
factions { byzantium, } and region_religion northmen 50
recruit_pool "Moriquendi Sentinels" 1 0.066 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_elf 1
recruit_pool "Moriquendi Sentinels" 1 0.036 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Orc Archers" 1 0.21 4 0 requires


factions { england, } and region_religion catholic 25 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Black Uruk Archers" 1 0.17 3 0
requires factions { england, } and region_religion catholic 50 and not
hidden_resource Rhovanion and not hidden_resource Logathavuld and not
hidden_resource Mirkwood and not hidden_resource Vale

recruit_pool "Dol Guldur Archers" 1 0.21 3 0


requires factions { poland, } and region_religion catholic 25
recruit_pool "Dol Guldur Scouts" 1 0.21 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadow Rangers" 1 0.058 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood
recruit_pool "Goblin Stalkers" 1 0.17 2 0 requires
factions { poland, } and region_religion catholic 50
recruit_pool "Goblin Headhunters" 1 0.05 2 0
requires factions { poland, } and region_religion catholic 50

recruit_pool "Dol Guldur Archers" 1 0.21 3 0


requires factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Dol Guldur Scouts" 1 0.21 3 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadow Rangers" 1 0.058 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood
recruit_pool "Goblin Stalkers" 1 0.17 2 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Goblin Headhunters" 1 0.05 2 0
requires factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale

recruit_pool "Goblin Archers" 1 0.21 3 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Heavy Goblin Archers" 1 0.17 2 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Heavy Goblin Crossbows" 1 0.17 2 0
requires factions { hre, } and region_religion catholic 50

recruit_pool "Rozadan Bowmen" 1 0.122 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Crossbowmen" 1 0.122 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Abrazanim Nardubawib" 1 0.106 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Beruthiels Rangers" 1 0.066 1 0
requires factions { russia, } and region_religion kings 50 and hidden_resource
forest or hidden_resource barren

recruit_pool "Southron Archers" 1 0.114 3 0 requires


factions { spain, } and region_religion orthodox 33

recruit_pool "Hasharii Shadows" 1 0.098 2 0 requires


factions { spain, } and event_counter hasharii_join 1 and region_religion orthodox
50

recruit_pool "Daritai Crossbowmen" 1 0.106 2 0


requires factions { venice, } and region_religion orthodox 25
recruit_pool "Khandish Hunters" 1 0.122 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Khandish Hunters" 1 0.122 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhovanion
and event_counter khandish_clan_joins 1
recruit_pool "Loke-Nar Rim" 1 0.106 2 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Nar Rim" 1 0.082 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Blackroot Vale Archers" 1 0.09 2 0


requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource Mordor and hidden_resource ResB and
event_counter amroths_take_over 1
recruit_pool "Gondor Archers" 1 0.09 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResL and event_counter amroths_take_over 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResM and event_counter amroths_take_over 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResC and event_counter amroths_take_over 1

}
material wooden
construction 5
cost 2900
settlement_min town
upgrades
{
marksmans_range
}
}
marksmans_range castle requires factions { ireland, mongols, } and
building_present_min_level castle_hall c_city_hall and building_present_min_level
smith armourer
{
capability
{
recruit_pool "Snow-Orc Scouts" 1 0.082 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Blackshield Archers" 1 0.078 2 0


requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Lorien Archers" 1 0.082 2 1 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Gurveleg" 1 0.074 1 0 requires
factions { ireland, } and region_religion elven 60 and hidden_resource forest

recruit_pool "Lothlorien Marchwardens" 1 0.074 1 0


requires factions { ireland, } and region_religion elven 50
recruit_pool "Galadhrim Archers" 1 0.066 1 0
requires factions { ireland, } and region_religion elven 75
recruit_pool "Berio I Ngelaidh" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResJ and event_counter elven_union 1
recruit_pool "Berio I Ngelaidh" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter elven_union 1
recruit_pool "Berio I Ngelaidh" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResJ and event_counter is_the_ai 1
recruit_pool "Berio I Ngelaidh" 1 0.066 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter is_the_ai 1

recruit_pool "Lorien Archers" 1 0.082 2 1 requires


factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurveleg" 1 0.074 1 0 requires
factions { mongols, } and region_religion elven 60 and hidden_resource forest and
event_counter elven_union 1
recruit_pool "Lothlorien Marchwardens" 1 0.074 1 0
requires factions { mongols, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Vale
recruit_pool "Galadhrim Archers" 1 0.066 1 0
requires factions { mongols, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Vale
recruit_pool "Woodland Scouts" 1 0.082 2 1 requires
factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Sentinels" 1 0.078 2 0
requires factions { mongols, } and region_religion elven 50
recruit_pool "Hin e-Daur" 1 0.058 1 1 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
recruit_pool "Elvenkings Bowguard" 1 0.074 1 0
requires factions { mongols, } and region_religion elven 75
recruit_pool "Aredhirith" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Aredhirith" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter elven_union 1
recruit_pool "Aredhirith" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter is_the_ai 1
recruit_pool "Aredhirith" 1 0.066 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter is_the_ai 1
recruit_pool "Woodland Scouts" 1 0.082 2 1 requires
factions { ireland, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Woodland Sentinels" 1 0.078 2 0
requires factions { ireland, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Hin e-Daur" 1 0.058 1 1 requires
factions { ireland, } and region_religion elven 75 and event_counter elven_union
1 and hidden_resource Mirkwood
recruit_pool "Elvenkings Bowguard" 1 0.074 1 0
requires factions { ireland, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Mirkwood

recruit_pool "Hearthguard" 1 0.064 1 0 requires


factions { scotland, } and region_religion northmen 75 and hidden_resource
Logathavuld and hidden_resource ResC
recruit_pool "Hearthguard" 1 0.064 1 0 requires
factions { scotland, } and region_religion northmen 75 and hidden_resource
Logathavuld and hidden_resource ResD
recruit_pool "Dalian Longbowmen" 1 0.096 3 1
requires factions { scotland, } and region_religion northmen 25
recruit_pool "Athala Rangers" 1 0.064 1 0 requires
factions { scotland, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.064 1 0 requires
factions { scotland, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH
recruit_pool "Barding Marksmen" 1 0.08 2 0 requires
factions { scotland, } and region_religion northmen 65

recruit_pool "Athala Rangers" 1 0.074 1 0 requires


factions { byzantium, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.074 1 0 requires
factions { byzantium, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH

recruit_pool "Gondor Archer Militia" 1 0.106 3 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { sicily, denmark, } and region_religion islam 25 and
hidden_resource GondorWest and hidden_resource ResB
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { sicily, denmark, } and region_religion islam 25 and
hidden_resource GondorWest and hidden_resource ResE
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { sicily, denmark, } and region_religion islam 25 and
hidden_resource GondorWest and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResC
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResB
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResE
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { sicily, } and hidden_resource Mordor and hidden_resource ResB
recruit_pool "Gondor Archers" 1 0.09 2 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Nimrodel Mariners" 1 0.02 2 0 requires
factions { sicily, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResL
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResM
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResC
recruit_pool "Gondor Archer Militia" 1 0.106 3 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { turks, } and hidden_resource Mordor and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.09 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResL and event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResM and event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResC and event_counter reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.09 2 0
requires factions { sicily, turks, } and region_religion islam 30 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast

recruit_pool "Ered Luin Scouts" 1 0.09 2 0 requires


factions { hungary, } and region_religion dwarven 25
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResA
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResD
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResG
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResI
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResB
recruit_pool "Broadbeam Marksmen" 1 0.054 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResH
recruit_pool "Longbeard Crossbows" 1 0.074 2 0
requires factions { hungary, } and region_religion dwarven 50

recruit_pool "Erebor Axethrowers" 1 0.09 2 0


requires factions { moors, } and region_religion dwarven 25
recruit_pool "Dwarven Travellers" 1 0.048 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Kings Warriors" 1 0.074 2 0 requires
factions { moors, } and region_religion dwarven 50
recruit_pool "Dwarven Travellers" 1 0.09 2 1
requires factions { norway, } and region_religion dwarven 25
recruit_pool "Hithaeglir Beast Hunters" 1 0.074 2 0
requires factions { norway, } and region_religion dwarven 50
recruit_pool "Eorling Archers" 1 0.138 3 0 requires
factions { milan, } and region_religion northmen 25

recruit_pool "Thorn Crossbowmen" 1 0.114 2 0


requires factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Shadows" 1 0.074 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1

recruit_pool "Avari Shadows" 1 0.054 2 0 requires


factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Regent Bowguard" 1 0.09 2 0 requires
factions { byzantium, } and region_religion northmen 50
recruit_pool "Moriquendi Sentinels" 1 0.066 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_elf 1
recruit_pool "Moriquendi Sentinels" 1 0.046 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Orc Archers" 1 0.21 4 0 requires


factions { england, } and region_religion catholic 25 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Black Uruk Archers" 1 0.17 3 0
requires factions { england, } and region_religion catholic 50 and not
hidden_resource Rhovanion and not hidden_resource Logathavuld and not
hidden_resource Mirkwood and not hidden_resource Vale

recruit_pool "Dol Guldur Archers" 1 0.21 3 0


requires factions { poland, } and region_religion catholic 25
recruit_pool "Dol Guldur Scouts" 1 0.21 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadow Rangers" 1 0.058 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood
recruit_pool "Goblin Stalkers" 1 0.17 2 0 requires
factions { poland, } and region_religion catholic 50
recruit_pool "Goblin Headhunters" 1 0.05 2 0
requires factions { poland, } and region_religion catholic 50

recruit_pool "Dol Guldur Archers" 1 0.21 3 0


requires factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Dol Guldur Scouts" 1 0.21 3 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadow Rangers" 1 0.058 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood
recruit_pool "Goblin Stalkers" 1 0.17 2 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Goblin Headhunters" 1 0.05 2 0
requires factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale

recruit_pool "Goblin Archers" 1 0.21 3 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Heavy Goblin Archers" 1 0.17 2 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Heavy Goblin Crossbows" 1 0.17 2 0
requires factions { hre, } and region_religion catholic 50

recruit_pool "Rozadan Bowmen" 1 0.122 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Crossbowmen" 1 0.122 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Abrazanim Nardubawib" 1 0.106 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Beruthiels Rangers" 1 0.066 1 0
requires factions { russia, } and region_religion kings 50 and hidden_resource
forest or hidden_resource barren

recruit_pool "Southron Archers" 1 0.114 3 0 requires


factions { spain, } and region_religion orthodox 33

recruit_pool "Hasharii Shadows" 1 0.098 2 0 requires


factions { spain, } and event_counter hasharii_join 1 and region_religion orthodox
50

recruit_pool "Daritai Crossbowmen" 1 0.106 2 0


requires factions { venice, } and region_religion orthodox 25
recruit_pool "Khandish Hunters" 1 0.122 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Khandish Hunters" 1 0.122 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhovanion
and event_counter khandish_clan_joins 1
recruit_pool "Loke-Nar Rim" 1 0.106 2 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Nar Rim" 1 0.082 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Blackroot Vale Archers" 1 0.09 2 0


requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource Mordor and hidden_resource ResB and
event_counter amroths_take_over 1
recruit_pool "Gondor Archers" 1 0.09 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResL and event_counter amroths_take_over 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResM and event_counter amroths_take_over 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResC and event_counter amroths_take_over 1

recruit_pool "Gondor Archer Militia" 1 0.09 1 0


requires factions { denmark, } and region_religion islam 30

}
material wooden
construction 7
cost 4800
settlement_min town
upgrades
{
bowyer
}
}
bowyer castle requires factions { } and building_present_min_level
core_castle_building wooden_castle
{
capability
{
}
material wooden
construction 5
cost 1800
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building c_missiles
{
convert_to missiles
levels c_practice_range c_archery_range c_marksmans_range c_bowyer
{
c_practice_range city requires factions { byzantium, england, hre,
gundabad, hungary, ireland, milan, mongols, moors, norway, poland, russia,
scotland, sicily, denmark, spain, venice, turks, } and event_counter nd_rk 1
{
capability
{
recruit_pool "Snow-Orc Scouts" 2 0.044 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Blackshield Archers" 1 0.02 2 0


requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Lorien Archers" 1 0.036 1 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Lorien Archers" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale

recruit_pool "Woodland Scouts" 1 0.044 1 0 requires


factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Scouts" 1 0.044 1 0 requires
factions { ireland, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Mirkwood

recruit_pool "Dalian Longbowmen" 1 0.05 2 0 requires


factions { scotland, } and region_religion northmen 25
recruit_pool "Athala Rangers" 1 0.026 1 0 requires
factions { scotland, } and hidden_resource Logathavuld and hidden_resource ResC
recruit_pool "Athala Rangers" 1 0.026 1 0 requires
factions { scotland, } and hidden_resource Logathavuld and hidden_resource ResD

recruit_pool "Athala Rangers" 1 0.036 1 0 requires


factions { byzantium, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.036 1 0 requires
factions { byzantium, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH

recruit_pool "Gondor Archer Militia" 1 0.06 2 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Gondor Archer Militia" 1 0.06 2 0
requires factions { denmark, } and region_religion islam 30
recruit_pool "Blackroot Vale Archers" 1 0.052 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Blackroot Vale Archers" 1 0.052 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE
recruit_pool "Blackroot Vale Archers" 1 0.052 1 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResC
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResB
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { sicily, } and hidden_resource Mordor and hidden_resource ResB
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResE
recruit_pool "Gondor Archer Militia" 1 0.06 2 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Gondor Archer Militia" 1 0.06 2 0
requires factions { sicily, turks, } and region_religion islam 30 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast
recruit_pool "Blackroot Vale Archers" 1 0.052 1 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.052 1 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.052 1 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { turks, } and hidden_resource Mordor and hidden_resource ResB and
event_counter reunited_kingdom 1

recruit_pool "Blackroot Vale Archers" 1 0.052 1 0


requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.052 1 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.052 1 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.02 1 0 requires
factions { denmark, } and hidden_resource Mordor and hidden_resource ResB and
event_counter amroths_take_over 1

recruit_pool "Ered Luin Scouts" 1 0.044 1 0 requires


factions { hungary, } and region_religion dwarven 25

recruit_pool "Erebor Axethrowers" 1 0.044 1 0


requires factions { moors, } and region_religion dwarven 25

recruit_pool "Dwarven Travellers" 1 0.044 1 0


requires factions { norway, } and region_religion dwarven 25

recruit_pool "Eorling Archers" 1 0.092 2 0 requires


factions { milan, } and region_religion northmen 25

recruit_pool "Thorn Crossbowmen" 1 0.076 2 0


requires factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Shadows" 1 0.02 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Shadows" 1 0.02 1 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Orc Archers" 1 0.14 3 0 requires


factions { england, } and region_religion catholic 25 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale

recruit_pool "Dol Guldur Archers" 1 0.14 3 0


requires factions { poland, } and region_religion catholic 25
recruit_pool "Dol Guldur Scouts" 1 0.14 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Dol Guldur Archers" 1 0.14 3 0
requires factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Dol Guldur Scouts" 1 0.14 3 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Goblin Archers" 1 0.14 3 0 requires
factions { hre, } and region_religion catholic 25

recruit_pool "Rozadan Bowmen" 1 0.076 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Crossbowmen" 1 0.076 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast

recruit_pool "Southron Archers" 1 0.068 2 0 requires


factions { spain, } and region_religion orthodox 33

recruit_pool "Daritai Crossbowmen" 1 0.06 2 0


requires factions { venice, } and region_religion orthodox 25
recruit_pool "Khandish Hunters" 1 0.076 1 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Khandish Hunters" 1 0.076 1 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhovanion
and event_counter khandish_clan_joins 1
income_bonus bonus 50 requires event_counter is_the_ai 1

}
material wooden
construction 4
cost 1500
settlement_min town
upgrades
{
c_archery_range
}
}
c_archery_range city requires factions { byzantium, england, spain,
hre, gundabad, hungary, ireland, milan, mongols, moors, norway, poland, russia,
scotland, sicily, venice, turks, } and building_present_min_level city_hall
council_chambers and building_present_min_level smith blacksmith and event_counter
nd_rk 1
{
capability
{
recruit_pool "Snow-Orc Scouts" 1 0.048 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Blackshield Archers" 1 0.036 2 0


requires factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Blackshield Archers" 1 0.0328 2 0


requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Lorien Archers" 1 0.044 1 0 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Gurveleg" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 60 and hidden_resource forest

recruit_pool "Lothlorien Marchwardens" 1 0.036 1 0


requires factions { ireland, } and region_religion elven 50
recruit_pool "Lorien Archers" 1 0.044 1 0 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurveleg" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 60 and hidden_resource forest and
event_counter elven_union 1
recruit_pool "Lothlorien Marchwardens" 1 0.036 1 0
requires factions { mongols, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Vale

recruit_pool "Woodland Scouts" 1 0.048 1 0 requires


factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Sentinels" 1 0.044 1 0
requires factions { mongols, } and region_religion elven 50
recruit_pool "Woodland Scouts" 1 0.048 1 0 requires
factions { ireland, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Woodland Sentinels" 1 0.044 1 0
requires factions { ireland, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Mirkwood

recruit_pool "Hearthguard" 1 0.034 1 0 requires


factions { scotland, } and region_religion northmen 75 and hidden_resource
Logathavuld and hidden_resource ResC
recruit_pool "Hearthguard" 1 0.034 1 0 requires
factions { scotland, } and region_religion northmen 75 and hidden_resource
Logathavuld and hidden_resource ResD
recruit_pool "Dalian Longbowmen" 1 0.066 3 1
requires factions { scotland, } and region_religion northmen 25
recruit_pool "Athala Rangers" 1 0.034 1 0 requires
factions { scotland, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.034 1 0 requires
factions { scotland, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH
recruit_pool "Barding Marksmen" 1 0.05 2 0 requires
factions { scotland, } and region_religion northmen 65

recruit_pool "Athala Rangers" 1 0.044 1 0 requires


factions { byzantium, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.044 1 0 requires
factions { byzantium, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH

recruit_pool "Gondor Archer Militia" 1 0.076 3 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { sicily, denmark, } and region_religion islam 25 and
hidden_resource GondorWest and hidden_resource ResB
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { sicily, denmark, } and region_religion islam 25 and
hidden_resource GondorWest and hidden_resource ResE
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { sicily, denmark, } and region_religion islam 25 and
hidden_resource GondorWest and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResC
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResB
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResE
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource Mordor and hidden_resource ResB
recruit_pool "Gondor Archers" 1 0.06 2 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Nimrodel Mariners" 1 0.02 2 0 requires
factions { sicily, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResL
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResM
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { sicily, denmark, } and hidden_resource GondorEast and
hidden_resource ResC
recruit_pool "Gondor Archer Militia" 1 0.076 3 0
requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource Mordor and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResL and event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResM and event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResC and event_counter reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.06 2 0
requires factions { sicily, turks, } and region_religion islam 30 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast

recruit_pool "Ered Luin Scouts" 1 0.06 2 0 requires


factions { hungary, } and region_religion dwarven 25
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResA
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResD
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResG
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResI
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResB
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResH
recruit_pool "Longbeard Crossbows" 1 0.044 2 0
requires factions { hungary, } and region_religion dwarven 50

recruit_pool "Erebor Axethrowers" 1 0.06 2 1


requires factions { moors, } and region_religion dwarven 25
recruit_pool "Dwarven Travellers" 1 0.036 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Kings Warriors" 1 0.044 2 1 requires
factions { moors, } and region_religion dwarven 50

recruit_pool "Dwarven Travellers" 1 0.06 2 1


requires factions { norway, } and region_religion dwarven 25
recruit_pool "Hithaeglir Beast Hunters" 1 0.044 2 0
requires factions { norway, } and region_religion dwarven 50

recruit_pool "Eorling Archers" 1 0.108 3 0 requires


factions { milan, } and region_religion northmen 25

recruit_pool "Thorn Crossbowmen" 1 0.084 2 0


requires factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Shadows" 1 0.044 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Shadows" 1 0.024 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Regent Bowguard" 1 0.06 2 0 requires
factions { byzantium, } and region_religion northmen 50
recruit_pool "Moriquendi Sentinels" 1 0.036 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_elf 1
recruit_pool "Moriquendi Sentinels" 1 0.02 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Orc Archers" 1 0.18 4 0 requires


factions { england, } and region_religion catholic 25 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Black Uruk Archers" 1 0.14 3 0
requires factions { england, } and region_religion catholic 50 and not
hidden_resource Rhovanion and not hidden_resource Logathavuld and not
hidden_resource Mirkwood and not hidden_resource Vale

recruit_pool "Dol Guldur Archers" 1 0.18 3 0


requires factions { poland, } and region_religion catholic 25
recruit_pool "Dol Guldur Scouts" 1 0.18 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadow Rangers" 1 0.028 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood
recruit_pool "Goblin Stalkers" 1 0.14 2 0 requires
factions { poland, } and region_religion catholic 50
recruit_pool "Goblin Headhunters" 1 0.04 2 0
requires factions { poland, } and region_religion catholic 50

recruit_pool "Dol Guldur Archers" 1 0.18 3 0


requires factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Dol Guldur Scouts" 1 0.18 3 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadow Rangers" 1 0.028 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood
recruit_pool "Goblin Stalkers" 1 0.14 2 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Goblin Headhunters" 1 0.04 2 0
requires factions { england, } and region_religion catholic 50 and
hidden_resource Rhovanion or hidden_resource Logathavuld or hidden_resource
Mirkwood or hidden_resource Vale
recruit_pool "Goblin Archers" 1 0.18 3 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Heavy Goblin Archers" 1 0.14 2 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Heavy Goblin Crossbows" 1 0.14 2 0
requires factions { hre, } and region_religion catholic 50

recruit_pool "Rozadan Bowmen" 1 0.092 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Crossbowmen" 1 0.092 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Abrazanim Nardubawib" 1 0.076 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Beruthiels Rangers" 1 0.036 1 0
requires factions { russia, } and region_religion kings 50 and hidden_resource
forest or hidden_resource barren

recruit_pool "Southron Archers" 1 0.084 3 0 requires


factions { spain, } and region_religion orthodox 33

recruit_pool "Hasharii Shadows" 1 0.068 2 0 requires


factions { spain, } and event_counter hasharii_join 1 and region_religion orthodox
50

recruit_pool "Daritai Crossbowmen" 1 0.076 2 0


requires factions { venice, } and region_religion orthodox 25
recruit_pool "Khandish Hunters" 1 0.092 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Khandish Hunters" 1 0.092 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhovanion
and event_counter khandish_clan_joins 1
recruit_pool "Loke-Nar Rim" 1 0.076 2 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Nar Rim" 1 0.052 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Blackroot Vale Archers" 1 0.09 2 0


requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource Mordor and hidden_resource ResB and
event_counter amroths_take_over 1
recruit_pool "Gondor Archers" 1 0.09 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResL and event_counter amroths_take_over 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResM and event_counter amroths_take_over 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResC and event_counter amroths_take_over 1

recruit_pool "Gondor Archer Militia" 1 0.09 1 0


requires factions { denmark, } and region_religion islam 30

}
material wooden
construction 5
cost 2900
settlement_min large_town
upgrades
{
c_marksmans_range
}
}
c_marksmans_range city requires factions { ireland, mongols, } and
building_present_min_level city_hall city_hall and building_present_min_level smith
armourer
{
capability
{
recruit_pool "Snow-Orc Scouts" 1 0.052 2 0 requires
factions { gundabad, } and region_religion catholic 45

recruit_pool "Blackshield Archers" 1 0.036 2 0


requires factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Blackshield Archers" 1 0.048 2 0


requires factions { gundabad, } and region_religion catholic 65

recruit_pool "Lorien Archers" 1 0.052 2 1 requires


factions { ireland, } and region_religion elven 33
recruit_pool "Gurveleg" 1 0.044 1 0 requires
factions { ireland, } and region_religion elven 60 and hidden_resource forest

recruit_pool "Lothlorien Marchwardens" 1 0.044 1 0


requires factions { ireland, } and region_religion elven 50
recruit_pool "Galadhrim Archers" 1 0.036 1 0
requires factions { ireland, } and region_religion elven 75
recruit_pool "Berio I Ngelaidh" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResJ and event_counter elven_union 1
recruit_pool "Berio I Ngelaidh" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter elven_union 1
recruit_pool "Berio I Ngelaidh" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResJ and event_counter is_the_ai 1
recruit_pool "Berio I Ngelaidh" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter is_the_ai 1
recruit_pool "Lorien Archers" 1 0.052 2 1 requires
factions { mongols, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Vale
recruit_pool "Gurveleg" 1 0.044 1 0 requires
factions { mongols, } and region_religion elven 60 and hidden_resource forest and
event_counter elven_union 1
recruit_pool "Lothlorien Marchwardens" 1 0.044 1 0
requires factions { mongols, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Vale
recruit_pool "Galadhrim Archers" 1 0.036 1 0
requires factions { mongols, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Vale
recruit_pool "Berio I Ngelaidh" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResJ and event_counter elven_union 1
recruit_pool "Berio I Ngelaidh" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter elven_union 1
recruit_pool "Berio I Ngelaidh" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResJ and event_counter is_the_ai 1 and event_counter elven_union 1
recruit_pool "Berio I Ngelaidh" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Vale and
hidden_resource ResH and event_counter is_the_ai 1 and event_counter elven_union 1

recruit_pool "Woodland Scouts" 1 0.075 2 1 requires


factions { mongols, } and region_religion elven 33
recruit_pool "Woodland Sentinels" 1 0.048 2 0
requires factions { mongols, } and region_religion elven 50
recruit_pool "Hin e-Daur" 1 0.028 1 1 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
recruit_pool "Elvenkings Bowguard" 1 0.036 1 0
requires factions { mongols, } and region_religion elven 75
recruit_pool "Aredhirith" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Aredhirith" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter elven_union 1
recruit_pool "Aredhirith" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter is_the_ai 1
recruit_pool "Aredhirith" 1 0.036 1 0 requires
factions { mongols, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter is_the_ai 1
recruit_pool "Woodland Scouts" 1 0.075 2 1 requires
factions { ireland, } and region_religion elven 33 and event_counter elven_union 1
and hidden_resource Mirkwood
recruit_pool "Woodland Sentinels" 1 0.048 2 0
requires factions { ireland, } and region_religion elven 50 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Hin e-Daur" 1 0.028 1 1 requires
factions { ireland, } and region_religion elven 75 and event_counter elven_union
1 and hidden_resource Mirkwood
recruit_pool "Elvenkings Bowguard" 1 0.036 1 0
requires factions { ireland, } and region_religion elven 75 and event_counter
elven_union 1 and hidden_resource Mirkwood
recruit_pool "Aredhirith" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter elven_union 1
recruit_pool "Aredhirith" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter elven_union 1
recruit_pool "Aredhirith" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResL and event_counter is_the_ai 1 and event_counter
elven_union 1
recruit_pool "Aredhirith" 1 0.036 1 0 requires
factions { ireland, } and region_religion elven 75 and hidden_resource Mirkwood
and hidden_resource ResC and event_counter is_the_ai 1 and event_counter
elven_union 1

recruit_pool "Hearthguard" 1 0.034 1 0 requires


factions { scotland, } and region_religion northmen 75 and hidden_resource
Logathavuld and hidden_resource ResC
recruit_pool "Hearthguard" 1 0.034 1 0 requires
factions { scotland, } and region_religion northmen 75 and hidden_resource
Logathavuld and hidden_resource ResD
recruit_pool "Dalian Longbowmen" 1 0.066 3 1
requires factions { scotland, } and region_religion northmen 25
recruit_pool "Athala Rangers" 1 0.034 1 0 requires
factions { scotland, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.034 1 0 requires
factions { scotland, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH
recruit_pool "Barding Marksmen" 1 0.05 2 0 requires
factions { scotland, } and region_religion northmen 65

recruit_pool "Athala Rangers" 1 0.044 1 0 requires


factions { byzantium, } and hidden_resource Logathavuld or hidden_resource
Rhovanion
recruit_pool "Athala Rangers" 1 0.044 1 0 requires
factions { byzantium, } and hidden_resource Rhun and hidden_resource ResK or
hidden_resource ResL or hidden_resource ResH

recruit_pool "Gondor Archer Militia" 1 0.076 3 0


requires factions { sicily, } and region_religion islam 25
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { sicily, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResD
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResC
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResB
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource GondorEast and hidden_resource ResE
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { sicily, } and hidden_resource Mordor and hidden_resource ResB
recruit_pool "Gondor Archers" 1 0.06 2 0 requires
factions { sicily, } and region_religion islam 50
recruit_pool "Nimrodel Mariners" 1 0.02 2 0 requires
factions { sicily, } and region_religion islam 50 and hidden_resource GondorWest
and hidden_resource ResL or hidden_resource ResM or hidden_resource ResK
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { sicily, } and hidden_resource GondorEast and hidden_resource
ResL
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { sicily, } and hidden_resource GondorEast and hidden_resource
ResM
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { sicily, } and hidden_resource GondorEast and hidden_resource
ResC

recruit_pool "Gondor Archer Militia" 1 0.076 3 0


requires factions { turks, } and region_religion islam 25 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.06 2 0
requires factions { turks, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.044 1 0 requires
factions { turks, } and hidden_resource Mordor and hidden_resource ResB and
event_counter reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 50 and event_counter
reunited_kingdom 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResL and event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResM and event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks, } and hidden_resource GondorEast and hidden_resource
ResC and event_counter reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.06 2 0
requires factions { sicily, turks, } and region_religion islam 30 and
event_counter reunited_kingdom 1 and not hidden_resource Cardolan and not
hidden_resource Arthedain and not hidden_resource GondorWest and not
hidden_resource GondorEast

recruit_pool "Ered Luin Scouts" 1 0.06 2 0 requires


factions { hungary, } and region_religion dwarven 25
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResA
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResD
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResG
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResI
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResB
recruit_pool "Broadbeam Marksmen" 1 0.024 1 0
requires factions { hungary, } and region_religion dwarven 50 and hidden_resource
Lindon and hidden_resource ResH
recruit_pool "Longbeard Crossbows" 1 0.044 2 0
requires factions { hungary, } and region_religion dwarven 50

recruit_pool "Erebor Axethrowers" 1 0.06 2 0


requires factions { moors, } and region_religion dwarven 25
recruit_pool "Dwarven Travellers" 1 0.036 1 0
requires factions { moors, } and hidden_resource Logathavuld and hidden_resource
ResB
recruit_pool "Kings Warriors" 1 0.044 2 0 requires
factions { moors, } and region_religion dwarven 50

recruit_pool "Dwarven Travellers" 1 0.06 2 1


requires factions { norway, } and region_religion dwarven 25
recruit_pool "Hithaeglir Beast Hunters" 1 0.044 2 0
requires factions { norway, } and region_religion dwarven 50

recruit_pool "Eorling Archers" 1 0.108 3 0 requires


factions { milan, } and region_religion northmen 25

recruit_pool "Thorn Crossbowmen" 1 0.084 2 0


requires factions { byzantium, } and region_religion northmen 33
recruit_pool "Avari Shadows" 1 0.044 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_elf 1
recruit_pool "Avari Shadows" 1 0.024 2 0 requires
factions { byzantium, } and region_religion northmen 50 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1
recruit_pool "Regent Bowguard" 1 0.06 2 0 requires
factions { byzantium, } and region_religion northmen 50
recruit_pool "Moriquendi Sentinels" 1 0.036 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_elf 1
recruit_pool "Moriquendi Sentinels" 1 0.02 1 0
requires factions { byzantium, } and region_religion northmen 75 and event_counter
dorwinion_men 1 and not event_counter dorwinion_war 1

recruit_pool "Orc Archers" 1 0.18 4 0 requires


factions { england, } and region_religion catholic 25 and not hidden_resource
Rhovanion and not hidden_resource Logathavuld and not hidden_resource Mirkwood and
not hidden_resource Vale
recruit_pool "Black Uruk Archers" 1 0.14 3 0
requires factions { england, } and region_religion catholic 50 and not
hidden_resource Rhovanion and not hidden_resource Logathavuld and not
hidden_resource Mirkwood and not hidden_resource Vale

recruit_pool "Dol Guldur Archers" 1 0.18 3 0


requires factions { poland, } and region_religion catholic 25
recruit_pool "Dol Guldur Scouts" 1 0.18 3 0 requires
factions { poland, } and region_religion catholic 25
recruit_pool "Khamuls Shadow Rangers" 1 0.028 1 0
requires factions { poland, } and region_religion catholic 75 and hidden_resource
Mirkwood
recruit_pool "Goblin Stalkers" 1 0.14 2 0 requires
factions { poland, } and region_religion catholic 50
recruit_pool "Goblin Headhunters" 1 0.04 2 0
requires factions { poland, } and region_religion catholic 50

recruit_pool "Dol Guldur Archers" 1 0.18 3 0


requires factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Dol Guldur Scouts" 1 0.18 3 0 requires
factions { england, } and region_religion catholic 25 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Khamuls Shadow Rangers" 1 0.028 1 0
requires factions { england, } and region_religion catholic 75 and hidden_resource
Mirkwood
recruit_pool "Goblin Stalkers" 1 0.14 2 0 requires
factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Goblin Headhunters" 1 0.04 2 0
requires factions { england, } and region_religion catholic 50 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale

recruit_pool "Goblin Archers" 1 0.18 3 0 requires


factions { hre, } and region_religion catholic 25
recruit_pool "Heavy Goblin Archers" 1 0.14 2 0
requires factions { hre, } and region_religion catholic 50
recruit_pool "Heavy Goblin Crossbows" 1 0.14 2 0
requires factions { hre, } and region_religion catholic 50

recruit_pool "Rozadan Bowmen" 1 0.092 2 0 requires


factions { russia, } and region_religion kings 25
recruit_pool "Azrazair Crossbowmen" 1 0.092 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
coast
recruit_pool "Abrazanim Nardubawib" 1 0.076 2 0
requires factions { russia, } and region_religion kings 50
recruit_pool "Beruthiels Rangers" 1 0.036 0 0
requires factions { russia, } and region_religion kings 50 and hidden_resource
forest or hidden_resource barren

recruit_pool "Southron Archers" 1 0.084 3 0 requires


factions { spain, } and region_religion orthodox 33

recruit_pool "Hasharii Shadows" 1 0.068 2 0 requires


factions { spain, } and event_counter hasharii_join 1 and region_religion orthodox
50

recruit_pool "Daritai Crossbowmen" 2 0.076 2 0


requires factions { venice, } and region_religion orthodox 25
recruit_pool "Khandish Hunters" 1 0.092 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhun and
event_counter khandish_clan_joins 1
recruit_pool "Khandish Hunters" 1 0.092 2 0 requires
factions { venice, } and region_religion orthodox 25 and hidden_resource Rhovanion
and event_counter khandish_clan_joins 1
recruit_pool "Loke-Nar Rim" 1 0.076 2 0 requires
factions { venice, } and region_religion orthodox 50 and resource gold
recruit_pool "Loke-Nar Rim" 1 0.052 1 0 requires
factions { venice, } and region_religion orthodox 50 and not resource gold
income_bonus bonus 50 requires event_counter is_the_ai 1

recruit_pool "Blackroot Vale Archers" 1 0.09 2 0


requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResB and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResE and event_counter amroths_take_over 1
recruit_pool "Blackroot Vale Archers" 1 0.09 2 0
requires factions { denmark, } and region_religion islam 25 and hidden_resource
GondorWest and hidden_resource ResD and event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResD and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResC and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResB and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource ResE and
event_counter amroths_take_over 1
recruit_pool "Ithilien Rangers" 1 0.074 1 0 requires
factions { denmark, } and hidden_resource GondorEast and hidden_resource Mordor
and event_counter amroths_take_over 1
recruit_pool "Gondor Archers" 1 0.09 2 0 requires
factions { denmark, } and region_religion islam 50 and event_counter
amroths_take_over 1 and hidden_resource GondorWest or hidden_resource GondorEast
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResL and event_counter amroths_take_over 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResM and event_counter amroths_take_over 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { denmark, } and hidden_resource GondorEast and hidden_resource
ResC and event_counter amroths_take_over 1

recruit_pool "Gondor Archer Militia" 1 0.09 1 0


requires factions { denmark, } and region_religion islam 30
}
material wooden
construction 8
cost 4800
settlement_min city
upgrades
{
c_bowyer
}
}
c_bowyer city requires factions { } and building_present_min_level
core_building wooden_pallisade
{
capability
{
}
material wooden
construction 5
cost 1800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

building forest_camps
{
levels hunting_camp lumber_camp
{
hunting_camp requires factions { turks, normans, } and hidden_resource
forest
{
capability
{
recruit_pool "Woodland Hunters" 1 0.028 1 0 requires
factions { normans, } and region_religion wildmen 10
recruit_pool "Woodland Hunters" 1 0.028 1 0 requires
factions { turks, } and region_religion islam 10
free_upkeep bonus 2
income_bonus bonus 32 requires factions { turks, sicily, }
income_bonus bonus 32 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 48 requires factions { normans, } and
event_counter bree_military 1
}
material wooden
construction 3
cost 1000
settlement_min village
upgrades
{
lumber_camp
}
}
lumber_camp requires factions { turks, normans, } and hidden_resource
forest
{
capability
{
recruit_pool "Woodland Hunters" 1 0.04 1 0 requires
factions { normans, } and region_religion wildmen 10
recruit_pool "Lumbermen" 1 0.06 2 0 requires
factions { normans, } and region_religion wildmen 10
recruit_pool "Woodland Hunters" 1 0.04 1 0 requires
factions { turks, } and region_religion islam 10
recruit_pool "Lumbermen" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 10
recruit_pool "Brehins Sword-Wielders" 1 0.045 2 0
requires factions { normans, } and event_counter scouring_shire 1
free_upkeep bonus 2
income_bonus bonus 32 requires factions { turks, sicily, }
income_bonus bonus 32 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 48 requires factions { normans, } and
event_counter bree_military 1
}
material wooden
construction 5
cost 2000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;###################### TROLL CAGES #######################
;############################################################
building troll_cages
{
levels troll_cage troll_breeder troll_training_ground
{
troll_cage requires factions { england, hre, gundabad, poland,
france, } and hidden_resource trolls and building_present_min_level smith
blacksmith and building_present_min_level city_hall council_chambers or
building_present_min_level castle_hall c_council_chambers
{
capability
{
recruit_pool "Half-Trolls" 1 0.036 1 0 requires
factions { gundabad, } and region_religion catholic 55
recruit_pool "Trolls" 1 0.032 1 0 requires factions
{ poland, england, france, }
recruit_pool "Trolls" 1 0.052 1 0 requires factions
{ hre, }
income_bonus bonus 100 requires event_counter is_the_ai 1
}
material wooden
construction 7
cost 3000
settlement_min town
upgrades
{
troll_breeder
}
}
troll_breeder requires factions { england, hre, gundabad, poland,
france, } and hidden_resource trolls and building_present_min_level smith armourer
and building_present_min_level city_hall council_chambers or
building_present_min_level castle_hall c_council_chambers
{
capability
{
recruit_pool "Half-Trolls" 1 0.044 1 0 requires
factions { gundabad, } and region_religion catholic 55
recruit_pool "Great Beasts" 1 0.032 1 0 requires
factions { england, } and hidden_resource Mordor
recruit_pool "Trolls" 1 0.06 1 0 requires factions {
hre, }
recruit_pool "Trolls" 1 0.04 1 0 requires factions {
poland, england, france, }
recruit_pool "Snow Trolls" 1 0.032 1 0 requires
factions { gundabad, }
income_bonus bonus 100 requires event_counter is_the_ai 1
}
material wooden
construction 8
cost 6000
settlement_min large_town
upgrades
{
troll_training_ground
}
}
troll_training_ground requires factions { england, hre, gundabad,
poland, france, } and hidden_resource trolls and building_present_min_level smith
armourer and building_present_min_level city_hall mayors_palace or
building_present_min_level castle_hall c_mayors_palace
{
capability
{
recruit_pool "Half-Trolls" 1 0.056 1 0 requires
factions { gundabad, } and region_religion catholic 55
recruit_pool "Great Beasts" 1 0.04 1 0 requires
factions { england, } and hidden_resource Mordor
recruit_pool "Olog-hai" 1 0.032 1 0 requires
factions { england, }
recruit_pool "Trolls" 1 0.068 1 0 requires factions
{ hre, }
recruit_pool "Trolls" 1 0.048 1 0 requires factions
{ poland, england, france, }
recruit_pool "Snow Trolls" 1 0.04 1 0 requires
factions { gundabad, }
recruit_pool "Olog-hai" 1 0.032 1 0 requires
factions { france, poland, hre, gundabad, portugal, } and hidden_resource Mordor
income_bonus bonus 100 requires event_counter is_the_ai 1
}
material wooden
construction 10
cost 11000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;########################################################
;################ MUMAKIL TRAINING GROUND #################
;########################################################
building mumakil
{
levels mumakil_training_ground
{
mumakil_training_ground requires factions { spain, } and event_counter
harad_united 1 and hidden_resource mumak
{
capability
{
recruit_pool "Mumakil" 1 0.025 1 0 requires factions
{ spain, }
income_bonus bonus 100 requires event_counter is_the_ai 1
}
material wooden
construction 12
cost 9000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;######################### SIEGE ##########################
;############################################################
building siege
{
convert_to castle_siege
levels ballista_range catapult_range siege_works
{
ballista_range city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, } and building_present_min_level
hinterland_farms farms
{
convert_to 0
capability
{
recruit_pool "Elven Ballista" 1 0.02 2 0 requires
factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Ballista" 1 0.02 2 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Ballista" 1 0.02 2 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Ballista" 1 0.028 2 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.028 2 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Ballista" 1 0.028 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.028 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Ballista" 1 0.028 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Westron Ballista" 1 0.036 2 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Snaga Ballista" 1 0.048 2 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Dwarven Ballista" 1 0.044 2 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 5
cost 2500
settlement_min town
upgrades
{
catapult_range
}
}
catapult_range city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, } and building_present_min_level
masons_lodge master_lodge and building_present_min_level smith blacksmith
{
convert_to 1
capability
{
recruit_pool "Elven Ballista" 1 0.032 2 0 requires
factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Ballista" 1 0.024 2 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Ballista" 1 0.032 2 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Westron Ballista" 1 0.048 2 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Snaga Ballista" 1 0.06 2 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Dwarven Ballista" 1 0.075 2 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
recruit_pool "Dwarven Ballista" 1 0.05 2 0 requires
factions { normans, } and region_religion wildmen 25 and event_counter
bree_mercenary 1
recruit_pool "Mordor Catapult" 1 0.02 1 0 requires
factions { england, poland, } and region_religion catholic 25 and hidden_resource
trolls
recruit_pool "Mordor Catapult" 0.999 0.02 0.999 0
requires factions { england, poland, } and region_religion catholic 25 and not
hidden_resource trolls
recruit_pool "Elven Catapult" 1 0.02 1 0 requires
factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Catapult" 1 0.02 1 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Catapult" 1 0.02 1 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Catapult" 1 0.028 1 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Catapult" 1 0.028 1 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Catapult" 1 0.028 1 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Catapult" 1 0.028 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Catapult" 1 0.028 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Westron Catapult" 1 0.036 1 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Snaga Catapult" 1 0.048 1 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Misty Mangonel" 1 0.040 1 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Dwarven Catapult" 1 0.044 1 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
recruit_pool "Dwarven Catapult" 1 0.024 1 0 requires
factions { normans, } and region_religion wildmen 25 and event_counter
bree_mercenary 1
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 5
cost 4000
settlement_min town
upgrades
{
siege_works
}
}
siege_works city requires factions { sicily, denmark, turks, russia, }
and building_present_min_level masons_lodge grand_lodge and
building_present_min_level smith armourer and event_counter nd_rk 1
{
convert_to 2
capability
{
recruit_pool "Gondor Trebuchet" 1 0.048 1 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Gondor Trebuchet" 1 0.048 1 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Ballista" 1 0.06 2 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Westron Catapult" 1 0.048 1 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25

recruit_pool "Elven Ballista" 1 0.032 2 0 requires


factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Ballista" 1 0.024 2 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Ballista" 1 0.032 2 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Ballista" 1 0.04 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Snaga Ballista" 1 0.06 2 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Dwarven Ballista" 1 0.075 2 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
recruit_pool "Dwarven Ballista" 1 0.05 2 0 requires
factions { normans, } and region_religion wildmen 25 and event_counter
bree_mercenary 1
recruit_pool "Mordor Catapult" 1 0.032 1 0 requires
factions { england, poland, } and region_religion catholic 25 and hidden_resource
trolls
recruit_pool "Mordor Catapult" 0.999 0.032 0.999 0
requires factions { england, poland, } and region_religion catholic 25 and not
hidden_resource trolls
recruit_pool "Elven Catapult" 1 0.032 1 0 requires
factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Catapult" 1 0.024 1 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Catapult" 1 0.032 1 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Catapult" 1 0.04 1 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Catapult" 1 0.04 1 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Catapult" 1 0.04 1 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Catapult" 1 0.04 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Catapult" 1 0.04 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Misty Mangonel" 1 0.040 1 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Snaga Catapult" 1 0.06 1 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Dwarven Catapult" 1 0.075 1 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
recruit_pool "Dwarven Catapult" 1 0.044 1 0 requires
factions { normans, } and region_religion wildmen 25 and event_counter
bree_mercenary 1
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 9
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building castle_siege
{
convert_to siege
levels c_ballista_range c_catapult_range c_siege_works
{
c_ballista_range castle requires factions { sicily, milan, scotland,
turks, byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols,
moors, denmark, poland, russia, ireland, saxons, normans, aztecs, timurids,
hungary, teutonic_order, norway, united, khand, } and building_present_min_level
hinterland_farms farms
{
convert_to 0
capability
{
recruit_pool "Elven Ballista" 1 0.05 2 0 requires
factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Ballista" 1 0.042 2 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Ballista" 1 0.05 2 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Ballista" 1 0.058 2 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.058 2 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Ballista" 1 0.058 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.058 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Ballista" 1 0.058 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Westron Ballista" 1 0.066 2 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Snaga Ballista" 1 0.078 2 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Dwarven Ballista" 1 0.074 2 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 4
cost 2500
settlement_min village
upgrades
{
c_catapult_range
}
}
c_catapult_range castle requires factions { sicily, milan, scotland,
turks, byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols,
moors, denmark, poland, russia, ireland, saxons, normans, aztecs, timurids,
hungary, teutonic_order, norway, united, khand, } and building_present_min_level
masons_lodge master_lodge and building_present_min_level smith blacksmith
{
convert_to 1
capability
{
recruit_pool "Elven Ballista" 1 0.062 2 0 requires
factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Ballista" 1 0.054 2 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Ballista" 1 0.062 2 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Westron Ballista" 1 0.078 2 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Snaga Ballista" 1 0.09 2 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Dwarven Ballista" 1 0.105 2 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
recruit_pool "Mordor Catapult" 1 0.05 1 0 requires
factions { england, poland, } and region_religion catholic 25 and hidden_resource
trolls
recruit_pool "Mordor Catapult" 0.999 0.05 0.999 0
requires factions { england, poland, } and region_religion catholic 25 and not
hidden_resource trolls
recruit_pool "Elven Catapult" 1 0.05 1 0 requires
factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Catapult" 1 0.042 1 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Catapult" 1 0.05 1 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Catapult" 1 0.058 1 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Catapult" 1 0.058 1 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Catapult" 1 0.058 1 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Catapult" 1 0.058 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Catapult" 1 0.058 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Westron Catapult" 1 0.066 1 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Snaga Catapult" 1 0.078 1 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Misty Mangonel" 1 0.080 1 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Dwarven Catapult" 1 0.074 1 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 6
cost 4000
settlement_min village
upgrades
{
c_siege_works
}
}
c_siege_works castle requires factions { sicily, denmark, turks,
russia, } and building_present_min_level masons_lodge grand_lodge and
building_present_min_level smith armourer and event_counter nd_rk 1
{
convert_to 2
capability
{
recruit_pool "Gondor Trebuchet" 1 0.078 1 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Gondor Trebuchet" 1 0.078 1 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Ballista" 1 0.09 2 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25
recruit_pool "Westron Catapult" 1 0.078 1 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25

recruit_pool "Elven Ballista" 1 0.062 2 0 requires


factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Ballista" 1 0.054 2 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Ballista" 1 0.062 2 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { russia, } and region_religion kings 25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Ballista" 1 0.07 2 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Snaga Ballista" 1 0.09 2 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Dwarven Ballista" 1 0.105 2 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
recruit_pool "Mordor Catapult" 1 0.05 1 0 requires
factions { england, poland, } and region_religion catholic 25 and hidden_resource
trolls
recruit_pool "Mordor Catapult" 0.999 0.05 0.999 0
requires factions { england, poland, } and region_religion catholic 25 and not
hidden_resource trolls
recruit_pool "Elven Catapult" 1 0.05 1 0 requires
factions { mongols, ireland, saxons, } and region_religion elven 33
recruit_pool "Westron Catapult" 1 0.042 1 0 requires
factions { normans, aztecs, teutonic_order, } and region_religion wildmen 25
recruit_pool "Westron Catapult" 1 0.05 1 0 requires
factions { timurids, milan, scotland, byzantium, } and region_religion northmen 25
recruit_pool "Westron Catapult" 1 0.058 1 0
requires factions { spain, } and region_religion orthodox 25
recruit_pool "Westron Catapult" 1 0.058 1 0
requires factions { russia, } and region_religion kings 25
recruit_pool "Westron Catapult" 1 0.058 1 0 requires
factions { venice, } and region_religion orthodox 25
recruit_pool "Westron Catapult" 1 0.058 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
25
recruit_pool "Westron Catapult" 1 0.058 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 25
recruit_pool "Misty Mangonel" 1 0.080 1 0 requires
factions { hre, } and region_religion catholic 25
recruit_pool "Snaga Catapult" 1 0.078 1 0 requires
factions { england, poland, hre, gundabad, portugal, france, } and region_religion
catholic 25
recruit_pool "Dwarven Catapult" 1 0.074 1 0 requires
factions { moors, norway, hungary, } and region_religion dwarven 25
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 8
cost 5500
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building professional_military
{
levels military_academy military_academy_upg
{
military_academy requires factions { northern_european, middle_eastern,
mesoamerican, eastern_european, greek, southern_european, gondor, } and
building_present_min_level hinterland_roads paved_roads
{
capability
{
recruitment_slots 1
recruit_pool "Marauders" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Steppe Tribesmen" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Steppe Archers" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Khandish Raiders" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Nomad Horsemen" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Khandish Hunters" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun

recruit_pool "Mountain-Orc Hunters" 0.999 0.082 0.999


0 requires factions { hre, } and not hidden_resource mountains

recruit_pool "Balchoth Tribesmen" 0.999 0.096 0.999 0


requires factions { venice, } and event_counter balchoth_clan_joins 1 and not
hidden_resource Rhun and not hidden_resource Rhovanion

recruit_pool "Camel Riders" 0.999 0.122 0.999 1


requires factions { spain, } and not hidden_resource barren

recruit_pool "Stiffbeard Archers" 0.999 0.048 0.999 1


requires factions { khand, } and not hidden_resource orocarni_hall
recruit_pool "Stonefoot Spearmen" 0.999 0.048 0.999 1
requires factions { khand, } and not hidden_resource orocarni_hall
recruit_pool "Orocarni Warriors" 0.999 0.044 0.999 0
requires factions { khand, } and not hidden_resource orocarni_hall

recruit_pool "Mountain-Orc Hunters" 0.999 0.062 0.999


0 requires factions { gundabad, } and not hidden_resource mountains

recruit_pool "Dunnish Warspear-Throng" 0.999 0.08


0.999 0 requires factions { france, } and event_counter france_allied_aztecs 1
and not hidden_resource Rohan
recruit_pool "Huntmasters" 0.999 0.08 0.999 0
requires factions { france, } and event_counter france_allied_aztecs 1 and not
hidden_resource Rohan
recruit_pool "Dunlending Horsemen" 0.999 0.12 0.999
0 requires factions { france, } and event_counter france_allied_aztecs 1 and not
hidden_resource Rohan
recruit_pool "Dunnish Speutamen" 0.999 0.12 0.999 0
requires factions { france, } and event_counter france_allied_aztecs 1 and not
hidden_resource Rohan
recruit_pool "Greyflood Raiders" 0.999 0.068 0.999 0
requires factions { france, } and event_counter france_allied_teutonic 1 and not
hidden_resource Rohan
recruit_pool "Greyflood Horsemen" 0.999 0.068 0.999
0 requires factions { france, } and event_counter france_allied_teutonic 1 and not
hidden_resource Rohan
recruit_pool "Angren Raiders" 0.999 0.064 0.999 0
requires factions { france, } and event_counter france_allied_teutonic 1 and not
hidden_resource Rohan
recruit_pool "Orthanc Sentries" 0.999 0.072 0.999 0
requires factions { france, } and event_counter france_allied_aztecs 1 and not
hidden_resource Rohan

recruit_pool "Rhovanion Gadrauhts" 0.999 0.09 0.999


0 requires factions { scotland, } and not hidden_resource Rhovanion and not
hidden_resource Rhun and not hidden_resource Logathavuld
recruit_pool "Athala Rangers" 0.999 0.066 0.999 0
requires factions { scotland, } and not hidden_resource Logathavuld
recruit_pool "Erebor Infantry" 0.999 0.044 0.999 0
requires factions { scotland, } and event_counter dale_allied_dwarves 1 and not
hidden_resource Logathavuld
recruit_pool "Woodland Scouts" 0.999 0.044 0.999 0
requires factions { scotland, } and event_counter dale_allied_elves 1 and not
hidden_resource Logathavuld
recruit_pool "Athala Rangers" 0.999 0.058 0.999 0
requires factions { byzantium, } and not hidden_resource Logathavuld and not
hidden_resource Rhovanion and not hidden_resource Rhun

recruit_pool "Helmingas" 0.999 0.096 0.999 0


requires factions { milan, } and not hidden_resource Rohan

recruit_pool "Watch Shirriffs" 0.999 0.05 0.999 0


requires factions { normans, } and not hidden_resource Arthedain
recruit_pool "Bandobras Archers" 0.999 0.05 0.999 0
requires factions { normans, } and not hidden_resource Arthedain
recruit_pool "Dunedain Rangers" 0.999 0.024 0.999 0
requires factions { normans, } and not event_counter scouring_shire 1 and not
hidden_resource dunedain_camp
recruit_pool "Dunedain Wardens" 0.999 0.032 0.999 0
requires factions { normans, } and not event_counter scouring_shire 1 and not
hidden_resource dunedain_camp
recruit_pool "Dwarven Travellers" 0.999 0.032 0.999
0 requires factions { normans, } and not hidden_resource dunedain_camp

recruit_pool "Stoor Shirriffs" 0.999 0.08 0.999 0


requires factions { timurids, } and not hidden_resource Vale
recruit_pool "Stoor Hunters" 0.999 0.08 0.999 0
requires factions { timurids, } and not hidden_resource Vale

recruit_pool "Eryn Vorn Woodsmen" 0.999 0.12 0.999 0


requires factions { teutonic_order, } and not hidden_resource Cardolan
recruit_pool "Angren Raiders" 0.999 0.032 0.999 0
requires factions { teutonic_order, } and not hidden_resource coast

recruit_pool "Amrothian Squires" 0.999 0.08 0.999 0


requires factions { sicily, } and not hidden_resource GondorWest
recruit_pool "Sea-ward Lancers" 0.999 0.08 0.999 0
requires factions { sicily, } and not hidden_resource GondorWest
recruit_pool "Pinnath Gelin Cavalry" 0.999 0.082 0.999
0 requires factions { sicily, denmark, turks, } and not hidden_resource GondorWest
recruit_pool "Lebennin Marines" 0.999 0.082 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorEast
recruit_pool "Anfalas Pikemen" 0.999 0.074 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorWest
recruit_pool "Lamedon Clansmen" 0.999 0.082 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorWest
recruit_pool "Blackroot Vale Archers" 0.999 0.082
0.999 0 requires factions { sicily, denmark, turks, } and not hidden_resource
GondorWest
recruit_pool "Ithilien Rangers" 0.999 0.05 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorEast
recruit_pool "Ringlovale Swordsmen" 1 0.074 0.999 0
requires factions { sicily, denmark, turks, } and region_religion islam 25 and not
hidden_resource GondorWest
recruit_pool "Ethir Cav" 1 0.074 0.999 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25 and not
hidden_resource GondorWest

recruit_pool "Coastal Wardens" 0.999 0.096 0.999 0


requires factions { denmark, } and not hidden_resource coast

recruit_pool "Cardolan Sentinels" 0.999 0.032 0.999 0


requires factions { turks, } and not hidden_resource Cardolan
recruit_pool "Cardolan Riders" 0.999 0.028 0.999 0
requires factions { turks, } and not hidden_resource Cardolan
recruit_pool "Hillmen" 0.999 0.044 0.999 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and not hidden_resource
Rhudaur
recruit_pool "Rhudaur Savages" 0.999 0.028 0.999 0
requires factions { turks, } and event_counter nd_angmar_dead 1 and not
hidden_resource Rhudaur
recruit_pool "Rhudaur Pikemen" 0.999 0.028 0.999 0
requires factions { turks, } and event_counter nd_angmar_dead 1 and not
hidden_resource Rhudaur
recruit_pool "Rhudaur Warriors" 0.999 0.028 0.999 0
requires factions { turks, } and event_counter nd_angmar_dead 1 and not
hidden_resource Rhudaur
recruit_pool "Arthedain Footmen" 0.999 0.032 0.999 0
requires factions { turks, } and not hidden_resource Arthedain
recruit_pool "Dunedain Wardens" 0.999 0.032 0.999 0
requires factions { turks, } and not hidden_resource Arthedain and not
hidden_resource Cardolan and not hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 0.999 0.028 0.999 0
requires factions { turks, } and not hidden_resource Arthedain and not
hidden_resource Cardolan and not hidden_resource Rhudaur

recruit_pool "Peasant Militia" 0.999 0.09 0.999 0


requires factions { aztecs, } and event_counter dunland_homeland 1 and not
hidden_resource Rohan
recruit_pool "Peasant Scouts" 0.999 0.08 0.999 0
requires factions { aztecs, } and event_counter dunland_homeland 1 and not
hidden_resource Rohan
recruit_pool "Rohirrim" 0.999 0.08 0.999 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and not hidden_resource
Rohan
recruit_pool "Rohirrim Archers" 0.999 0.08 0.999 0
requires factions { aztecs, } and event_counter dunland_homeland 1 and not
hidden_resource Rohan
recruit_pool "Huntmasters" 0.999 0.106 0.999 0
requires factions { aztecs, } and not hidden_resource mountains

recruit_pool "Azrazair Raiders" 0.999 0.104 0.999 0


requires factions { russia, } and not hidden_resource coast
recruit_pool "Azrazair Archers" 0.999 0.104 0.999 0
requires factions { russia, } and not hidden_resource coast
recruit_pool "Azrazair Warriors" 0.999 0.098 0.999 0
requires factions { russia, } and not hidden_resource coast
recruit_pool "Azrazair Crossbowmen" 0.999 0.098 0.999
0 requires factions { russia, } and not hidden_resource coast

recruit_pool "Arthirochon" 0.999 0.035 0.999 0


requires factions { mongols, } and not hidden_resource Mirkwood

recruit_pool "Lindon Longspears" 0.999 0.066 0.999 0


requires factions { saxons, } and event_counter mithlond_controlled 1 and not
hidden_resource Lindon
recruit_pool "Lindar Guards" 0.999 0.032 0.999 0
requires factions { saxons, } and event_counter mithlond_controlled 1 and not
hidden_resource watercourse
recruit_pool "Lindar Bowmen" 0.999 0.032 0.999 0
requires factions { saxons, } and event_counter mithlond_controlled 1 and not
hidden_resource watercourse
recruit_pool "Dunedain Wardens" 0.999 0.04 0.999 0
requires factions { saxons, } and not hidden_resource dunedain_camp
recruit_pool "Dunedain Scouts" 0.999 0.036 0.999 0
requires factions { saxons, } and not hidden_resource dunedain_camp

recruit_pool "Firebeard Warriors" 0.999 0.042 0.999 0


requires factions { hungary, } and not hidden_resource Lindon

recruit_pool "Stiffbeard Archers" 0.999 0.056 0.999 1


requires factions { moors, } and not hidden_resource orocarni_hall
recruit_pool "Stonefoot Spearmen" 0.999 0.056 0.999 1
requires factions { moors, } and not hidden_resource orocarni_hall
recruit_pool "Dwarven Travellers" 0.999 0.036 0.999 0
requires factions { moors, } and not hidden_resource Logathavuld and not
hidden_resource Mirkwood
recruit_pool "Dale Cavalry" 0.999 0.056 0.999 1
requires factions { moors, } and not hidden_resource Logathavuld
recruit_pool "Dalian Swordsmen" 0.999 0.056 0.999 1
requires factions { moors, } and not hidden_resource Logathavuld
recruit_pool "Dalian Longbowmen" 0.999 0.056 0.999 1
requires factions { moors, } and not hidden_resource Logathavuld

recruit_pool "Ered Luin Militia" 0.999 0.024 0.999 0


requires factions { norway, } and not hidden_resource Eregion
recruit_pool "Ered Luin Pikemen" 0.999 0.024 0.999 0
requires factions { norway, } and not hidden_resource Eregion
recruit_pool "Erebor Infantry" 0.999 0.024 0.999 0
requires factions { norway, } and not hidden_resource Eregion
income_bonus bonus -100
}
material wooden
construction 6
cost 4000
settlement_min town
upgrades
{
military_academy_upg
}
}
military_academy_upg requires factions { northern_european,
middle_eastern, mesoamerican, eastern_european, greek, southern_european, gondor, }
and building_present_min_level hinterland_roads paved_roads
{
capability
{
recruitment_slots 2
recruit_pool "Marauders" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Steppe Tribesmen" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Steppe Archers" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Khandish Raiders" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Nomad Horsemen" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Khandish Hunters" 0.999 0.058 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Mordor and
not hidden_resource Rhun
recruit_pool "Saurons Will" 0.999 0.13 0.999 0
requires factions { england, } and not hidden_resource Mordor
recruit_pool "Morgul Chosen" 0.999 0.13 0.999 0
requires factions { england, } and not hidden_resource Mordor
recruit_pool "Great Beasts" 0.999 0.032 0.999 0
requires factions { england, } and not hidden_resource Mordor
recruit_pool "Temple Wards" 0.999 0.0264 0.999 0
requires factions { england, } and not hidden_resource Mordor
recruit_pool "Temple Marksmen" 0.999 0.0264 0.999 0
requires factions { england, } and not hidden_resource Mordor
recruit_pool "Temple Knights" 0.999 0.028 0.999 0
requires factions { england, } and not hidden_resource Mordor
recruit_pool "Olog-hai" 0.999 0.032 0.999 0 requires
factions { france, poland, hre, gundabad, portugal, } and not hidden_resource
Mordor
recruit_pool "Nomad Warriors" 0.999 0.026 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Rhun
recruit_pool "Nomad Axemen" 0.999 0.026 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Rhun
recruit_pool "Variag Swordsmen" 0.999 0.026 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Rhun
recruit_pool "Variag Horse Archers" 0.999 0.026 0.999
0 requires factions { spain, venice, england, } and not hidden_resource Rhun
recruit_pool "Warlords Guard" 0.999 0.022 0.999 0
requires factions { spain, venice, england, } and not hidden_resource Rhun
recruit_pool "Warlords Kataphract Archers" 0.999 0.022
0.999 0 requires factions { spain, venice, england, } and not hidden_resource
Rhun
recruit_pool "Warlords Kataphracts" 0.999 0.022 0.999
0 requires factions { spain, venice, england, } and not hidden_resource Rhun

recruit_pool "Khamuls Shadowknights" 0.999 0.04 0.999


0 requires factions { poland, } and not hidden_resource Mirkwood
recruit_pool "Khamuls Shadowguard" 0.999 0.026 0.999
0 requires factions { poland, } and not hidden_resource Mirkwood
recruit_pool "Khamuls Shadow Rangers" 0.999 0.058
0.999 0 requires factions { poland, } and not hidden_resource Mirkwood
recruit_pool "Castellans of Dol Guldur" 0.999 0.09
0.999 0 requires factions { poland, } and not hidden_resource Mirkwood

recruit_pool "Mountain-Orc Hunters" 0.999 0.082 0.999


0 requires factions { hre, } and not hidden_resource mountains
recruit_pool "Azogs Defilers" 0.999 0.06 0.999 0
requires factions { hre, } and not hidden_resource mountains
recruit_pool "Mountain Uruks" 0.999 0.106 0.999 0
requires factions { hre, } and not hidden_resource mountains

recruit_pool "Snow Trolls" 0.999 0.032 0.999 0


requires factions { portugal, } and not hidden_resource Rhudaur
recruit_pool "Darkblades" 0.999 0.05 0.999 0
requires factions { portugal, } and not hidden_resource frozenlands
recruit_pool "Rebel Barrow Wights" 0.999 0.032 0.999
0 requires factions { portugal, england, } and not resource slaves
recruit_pool "Guardians of Carn Dum" 0.999 0.04 0.999
0 requires factions { portugal, } and not hidden_resource Angmar

recruit_pool "Balchoth Tribesmen" 0.999 0.096 0.999 0


requires factions { venice, } and event_counter balchoth_clan_joins 1 and not
hidden_resource Rhun and not hidden_resource Rhovanion
recruit_pool "Suriut Chariots" 0.999 0.05 0.999 0
requires factions { venice, } and event_counter rhun_united 1 and not
hidden_resource Rhun
recruit_pool "Dragons Wrath Guildsmen" 0.999 0.082
0.999 0 requires factions { venice, } and not hidden_resource Rhun and not
hidden_resource Rhovanion

recruit_pool "Camel Riders" 0.999 0.122 0.999 1


requires factions { spain, } and not hidden_resource barren
recruit_pool "Muhad Beastmasters" 0.999 0.09 0.999 0
requires factions { spain, } and event_counter muhad_join 1 and not
hidden_resource barren
recruit_pool "Troll-men Warriors" 0.999 0.058 0.999 0
requires factions { spain, } and event_counter trollmen_join 1 and not
hidden_resource Harad
recruit_pool "Troll-men Hunters" 0.999 0.058 0.999 0
requires factions { spain, } and event_counter trollmen_join 1 and not
hidden_resource Harad
recruit_pool "Hasharii Blades" 0.999 0.066 0.999 0
requires factions { spain, } and event_counter hasharii_join 1 and not
hidden_resource barren
recruit_pool "Troll-men Champions" 0.999 0.074 0.999
0 requires factions { spain, } and event_counter trollmen_join 1 and not
hidden_resource Harad

recruit_pool "Stiffbeard Archers" 0.999 0.048 0.999 1


requires factions { khand, } and not hidden_resource orocarni_hall
recruit_pool "Stonefoot Spearmen" 0.999 0.048 0.999 1
requires factions { khand, } and not hidden_resource orocarni_hall
recruit_pool "Orocarni Warriors" 0.999 0.044 0.999 0
requires factions { khand, } and not hidden_resource orocarni_hall
recruit_pool "Iron Fist Hammers" 0.999 0.032 0.999 0
requires factions { khand, } and not hidden_resource orocarni_hall
recruit_pool "Blacklock Engineers" 0.999 0.032 0.999
0 requires factions { khand, } and not hidden_resource orocarni_hall
recruit_pool "Temple Wards" 0.999 0.028 0.999 0
requires factions { khand, } and event_counter evil_khand 1 and not hidden_resource
Mordor
recruit_pool "Temple Marksmen" 0.999 0.028 0.999 0
requires factions { khand, } and event_counter evil_khand 1 and not hidden_resource
Mordor
recruit_pool "Great Beasts" 0.999 0.02 0.999 0
requires factions { khand, } and event_counter evil_khand 1 and not hidden_resource
Mordor

recruit_pool "Mountain-Orc Hunters" 0.999 0.062 0.999


0 requires factions { gundabad, } and not hidden_resource mountains
recruit_pool "Orc Avengers" 0.999 0.028 0.999 0
requires factions { gundabad, } and not hidden_resource avengers
recruit_pool "Bolgs Champions" 0.999 0.042 0.999 0
requires factions { gundabad, } and not hidden_resource Angmar

recruit_pool "Dunnish Warspear-Throng" 0.999 0.08


0.999 0 requires factions { france, } and event_counter france_allied_aztecs 1
and not hidden_resource Rohan
recruit_pool "Huntmasters" 0.999 0.08 0.999 0
requires factions { france, } and event_counter france_allied_aztecs 1 and not
hidden_resource Rohan
recruit_pool "Dunlending Horsemen" 0.999 0.12 0.999
0 requires factions { france, } and event_counter france_allied_aztecs 1 and not
hidden_resource Rohan
recruit_pool "Dunnish Speutamen" 0.999 0.12 0.999 0
requires factions { france, } and event_counter france_allied_aztecs 1 and not
hidden_resource Rohan
recruit_pool "Greyflood Raiders" 0.999 0.068 0.999 0
requires factions { france, } and event_counter france_allied_teutonic 1 and not
hidden_resource Rohan
recruit_pool "Greyflood Horsemen" 0.999 0.068 0.999
0 requires factions { france, } and event_counter france_allied_teutonic 1 and not
hidden_resource Rohan
recruit_pool "Angren Raiders" 0.999 0.064 0.999 0
requires factions { france, } and event_counter france_allied_teutonic 1 and not
hidden_resource Rohan
recruit_pool "Orthanc Sentries" 0.999 0.072 0.999 0
requires factions { france, } and event_counter france_allied_aztecs 1 and not
hidden_resource Rohan
recruit_pool "Orthanc Guard" 0.999 0.055 0.999 0
requires factions { france, } and event_counter france_allied_aztecs 1 and not
hidden_resource Rohan

recruit_pool "Rhovanion Gadrauhts" 0.999 0.09 0.999


0 requires factions { scotland, } and not hidden_resource Rhovanion and not
hidden_resource Rhun and not hidden_resource Logathavuld
recruit_pool "Athala Rangers" 0.999 0.066 0.999 0
requires factions { scotland, } and not hidden_resource Logathavuld
recruit_pool "Aihwothiuda Horseguards" 0.999 0.082
0.999 0 requires factions { scotland, } and not hidden_resource Logathavuld
recruit_pool "Earls" 0.999 0.074 0.999 0 requires
factions { scotland, } and not hidden_resource Logathavuld
recruit_pool "Barons" 0.999 0.082 0.999 0 requires
factions { scotland, } and not hidden_resource Logathavuld
recruit_pool "Hearthguard" 0.999 0.074 0.999 0
requires factions { scotland, }
recruit_pool "Erebor Infantry" 0.999 0.044 0.999 0
requires factions { scotland, } and event_counter dale_allied_dwarves 1 and not
hidden_resource Logathavuld
recruit_pool "Woodland Scouts" 0.999 0.044 0.999 0
requires factions { scotland, } and event_counter dale_allied_elves 1 and not
hidden_resource Logathavuld
recruit_pool "Woodland Sentinels" 0.999 0.044 0.999 0
requires factions { scotland, } and event_counter dale_allied_elves 1 and not
hidden_resource Logathavuld
recruit_pool "Kings Shields" 0.999 0.044 0.999 0
requires factions { scotland, } and event_counter dale_allied_dwarves 1 and not
hidden_resource Logathavuld

recruit_pool "Athala Rangers" 0.999 0.058 0.999 0


requires factions { byzantium, } and not hidden_resource Logathavuld and not
hidden_resource Rhovanion and not hidden_resource Rhun

recruit_pool "Helmingas" 0.999 0.096 0.999 0


requires factions { milan, } and not hidden_resource Rohan
recruit_pool "Riddermark Cavalry" 0.999 0.106 0.999 0
requires factions { milan, } and not hidden_resource Rohan
recruit_pool "Riders of the Fold" 0.999 0.106 0.999 0
requires factions { milan, } and not hidden_resource Rohan
recruit_pool "Riddermark Axemen" 0.999 0.106 0.999 0
requires factions { milan, } and not hidden_resource Rohan

recruit_pool "Watch Shirriffs" 0.999 0.05 0.999 0


requires factions { normans, } and not hidden_resource Arthedain
recruit_pool "Bandobras Archers" 0.999 0.05 0.999 0
requires factions { normans, } and not hidden_resource Arthedain
recruit_pool "Dunedain Rangers" 0.999 0.024 0.999 0
requires factions { normans, } and not event_counter scouring_shire 1 and not
hidden_resource dunedain_camp
recruit_pool "Dunedain Wardens" 0.999 0.032 0.999 0
requires factions { normans, } and not event_counter scouring_shire 1 and not
hidden_resource dunedain_camp
recruit_pool "Dwarven Travellers" 0.999 0.032 0.999
0 requires factions { normans, } and not hidden_resource dunedain_camp
recruit_pool "Sworn Horsemen" 0.999 0.032 0.999 0
requires factions { normans, } and not event_counter scouring_shire 1 and not
hidden_resource dunedain_camp
recruit_pool "Dunedain Blademasters" 0.999 0.032 0.999
0 requires factions { normans, } and not event_counter scouring_shire 1 and not
hidden_resource dunedain_camp

recruit_pool "Stoor Shirriffs" 0.999 0.08 0.999 0


requires factions { timurids, } and not hidden_resource Vale
recruit_pool "Stoor Hunters" 0.999 0.08 0.999 0
requires factions { timurids, } and not hidden_resource Vale
recruit_pool "Vale Defenders" 0.999 0.074 0.999 0
requires factions { timurids, } and not hidden_resource Vale
recruit_pool "Carrock Guard" 0.999 0.09 0.999 0
requires factions { timurids, } and not hidden_resource Vale
recruit_pool "Silvan Marchwardens" 0.999 0.058 0.999
0 requires factions { timurids, } and not hidden_resource Mirkwood
recruit_pool "Greenwood Foresters" 0.999 0.066 0.999
0 requires factions { timurids, } and not hidden_resource Vale and not
hidden_resource Mirkwood

recruit_pool "Eryn Vorn Woodsmen" 0.999 0.12 0.999 0


requires factions { teutonic_order, } and not hidden_resource Cardolan
recruit_pool "Angren Raiders" 0.999 0.032 0.999 0
requires factions { teutonic_order, } and not hidden_resource coast
recruit_pool "Foresters of Haleth" 0.999 0.098 0.999
0 requires factions { teutonic_order, } and not hidden_resource forest
recruit_pool "War Wagons" 0.999 0.09 0.999 0
requires factions { teutonic_order, } and not hidden_resource grassland
recruit_pool "Moot Keepers" 0.999 0.032 0.999 0
requires factions { teutonic_order, } and not hidden_resource Enedwaith

recruit_pool "Amrothian Squires" 0.999 0.08 0.999 0


requires factions { sicily, } and not hidden_resource GondorWest
recruit_pool "Sea-ward Lancers" 0.999 0.08 0.999 0
requires factions { sicily, } and not hidden_resource GondorWest
recruit_pool "Pinnath Gelin Cavalry" 0.999 0.082 0.999
0 requires factions { sicily, denmark, turks, } and not hidden_resource GondorWest
recruit_pool "Lebennin Marines" 0.999 0.082 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorEast
recruit_pool "Anfalas Pikemen" 0.999 0.074 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorWest
recruit_pool "Lamedon Clansmen" 0.999 0.082 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorWest
recruit_pool "Blackroot Vale Archers" 0.999 0.082
0.999 0 requires factions { sicily, denmark, turks, } and not hidden_resource
GondorWest
recruit_pool "Ithilien Rangers" 0.999 0.05 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorEast
recruit_pool "White Knights" 0.999 0.09 0.999 0
requires factions { turks, denmark, } and not hidden_resource GondorWest
recruit_pool "Knights of the Silver Swan" 0.999 0.058
0.999 0 requires factions { sicily, denmark, } and not hidden_resource GondorWest
recruit_pool "Lossarnach Axemen" 0.999 0.074 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorEast
and not hidden_resource GondorWest
recruit_pool "Guards of Osgiliath" 0.999 0.058 0.999
0 requires factions { sicily, denmark, } and not hidden_resource GondorEast
recruit_pool "Wardens White Tower" 0.999 0.074 0.999
0 requires factions { sicily, denmark, } and not hidden_resource GondorEast
recruit_pool "Talon Knights" 0.999 0.074 0.999 0
requires factions { sicily, denmark, } and not hidden_resource GondorWest
recruit_pool "Osgiliath Veterans" 0.999 0.074 0.999 0
requires factions { sicily, denmark, } and not hidden_resource GondorEast
recruit_pool "Ringlovale Swordsmen" 1 0.074 0.999 0
requires factions { sicily, denmark, turks, } and region_religion islam 25 and not
hidden_resource GondorWest
recruit_pool "Ethir Cav" 1 0.074 0.999 0 requires
factions { sicily, denmark, turks, } and region_religion islam 25 and not
hidden_resource GondorWest
recruit_pool "Harondor Mercenaries" 1 0.066 0.999 0
requires factions { sicily, denmark, turks, } and region_religion islam 25 and not
hidden_resource GondorWest and event_counter harondor_fief 1
recruit_pool "Pelargir Marines" 0.999 0.056 0.999 0
requires factions { sicily, denmark, turks, } and not hidden_resource GondorEast

recruit_pool "Coastal Wardens" 0.999 0.096 0.999 0


requires factions { denmark, } and not hidden_resource coast

recruit_pool "Cardolan Sentinels" 0.999 0.032 0.999 0


requires factions { turks, } and not hidden_resource Cardolan
recruit_pool "Cardolan Riders" 0.999 0.028 0.999 0
requires factions { turks, } and not hidden_resource Cardolan
recruit_pool "Hillmen" 0.999 0.044 0.999 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and not hidden_resource
Rhudaur
recruit_pool "Rhudaur Savages" 0.999 0.028 0.999 0
requires factions { turks, } and event_counter nd_angmar_dead 1 and not
hidden_resource Rhudaur
recruit_pool "Rhudaur Pikemen" 0.999 0.028 0.999 0
requires factions { turks, } and event_counter nd_angmar_dead 1 and not
hidden_resource Rhudaur
recruit_pool "Rhudaur Warriors" 0.999 0.028 0.999 0
requires factions { turks, } and event_counter nd_angmar_dead 1 and not
hidden_resource Rhudaur
recruit_pool "Arthedain Footmen" 0.999 0.032 0.999 0
requires factions { turks, } and not hidden_resource Arthedain
recruit_pool "Dunedain Wardens" 0.999 0.032 0.999 0
requires factions { turks, } and not hidden_resource Arthedain and not
hidden_resource Cardolan and not hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 0.999 0.028 0.999 0
requires factions { turks, } and not hidden_resource Arthedain and not
hidden_resource Cardolan and not hidden_resource Rhudaur
recruit_pool "Dunedain Steelbowmen" 0.999 0.025 0.999
0 requires factions { turks, } and not hidden_resource Cardolan and not
hidden_resource Arthedain
recruit_pool "Rhudaur Huscarles" 0.999 0.028 0.999 0
requires factions { turks, } and event_counter nd_angmar_dead 1 and not
hidden_resource Rhudaur
recruit_pool "Dunedain Cavalry" 0.999 0.02 0.999 0
requires factions { turks, } and not hidden_resource Arthedain and not
hidden_resource Cardolan and not hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 0.999 0.03 0.999 0
requires factions { turks, } and not hidden_resource Arthedain and not
hidden_resource Cardolan and not hidden_resource Rhudaur
recruit_pool "Dunedain Blademasters" 0.999 0.024 0.999
0 requires factions { turks, } and not hidden_resource Arthedain and not
hidden_resource Cardolan and not hidden_resource Rhudaur
recruit_pool "Dunedain Armsmen" 0.999 0.024 0.999 0
requires factions { turks, } and not hidden_resource Arthedain and not
hidden_resource Cardolan and not hidden_resource Rhudaur
recruit_pool "Arthedain Knights" 0.999 0.02 0.999 0
requires factions { turks, } and not hidden_resource Arthedain
recruit_pool "Arthedain Royal Guard" 0.999 0.02 0.999
0 requires factions { turks, } and not hidden_resource Arthedain

recruit_pool "Peasant Militia" 0.999 0.09 0.999 0


requires factions { aztecs, } and event_counter dunland_homeland 1 and not
hidden_resource Rohan
recruit_pool "Peasant Scouts" 0.999 0.08 0.999 0
requires factions { aztecs, } and event_counter dunland_homeland 1 and not
hidden_resource Rohan
recruit_pool "Rohirrim" 0.999 0.08 0.999 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and not hidden_resource
Rohan
recruit_pool "Rohirrim Archers" 0.999 0.08 0.999 0
requires factions { aztecs, } and event_counter dunland_homeland 1 and not
hidden_resource Rohan
recruit_pool "Huntmasters" 0.999 0.106 0.999 0
requires factions { aztecs, } and not hidden_resource mountains
recruit_pool "Riders of the Fold" 0.999 0.07 0.999 0
requires factions { aztecs, } and event_counter dunland_homeland 1 and not
hidden_resource Rohan
recruit_pool "Isenmach Axemen" 0.999 0.106 0.999 0
requires factions { aztecs, } and not hidden_resource Eregion and not
hidden_resource Enedwaith
recruit_pool "Frekkalingir" 0.999 0.106 0.999 0
requires factions { aztecs, } and not hidden_resource Eregion and not
hidden_resource Enedwaith

recruit_pool "Azrazair Raiders" 0.999 0.104 0.999 0


requires factions { russia, } and not hidden_resource coast
recruit_pool "Azrazair Archers" 0.999 0.104 0.999 0
requires factions { russia, } and not hidden_resource coast
recruit_pool "Azrazair Warriors" 0.999 0.098 0.999 0
requires factions { russia, } and not hidden_resource coast
recruit_pool "Azrazair Crossbowmen" 0.999 0.098 0.999
0 requires factions { russia, } and not hidden_resource coast
recruit_pool "Adunaim Armsmen" 0.999 0.074 0.999 0
requires factions { russia, } and not hidden_resource coast
recruit_pool "Beruthiels Rangers" 0.999 0.066 0.999 0
requires factions { russia, } and not hidden_resource forest and not
hidden_resource barren

recruit_pool "Arthirochon" 0.999 0.035 0.999 0


requires factions { mongols, } and not hidden_resource Mirkwood
recruit_pool "Hin e-Daur" 0.999 0.058 0.999 1
requires factions { mongols, } and not hidden_resource Mirkwood
recruit_pool "Aredhirith" 0.999 0.066 0.999 0
requires factions { mongols, } and event_counter elven_union 1 and not
hidden_resource Mirkwood

recruit_pool "Lorien Lancers" 0.999 0.035 0.999 0


requires factions { ireland, } and not hidden_resource Vale and not hidden_resource
Mirkwood
recruit_pool "Gurveleg" 0.999 0.066 0.999 0 requires
factions { ireland, } and not hidden_resource forest
recruit_pool "Berio I Ngelaidh" 0.999 0.066 0.999 0
requires factions { ireland, } and not hidden_resource Vale

recruit_pool "Lindon Longspears" 0.999 0.066 0.999 0


requires factions { saxons, } and event_counter mithlond_controlled 1 and not
hidden_resource Lindon
recruit_pool "Lindar Guards" 0.999 0.032 0.999 0
requires factions { saxons, } and event_counter mithlond_controlled 1 and not
hidden_resource watercourse
recruit_pool "Lindar Bowmen" 0.999 0.032 0.999 0
requires factions { saxons, } and event_counter mithlond_controlled 1 and not
hidden_resource watercourse
recruit_pool "Dunedain Wardens" 0.999 0.04 0.999 0
requires factions { saxons, } and not hidden_resource dunedain_camp
recruit_pool "Dunedain Scouts" 0.999 0.036 0.999 0
requires factions { saxons, } and not hidden_resource dunedain_camp
recruit_pool "Sindar Spearmen" 0.999 0.028 0.999 0
requires factions { saxons, } and event_counter mithlond_controlled 1 and not
hidden_resource watercourse
recruit_pool "Sindar Archers" 0.999 0.028 0.999 0
requires factions { saxons, } and event_counter mithlond_controlled 1 and not
hidden_resource watercourse
recruit_pool "Sindar Axemen" 0.999 0.028 0.999 0
requires factions { saxons, } and event_counter mithlond_controlled 1 and not
hidden_resource watercourse
recruit_pool "Amanyar Riders" 0.999 0.024 0.999 0
requires factions { saxons, } and event_counter imladris_controlled 1 and not
hidden_resource mountains and not hidden_resource grassland
recruit_pool "Amanyar Swordmasters" 0.999 0.024 0.999
0 requires factions { saxons, } and event_counter imladris_controlled 1 and not
hidden_resource mountains and not hidden_resource grassland
recruit_pool "Amanyar Rangers" 0.999 0.024 0.999 0
requires factions { saxons, } and event_counter imladris_controlled 1 and not
hidden_resource mountains and not hidden_resource grassland
recruit_pool "Broadbeam Marksmen" 0.999 0.054 0.999 0
requires factions { hungary, } and region_religion dwarven 50 and not
hidden_resource Lindon

recruit_pool "Stiffbeard Archers" 0.999 0.056 0.999 1


requires factions { moors, } and not hidden_resource orocarni_hall
recruit_pool "Stonefoot Spearmen" 0.999 0.056 0.999 1
requires factions { moors, } and not hidden_resource orocarni_hall
recruit_pool "Iron Fist Hammers" 0.999 0.04 0.999 0
requires factions { moors, } and not hidden_resource orocarni_hall
recruit_pool "Blacklock Engineers" 0.999 0.04 0.999 0
requires factions { moors, } and not hidden_resource orocarni_hall
recruit_pool "Axeguard of Erebor" 0.999 0.026 0.999 0
requires factions { moors, } and not hidden_resource Logathavuld
recruit_pool "Hearthguard" 0.999 0.02 0.999 0
requires factions { moors, } and not hidden_resource Logathavuld
recruit_pool "Khazad-dum Guardians" 0.999 0.05 0.999
0 requires factions { moors, norway, hungary, } and not hidden_resource Eregion
recruit_pool "Dragonslayers" 0.999 0.058 0.999 0
requires factions { moors, norway, hungary, } and not hidden_resource Mirkwood and
not hidden_resource Angmar
recruit_pool "Sons of the Fallen" 0.999 0.042 0.999 0
requires factions { moors, norway, hungary, } and not hidden_resource Logathavuld
and not hidden_resource Eregion and not hidden_resource Angmar
recruit_pool "Ered Luin Militia" 0.999 0.024 0.999 0
requires factions { norway, } and not hidden_resource Eregion
recruit_pool "Ered Luin Pikemen" 0.999 0.024 0.999 0
requires factions { norway, } and not hidden_resource Eregion
recruit_pool "Erebor Infantry" 0.999 0.024 0.999 0
requires factions { norway, } and not hidden_resource Eregion
recruit_pool "Khazad-dum Reclaimers" 0.999 0.05 0.999
0 requires factions { norway, } and not hidden_resource Eregion
recruit_pool "Blacklock Engineers" 0.999 0.024 0.999
0 requires factions { norway, } and not hidden_resource Eregion
recruit_pool "Kings Axes" 0.999 0.024 0.999 0
requires factions { norway, } and not hidden_resource Eregion
weapon_melee_blade 1
weapon_missile_mechanical bonus 1
income_bonus bonus -200
}
material wooden
construction 10
cost 6500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;########################## SMITHS ###########################
;############################################################
building smith
{
levels leather_tanner blacksmith armourer heavy_armourer plate_armourer
gothic_armourer
{
leather_tanner requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, } and building_present_min_level
hinterland_farms farms
{
capability
{
recruit_pool "Dwarven Labourers" 1 0.08 1 0 requires
factions { norway, hungary, moors, } and region_religion dwarven 20
income_bonus bonus 40 requires factions { sicily, milan,
scotland, turks, byzantium, spain, venice, england, france, hre, gundabad,
portugal, mongols, moors, denmark, poland, russia, ireland, saxons, aztecs,
timurids, hungary, teutonic_order, norway, united, khand, }
income_bonus bonus 40 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 32 requires factions { normans, } and
event_counter bree_military 1
armour 1
}
material wooden
construction 2
cost 775
settlement_min village
upgrades
{
blacksmith
}
}
blacksmith requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
capability
{
recruit_pool "Dwarven Labourers" 1 0.08 2 0 requires
factions { norway, hungary, moors, } and region_religion dwarven 20
recruit_pool "Watchmen Axeguard" 1 0.052 1 0
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Swordguard" 1 0.052 1 0
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Bowguard" 1 0.052 1 0
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Half Orc Baneguard" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
recruit_pool "Half Orc Spearmen" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
income_bonus bonus 60 requires factions { sicily, milan,
scotland, turks, byzantium, spain, venice, england, france, hre, gundabad,
portugal, mongols, moors, denmark, poland, russia, ireland, saxons, aztecs,
timurids, hungary, teutonic_order, norway, united, khand, }
income_bonus bonus 60 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 100 requires factions { normans, } and
event_counter bree_military 1
armour 2
}
material wooden
construction 4
cost 1210
settlement_min town
upgrades
{
armourer
}
}
armourer requires factions { sicily, milan, scotland, turks, byzantium,
spain, venice, england, france, hre, gundabad, portugal, mongols, moors, denmark,
poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
capability
{
recruit_pool "Dwarven Labourers" 1 0.096 2 0
requires factions { norway, hungary, moors, } and region_religion dwarven 20
recruit_pool "Watchmen Axeguard" 1 0.06 2 1 requires
factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Swordguard" 1 0.06 2 1
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Bowguard" 1 0.06 2 1 requires
factions { normans, } and region_religion wildmen 65
recruit_pool "Half Orc Baneguard" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
recruit_pool "Half Orc Spearmen" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
income_bonus bonus 75 requires factions { sicily, milan,
scotland, turks, byzantium, spain, venice, england, france, hre, gundabad,
portugal, mongols, moors, denmark, poland, russia, ireland, saxons, aztecs,
timurids, hungary, teutonic_order, norway, united, khand, }
income_bonus bonus 75 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 65 requires factions { normans, } and
event_counter bree_military 1
armour 3
armour 4 requires factions { normans, } and event_counter
bree_military 1
armour 5 requires factions { normans, } and event_counter
bree_military 1
armour 4 requires factions { scotland, } and event_counter
dale_allied_dwarves 1
weapon_melee_blade 1 requires factions { normans, } and
event_counter bree_military 1
weapon_missile_mechanical bonus 1 requires factions
{ normans, } and event_counter bree_military 1
}
material wooden
construction 6
cost 2065
settlement_min town
upgrades
{
heavy_armourer
}
}
heavy_armourer requires factions { sicily, turks, byzantium, venice,
france, mongols, moors, denmark, russia, ireland, saxons, hungary, norway,
portugal, }
{
capability
{
recruit_pool "Dwarven Labourers" 1 0.096 2 0
requires factions { norway, hungary, moors, } and region_religion dwarven 20
recruit_pool "Watchmen Axeguard" 1 0.068 2 1
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Swordguard" 1 0.068 2 1
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Bowguard" 1 0.068 2 1
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Half Orc Baneguard" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
recruit_pool "Half Orc Spearmen" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
income_bonus bonus 100
armour 4 requires factions { sicily, turks, byzantium,
venice, france, mongols, moors, denmark, russia, ireland, saxons, hungary, norway,
portugal, }
armour 5 requires factions { byzantium, } and event_counter
dorwinion_elf 1
armour 5 requires factions { turks, } and event_counter
arnor_restored 1
weapon_melee_blade 1 requires factions { normans, } and
event_counter bree_military 1
weapon_missile_mechanical bonus 1 requires factions
{ normans, } and event_counter bree_military 1
}
material wooden
construction 8
cost 3100
settlement_min large_town
upgrades
{
plate_armourer
}
}
plate_armourer requires factions { sicily, turks, moors, hungary,
norway, denmark, saxons, russia, united, } and event_counter nd_rk 1
{
capability
{
recruit_pool "Dwarven Labourers" 1 0.096 2 1
requires factions { norway, hungary, moors, } and region_religion dwarven 20
recruit_pool "Watchmen Axeguard" 1 0.068 2 2
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Swordguard" 1 0.068 2 2
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Bowguard" 1 0.068 2 2
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Half Orc Baneguard" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
recruit_pool "Half Orc Spearmen" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
income_bonus bonus 115
armour 5 requires factions { sicily, turks, moors, hungary,
norway, denmark, saxons, russia, united, }
armour 6 requires factions { turks, } and event_counter
reunited_kingdom 1
weapon_melee_blade 1 requires factions { normans, } and
event_counter bree_military 1
weapon_missile_mechanical bonus 1 requires factions
{ normans, } and event_counter bree_military 1
}
material wooden
construction 10
cost 4400
settlement_min large_town
upgrades
{
gothic_armourer
}
}
gothic_armourer requires factions { moors, hungary, norway, }
{
capability
{
recruit_pool "Dwarven Labourers" 1 0.096 2 1
requires factions { norway, hungary, moors, } and region_religion dwarven 20
recruit_pool "Watchmen Axeguard" 1 0.08 2 2 requires
factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Swordguard" 1 0.08 2 2
requires factions { normans, } and region_religion wildmen 65
recruit_pool "Watchmen Bowguard" 1 0.08 2 2 requires
factions { normans, } and region_religion wildmen 65
recruit_pool "Half Orc Baneguard" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
recruit_pool "Half Orc Spearmen" 1 0.076 2 0
requires factions { normans, } and event_counter scouring_shire 1
income_bonus bonus 160
armour 6 requires factions { moors, hungary, norway, }
armour 7 requires resource chocolate
weapon_melee_blade 1 requires factions { normans, } and
event_counter bree_military 1
weapon_missile_mechanical bonus 1 requires factions
{ normans, } and event_counter bree_military 1
}
material wooden
construction 12
cost 6100
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;################## UNIQUE BLACKSMITHS ##################
building adv_smith_human
{
levels adv_smith_human
{
adv_smith_human requires factions { aztecs, teutonic_order, timurids,
khand, spain, milan, } and hidden_resource smith_human and
building_present_min_level smith armourer
{
capability
{
armour 4 requires factions { aztecs, teutonic_order,
timurids, khand, spain, milan, }
}
material wooden
construction 10
cost 4000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building adv_smith_orcs
{
levels adv_smith_orcs
{
adv_smith_orcs requires factions { england, poland, hre, } and
hidden_resource smith_orcs and building_present_min_level smith armourer
{
capability
{
armour 4 requires factions { england, poland, hre, }
}
material wooden
construction 12
cost 4000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building adv_smith_risenmar
{
levels adv_smith_risenmar
{
adv_smith_risenmar requires factions { venice, portugal, france, } and
hidden_resource smith_risenmar and building_present_min_level smith heavy_armourer
{
capability
{
armour 5 requires factions { venice, portugal, france, }
}
material wooden
construction 12
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building adv_smith_adunaim
{
levels adv_smith_adunaim
{
adv_smith_adunaim requires factions { russia, } and hidden_resource
smith_adunaim and building_present_min_level smith plate_armourer
{
capability
{
armour 6 requires factions { russia, }
}
material wooden
construction 14
cost 8000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building adv_smith_dunedain
{
levels adv_smith_dunedain
{
adv_smith_dunedain requires factions { sicily, denmark, } and
hidden_resource smith_dunedain and building_present_min_level smith plate_armourer
{
capability
{
armour 6 requires factions { sicily, denmark, }
}
material wooden
construction 14
cost 8000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;####################################################
;################## Isengard Woodcutting ##################
;####################################################
building castle_woodcutting_isengard
{
levels c_logging_house c_sawmill c_lumber_yard
{
c_logging_house requires factions { france, england, poland, hre,
portugal, gundabad, } and hidden_resource Rohan and hidden_resource ResL
{
capability
{
happiness_bonus bonus -6 requires factions { mesoamerican,
gondor, greek, northern_european, middle_eastern, }
trade_base_income_bonus bonus 1 requires factions
{ eastern_european, southern_european, }
retrain_cost_bonus bonus 1 requires factions
{ eastern_european, southern_european, }
income_bonus bonus 100
}
faction_capability
{
}
material wooden
construction 5
cost 2800
settlement_min town
upgrades
{
c_sawmill
}
}
c_sawmill requires factions { france, england, poland, hre, portugal,
gundabad, } and building_present_min_level isengard_barracks isengard_barracks_lvl1
{
capability
{
happiness_bonus bonus -8 requires factions { mesoamerican,
gondor, greek, northern_european, middle_eastern, }
trade_base_income_bonus bonus 2 requires factions
{ eastern_european, southern_european, }
happiness_bonus bonus 1 requires factions
{ eastern_european, southern_european, }
income_bonus bonus 100
}
faction_capability
{
retrain_cost_bonus bonus 1 requires factions
{ eastern_european, southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ eastern_european, southern_european, }
taxable_income_bonus bonus 5 requires factions
{ eastern_european, southern_european, }
}
material wooden
construction 12
cost 5000
settlement_min town
upgrades
{
c_lumber_yard
}
}
c_lumber_yard requires factions { france, england, poland, hre,
portugal, gundabad, } and building_present_min_level isengard_barracks
isengard_barracks_lvl2
{
capability
{
happiness_bonus bonus -10 requires factions { mesoamerican,
gondor, greek, northern_european, middle_eastern, }
trade_base_income_bonus bonus 3 requires factions
{ eastern_european, southern_european, }
happiness_bonus bonus 2 requires factions
{ eastern_european, southern_european, }
income_bonus bonus 100
}
faction_capability
{
retrain_cost_bonus bonus 1 requires factions
{ eastern_european, southern_european, }
construction_cost_bonus_wooden bonus 10 requires factions {
eastern_european, southern_european, }
taxable_income_bonus bonus 10 requires factions
{ eastern_european, southern_european, }
population_growth_bonus bonus 1 requires factions
{ eastern_european, southern_european, }
}
material wooden
construction 16
cost 9000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}

;############################################################
;######################## ECONOMY #########################
;############################################################
building masons_lodge
{
levels lodge master_lodge grand_lodge north_lodge south_lodge
{
lodge requires factions { all, }
{
capability
{
construction_cost_bonus_stone bonus 15
construction_cost_bonus_wooden bonus 15
taxable_income_bonus bonus 15
construction_time_bonus_other bonus 20
construction_time_bonus_defensive bonus 20
construction_time_bonus_religious bonus 20
population_loyalty_bonus bonus 4
}
material wooden
construction 2
cost 950
settlement_min village
upgrades
{
master_lodge
}
}
master_lodge requires factions { all, }
{
capability
{
construction_cost_bonus_stone bonus 25
construction_cost_bonus_wooden bonus 25
taxable_income_bonus bonus 25
construction_time_bonus_other bonus 35
construction_time_bonus_defensive bonus 35
construction_time_bonus_religious bonus 35
population_loyalty_bonus bonus 7
recruit_pool "Journeymen" 1 0.072 1 0 requires
factions { normans, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.068 1 0
requires factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 4
cost 3250
settlement_min village
upgrades
{
grand_lodge
}
}
grand_lodge requires factions { all, }
{
capability
{
construction_cost_bonus_stone bonus 35
construction_cost_bonus_wooden bonus 35
taxable_income_bonus bonus 35
construction_time_bonus_other bonus 50
construction_time_bonus_defensive bonus 50
construction_time_bonus_religious bonus 50
population_loyalty_bonus bonus 10
recruit_pool "Journeymen" 1 0.08 2 0 requires
factions { normans, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.075 1 0
requires factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 6
cost 5550
settlement_min large_town
upgrades
{
north_lodge
south_lodge
}
}
north_lodge city requires factions { turks, } and hidden_resource
Arthedain and hidden_resource ResE
{
capability
{
construction_cost_bonus_stone bonus 40
construction_cost_bonus_wooden bonus 40
taxable_income_bonus bonus 40
construction_time_bonus_other bonus 60
construction_time_bonus_defensive bonus 60
construction_time_bonus_religious bonus 60
population_loyalty_bonus bonus 12
recruit_pool "Journeymen" 1 0.08 2 0 requires
factions { normans, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.075 1 0
requires factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
}
}
south_lodge requires factions { sicily, denmark, russia, } and
hidden_resource GondorEast and hidden_resource ResC
{
capability
{
construction_cost_bonus_stone bonus 40
construction_cost_bonus_wooden bonus 40
taxable_income_bonus bonus 40
construction_time_bonus_other bonus 60
construction_time_bonus_defensive bonus 60
construction_time_bonus_religious bonus 60
population_loyalty_bonus bonus 12
recruit_pool "Journeymen" 1 0.08 2 0 requires
factions { normans, } and region_religion wildmen 25
recruit_pool "Dunnish Warspear-Throng" 1 0.075 1 0
requires factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building port
{
levels port shipwright elf_haven dockyard naval_drydock
{
port city requires factions { gondor, northern_european, mesoamerican,
middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Human Boat" 1 0.056 1 0 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.056 1 0 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.056 1 0 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.072 1 0 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.064 1 0 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.08 1 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.08 1 0 requires
factions { saxons, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.064 1 0 requires


factions { teutonic_order, } and region_religion wildmen 35

recruit_pool "Haven Guard" 1 0.02 1 0 requires


factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Azrazair Marines" 1 0.048 1 0 requires
factions { russia, } and region_religion kings 40
recruit_pool "Lindar Mariners" 1 0.048 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
trade_base_income_bonus bonus 1
trade_fleet 1

recruit_pool "Coastal Wardens" 1 0.04 1 0 requires


factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1
recruit_pool "Haven Guard" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.04 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.015 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.015 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.015 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.015 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.015 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.02 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

}
material wooden
construction 6
cost 4000
settlement_min town
upgrades
{
shipwright
elf_haven
}
}
shipwright city requires factions { sicily, byzantium, milan, scotland,
turks, mongols, ireland, saxons, middle_eastern, denmark, teutonic_order, }
{
capability
{
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.08 2 0 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.08 2 0 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.088 2 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.088 2 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Elven Ship" 1 0.08 1 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Adunaim Ship" 1 0.08 1 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Gondor Ship" 1 0.072 1 0 requires
factions { sicily, turks, denmark, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.08 2 0 requires


factions { teutonic_order, } and region_religion wildmen 35

recruit_pool "Haven Guard" 1 0.024 1 0 requires


factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Azrazair Marines" 1 0.056 1 0 requires
factions { russia, } and region_religion kings 40
recruit_pool "Nimrodel Mariners" 1 0.032 1 0
requires factions { turks, } and region_religion islam 60 and event_counter
reunited_kingdom 1
recruit_pool "Udege Marines" 1 0.056 1 0 requires
factions { venice, } and region_religion orthodox 50 and event_counter
naval_clan_joins 1
recruit_pool "Lindar Mariners" 1 0.056 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
trade_base_income_bonus bonus 1
trade_fleet 2

recruit_pool "Haven Guard" 1 0.035 1 0 requires


factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.045 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1
recruit_pool "Nimrodel Mariners" 1 0.025 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_b 1
recruit_pool "Nimrodel Mariners" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_c 1
recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_d 1
recruit_pool "Coastal Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.025 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.03 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires


factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

}
material wooden
construction 8
cost 6000
settlement_min large_town
upgrades
{
dockyard
}
}
elf_haven city requires factions { hungary, } and event_counter
luin_ring_rejected 1
{
capability
{
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.08 2 0 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.08 2 0 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.088 2 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.088 2 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Elven Ship" 1 0.08 1 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Adunaim Ship" 1 0.08 1 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Gondor Ship" 1 0.072 1 0 requires
factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.064 2 0 requires
factions { hungary, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.08 2 0 requires


factions { teutonic_order, } and region_religion wildmen 35

recruit_pool "Haven Guard" 1 0.024 1 0 requires


factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Azrazair Marines" 1 0.056 1 0 requires
factions { russia, } and region_religion kings 40
recruit_pool "Nimrodel Mariners" 1 0.032 1 0
requires factions { turks, } and region_religion islam 60 and event_counter
reunited_kingdom 1
recruit_pool "Udege Marines" 1 0.056 1 0 requires
factions { venice, } and region_religion orthodox 50 and event_counter
naval_clan_joins 1
recruit_pool "Lindar Mariners" 1 0.056 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindar Mariners" 1 0.048 1 0 requires
factions { hungary, }
trade_base_income_bonus bonus 1
trade_fleet 3

recruit_pool "Haven Guard" 1 0.035 1 0 requires


factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.045 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1
recruit_pool "Nimrodel Mariners" 1 0.025 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_b 1
recruit_pool "Nimrodel Mariners" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_c 1
recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_d 1
recruit_pool "Coastal Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.03 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires


factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

}
material wooden
construction 8
cost 6000
settlement_min town
upgrades
{
dockyard
}
}
dockyard city requires factions { sicily, scotland, turks, saxons,
russia, denmark, byzantium, }
{
capability
{
recruit_pool "Human Boat" 1 0.064 2 1 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.064 2 1 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.064 2 1 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.08 2 1 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.08 2 1 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.088 2 1 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.088 2 1 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Elven Ship" 1 0.088 2 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Adunaim Ship" 1 0.088 2 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Gondor Ship" 1 0.08 2 0 requires
factions { sicily, turks, denmark, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.08 2 0 requires


factions { teutonic_order, } and region_religion wildmen 35

recruit_pool "Haven Guard" 1 0.032 1 0 requires


factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Azrazair Marines" 1 0.064 1 0 requires
factions { russia, } and region_religion kings 40
recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires
factions { turks, } and region_religion islam 60 and event_counter reunited_kingdom
1
recruit_pool "Udege Marines" 1 0.056 1 0 requires
factions { venice, } and region_religion orthodox 50 and event_counter
naval_clan_joins 1
recruit_pool "Lindar Mariners" 1 0.056 1 1 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1

trade_base_income_bonus bonus 1
recruitment_cost_bonus_naval bonus 2 requires factions
{ denmark, russia, saxons, }
trade_fleet 4

recruit_pool "Haven Guard" 1 0.035 1 0 requires


factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.045 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1
recruit_pool "Nimrodel Mariners" 1 0.025 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_b 1
recruit_pool "Nimrodel Mariners" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_c 1
recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_d 1
recruit_pool "Coastal Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.025 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.025 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.03 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires


factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.02 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

}
material wooden
construction 10
cost 9500
settlement_min city
upgrades
{
naval_drydock
}
}
naval_drydock city requires factions { saxons, russia, } and
hidden_resource havenport
{
capability
{
recruit_pool "Human Boat" 1 0.064 2 2 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.064 2 2 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.064 2 2 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.08 3 2 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.08 2 2 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.088 3 2 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.088 3 2 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Elven Ship" 1 0.088 2 1 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Adunaim Ship" 1 0.088 2 1 requires
factions { russia, } and hidden_resource boats
recruit_pool "Gondor Ship" 1 0.08 2 1 requires
factions { sicily, turks, denmark, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.08 2 0 requires


factions { teutonic_order, } and region_religion wildmen 35

recruit_pool "Mithlond Nobles" 1 0.024 1 0 requires


factions { saxons, } and region_religion elven 80 and hidden_resource Lindon
recruit_pool "Udege Marines" 1 0.056 1 0 requires
factions { venice, } and region_religion orthodox 50 and event_counter
naval_clan_joins 1
recruit_pool "Azrazair Marines" 1 0.064 1 1 requires
factions { russia, } and region_religion kings 40

recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires


factions { turks, } and region_religion islam 60 and event_counter reunited_kingdom
1
recruit_pool "Haven Guard" 1 0.032 1 0 requires
factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Lindar Mariners" 1 0.064 1 1 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
trade_base_income_bonus bonus 2
recruitment_cost_bonus_naval bonus 3 requires factions
{ denmark, russia, saxons, }
trade_fleet 5
agent_limit diplomat 2 requires factions { russia, }
agent diplomat 0 requires factions { russia, }

recruit_pool "Haven Guard" 1 0.035 1 0 requires


factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.045 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1
recruit_pool "Nimrodel Mariners" 1 0.025 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_b 1
recruit_pool "Nimrodel Mariners" 1 0.03 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_c 1
recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_d 1
recruit_pool "Coastal Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.04 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires


factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1
}
material wooden
construction 10
cost 12000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building castle_port
{
levels c_port c_shipwright c_elf_haven c_dockyard c_naval_drydock
{
c_port castle requires factions { gondor, northern_european,
mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Human Boat" 1 0.056 1 0 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.056 1 0 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.056 1 0 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.072 1 0 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.064 1 0 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.08 1 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.08 1 0 requires
factions { saxons, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.064 1 0 requires


factions { teutonic_order, } and region_religion wildmen 35

recruit_pool "Haven Guard" 1 0.032 1 0 requires


factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Azrazair Marines" 1 0.056 1 0 requires
factions { russia, } and region_religion kings 40
recruit_pool "Lindar Mariners" 1 0.056 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
trade_base_income_bonus bonus 2
population_growth_bonus bonus 1
trade_fleet 1
recruit_pool "Haven Guard" 1 0.06 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.04 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

}
material wooden
construction 6
cost 4000
settlement_min village
upgrades
{
c_shipwright
c_elf_haven
}
}
c_shipwright castle requires factions { sicily, byzantium, milan,
scotland, turks, mongols, ireland, saxons, middle_eastern, denmark, teutonic_order,
}
{
capability
{
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.08 2 0 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.08 2 0 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.088 2 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.088 2 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Elven Ship" 1 0.08 1 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Adunaim Ship" 1 0.08 1 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Gondor Ship" 1 0.072 1 0 requires
factions { sicily, turks, denmark, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.08 2 0 requires


factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "Udege Marines" 1 0.056 1 0 requires
factions { venice, } and region_religion orthodox 50 and event_counter
naval_clan_joins 1

recruit_pool "Nimrodel Mariners" 1 0.032 1 0


requires factions { turks, } and region_religion islam 60 and event_counter
reunited_kingdom 1
recruit_pool "Haven Guard" 1 0.024 1 0 requires
factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Azrazair Marines" 1 0.056 1 0 requires
factions { russia, } and region_religion kings 40
recruit_pool "Lindar Mariners" 1 0.064 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
trade_base_income_bonus bonus 3
population_growth_bonus bonus 2
recruitment_cost_bonus_naval bonus 1 requires factions
{ denmark, russia, }
trade_fleet 2

recruit_pool "Haven Guard" 1 0.08 1 0 requires


factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_b 1
recruit_pool "Nimrodel Mariners" 1 0.085 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_c 1
recruit_pool "Nimrodel Mariners" 1 0.095 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_d 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.04 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

}
material wooden
construction 8
cost 6000
settlement_min town
upgrades
{
c_dockyard
}
}
c_elf_haven castle requires factions { hungary, } and event_counter
luin_ring_rejected 1
{
capability
{
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.064 2 0 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.08 2 0 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.08 2 0 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.088 2 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.088 2 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Elven Ship" 1 0.08 1 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Adunaim Ship" 1 0.08 1 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Gondor Ship" 1 0.072 1 0 requires
factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.072 2 0 requires
factions { hungary, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.08 2 0 requires


factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "Udege Marines" 1 0.056 1 0 requires
factions { venice, } and region_religion orthodox 50 and event_counter
naval_clan_joins 1

recruit_pool "Nimrodel Mariners" 1 0.032 1 0


requires factions { turks, } and region_religion islam 60 and event_counter
reunited_kingdom 1
recruit_pool "Haven Guard" 1 0.024 1 0 requires
factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Azrazair Marines" 1 0.056 1 0 requires
factions { russia, } and region_religion kings 40
recruit_pool "Lindar Mariners" 1 0.064 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindar Mariners" 1 0.056 1 0 requires
factions { hungary, }
trade_base_income_bonus bonus 3
population_growth_bonus bonus 2
recruitment_cost_bonus_naval bonus 1 requires factions
{ denmark, russia, }
trade_fleet 3

recruit_pool "Haven Guard" 1 0.08 1 0 requires


factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_b 1
recruit_pool "Nimrodel Mariners" 1 0.085 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_c 1
recruit_pool "Nimrodel Mariners" 1 0.095 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_d 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.04 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

}
material wooden
construction 8
cost 6000
settlement_min village
upgrades
{
c_dockyard
}
}
c_dockyard castle requires factions { sicily, scotland, turks, saxons,
russia, denmark, byzantium, }
{
capability
{
recruit_pool "Human Boat" 1 0.064 2 1 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.064 2 1 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.064 2 1 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.08 2 1 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.08 2 1 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.088 2 1 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.088 2 1 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Elven Ship" 1 0.088 2 0 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Adunaim Ship" 1 0.088 2 0 requires
factions { russia, } and hidden_resource boats
recruit_pool "Gondor Ship" 1 0.08 2 0 requires
factions { sicily, turks, denmark, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.08 2 0 requires


factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "Udege Marines" 1 0.056 1 0 requires
factions { venice, } and region_religion orthodox 50 and event_counter
naval_clan_joins 1

recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires


factions { turks, } and region_religion islam 60 and event_counter reunited_kingdom
1
recruit_pool "Haven Guard" 1 0.032 1 0 requires
factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Azrazair Marines" 1 0.064 1 0 requires
factions { russia, } and region_religion kings 40
recruit_pool "Lindar Mariners" 1 0.064 1 1 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
trade_base_income_bonus bonus 4
population_growth_bonus bonus 3
recruitment_cost_bonus_naval bonus 2 requires factions
{ denmark, russia, }
trade_fleet 4

recruit_pool "Haven Guard" 1 0.08 1 0 requires


factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_b 1
recruit_pool "Nimrodel Mariners" 1 0.085 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_c 1
recruit_pool "Nimrodel Mariners" 1 0.095 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_d 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.04 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1
}
material wooden
construction 10
cost 9500
settlement_min town
upgrades
{
c_naval_drydock
}
}
c_naval_drydock castle requires factions { denmark, russia, }
{
capability
{
recruit_pool "Human Boat" 1 0.064 2 2 requires
factions { spain, aztecs, portugal, scotland, byzantium, mongols, ireland, } and
hidden_resource boats
recruit_pool "Human Boat" 1 0.064 2 2 requires
factions { khand, } and hidden_resource boats and event_counter khand_loyal 1
recruit_pool "Human Boat" 1 0.064 2 2 requires
factions { venice, } and hidden_resource boats and event_counter naval_clan_joins 1

recruit_pool "Gondor Boat" 1 0.08 3 2 requires


factions { sicily, turks, denmark, } and hidden_resource boats
recruit_pool "Enedwaith Boat" 1 0.08 2 2 requires
factions { teutonic_order, } and hidden_resource boats
recruit_pool "Adunaim Boat" 1 0.088 3 2 requires
factions { russia, } and hidden_resource boats
recruit_pool "Elven Boat" 1 0.088 3 2 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Elven Ship" 1 0.088 2 1 requires
factions { saxons, } and hidden_resource boats
recruit_pool "Adunaim Ship" 1 0.088 2 1 requires
factions { russia, } and hidden_resource boats
recruit_pool "Gondor Ship" 1 0.08 2 1 requires
factions { sicily, turks, denmark, } and hidden_resource boats

recruit_pool "Angren Raiders" 1 0.08 2 0 requires


factions { teutonic_order, } and region_religion wildmen 35
recruit_pool "Udege Marines" 1 0.056 1 0 requires
factions { venice, } and region_religion orthodox 50 and event_counter
naval_clan_joins 1

recruit_pool "Nimrodel Mariners" 1 0.04 1 0 requires


factions { turks, } and region_religion islam 60 and event_counter reunited_kingdom
1
recruit_pool "Haven Guard" 1 0.032 1 0 requires
factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
recruit_pool "Azrazair Marines" 1 0.064 1 1 requires
factions { russia, } and region_religion kings 40
recruit_pool "Lindar Mariners" 1 0.072 1 1 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
trade_base_income_bonus bonus 5
population_growth_bonus bonus 4
recruitment_cost_bonus_naval bonus 3 requires factions
{ denmark, russia, }
trade_fleet 5

recruit_pool "Haven Guard" 1 0.08 1 0 requires


factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_c 1
recruit_pool "Haven Guard" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amrothsindependence_d 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_b 1
recruit_pool "Nimrodel Mariners" 1 0.085 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_c 1
recruit_pool "Nimrodel Mariners" 1 0.095 1 0
requires factions { denmark, } and region_religion islam 60 and event_counter
amrothsindependence_d 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_b 1
recruit_pool "Coastal Wardens" 1 0.08 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_c 1
recruit_pool "Coastal Wardens" 1 0.09 1 0 requires
factions { denmark, } and region_religion islam 33 and event_counter
amrothsindependence_d 1

recruit_pool "Coastal Wardens" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Coastal Wardens" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 33 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.04 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Haven Guard" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1

recruit_pool "Haven Guard" 1 0.05 1 0 requires


factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence_b 1
recruit_pool "Haven Guard" 1 0.05 1 0 requires
factions { denmark, } and region_religion islam 75 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence_b 1

recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires


factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResK and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResJ and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResL and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResM and event_counter amrothsindependence 1
recruit_pool "Nimrodel Mariners" 1 0.07 1 0 requires
factions { denmark, } and region_religion islam 60 and hidden_resource GondorWest
and hidden_resource ResI and event_counter amrothsindependence 1
}
material wooden
construction 10
cost 12000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building sea_trade
{
levels merchants_wharf warehouse docklands
{
merchants_wharf city requires factions { gondor, northern_european,
mesoamerican, middle_eastern, eastern_european, greek, southern_european, } and
building_present_min_level port port
{
capability
{
trade_fleet 2
trade_base_income_bonus bonus 1
income_bonus bonus 100 requires factions { sicily,
byzantium, milan, scotland, turks, spain, venice, moors, mongols, ireland, saxons,
hungary, russia, aztecs, denmark, timurids, teutonic_order, aztecs, khand,
norway, }
income_bonus bonus 100 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 80 requires factions { normans, } and
event_counter bree_military 1
}
material wooden
construction 6
cost 5500
settlement_min large_town
upgrades
{
warehouse
}
}
warehouse city requires factions { sicily, byzantium, milan, scotland,
turks, spain, venice, mongols, ireland, saxons, russia, denmark, } and
building_present_min_level port shipwright
{
capability
{
trade_fleet 3
trade_base_income_bonus bonus 2
income_bonus bonus 120
}
material wooden
construction 8
cost 8500
settlement_min city
upgrades
{
docklands
}
}
docklands city requires factions { sicily, scotland, turks, spain,
venice, saxons, russia, denmark, byzantium, } and building_present_min_level port
dockyard
{
capability
{
trade_fleet 4
trade_base_income_bonus bonus 3
income_bonus bonus 120
}
material wooden
construction 10
cost 11500
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building market
{
levels corn_exchange market fairground great_market merchants_quarter
{
corn_exchange city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
capability
{
trade_base_income_bonus bonus 2 requires factions { sicily,
milan, scotland, turks, byzantium, spain, venice, england, france, hre, gundabad,
portugal, mongols, moors, denmark, poland, russia, ireland, saxons, normans,
aztecs, timurids, hungary, teutonic_order, norway, united, }
trade_base_income_bonus bonus 2 requires factions
{ khand, } and event_counter civil_war_end 1
trade_base_income_bonus bonus 1 requires factions
{ khand, } and not event_counter civil_war_end 1
recruit_pool "Merchant Cavalry" 1 0.056 1 0 requires
factions { normans, } and region_religion wildmen 50
recruit_pool "Merchant Militia" 1 0.064 1 0 requires
factions { normans, } and region_religion wildmen 50
}
material wooden
construction 3
cost 900
settlement_min town
upgrades
{
market
}
}
market city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
capability
{
trade_base_income_bonus bonus 4 requires factions { sicily,
milan, scotland, turks, byzantium, spain, venice, england, france, hre, gundabad,
portugal, mongols, moors, denmark, poland, russia, ireland, saxons, normans,
aztecs, timurids, hungary, teutonic_order, norway, united, }
trade_base_income_bonus bonus 4 requires factions
{ khand, } and event_counter civil_war_end 1
trade_base_income_bonus bonus 2 requires factions
{ khand, } and not event_counter civil_war_end 1
recruit_pool "Merchant Cavalry" 1 0.064 1 0 requires
factions { normans, } and region_religion wildmen 50
recruit_pool "Merchant Militia" 1 0.068 1 0 requires
factions { normans, } and region_religion wildmen 50
}
material wooden
construction 5
cost 1800
settlement_min large_town
upgrades
{
fairground
}
}
fairground city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
capability
{
trade_base_income_bonus bonus 6 requires factions { sicily,
milan, scotland, turks, byzantium, spain, venice, england, france, hre, gundabad,
portugal, mongols, moors, denmark, poland, russia, ireland, saxons, normans,
aztecs, timurids, hungary, teutonic_order, norway, united, }
trade_base_income_bonus bonus 5 requires factions
{ khand, } and event_counter civil_war_end 1
trade_base_income_bonus bonus 3 requires factions
{ khand, } and not event_counter civil_war_end 1
recruit_pool "Merchant Cavalry" 1 0.072 1 1 requires
factions { normans, } and region_religion wildmen 50
recruit_pool "Merchant Cavalry" 1 0.02 1 0 requires
factions { norway, } and region_religion dwarven 50
recruit_pool "Merchant Cavalry" 1 0.02 1 0 requires
factions { hungary, } and region_religion dwarven 50
recruit_pool "Merchant Militia" 1 0.08 2 1 requires
factions { normans, } and region_religion wildmen 50
}
material wooden
construction 7
cost 3800
settlement_min city
upgrades
{
great_market
}
}
great_market city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
capability
{
trade_base_income_bonus bonus 8 requires factions { sicily,
milan, scotland, turks, byzantium, spain, venice, england, france, hre, gundabad,
portugal, mongols, moors, denmark, poland, russia, ireland, saxons, normans,
aztecs, timurids, hungary, teutonic_order, norway, united, }
trade_base_income_bonus bonus 6 requires factions
{ khand, } and event_counter civil_war_end 1
trade_base_income_bonus bonus 4 requires factions
{ khand, } and not event_counter civil_war_end 1
recruit_pool "Merchant Cavalry" 1 0.08 2 1 requires
factions { normans, } and region_religion wildmen 50
recruit_pool "Merchant Cavalry" 1 0.04 1 1 requires
factions { norway, } and region_religion dwarven 50
recruit_pool "Merchant Cavalry" 1 0.04 1 1 requires
factions { hungary, } and region_religion dwarven 50
recruit_pool "Merchant Militia" 1 0.096 2 2 requires
factions { normans, } and region_religion wildmen 50
}
material wooden
construction 10
cost 7800
settlement_min large_city
upgrades
{
merchants_quarter
}
}
merchants_quarter city requires factions { sicily, byzantium, milan,
scotland, spain, venice, mongols, moors, norway, ireland, hungary, russia, normans,
turks, } and event_counter nd_rk 1
{
capability
{
trade_base_income_bonus bonus 12 requires factions
{ sicily, milan, scotland, turks, byzantium, spain, venice, england, france, hre,
gundabad, portugal, mongols, moors, denmark, poland, russia, ireland, saxons,
normans, aztecs, timurids, hungary, teutonic_order, norway, united, }
trade_base_income_bonus bonus 7 requires factions
{ khand, } and event_counter civil_war_end 1
trade_base_income_bonus bonus 5 requires factions
{ khand, } and not event_counter civil_war_end 1
;trade_level_bonus bonus 1
recruit_pool "Merchant Cavalry" 1 0.096 2 2 requires
factions { normans, } and region_religion wildmen 50
recruit_pool "Merchant Cavalry" 1 0.05 1 2 requires
factions { norway, } and region_religion dwarven 50
recruit_pool "Merchant Cavalry" 1 0.05 1 2 requires
factions { hungary, } and region_religion dwarven 50
recruit_pool "Merchant Militia" 1 0.112 3 2 requires
factions { normans, } and region_religion wildmen 50
recruit_pool "Merchant Infantry" 1 0.048 1 0
requires factions { norway, } and region_religion dwarven 75
recruit_pool "Merchant Infantry" 1 0.048 1 0
requires factions { hungary, } and region_religion dwarven 75
}
material wooden
construction 12
cost 11600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

building dorwinion_market
{
levels entry_market advanced_market
{
entry_market city requires factions { byzantium, } and hidden_resource
Rhun and hidden_resource ResL and event_counter dorwinion_men 1
{
capability
{
trade_base_income_bonus bonus 3
}
material wooden
construction 6
cost 2300
settlement_min town
upgrades
{
advanced_market
}
}
advanced_market city requires factions { byzantium, } and
hidden_resource Rhun and hidden_resource ResL
{
capability
{
agent_limit merchant 2 requires factions { byzantium, }
agent merchant 2 requires factions { byzantium, }
trade_base_income_bonus bonus 4
free_upkeep bonus 3
}
material wooden
construction 8
cost 4300
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}

building dorwinion_academy
{
levels war_academy war_university
{
war_academy castle requires factions { byzantium, } and
hidden_resource Rhun and hidden_resource ResK and event_counter dorwinion_elf 1
{
capability
{
retrain_cost_bonus bonus 1
recruits_morale_bonus bonus 3
recruitment_slots 6
}
material wooden
construction 6
cost 2300
settlement_min town
upgrades
{
war_university
}
}
war_university castle requires factions { byzantium, } and
hidden_resource Rhun and hidden_resource ResK
{
capability
{
retrain_cost_bonus bonus 1
archer_bonus 1
cavalry_bonus 1
recruits_morale_bonus bonus 6
recruitment_slots 6
}
material wooden
construction 9
cost 4300
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}

building hinterland_roads
{
levels roads paved_roads highways
{
roads requires factions { northern_european, middle_eastern,
mesoamerican, eastern_european, greek, southern_european, gondor, } and
hidden_resource roads or event_counter elven_union 1
{
capability
{
trade_base_income_bonus bonus 2
road_level 0
religion_level bonus 1 requires event_counter is_the_ai 1
}
material wooden
construction 4
cost 1750
settlement_min village
upgrades
{
paved_roads
}
}
paved_roads requires factions { northern_european, middle_eastern,
mesoamerican, eastern_european, greek, southern_european, gondor, } and
building_present_min_level masons_lodge lodge and hidden_resource roads or
event_counter elven_union 1
{
capability
{
recruit_pool "Greenway Cavalry" 1 0.064 1 0 requires
factions { normans, } and region_religion wildmen 50
recruit_pool "Dunlending Horsemen" 1 0.08 1 0
requires factions { normans, } and event_counter scouring_shire 1
recruit_pool "Greenway Shieldmen" 1 0.072 1 0
requires factions { normans, } and region_religion wildmen 50
trade_base_income_bonus bonus 3
road_level 1
religion_level bonus 1 requires event_counter is_the_ai 1
}
material stone
construction 9
cost 6000
settlement_min town
upgrades
{
highways
}
}
highways requires factions { gondor, southern_european, russia, turks,
normans, } and building_present_min_level masons_lodge grand_lodge and
event_counter bree_allied 1 and hidden_resource roads or event_counter elven_union
1
{
capability
{
recruit_pool "Greenway Cavalry" 1 0.08 1 1 requires
factions { normans, } and region_religion wildmen 50
recruit_pool "Greenway Shieldmen" 1 0.08 1 1
requires factions { normans, } and region_religion wildmen 50
recruit_pool "Dunlending Horsemen" 1 0.10 1 0
requires factions { normans, } and event_counter scouring_shire 1
trade_base_income_bonus bonus 4
road_level 2
religion_level bonus 1 requires event_counter is_the_ai 1

}
material stone
construction 12
cost 12000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;###################### POPULATION ########################
;############################################################
building hinterland_farms
{
convert_to hinterland_farms
levels farms farms+1 farms+2 farms+3
{
farms requires factions { sicily, milan, scotland, turks, byzantium,
spain, venice, england, france, hre, gundabad, portugal, mongols, moors, denmark,
poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
convert_to 0
capability
{
farming_level 1
income_bonus bonus 5
recruit_pool "Dunlending Raiders" 1 0.05 1 0
requires factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 3
cost 1100
settlement_min village
upgrades
{
farms+1
}
}
farms+1 requires factions { sicily, milan, scotland, turks, byzantium,
spain, venice, england, france, hre, gundabad, portugal, mongols, moors, denmark,
poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
convert_to 1
capability
{
farming_level 2
income_bonus bonus 5
recruit_pool "Dunlending Raiders" 1 0.05 1 0
requires factions { normans, } and event_counter scouring_shire 1
free_upkeep bonus 2 requires factions { normans, }
}
material wooden
construction 5
cost 2100
settlement_min town
upgrades
{
farms+2
}
}
farms+2 requires factions { sicily, milan, scotland, turks, byzantium,
spain, venice, england, france, hre, gundabad, portugal, mongols, denmark, poland,
russia, ireland, saxons, normans, aztecs, timurids, teutonic_order, united,
khand, }
{
convert_to 2
capability
{
farming_level 3
income_bonus bonus 10
recruit_pool "Dunlending Raiders" 1 0.05 1 0
requires factions { normans, } and event_counter scouring_shire 1
free_upkeep bonus 3 requires factions { normans, }
}
material wooden
construction 7
cost 4500
settlement_min large_town
upgrades
{
farms+3
}
}
farms+3 requires factions { sicily, milan, scotland, turks, byzantium,
spain, venice, england, france, hre, gundabad, portugal, mongols, denmark, poland,
russia, ireland, saxons, normans, united, khand, }
{
convert_to 3
capability
{
farming_level 4
income_bonus bonus 10
recruit_pool "Dunlending Raiders" 1 0.05 1 0
requires factions { normans, } and event_counter scouring_shire 1
free_upkeep bonus 4 requires factions { normans, }
}
material wooden
construction 10
cost 6700
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building breed
{
levels breed breed+1 breed+2
{
breed city requires factions { sicily, byzantium, milan, scotland,
aztecs, normans, united, denmark, teutonic_order, timurids, turks, } and
building_present_min_level hinterland_farms farms
{
capability
{
recruit_pool "Farmhand Pikemen" 1 0.048 1 0 requires
factions { sicily, byzantium, milan, scotland, aztecs, normans, united, denmark,
teutonic_order, timurids, turks, }
population_growth_bonus bonus 1 requires factions { sicily,
byzantium, milan, scotland, aztecs, normans, united, denmark, teutonic_order,
timurids, turks, }
}
material wooden
construction 4
cost 1800
settlement_min village
upgrades
{
breed+1
}
}
breed+1 city requires factions { sicily, byzantium, milan, scotland,
aztecs, normans, united, denmark, teutonic_order, timurids, turks, } and
building_present_min_level hinterland_farms farms+1
{
capability
{
recruit_pool "Farmhand Pikemen" 1 0.064 2 0 requires
factions { sicily, byzantium, milan, scotland, aztecs, normans, united, denmark,
teutonic_order, timurids, turks, }
population_growth_bonus bonus 2 requires factions { sicily,
byzantium, milan, scotland, aztecs, normans, united, denmark, teutonic_order,
timurids, turks, }
}
material wooden
construction 6
cost 3500
settlement_min town
upgrades
{
breed+2
}
}
breed+2 city requires factions { sicily, byzantium, milan, scotland,
aztecs, normans, united, denmark, teutonic_order, timurids, turks, } and
building_present_min_level hinterland_farms farms+2
{
capability
{
recruit_pool "Farmhand Pikemen" 1 0.08 3 0 requires
factions { sicily, byzantium, milan, scotland, aztecs, normans, united, denmark,
teutonic_order, timurids, turks, }
population_growth_bonus bonus 3 requires factions { sicily,
byzantium, milan, scotland, aztecs, normans, united, denmark, teutonic_order,
timurids, turks, }
}
material wooden
construction 8
cost 5000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building caravan
{
levels caravan_stop trading_post caravanersary
{
caravan_stop city requires factions { byzantium, venice, scotland,
normans, } and building_present_min_level market corn_exchange and
building_present_min_level hinterland_roads roads
{
capability
{
trade_base_income_bonus bonus 1
trade_base_income_bonus bonus 2 requires factions
{ byzantium, } and event_counter dorwinion_men 1
population_growth_bonus bonus 1 requires factions
{ normans, }
income_bonus bonus 50
}
material wooden
construction 4
cost 1550
settlement_min town
upgrades
{
trading_post
}
}
trading_post city requires factions { byzantium, venice, scotland,
normans, } and building_present_min_level market market
{
capability
{
trade_base_income_bonus bonus 3
trade_base_income_bonus bonus 4 requires factions
{ byzantium, } and event_counter dorwinion_men 1
population_growth_bonus bonus 2 requires factions
{ normans, }
income_bonus bonus 120
recruit_pool "Merchant Infantry" 1 0.052 1 0
requires factions { normans, } and region_religion wildmen 65

recruit_pool "Wulfingir Pikes" 1 0.04 1 0 requires


factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 6
cost 2800
settlement_min large_town
upgrades
{
caravanersary
}
}
caravanersary city requires factions { byzantium, venice, scotland,
normans, } and building_present_min_level market fairground and
building_present_min_level hinterland_roads paved_roads
{
capability
{
trade_base_income_bonus bonus 5
trade_base_income_bonus bonus 6 requires factions
{ byzantium, } and event_counter dorwinion_men 1
population_growth_bonus bonus 3 requires factions
{ normans, }
income_bonus bonus 200
recruit_pool "Merchant Infantry" 1 0.06 1 1 requires
factions { normans, } and region_religion wildmen 65
recruit_pool "Wulfingir Pikes" 1 0.04 1 0 requires
factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 8
cost 6000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_mines
{
levels mines mines+1 mines+2
{
mines requires factions { sicily, milan, scotland, turks, byzantium,
spain, venice, england, france, hre, gundabad, portugal, mongols, moors, denmark,
poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, } and resource silver or resource gold or
resource iron
{
capability
{
mine_resource 4
income_bonus bonus 125 requires factions { moors, hungary,
norway, }
income_bonus bonus 75 requires factions { khand, } and
event_counter civil_war_end 1
income_bonus bonus 75 requires factions { hre, mongols,
ireland, saxons, }
income_bonus bonus 50 requires factions { sicily, milan,
scotland, turks, byzantium, spain, venice, denmark, russia, united, england,
france, portugal, gundabad, poland, }
income_bonus bonus 25 requires factions { normans, aztecs,
timurids, teutonic_order, }
income_bonus bonus 25 requires factions { khand, } and not
event_counter civil_war_end 1
}
material wooden
construction 5
cost 4500
settlement_min village
upgrades
{
mines+1
}
}
mines+1 requires factions { sicily, milan, scotland, turks, byzantium,
spain, venice, england, france, hre, gundabad, portugal, mongols, moors, denmark,
poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, } and resource silver or resource gold or
resource iron
{
capability
{
mine_resource 6
income_bonus bonus 200 requires factions { moors, hungary,
norway, }
income_bonus bonus 150 requires factions { khand, } and
event_counter civil_war_end 1
income_bonus bonus 150 requires factions { hre, mongols,
ireland, saxons, }
income_bonus bonus 125 requires factions { sicily, milan,
scotland, turks, byzantium, spain, venice, denmark, russia, united, england,
france, portugal, gundabad, poland, }
income_bonus bonus 100 requires factions { normans, aztecs,
timurids, teutonic_order, }
income_bonus bonus 100 requires factions { khand, } and not
event_counter civil_war_end 1
religion_level bonus 1 requires factions { moors, hungary,
norway, }
population_growth_bonus bonus 1 requires factions { moors,
hungary, norway, }
}
material wooden
construction 8
cost 8500
settlement_min town
upgrades
{
mines+2
}
}
mines+2 requires factions { moors, hungary, norway, } and resource
silver or resource gold or resource iron
{
capability
{
mine_resource 8
income_bonus bonus 275 requires factions { moors, hungary,
norway, }
income_bonus bonus 225 requires factions { khand, } and
event_counter civil_war_end 1
income_bonus bonus 225 requires factions { hre, mongols,
ireland, saxons, }
income_bonus bonus 200 requires factions { sicily, milan,
scotland, turks, byzantium, spain, venice, denmark, russia, united, england,
france, portugal, gundabad, poland, }
income_bonus bonus 175 requires factions { normans, aztecs,
timurids, teutonic_order, }
income_bonus bonus 175 requires factions { khand, } and not
event_counter civil_war_end 1
religion_level bonus 2 requires factions { moors, hungary,
norway, }
population_growth_bonus bonus 2 requires factions { moors,
hungary, norway, }
}
material wooden
construction 12
cost 12375
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building mithril_mines
{
levels m_mines
{
m_mines city requires factions { hre, moors, norway, hungary, } and
resource chocolate and building_present_min_level hinterland_mines mines+1
{
capability
{
income_bonus bonus 800 requires factions
{ northern_european, middle_eastern, mesoamerican, eastern_european, greek, gondor,
}
income_bonus bonus 2400 requires factions { moors, norway,
hungary, }
religion_level bonus 1 requires factions { moors, norway,
hungary, }
}
material wooden
construction 15
cost 55000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building guild_greek_history_guild
{
levels greek_history m_greek_history gm_greek_history
{
greek_history city requires factions { saxons, }
{
capability
{
population_growth_bonus bonus 1 requires factions { saxons,
}
law_bonus bonus 2 requires factions { saxons, }
religion_level bonus 1 requires factions { saxons, }
}
material wooden
construction 4
cost 1700
settlement_min town
upgrades
{
m_greek_history
}
}
m_greek_history city requires factions { saxons, }
{
capability
{
population_growth_bonus bonus 2 requires factions { saxons,
}
law_bonus bonus 2 requires factions { saxons, }
religion_level bonus 1 requires factions { saxons, }
}
faction_capability
{
law_bonus bonus 1 requires factions { saxons, }
religion_level bonus 1 requires factions { saxons, }
}
material wooden
construction 6
cost 3400
settlement_min large_town
upgrades
{
gm_greek_history
}
}
gm_greek_history city requires factions { saxons, }
{
capability
{
population_growth_bonus bonus 3 requires factions
{ saxons, }
law_bonus bonus 2 requires factions { saxons, }
religion_level bonus 1 requires factions { saxons, }
}
faction_capability
{
law_bonus bonus 2 requires factions { saxons, }
religion_level bonus 2 requires factions { saxons, }
}
material wooden
construction 8
cost 5100
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building guild_greek_dance_guild
{
levels greek_dance m_greek_dance gm_greek_dance
{
greek_dance city requires factions { mongols, ireland, }
{
capability
{
population_growth_bonus bonus 1 requires factions
{ mongols, ireland, }
law_bonus bonus 2 requires factions { mongols, ireland, }
religion_level bonus 1 requires factions { mongols,
ireland, }
}
material wooden
construction 5
cost 1700
settlement_min town
upgrades
{
m_greek_dance
}
}
m_greek_dance city requires factions { mongols, ireland, }
{
capability
{
population_growth_bonus bonus 2 requires factions
{ mongols, ireland, }
law_bonus bonus 2 requires factions { mongols, ireland, }
religion_level bonus 1 requires factions { mongols,
ireland, }
}
faction_capability
{
law_bonus bonus 1 requires factions { mongols, ireland, }
religion_level bonus 1 requires factions { mongols,
ireland, }
}
material wooden
construction 6
cost 3400
settlement_min large_town
upgrades
{
gm_greek_dance
}
}
gm_greek_dance city requires factions { mongols, ireland, }
{
capability
{
population_growth_bonus bonus 3 requires factions
{ mongols, ireland, }
law_bonus bonus 2 requires factions { mongols, ireland, }
religion_level bonus 1 requires factions { mongols,
ireland, }
}
faction_capability
{
law_bonus bonus 2 requires factions { mongols, ireland, }
religion_level bonus 2 requires factions { mongols,
ireland, }
}
material wooden
construction 8
cost 5100
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building guild_general_academy_guild
{
levels general_training general_academy general_uni
{
general_training requires factions { all, } and event_counter abcdefg 1
{
capability
{
law_bonus bonus 1
recruits_morale_bonus bonus 3
}
material wooden
construction 4
cost 750
settlement_min town
upgrades
{
general_academy
}
}
general_academy requires factions { all, } and event_counter abcdefg 1
{
capability
{
law_bonus bonus 2
recruits_morale_bonus bonus 4
recruit_pool "Dunedain Bodyguard" 0 0.025 1 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.025 1 0 requires
factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.025 1 0 requires
factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.025 1 0 requires
factions { denmark, }
recruit_pool "Royal Swan-Guard" 0 0.025 1 0 requires
factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.025 1 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.025 1 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.025 1 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.025 1 0 requires
factions { scotland, }
recruit_pool "High Paladins" 0 0.025 1 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.025 1 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.025 1 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.025 1 0
requires factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.025 1 0 requires
factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.025 1 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.025 1 0 requires
factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.025 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.025 1 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.024 1 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.025 1 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.025 1 0 requires
factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.025 1 0
requires factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.025 1 0
requires factions { portugal, }
recruit_pool "Mountain Guard" 0 0.025 1 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.025 1 0
requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.025 1 0
requires factions { spain, }
recruit_pool "Variag Nobles" 0 0.025 1 0 requires
factions { khand, }
recruit_pool "Loke Rim Bodyguard" 0 0.025 1 0
requires factions { venice, }
}
material wooden
construction 5
cost 5000
settlement_min city
upgrades
{
general_uni
}
}
general_uni requires factions { all, } and event_counter abcdefg 1
{
capability
{
law_bonus bonus 4
recruits_morale_bonus bonus 5
recruit_pool "Dunedain Bodyguard" 0 0.04 1 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.04 1 0 requires
factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.04 1 0 requires
factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.04 1 0 requires
factions { denmark, }
recruit_pool "Royal Swan-Guard" 0 0.04 1 0 requires
factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.04 1 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.04 1 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.04 1 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.04 1 0 requires
factions { scotland, }
recruit_pool "High Paladins" 0 0.04 1 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.04 1 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.04 1 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.04 1 0 requires
factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.04 1 0 requires
factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.04 1 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.04 1 0 requires
factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.04 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.04 1 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.024 1 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.04 1 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.04 1 0 requires
factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.04 1 0 requires
factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.04 1 0 requires
factions { portugal, }
recruit_pool "Mountain Guard" 0 0.04 1 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.04 1 0
requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.04 1 0 requires
factions { spain, }
recruit_pool "Variag Nobles" 0 0.04 1 0 requires
factions { khand, }
recruit_pool "Loke Rim Bodyguard" 0 0.04 1 0
requires factions { venice, }
}
faction_capability
{
law_bonus bonus 1
}
material wooden
construction 6
cost 13000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

;############################################################
;######################## GUILDS ##########################
;############################################################
building guild_assassins_muslim_guild
{
levels eastern_assassins_guild m_eastern_assassins_guild
gm_eastern_assassins_guild
{
eastern_assassins_guild requires factions { england, france, hre,
gundabad, portugal, poland, aztecs, russia, teutonic_order, }
{
capability
{
recruit_pool "Raider Warband" 1 0.096 1 0 requires
factions { hre, portugal, poland, england, }
recruit_pool "Raider Skirmishers" 1 0.096 1 0
requires factions { hre, portugal, poland, england, }
recruit_pool "Raider Warband" 1 0.048 1 0 requires
factions { gundabad, france, }
recruit_pool "Raider Skirmishers" 1 0.048 1 0
requires factions { gundabad, france, }
recruit_pool "Isenmach Axemen" 0 0.02
0.5 0 requires factions { aztecs, }
recruit_pool "Wulfingir" 0 0.02 0.5
0 requires factions { aztecs, }
recruit_pool "Wulfingir Pikes" 0
0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Dunlending Raiders" 0
0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Dunnish Derfelmen"
0 0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Dunnish Warspear-Throng"
0 0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Brehins Sword-Wielders"
0 0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Greyflood Axemen"
0 0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "Minhiriath Warriors"
0 0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "Moot Keepers" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Spearmen" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Swordsmen" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "Azrazair Warriors" 0 0.02
0.5 0 requires factions { russia, }
recruit_pool "Abrazanim Nardutarik"
0 0.02 0.5 0 requires factions { russia, }
recruit_pool "Rozadan Footmen"
0 0.02 0.5 0 requires factions { russia, }
recruit_pool "Rozadan Halberdiers"
0 0.02 0.5 0 requires factions { russia, }
recruit_pool "Abrazanim Narduzagar" 0
0.02 0.5 0 requires factions { russia, }
}
material wooden
construction 4
cost 1500
settlement_min village
upgrades
{
m_eastern_assassins_guild
}
}
m_eastern_assassins_guild requires factions { england, france, hre,
gundabad, portugal, poland, aztecs, russia, teutonic_order, }
{
capability
{
recruit_pool "Raider Warband" 1 0.112 2 0 requires
factions { hre, portugal, poland, england, }
recruit_pool "Raider Skirmishers" 1 0.112 2 0
requires factions { hre, portugal, poland, england, }
recruit_pool "Raider Warband" 1 0.048 2 0 requires
factions { gundabad, france, }
recruit_pool "Raider Skirmishers" 1 0.048 2 0
requires factions { gundabad, france, }
recruit_pool "Isenmach Axemen" 0
0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Wulfingir" 0 0.02 0.5
0 requires factions { aztecs, }
recruit_pool "Wulfingir Pikes" 0
0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Dunlending Raiders" 0
0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Dunnish Derfelmen"
0 0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Dunnish Warspear-Throng"
0 0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Brehins Sword-Wielders"
0 0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Greyflood Axemen"
0 0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "Minhiriath Warriors"
0 0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "Moot Keepers" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Spearmen" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Swordsmen" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "Azrazair Warriors" 0 0.02
0.5 0 requires factions { russia, }
recruit_pool "Abrazanim Nardutarik"
0 0.02 0.5 0 requires factions { russia, }
recruit_pool "Rozadan Footmen"
0 0.02 0.5 0 requires factions { russia, }
recruit_pool "Rozadan Halberdiers"
0 0.02 0.5 0 requires factions { russia, }
recruit_pool "Abrazanim Narduzagar" 0
0.02 0.5 0 requires factions { russia, }

recruit_pool "Isenmach Axemen" 1


0.048 1 2 requires factions { aztecs, }
recruit_pool "Adunaim Armsmen" 1
0.04 1 2 requires factions { russia, }
recruit_pool "Minhiriath Warriors"
1 0.048 1 2 requires factions { teutonic_order, }
}
faction_capability
{
}
material wooden
construction 5
cost 3000
settlement_min town
upgrades
{
gm_eastern_assassins_guild
}
}
gm_eastern_assassins_guild requires factions { england, hre,
gundabad, }
{
capability
{
recruit_pool "Raider Warband" 2 0.12 2 1 requires
factions { hre, portugal, poland, england, }
recruit_pool "Raider Skirmishers" 2 0.12 2 1
requires factions { hre, portugal, poland, england, }
recruit_pool "Raider Warband" 2 0.064 2 1 requires
factions { gundabad, france, }
recruit_pool "Raider Skirmishers" 2 0.064 2 1
requires factions { gundabad, france, }
recruit_pool "Isenmach Axemen" 0
0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Wulfingir" 0 0.02 0.5
0 requires factions { aztecs, }
recruit_pool "Wulfingir Pikes" 0
0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Dunlending Raiders" 0
0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Dunnish Derfelmen"
0 0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Dunnish Warspear-Throng"
0 0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Brehins Sword-Wielders"
0 0.02 0.5 0 requires factions { aztecs, }
recruit_pool "Greyflood Axemen"
0 0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "Minhiriath Warriors"
0 0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "Moot Keepers" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Spearmen" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Swordsmen" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "Azrazair Warriors" 0 0.02
0.5 0 requires factions { russia, }
recruit_pool "Abrazanim Nardutarik"
0 0.02 0.5 0 requires factions { russia, }
recruit_pool "Rozadan Footmen"
0 0.02 0.5 0 requires factions { russia, }
recruit_pool "Rozadan Halberdiers"
0 0.02 0.5 0 requires factions { russia, }
recruit_pool "Abrazanim Narduzagar" 0
0.02 0.5 0 requires factions { russia, }

recruit_pool "Isenmach Axemen" 1


0.064 1 2 requires factions { aztecs, }
recruit_pool "Adunaim Armsmen" 1
0.048 1 2 requires factions { russia, }
recruit_pool "Minhiriath Warriors"
1 0.064 1 2 requires factions { teutonic_order, }
weapon_melee_blade 2 requires factions { england, hre,
gundabad, }
weapon_missile_mechanical bonus 2 requires factions
{ england, hre, gundabad, }
}
faction_capability
{
}
material wooden
construction 6
cost 4500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building guild_merchants_guild
{
levels merchants_guild m_merchants_guild gm_merchants_guild
{
merchants_guild city requires factions { sicily, byzantium, scotland,
venice, normans, denmark, spain, russia, turks, }
{
capability
{
trade_base_income_bonus bonus 1
}
material wooden
construction 4
cost 1700
settlement_min town
upgrades
{
m_merchants_guild
}
}
m_merchants_guild city requires factions { sicily, byzantium, scotland,
venice, normans, denmark, spain, russia, turks, }
{
capability
{
agent_limit merchant 1 requires factions { sicily,
byzantium, scotland, venice, normans, denmark, spain, russia, turks, }
agent merchant 0 requires factions { sicily, byzantium,
scotland, venice, normans, denmark, spain, russia, turks, }
trade_base_income_bonus bonus 2
}
material wooden
construction 5
cost 3400
settlement_min large_town
upgrades
{
gm_merchants_guild
}
}
gm_merchants_guild city requires factions { byzantium, normans, }
{
capability
{
agent_limit merchant 2 requires factions { sicily,
byzantium, scotland, venice, normans, denmark, spain, russia, turks, }
agent merchant 0 requires factions { sicily, byzantium,
scotland, venice, normans, denmark, spain, russia, turks, }
trade_base_income_bonus bonus 3
income_bonus bonus 120 requires factions { byzantium, }
income_bonus bonus 120 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 96 requires factions { normans, } and
event_counter bree_military 1
construction_cost_bonus_stone bonus 30
taxable_income_bonus bonus 30
}
material wooden
construction 6
cost 5100
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building guild_swordsmiths_guild
{
convert_to guild_swordsmiths_guild
levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild
{
swordsmiths_guild requires factions { sicily, turks, denmark, scotland,
milan, byzantium, venice, moors, hungary, norway, saxons, spain, russia, khand,
mongols, ireland, }
{
convert_to 0
capability
{
weapon_melee_blade 1 requires factions { sicily, turks,
denmark, scotland, milan, byzantium, venice, moors, hungary, norway, saxons, spain,
russia, khand, mongols, ireland, }
weapon_missile_mechanical bonus 1 requires factions
{ sicily, turks, denmark, scotland, milan, byzantium, venice, moors, hungary,
norway, saxons, spain, russia, khand, mongols, ireland, }
}
material wooden
construction 4
cost 1700
settlement_min town
upgrades
{
m_swordsmiths_guild
}
}
m_swordsmiths_guild requires factions { sicily, turks, denmark,
scotland, milan, byzantium, venice, moors, hungary, norway, saxons, spain, russia,
khand, mongols, ireland, }
{
convert_to 1
capability
{
weapon_melee_blade 1 requires factions { sicily, turks,
denmark, scotland, milan, byzantium, venice, moors, hungary, norway, saxons, spain,
russia, khand, mongols, ireland, }
weapon_missile_mechanical bonus 1 requires factions
{ sicily, turks, denmark, scotland, milan, byzantium, venice, moors, hungary,
norway, saxons, spain, russia, khand, mongols, ireland, }
recruit_pool "Dragons Wrath Guildsmen" 1 0.032 1 0
requires factions { venice, }
}
faction_capability
{
recruits_morale_bonus bonus 3 requires factions { sicily,
turks, denmark, scotland, milan, byzantium, venice, moors, hungary, norway, saxons,
spain, russia, khand, mongols, ireland, }
}
material wooden
construction 5
cost 3400
settlement_min large_town
upgrades
{
gm_swordsmiths_guild
}
}
gm_swordsmiths_guild requires factions { sicily, turks, denmark,
saxons, }
{
convert_to 2
capability
{
weapon_melee_blade 1 requires factions { sicily, turks,
denmark, saxons, }
weapon_missile_mechanical bonus 1 requires factions
{ sicily, turks, denmark, saxons, }
armour 6 requires factions { saxons, }
recruit_pool "Talon Knights" 1 0.048 1 0 requires
factions { denmark, }
recruit_pool "Talon Knights" 1 0.048 1 0 requires
factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Arthedain Knights" 1 0.04 1 0 requires
factions { turks, }
recruit_pool "Wardens White Tower" 1 0.048 1 0
requires factions { sicily, }
recruit_pool "Wardens White Tower" 1 0.048 1 0
requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Dragons Wrath Guildsmen" 1 0.04 1 0
requires factions { venice, }
}
faction_capability
{
recruits_morale_bonus bonus 5 requires factions { sicily,
turks, saxons, }
recruits_morale_bonus bonus 8 requires factions
{ denmark, }
recruits_morale_bonus bonus 5 requires factions { sicily,
turks, } and event_counter reunited_kingdom 1
}
material wooden
construction 6
cost 5100
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building guild_woodsmens_guild
{
levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild
{
woodsmens_guild requires factions { scotland, timurids, normans,
teutonic_order, turks, }
{
capability
{
recruit_pool "Dalian Longbowmen" 0
0.02 0.5 0 requires factions { scotland, }
recruit_pool "Barding Marksmen" 0
0.02 0.5 0 requires factions { scotland, }
recruit_pool "Stoor Shirriffs"
0 0.02 0.5 0 requires factions { timurids, }
recruit_pool "Stoor Hunters" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Woodmen Trackers" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Eotheod Longbowmen" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Woodmen Wardens" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Watch Shirriffs" 0
0.02 0.5 0 requires factions { normans, }
recruit_pool "Bandobras Archers" 0
0.02 0.5 0 requires factions { normans, }
recruit_pool "Journeymen"
0 0.02 0.5 0 requires factions { normans, }
recruit_pool "Watchmen Bowguard" 0
0.02 0.5 0 requires factions { normans, }
recruit_pool "Greyflood Raiders" 0
0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "Angren Raiders" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Archers" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Elders" 0 0.02 0.5 0
requires factions { teutonic_order, }
recruit_pool "Foresters of Haleth" 0
0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "Cardolan Sentinels" 0 0.02 0.5
0 requires factions { turks, }
recruit_pool "Local Archers" 0 0.02 0.5
0 requires factions { turks, }
recruit_pool "Sworn Infantry" 0 0.02 0.5 0
requires factions { turks, }
recruit_pool "Dunedain Rangers" 0
0.02 0.5 0 requires factions { turks, }
}
material wooden
construction 4
cost 1400
settlement_min town
upgrades
{
m_woodsmens_guild
}
}
m_woodsmens_guild requires factions { scotland, timurids, normans,
teutonic_order, turks, }
{
capability
{
recruit_pool "Dalian Longbowmen" 0
0.02 0.5 0 requires factions { scotland, }
recruit_pool "Stoor Shirriffs"
0 0.02 0.5 0 requires factions { timurids, }
recruit_pool "Stoor Hunters" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Woodmen Trackers" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Woodmen Wardens" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Watch Shirriffs" 0
0.02 0.5 0 requires factions { normans, }
recruit_pool "Bandobras Archers" 0
0.02 0.5 0 requires factions { normans, }
recruit_pool "Journeymen"
0 0.02 0.5 0 requires factions { normans, }
recruit_pool "Greyflood Raiders" 0
0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "River Archers" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Elders" 0 0.02 0.5 0
requires factions { teutonic_order, }
recruit_pool "Foresters of Haleth" 0
0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "Cardolan Sentinels" 0 0.02 0.5
0 requires factions { turks, }
recruit_pool "Local Archers" 0 0.02 0.5
0 requires factions { turks, }
recruit_pool "Dunedain Rangers" 0
0.02 0.5 0 requires factions { turks, }

recruit_pool "Barding Marksmen" 1


0.064 1 0 requires factions { scotland, }
recruit_pool "Eotheod Longbowmen" 1
0.064 1 0 requires factions { timurids, }
recruit_pool "Watchmen Bowguard" 1
0.064 1 0 requires factions { normans, }
recruit_pool "Angren Raiders" 1 0.064
1 0 requires factions { teutonic_order, }
recruit_pool "Sworn Infantry" 1 0.056 1 0
requires factions { turks, }
}
faction_capability
{
}
material wooden
construction 5
cost 2800
settlement_min town
upgrades
{
gm_woodsmens_guild
}
}
gm_woodsmens_guild requires factions { scotland, timurids, normans,
teutonic_order, turks, }
{
capability
{
recruit_pool "Dalian Longbowmen" 0
0.02 0.5 0 requires factions { scotland, }
recruit_pool "Stoor Shirriffs"
0 0.02 0.5 0 requires factions { timurids, }
recruit_pool "Stoor Hunters" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Woodmen Trackers" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Woodmen Wardens" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Watch Shirriffs" 0
0.02 0.5 0 requires factions { normans, }
recruit_pool "Bandobras Archers" 0
0.02 0.5 0 requires factions { normans, }
recruit_pool "Journeymen"
0 0.02 0.5 0 requires factions { normans, }
recruit_pool "Greyflood Raiders" 0
0.02 0.5 0 requires factions { teutonic_order, }
recruit_pool "River Archers" 0 0.02
0.5 0 requires factions { teutonic_order, }
recruit_pool "River Elders" 0 0.02 0.5 0
requires factions { teutonic_order, }
recruit_pool "Cardolan Sentinels" 0 0.02 0.5
0 requires factions { turks, }
recruit_pool "Local Archers" 0 0.02 0.5
0 requires factions { turks, }
recruit_pool "Dunedain Rangers" 0
0.02 0.5 0 requires factions { turks, }

recruit_pool "Hearthguard" 1 0.056


1 0 requires factions { scotland, }
recruit_pool "Barding Marksmen" 1
0.064 1 0 requires factions { scotland, }
recruit_pool "Silvan Marchwardens" 1
0.056 1 0 requires factions { timurids, }
recruit_pool "Eotheod Longbowmen" 1
0.064 1 0 requires factions { timurids, }
recruit_pool "Gate Keepers" 1
0.056 1 0 requires factions { normans, }
recruit_pool "Watchmen Bowguard" 1
0.064 1 0 requires factions { normans, }
recruit_pool "Foresters of Haleth" 1
0.056 1 0 requires factions { teutonic_order, }
recruit_pool "Angren Raiders" 1 0.064
1 0 requires factions { teutonic_order, }
recruit_pool "Dunedain Steelbowmen" 1
0.04 1 0 requires factions { turks, }
recruit_pool "Sworn Infantry" 1 0.056 1 0
requires factions { turks, }
}
faction_capability
{
}
material wooden
construction 6
cost 4200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building guild_horse_breeders_guild
{
levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild
{
horse_breeders_guild requires factions { milan, spain, denmark, khand,
timurids, turks, }
{
capability
{
recruit_pool "Rohirrim" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Rohirrim Archers" 0
0.02 0.5 0 requires factions { milan, }
recruit_pool "Riders of the Fold" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Eored Skirmishers" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Eored Lancers" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Riddermark Cavalry" 0
0.02 0.5 0 requires factions { milan, }
recruit_pool "Southron Lancers" 0 0.02
0.5 0 requires factions { spain, }
recruit_pool "Camel Riders" 0
0.02 0.5 0 requires factions { spain, }
recruit_pool "Serpent Guard" 0 0.02 0.5
0 requires factions { spain, }
recruit_pool "Serpent Archers" 0 0.02
0.5 0 requires factions { spain, }
recruit_pool "Muhad Beastmasters" 0
0.02 0.5 0 requires factions { spain, }
recruit_pool "Gondor Cavalry Militia" 0
0.02 0.5 0 requires factions { denmark, }
recruit_pool "Amrothian Squires" 0
0.02 0.5 0 requires factions { denmark, }
recruit_pool "Sea-ward Lancers" 0
0.02 0.5 0 requires factions { denmark, }
recruit_pool "Gondor Cavalry Militia" 0
0.02 0.5 0 requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Amrothian Squires" 0
0.02 0.5 0 requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Sea-ward Lancers" 0
0.02 0.5 0 requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Nomad Horsemen"
0 0.02 0.5 0 requires factions { khand, }
recruit_pool "Khandish Raiders" 0
0.02 0.5 0 requires factions { khand, }
recruit_pool "Variag Horse Archers"
0 0.02 0.5 0 requires factions { khand, }
recruit_pool "Windriders of Khand" 0
0.02 0.5 0 requires factions { khand, }
recruit_pool "Variag Lancers" 0
0.02 0.5 0 requires factions { khand, }
recruit_pool "Beorning Riders" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Eotheod Cavalry" 0 0.02
0.5 0 requires factions { timurids, }
recruit_pool "Eotheod Horse Archers" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Cardolan Riders" 0 0.02 0.5
0 requires factions { turks, }
recruit_pool "Dunedain Scouts" 0 0.02
0.5 0 requires factions { turks, }
recruit_pool "Dunedain Cavalry" 0
0.02 0.5 0 requires factions { turks, }
recruit_pool "Sworn Horsemen" 0 0.02 0.5 0
requires factions { turks, }
}
material wooden
construction 4
cost 1500
settlement_min town
upgrades
{
m_horse_breeders_guild
}
}
m_horse_breeders_guild requires factions { milan, spain, denmark,
khand, timurids, turks, }
{
capability
{
recruit_pool "Rohirrim" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Rohirrim Archers" 0
0.02 0.5 0 requires factions { milan, }
recruit_pool "Riders of the Fold" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Eored Skirmishers" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Riddermark Cavalry" 0
0.02 0.5 0 requires factions { milan, }
recruit_pool "Southron Lancers" 0 0.02
0.5 0 requires factions { spain, }
recruit_pool "Camel Riders" 0
0.02 0.5 0 requires factions { spain, }
recruit_pool "Serpent Guard" 0 0.02 0.5
0 requires factions { spain, }
recruit_pool "Serpent Archers" 0 0.02
0.5 0 requires factions { spain, }
recruit_pool "Gondor Cavalry Militia" 0
0.02 0.5 0 requires factions { denmark, }
recruit_pool "Amrothian Squires" 0
0.02 0.5 0 requires factions { denmark, }
recruit_pool "Gondor Cavalry Militia" 0
0.02 0.5 0 requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Amrothian Squires" 0
0.02 0.5 0 requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Nomad Horsemen"
0 0.02 0.5 0 requires factions { khand, }
recruit_pool "Khandish Raiders" 0
0.02 0.5 0 requires factions { khand, }
recruit_pool "Windriders of Khand" 0
0.02 0.5 0 requires factions { khand, }
recruit_pool "Variag Lancers" 0
0.02 0.5 0 requires factions { khand, }
recruit_pool "Beorning Riders" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Eotheod Cavalry" 0 0.02
0.5 0 requires factions { timurids, }
recruit_pool "Cardolan Riders" 0 0.02 0.5
0 requires factions { turks, }
recruit_pool "Dunedain Scouts" 0 0.02
0.5 0 requires factions { turks, }
recruit_pool "Dunedain Cavalry" 0 0.02 0.5 0
requires factions { turks, }

recruit_pool "Eored Lancers" 1 0.056 1 0 requires


factions { milan, }
recruit_pool "Muhad Beastmasters" 1 0.056 1 0
requires factions { spain, }
recruit_pool "Sea-ward Lancers" 1 0.056 1 0
requires factions { denmark, }
recruit_pool "Sea-ward Lancers" 1 0.056 1 0
requires factions { sicily, turks, } and event_counter reunited_kingdom 1
recruit_pool "Variag Horse Archers" 1 0.056 1
0 requires factions { khand, }
recruit_pool "Eotheod Horse Archers" 1 0.056 1 0
requires factions { timurids, }
recruit_pool "Sworn Horsemen" 1 0.04 1 0
requires factions { turks, }
}
faction_capability
{
}
material wooden
construction 5
cost 3000
settlement_min large_town
upgrades
{
gm_horse_breeders_guild
}
}
gm_horse_breeders_guild requires factions { milan, denmark,}
{
capability
{
recruit_pool "Rohirrim" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Rohirrim Archers" 0
0.02 0.5 0 requires factions { milan, }
recruit_pool "Riders of the Fold" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Eored Skirmishers" 0 0.02
0.5 0 requires factions { milan, }
recruit_pool "Riddermark Cavalry" 0
0.02 0.5 0 requires factions { milan, }
recruit_pool "Southron Lancers" 0 0.02
0.5 0 requires factions { spain, }
recruit_pool "Camel Riders" 0
0.02 0.5 0 requires factions { spain, }
recruit_pool "Serpent Guard" 0 0.02 0.5
0 requires factions { spain, }
recruit_pool "Serpent Archers" 0 0.02
0.5 0 requires factions { spain, }
recruit_pool "Gondor Cavalry Militia" 0
0.02 0.5 0 requires factions { denmark, }
recruit_pool "Amrothian Squires" 0
0.02 0.5 0 requires factions { denmark, }
recruit_pool "Nomad Horsemen"
0 0.02 0.5 0 requires factions { khand, }
recruit_pool "Khandish Raiders" 0
0.02 0.5 0 requires factions { khand, }
recruit_pool "Windriders of Khand" 0
0.02 0.5 0 requires factions { khand, }
recruit_pool "Variag Lancers" 0
0.02 0.5 0 requires factions { khand, }
recruit_pool "Beorning Riders" 0
0.02 0.5 0 requires factions { timurids, }
recruit_pool "Eotheod Cavalry" 0 0.02
0.5 0 requires factions { timurids, }
recruit_pool "Cardolan Riders" 0 0.02 0.5
0 requires factions { turks, }
recruit_pool "Dunedain Scouts" 0 0.02
0.5 0 requires factions { turks, }
recruit_pool "Dunedain Cavalry" 0 0.02 0.5 0
requires factions { turks, }

recruit_pool "Royal Guard" 1 0.048 1


0 requires factions { milan, }
recruit_pool "Eored Lancers" 1 0.056 1 9 requires
factions { milan, }
recruit_pool "Muhad Beastmasters" 1 0.056
1 0 requires factions { spain, }
recruit_pool "Knights of the Silver Swan" 1 0.048
1 0 requires factions { denmark, }
recruit_pool "Sea-ward Lancers" 1 0.056 1 2
requires factions { denmark, }
recruit_pool "Variag Horse Archers" 1
0.056 1 0 requires factions { khand, }
recruit_pool "Eotheod Horse Archers" 1 0.056
1 0 requires factions { timurids, }
recruit_pool "Sworn Horsemen" 1 0.04 1
0 requires factions { turks, }
}
faction_capability
{
}
material wooden
construction 6
cost 4500
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;###################### CONVERSION ########################
;############################################################
;
; ROHAN ANDUIN DALE DORWINION
;
building temple_academic
{
religion northmen
levels alchemists_lab alchemy_school university
{
alchemists_lab city requires factions { milan, scotland, timurids,
byzantium, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { milan, scotland,
timurids, byzantium, } and hidden_resource grassland
}
material wooden
construction 2
cost 1100
settlement_min village
upgrades
{
alchemy_school
}
}
alchemy_school city requires factions { milan, scotland, timurids,
byzantium, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { milan, scotland,
timurids, byzantium, } and hidden_resource grassland
}
material wooden
construction 6
cost 3600
settlement_min town
upgrades
{
university
}
}
university city requires factions { milan, scotland, timurids,
byzantium, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { milan, scotland,
timurids, byzantium, } and hidden_resource grassland
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
}
material wooden
construction 9
cost 7200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_academic
{
religion northmen
levels alchemists_lab alchemy_school university
{
alchemists_lab castle requires factions { milan, scotland, timurids,
byzantium, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { milan, scotland,
timurids, byzantium, } and hidden_resource grassland
}
material wooden
construction 2
cost 1100
settlement_min village
upgrades
{
alchemy_school
}
}
alchemy_school castle requires factions { milan, scotland, timurids,
byzantium, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { milan, scotland,
timurids, byzantium, } and hidden_resource grassland
}
material wooden
construction 6
cost 3600
settlement_min town
upgrades
{
university
}
}
university castle requires factions { milan, scotland, timurids,
byzantium, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { milan, scotland,
timurids, byzantium, } and hidden_resource grassland
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
}
material wooden
construction 9
cost 7200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;
; KING'S MEN
;
building temple_dark_academic
{
religion kings
levels dark_alchemists dark_school dark_university
{
dark_alchemists city requires factions { russia, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { russia, } and
hidden_resource barren
}
material wooden
construction 2
cost 1100
settlement_min village
upgrades
{
dark_school
}
}
dark_school city requires factions { russia, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { russia, } and
hidden_resource barren
}
material wooden
construction 6
cost 3600
settlement_min town
upgrades
{
dark_university
}
}
dark_university city requires factions { russia, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { russia, } and
hidden_resource barren
weapon_melee_blade 1
weapon_missile_mechanical bonus 1
happiness_bonus bonus 2
}
material wooden
construction 9
cost 7200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
};
building temple_c_dark_academic
{
religion kings
levels dark_alchemists dark_school dark_university
{
dark_alchemists castle requires factions { russia, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { russia, } and
hidden_resource barren
}
material wooden
construction 2
cost 1100
settlement_min village
upgrades
{
dark_school
}
}
dark_school castle requires factions { russia, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { russia, } and
hidden_resource barren
}
material wooden
construction 6
cost 3600
settlement_min town
upgrades
{
dark_university
}
}
dark_university castle requires factions { russia, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { russia, } and
hidden_resource barren
weapon_melee_blade 1
weapon_missile_mechanical bonus 1
happiness_bonus bonus 2
}
material wooden
construction 9
cost 7200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;
; GONDOR DOL AMROTH NORTHERN DÚNEDAIN REUNITED KINGDOM
;
building temple_gondor_academic
{
religion islam
levels gondor_alchemists_lab gondor_alchemy_school gondor_university
{
gondor_alchemists_lab city requires factions { sicily, turks, denmark,
united, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { sicily, denmark,
} and hidden_resource grassland
religion_level bonus 1 requires factions { turks, } and
hidden_resource forest
}
material wooden
construction 2
cost 1100
settlement_min village
upgrades
{
gondor_alchemy_school
}
}
gondor_alchemy_school city requires factions { sicily, denmark, turks,
united, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { sicily, denmark,
} and hidden_resource grassland
religion_level bonus 1 requires factions { turks, } and
hidden_resource forest
}
material wooden
construction 6
cost 3600
settlement_min town
upgrades
{
gondor_university
}
}
gondor_university city requires factions { sicily, denmark, turks,
united, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { sicily, denmark,
} and hidden_resource grassland
religion_level bonus 1 requires factions { turks, } and
hidden_resource forest
happiness_bonus bonus 2
}
material wooden
construction 9
cost 7200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_gondor_academic
{
religion islam
levels gondor_alchemists_lab gondor_alchemy_school gondor_university
{
gondor_alchemists_lab castle requires factions { sicily, turks,
denmark, united, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { sicily, denmark,
} and hidden_resource grassland
religion_level bonus 1 requires factions { turks, } and
hidden_resource forest
}
material wooden
construction 2
cost 1100
settlement_min village
upgrades
{
gondor_alchemy_school
}
}
gondor_alchemy_school castle requires factions { sicily, denmark,
turks, united, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
}
material wooden
construction 6
cost 3600
settlement_min town
upgrades
{
gondor_university
}
}
gondor_university castle requires factions { sicily, denmark, turks,
united, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { sicily, denmark,
} and hidden_resource grassland
religion_level bonus 1 requires factions { turks, } and
hidden_resource forest
happiness_bonus bonus 2
}
material wooden
construction 9
cost 7200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;
; MORDOR MISTY ANGMAR ISENGARD DOL GULDUR
;
building temple_catholic
{
religion catholic
levels small_church church abbey
{
small_church city requires factions { england, france, hre, gundabad,
portugal, poland, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { england, france,
hre, gundabad, portugal, } and hidden_resource mountains
religion_level bonus 1 requires factions { poland, } and
hidden_resource forest
pope_disapproval 1
population_growth_bonus bonus 1 requires factions
{ england, france, hre, gundabad, portugal, poland, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
church
}
}
church city requires factions { england, france, hre, gundabad,
portugal, poland, }
{
capability
{
religion_level bonus 3
religion_level bonus 1 requires factions { england, france,
hre, gundabad, portugal, } and hidden_resource mountains
religion_level bonus 1 requires factions { poland, } and
hidden_resource forest
pope_disapproval 1
recruit_pool "Rebel Barrow Wights" 1 0.02 1 1
requires factions { portugal, } and resource slaves
population_growth_bonus bonus 2 requires factions
{ england, france, hre, gundabad, portugal, poland, }
}
material wooden
construction 5
cost 3000
settlement_min town
upgrades
{
abbey
}
}
abbey city requires factions { england, france, hre, gundabad,
portugal, poland, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { england, france,
hre, gundabad, portugal, } and hidden_resource mountains
religion_level bonus 1 requires factions { poland, } and
hidden_resource forest
happiness_bonus bonus 2
recruit_pool "Rebel Barrow Wights" 1 0.032 1 1
requires factions { portugal, } and resource slaves
retrain_cost_bonus bonus 1
pope_disapproval 1
population_growth_bonus bonus 3 requires factions
{ england, france, hre, gundabad, portugal, poland, }
}
material wooden
construction 8
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_catholic
{
religion catholic
levels small_church church abbey
{
small_church castle requires factions { england, france, hre, gundabad,
portugal, poland, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { england, france,
hre, gundabad, portugal, } and hidden_resource mountains
religion_level bonus 1 requires factions { poland, } and
hidden_resource forest
pope_disapproval 1
population_growth_bonus bonus 1 requires factions
{ england, france, hre, gundabad, portugal, poland, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
church
}
}
church castle requires factions { england, france, hre, gundabad,
portugal, poland, }
{
capability
{
religion_level bonus 3
religion_level bonus 1 requires factions { england, france,
hre, gundabad, portugal, } and hidden_resource mountains
religion_level bonus 1 requires factions { poland, } and
hidden_resource forest
pope_disapproval 1
recruit_pool "Rebel Barrow Wights" 1 0.02 1 1
requires factions { portugal, } and resource slaves
population_growth_bonus bonus 2 requires factions
{ england, france, hre, gundabad, portugal, poland, }
}
material wooden
construction 5
cost 3000
settlement_min town
upgrades
{
abbey
}
}
abbey castle requires factions { england, france, hre, gundabad,
portugal, poland, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { england, france,
hre, gundabad, portugal, } and hidden_resource mountains
religion_level bonus 1 requires factions { poland, } and
hidden_resource forest
happiness_bonus bonus 2
recruit_pool "Rebel Barrow Wights" 1 0.032 1 1
requires factions { portugal, } and resource slaves
retrain_cost_bonus bonus 1
pope_disapproval 1
population_growth_bonus bonus 3 requires factions
{ england, france, hre, gundabad, portugal, poland, }
}
material wooden
construction 8
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;
; EVIL KHAND
;
building temple_khand
{
religion orthodox
levels khand_shrine khand_sanctuary khand_temple
{
khand_shrine city requires factions { khand, } and event_counter
not_good_khand 1
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 1 requires factions
{ khand, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
khand_sanctuary
}
}
khand_sanctuary city requires factions { khand, } and event_counter
not_good_khand 1
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 2 requires factions
{ khand, }
}
material wooden
construction 5
cost 3000
settlement_min town
upgrades
{
khand_temple
}
}
khand_temple city requires factions { khand, } and event_counter
not_good_khand 1
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
happiness_bonus bonus 2
free_upkeep bonus 2 requires factions { khand, }
population_growth_bonus bonus 2 requires factions
{ khand, }
retrain_cost_bonus bonus 1
}
material wooden
construction 8
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_khand
{
religion orthodox
levels khand_shrine khand_sanctuary khand_temple
{
khand_shrine castle requires factions { khand, } and event_counter
not_good_khand 1
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 1 requires factions
{ khand, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
khand_sanctuary
}
}
khand_sanctuary castle requires factions { khand, } and event_counter
not_good_khand 1
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 2 requires factions
{ khand, }
}
material wooden
construction 5
cost 3000
settlement_min town
upgrades
{
khand_temple
}
}
khand_temple castle requires factions { khand, } and event_counter
not_good_khand 1
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 2 requires factions
{ khand, }
happiness_bonus bonus 2
free_upkeep bonus 2 requires factions { khand, }
retrain_cost_bonus bonus 1
}
material wooden
construction 8
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;
; GOOD KHAND
;
building temple_nomadic
{
religion nomadic
levels nomadic_altar nomadic_sanctuary nomadic_temple
{
nomadic_altar city requires factions { khand, } and event_counter
good_khand_one 1
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 1 requires factions
{ khand, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
nomadic_sanctuary
}
}
nomadic_sanctuary city requires factions { khand, } and event_counter
good_khand_one 1
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 2 requires factions
{ khand, }
}
material wooden
construction 6
cost 3000
settlement_min town
upgrades
{
nomadic_temple
}
}
nomadic_temple city requires factions { khand, } and event_counter
good_khand_one 1
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 2 requires factions
{ khand, }
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
}
material wooden
construction 9
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_nomadic
{
religion nomadic
levels nomadic_altar nomadic_sanctuary nomadic_temple
{
nomadic_altar castle requires factions { khand, } and event_counter
good_khand_one 1
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 1 requires factions
{ khand, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
nomadic_sanctuary
}
}
nomadic_sanctuary castle requires factions { khand, } and event_counter
good_khand_one 1
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 2 requires factions
{ khand, }
}
material wooden
construction 6
cost 3000
settlement_min town
upgrades
{
nomadic_temple
}
}
nomadic_temple castle requires factions { khand, } and event_counter
good_khand_one 1
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { khand, } and
hidden_resource barren
population_growth_bonus bonus 2 requires factions
{ khand, }
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
}
material wooden
construction 9
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;
; HARAD RHUN
;
building temple_wicked
{
religion orthodox
levels wicked_shrine wicked_sanctuary wicked_temple
{
wicked_shrine city requires factions { spain, venice, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { spain, venice, }
and hidden_resource barren
population_growth_bonus bonus 1 requires factions { spain,
venice, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
wicked_sanctuary
}
}
wicked_sanctuary city requires factions { spain, venice, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { spain, venice, }
and hidden_resource barren
population_growth_bonus bonus 2 requires factions { spain,
venice, }
}
material wooden
construction 5
cost 3000
settlement_min town
upgrades
{
wicked_temple
}
}
wicked_temple city requires factions { spain, venice, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { spain, venice, }
and hidden_resource barren
happiness_bonus bonus 2
free_upkeep bonus 2 requires factions { spain, venice, }
population_growth_bonus bonus 2 requires factions { spain,
venice, }
retrain_cost_bonus bonus 1
}
material wooden
construction 8
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_wicked
{
religion orthodox
levels wicked_shrine wicked_sanctuary wicked_temple
{
wicked_shrine castle requires factions { spain, venice, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { spain, venice, }
and hidden_resource barren
population_growth_bonus bonus 1 requires factions { spain,
venice, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
wicked_sanctuary
}
}
wicked_sanctuary castle requires factions { spain, venice, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { spain, venice, }
and hidden_resource barren
population_growth_bonus bonus 2 requires factions { spain,
venice, }
}
material wooden
construction 5
cost 3000
settlement_min town
upgrades
{
wicked_temple
}
}
wicked_temple castle requires factions { spain, venice, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { spain, venice, }
and hidden_resource barren
population_growth_bonus bonus 2 requires factions { spain,
venice, }
happiness_bonus bonus 2
free_upkeep bonus 2 requires factions { spain, venice, }
retrain_cost_bonus bonus 1
}
material wooden
construction 8
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;
; ELVES
;
building temple_art
{
religion elven
levels artist_studio artist_gallery great_artist_gallery
{
artist_studio city requires factions { mongols, saxons, ireland, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { mongols,
ireland, } and hidden_resource forest
religion_level bonus 1 requires factions { saxons, } and
hidden_resource grassland
}
material wooden
construction 3
cost 1500
settlement_min village
upgrades
{
artist_gallery
}
}
artist_gallery city requires factions { mongols, saxons, ireland, }
{
capability
{
religion_level bonus 3
religion_level bonus 1 requires factions { mongols,
ireland, } and hidden_resource forest
religion_level bonus 1 requires factions { saxons, } and
hidden_resource grassland
}
material wooden
construction 6
cost 3000
settlement_min town
upgrades
{
great_artist_gallery
}
}
great_artist_gallery city requires factions { mongols, saxons, ireland,
}
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { mongols,
ireland, } and hidden_resource forest
religion_level bonus 1 requires factions { saxons, } and
hidden_resource grassland
trade_base_income_bonus bonus 1
}
material wooden
construction 9
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_art
{
religion elven
levels artist_studio artist_gallery great_artist_gallery
{
artist_studio castle requires factions { mongols, saxons, ireland, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { mongols,
ireland, } and hidden_resource forest
religion_level bonus 1 requires factions { saxons, } and
hidden_resource grassland
}
material wooden
construction 3
cost 1500
settlement_min village
upgrades
{
artist_gallery
}
}
artist_gallery castle requires factions { mongols, saxons, ireland, }
{
capability
{
religion_level bonus 3
religion_level bonus 1 requires factions { mongols,
ireland, } and hidden_resource forest
religion_level bonus 1 requires factions { saxons, } and
hidden_resource grassland
}
material wooden
construction 6
cost 3000
settlement_min town
upgrades
{
great_artist_gallery
}
}
great_artist_gallery castle requires factions { mongols, saxons,
ireland, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { mongols,
ireland, } and hidden_resource forest
religion_level bonus 1 requires factions { saxons, } and
hidden_resource grassland
trade_base_income_bonus bonus 1
}
material wooden
construction 9
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;
; DUNLAND ENEDWAITH BREE
;
building temple_orthodox
{
religion wildmen
levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
{
small_church_o city requires factions { aztecs, teutonic_order,
normans, }
{
capability
{
religion_level bonus 1
happiness_bonus bonus 1
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
church_o
}
}
church_o city requires factions { aztecs, teutonic_order, normans, }
{
capability
{
religion_level bonus 3
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
happiness_bonus bonus 1
recruit_pool "Warchanters" 1 0.08 1 0 requires
factions { aztecs, teutonic_order, } and region_religion wildmen 40

}
material wooden
construction 5
cost 1750
settlement_min town
upgrades
{
abbey_o
}
}
abbey_o city requires factions { aztecs, teutonic_order, normans, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
recruit_pool "Warchanters" 1 0.088 2 0 requires
factions { aztecs, teutonic_order, } and region_religion wildmen 40

}
material wooden
construction 7
cost 2800
settlement_min large_town
upgrades
{
cathedral_o
}
}
cathedral_o city requires factions { normans, } and event_counter
bree_mercenary 1
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
recruit_pool "Warchanters" 1 0.08 2 1 requires
factions { aztecs, teutonic_order, } and region_religion wildmen 40
recruit_pool "Dunnish Warspear-Throng" 1 0.04 1 0
requires factions { normans, }
recruit_pool "Rhudaur Warriors" 1 0.04 1 0 requires
factions { normans, }
recruit_pool "Saralainn Mercenaries" 1 0.04 1 0
requires factions { normans, }
}
material wooden
construction 8
cost 5000
settlement_min large_town
upgrades
{
huge_cathedral_o
}
}
huge_cathedral_o city requires factions { normans, } and event_counter
bree_mercenary 1
{
capability
{
religion_level bonus 6
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
recruit_pool "Warchanters" 1 0.08 2 1 requires
factions { aztecs, teutonic_order, } and region_religion wildmen 40
recruit_pool "Dunnish Warspear-Throng" 1 0.04 1 0
requires factions { normans, }
recruit_pool "Rhudaur Warriors" 1 0.04 1 0 requires
factions { normans, }
recruit_pool "Saralainn Mercenaries" 1 0.04 1 0
requires factions { normans, }
recruit_pool "Privateer Cavalry" 1 0.032 1 0 requires
factions { normans, }
recruit_pool "Privateer Axemen" 1 0.032 1 0 requires
factions { normans, }

}
material wooden
construction 10
cost 6500
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_orthodox
{
religion wildmen
levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
{
small_church_o castle requires factions { aztecs, teutonic_order,
normans, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
church_o
}
}
church_o castle requires factions { aztecs, teutonic_order, normans, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
recruit_pool "Warchanters" 1 0.064 1 0 requires
factions { aztecs, teutonic_order, } and region_religion wildmen 40

}
material wooden
construction 5
cost 1750
settlement_min town
upgrades
{
abbey_o
}
}
abbey_o castle requires factions { aztecs, teutonic_order, normans, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
recruit_pool "Warchanters" 1 0.08 2 1 requires
factions { aztecs, teutonic_order, } and region_religion wildmen 40

}
material wooden
construction 7
cost 2800
settlement_min large_town
upgrades
{
cathedral_o
}
}
cathedral_o castle requires factions { normans, } and event_counter
bree_mercenary 1
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
recruit_pool "Warchanters" 1 0.08 2 1 requires
factions { aztecs, teutonic_order, } and region_religion wildmen 40
recruit_pool "Dunnish Warspear-Throng" 1 0.04 1 0
requires factions { normans, }
recruit_pool "Rhudaur Warriors" 1 0.04 1 0 requires
factions { normans, }
recruit_pool "Saralainn Mercenaries" 1 0.04 1 0
requires factions { normans, }
}
material wooden
construction 8
cost 5000
settlement_min city
upgrades
{
huge_cathedral_o
}
}
huge_cathedral_o castle requires factions { normans, } and
event_counter bree_mercenary 1
{
capability
{
religion_level bonus 6
religion_level bonus 1 requires factions { aztecs, } and
hidden_resource mountains
religion_level bonus 1 requires factions { normans, } and
hidden_resource grassland
religion_level bonus 1 requires factions
{ teutonic_order, } and hidden_resource forest
recruits_morale_bonus bonus 3
happiness_bonus bonus 2
recruit_pool "Warchanters" 1 0.08 2 1 requires
factions { aztecs, teutonic_order, } and region_religion wildmen 40
recruit_pool "Dunnish Warspear-Throng" 1 0.04 1 0
requires factions { normans, }
recruit_pool "Rhudaur Warriors" 1 0.04 1 0 requires
factions { normans, }
recruit_pool "Saralainn Mercenaries" 1 0.04 1 0
requires factions { normans, }
recruit_pool "Privateer Cavalry" 1 0.032 1 0 requires
factions { normans, }
recruit_pool "Privateer Axemen" 1 0.032 1 0 requires
factions { normans, }
}
material wooden
construction 10
cost 6500
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
;
; DWARVES
;
building temple_muslim
{
religion dwarven
levels small_masjid masjid minareted_masjid
{
small_masjid city requires factions { moors, hungary, norway, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { moors, hungary,
norway, } and hidden_resource mountains
}
material wooden
construction 3
cost 1500
settlement_min village
upgrades
{
masjid
}
}
masjid city requires factions { moors, hungary, norway, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { moors, hungary,
norway, } and hidden_resource mountains
}
material wooden
construction 6
cost 3000
settlement_min town
upgrades
{
minareted_masjid
}
}
minareted_masjid city requires factions { moors, hungary, norway, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { moors, hungary,
norway, } and hidden_resource mountains
construction_cost_bonus_stone bonus 10
taxable_income_bonus bonus 10
happiness_bonus bonus 2
}
material wooden
construction 9
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_muslim
{
religion dwarven
levels small_masjid masjid minareted_masjid
{
small_masjid castle requires factions { moors, hungary, norway, }
{
capability
{
religion_level bonus 1
religion_level bonus 1 requires factions { moors, hungary,
norway, } and hidden_resource mountains
}
material wooden
construction 3
cost 1500
settlement_min village
upgrades
{
masjid
}
}
masjid castle requires factions { moors, hungary, norway, }
{
capability
{
happiness_bonus bonus 1
religion_level bonus 3
religion_level bonus 1 requires factions { moors, hungary,
norway, } and hidden_resource mountains
}
material wooden
construction 6
cost 3000
settlement_min town
upgrades
{
minareted_masjid
}
}
minareted_masjid castle requires factions { moors, hungary, norway, }
{
capability
{
religion_level bonus 5
religion_level bonus 1 requires factions { moors, hungary,
norway, } and hidden_resource mountains
construction_cost_bonus_stone bonus 10
taxable_income_bonus bonus 10
happiness_bonus bonus 2
}
material wooden
construction 9
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;######################## TAVERNS #########################
;############################################################
building taverns
{
levels brothel inn tavern coaching_house pleasure_palace
{
brothel city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, normans, }
{
capability
{
agent spy 0
agent_limit spy 1
happiness_bonus bonus 1
recruit_pool "Dwarven Travellers" 1 0.08 2 0 requires
factions { timurids, } and event_counter roads_are_safe 1
recruit_pool "Clan Axemen" 1 0.12 2 0 requires
factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 2
cost 800
settlement_min village
upgrades
{
inn
}
}
inn city requires factions { sicily, milan, scotland, turks, byzantium,
spain, venice, england, france, hre, gundabad, portugal, mongols, moors, denmark,
poland, russia, ireland, saxons, aztecs, timurids, hungary, teutonic_order, norway,
united, khand, normans, }
{
capability
{
agent spy 0
agent_limit spy 2
happiness_bonus bonus 2
recruit_pool "Dwarven Travellers" 1 0.09 2 0 requires
factions { timurids, } and event_counter roads_are_safe 1 and hidden_resource Vale
recruit_pool "Dwarven Travellers" 0.999 0.09 0.999 0
requires factions { timurids, } and event_counter roads_are_safe 1 and not
hidden_resource Vale
recruit_pool "Clan Axemen" 1 0.12 2 0 requires
factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 3
cost 1000
settlement_min town
upgrades
{
tavern
}
}
tavern city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, hungary, norway, united, khand,
normans, }
{
capability
{
agent spy 0
agent_limit spy 3
happiness_bonus bonus 3
recruit_pool "Dwarven Travellers" 1 0.10 2 0 requires
factions { timurids, } and event_counter roads_are_safe 1 and hidden_resource Vale
recruit_pool "Dwarven Travellers" 0.999 0.10 0.999 0
requires factions { timurids, } and event_counter roads_are_safe 1 and not
hidden_resource Vale
recruit_pool "Clan Axemen" 1 0.12 2 0 requires
factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 4
cost 1200
settlement_min large_town
upgrades
{
coaching_house
}
}
coaching_house city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, hungary, norway, united, khand, }
{
capability
{
agent spy 0
agent_limit spy 4
happiness_bonus bonus 4
recruit_pool "Dwarven Travellers" 1 0.11 2 0 requires
factions { timurids, } and event_counter roads_are_safe 1 and hidden_resource Vale
recruit_pool "Dwarven Travellers" 0.999 0.11 0.999 0
requires factions { timurids, } and event_counter roads_are_safe 1 and not
hidden_resource Vale
recruit_pool "Clan Axemen" 1 0.12 2 0 requires
factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 5
cost 1500
settlement_min city
upgrades
{
pleasure_palace
}
}
pleasure_palace city requires factions { sicily, milan, scotland,
turks, byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols,
moors, denmark, poland, russia, ireland, saxons, hungary, norway, united, khand, }
{
capability
{
agent spy 0
agent_limit spy 5
happiness_bonus bonus 5
recruit_pool "Dwarven Travellers" 1 0.12 2 0 requires
factions { timurids, } and event_counter roads_are_safe 1 and hidden_resource Vale
recruit_pool "Dwarven Travellers" 0.999 0.12 0.999 0
requires factions { timurids, } and event_counter roads_are_safe 1 and not
hidden_resource Vale
recruit_pool "Clan Axemen" 1 0.12 2 0 requires
factions { normans, } and event_counter scouring_shire 1
}
material wooden
construction 6
cost 2000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building city_hall
{
convert_to castle_hall
levels town_hall council_chambers city_hall mayors_palace
{
town_hall city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
capability
{
recruit_pool "Uruk Overseers" 1 0.08 1 0 requires
factions { hre, } and region_religion catholic 40
recruit_pool "Uruk-hai Raiders" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk Reavers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk-hai Archers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResI
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { denmark, }
recruit_pool "Haradrim Archers" 0 0.064 1 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Haradrim Spearmen" 0 0.064 1 0
requires factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Dunedain Bodyguard" 0 0.01 0.05 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL and hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.01 0.05 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.01 0.05 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.01 0.05 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.01 0.05 0
requires factions { scotland, }
recruit_pool "High Paladins" 0 0.01 0.05 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.01 0.05 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.01 0.05 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.01 0.05 0
requires factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.01 0.05 0
requires factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.01 0.05 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.01 0.05 0
requires factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.01 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.01 0.05 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.01 0.05 0
requires factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.01 0.05 0
requires factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.01 0.05 0
requires factions { portugal, }
recruit_pool "Mountain Guard" 0 0.01 0.05 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.01 0.05
0 requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.01 0.05 0
requires factions { spain, }
recruit_pool "Loke Rim Bodyguard" 0 0.01 0.05 0
requires factions { venice, }
recruit_pool "Variag Nobles" 0 0.01 0.05 0 requires
factions { khand, }
recruit_pool "Vineyard Levies" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Vineyard Bowmen" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast and
event_counter reunited_kingdom 1
recruit_pool "Peasant Militia" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Peasant Militia" 1 0.09 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.08 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Breeland Militia" 1 0.08 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Archer Militia" 1 0.08 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Bandits" 1 0.08 2 0 requires factions
{ normans, } and event_counter scouring_shire 1
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Archers" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Steppe Archers" 1 0.12 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15

recruit_pool "Marauders" 1 0.12 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Northmen Militia" 1 0.07 1 0 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Northmen Archers" 1 0.07 1 0 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Rivermen" 1 0.07 1 0 requires factions
{ scotland, } and region_religion northmen 15
recruit_pool "Azrazair Raiders" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Azrazair Archers" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Haradrim Spearmen" 1 0.08 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Haradrim Archers" 1 0.088 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhovanion and event_counter balchoth_clan_joins 1
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhun and event_counter balchoth_clan_joins 1
recruit_pool "Orc Band" 1 0.12 2 0 requires factions
{ england, } and region_religion catholic 15
recruit_pool "Orc Scouts" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15
recruit_pool "Orc Raiders" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Snaga Archers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Skirmishers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Stalkers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Angmarim Levies" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 15
recruit_pool "Hillmen" 1 0.096 2 0 requires factions
{ portugal, } and region_religion catholic 15
recruit_pool "Valesmen" 1 0.104 2 0 requires
factions { timurids, } and region_religion northmen 15
recruit_pool "Stoor Shirriffs" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Stoor Hunters" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Enedwaith Clansmen" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Enedwaith Hunters" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Clan Axemen" 1 0.104 2 0 requires
factions { aztecs, } and region_religion wildmen 15

recruit_pool "Snow-Orc Spearmen" 1 0.056 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Raiders" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Scouts" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Heavy Goblin Crossbows" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Eregion and hidden_resource
ResI and event_counter moria_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Mountain Uruks" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1

recruit_pool "Goblin Stalkers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Mirkwood Uruks" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Dol Guldur Scouts" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Mirkwood and hidden_resource
ResL and event_counter guldur_gundabad 1
recruit_pool "Uruk Slayers" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1

recruit_pool "Orc Band" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Host" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Black Uruk Halberds" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Black Uruks" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter uruk_gundabad
1
recruit_pool "Black Uruk Archers" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Saurons Will" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResA and
event_counter gate_gundabad 1
recruit_pool "Great Beasts" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResF and
event_counter uruk_gundabad 1
recruit_pool "Morgul Chosen" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResB and
event_counter uruk_gundabad 1

recruit_pool "Uruk Reavers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Raiders" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Berserkers" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1

recruit_pool "Hillmen" 1 0.072 2 0 requires factions


{ gundabad, } and hidden_resource Rhudaur and event_counter rhudaur_gundabad 1
recruit_pool "Rhudaur Savages" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Rhudaur Pikemen" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Warg Javelins" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Warg Raiders" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Marauders" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Raiders" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH

recruit_pool "Khandish Raiders" 1 0.12 2 0 requires


factions { spain, } and event_counter khand_is_allied 1 and hidden_resource Harad
and hidden_resource ResF
recruit_pool "Nomad Horsemen" 1 0.12 2 0 requires
factions { venice, } and event_counter khand_is_allied 1 and hidden_resource Rhun
and hidden_resource ResF

law_bonus bonus 1
recruitment_slots 2
free_upkeep bonus 2 requires factions { sicily, milan,
scotland, byzantium, spain, venice, england, france, hre, gundabad, portugal,
mongols, moors, denmark, poland, russia, ireland, saxons, normans, hungary, norway,
united, khand, }
free_upkeep bonus 3 requires factions { turks,
teutonic_order, aztecs, timurids, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
council_chambers
}
}
council_chambers city requires factions { sicily, milan, scotland,
turks, byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols,
moors, denmark, poland, russia, ireland, saxons, normans, aztecs, timurids,
hungary, teutonic_order, norway, united, khand, }
{
capability
{
recruit_pool "Uruk Overseers" 1 0.08 1 0 requires
factions { hre, } and region_religion catholic 40
recruit_pool "Uruk-hai Raiders" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk Reavers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk-hai Archers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResI
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { denmark, }
recruit_pool "Haradrim Archers" 0 0.064 1 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Haradrim Spearmen" 0 0.064 1 0
requires factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Dunedain Bodyguard" 0 0.01 0.05 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL and hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.01 0.05 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.01 0.05 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.01 0.05 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.01 0.05 0
requires factions { scotland, }
recruit_pool "High Paladins" 0 0.01 0.05 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.01 0.05 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.01 0.05 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.01 0.05 0
requires factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.01 0.05 0
requires factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.01 0.05 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.01 0.05 0
requires factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.01 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.01 0.05 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.01 0.05 0
requires factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.01 0.05 0
requires factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.01 0.05 0
requires factions { portugal, }
recruit_pool "Mountain Guard" 0 0.01 0.05 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.01 0.05
0 requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.01 0.05 0
requires factions { spain, }
recruit_pool "Loke Rim Bodyguard" 0 0.01 0.05 0
requires factions { venice, }
recruit_pool "Variag Nobles" 0 0.01 0.05 0 requires
factions { khand, }
recruit_pool "Vineyard Levies" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Vineyard Bowmen" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast and
event_counter reunited_kingdom 1
recruit_pool "Peasant Militia" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Peasant Militia" 1 0.09 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.08 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Breeland Militia" 1 0.088 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Archer Militia" 1 0.088 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Bandits" 1 0.08 2 0 requires factions
{ normans, } and event_counter scouring_shire 1
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Archers" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Steppe Archers" 1 0.12 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15

recruit_pool "Marauders" 1 0.12 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Northmen Militia" 1 0.07 1 0 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Northmen Archers" 1 0.07 1 0 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Rivermen" 1 0.07 1 0 requires factions
{ scotland, } and region_religion northmen 15
recruit_pool "Azrazair Raiders" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Azrazair Archers" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Haradrim Spearmen" 1 0.08 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Haradrim Archers" 1 0.088 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhovanion and event_counter balchoth_clan_joins 1
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhun and event_counter balchoth_clan_joins 1
recruit_pool "Orc Band" 1 0.12 2 0 requires factions
{ england, } and region_religion catholic 15
recruit_pool "Orc Scouts" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15
recruit_pool "Orc Raiders" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Snaga Archers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Skirmishers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Stalkers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Angmarim Levies" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 15
recruit_pool "Hillmen" 1 0.096 2 0 requires factions
{ portugal, } and region_religion catholic 15
recruit_pool "Valesmen" 1 0.104 2 0 requires
factions { timurids, } and region_religion northmen 15
recruit_pool "Stoor Shirriffs" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Stoor Hunters" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Enedwaith Clansmen" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Enedwaith Hunters" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Clan Axemen" 1 0.104 2 0 requires
factions { aztecs, } and region_religion wildmen 15

recruit_pool "Snow-Orc Spearmen" 1 0.056 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Raiders" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Scouts" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Heavy Goblin Crossbows" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Eregion and hidden_resource
ResI and event_counter moria_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Mountain Uruks" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1

recruit_pool "Goblin Stalkers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Mirkwood Uruks" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Dol Guldur Scouts" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Mirkwood and hidden_resource
ResL and event_counter guldur_gundabad 1
recruit_pool "Uruk Slayers" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1

recruit_pool "Orc Band" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Host" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Black Uruk Halberds" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Black Uruks" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter uruk_gundabad
1
recruit_pool "Black Uruk Archers" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Saurons Will" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResA and
event_counter gate_gundabad 1
recruit_pool "Great Beasts" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResF and
event_counter uruk_gundabad 1
recruit_pool "Morgul Chosen" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResB and
event_counter uruk_gundabad 1

recruit_pool "Uruk Reavers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Raiders" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Berserkers" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Hillmen" 1 0.072 2 0 requires factions
{ gundabad, } and hidden_resource Rhudaur and event_counter rhudaur_gundabad 1
recruit_pool "Rhudaur Savages" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Rhudaur Pikemen" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Warg Javelins" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Warg Raiders" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Marauders" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Raiders" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH

recruit_pool "Khandish Raiders" 1 0.12 2 0 requires


factions { spain, } and event_counter khand_is_allied 1 and hidden_resource Harad
and hidden_resource ResF
recruit_pool "Nomad Horsemen" 1 0.12 2 0 requires
factions { venice, } and event_counter khand_is_allied 1 and hidden_resource Rhun
and hidden_resource ResF

law_bonus bonus 2
recruitment_slots 3
free_upkeep bonus 3 requires factions { sicily, milan,
scotland, byzantium, spain, venice, england, france, hre, gundabad, portugal,
mongols, moors, denmark, poland, russia, ireland, saxons, normans, hungary, norway,
united, khand, }
free_upkeep bonus 4 requires factions { turks,
teutonic_order, aztecs, timurids, }
population_health_bonus bonus 1
}
material wooden
construction 5
cost 2600
settlement_min town
upgrades
{
city_hall
}
}
city_hall city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, hungary, norway, united, khand,
timurids, teutonic_order, aztecs, }
{
capability
{
recruit_pool "Uruk Overseers" 1 0.08 1 0 requires
factions { hre, } and region_religion catholic 40
recruit_pool "Uruk-hai Raiders" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk Reavers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk-hai Archers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResI
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { denmark, }
recruit_pool "Haradrim Archers" 0 0.064 1 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Haradrim Spearmen" 0 0.064 1 0
requires factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Dunedain Bodyguard" 0 0.01 0.05 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL and hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.01 0.05 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.01 0.05 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.01 0.05 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.01 0.05 0
requires factions { scotland, }
recruit_pool "High Paladins" 0 0.01 0.05 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.01 0.05 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.01 0.05 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.01 0.05 0
requires factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.01 0.05 0
requires factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.01 0.05 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.01 0.05 0
requires factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.01 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.01 0.05 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.01 0.05 0
requires factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.01 0.05 0
requires factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.01 0.05 0
requires factions { portugal, }
recruit_pool "Mountain Guard" 0 0.01 0.05 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.01 0.05
0 requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.01 0.05 0
requires factions { spain, }
recruit_pool "Loke Rim Bodyguard" 0 0.01 0.05 0
requires factions { venice, }
recruit_pool "Variag Nobles" 0 0.01 0.05 0 requires
factions { khand, }
recruit_pool "Vineyard Levies" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Vineyard Bowmen" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast and
event_counter reunited_kingdom 1
recruit_pool "Peasant Militia" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Peasant Militia" 1 0.09 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.08 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Breeland Militia" 1 0.096 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Archer Militia" 1 0.096 2 0 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Bandits" 1 0.08 2 0 requires factions
{ normans, } and event_counter scouring_shire 1
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Archers" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Steppe Archers" 1 0.12 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15

recruit_pool "Marauders" 1 0.12 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Northmen Militia" 1 0.086 2 0 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Northmen Archers" 1 0.086 2 0 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Rivermen" 1 0.086 2 0 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Azrazair Raiders" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Azrazair Archers" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Haradrim Spearmen" 1 0.08 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Haradrim Archers" 1 0.088 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhovanion and event_counter balchoth_clan_joins 1
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhun and event_counter balchoth_clan_joins 1
recruit_pool "Orc Band" 1 0.12 2 0 requires factions
{ england, } and region_religion catholic 15
recruit_pool "Orc Scouts" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15
recruit_pool "Orc Raiders" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Snaga Archers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Skirmishers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Stalkers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Angmarim Levies" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 15
recruit_pool "Hillmen" 1 0.096 2 0 requires factions
{ portugal, } and region_religion catholic 15
recruit_pool "Valesmen" 1 0.104 2 0 requires
factions { timurids, } and region_religion northmen 15
recruit_pool "Stoor Shirriffs" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Stoor Hunters" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Enedwaith Clansmen" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Enedwaith Hunters" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Clan Axemen" 1 0.104 2 0 requires
factions { aztecs, } and region_religion wildmen 15

recruit_pool "Snow-Orc Spearmen" 1 0.056 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Raiders" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Scouts" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Heavy Goblin Crossbows" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Eregion and hidden_resource
ResI and event_counter moria_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Mountain Uruks" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Mirkwood Uruks" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Dol Guldur Scouts" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Mirkwood and hidden_resource
ResL and event_counter guldur_gundabad 1
recruit_pool "Uruk Slayers" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1

recruit_pool "Orc Band" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Host" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Black Uruk Halberds" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Black Uruks" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter uruk_gundabad
1
recruit_pool "Black Uruk Archers" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Saurons Will" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResA and
event_counter gate_gundabad 1
recruit_pool "Great Beasts" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResF and
event_counter uruk_gundabad 1
recruit_pool "Morgul Chosen" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResB and
event_counter uruk_gundabad 1

recruit_pool "Uruk Reavers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Raiders" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Berserkers" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1

recruit_pool "Hillmen" 1 0.072 2 0 requires factions


{ gundabad, } and hidden_resource Rhudaur and event_counter rhudaur_gundabad 1
recruit_pool "Rhudaur Savages" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Rhudaur Pikemen" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Warg Javelins" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Warg Raiders" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Marauders" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Raiders" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH

recruit_pool "Khandish Raiders" 1 0.12 2 1 requires


factions { spain, } and event_counter khand_is_allied 1 and hidden_resource Harad
and hidden_resource ResF
recruit_pool "Variag Lancers" 1 0.08 2 0 requires
factions { spain, } and event_counter khand_is_allied 1 and hidden_resource Harad
and hidden_resource ResF
recruit_pool "Nomad Horsemen" 1 0.12 2 1 requires
factions { venice, } and event_counter khand_is_allied 1 and hidden_resource Rhun
and hidden_resource ResF
recruit_pool "Variag Horse Archers" 1 0.08 2 0
requires factions { venice, } and event_counter khand_is_allied 1 and
hidden_resource Rhun and hidden_resource ResF

law_bonus bonus 3
recruitment_slots 4
free_upkeep bonus 4 requires factions { sicily, milan,
scotland, byzantium, spain, venice, england, france, hre, gundabad, portugal,
mongols, moors, denmark, poland, russia, ireland, saxons, normans, hungary, norway,
united, khand, }
free_upkeep bonus 5 requires factions { turks,
teutonic_order, aztecs, timurids, }
population_health_bonus bonus 2
}
material wooden
construction 7
cost 3600
settlement_min large_town
upgrades
{
mayors_palace
}
}
mayors_palace city requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, hungary, norway, united,
khand, }
{
capability
{
recruit_pool "Uruk Overseers" 1 0.08 1 0 requires
factions { hre, } and region_religion catholic 40
recruit_pool "Uruk-hai Raiders" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk Reavers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk-hai Archers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResI
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { denmark, }
recruit_pool "Haradrim Archers" 0 0.064 1 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Haradrim Spearmen" 0 0.064 1 0
requires factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Dunedain Bodyguard" 0 0.01 0.05 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL and hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.01 0.05 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.01 0.05 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.01 0.05 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.01 0.05 0
requires factions { scotland, }
recruit_pool "High Paladins" 0 0.01 0.05 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.01 0.05 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.01 0.05 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.01 0.05 0
requires factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.01 0.05 0
requires factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.01 0.05 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.01 0.05 0
requires factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.01 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.01 0.05 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.01 0.05 0
requires factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.01 0.05 0
requires factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.01 0.05 0
requires factions { portugal, }
recruit_pool "Mountain Guard" 0 0.01 0.05 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.01 0.05
0 requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.01 0.05 0
requires factions { spain, }
recruit_pool "Loke Rim Bodyguard" 0 0.01 0.05 0
requires factions { venice, }
recruit_pool "Variag Nobles" 0 0.01 0.05 0 requires
factions { khand, }
recruit_pool "Vineyard Levies" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Vineyard Bowmen" 1 0.096 2 0 requires
factions { byzantium, } and region_religion northmen 25
recruit_pool "Coastal Wardens" 1 0.096 2 0 requires
factions { turks, } and region_religion islam 25 and hidden_resource coast and
event_counter reunited_kingdom 1
recruit_pool "Peasant Militia" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Peasant Militia" 1 0.09 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.08 2 0 requires
factions { aztecs, } and event_counter dunland_homeland 1 and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.112 2 0 requires
factions { milan, } and region_religion northmen 15
recruit_pool "Breeland Militia" 1 0.096 2 1 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Archer Militia" 1 0.096 2 1 requires
factions { normans, } and region_religion wildmen 25 and not resource sugar
recruit_pool "Bandits" 1 0.08 2 0 requires factions
{ normans, } and event_counter scouring_shire 1
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Archers" 1 0.08 1 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { khand, } and not event_counter civil_war 1 and region_religion orthodox
15
recruit_pool "Steppe Tribesmen" 1 0.08 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Steppe Archers" 1 0.12 1 0 requires
factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15

recruit_pool "Marauders" 1 0.12 2 0 requires


factions { khand, } and event_counter civil_war 1 and region_religion nomadic 15
recruit_pool "Northmen Militia" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Northmen Archers" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Rivermen" 1 0.086 2 1 requires
factions { scotland, } and region_religion northmen 15
recruit_pool "Azrazair Raiders" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Azrazair Archers" 1 0.104 2 0 requires
factions { russia, } and region_religion kings 5 and hidden_resource coast
recruit_pool "Haradrim Spearmen" 1 0.08 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Haradrim Archers" 1 0.088 2 0 requires
factions { spain, } and region_religion orthodox 15
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { venice, } and region_religion orthodox 15
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhovanion and event_counter balchoth_clan_joins 1
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { venice, } and region_religion orthodox 15 and hidden_resource
Rhun and event_counter balchoth_clan_joins 1
recruit_pool "Orc Band" 1 0.12 2 0 requires factions
{ england, } and region_religion catholic 15
recruit_pool "Orc Scouts" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15
recruit_pool "Orc Raiders" 1 0.12 2 0 requires
factions { england, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { poland, } and region_religion catholic 15
recruit_pool "Mirkwood Hunters" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Mirkwood Goblins" 1 0.176 3 0 requires
factions { england, } and region_religion catholic 15 and hidden_resource
Rhovanion or hidden_resource Logathavuld or hidden_resource Mirkwood or
hidden_resource Vale
recruit_pool "Snaga Archers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Skirmishers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Snaga Stalkers" 1 0.12 2 0 requires
factions { hre, } and region_religion catholic 15
recruit_pool "Angmarim Levies" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 15
recruit_pool "Hillmen" 1 0.096 2 0 requires factions
{ portugal, } and region_religion catholic 15
recruit_pool "Valesmen" 1 0.104 2 0 requires
factions { timurids, } and region_religion northmen 15
recruit_pool "Stoor Shirriffs" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Stoor Hunters" 1 0.08 1 0 requires
factions { timurids, } and region_religion northmen 15 and hidden_resource Vale
and hidden_resource ResD
recruit_pool "Enedwaith Clansmen" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15
recruit_pool "Enedwaith Hunters" 1 0.112 2 0
requires factions { teutonic_order, } and region_religion wildmen 15

recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0


requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResA
recruit_pool "Eryn Vorn Woodsmen" 1 0.12 2 0
requires factions { teutonic_order, } and region_religion wildmen 15 and
hidden_resource Cardolan and hidden_resource ResB
recruit_pool "Clan Axemen" 1 0.104 2 0 requires
factions { aztecs, } and region_religion wildmen 15

recruit_pool "Snow-Orc Spearmen" 1 0.056 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Raiders" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Scouts" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Heavy Goblin Crossbows" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Eregion and hidden_resource
ResI and event_counter moria_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Mountain Uruks" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Mirkwood Uruks" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Dol Guldur Scouts" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Mirkwood and hidden_resource
ResL and event_counter guldur_gundabad 1
recruit_pool "Uruk Slayers" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1

recruit_pool "Orc Band" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Host" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Black Uruk Halberds" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Black Uruks" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter uruk_gundabad
1
recruit_pool "Black Uruk Archers" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Saurons Will" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResA and
event_counter gate_gundabad 1
recruit_pool "Great Beasts" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResF and
event_counter uruk_gundabad 1
recruit_pool "Morgul Chosen" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResB and
event_counter uruk_gundabad 1

recruit_pool "Uruk Reavers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Raiders" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Berserkers" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1

recruit_pool "Hillmen" 1 0.072 2 0 requires factions


{ gundabad, } and hidden_resource Rhudaur and event_counter rhudaur_gundabad 1
recruit_pool "Rhudaur Savages" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Rhudaur Pikemen" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Warg Javelins" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Warg Raiders" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Marauders" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Raiders" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH

recruit_pool "Khandish Raiders" 1 0.12 2 1 requires


factions { spain, } and event_counter khand_is_allied 1 and hidden_resource Harad
and hidden_resource ResF
recruit_pool "Variag Lancers" 1 0.08 2 0 requires
factions { spain, } and event_counter khand_is_allied 1 and hidden_resource Harad
and hidden_resource ResF
recruit_pool "Nomad Horsemen" 1 0.12 2 1 requires
factions { venice, } and event_counter khand_is_allied 1 and hidden_resource Rhun
and hidden_resource ResF
recruit_pool "Variag Horse Archers" 1 0.08 2 0
requires factions { venice, } and event_counter khand_is_allied 1 and
hidden_resource Rhun and hidden_resource ResF

law_bonus bonus 4
recruitment_slots 5
free_upkeep bonus 5 requires factions { sicily, milan,
scotland, byzantium, spain, venice, england, france, hre, gundabad, portugal,
mongols, moors, denmark, poland, russia, ireland, saxons, normans, hungary, norway,
united, khand, }
free_upkeep bonus 6 requires factions { turks,
teutonic_order, aztecs, timurids, }
population_health_bonus bonus 3
}
material wooden
construction 9
cost 4900
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building castle_hall
{
convert_to city_hall
levels c_town_hall c_council_chambers c_city_hall c_mayors_palace
{
c_town_hall castle requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, aztecs, timurids, hungary,
teutonic_order, norway, united, khand, }
{
capability
{
recruit_pool "Uruk Overseers" 1 0.08 1 0 requires
factions { hre, } and region_religion catholic 40
recruit_pool "Uruk-hai Raiders" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk Reavers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk-hai Archers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResI
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { denmark, }
recruit_pool "Haradrim Archers" 0 0.064 1 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Haradrim Spearmen" 0 0.064 1 0
requires factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Dunedain Bodyguard" 0 0.01 0.05 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL and hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.01 0.05 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.01 0.05 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.01 0.05 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.01 0.05 0
requires factions { scotland, }
recruit_pool "High Paladins" 0 0.01 0.05 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.01 0.05 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.01 0.05 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.01 0.05 0
requires factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.01 0.05 0
requires factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.01 0.05 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.01 0.05 0
requires factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.01 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.01 0.05 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.01 0.05 0
requires factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.01 0.05 0
requires factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.01 0.05 0
requires factions { portugal, }
recruit_pool "Mountain Guard" 0 0.01 0.05 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.01 0.05
0 requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.01 0.05 0
requires factions { spain, }
recruit_pool "Loke Rim Bodyguard" 0 0.01 0.05 0
requires factions { venice, }
recruit_pool "Variag Nobles" 0 0.01 0.05 0 requires
factions { khand, }

recruit_pool "Snow-Orc Spearmen" 1 0.056 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Raiders" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Scouts" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Heavy Goblin Crossbows" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1
recruit_pool "Snaga Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Eregion and hidden_resource
ResI and event_counter moria_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Mountain Uruks" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1

recruit_pool "Goblin Stalkers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Mirkwood Uruks" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Dol Guldur Scouts" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Mirkwood and hidden_resource
ResL and event_counter guldur_gundabad 1
recruit_pool "Uruk Slayers" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1

recruit_pool "Orc Band" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Host" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Black Uruk Halberds" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Black Uruks" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter uruk_gundabad
1
recruit_pool "Black Uruk Archers" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Saurons Will" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResA and
event_counter gate_gundabad 1
recruit_pool "Great Beasts" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResF and
event_counter uruk_gundabad 1
recruit_pool "Morgul Chosen" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResB and
event_counter uruk_gundabad 1
recruit_pool "Uruk Reavers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Raiders" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Berserkers" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1

recruit_pool "Hillmen" 1 0.072 2 0 requires factions


{ gundabad, } and hidden_resource Rhudaur and event_counter rhudaur_gundabad 1
recruit_pool "Rhudaur Savages" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Rhudaur Pikemen" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Warg Javelins" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Warg Raiders" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Marauders" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Raiders" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Bandits" 1 0.08 2 0 requires factions
{ normans, } and event_counter scouring_shire 1

law_bonus bonus 1
recruitment_slots 3
free_upkeep bonus 2 requires factions { sicily, milan,
scotland, byzantium, spain, venice, england, france, hre, gundabad, portugal,
mongols, moors, denmark, poland, russia, ireland, saxons, normans, hungary, norway,
united, khand, }
free_upkeep bonus 3 requires factions { turks,
teutonic_order, aztecs, timurids, }
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
c_council_chambers
}
}
c_council_chambers castle requires factions { sicily, milan, scotland,
turks, byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols,
moors, denmark, poland, russia, ireland, saxons, normans, aztecs, timurids,
hungary, teutonic_order, norway, united, khand, }
{
capability
{
recruit_pool "Uruk Overseers" 1 0.08 1 0 requires
factions { hre, } and region_religion catholic 40
recruit_pool "Uruk-hai Raiders" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk Reavers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk-hai Archers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResI
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { denmark, }
recruit_pool "Haradrim Archers" 0 0.064 1 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Haradrim Spearmen" 0 0.064 1 0
requires factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Dunedain Bodyguard" 0 0.01 0.05 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL and hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.01 0.05 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.01 0.05 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.01 0.05 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.01 0.05 0
requires factions { scotland, }
recruit_pool "High Paladins" 0 0.01 0.05 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.01 0.05 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.01 0.05 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.01 0.05 0
requires factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.01 0.05 0
requires factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.01 0.05 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.01 0.05 0
requires factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.01 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.01 0.05 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.01 0.05 0
requires factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.01 0.05 0
requires factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.01 0.05 0
requires factions { portugal, }
recruit_pool "Mountain Guard" 0 0.01 0.05 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.01 0.05
0 requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.01 0.05 0
requires factions { spain, }
recruit_pool "Loke Rim Bodyguard" 0 0.01 0.05 0
requires factions { venice, }
recruit_pool "Variag Nobles" 0 0.01 0.05 0 requires
factions { khand, }

recruit_pool "Snow-Orc Spearmen" 1 0.056 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Raiders" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Scouts" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Heavy Goblin Crossbows" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Eregion and hidden_resource
ResI and event_counter moria_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Mountain Uruks" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1

recruit_pool "Goblin Stalkers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Mirkwood Uruks" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Dol Guldur Scouts" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Mirkwood and hidden_resource
ResL and event_counter guldur_gundabad 1
recruit_pool "Uruk Slayers" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1

recruit_pool "Orc Band" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Host" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Black Uruk Halberds" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Black Uruks" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter uruk_gundabad
1
recruit_pool "Black Uruk Archers" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Saurons Will" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResA and
event_counter gate_gundabad 1
recruit_pool "Great Beasts" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResF and
event_counter uruk_gundabad 1
recruit_pool "Morgul Chosen" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResB and
event_counter uruk_gundabad 1

recruit_pool "Uruk Reavers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Raiders" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Berserkers" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1

recruit_pool "Hillmen" 1 0.072 2 0 requires factions


{ gundabad, } and hidden_resource Rhudaur and event_counter rhudaur_gundabad 1
recruit_pool "Rhudaur Savages" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Rhudaur Pikemen" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Warg Javelins" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Warg Raiders" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Marauders" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Raiders" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Bandits" 1 0.08 2 0 requires factions
{ normans, } and event_counter scouring_shire 1

law_bonus bonus 2
recruitment_slots 4
free_upkeep bonus 3 requires factions { sicily, milan,
scotland, byzantium, spain, venice, england, france, hre, gundabad, portugal,
mongols, moors, denmark, poland, russia, ireland, saxons, normans, hungary, norway,
united, khand, }
free_upkeep bonus 4 requires factions { turks,
teutonic_order, aztecs, timurids, }
population_health_bonus bonus 1
}
material wooden
construction 4
cost 2100
settlement_min town
upgrades
{
c_city_hall
}
}
c_city_hall castle requires factions { sicily, milan, scotland, turks,
byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols, moors,
denmark, poland, russia, ireland, saxons, normans, hungary, norway, united, khand,
timurids, teutonic_order, aztecs, }
{
capability
{
recruit_pool "Uruk Overseers" 1 0.08 2 0 requires
factions { hre, } and region_religion catholic 40
recruit_pool "Uruk-hai Raiders" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk Reavers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk-hai Archers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Dunedain Bodyguard" 0 0.028 1 0
requires factions { turks, } and hidden_resource Cardolan and hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResI
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { denmark, }
recruit_pool "Haradrim Archers" 0 0.064 1 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Haradrim Spearmen" 0 0.064 1 0
requires factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Dunedain Bodyguard" 0 0.01 0.05 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL and hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.01 0.05 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.01 0.05 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.01 0.05 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.01 0.05 0
requires factions { scotland, }
recruit_pool "High Paladins" 0 0.01 0.05 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.01 0.05 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.01 0.05 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.01 0.05 0
requires factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.01 0.05 0
requires factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.01 0.05 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.01 0.05 0
requires factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.01 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.01 0.05 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.01 0.05 0
requires factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.01 0.05 0
requires factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.01 0.05 0
requires factions { portugal, }
recruit_pool "Mountain Guard" 0 0.01 0.05 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.01 0.05
0 requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.01 0.05 0
requires factions { spain, }
recruit_pool "Loke Rim Bodyguard" 0 0.01 0.05 0
requires factions { venice, }
recruit_pool "Variag Nobles" 0 0.01 0.05 0 requires
factions { khand, }

recruit_pool "Snow-Orc Spearmen" 1 0.056 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Raiders" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Scouts" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Heavy Goblin Crossbows" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Eregion and hidden_resource
ResI and event_counter moria_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Mountain Uruks" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1

recruit_pool "Goblin Stalkers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Mirkwood Uruks" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Dol Guldur Scouts" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Mirkwood and hidden_resource
ResL and event_counter guldur_gundabad 1
recruit_pool "Uruk Slayers" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1

recruit_pool "Orc Band" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Host" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Black Uruk Halberds" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Black Uruks" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter uruk_gundabad
1
recruit_pool "Black Uruk Archers" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Saurons Will" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResA and
event_counter gate_gundabad 1
recruit_pool "Great Beasts" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResF and
event_counter uruk_gundabad 1
recruit_pool "Morgul Chosen" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResB and
event_counter uruk_gundabad 1

recruit_pool "Uruk Reavers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Raiders" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Berserkers" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1

recruit_pool "Hillmen" 1 0.072 2 0 requires factions


{ gundabad, } and hidden_resource Rhudaur and event_counter rhudaur_gundabad 1
recruit_pool "Rhudaur Savages" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Rhudaur Pikemen" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Warg Javelins" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Warg Raiders" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Marauders" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Raiders" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Bandits" 1 0.08 2 0 requires factions
{ normans, } and event_counter scouring_shire 1

law_bonus bonus 3
recruitment_slots 5
free_upkeep bonus 4 requires factions { sicily, milan,
scotland, byzantium, spain, venice, england, france, hre, gundabad, portugal,
mongols, moors, denmark, poland, russia, ireland, saxons, normans, aztecs, hungary,
teutonic_order, norway, united, khand, }
free_upkeep bonus 5 requires factions { turks,
teutonic_order, aztecs, timurids, }
population_health_bonus bonus 2
}
material wooden
construction 6
cost 3400
settlement_min large_town
upgrades
{
c_mayors_palace
}
}
c_mayors_palace castle requires factions { sicily, milan, scotland,
turks, byzantium, spain, venice, england, france, hre, gundabad, portugal, mongols,
moors, denmark, poland, russia, ireland, saxons, normans, hungary, norway, united,
khand, }
{
capability
{
recruit_pool "Uruk Overseers" 1 0.08 2 1 requires
factions { hre, } and region_religion catholic 40
recruit_pool "Uruk-hai Raiders" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk Reavers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Uruk-hai Archers" 1 0.08 1 0 requires
factions { france, } and region_religion catholic 33 and event_counter is_the_ai
1
recruit_pool "Dunedain Bodyguard" 0 0.028 1 0
requires factions { turks, } and hidden_resource Cardolan and hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResM
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResI
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResF
recruit_pool "Royal Swan-Guard" 0 0.028 0.05 0
requires factions { denmark, }
recruit_pool "Haradrim Archers" 0 0.064 1 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Haradrim Spearmen" 0 0.064 1 0
requires factions { russia, } and hidden_resource Harad and hidden_resource ResA
recruit_pool "Dunedain Bodyguard" 0 0.01 0.05 0
requires factions { turks, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { sicily, }
recruit_pool "Gondor Bodyguard" 0 0.01 0.05 0
requires factions { turks, } and event_counter reunited_kingdom 1
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, denmark, } and hidden_resource GondorWest and
hidden_resource ResL and hidden_resource ResK
recruit_pool "Royal Swan-Guard" 0 0.01 0.05 0
requires factions { sicily, turks, } and event_counter reunited_kingdom 1
recruit_pool "Skin-Changers" 0 0.01 0.05 0 requires
factions { timurids, }
recruit_pool "Breeland Bodyguard" 0 0.01 0.05 0
requires factions { normans, }
recruit_pool "Elbereths Sentinels" 0 0.01 0.05 0
requires factions { ireland, }
recruit_pool "Royal Guardsmen" 0 0.01 0.05 0
requires factions { scotland, }
recruit_pool "High Paladins" 0 0.01 0.05 0 requires
factions { byzantium, }
recruit_pool "Durins Guard" 0 0.01 0.05 0 requires
factions { moors, }
recruit_pool "Zenith Guard" 0 0.01 0.05 0 requires
factions { norway, }
recruit_pool "Tumunzahar Nobles" 0 0.01 0.05 0
requires factions { hungary, }
recruit_pool "Calaquendi Lords" 0 0.01 0.05 0
requires factions { saxons, }
recruit_pool "Tawar Areiniyr" 0 0.01 0.05 0 requires
factions { mongols, }
recruit_pool "Elder Guildsmen" 0 0.01 0.05 0
requires factions { teutonic_order, }
recruit_pool "Brehins Oathband" 0 0.01 1 0 requires
factions { aztecs, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { england, }
recruit_pool "Uruk Bodyguard" 0 0.01 0.05 0 requires
factions { poland, }
recruit_pool "Uruk-hai Bodyguards" 0 0.01 0.05 0
requires factions { france, }
recruit_pool "Rohan Bodyguard" 0 0.01 0.05 0
requires factions { milan, }
recruit_pool "Goblin Bodyguards" 0 0.01 0.05 0
requires factions { hre, }
recruit_pool "Angmar Bodyguards" 0 0.01 0.05 0
requires factions { portugal, }
recruit_pool "Mountain Guard" 0 0.01 0.05 0 requires
factions { gundabad, }
recruit_pool "Naru n'Aru Household Guard" 0 0.01 0.05
0 requires factions { russia, }
recruit_pool "Black Snake Guard" 0 0.01 0.05 0
requires factions { spain, }
recruit_pool "Loke Rim Bodyguard" 0 0.01 0.05 0
requires factions { venice, }
recruit_pool "Variag Nobles" 0 0.01 0.05 0 requires
factions { khand, }

recruit_pool "Snow-Orc Spearmen" 1 0.056 1 0


requires factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Raiders" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1
recruit_pool "Snow-Orc Scouts" 1 0.056 1 0 requires
factions { gundabad, } and event_counter is_the_ai 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Vale and hidden_resource ResM and
event_counter snaga_gundabad 1
recruit_pool "Heavy Goblin Crossbows" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Vale and hidden_resource ResM
and event_counter snaga_gundabad 1

recruit_pool "Snaga Archers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Snaga Skirmishers" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Eregion and hidden_resource
ResI and event_counter moria_gundabad 1
recruit_pool "Snaga Stalkers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Goblin Band" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1
recruit_pool "Mountain Uruks" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Eregion and hidden_resource ResI and
event_counter moria_gundabad 1

recruit_pool "Goblin Stalkers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Mirkwood Uruks" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1
recruit_pool "Dol Guldur Scouts" 1 0.072 2 0
requires factions { gundabad, } and hidden_resource Mirkwood and hidden_resource
ResL and event_counter guldur_gundabad 1
recruit_pool "Uruk Slayers" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mirkwood and hidden_resource ResL and
event_counter guldur_gundabad 1

recruit_pool "Orc Band" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Orc Host" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter gate_gundabad
1
recruit_pool "Black Uruk Halberds" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Black Uruks" 1 0.064 2 0 requires
factions { gundabad, } and hidden_resource Mordor and event_counter uruk_gundabad
1
recruit_pool "Black Uruk Archers" 1 0.064 2 0
requires factions { gundabad, } and hidden_resource Mordor and event_counter
uruk_gundabad 1
recruit_pool "Saurons Will" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResA and
event_counter gate_gundabad 1
recruit_pool "Great Beasts" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResF and
event_counter uruk_gundabad 1
recruit_pool "Morgul Chosen" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Mordor and hidden_resource ResB and
event_counter uruk_gundabad 1

recruit_pool "Uruk Reavers" 1 0.072 2 0 requires


factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Archers" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Uruk-hai Raiders" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1
recruit_pool "Berserkers" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Rohan and hidden_resource ResA and
event_counter isen_gundabad 1

recruit_pool "Hillmen" 1 0.072 2 0 requires factions


{ gundabad, } and hidden_resource Rhudaur and event_counter rhudaur_gundabad 1
recruit_pool "Rhudaur Savages" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Rhudaur Pikemen" 1 0.072 2 0 requires
factions { gundabad, } and hidden_resource Rhudaur and event_counter
rhudaur_gundabad 1
recruit_pool "Warg Javelins" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Warg Raiders" 1 0.048 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Marauders" 1 0.04 2 0
requires factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Mount Gram Raiders" 1 0.04 2 0 requires
factions { gundabad, } and hidden_resource Angmar and hidden_resource ResH
recruit_pool "Bandits" 1 0.08 2 0 requires factions
{ normans, } and event_counter scouring_shire 1

law_bonus bonus 4
recruitment_slots 6
free_upkeep bonus 5 requires factions { sicily, milan,
scotland, byzantium, spain, venice, england, france, hre, gundabad, portugal,
mongols, moors, denmark, poland, russia, ireland, saxons, normans, hungary, norway,
united, khand, }
free_upkeep bonus 6 requires factions { turks,
teutonic_order, aztecs, timurids, }
population_health_bonus bonus 3
}
material wooden
construction 8
cost 4500
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;############### UNIQUE RECRUITMENT BUILDINGS ###############
;############################################################
building teleri_barracks
{
levels teleri_barracks teleri_barracks_upg
{
teleri_barracks city requires factions { saxons, } and hidden_resource
watercourse and event_counter mithlond_controlled 1
{
capability
{
law_bonus bonus 1
recruit_pool "Lindar Guards" 1 0.032 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindar Bowmen" 1 0.032 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindon Longspears" 1 0.028 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResE
recruit_pool "Lindon Longspears" 1 0.028 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResC
recruit_pool "Lindon Longspears" 1 0.028 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResF
}
material wooden
construction 5
cost 2500
settlement_min town
upgrades
{
teleri_barracks_upg
}
}
teleri_barracks_upg city requires factions { saxons, } and
hidden_resource watercourse and event_counter mithlond_controlled 1 and
building_present_min_level city_hall council_chambers and
building_present_min_level smith armourer
{
capability
{
law_bonus bonus 2
recruit_pool "Lindar Guards" 1 0.036 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindar Bowmen" 1 0.036 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindon Longspears" 1 0.036 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResE
recruit_pool "Lindon Longspears" 1 0.036 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResC
recruit_pool "Lindon Longspears" 1 0.036 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResF

recruit_pool "Sindar Spearmen" 1 0.028 1 0 requires


factions { saxons, } and region_religion elven 50 and event_counter
mithlond_controlled 1
recruit_pool "Sindar Archers" 1 0.028 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
mithlond_controlled 1
recruit_pool "Sindar Axemen" 1 0.028 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
mithlond_controlled 1
}
material wooden
construction 7
cost 3500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building teleri_barracks_castle
{
levels c_teleri_barracks c_teleri_barracks_upg
{
c_teleri_barracks castle requires factions { saxons, } and
hidden_resource watercourse and event_counter mithlond_controlled 1
{
capability
{
law_bonus bonus 2
recruit_pool "Lindar Guards" 1 0.07 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindar Bowmen" 1 0.07 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindon Longspears" 1 0.066 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResE
recruit_pool "Lindon Longspears" 1 0.066 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResC
recruit_pool "Lindon Longspears" 1 0.066 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResF
}
material wooden
construction 4
cost 2000
settlement_min village
upgrades
{
c_teleri_barracks_upg
}
}
c_teleri_barracks_upg castle requires factions { saxons, } and
hidden_resource watercourse and event_counter mithlond_controlled 1 and
building_present_min_level castle_hall c_council_chambers and
building_present_min_level smith armourer
{
capability
{
law_bonus bonus 3
recruit_pool "Lindar Guards" 1 0.074 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindar Bowmen" 1 0.074 1 0 requires
factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1
recruit_pool "Lindon Longspears" 1 0.074 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResE
recruit_pool "Lindon Longspears" 1 0.074 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResC
recruit_pool "Lindon Longspears" 1 0.074 1 0
requires factions { saxons, } and region_religion elven 33 and event_counter
mithlond_controlled 1 and hidden_resource Lindon and hidden_resource ResF

recruit_pool "Sindar Spearmen" 1 0.066 1 0 requires


factions { saxons, } and region_religion elven 50 and event_counter
mithlond_controlled 1
recruit_pool "Sindar Archers" 1 0.066 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
mithlond_controlled 1
recruit_pool "Sindar Axemen" 1 0.066 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
mithlond_controlled 1
}
material wooden
construction 6
cost 3000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building noldor_barracks
{
levels noldor_barracks noldor_barracks_upg
{
noldor_barracks city requires factions { saxons, } and event_counter
eregion_reclaimed 1 and event_counter imladris_controlled 1 and hidden_resource
mountains or hidden_resource grassland
{
capability
{
law_bonus bonus 1
recruit_pool "Amanyar Riders" 1 0.024 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Amanyar Swordmasters" 1 0.024 1 0
requires factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Amanyar Rangers" 1 0.024 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
}
material stone
construction 6
cost 3000
settlement_min town
upgrades
{
noldor_barracks_upg
}
}
noldor_barracks_upg city requires factions { saxons, } and
event_counter eregion_reclaimed 1 and event_counter imladris_controlled 1 and
building_present_min_level city_hall city_hall and hidden_resource mountains or
hidden_resource grassland and building_present_min_level smith armourer
{
capability
{
law_bonus bonus 2
recruit_pool "Amanyar Riders" 1 0.032 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Amanyar Swordmasters" 1 0.032 1 0
requires factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Amanyar Rangers" 1 0.032 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1

recruit_pool "Noldorin Archers" 1 0.024 1 0 requires


factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Noldorin Defenders" 1 0.024 1 0
requires factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Noldorin Veterans" 1 0.024 1 0
requires factions { saxons, } and region_religion elven 66 and event_counter
imladris_controlled 1

recruit_pool "Elderinwe Tirno" 1 0.02 1 1 requires


factions { saxons, } and region_religion elven 75 and event_counter
imladris_controlled 1 and event_counter jewel_guild_rebuilt 1
recruit_pool "Elderinwe Roquen" 1 0.02 1 1 requires
factions { saxons, } and region_religion elven 75 and event_counter
imladris_controlled 1 and event_counter jewel_guild_rebuilt 1
}
material stone
construction 8
cost 4000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building noldor_barracks_castle
{
levels c_noldor_barracks c_noldor_barracks_upg
{
c_noldor_barracks castle requires factions { saxons, } and
event_counter eregion_reclaimed 1 and event_counter imladris_controlled 1 and
hidden_resource mountains or hidden_resource grassland
{
capability
{
law_bonus bonus 2
recruit_pool "Amanyar Riders" 1 0.062 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Amanyar Swordmasters" 1 0.062 1 0
requires factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Amanyar Rangers" 1 0.062 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
}
material stone
construction 5
cost 2500
settlement_min village
upgrades
{
c_noldor_barracks_upg
}
}
c_noldor_barracks_upg castle requires factions { saxons, } and
event_counter eregion_reclaimed 1 and event_counter imladris_controlled 1 and
building_present_min_level castle_hall c_city_hall and hidden_resource mountains or
hidden_resource grassland and building_present_min_level smith armourer
{
capability
{
law_bonus bonus 3
recruit_pool "Amanyar Riders" 1 0.066 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Amanyar Swordmasters" 1 0.066 1 0
requires factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1
recruit_pool "Amanyar Rangers" 1 0.066 1 0 requires
factions { saxons, } and region_religion elven 50 and event_counter
imladris_controlled 1

recruit_pool "Noldorin Archers" 1 0.058 1 0 requires


factions { saxons, } and region_religion elven 66 and event_counter
imladris_controlled 1
recruit_pool "Noldorin Defenders" 1 0.058 1 0
requires factions { saxons, } and region_religion elven 66 and event_counter
imladris_controlled 1
recruit_pool "Noldorin Veterans" 1 0.058 1 0
requires factions { saxons, } and region_religion elven 66 and event_counter
imladris_controlled 1

recruit_pool "Elderinwe Tirno" 1 0.054 1 1 requires


factions { saxons, } and region_religion elven 75 and event_counter
imladris_controlled 1 and event_counter jewel_guild_rebuilt 1
recruit_pool "Elderinwe Roquen" 1 0.054 1 1 requires
factions { saxons, } and region_religion elven 75 and event_counter
imladris_controlled 1 and event_counter jewel_guild_rebuilt 1
}
material stone
construction 5
cost 3500
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building avengers_guild
{
levels avengers_guild avengers_guild_t2 avengers_guild_t3
{
avengers_guild requires factions { gundabad, } and hidden_resource
avengers and building_present_min_level hinterland_mines mines
{
capability
{
recruit_pool "Orc Avengers" 1 0.028 1 0 requires
factions { gundabad, }
weapon_melee_blade 1 requires factions { gundabad, }
weapon_missile_mechanical bonus 1 requires factions
{ gundabad, }
}
material wooden
construction 5
cost 4500
settlement_min village
upgrades
{
avengers_guild_t2
}
}
avengers_guild_t2 requires factions { gundabad, } and hidden_resource
avengers
{
capability
{
recruit_pool "Orc Avengers" 1 0.044 2 1 requires
factions { gundabad, }
weapon_melee_blade 1 requires factions { gundabad, }
weapon_missile_mechanical bonus 1 requires factions
{ gundabad, }
}
material stone
construction 8
cost 6500
settlement_min village
upgrades
{
avengers_guild_t3
}
}
avengers_guild_t3 requires factions { gundabad, } and hidden_resource
avengers and building_present_min_level hinterland_mines mines+1
{
capability
{
recruit_pool "Orc Avengers" 1 0.06 2 1 requires
factions { gundabad, }
weapon_melee_blade 1 requires factions { gundabad, }
weapon_missile_mechanical bonus 1 requires factions
{ gundabad, }
armour 4 requires factions { gundabad, }
}
material stone
construction 10
cost 8500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building garrison_hall
{
religion heretic
levels garrison_hall garrison_hall_upg
{
garrison_hall requires factions { all, }
{
capability
{
law_bonus bonus 2
free_upkeep bonus 2
}
material wooden
construction 4
cost 2000
settlement_min village
upgrades
{
garrison_hall_upg
}
}
garrison_hall_upg requires factions { all, }
{
capability
{
law_bonus bonus 3
free_upkeep bonus 3
}
material wooden
construction 6
cost 3500
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building fiefdom_barracks
{
levels fiefdom_camp fiefdom_barracks
{
fiefdom_camp requires factions { sicily, denmark, turks, } and
hidden_resource GondorEast and hidden_resource ResL and event_counter nd_rk 1 and
event_counter amroths_take_over 1
{
capability
{
recruit_pool "Anfalas Pikemen" 1 0.064 1 0 requires
factions { sicily, denmark, turks, } and event_counter anfalas_fief 1
recruit_pool "Blackroot Vale Archers" 1 0.072 1 0
requires factions { sicily, denmark, turks, } and event_counter blackroot_fief 1
recruit_pool "Lossarnach Axeguards" 1 0.064 1 0
requires factions { sicily, denmark, turks, } and event_counter lossarnach_fief 1
recruit_pool "Lamedon Clansmen" 1 0.072 1 0 requires
factions { sicily, denmark, turks, } and event_counter lamedon_fief 1
recruit_pool "Lebennin Marines" 1 0.072 1 0 requires
factions { sicily, denmark, turks, } and event_counter lebennin_fief 1
recruit_pool "Ithilien Rangers" 1 0.048 1 0 requires
factions { sicily, denmark, turks, } and event_counter ithilien_fief 1
recruit_pool "Ethir Cav" 1 0.064 1 0 requires
factions { sicily, denmark, turks, } and event_counter anduin_fief 1
recruit_pool "Ringlovale Swordsmen" 1 0.064 1 0
requires factions { sicily, denmark, turks, } and event_counter ringlo_fief 1
recruit_pool "Amrothian Squires" 1 0.08 1 0 requires
factions { sicily, denmark, turks, } and event_counter belfalas_fief 1

law_bonus bonus 1
}
material wooden
construction 4
cost 1750
settlement_min village
upgrades
{
fiefdom_barracks
}
}
fiefdom_barracks requires factions { sicily, denmark, turks, } and
hidden_resource GondorEast and hidden_resource ResL and event_counter nd_rk 1 and
event_counter amroths_take_over 1 and building_present_min_level city_hall
council_chambers and building_present_min_level smith blacksmith
{
capability
{
recruit_pool "Pinnath Gelin Cavalry" 1 0.056 1 0
requires factions { sicily, denmark, turks, } and event_counter pinnath_fief 1
recruit_pool "Anfalas Pikemen" 1 0.064 1 0 requires
factions { sicily, denmark, turks, } and event_counter anfalas_fief 1
recruit_pool "Blackroot Vale Archers" 1 0.072 1 0
requires factions { sicily, denmark, turks, } and event_counter blackroot_fief 1
recruit_pool "Lossarnach Axemen" 1 0.056 1 0 requires
factions { sicily, denmark, turks, } and event_counter lossarnach_fief 1
recruit_pool "Lossarnach Axeguards" 1 0.064 1 0
requires factions { sicily, denmark, turks, } and event_counter lossarnach_fief 1
recruit_pool "Lamedon Clansmen" 1 0.072 1 0 requires
factions { sicily, denmark, turks, } and event_counter lamedon_fief 1
recruit_pool "Lebennin Marines" 1 0.072 1 0 requires
factions { sicily, denmark, turks, } and event_counter lebennin_fief 1
recruit_pool "Ithilien Rangers" 1 0.048 1 0 requires
factions { sicily, denmark, turks, } and event_counter ithilien_fief 1
recruit_pool "Harondor Mercenaries" 1 0.056 1 0
requires factions { sicily, denmark, turks, } and event_counter harondor_fief 1
recruit_pool "Guards of Osgiliath" 1 0.048 1 0
requires factions { sicily, denmark, turks, } and event_counter osgil_fief 1
recruit_pool "Osgiliath Veterans" 1 0.048 1 0
requires factions { sicily, denmark, turks, } and event_counter osgil_fief 1
recruit_pool "Pelargir Marines" 1 0.056 1 0 requires
factions { sicily, denmark, turks, } and event_counter pelargir_fief 1
recruit_pool "Ethir Cav" 1 0.064 1 0 requires
factions { sicily, denmark, turks, } and event_counter anduin_fief 1
recruit_pool "Ringlovale Swordsmen" 1 0.064 1 0
requires factions { sicily, denmark, turks, } and event_counter ringlo_fief 1
recruit_pool "Amrothian Squires" 1 0.08 1 0 requires
factions { sicily, denmark, turks, } and event_counter belfalas_fief 1
recruit_pool "White Knights" 1 0.056 1 0 requires
factions { sicily, denmark, turks, } and event_counter belfalas_fief 1
recruit_pool "Talon Knights" 1 0.048 1 0 requires
factions { sicily, denmark, turks, } and event_counter amroth_fief 1
recruit_pool "Knights of the Silver Swan" 1 0.048 1 0
requires factions { sicily, denmark, turks, } and event_counter amroth_fief 1

law_bonus bonus 2
}
material wooden
construction 8
cost 3500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building orocarni_clan_hall
{
levels orocarni_clan_hall orocarni_royal_hall
{
orocarni_clan_hall requires factions { moors, khand, } and
hidden_resource orocarni_hall and event_counter good_khand_two 1
{
capability
{
recruit_pool "Stiffbeard Archers" 1 0.048 1 0
requires factions { moors, } and region_religion dwarven 33
recruit_pool "Stonefoot Spearmen" 1 0.048 1 0
requires factions { moors, } and region_religion dwarven 33
recruit_pool "Stiffbeard Archers" 1 0.04 1 0
requires factions { khand, } and region_religion nomadic 33
recruit_pool "Stonefoot Spearmen" 1 0.04 1 0
requires factions { khand, } and region_religion nomadic 33
recruitment_slots bonus 1
free_upkeep bonus 2
}
material wooden
construction 4
cost 3000
settlement_min village
upgrades
{
orocarni_royal_hall
}
}
orocarni_royal_hall requires factions { moors, khand, } and
hidden_resource orocarni_hall and building_present_min_level smith armourer and
event_counter good_khand_two 1
{
capability
{
recruit_pool "Stiffbeard Archers" 1 0.056 1 1
requires factions { moors, } and region_religion dwarven 33
recruit_pool "Stonefoot Spearmen" 1 0.056 1 1
requires factions { moors, } and region_religion dwarven 33
recruit_pool "Iron Fist Hammers" 1 0.04 1 0 requires
factions { moors, } and region_religion dwarven 66
recruit_pool "Blacklock Engineers" 1 0.04 1 0
requires factions { moors, } and region_religion dwarven 66
recruit_pool "Stiffbeard Archers" 1 0.048 1 1
requires factions { khand, } and region_religion nomadic 33
recruit_pool "Stonefoot Spearmen" 1 0.048 1 1
requires factions { khand, } and region_religion nomadic 33
recruit_pool "Orocarni Warriors" 1 0.044 1 0
requires factions { khand, } and region_religion nomadic 66
recruit_pool "Iron Fist Hammers" 1 0.032 1 0
requires factions { khand, } and region_religion nomadic 66
recruit_pool "Blacklock Engineers" 1 0.032 1 0
requires factions { khand, } and region_religion nomadic 66
recruitment_slots bonus 2
free_upkeep bonus 3
}
material wooden
construction 7
cost 6000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building KD_Unity_Hall
{
levels KD_Unity_Hall
{
KD_Unity_Hall requires factions { norway, moors, hungary, } and
hidden_resource hall_of_seven
{
capability
{
recruit_pool "Firebeard Warriors" 1 0.048 2 0
requires factions { norway, } ;and event_counter khazad_BM_Reinforcements_Arrived
1
recruit_pool "Broadbeam Marksmen" 1 0.028 1 0
requires factions { norway, } ;and event_counter khazad_BM_Reinforcements_Arrived 1
recruit_pool "Longbeard Phalanx" 1 0.038 2 0
requires factions { norway, } ;and event_counter khazad_BM_Reinforcements_Arrived
1
recruit_pool "Longbeard Swordsmen" 1 0.038 2 0
requires factions { norway, } ;and event_counter khazad_BM_Reinforcements_Arrived
1
recruit_pool "Longbeard Crossbows" 1 0.038 2 0
requires factions { norway, } ;and event_counter khazad_BM_Reinforcements_Arrived
1
recruit_pool "Stonefoot Spearmen" 1 0.024 2 0
requires factions { norway, } ;and event_counter khazad_E_Reinforcements_Arrived 1
recruit_pool "Stiffbeard Archers" 1 0.024 2 0
requires factions { norway, } ;and event_counter khazad_E_Reinforcements_Arrived 1
recruit_pool "Iron Fist Hammers" 1 0.032 1 0
requires factions { norway, } ;and event_counter khazad_IH_Reinforcements_Arrived
1
recruit_pool "Blacklock Engineers" 1 0.029 2 0
requires factions { norway, } ;and event_counter khazad_BM_Reinforcements_Arrived
1 and event_counter khazad_IH_Reinforcements_Arrived 1 and event_counter
khazad_E_Reinforcements_Arrived 1
recruit_pool "Firebeard Warriors" 1 0.048 2 0
requires factions { norway, } and event_counter is_the_ai 1
recruit_pool "Broadbeam Marksmen" 1 0.028 1 0
requires factions { norway, } and event_counter is_the_ai 1
recruit_pool "Longbeard Phalanx" 1 0.038 2 0
requires factions { norway, } and event_counter is_the_ai 1
recruit_pool "Longbeard Swordsmen" 1 0.038 2 0
requires factions { norway, } and event_counter is_the_ai 1
recruit_pool "Longbeard Crossbows" 1 0.038 2 0
requires factions { norway, } and event_counter is_the_ai 1
recruit_pool "Stonefoot Spearmen" 1 0.024 2 0
requires factions { norway, } and event_counter is_the_ai 1
recruit_pool "Stiffbeard Archers" 1 0.024 2 0
requires factions { norway, } and event_counter is_the_ai 1
recruit_pool "Iron Fist Hammers" 1 0.032 1 0
requires factions { norway, } and event_counter is_the_ai 1
recruit_pool "Blacklock Engineers" 1 0.029 2 0
requires factions { norway, } and event_counter is_the_ai 1

recruit_pool "Firebeard Warriors" 1 0.048 2 0


requires factions { moors, hungary, }
recruit_pool "Broadbeam Marksmen" 1 0.032 1 0
requires factions { moors, hungary, }
recruit_pool "Longbeard Phalanx" 1 0.038 1 0
requires factions { moors, hungary, }
recruit_pool "Longbeard Swordsmen" 1 0.038 1 0
requires factions { moors, hungary, }
recruit_pool "Longbeard Crossbows" 1 0.038 1 0
requires factions { moors, hungary, }
recruit_pool "Stonefoot Spearmen" 1 0.024 2 0
requires factions { moors, hungary, }
recruit_pool "Stiffbeard Archers" 1 0.024 2 0
requires factions { moors, hungary, }
recruit_pool "Blacklock Engineers" 1 0.032 1 0
requires factions { moors, hungary, }
recruit_pool "Iron Fist Hammers" 1 0.032 1 0
requires factions { moors, hungary, }
recruitment_slots bonus 1
free_upkeep bonus 2
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building longbeard_hall
{
levels longbeard_hall
{
longbeard_hall requires factions { hungary, } and hidden_resource
Lindon and hidden_resource ResA or hidden_resource ResB or hidden_resource ResD or
hidden_resource ResH or hidden_resource ResG or hidden_resource hall_of_seven
{
capability
{
recruit_pool "Legion Hammerguard" 1 0.033 1l 0
requires factions { hungary, } and event_counter luin_ring_rejected 1
recruit_pool "Legion Shieldguard" 1 0.033 1l 0
requires factions { hungary, } and event_counter luin_ring_rejected 1
recruit_pool "Kings Warriors" 1 0.033 1 0 requires
factions { hungary, } and event_counter luin_ring_rejected 1
recruit_pool "Kings Shields" 1 0.033 1 0 requires
factions { hungary, } and event_counter luin_ring_rejected 1
recruit_pool "Legion Hammerguard" 0 0.05 0.99 0
requires factions { norway, }
recruit_pool "Legion Shieldguard" 0 0.05 0.99 0
requires factions { norway, }
recruit_pool "Kings Warriors" 0 0.05 1 0.99 requires
factions { moors, }
recruit_pool "Kings Shields" 0 0.05 1 0.99 requires
factions { moors, }
recruitment_slots 2
population_growth_bonus bonus 1 requires factions
{ hungary, moors, norway, }

}
material wooden
construction 5
cost 4000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building house_of_kings
{
levels house_of_kings
{
house_of_kings city requires factions { turks, sicily, denmark, russia,
} and hidden_resource Arthedain and hidden_resource ResE and event_counter
house_of_kings_ready 1
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Sons of Numenor" 1 0.04 1 0 requires
factions { sicily, turks, } and region_religion islam 75 and event_counter
reunited_kingdom 1
recruit_pool "Fountain Guard" 1 0.04 1 0 requires
factions { sicily, denmark, } and region_religion islam 75
recruit_pool "Fountain Guard" 1 0.04 1 0 requires
factions { turks, } and region_religion islam 75 and event_counter
reunited_kingdom 1

recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires


factions { turks, } and region_religion islam 75 and event_counter reunited_kingdom
1
free_upkeep bonus 3

recruits_morale_bonus bonus 5
law_bonus bonus 5
income_bonus bonus 50
}
material wooden
construction 10
cost 10000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building dunedain_camp
{
levels dunedain_camp dunedain_outpost
{
dunedain_camp requires factions { normans, saxons, } and
hidden_resource dunedain_camp and not event_counter scouring_shire 1 and
event_counter bree_neutral 1 or event_counter bree_allied 1
{
capability
{
recruit_pool "Dunedain Rangers" 1 0.024 1 0 requires
factions { normans, } and not event_counter scouring_shire 1
recruit_pool "Dunedain Wardens" 1 0.032 1 0 requires
factions { normans, } and not event_counter scouring_shire 1
recruit_pool "Dunedain Wardens" 1 0.04 1 0 requires
factions { saxons, }
recruit_pool "Dunedain Scouts" 1 0.036 1 0 requires
factions { saxons, }
recruitment_slots bonus 1
free_upkeep bonus 2
}
material wooden
construction 4
cost 1700
settlement_min village
upgrades
{
dunedain_outpost
}
}
dunedain_outpost requires factions { normans, } and event_counter
bree_military 1 and not event_counter scouring_shire 1
{
capability
{
recruit_pool "Dunedain Rangers" 1 0.028 1 0 requires
factions { normans, } and not event_counter scouring_shire 1
recruit_pool "Dunedain Wardens" 1 0.036 1 0 requires
factions { normans, } and not event_counter scouring_shire 1
recruit_pool "Sworn Horsemen" 1 0.032 1 0 requires
factions { normans, } and not event_counter scouring_shire 1
recruit_pool "Dunedain Blademasters" 1 0.032 1 0
requires factions { normans, } and not event_counter scouring_shire 1
recruitment_slots bonus 2
free_upkeep bonus 3
}
material wooden
construction 6
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building elven_alliance_camp
{
levels elven_alliance_camp
{
elven_alliance_camp requires factions { ireland, mongols, } and
event_counter elven_union 1 and hidden_resource Vale or hidden_resource Mirkwood
and event_counter elven_union 1
{
capability
{
recruit_pool "Beorning Warriors" 1 0.076 2 0
requires factions { mongols, ireland, }
recruit_pool "Silvan Marchwardens" 1 0.028 1 0
requires factions { mongols, ireland, } and hidden_resource ResL
recruit_pool "Greenwood Foresters" 1 0.036 1 0
requires factions { mongols, ireland, } and hidden_resource Mirkwood
recruit_pool "Woodmen Wardens" 1 0.068 2 0 requires
factions { mongols, ireland, }
recruit_pool "Woodmen Warriors" 1 0.076 2 0 requires
factions { mongols, ireland, }
recruit_pool "Woodmen Trackers" 1 0.076 2 0 requires
factions { mongols, ireland, }
recruit_pool "Vale Defenders" 1 0.06 1 0 requires
factions { mongols, ireland, } and hidden_resource mountains
}
material wooden
construction 4
cost 1700
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building umbar_control_camp
{
levels umbar_suppression_camp umbar_control_camp
{
umbar_suppression_camp requires factions { russia, } and
hidden_resource umbar_slave
{
capability
{
recruit_pool "Southron Lancers" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Harad
recruit_pool "Southron Lancers" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResF
recruit_pool "Southron Lancers" 1 0.048 2 0 requires
factions { russia, } and hidden_resource GondorEast and hidden_resource ResF
recruit_pool "Southron Pikemen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Harad
recruit_pool "Southron Pikemen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResF
recruit_pool "Southron Pikemen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource GondorEast and hidden_resource ResF

recruit_pool "Territorial Guardsmen" 1 0.048 2 0


requires factions { russia, } and hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 1 0.048 2 0
requires factions { russia, } and hidden_resource GondorWest
recruit_pool "Territorial Guardsmen" 1 0.048 2 0
requires factions { russia, } and hidden_resource Rohan and hidden_resource ResH
recruit_pool "Gondor Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource GondorEast
recruit_pool "Gondor Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource GondorWest
recruit_pool "Gondor Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rohan and hidden_resource ResH
recruit_pool "Gondor Archer Militia" 1 0.048 2 0
requires factions { russia, } and hidden_resource GondorEast
recruit_pool "Gondor Archer Militia" 1 0.048 2 0
requires factions { russia, } and hidden_resource GondorWest
recruit_pool "Gondor Archer Militia" 1 0.048 2 0
requires factions { russia, } and hidden_resource Rohan and hidden_resource ResH
recruit_pool "Gondor Cavalry Militia" 1 0.048 2 0
requires factions { russia, } and hidden_resource GondorEast
recruit_pool "Gondor Cavalry Militia" 1 0.048 2 0
requires factions { russia, } and hidden_resource GondorWest
recruit_pool "Gondor Cavalry Militia" 1 0.048 2 0
requires factions { russia, } and hidden_resource Rohan and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.032 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Lebennin Marines" 1 0.032 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorWest
and hidden_resource ResH

recruit_pool "Peasant Scouts" 1 0.048 2 0 requires


factions { russia, } and hidden_resource Rohan
recruit_pool "Eorling Spearmen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rohan
recruit_pool "Eorling Axemen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rohan

recruit_pool "Enedwaith Hunters" 1 0.048 2 0


requires factions { russia, } and hidden_resource Enedwaith
recruit_pool "Enedwaith Hunters" 1 0.048 2 0
requires factions { russia, } and hidden_resource Eregion and hidden_resource ResB
or hidden_resource ResL or hidden_resource ResA or hidden_resource ResJ or
hidden_resource ResK
recruit_pool "Enedwaith Hunters" 1 0.048 2 0
requires factions { russia, } and hidden_resource Cardolan and hidden_resource
ResA or hidden_resource ResE or hidden_resource ResD or hidden_resource ResF
recruit_pool "Saralainn Mercenaries" 1 0.048 2 0
requires factions { russia, } and hidden_resource Cardolan and hidden_resource
ResB
recruit_pool "Saralainn Mercenaries" 1 0.048 2 0
requires factions { russia, } and hidden_resource Cardolan and hidden_resource
ResC
recruit_pool "Saralainn Mercenaries" 1 0.048 2 0
requires factions { russia, } and hidden_resource Cardolan and hidden_resource
ResA or hidden_resource ResE or hidden_resource ResD or hidden_resource ResF
recruit_pool "Greyflood Raiders" 1 0.048 2 0
requires factions { russia, } and hidden_resource Enedwaith
recruit_pool "Greyflood Raiders" 1 0.048 2 0
requires factions { russia, } and hidden_resource Eregion and hidden_resource ResB
or hidden_resource ResL or hidden_resource ResA or hidden_resource ResJ or
hidden_resource ResK
recruit_pool "Greyflood Raiders" 1 0.048 2 0
requires factions { russia, } and hidden_resource Cardolan and hidden_resource
ResA or hidden_resource ResE or hidden_resource ResD or hidden_resource ResF
recruit_pool "Clan Axemen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Enedwaith
recruit_pool "Clan Axemen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Eregion and hidden_resource ResB or
hidden_resource ResL or hidden_resource ResA or hidden_resource ResJ or
hidden_resource ResK
recruit_pool "Dunlending Horsemen" 1 0.048 2 0
requires factions { russia, } and hidden_resource Enedwaith
recruit_pool "Dunlending Horsemen" 1 0.048 2 0
requires factions { russia, } and hidden_resource Eregion and hidden_resource ResB
or hidden_resource ResL or hidden_resource ResA or hidden_resource ResJ or
hidden_resource ResK

recruit_pool "Breeland Militia" 1 0.048 2 0 requires


factions { russia, } and hidden_resource Arthedain and hidden_resource ResG or
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResI
recruit_pool "Breeland Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG
recruit_pool "Breeland Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI
recruit_pool "Archer Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Arthedain and hidden_resource ResG or
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResI
recruit_pool "Archer Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG
recruit_pool "Archer Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI
recruit_pool "Lumbermen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Arthedain and hidden_resource ResG or
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResI
recruit_pool "Lumbermen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG
recruit_pool "Lumbermen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI
recruit_pool "Woodland Hunters" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Arthedain and hidden_resource ResG or
hidden_resource ResJ or hidden_resource ResK or hidden_resource ResI
recruit_pool "Woodland Hunters" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG
recruit_pool "Woodland Hunters" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI
recruit_pool "Northmen Archers" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResC
recruit_pool "Northmen Archers" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResD
recruit_pool "Northmen Archers" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResE
recruit_pool "Dale Cavalry" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResC
recruit_pool "Dale Cavalry" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResD
recruit_pool "Dale Cavalry" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResE
recruit_pool "Northmen Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResC
recruit_pool "Northmen Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResD
recruit_pool "Northmen Militia" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResE

recruit_pool "Valesmen" 1 0.048 2 0 requires


factions { russia, } and hidden_resource Vale
recruit_pool "Woodmen Warriors" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Vale
recruit_pool "Beorning Riders" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Vale
recruit_pool "Stoor Hunters" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Vale and hidden_resource ResD

recruit_pool "Vineyard Levies" 1 0.048 2 0 requires


factions { russia, } and hidden_resource Rhun and hidden_resource ResI
recruit_pool "Vineyard Levies" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResH
recruit_pool "Vineyard Levies" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResK
recruit_pool "Vineyard Levies" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResL
recruit_pool "Vineyard Bowmen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResI
recruit_pool "Vineyard Bowmen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResH
recruit_pool "Vineyard Bowmen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResK
recruit_pool "Vineyard Bowmen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResL
recruit_pool "Thorn Patrolers" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Thorn Patrolers" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResH
recruit_pool "Thorn Patrolers" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResK
recruit_pool "Thorn Patrolers" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResL

recruit_pool "Hillmen" 1 0.048 2 0 requires factions


{ russia, } and hidden_resource Rhudaur
recruit_pool "Rhudaur Savages" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rhudaur
recruit_pool "Rhudaur Pikemen" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Rhudaur
recruit_pool "Angmarim Levies" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Angmar or hidden_resource Rhudaur
recruit_pool "Angmarim Archers" 1 0.048 2 0 requires
factions { russia, } and hidden_resource Angmar or hidden_resource Rhudaur
recruit_pool "Angmarim Infantry" 1 0.048 2 0
requires factions { russia, } and hidden_resource Angmar or hidden_resource
Rhudaur

recruit_pool "Marauders" 1 0.048 1 0 requires


factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Archers" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Hunters" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM

recruit_pool "Marauders" 1 0.048 1 0 requires


factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Tribesmen" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Archers" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Raiders" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Horsemen" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Hunters" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA

recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires


factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Daritai Clansmen" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Daritai Hunters" 1 0.096 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResG
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResF
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResE
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResJ
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResD
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResI
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResB
recruit_pool "Balchoth Tribesmen" 1 0.096 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResC
recruit_pool "Balchoth Spearmen" 1 0.064 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResG
recruit_pool "Balchoth Spearmen" 1 0.064 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResF
recruit_pool "Balchoth Spearmen" 1 0.064 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResE
recruit_pool "Balchoth Spearmen" 1 0.064 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResJ
recruit_pool "Balchoth Spearmen" 1 0.064 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResD
recruit_pool "Balchoth Spearmen" 1 0.064 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResI
recruit_pool "Balchoth Spearmen" 1 0.064 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResB
recruit_pool "Balchoth Spearmen" 1 0.064 2 0
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResC
recruit_pool "Daritai Warriors" 1 0.064 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Daritai Warriors" 1 0.064 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Daritai Warriors" 1 0.064 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Daritai Warriors" 1 0.064 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Daritai Warriors" 1 0.064 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Daritai Warriors" 1 0.064 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Daritai Warriors" 1 0.064 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Daritai Warriors" 1 0.064 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC

happiness_bonus bonus -16 requires factions { russia, }


law_bonus bonus -6 requires factions { russia, }
trade_base_income_bonus bonus 2 requires factions { russia,
}
income_bonus bonus 300 requires factions { russia, }
}
material wooden
construction 4
cost 2500
settlement_min village
upgrades
{
umbar_control_camp
}
}
umbar_control_camp requires factions { russia, } and hidden_resource
umbar_slave and building_present_min_level smith heavy_armourer
{
capability
{
recruit_pool "Southron Lancers" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Harad
recruit_pool "Southron Lancers" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResF
recruit_pool "Southron Lancers" 1 0.056 2 0 requires
factions { russia, } and hidden_resource GondorEast and hidden_resource ResF
recruit_pool "Southron Pikemen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Harad
recruit_pool "Southron Pikemen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Harad and hidden_resource ResF
recruit_pool "Southron Pikemen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource GondorEast and hidden_resource ResF
recruit_pool "Hasharii Blades" 1 0.032 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Harad
recruit_pool "Hasharii Blades" 1 0.032 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorEast
and hidden_resource ResF
recruit_pool "Troll-men Hunters" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Harad
recruit_pool "Troll-men Hunters" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Harad and hidden_resource ResF
recruit_pool "Troll-men Hunters" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
GondorEast and hidden_resource ResF
recruit_pool "Troll-men Hunters" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
GondorEast and hidden_resource ResH
recruit_pool "Serpent Bladesmen" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Harad
recruit_pool "Serpent Bladesmen" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Harad and hidden_resource ResF
recruit_pool "Serpent Bladesmen" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
GondorEast and hidden_resource ResF
recruit_pool "Serpent Bladesmen" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
GondorEast and hidden_resource ResH

recruit_pool "Territorial Guardsmen" 1 0.056 2 0


requires factions { russia, } and hidden_resource GondorEast
recruit_pool "Territorial Guardsmen" 1 0.056 2 0
requires factions { russia, } and hidden_resource GondorWest
recruit_pool "Territorial Guardsmen" 1 0.056 2 0
requires factions { russia, } and hidden_resource Rohan and hidden_resource ResH
recruit_pool "Gondor Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource GondorEast
recruit_pool "Gondor Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource GondorWest
recruit_pool "Gondor Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rohan and hidden_resource ResH
recruit_pool "Gondor Archer Militia" 1 0.056 2 0
requires factions { russia, } and hidden_resource GondorEast
recruit_pool "Gondor Archer Militia" 1 0.056 2 0
requires factions { russia, } and hidden_resource GondorWest
recruit_pool "Gondor Archer Militia" 1 0.056 2 0
requires factions { russia, } and hidden_resource Rohan and hidden_resource ResH
recruit_pool "Gondor Cavalry Militia" 1 0.056 2 0
requires factions { russia, } and hidden_resource GondorEast
recruit_pool "Gondor Cavalry Militia" 1 0.056 2 0
requires factions { russia, } and hidden_resource GondorWest
recruit_pool "Gondor Cavalry Militia" 1 0.056 2 0
requires factions { russia, } and hidden_resource Rohan and hidden_resource ResH
recruit_pool "Lebennin Marines" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorEast
and hidden_resource ResJ
recruit_pool "Lebennin Marines" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorWest
and hidden_resource ResH
recruit_pool "Gondor Infantry" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorEast
recruit_pool "Gondor Infantry" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorWest
recruit_pool "Gondor Infantry" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rohan and
hidden_resource ResH
recruit_pool "Amrothian Squires" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
GondorWest and hidden_resource ResI
recruit_pool "Amrothian Squires" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
GondorWest and hidden_resource ResK
recruit_pool "Amrothian Squires" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
GondorWest and hidden_resource ResL
recruit_pool "Gondor Spearmen" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorWest
and hidden_resource ResI
recruit_pool "Gondor Spearmen" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorWest
and hidden_resource ResK
recruit_pool "Gondor Spearmen" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource GondorWest
and hidden_resource ResL

recruit_pool "Eorling Spearmen" 1 0.056 2 0 requires


factions { russia, } and hidden_resource Rohan
recruit_pool "Eorling Axemen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rohan
recruit_pool "Peasant Scouts" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rohan
recruit_pool "Eored Skirmishers" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Rohan
recruit_pool "Riddermark Cavalry" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Rohan
recruit_pool "Royal Guard" 1 0.032 1 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rohan

recruit_pool "River Elders" 1 0.056 2 0 requires


factions { russia, } and region_religion kings 40 and hidden_resource Enedwaith
recruit_pool "River Elders" 1 0.056 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Eregion and
hidden_resource ResB or hidden_resource ResL or hidden_resource ResA or
hidden_resource ResJ or hidden_resource ResK
recruit_pool "Enedwaith Hunters" 1 0.056 2 0
requires factions { russia, } and hidden_resource Enedwaith
recruit_pool "Enedwaith Hunters" 1 0.056 2 0
requires factions { russia, } and hidden_resource Eregion and hidden_resource ResB
or hidden_resource ResL and hidden_resource ResA or hidden_resource ResJ or
hidden_resource ResK
recruit_pool "Saralainn Mercenaries" 1 0.056 2 0
requires factions { russia, } and hidden_resource Cardolan and hidden_resource
ResB
recruit_pool "Saralainn Mercenaries" 1 0.056 2 0
requires factions { russia, } and hidden_resource Cardolan and hidden_resource
ResC
recruit_pool "Greyflood Raiders" 1 0.056 2 0
requires factions { russia, } and hidden_resource Enedwaith
recruit_pool "Greyflood Raiders" 1 0.056 2 0
requires factions { russia, } and hidden_resource Eregion and hidden_resource ResB
or hidden_resource ResL or hidden_resource ResA or hidden_resource ResJ or
hidden_resource ResK
recruit_pool "Clan Axemen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Enedwaith
recruit_pool "Clan Axemen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Eregion and hidden_resource ResB or
hidden_resource ResL or hidden_resource ResA or hidden_resource ResJ or
hidden_resource ResK
recruit_pool "Dunlending Horsemen" 1 0.056 2 0
requires factions { russia, } and hidden_resource Enedwaith
recruit_pool "Dunlending Horsemen" 1 0.056 2 0
requires factions { russia, } and hidden_resource Eregion and hidden_resource ResB
or hidden_resource ResL or hidden_resource ResA or hidden_resource ResJ or
hidden_resource ResK

recruit_pool "Breeland Militia" 1 0.056 2 0 requires


factions { russia, } and hidden_resource Arthedain and hidden_resource ResG
recruit_pool "Breeland Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG
recruit_pool "Breeland Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI
recruit_pool "Archer Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Arthedain and hidden_resource ResG
recruit_pool "Archer Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG
recruit_pool "Archer Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI
recruit_pool "Merchant Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Arthedain and hidden_resource ResG and
region_religion kings 40
recruit_pool "Merchant Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG and
region_religion kings 40
recruit_pool "Merchant Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI and
region_religion kings 40
recruit_pool "Merchant Cavalry" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Arthedain and hidden_resource ResG and
region_religion kings 40
recruit_pool "Merchant Cavalry" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG and
region_religion kings 40
recruit_pool "Merchant Cavalry" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI and
region_religion kings 40
recruit_pool "Lumbermen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Arthedain and hidden_resource ResG
recruit_pool "Lumbermen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG
recruit_pool "Lumbermen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI
recruit_pool "Woodland Hunters" 1 0.056 1 0 requires
factions { russia, } and hidden_resource Arthedain and hidden_resource ResG
recruit_pool "Woodland Hunters" 1 0.056 1 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResG
recruit_pool "Woodland Hunters" 1 0.056 1 0 requires
factions { russia, } and hidden_resource Cardolan and hidden_resource ResI

recruit_pool "Northmen Archers" 1 0.056 2 0 requires


factions { russia, } and hidden_resource Logathavuld and hidden_resource ResC
recruit_pool "Northmen Archers" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResD
recruit_pool "Northmen Archers" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResE
recruit_pool "Dale Cavalry" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResC
recruit_pool "Dale Cavalry" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResD
recruit_pool "Dale Cavalry" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResE
recruit_pool "Northmen Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResC
recruit_pool "Northmen Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResD
recruit_pool "Northmen Militia" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Logathavuld and hidden_resource ResE
recruit_pool "Aihwothiuda Horseguards" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Logathavuld and hidden_resource ResC
recruit_pool "Aihwothiuda Horseguards" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Logathavuld and hidden_resource ResD
recruit_pool "Aihwothiuda Horseguards" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Logathavuld and hidden_resource ResE

recruit_pool "Eotheod Horse Archers" 1 0.056 2 0


requires factions { russia, } and region_religion kings 40 and hidden_resource
Vale
recruit_pool "Valesmen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Vale
recruit_pool "Beorning Shieldbearers" 1 0.056 2 0
requires factions { russia, } and hidden_resource Vale
recruit_pool "Beorning Riders" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Vale
recruit_pool "Stoor Hunters" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Vale and hidden_resource ResD

recruit_pool "Vineyard Levies" 1 0.056 2 0 requires


factions { russia, } and hidden_resource Rhun and hidden_resource ResI
recruit_pool "Vineyard Levies" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResH
recruit_pool "Vineyard Levies" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResK
recruit_pool "Vineyard Levies" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResL
recruit_pool "Vineyard Bowmen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResI
recruit_pool "Vineyard Bowmen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResH
recruit_pool "Vineyard Bowmen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResK
recruit_pool "Vineyard Bowmen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResL
recruit_pool "Thorn Patrolers" 1 0.056 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Thorn Patrolers" 1 0.056 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResH
recruit_pool "Thorn Patrolers" 1 0.056 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResK
recruit_pool "Thorn Patrolers" 1 0.056 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResL
recruit_pool "Regent Bowguard" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResI and region_religion kings 40
recruit_pool "Regent Bowguard" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResH and region_religion kings 40
recruit_pool "Regent Bowguard" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResK and region_religion kings 40
recruit_pool "Regent Bowguard" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhun and
hidden_resource ResL and region_religion kings 40

recruit_pool "Hillmen" 1 0.056 2 0 requires factions


{ russia, } and hidden_resource Rhudaur
recruit_pool "Rhudaur Savages" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rhudaur
recruit_pool "Rhudaur Pikemen" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Rhudaur
recruit_pool "Angmarim Levies" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Angmar or hidden_resource Rhudaur
recruit_pool "Angmarim Archers" 1 0.056 2 0 requires
factions { russia, } and hidden_resource Angmar or hidden_resource Rhudaur
recruit_pool "Angmarim Infantry" 1 0.056 2 0
requires factions { russia, } and hidden_resource Angmar or hidden_resource
Rhudaur
recruit_pool "Rhudaur Warriors" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Rhudaur
recruit_pool "Rhudaur Huscarles" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Rhudaur
recruit_pool "Iron Crown Halberdiers" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Angmar or hidden_resource Rhudaur
recruit_pool "Iron Crown Warriors" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Angmar or hidden_resource Rhudaur
recruit_pool "Iron Crown Longbowmen" 1 0.048 2 0
requires factions { russia, } and region_religion kings 40 and hidden_resource
Angmar or hidden_resource Rhudaur
recruit_pool "Darkblades" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Angmar or
hidden_resource Rhudaur
recruit_pool "Northern Sons" 1 0.04 2 0 requires
factions { russia, } and region_religion kings 40 and hidden_resource Angmar and
event_counter northern_sons 1

recruit_pool "Marauders" 1 0.048 1 0 requires


factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Archers" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Hunters" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Warriors" 1 0.032 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Axemen" 1 0.032 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Swordsmen" 1 0.032 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.032 1 0
requires factions { russia, } and hidden_resource Mordor and hidden_resource ResJ
or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Warlords Guard" 1 0.024 1 0 requires
factions { russia, } and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Warlords Kataphract Archers" 1 0.024 1
0 requires factions { russia, } and hidden_resource Mordor and hidden_resource
ResJ or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Warlords Kataphracts" 1 0.024 1 0
requires factions { russia, } and hidden_resource Mordor and hidden_resource ResJ
or hidden_resource ResK or hidden_resource ResL or hidden_resource ResM

recruit_pool "Marauders" 1 0.048 1 0 requires


factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Tribesmen" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Archers" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Raiders" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Horsemen" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Hunters" 1 0.048 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Warriors" 1 0.032 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Axemen" 1 0.032 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Variag Swordsmen" 1 0.032 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Variag Horse Archers" 1 0.032 1 0
requires factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Warlords Guard" 1 0.024 1 0 requires
factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Warlords Kataphract Archers" 1 0.024 1
0 requires factions { russia, } and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Warlords Kataphracts" 1 0.024 1 0
requires factions { russia, } and hidden_resource Rhun and hidden_resource ResA

recruit_pool "Daritai Clansmen" 1 0.112 2 1 requires


factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Daritai Clansmen" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Daritai Clansmen" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Daritai Clansmen" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Daritai Clansmen" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Daritai Clansmen" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Daritai Clansmen" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Daritai Clansmen" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC
recruit_pool "Daritai Hunters" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Daritai Hunters" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Daritai Hunters" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Daritai Hunters" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Daritai Hunters" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Daritai Hunters" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Daritai Hunters" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Daritai Hunters" 1 0.112 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC
recruit_pool "Balchoth Tribesmen" 1 0.112 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResG
recruit_pool "Balchoth Tribesmen" 1 0.112 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResF
recruit_pool "Balchoth Tribesmen" 1 0.112 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResE
recruit_pool "Balchoth Tribesmen" 1 0.112 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResJ
recruit_pool "Balchoth Tribesmen" 1 0.112 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResD
recruit_pool "Balchoth Tribesmen" 1 0.112 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResI
recruit_pool "Balchoth Tribesmen" 1 0.112 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResB
recruit_pool "Balchoth Tribesmen" 1 0.112 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResC
recruit_pool "Balchoth Spearmen" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Balchoth Spearmen" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Balchoth Spearmen" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Balchoth Spearmen" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Balchoth Spearmen" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Balchoth Spearmen" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Balchoth Spearmen" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Balchoth Spearmen" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC
recruit_pool "Daritai Warriors" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Daritai Warriors" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Daritai Warriors" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Daritai Warriors" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Daritai Warriors" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Daritai Warriors" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Daritai Warriors" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Daritai Warriors" 1 0.08 2 1 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC
recruit_pool "Arulad Dragonguard" 1 0.08 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResG
recruit_pool "Arulad Dragonguard" 1 0.08 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResF
recruit_pool "Arulad Dragonguard" 1 0.08 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResE
recruit_pool "Arulad Dragonguard" 1 0.08 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResJ
recruit_pool "Arulad Dragonguard" 1 0.08 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResD
recruit_pool "Arulad Dragonguard" 1 0.08 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResI
recruit_pool "Arulad Dragonguard" 1 0.08 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResB
recruit_pool "Arulad Dragonguard" 1 0.08 2 1
requires factions { russia, } and region_religion kings 15 and hidden_resource
Rhun and hidden_resource ResC
recruit_pool "Loke-Innas Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Loke-Innas Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Loke-Innas Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Loke-Innas Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Loke-Innas Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Loke-Innas Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Loke-Innas Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Loke-Innas Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC
recruit_pool "Loke-Scion Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Loke-Scion Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Loke-Scion Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Loke-Scion Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Loke-Scion Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Loke-Scion Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Loke-Scion Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Loke-Scion Rim" 1 0.048 2 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC
recruit_pool "Suriut Chariots" 1 0.044 1 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResG
recruit_pool "Suriut Chariots" 1 0.044 1 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResF
recruit_pool "Suriut Chariots" 1 0.044 1 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResE
recruit_pool "Suriut Chariots" 1 0.044 1 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResJ
recruit_pool "Suriut Chariots" 1 0.044 1 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResD
recruit_pool "Suriut Chariots" 1 0.044 1 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResI
recruit_pool "Suriut Chariots" 1 0.044 1 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResB
recruit_pool "Suriut Chariots" 1 0.044 1 0 requires
factions { russia, } and region_religion kings 15 and hidden_resource Rhun and
hidden_resource ResC

recruits_morale_bonus bonus 1 requires factions { russia, }


free_upkeep bonus 3 requires factions { russia, }
}
material wooden
construction 5
cost 4500
settlement_min town
upgrades
{
}
}

}
plugins
{
}
}
building rhudaur_barracks
{
levels rhudaur_camp rhudaur_barracks
{
rhudaur_camp requires factions { portugal, }
{
capability
{
recruit_pool "Rhudaur Savages" 1 0.08 1 0 requires
factions { portugal, } and region_religion catholic 25
recruit_pool "Rhudaur Pikemen" 1 0.08 1 0 requires
factions { portugal, } and region_religion catholic 25

recruitment_slots 1 requires factions { portugal, }

}
material wooden
construction 4
cost 3250
settlement_min village
upgrades
{
rhudaur_barracks
}
}
rhudaur_barracks requires factions { portugal, } and
building_present_min_level smith armourer
{
capability
{
recruit_pool "Rhudaur Savages" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 25
recruit_pool "Rhudaur Pikemen" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 25
recruit_pool "Rhudaur Warriors" 1 0.08 1 0 requires
factions { portugal, } and region_religion catholic 50
recruit_pool "Rhudaur Huscarles" 1 0.08 1 0 requires
factions { portugal, } and region_religion catholic 50

recruitment_slots 2 requires factions { portugal, }


}
material wooden
construction 7
cost 5000
settlement_min town
upgrades
{
}
}

}
plugins
{
}
}
building Mt_Gram_Stables
{
levels Gram1 Gram2
{
Gram1 requires factions { portugal, }
{
capability
{
recruit_pool "Warg Javelins" 1 0.08 2 0 requires
factions { portugal, } and region_religion catholic 25
recruit_pool "Warg Raiders" 1 0.08 2 0 requires
factions { portugal, } and region_religion catholic 25
}
material wooden
construction 4
cost 3000
settlement_min town
upgrades
{
Gram2
}
}
Gram2 requires factions { portugal, } and building_present_min_level
smith armourer
{
capability
{
recruit_pool "Warg Javelins" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 25
recruit_pool "Warg Raiders" 1 0.096 2 0 requires
factions { portugal, } and region_religion catholic 25
recruit_pool "Mount Gram Marauders" 1 0.08 1 0
requires factions { portugal, } and region_religion catholic 50
recruit_pool "Mount Gram Raiders" 1 0.08 1 0
requires factions { portugal, } and region_religion catholic 50
}
material wooden
construction 7
cost 4000
settlement_min large_town
upgrades
{
}
}

}
plugins
{
}
}
building numenorean_tower
{
levels numenorean_tower numenorean_castle
{
numenorean_tower requires factions { england, russia, } and
hidden_resource Mordor and hidden_resource ResD and building_present_min_level
smith blacksmith
{
capability
{
recruit_pool "Temple Wards" 1 0.02 1 0 requires
factions { england, } and region_religion catholic 75
recruit_pool "Temple Marksmen" 1 0.02 1 0 requires
factions { england, } and region_religion catholic 75
recruit_pool "Temple Wards" 1 0.02 1 0 requires
factions { russia, } and region_religion kings 75 and event_counter mordor_dead
1
recruit_pool "Temple Marksmen" 1 0.02 1 0 requires
factions { russia, } and region_religion kings 75 and event_counter mordor_dead
1
recruitment_slots 2 requires factions { england, russia, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 8
cost 5500
settlement_min village
upgrades
{
numenorean_castle
}
}
numenorean_castle requires factions { england, russia, } and
hidden_resource Mordor and hidden_resource ResD and building_present_min_level
smith armourer
{
capability
{
recruit_pool "Temple Wards" 1 0.028 2 0 requires
factions { england, } and region_religion catholic 75
recruit_pool "Temple Marksmen" 1 0.028 2 0 requires
factions { england, } and region_religion catholic 75
recruit_pool "Temple Knights" 1 0.028 1 0 requires
factions { england, } and region_religion catholic 75
recruit_pool "Temple Wards" 1 0.028 1 0 requires
factions { russia, } and region_religion kings 75 and event_counter mordor_dead 1
recruit_pool "Temple Marksmen" 1 0.028 1 0 requires
factions { russia, } and region_religion kings 75 and event_counter mordor_dead 1
recruit_pool "Temple Knights" 1 0.024 1 0 requires
factions { russia, } and region_religion kings 75 and event_counter mordor_dead 1
weapon_melee_blade 1 requires factions { england, russia, }
weapon_missile_mechanical bonus 1 requires factions
{ england, russia, }
recruitment_slots 3 requires factions { england, russia, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 11
cost 7500
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building inquisitions_outpost
{
levels inquisitions_outpost inquisitions_headquarters
{
inquisitions_outpost requires factions { khand, } and hidden_resource
Mordor and hidden_resource ResL and event_counter evil_khand 1
{
capability
{
recruit_pool "Temple Wards" 1 0.02 1 0 requires
factions { khand, }
recruit_pool "Temple Marksmen" 1 0.02 1 0 requires
factions { khand, }
recruitment_slots 2 requires factions { khand, }
}
material wooden
construction 8
cost 5500
settlement_min village
upgrades
{
inquisitions_headquarters
}
}
inquisitions_headquarters requires factions { khand, } and
building_present_min_level smith armourer and building_present_min_level city_hall
city_hall or building_present_min_level castle_hall c_city_hall
{
capability
{
recruit_pool "Temple Wards" 1 0.028 2 0 requires
factions { khand, }
recruit_pool "Temple Marksmen" 1 0.028 2 0 requires
factions { khand, }
recruit_pool "Great Beasts" 1 0.02 1 0 requires
factions { khand, }
recruitment_slots 3 requires factions { khand, }
}
material wooden
construction 11
cost 7500
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building mil_education
{
levels mil_education
{
mil_education requires factions { sicily, denmark, turks, } and
event_counter nd_rk 1 and not building_present_min_level gov_education
gov_education
{
capability
{
recruitment_slots bonus 1 requires factions { sicily,
denmark, turks, }
law_bonus bonus 1 requires factions { sicily, denmark,
turks, }
}
material wooden
construction 4
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building gov_education
{
levels gov_education
{
gov_education requires factions { sicily, denmark, turks, } and
event_counter nd_rk 1 and not building_present_min_level mil_education
mil_education
{
capability
{
trade_base_income_bonus bonus 1 requires factions { sicily,
denmark, turks, }
law_bonus bonus 1 requires factions { sicily, denmark,
turks, }
}
material wooden
construction 4
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building dunedain_barracks
{
convert_to c_dunedain_barracks
levels dunedain_warcamp dunedain_barracks dunedain_armoury
{
dunedain_warcamp city requires factions { turks, }
{
capability
{
recruit_pool "Local Militia" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Local Archers" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Dunedain Wardens" 1 0.032 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.028 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.024 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur

recruit_pool "Greenway Cavalry" 1 0.05 2 0 requires


factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResE
recruit_pool "Greenway Cavalry" 1 0.05 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.05 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResI
recruit_pool "Greenway Cavalry" 1 0.05 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.05 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResH
recruit_pool "Greenway Shieldmen" 1 0.06 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResE
recruit_pool "Greenway Shieldmen" 1 0.06 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.06 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResI
recruit_pool "Greenway Shieldmen" 1 0.06 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.06 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResH

recruit_pool "Dunedain Wardens" 1 0.028 1 0 requires


factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.028 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.02 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur

recruit_pool "Arthedain Footmen" 1 0.032 2 0


requires factions { turks, } and region_religion islam 40 and event_counter
arnor_restored 1 and hidden_resource Arthedain
recruit_pool "Cardolan Sentinels" 1 0.032 2 0
requires factions { turks, } and region_religion islam 33 and event_counter
arnor_restored 1 and hidden_resource Cardolan
recruit_pool "Cardolan Riders" 1 0.028 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter arnor_restored
1 and hidden_resource Cardolan
recruit_pool "Arthedain Footmen" 1 0.028 1 0
requires factions { turks, } and region_religion islam 40 and event_counter
is_the_ai 1 and hidden_resource Arthedain or hidden_resource Cardolan or
hidden_resource Rhudaur
recruit_pool "Cardolan Sentinels" 1 0.028 1 0
requires factions { turks, } and region_religion islam 33 and event_counter
is_the_ai 1 and hidden_resource Arthedain or hidden_resource Cardolan or
hidden_resource Rhudaur
recruit_pool "Cardolan Riders" 1 0.028 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Hillmen" 1 0.032 1 0 requires factions
{ turks, } and event_counter arnor_restored 1 and event_counter nd_angmar_dead 1
and hidden_resource Rhudaur and region_religion islam 10
recruit_pool "Rhudaur Savages" 1 0.028 1 0 requires
factions { turks, } and event_counter arnor_restored 1 and event_counter
nd_angmar_dead 1 and hidden_resource Rhudaur and region_religion islam 30
recruit_pool "Rhudaur Pikemen" 1 0.028 1 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur
and region_religion islam 30

recruit_pool "Gondor Cavalry" 1 0.028 1 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Cavalry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1

recruit_pool "Lebennin Marines" 1 0.044 1 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResJ and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1

recruit_pool "Blackroot Vale Archers" 1 0.044 1 0


requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResB
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResE
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResD
and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResD and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResC and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResB and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResE and not event_counter reunited_kingdom 1

recruit_pool "Daritai Clansmen" 1 0.044 2 0 requires


factions { turks,} and hidden_resource Rhun
recruit_pool "Balchoth Spearmen" 1 0.044 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Arulad Dragonriders" 1 0.044 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Udege Marines" 1 0.028 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResE

recruit_pool "Haradrim Spearmen" 1 0.044 2 0


requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Warband" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Archers" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Troll-men Warriors" 1 0.028 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResF
recruit_pool "Azrazair Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Rozadan Halberdiers" 1 0.044 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Azrazair Crossbowmen" 1 0.044 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Abrazanim Nardutarik" 1 0.028 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA

recruit_pool "Steppe Tribesmen" 1 0.044 2 0 requires


factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Tribesmen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Horsemen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.028 2 0
requires factions { turks,} and hidden_resource Mordor and hidden_resource ResM

law_bonus bonus 1
}
material wooden
construction 4
cost 2100
settlement_min village
upgrades
{
dunedain_barracks
}
}
dunedain_barracks city requires factions { turks, } and
building_present_min_level smith blacksmith
{
capability
{
recruit_pool "Local Militia" 1 0.076 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Local Archers" 1 0.076 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Dunedain Wardens" 1 0.032 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.028 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Cavalry" 1 0.022 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.03 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Blademasters" 1 0.024 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Armsmen" 1 0.024 1 0 requires
factions { turks, } and region_religion islam 65 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Wardens" 1 0.016 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.016 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.016 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Blademasters" 1 0.016 1 0
requires factions { turks, } and region_religion islam 33 and event_counter
is_the_ai 1 and hidden_resource Arthedain or hidden_resource Cardolan or
hidden_resource Rhudaur
recruit_pool "Dunedain Armsmen" 1 0.016 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Cavalry" 1 0.016 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur

recruit_pool "Greenway Cavalry" 1 0.06 2 0 requires


factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResE
recruit_pool "Greenway Cavalry" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResI
recruit_pool "Greenway Cavalry" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.06 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResH
recruit_pool "Greenway Shieldmen" 1 0.07 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResE
recruit_pool "Greenway Shieldmen" 1 0.07 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.07 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResI
recruit_pool "Greenway Shieldmen" 1 0.07 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.07 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResH

recruit_pool "Sworn Infantry" 1 0.06 2 0 requires


factions { turks, } and region_religion islam 25 and event_counter arnor_restored
1
recruit_pool "Sworn Horsemen" 1 0.04 2 0 requires
factions { turks, } and region_religion islam 30 and event_counter arnor_restored
1
recruit_pool "Cardolan Sentinels" 1 0.032 2 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 33 and hidden_resource Cardolan
recruit_pool "Cardolan Riders" 1 0.028 2 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam
33 and hidden_resource Cardolan
recruit_pool "Arthedain Footmen" 1 0.032 2 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 40 and hidden_resource Arthedain
recruit_pool "Arthedain Footmen" 1 0.016 1 0
requires factions { turks, } and region_religion islam 40 and hidden_resource
Arthedain and event_counter is_the_ai 1
recruit_pool "Cardolan Sentinels" 1 0.016 1 0
requires factions { turks, } and region_religion islam 33 and hidden_resource
Cardolan and event_counter is_the_ai 1
recruit_pool "Cardolan Riders" 1 0.016 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Cardolan and
event_counter is_the_ai 1
recruit_pool "Hillmen" 1 0.044 1 0 requires factions
{ turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur and
region_religion islam 10
recruit_pool "Rhudaur Savages" 1 0.028 1 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur
and region_religion islam 30
recruit_pool "Rhudaur Pikemen" 1 0.028 1 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur
and region_religion islam 30
recruit_pool "Rhudaur Warriors" 1 0.028 1 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur
and region_religion islam 60
recruit_pool "Rhudaur Huscarles" 1 0.028 1 0
requires factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource
Rhudaur and region_religion islam 60
recruit_pool "Watchmen Swordguard" 1 0.06 2 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 10 and hidden_resource Arthedain or hidden_resource Cardolan
recruit_pool "Watchmen Bowguard" 1 0.06 2 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam
10 and hidden_resource Arthedain or hidden_resource Cardolan
recruit_pool "Watchmen Axeguard" 1 0.06 2 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam
10 and hidden_resource Arthedain or hidden_resource Cardolan
recruit_pool "Gondor Cavalry" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Cavalry" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.036 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and hidden_resource ResB and not event_counter reunited_kingdom 1

recruit_pool "Lebennin Marines" 1 0.052 2 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResJ and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorWest and hidden_resource ResG and not event_counter
reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResK and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResF and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResI and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResL and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResK and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResF and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResI and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResL and not event_counter reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Amanyar Swordmasters" 1 0.028 1 0
requires factions { turks, } and hidden_resource Eregion and hidden_resource ResF
recruit_pool "Blackroot Vale Archers" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResB
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResE
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResD
and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResD and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResC and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResB and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResE and not event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResM and not event_counter
reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResC and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1

recruit_pool "Daritai Clansmen" 1 0.044 2 0 requires


factions { turks,} and hidden_resource Rhun
recruit_pool "Balchoth Spearmen" 1 0.044 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Arulad Dragonriders" 1 0.044 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Udege Marines" 1 0.028 2 0 requires
factions { turks,} and hidden_resource Rhun

recruit_pool "Haradrim Spearmen" 1 0.044 2 0


requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Warband" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Archers" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Troll-men Warriors" 1 0.028 2 0
requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC

recruit_pool "Azrazair Raiders" 1 0.044 2 0 requires


factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Rozadan Halberdiers" 1 0.044 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Azrazair Crossbowmen" 1 0.044 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Abrazanim Nardutarik" 1 0.028 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC

recruit_pool "Steppe Tribesmen" 1 0.044 2 0 requires


factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Tribesmen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Horsemen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.028 2 0
requires factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.028 2 0
requires factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Variag Horse Archers" 1 0.028 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM

law_bonus bonus 2
}
material wooden
construction 6
cost 3200
settlement_min town
upgrades
{
dunedain_armoury
}
}
dunedain_armoury city requires factions { turks, } and event_counter
arnor_restored 1 and building_present_min_level smith armourer
{
capability
{
recruit_pool "Local Militia" 1 0.076 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Local Archers" 1 0.076 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Dunedain Wardens" 1 0.032 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.028 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Cavalry" 1 0.022 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.022 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Blademasters" 1 0.024 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Armsmen" 1 0.024 1 0 requires
factions { turks, } and region_religion islam 65 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Wardens" 1 0.032 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 33 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.028 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 33 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Cavalry" 1 0.022 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 50 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.022 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 50 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Blademasters" 1 0.024 1 0
requires factions { turks, } and event_counter is_the_ai 1 and region_religion
islam 65 and hidden_resource Arthedain or hidden_resource Cardolan or
hidden_resource Rhudaur
recruit_pool "Dunedain Armsmen" 1 0.024 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 65 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur

recruit_pool "Greenway Cavalry" 1 0.07 2 0 requires


factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResE
recruit_pool "Greenway Cavalry" 1 0.07 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.07 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResI
recruit_pool "Greenway Cavalry" 1 0.07 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.07 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResH
recruit_pool "Greenway Shieldmen" 1 0.08 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResE
recruit_pool "Greenway Shieldmen" 1 0.08 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.08 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResI
recruit_pool "Greenway Shieldmen" 1 0.08 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.08 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResH

recruit_pool "Sworn Infantry" 1 0.06 2 0 requires


factions { turks, } and region_religion islam 25 and event_counter arnor_restored
1
recruit_pool "Sworn Horsemen" 1 0.04 2 0 requires
factions { turks, } and region_religion islam 30 and event_counter arnor_restored
1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Rhudaur and hidden_resource ResG and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Arthedain and hidden_resource ResD and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Arthedain and hidden_resource ResE and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Angmar and hidden_resource ResF and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Enedwaith and hidden_resource ResD and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Harad and hidden_resource ResA and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
GondorEast and hidden_resource ResL and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Rohan and hidden_resource ResA and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Mordor and hidden_resource ResF and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Rohan and hidden_resource ResJ and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Mordor and hidden_resource ResA and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Mordor and hidden_resource ResB and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
GondorWest and hidden_resource ResL and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Cardolan and hidden_resource ResH and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.022 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Rhudaur and hidden_resource ResF and event_counter arnor_restored 1
recruit_pool "Cardolan Sentinels" 1 0.052 1 0
requires factions { turks, } and event_counter arnor_restored 1 and
region_religion islam 33 and hidden_resource Cardolan
recruit_pool "Cardolan Riders" 1 0.044 1 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam 33
and hidden_resource Cardolan
recruit_pool "Arthedain Footmen" 1 0.052 1 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 40 and hidden_resource Arthedain
recruit_pool "Arthedain Knights" 1 0.02 1 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam
75 and hidden_resource Arthedain
recruit_pool "Arthedain Royal Guard" 1 0.02 1 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 75 and hidden_resource Arthedain
recruit_pool "Watchmen Swordguard" 1 0.07 2 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 10 and hidden_resource Arthedain or hidden_resource Cardolan
recruit_pool "Watchmen Bowguard" 1 0.07 2 0
requires factions { turks, } and event_counter arnor_restored 1 and
region_religion islam 10 and hidden_resource Arthedain or hidden_resource Cardolan
recruit_pool "Watchmen Axeguard" 1 0.07 2 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam
10 and hidden_resource Arthedain or hidden_resource Cardolan

recruit_pool "Gondor Cavalry" 1 0.044 1 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Cavalry" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.036 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and hidden_resource ResB and not event_counter reunited_kingdom 1

recruit_pool "Lebennin Marines" 1 0.052 2 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResJ and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.052 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorWest and hidden_resource ResG and not event_counter
reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResK and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResF and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResI and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResL and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResK and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResF and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.02 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResI and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResL and not event_counter reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.028 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1

recruit_pool "Blackroot Vale Archers" 1 0.044 1 0


requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResB
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResE
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResD
and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResD and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResC and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResB and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.028 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResE and not event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResM and not event_counter
reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResC and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.044 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.044 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1

recruit_pool "Hillmen" 1 0.044 1 0 requires factions


{ turks, } and hidden_resource Rhudaur and event_counter nd_angmar_dead 1
recruit_pool "Rhudaur Savages" 1 0.044 1 0 requires
factions { turks, } and hidden_resource Rhudaur and event_counter nd_angmar_dead 1
recruit_pool "Rhudaur Pikemen" 1 0.044 1 0 requires
factions { turks, } and hidden_resource Rhudaur and event_counter nd_angmar_dead 1
recruit_pool "Rhudaur Warriors" 1 0.028 1 0 requires
factions { turks, } and hidden_resource Rhudaur and event_counter nd_angmar_dead 1
recruit_pool "Rhudaur Huscarles" 1 0.028 1 0
requires factions { turks, } and hidden_resource Rhudaur and event_counter
nd_angmar_dead 1

recruit_pool "Daritai Clansmen" 1 0.044 2 0 requires


factions { turks,} and hidden_resource Rhun
recruit_pool "Balchoth Spearmen" 1 0.044 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Arulad Dragonriders" 1 0.044 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Udege Marines" 1 0.028 2 0 requires
factions { turks,} and hidden_resource Rhun

recruit_pool "Haradrim Spearmen" 1 0.044 2 0


requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Warband" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Archers" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Troll-men Warriors" 1 0.028 2 0
requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC

recruit_pool "Azrazair Raiders" 1 0.044 2 0 requires


factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Rozadan Halberdiers" 1 0.044 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Azrazair Crossbowmen" 1 0.044 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Abrazanim Nardutarik" 1 0.028 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC

recruit_pool "Steppe Tribesmen" 1 0.044 2 0 requires


factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Tribesmen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Horsemen" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Raiders" 1 0.044 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.028 2 0
requires factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.028 2 0
requires factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Variag Horse Archers" 1 0.028 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM

law_bonus bonus 3
}
material wooden
construction 8
cost 5200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building c_dunedain_barracks
{
convert_to dunedain_barracks
levels c_dunedain_warcamp c_dunedain_barracks c_dunedain_armoury
{
c_dunedain_warcamp castle requires factions { turks, }
{
capability
{
recruit_pool "Local Militia" 1 0.09 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Local Archers" 1 0.09 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Dunedain Wardens" 1 0.062 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.058 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.034 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Wardens" 1 0.038 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.038 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.03 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur

recruit_pool "Greenway Cavalry" 1 0.065 2 0 requires


factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResE
recruit_pool "Greenway Cavalry" 1 0.065 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.065 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResI
recruit_pool "Greenway Cavalry" 1 0.065 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.065 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResH
recruit_pool "Greenway Shieldmen" 1 0.075 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResE
recruit_pool "Greenway Shieldmen" 1 0.075 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.075 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResI
recruit_pool "Greenway Shieldmen" 1 0.075 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.075 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResH

recruit_pool "Arthedain Footmen" 1 0.062 2 0


requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 40 and hidden_resource Arthedain
recruit_pool "Cardolan Sentinels" 1 0.062 2 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 33 and hidden_resource Cardolan
recruit_pool "Cardolan Riders" 1 0.058 1 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam 33
and hidden_resource Cardolan
recruit_pool "Arthedain Footmen" 1 0.038 1 0
requires factions { turks, } and region_religion islam 40 and event_counter
is_the_ai 1 and hidden_resource Arthedain or hidden_resource Cardolan or
hidden_resource Rhudaur
recruit_pool "Cardolan Sentinels" 1 0.038 1 0
requires factions { turks, } and region_religion islam 33 and event_counter
is_the_ai 1 and hidden_resource Arthedain or hidden_resource Cardolan or
hidden_resource Rhudaur
recruit_pool "Cardolan Riders" 1 0.038 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Hillmen" 1 0.062 1 0 requires factions
{ turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur and
region_religion islam 10
recruit_pool "Rhudaur Savages" 1 0.058 1 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur
and region_religion islam 30
recruit_pool "Rhudaur Pikemen" 1 0.058 1 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur
and region_religion islam 30

recruit_pool "Gondor Cavalry" 1 0.058 1 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Cavalry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1

recruit_pool "Lebennin Marines" 1 0.074 1 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResJ and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1

recruit_pool "Blackroot Vale Archers" 1 0.074 1 0


requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResB
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResE
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResD
and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResD and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResC and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResB and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResE and not event_counter reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archer Militia" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Archers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1

recruit_pool "Daritai Clansmen" 1 0.074 2 0 requires


factions { turks,} and hidden_resource Rhun
recruit_pool "Balchoth Spearmen" 1 0.074 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Arulad Dragonriders" 1 0.074 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Udege Marines" 1 0.058 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResE

recruit_pool "Haradrim Spearmen" 1 0.074 2 0


requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Warband" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Archers" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Troll-men Warriors" 1 0.058 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResF

recruit_pool "Azrazair Raiders" 1 0.074 2 0 requires


factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Rozadan Halberdiers" 1 0.074 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Azrazair Crossbowmen" 1 0.074 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Abrazanim Nardutarik" 1 0.058 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA
recruit_pool "Steppe Tribesmen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Tribesmen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Horsemen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Raiders" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.058 2 0
requires factions { turks,} and hidden_resource Mordor and hidden_resource ResM

law_bonus bonus 1
}
material wooden
construction 3
cost 1900
settlement_min village
upgrades
{
c_dunedain_barracks
}
}
c_dunedain_barracks castle requires factions { turks, } and
building_present_min_level smith armourer
{
capability
{
recruit_pool "Local Militia" 1 0.106 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Local Archers" 1 0.106 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Dunedain Wardens" 1 0.062 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.058 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Cavalry" 1 0.046 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.046 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Blademasters" 1 0.054 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Armsmen" 1 0.054 1 0 requires
factions { turks, } and region_religion islam 65 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Wardens" 1 0.026 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.026 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.026 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Blademasters" 1 0.026 1 0
requires factions { turks, } and region_religion islam 33 and event_counter
is_the_ai 1 and hidden_resource Arthedain or hidden_resource Cardolan or
hidden_resource Rhudaur
recruit_pool "Dunedain Armsmen" 1 0.026 1 0 requires
factions { turks, } and region_religion islam 33 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Cavalry" 1 0.026 1 0 requires
factions { turks, } and region_religion islam 50 and event_counter is_the_ai 1 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur

recruit_pool "Greenway Cavalry" 1 0.075 2 0 requires


factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResE
recruit_pool "Greenway Cavalry" 1 0.075 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.075 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResI
recruit_pool "Greenway Cavalry" 1 0.075 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.075 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResH
recruit_pool "Greenway Shieldmen" 1 0.085 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResE
recruit_pool "Greenway Shieldmen" 1 0.085 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.085 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResI
recruit_pool "Greenway Shieldmen" 1 0.085 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.085 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResH

recruit_pool "Sworn Infantry" 1 0.09 2 0 requires


factions { turks, } and region_religion islam 25 and event_counter arnor_restored
1
recruit_pool "Sworn Horsemen" 1 0.07 2 0 requires
factions { turks, } and region_religion islam 30 and event_counter arnor_restored
1
recruit_pool "Cardolan Sentinels" 1 0.062 2 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 33 and hidden_resource Cardolan
recruit_pool "Cardolan Riders" 1 0.062 2 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam 33
and hidden_resource Cardolan
recruit_pool "Arthedain Footmen" 1 0.062 1 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 40 and hidden_resource Arthedain
recruit_pool "Arthedain Footmen" 1 0.026 1 0
requires factions { turks, } and region_religion islam 40 and hidden_resource
Arthedain and event_counter is_the_ai 1
recruit_pool "Cardolan Sentinels" 1 0.026 1 0
requires factions { turks, } and region_religion islam 33 and hidden_resource
Cardolan and event_counter is_the_ai 1
recruit_pool "Cardolan Riders" 1 0.026 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Cardolan and
event_counter is_the_ai 1
recruit_pool "Hillmen" 1 0.074 1 0 requires factions
{ turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur and
region_religion islam 10
recruit_pool "Rhudaur Savages" 1 0.058 1 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur
and region_religion islam 30
recruit_pool "Rhudaur Pikemen" 1 0.058 1 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur
and region_religion islam 30
recruit_pool "Rhudaur Warriors" 1 0.058 1 0 requires
factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource Rhudaur
and region_religion islam 60
recruit_pool "Rhudaur Huscarles" 1 0.058 1 0
requires factions { turks, } and event_counter nd_angmar_dead 1 and hidden_resource
Rhudaur and region_religion islam 60
recruit_pool "Watchmen Swordguard" 1 0.075 2 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 10 and hidden_resource Arthedain or hidden_resource Cardolan
recruit_pool "Watchmen Bowguard" 1 0.075 2 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam
10 and hidden_resource Arthedain or hidden_resource Cardolan
recruit_pool "Watchmen Axeguard" 1 0.075 2 0
requires factions { turks, } and event_counter arnor_restored 1 and
region_religion islam 10 and hidden_resource Arthedain or hidden_resource Cardolan

recruit_pool "Gondor Cavalry" 1 0.074 1 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Cavalry" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.066 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and hidden_resource ResB and not event_counter reunited_kingdom 1

recruit_pool "Blackroot Vale Archers" 1 0.074 1 0


requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResB
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResE
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResD
and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResD and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResC and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResB and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResE and not event_counter reunited_kingdom 1

recruit_pool "Lebennin Marines" 1 0.082 2 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResJ and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorWest and hidden_resource ResG and not event_counter
reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResK and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResF and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResI and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResL and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResK and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResF and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResI and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResL and not event_counter reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Amanyar Swordmasters" 1 0.058 1 0
requires factions { turks, } and hidden_resource Eregion and hidden_resource ResF

recruit_pool "Osgiliath Veterans" 1 0.074 1 0


requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResL
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResM
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResC
recruit_pool "Gondor Archer Militia" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK
recruit_pool "Gondor Archer Militia" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF
recruit_pool "Gondor Archer Militia" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI
recruit_pool "Gondor Archer Militia" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL
recruit_pool "Gondor Archers" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast
recruit_pool "Gondor Archers" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest

recruit_pool "Daritai Clansmen" 1 0.074 2 0 requires


factions { turks,} and hidden_resource Rhun
recruit_pool "Balchoth Spearmen" 1 0.074 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Arulad Dragonriders" 1 0.074 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Udege Marines" 1 0.058 2 0 requires
factions { turks,} and hidden_resource Rhun

recruit_pool "Haradrim Spearmen" 1 0.074 2 0


requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Warband" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Archers" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Troll-men Warriors" 1 0.058 2 0
requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC

recruit_pool "Azrazair Raiders" 1 0.074 2 0 requires


factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Rozadan Halberdiers" 1 0.074 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Azrazair Crossbowmen" 1 0.074 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Abrazanim Nardutarik" 1 0.058 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC

recruit_pool "Steppe Tribesmen" 1 0.074 2 0 requires


factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Tribesmen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Horsemen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Raiders" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.058 2 0
requires factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.058 2 0
requires factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Variag Horse Archers" 1 0.058 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM

law_bonus bonus 2
}
material wooden
construction 4
cost 3000
settlement_min town
upgrades
{
c_dunedain_armoury
}
}
c_dunedain_armoury castle requires factions { turks, } and
event_counter arnor_restored 1 and building_present_min_level smith armourer
{
capability
{
recruit_pool "Local Militia" 1 0.106 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Local Archers" 1 0.106 2 0 requires
factions { turks, } and region_religion islam 25
recruit_pool "Dunedain Wardens" 1 0.062 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.058 1 0 requires
factions { turks, } and region_religion islam 33 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Cavalry" 1 0.046 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.046 1 0 requires
factions { turks, } and region_religion islam 50 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Blademasters" 1 0.054 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Armsmen" 1 0.054 1 0 requires
factions { turks, } and region_religion islam 65 and hidden_resource Arthedain or
hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Wardens" 1 0.03 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 33 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Scouts" 1 0.03 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 33 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Cavalry" 1 0.03 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 50 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Rangers" 1 0.03 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 50 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur
recruit_pool "Dunedain Blademasters" 1 0.03 1 0
requires factions { turks, } and event_counter is_the_ai 1 and region_religion
islam 65 and hidden_resource Arthedain or hidden_resource Cardolan or
hidden_resource Rhudaur
recruit_pool "Dunedain Armsmen" 1 0.03 1 0 requires
factions { turks, } and event_counter is_the_ai 1 and region_religion islam 65 and
hidden_resource Arthedain or hidden_resource Cardolan or hidden_resource Rhudaur

recruit_pool "Greenway Cavalry" 1 0.085 2 0 requires


factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResE
recruit_pool "Greenway Cavalry" 1 0.085 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Arthedain and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.085 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResI
recruit_pool "Greenway Cavalry" 1 0.085 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResG
recruit_pool "Greenway Cavalry" 1 0.085 2 0 requires
factions { turks, } and region_religion islam 10 and hidden_resource Cardolan and
hidden_resource ResH
recruit_pool "Greenway Shieldmen" 1 0.095 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResE
recruit_pool "Greenway Shieldmen" 1 0.095 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Arthedain and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.095 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResI
recruit_pool "Greenway Shieldmen" 1 0.095 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResG
recruit_pool "Greenway Shieldmen" 1 0.095 2 0
requires factions { turks, } and region_religion islam 10 and hidden_resource
Cardolan and hidden_resource ResH

recruit_pool "Sworn Infantry" 1 0.09 2 0 requires


factions { turks, } and region_religion islam 25 and event_counter arnor_restored
1
recruit_pool "Sworn Horsemen" 1 0.07 2 0 requires
factions { turks, } and region_religion islam 30 and event_counter arnor_restored
1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Rhudaur and hidden_resource ResG and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Arthedain and hidden_resource ResD and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Arthedain and hidden_resource ResE and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Angmar and hidden_resource ResF and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Enedwaith and hidden_resource ResD and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Harad and hidden_resource ResA and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
GondorEast and hidden_resource ResL and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Rohan and hidden_resource ResA and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Mordor and hidden_resource ResF and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Rohan and hidden_resource ResJ and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Mordor and hidden_resource ResA and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Mordor and hidden_resource ResB and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
GondorWest and hidden_resource ResL and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Cardolan and hidden_resource ResH and event_counter arnor_restored 1
recruit_pool "Dunedain Steelbowmen" 1 0.05 1 0
requires factions { turks, } and region_religion islam 65 and hidden_resource
Rhudaur and hidden_resource ResF and event_counter arnor_restored 1
recruit_pool "Arthedain Knights" 1 0.05 1 0 requires
factions { turks, } and region_religion islam 75 and hidden_resource Arthedain
recruit_pool "Arthedain Royal Guard" 1 0.042 1 0
requires factions { turks, } and region_religion islam 75 and hidden_resource
Arthedain
recruit_pool "Cardolan Sentinels" 1 0.062 2 0
requires factions { turks, } and event_counter arnor_restored 1 and
region_religion islam 33 and hidden_resource Cardolan
recruit_pool "Cardolan Riders" 1 0.058 2 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam
33 and hidden_resource Cardolan
recruit_pool "Arthedain Footmen" 1 0.062 2 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 40 and hidden_resource Arthedain
recruit_pool "Watchmen Swordguard" 1 0.085 2 0
requires factions { turks, } and event_counter arnor_restored 1 and region_religion
islam 10 and hidden_resource Arthedain or hidden_resource Cardolan
recruit_pool "Watchmen Bowguard" 1 0.085 2 0 requires
factions { turks, } and event_counter arnor_restored 1 and region_religion islam
10 and hidden_resource Arthedain or hidden_resource Cardolan
recruit_pool "Watchmen Axeguard" 1 0.085 2 0
requires factions { turks, } and event_counter arnor_restored 1 and
region_religion islam 10 and hidden_resource Arthedain or hidden_resource Cardolan

recruit_pool "Gondor Cavalry" 1 0.074 1 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Cavalry" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Pinnath Gelin Cavalry" 1 0.066 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and hidden_resource ResB and not event_counter reunited_kingdom 1

recruit_pool "Lebennin Marines" 1 0.082 2 0 requires


factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorWest and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResJ and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResH and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lebennin Marines" 1 0.082 2 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
25 and hidden_resource GondorEast and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorWest and hidden_resource ResG and not event_counter
reunited_kingdom 1
recruit_pool "Lossarnach Axemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Amrothian Pikemen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Territorial Guardsmen" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResD and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResE and not event_counter
reunited_kingdom 1
recruit_pool "Lamedon Clansmen" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and region_religion islam
33 and hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Gondor Spearmen" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and not event_counter reunited_kingdom 1
recruit_pool "Citadel Guard" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorWest and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResK and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResF and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResI and not event_counter reunited_kingdom 1
recruit_pool "Gondor Infantry" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResL and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResK and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResF and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.042 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResI and not event_counter reunited_kingdom 1
recruit_pool "Talon Knights" 1 0.074 1 0 requires
factions { turks,} and event_counter nd_peace_amroth 1 and hidden_resource
GondorWest and hidden_resource ResL and not event_counter reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResK and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResF and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResI and not event_counter
reunited_kingdom 1
recruit_pool "Knights of the Silver Swan" 1 0.058 1 0
requires factions { turks,} and event_counter nd_peace_amroth 1 and
hidden_resource GondorWest and hidden_resource ResL and not event_counter
reunited_kingdom 1

recruit_pool "Blackroot Vale Archers" 1 0.074 1 0


requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResB
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResE
and not event_counter reunited_kingdom 1
recruit_pool "Blackroot Vale Archers" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
region_religion islam 25 and hidden_resource GondorWest and hidden_resource ResD
and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResD and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResC and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResB and not event_counter reunited_kingdom 1
recruit_pool "Ithilien Rangers" 1 0.058 1 0 requires
factions { turks,} and event_counter nd_peace_gondor 1 and hidden_resource
GondorEast and hidden_resource ResE and not event_counter reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResL and not event_counter
reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks,} and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResM and not event_counter
reunited_kingdom 1
recruit_pool "Osgiliath Veterans" 1 0.074 1 0
requires factions { turks, } and event_counter nd_peace_gondor 1 and
hidden_resource GondorEast and hidden_resource ResC and not event_counter
reunited_kingdom 1

recruit_pool "Hillmen" 1 0.058 1 0 requires factions


{ turks, } and hidden_resource Rhudaur and event_counter nd_angmar_dead 1
recruit_pool "Rhudaur Savages" 1 0.058 1 0 requires
factions { turks, } and hidden_resource Rhudaur and event_counter nd_angmar_dead 1
recruit_pool "Rhudaur Pikemen" 1 0.058 1 0 requires
factions { turks, } and hidden_resource Rhudaur and event_counter nd_angmar_dead 1
recruit_pool "Rhudaur Warriors" 1 0.058 1 0 requires
factions { turks, } and hidden_resource Rhudaur and event_counter nd_angmar_dead 1
recruit_pool "Rhudaur Huscarles" 1 0.058 1 0
requires factions { turks, } and hidden_resource Rhudaur and event_counter
nd_angmar_dead 1

recruit_pool "Daritai Clansmen" 1 0.074 2 0 requires


factions { turks,} and hidden_resource Rhun
recruit_pool "Balchoth Spearmen" 1 0.074 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Arulad Dragonriders" 1 0.074 2 0
requires factions { turks,} and hidden_resource Rhun
recruit_pool "Udege Marines" 1 0.058 2 0 requires
factions { turks,} and hidden_resource Rhun

recruit_pool "Haradrim Spearmen" 1 0.074 2 0


requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Warband" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Southron Archers" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and not hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Troll-men Warriors" 1 0.058 2 0
requires factions { turks,} and hidden_resource Harad and not hidden_resource ResA
or hidden_resource ResB or hidden_resource ResC

recruit_pool "Azrazair Raiders" 1 0.074 2 0 requires


factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Rozadan Halberdiers" 1 0.074 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Azrazair Crossbowmen" 1 0.074 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC
recruit_pool "Abrazanim Nardutarik" 1 0.058 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResA or
hidden_resource ResB or hidden_resource ResC

recruit_pool "Steppe Tribesmen" 1 0.074 2 0 requires


factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Steppe Tribesmen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Steppe Tribesmen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Nomad Horsemen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Nomad Horsemen" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Khandish Raiders" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Khandish Raiders" 1 0.074 2 0 requires
factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.058 2 0
requires factions { turks,} and hidden_resource Mordor and hidden_resource ResJ or
hidden_resource ResK or hidden_resource ResL or hidden_resource ResM
recruit_pool "Variag Horse Archers" 1 0.058 2 0
requires factions { turks,} and hidden_resource Rhun and hidden_resource ResA
recruit_pool "Variag Horse Archers" 1 0.058 2 0
requires factions { turks,} and hidden_resource Harad and hidden_resource ResH or
hidden_resource ResM

law_bonus bonus 3
}
material wooden
construction 8
cost 5200
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;##################################################################################
###############################
;###################################### Mank's Improved Barrow-Downs
#############################################
;##################################################################################
###############################

building hinterland_downs
{
levels barrow_downs restored_crypts
{
barrow_downs requires factions { slave, normans, turks, united, } and
hidden_resource hr_none
{
capability
{
happiness_bonus bonus -2
law_bonus bonus -1
recruit_pool "Rebel Barrow Wights" 1 0.032 1 0
requires factions { portugal, england, } and region_religion catholic 50
}
material wooden
construction 6
cost 4200
settlement_min village
upgrades
{
restored_crypts
}
}
restored_crypts requires factions { slave, normans, turks, united, }
and hidden_resource Cardolan and hidden_resource ResI
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 1
recruits_morale_bonus bonus 1
recruit_pool "Dunedain Steelbowmen" 1 0.025 1 0
requires factions { normans, turks, } and event_counter bree_military 1
}
material wooden
construction 8
cost 7500
settlement_min town
upgrades
{
}
}

}
plugins
{
}
}

building health
{
levels public_baths aqueduct
{
public_baths requires factions { all, } and building_present_min_level
city_hall town_hall or building_present_min_level castle_hall c_town_hall
{
capability
{
population_health_bonus bonus 1
happiness_bonus bonus 1
}
material wooden
construction 4
cost 2000
settlement_min village
upgrades
{
aqueduct
}
}
aqueduct requires factions { all, } and building_present_min_level
city_hall council_chambers or building_present_min_level castle_hall
c_council_chambers
{
capability
{
population_health_bonus bonus 2
happiness_bonus bonus 1
retrain_cost_bonus bonus 2
}
material wooden
construction 6
cost 4000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building bank
{
levels merchant_bank merchant_vault
{
merchant_bank city requires factions { sicily, scotland, turks, moors,
denmark, normans, byzantium, hungary, norway, } and building_present_min_level
market great_market
{
capability
{
trade_base_income_bonus bonus 1
income_bonus bonus 100 requires factions { sicily,
scotland, turks, moors, denmark, byzantium, hungary, norway, }
recruit_pool "Merchant Cavalry" 0 0.02 1 0 requires
factions { norway, hungary, } and region_religion dwarven 50
income_bonus bonus 80 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 120 requires factions { normans, } and
event_counter bree_military 1
}
material wooden
construction 4
cost 4000
settlement_min city
upgrades
{
merchant_vault
}
}
merchant_vault city requires factions { sicily, scotland, turks, moors,
denmark, normans, byzantium, hungary, norway, } and building_present_min_level
market merchants_quarter
{
capability
{
trade_base_income_bonus bonus 2
income_bonus bonus 160 requires factions { sicily,
scotland, turks, moors, denmark, byzantium, hungary, norway, }
recruit_pool "Merchant Cavalry" 0 0.028 1 0 requires
factions { norway, hungary, } and region_religion dwarven 50
income_bonus bonus 100 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 160 requires factions { normans, } and
event_counter bree_military 1
}
material wooden
construction 8
cost 8000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building winery
{
levels winery great_winery
{
winery requires factions { byzantium, } and resource wine
{
capability
{
trade_base_income_bonus bonus 1
income_bonus bonus 65 requires factions { byzantium, }
religion_level bonus 1 requires factions { byzantium, }
happiness_bonus bonus 1 requires factions { byzantium, }
}
material wooden
construction 6
cost 4000
settlement_min village
upgrades
{
great_winery
}
}
great_winery requires factions { byzantium, } and
building_present_min_level hinterland_farms farms+2
{
capability
{
trade_base_income_bonus bonus 2
income_bonus bonus 250 requires factions { byzantium, }
population_growth_bonus bonus 1 requires factions
{ byzantium, }
religion_level bonus 2 requires factions { byzantium, }
happiness_bonus bonus 2 requires factions { byzantium, }
}
material wooden
construction 8
cost 6000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building fishery
{
levels fishery fish_market
{
fishery requires factions { teutonic_order, } and resource fish
{
capability
{
trade_base_income_bonus bonus 1
income_bonus bonus 80 requires factions { teutonic_order, }
religion_level bonus 1 requires factions
{ teutonic_order, }
recruitment_cost_bonus_naval bonus 1 requires factions
{ teutonic_order, }
}
material wooden
construction 3
cost 1250
settlement_min village
upgrades
{
fish_market
}
}
fish_market requires factions { teutonic_order, } and
building_present_min_level hinterland_farms farms+2
{
capability
{
trade_base_income_bonus bonus 2
religion_level bonus 2 requires factions
{ teutonic_order, }
income_bonus bonus 150 requires factions
{ teutonic_order, }
population_growth_bonus bonus 1
recruitment_cost_bonus_naval bonus 2 requires factions
{ teutonic_order, }
}
material wooden
construction 6
cost 3250
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building apiary
{
levels apiary apiary_complex
{
apiary requires factions { timurids, } and resource marble
{
capability
{
trade_base_income_bonus bonus 1
income_bonus bonus 80 requires factions { timurids, }
religion_level bonus 1 requires factions { timurids, }
}
material wooden
construction 3
cost 1250
settlement_min village
upgrades
{
apiary_complex
}
}
apiary_complex requires factions { timurids, } and
building_present_min_level hinterland_farms farms+2
{
capability
{

trade_base_income_bonus bonus 2
religion_level bonus 2 requires factions { timurids, }
income_bonus bonus 150 requires factions { timurids, }
population_growth_bonus bonus 1
}
material wooden
construction 6
cost 3250
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building dunland_hunting
{
levels dunland_hunting dunland_hunting_complex
{
dunland_hunting requires factions { aztecs, } and resource furs
{
capability
{
trade_base_income_bonus bonus 1
income_bonus bonus 80 requires factions { aztecs, }
religion_level bonus 1 requires factions { aztecs, }
}
material wooden
construction 3
cost 1250
settlement_min village
upgrades
{
dunland_hunting_complex
}
}
dunland_hunting_complex requires factions { aztecs, } and
building_present_min_level hinterland_farms farms+2
{
capability
{
trade_base_income_bonus bonus 2
religion_level bonus 2 requires factions { aztecs, }
income_bonus bonus 150 requires factions { aztecs, }
population_growth_bonus bonus 1
}
material wooden
construction 6
cost 3250
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building dale_elven_warcamp
{
levels dale_elven_warcamp
{
dale_elven_warcamp requires factions { scotland, } and event_counter
dale_elves_join_war 1 and hidden_resource forest and hidden_resource Mirkwood or
hidden_resource Rhovanion or hidden_resource Rhun
{
capability
{
recruit_pool "Woodland Scouts" 1 0.06 1 0 requires
factions { scotland, } and event_counter dale_allied_elves 1 and event_counter
dale_elves_militia 1
recruit_pool "Woodland Wardens" 1 0.06 1 0 requires
factions { scotland, } and event_counter dale_allied_elves 1 and event_counter
dale_elves_militia 1
recruit_pool "Woodland Sentinels" 1 0.044 1 0
requires factions { scotland, } and event_counter dale_allied_elves 1 and
event_counter dale_elves_militia 1 and event_counter dale_elves_elite 1
recruit_pool "Elder Council" 1 0.044 1 0 requires
factions { scotland, } and event_counter dale_allied_elves 1 and event_counter
dale_elves_militia 1 and event_counter dale_elves_elite 1
law_bonus bonus 1 requires factions { scotland, }
trade_base_income_bonus bonus 2 requires factions
{ scotland, }
income_bonus bonus -100
}
material wooden
construction 6
cost 5500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building dale_dwarven_warcamp
{
levels dale_dwarven_warcamp
{
dale_dwarven_warcamp requires factions { scotland, } and event_counter
dale_dwarves_join_war 1 and hidden_resource mountains and hidden_resource
Logathavuld or hidden_resource Rhovanion or hidden_resource Rhun
{
capability
{
recruit_pool "Erebor Infantry" 1 0.06 1 0 requires
factions { scotland, } and event_counter dale_allied_dwarves 1 and event_counter
dale_dwarves_militia 1
recruit_pool "Erebor Axethrowers" 1 0.06 1 0
requires factions { scotland, } and event_counter dale_allied_dwarves 1 and
event_counter dale_dwarves_militia 1
recruit_pool "Kings Shields" 1 0.044 1 0 requires
factions { scotland, } and event_counter dale_allied_dwarves 1 and event_counter
dale_dwarves_militia 1 and event_counter dale_dwarves_elite 1
recruit_pool "Kings Axes" 1 0.044 1 0 requires
factions { scotland, } and event_counter dale_allied_dwarves 1 and event_counter
dale_dwarves_militia 1 and event_counter dale_dwarves_elite 1
law_bonus bonus 1 requires factions { scotland, }
armour 4 requires factions { scotland, } and event_counter
dale_allied_dwarves 1
income_bonus bonus -100
}
material wooden
construction 6
cost 5500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;######################## LANDMARKS #########################
;############################################################
building hinterland_gwaith_i_mirdain_guild
{
levels gwaith_i_mirdain_guild m_gwaith_i_mirdain_guild
{
gwaith_i_mirdain_guild city requires factions { saxons, } and
hidden_resource hr_none
{
capability
{
population_growth_bonus bonus 5 requires factions { saxons,
mongols, ireland, }
construction_cost_bonus_stone bonus 20 requires factions
{ saxons, mongols, ireland, }
construction_cost_bonus_wooden bonus 20 requires factions {
saxons, mongols, ireland, }
taxable_income_bonus bonus 20 requires factions { saxons,
mongols, ireland, }
construction_time_bonus_other bonus 15 requires factions
{ saxons, mongols, ireland, }
construction_time_bonus_defensive bonus 15 requires
factions { saxons, mongols, ireland, }
construction_time_bonus_religious bonus 15 requires
factions { saxons, mongols, ireland, }
armour 5 requires factions { mongols, ireland, }
population_growth_bonus bonus -3 requires factions { hre, }
and event_counter is_the_ai 1
trade_base_income_bonus bonus 1
}
material wooden
construction 10
cost 15000
settlement_min village
upgrades
{
m_gwaith_i_mirdain_guild
}
}
m_gwaith_i_mirdain_guild city requires factions { saxons, } and
hidden_resource Eregion and hidden_resource ResD and building_present_min_level
smith armourer and building_present_min_level city_hall council_chambers and
building_present_min_level masons_lodge master_lodge
{
capability
{
recruit_pool "Eregion Smiths" 1 0.032 1 0 requires
factions { saxons, } and region_religion elven 80
trade_base_income_bonus bonus 1
armour 5 requires factions { mongols, ireland, }
armour 6 requires factions { saxons, }
}
material wooden
construction 12
cost 20000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_unique1
{
levels ecthelion great_gates great_walls orthanc chamber stair thorin barad
gate
{
ecthelion requires factions { slave, } and hidden_resource hr_none
{
capability
{
retrain_cost_bonus bonus 1 requires factions { sicily, denmark,
turks, }
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75
recruit_pool "Fountain Guard" 1 0.048 1 0 requires
factions { sicily, turks, denmark, } and region_religion islam 75
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Gondor Infantry" 1 0.08 1 0 requires
factions { sicily, } and event_counter is_the_ai 1
recruit_pool "Gondor Spearmen" 1 0.08 1 0 requires
factions { sicily, } and event_counter is_the_ai 1
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 12
cost 15000
settlement_min village
upgrades
{
great_gates
}
}
great_gates requires factions { slave, } and hidden_resource hr_none
{
capability
{
gate_strength 5
; gate_defences 2
}
material wooden
construction 2
cost 7500
settlement_min village
upgrades
{
great_walls
}
}
great_walls requires factions { slave, } and hidden_resource hr_none
{
capability
{
tower_level 2
law_bonus bonus 1 requires factions { sicily, turks, }
}
material wooden
construction 15
cost 26000
settlement_min village
upgrades
{
orthanc
}
}
orthanc requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Orthanc Guard" 1 0.055 1 0 requires factions
{ france, } and event_counter france_allied_aztecs 1
recruit_pool "Orthanc Guard" 1 0.05 1 0 requires factions
{ turks, }
recruit_pool "Orthanc Sentries" 1 0.072 2 0 requires
factions { france, } and event_counter france_allied_aztecs 1
recruit_pool "Orthanc Sentries" 1 0.06 1 0 requires factions
{ turks, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Dunnish Warspear-Throng" 1 0.08 1 0 requires
factions { france, } and event_counter france_allied_aztecs 1
recruit_pool "Huntmasters" 1 0.08 1 0 requires factions
{ france, } and event_counter france_allied_aztecs 1
recruit_pool "Dunlending Horsemen" 1 0.12 2 0 requires
factions { france, } and event_counter france_allied_aztecs 1
recruit_pool "Dunnish Speutamen" 1 0.12 2 0 requires
factions { france, } and event_counter france_allied_aztecs 1
recruit_pool "Nazg Hai" 1 0.048 1 0 requires factions
{ france, } and event_counter saruman_ring_event 1
recruit_pool "Greyflood Raiders" 1 0.068 2 0
requires factions { france, } and event_counter france_allied_teutonic 1
recruit_pool "Greyflood Horsemen" 1 0.068 2 0
requires factions { france, } and event_counter france_allied_teutonic 1
recruit_pool "Angren Raiders" 1 0.064 1 0 requires
factions { france, } and event_counter france_allied_teutonic 1
retrain_cost_bonus bonus 1 requires factions { france, }
free_upkeep bonus 7 requires factions { france, }
law_bonus bonus 2 requires factions { france, }
gate_strength 3
agent_limit diplomat 2
agent_limit spy 2
agent diplomat 0
agent spy 1
}
material wooden
construction 16
cost 18000
settlement_min village
upgrades
{
chamber
}
}
chamber requires factions { slave, } and hidden_resource hr_none
{
capability
{
retrain_cost_bonus bonus 1 requires factions { hre, gundabad,
norway, }
law_bonus bonus 12 requires event_counter is_the_ai 1
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 8
cost 21000
settlement_min village
upgrades
{
stair
}
}
stair requires factions { slave, } and hidden_resource hr_none
{
capability
{
trade_base_income_bonus bonus 4 requires factions { norway,
moors, hungary, }
recruit_pool "Grimborn Reavers" 1 0.028 1 0 requires
factions { england, portugal, }
free_upkeep bonus 2 requires factions { norway, moors,
hungary, }
income_bonus bonus 350 requires factions { norway, moors,
hungary, }
}
material wooden
construction 4
cost 9200
settlement_min village
upgrades
{
thorin
}
}
thorin requires factions { slave, } and hidden_resource hr_none
{
capability
{
law_bonus bonus 2 requires factions { hungary, moors, norway, }
retrain_cost_bonus bonus 1 requires factions { hungary, moors,
norway, }
recruit_pool "Sons of the Fallen" 1 0.028 1 0
requires factions { norway, moors, hungary, }
recruit_pool "Dwarven Travellers" 1 0.048 1 0
requires factions { norway, moors, hungary, }
recruit_pool "Grimborn Reavers" 1 0.028 1 0 requires
factions { england, portugal, }
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 6
cost 18000
settlement_min village
upgrades
{
barad
}
}
barad requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
law_bonus bonus 1 requires factions { england, }
retrain_cost_bonus bonus 1 requires factions { england, }
tower_level 2
recruit_pool "Saurons Will" 1 0.02 1 0 requires
factions { england, } and region_religion catholic 75
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Nazg Hai" 1 0.048 1 0 requires factions
{ france, } and event_counter saruman_ring_event 1
agent_limit diplomat 2
recruitment_slots 2
agent diplomat 0
}
material wooden
construction 26
cost 34000
settlement_min village
upgrades
{
gate
}
}
gate requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Southron Lancers" 1 0.08 2 0 requires factions
{ england, } and event_counter mordor_harad_allied 1
recruit_pool "Southron Warband" 1 0.08 2 1 requires factions
{ england, } and event_counter mordor_harad_allied 1
recruit_pool "Loke-Gamp Rim" 1 0.05 1 1 requires factions
{ england, } and event_counter mordor_rhun_allied 1
recruit_pool "Loke-Innas Rim" 1 0.05 1 0 requires factions {
england, } and event_counter mordor_rhun_allied 1
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { england, } and event_counter khand_is_allied 1
recruit_pool "Morannon Guard" 1 0.03 1 0 requires
factions { england, }
recruit_pool "Variag Lancers" 1 0.07 1 0 requires
factions { england, } and event_counter khand_is_allied 1
recruit_pool "Balchoth Tribesmen" 1 0.08 1 0
requires factions { england, } and event_counter mordor_rhun_allied 1
recruit_pool "Southron Pikemen" 1 0.07 1 0 requires
factions { england, } and event_counter mordor_harad_allied 1
recruit_pool "Udege Marines" 1 0.06 1 0 requires
factions { england, } and event_counter mordor_rhun_allied 1
recruit_pool "Daritai Crossbowmen" 1 0.07 1 0
requires factions { england, } and event_counter mordor_rhun_allied 1
recruit_pool "Southron Archers" 1 0.08 1 0 requires
factions { england, } and event_counter mordor_harad_allied 1
recruit_pool "Muhad Tribesmen" 1 0.05 1 0 requires
factions { england, } and event_counter mordor_harad_allied 1
recruit_pool "Nomad Warriors" 1 0.07 1 0 requires
factions { england, } and event_counter khand_is_allied 1
recruit_pool "Khandish Raiders" 1 0.08 1 0 requires
factions { england, } and event_counter khand_is_allied 1
recruit_pool "Variag Bowmen" 1 0.06 1 0 requires
factions { england, } and event_counter khand_is_allied 1
gate_strength 4
recruitment_slots 2
}
material wooden
construction 8
cost 15000
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building hinterland_unique2
{
levels hornburg hall elrond_house gilraen teeth moon tirith_aear amon_sul
thranduil_caverns
{
hornburg requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Helmingas" 1 0.096 2 0 requires
factions { milan, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
gate_strength 3
}
material wooden
construction 14
cost 12500
settlement_min village
upgrades
{
hall
}
}
hall requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
law_bonus bonus 1 requires factions { milan, }
recruit_pool "Meduseld Doorwards" 1 0.044 1 0
requires factions { milan, }
recruit_pool "Royal Guard" 1 0.064 1 0 requires
factions { milan, }
recruit_pool "Eored Skirmishers" 1 0.072 1 0
requires factions { milan, } and event_counter is_the_ai 1
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 6
cost 8500
settlement_min village
upgrades
{
elrond_house
}
}
elrond_house requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
agent spy 1
agent_limit spy 2
law_bonus bonus 1 requires factions { saxons, }
recruit_pool "Elderinwe Tirno" 1 0.024 1 1 requires
factions { saxons, } and region_religion elven 75
recruit_pool "Elderinwe Roquen" 1 0.024 1 1 requires
factions { saxons, } and region_religion elven 75
recruit_pool "Lindar Guards" 1 0.064 1 0 requires
factions { saxons, } and event_counter is_the_ai 1
recruit_pool "Lindar Bowmen" 1 0.064 1 0 requires
factions { saxons, } and event_counter is_the_ai 1
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
agent_limit diplomat 2
agent diplomat 1
}
material wooden
construction 16
cost 25000
settlement_min village
upgrades
{
gilraen
}
}
gilraen requires factions { slave, } and hidden_resource hr_none
{
capability
{
}
material wooden
construction 2
cost 2400
settlement_min village
upgrades
{
teeth
}
}
teeth requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
tower_level 2
law_bonus bonus 1 requires factions { england, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
}
material wooden
construction 6
cost 12500
settlement_min village
upgrades
{
moon
}
}
moon requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
law_bonus bonus 1
recruitment_slots 2
gate_strength 4
free_upkeep bonus 3 requires factions { sicily, denmark,
england, turks, }
happiness_bonus bonus 2 requires factions { sicily,
denmark, england, turks, }
recruit_pool "Minas Ithil Guardians" 1 0.048 2 0
requires factions { sicily, denmark, turks, } and region_religion islam 35
recruit_pool "Minas Ithil Guardians" 1 0.048 2 0
requires factions { normans, milan, byzantium, scotland, } and event_counter
ithil_allied 1
recruit_pool "Morgul Chosen" 1 0.02 1 0 requires
factions { england, } and region_religion catholic 75
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Southron Lancers" 1 0.104 2 0 requires
factions { england, } and event_counter mordor_harad_allied 1
recruit_pool "Southron Warband" 1 0.12 2 1 requires factions
{ england, } and event_counter mordor_harad_allied 1
recruit_pool "Loke-Gamp Rim" 1 0.08 1 1 requires factions
{ england, } and event_counter mordor_rhun_allied 1
recruit_pool "Loke-Innas Rim" 1 0.08 1 0 requires factions {
england, } and event_counter mordor_rhun_allied 1
recruit_pool "Marauders" 1 0.16 2 0 requires
factions { england, } and event_counter khand_is_allied 1
recruit_pool "Variag Lancers" 1 0.104 1 0 requires
factions { england, } and event_counter khand_is_allied 1
recruit_pool "Marauders" 1 0.12 2 0 requires
factions { england, } and event_counter khand_is_allied 1
recruit_pool "Balchoth Tribesmen" 1 0.08 1 0
requires factions { england, } and event_counter mordor_rhun_allied 1
recruit_pool "Southron Pikemen" 1 0.07 1 0 requires
factions { england, } and event_counter mordor_harad_allied 1
recruit_pool "Udege Marines" 1 0.06 1 0 requires
factions { england, } and event_counter mordor_rhun_allied 1
recruit_pool "Daritai Crossbowmen" 1 0.07 1 0
requires factions { england, } and event_counter mordor_rhun_allied 1
recruit_pool "Southron Archers" 1 0.08 1 0 requires
factions { england, } and event_counter mordor_harad_allied 1
recruit_pool "Muhad Tribesmen" 1 0.05 1 0 requires
factions { england, } and event_counter mordor_harad_allied 1
recruit_pool "Nomad Warriors" 1 0.07 1 0 requires
factions { england, } and event_counter khand_is_allied 1
recruit_pool "Khandish Raiders" 1 0.08 1 0 requires
factions { england, } and event_counter khand_is_allied 1
recruit_pool "Variag Bowmen" 1 0.06 1 0 requires
factions { england, } and event_counter khand_is_allied 1
}
material wooden
construction 6
cost 12500
settlement_min village
upgrades
{
tirith_aear
}
}
tirith_aear requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Amrothian Squires" 1 0.07 1 0 requires
factions { denmark, } and event_counter is_the_ai 1
recruit_pool "Sea-ward Lancers" 1 0.07 1 0 requires
factions { denmark, } and event_counter is_the_ai 1
recruit_pool "Tirith Aear Wardens" 1 0.04 2 0 requires
factions { denmark, turks, } and region_religion islam 80
recruit_pool "Tirith Aear Knights" 1 0.04 2 0
requires factions { denmark, turks, } and region_religion islam 80
recruit_pool "Tirith Aear Wardens" 1 0.028 2 0
requires factions { sicily, } and region_religion islam 80 and event_counter
reunited_kingdom 1
recruit_pool "Tirith Aear Knights" 1 0.028 2 0
requires factions { sicily, } and region_religion islam 80 and event_counter
reunited_kingdom 1
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
retrain_cost_bonus bonus 1 requires factions { denmark, }
law_bonus bonus 2 requires factions { denmark, sicily,
turks, }
recruitment_slots 4 requires factions { denmark, }
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 5
cost 4000
settlement_min village
upgrades
{
amon_sul
}
}
amon_sul requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
free_upkeep bonus 4 requires factions { turks, }
free_upkeep bonus 5 requires factions { turks, } and
event_counter is_the_ai 1
recruitment_slots 4 requires factions { turks, }
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 5
cost 4000
settlement_min village
upgrades
{
thranduil_caverns
}
}
thranduil_caverns requires factions { slave, } and hidden_resource
hr_none
{
capability
{
recruit_pool "Woodland Warriors" 1 0.056 1 0
requires factions { mongols, } and event_counter is_the_ai 1
recruit_pool "Woodland Scouts" 1 0.064 1 0 requires
factions { mongols, } and event_counter is_the_ai 1
trade_base_income_bonus bonus 4 requires factions
{ ireland, mongols, }
gate_strength 4 requires factions { ireland, mongols, }
and event_counter elven_union 1
income_bonus bonus 250 requires factions { ireland,
mongols, } and event_counter elven_union 1
free_upkeep bonus 5 requires factions { ireland,
mongols, } and event_counter elven_union 1
happiness_bonus bonus 4 requires factions { ireland,
mongols, } and event_counter elven_union 1
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 4
cost 1000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_unique3
{
levels ice_tower goblin_cavern girion thrain vintner khan_tent serpent_palace
wulfs_hall
{
ice_tower requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
law_bonus bonus 2 requires factions { portugal, }
retrain_cost_bonus bonus 1 requires factions { portugal, }
free_upkeep bonus 3 requires factions { portugal, }

recruit_pool "Guardians of Carn Dum" 1 0.04 1 0


requires factions { portugal, } and region_religion catholic 75
recruit_pool "Snow Trolls" 1 0.03 1 0 requires
factions { portugal, } and event_counter is_the_ai 1
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Warg Javelins" 1 0.024 2 0 requires
factions { gundabad, }
recruit_pool "Warg Raiders" 1 0.024 2 0 requires
factions { gundabad, }
recruit_pool "Mount Gram Marauders" 1 0.02 2 0
requires factions { gundabad, }
recruit_pool "Mount Gram Raiders" 1 0.02 2 0
requires factions { gundabad, }
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 14
cost 12500
settlement_min village
upgrades
{
goblin_cavern
}
}
goblin_cavern requires factions { slave, } and hidden_resource hr_none
{
capability
{
law_bonus bonus 1 requires factions { hre, gundabad, }
retrain_cost_bonus bonus 1 requires factions { hre, gundabad, }
free_upkeep bonus 5 requires factions { hre, gundabad, }
free_upkeep bonus 3 requires factions { norway, hungary,
moors, }
income_bonus bonus 250 requires factions { hre, gundabad, }
income_bonus bonus 350 requires factions { norway, hungary,
moors, }
recruit_pool "Mount Gram Marauders" 1 0.05 2 0
requires factions { hre, }
recruit_pool "Mount Gram Raiders" 1 0.05 2 0
requires factions { hre, }
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 6
cost 8500
settlement_min village
upgrades
{
girion
}
}
girion requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
law_bonus bonus 1 requires factions { scotland, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Erebor Infantry" 1 0.044 1 0 requires
factions { scotland, } and event_counter dale_allied_dwarves 1

recruit_pool "Kings Shields" 1 0.044 1 0 requires


factions { scotland, } and event_counter dale_allied_dwarves 1
recruit_pool "Woodland Scouts" 1 0.044 1 0 requires
factions { scotland, } and event_counter dale_allied_elves 1
recruit_pool "Woodland Sentinels" 1 0.044 1 0
requires factions { scotland, } and event_counter dale_allied_elves 1

retrain_cost_bonus bonus 1 requires factions { scotland, }


archer_bonus 1 requires factions { scotland, }
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 16
cost 25000
settlement_min village
upgrades
{
thrain
}
}
thrain requires factions { slave, } and hidden_resource hr_none
{
capability
{
law_bonus bonus 1 requires factions { southern_european, }
retrain_cost_bonus bonus 1 requires factions
{ southern_european, }
construction_cost_bonus_stone bonus 10 requires factions
{ southern_european, }
income_bonus bonus 200 requires factions { hre, gundabad, }
agent_limit diplomat 2
agent diplomat 0
recruit_pool "Dalian Longbowmen" 1 0.042 1 0 requires
factions { moors, }
recruit_pool "Dalian Swordsmen" 1 0.042 1 0 requires
factions { moors, }
recruit_pool "Hearthguard" 1 0.028 1 0 requires
factions { moors, }
recruit_pool "Dale Cavalry" 1 0.04 1 0 requires
factions { moors, }
recruit_pool "Grimborn Reavers" 1 0.028 1 0 requires
factions { england, portugal, }
}
faction_capability
{
taxable_income_bonus bonus 5
construction_cost_bonus_wooden bonus 5
construction_cost_bonus_stone bonus 5
}
material wooden
construction 2
cost 2400
settlement_min village
upgrades
{
vintner
}
}
vintner requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
law_bonus bonus 1 requires factions { byzantium, }
retrain_cost_bonus bonus 1 requires factions { byzantium, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
trade_base_income_bonus bonus 3 requires factions
{ byzantium, }
agent_limit diplomat 2
agent diplomat 0
trade_fleet 2 requires factions { byzantium, } and
event_counter dorwinion_men 1
}

faction_capability
{
taxable_income_bonus bonus 5
construction_cost_bonus_wooden bonus 5
construction_cost_bonus_wooden bonus 20 requires factions {
byzantium, } and event_counter dorwinion_men 1
construction_cost_bonus_stone bonus 20 requires factions
{ byzantium, } and event_counter dorwinion_men 1
construction_time_bonus_defensive 20 requires factions
{ byzantium, } and event_counter dorwinion_elf 1
construction_time_bonus_other 20 requires factions
{ byzantium, } and event_counter dorwinion_elf 1
construction_time_bonus_religious 20 requires factions
{ byzantium, } and event_counter dorwinion_elf 1
trade_base_income_bonus bonus 5 requires factions
{ byzantium, } and event_counter dorwinion_men 1

}
material wooden
construction 6
cost 12500
settlement_min village
upgrades
{
khan_tent
}
}
khan_tent requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
law_bonus bonus 2 requires factions { venice, }
retrain_cost_bonus bonus 1 requires factions { venice, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75

recruits_morale_bonus bonus 4 requires factions { venice, }


agent_limit diplomat 2
agent diplomat 0
}
faction_capability
{
taxable_income_bonus bonus 5
construction_cost_bonus_wooden bonus 5
}
material wooden
construction 6
cost 12500
settlement_min village
upgrades
{
serpent_palace
}
}
serpent_palace requires factions { slave, } and hidden_resource
hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
law_bonus bonus 1 requires factions { spain, }
retrain_cost_bonus bonus 1 requires factions { spain, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
free_upkeep bonus 3 requires factions { spain, }
agent_limit diplomat 2
agent diplomat 0
}
faction_capability
{
taxable_income_bonus bonus 5
construction_cost_bonus_wooden bonus 5
}
material wooden
construction 5
cost 4000
settlement_min village
upgrades
{
wulfs_hall
}
}
wulfs_hall requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
law_bonus bonus 2 requires factions { aztecs, }
happiness_bonus bonus 2 requires factions { aztecs, }
religion_level bonus 1 requires factions { aztecs, }
recruit_pool "Guardians of Dunland" 0 0.02 1 0
requires factions { aztecs, } and event_counter is_the_ai 1
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 4
cost 1000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_unique4
{
levels pony guldur carrock dragon_inn hobbit office gundabad_gate
{
pony city requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
agent spy 0 requires factions { sicily, byzantium, milan,
scotland, turks, denmark, normans, teutonic_order, timurids, aztecs, united, }
agent diplomat 0
agent_limit spy 2
agent_limit diplomat 2
agent_limit merchant 2 requires factions { normans, } and
event_counter bree_mercenary 1
agent merchant 0 requires factions { normans, } and
event_counter bree_mercenary 1
recruit_pool "Dwarven Travellers" 1 0.032 2 0
requires factions { normans, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
income_bonus bonus 80 requires factions { sicily,
byzantium, milan, scotland, turks, denmark, teutonic_order, timurids, aztecs,
united, }
income_bonus bonus 80 requires factions { normans, } and
not event_counter bree_military 1
income_bonus bonus 64 requires factions { normans, } and
event_counter bree_military 1
trade_base_income_bonus bonus 2
law_bonus bonus 5 requires event_counter is_the_ai 1
recruit_pool "Longbeard Crossbows" 1 0.024 1 0
requires factions { normans, } and event_counter bree_mercenary 1
recruit_pool "Longbeard Swordsmen" 1 0.024 1 0
requires factions { normans, } and event_counter bree_mercenary 1
recruit_pool "Legion Shieldguard" 1 0.024 1 0
requires factions { normans, } and event_counter bree_mercenary 1
recruit_pool "Legion Hammerguard" 1 0.024 1 0
requires factions { normans, } and event_counter bree_mercenary 1
}
faction_capability
{
taxable_income_bonus bonus 5
construction_cost_bonus_wooden bonus 5
}
material wooden
construction 4
cost 4000
settlement_min village
upgrades
{
guldur
}
}
guldur city requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
agent diplomat 0
agent_limit diplomat 2
law_bonus bonus 1 requires factions { poland, }
retrain_cost_bonus bonus 1 requires factions { poland, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Black Spiders" 1 0.04 1 0 requires
factions { poland, } and event_counter unlock_spiders 1
recruit_pool "Forest Spiders" 1 0.04 1 0 requires
factions { poland, } and event_counter unlock_spiders 1
recruit_pool "Black Spiders" 1 0.04 1 0 requires
factions { england, } and event_counter unlock_spiders 1
recruit_pool "Forest Spiders" 1 0.04 1 0 requires
factions { england, } and event_counter unlock_spiders 1
tower_level 2
}
material wooden
construction 7
cost 8000
settlement_min village
upgrades
{
carrock
}
}
carrock city requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Vale Defenders" 0 0.064 1 0 requires
factions { timurids, } and region_religion northmen 35
recruit_pool "Erebor Axethrowers" 1 0.07 2 0 requires
factions { timurids, } and event_counter roads_are_safe 1
recruit_pool "Ered Luin Militia" 1 0.07 2 0 requires
factions { timurids, } and event_counter roads_are_safe 1
recruit_pool "Ered Luin Pikemen" 1 0.07 2 0 requires
factions { timurids, } and event_counter roads_are_safe 1
recruit_pool "Woodland Sentinels" 1 0.07 1 0 requires
factions { timurids, } and event_counter mirkwood_safe 1
recruit_pool "Lorien Lancers" 1 0.035 1 0 requires
factions { timurids, } and event_counter mirkwood_safe 1
recruit_pool "Eotheod Horse Archers" 1 0.072 1 0
requires factions { timurids, } and event_counter is_the_ai 1
agent diplomat 0
agent_limit diplomat 2
law_bonus bonus 2
}
faction_capability
{
taxable_income_bonus bonus 5
construction_cost_bonus_wooden bonus 5
construction_cost_bonus_stone bonus 5
}
material wooden
construction 8
cost 10000
settlement_min village
upgrades
{
dragon_inn
}
}
dragon_inn city requires factions { slave, } and hidden_resource
hr_none
{
capability
{
agent spy 0
agent_limit spy 2
income_bonus bonus 125
trade_base_income_bonus bonus 2
law_bonus bonus 5 requires event_counter is_the_ai 1
}
material wooden
construction 4
cost 3600
settlement_min town
upgrades
{
hobbit
}
}
hobbit city requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Watch Shirriffs" 1 0.04 1 0 requires
factions { normans, }
recruit_pool "Bandobras Archers" 1 0.04 1 0 requires
factions { normans, }
free_upkeep bonus 3 requires factions { normans, turks, }
}
material wooden
construction 6
cost 4600
settlement_min village
upgrades
{
office
}
}
office city requires factions { slave, } and hidden_resource hr_none
{
capability
{
law_bonus bonus 2
trade_base_income_bonus bonus 2 requires factions
{ normans, turks, }
recruits_morale_bonus bonus 2 requires factions { normans,
turks, }
recruit_pool "Amanyar Riders" 1 0.024 1 0 requires
factions { normans, } and event_counter bree_military 1
recruit_pool "Sindar Archers" 1 0.024 1 0 requires
factions { normans, } and event_counter bree_military 1
recruit_pool "Sindar Axemen" 1 0.024 1 0 requires
factions { normans, } and event_counter bree_military 1
}
material wooden
construction 6
cost 4600
settlement_min village
upgrades
{
gundabad_gate
}
}
gundabad_gate requires factions { slave, } and hidden_resource hr_none
{
capability
{
law_bonus bonus 2 requires factions { gundabad, }
free_upkeep bonus 3 requires factions { gundabad, }

recruit_pool "Bolgs Champions" 1 0.044 2 1


requires factions { gundabad, } and region_religion catholic 75
recruit_pool "Snow Trolls" 1 0.032 1 0 requires
factions { portugal, }
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 14
cost 12500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}

building hinterland_awakening
{
levels durin_hall durin_hall_rebuilt durin_hall_mockery
{
durin_hall requires factions { slave, } and hidden_resource hr_none
{
capability
{
trade_base_income_bonus bonus 1
recruits_morale_bonus bonus 2 requires factions
{ eastern_european, }
}
material wooden
construction 14
cost 12500
settlement_min village
upgrades
{
durin_hall_rebuilt
durin_hall_mockery
}
}
durin_hall_rebuilt requires factions { southern_european, }
{
capability
{
law_bonus bonus 3 requires factions { southern_european, }
retrain_cost_bonus bonus 2 requires factions
{ southern_european, }
trade_base_income_bonus bonus 2 requires factions
{ southern_european, }
recruit_pool "Hammers of Gundabad" 1 0.05 1 0
requires factions { southern_european, }
free_upkeep bonus 3
}
material stone
construction 15
cost 1500
settlement_min village
upgrades
{
}
}
durin_hall_mockery requires factions { gundabad, } and event_counter
gundabad_win 1
{
capability
{
law_bonus bonus 3 requires factions { gundabad, }
population_growth_bonus bonus 2 requires factions
{ gundabad, }
armour 4 requires factions { gundabad, }

recruit_pool "Mountain-Orc Hunters" 0 0.08 0.9 0


requires factions { gundabad, }
recruit_pool "Snow-Orc Spearmen" 0 0.08 0.9 0
requires factions { gundabad, }
recruit_pool "Snow-Orc Raiders" 0 0.08 0.9 0 requires
factions { gundabad, }
recruit_pool "Snow-Orc Scouts" 0 0.08 0.9 0 requires
factions { gundabad, }
recruit_pool "Blackshield Warriors" 0 0.04 0.9 0
requires factions { gundabad, }
recruit_pool "Blackshield Warband" 0 0.04 0.9 0
requires factions { gundabad, }
recruit_pool "Blackshield Archers" 0 0.04 0.9 0
requires factions { gundabad, }
recruit_pool "Pale Uruks" 0 0.04 0.9 0 requires
factions { gundabad, }
recruit_pool "Bolgs Champions" 0 0.045 0.9 0
requires factions { gundabad, }
recruit_pool "Orc Avengers" 0 0.05 1 0 requires
factions { gundabad, }
recruit_pool "Snow Trolls" 0 0.032 0.9 0 requires
factions { gundabad, }
recruit_pool "Half-Trolls" 0 0.044 0.9 0 requires
factions { gundabad, }
recruit_pool "Mountain Guard" 0 0.028 0.9 0 requires
factions { gundabad, }
}
faction_capability
{
religion_level bonus 1 requires factions { gundabad, }
recruits_morale_bonus bonus 3 requires factions { gundabad,
}
}
material stone
construction 15
cost 2000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_pillar
{
levels pillar_ruins black_pillar
{
pillar_ruins requires factions { slave, } and hidden_resource hr_none
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
religion_level bonus 2 requires factions { russia, }
law_bonus bonus 1
free_upkeep bonus 3 requires factions { russia, }

retrain_cost_bonus bonus 1 requires factions { russia, }


recruitment_cost_bonus_naval bonus 4 requires factions
{ russia, }
}
material wooden
construction 5
cost 4000
settlement_min village
upgrades
{
black_pillar
}
}
black_pillar requires factions { russia, } and event_counter
mordor_dead 1
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Naru n'Aru Royal Knights" 1 0.08 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.08 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Ar-Pharazons Faithful" 1 0.08 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Royal Legion of Armenelos" 1 0.033 1 0
requires factions { russia, } and region_religion kings 75
trade_base_income_bonus bonus 1
law_bonus bonus 1
free_upkeep bonus 3
religion_level bonus 2 requires factions { russia, }
retrain_cost_bonus bonus 1 requires factions { russia, }
recruitment_cost_bonus_naval bonus 4 requires factions
{ russia, }
}
faction_capability
{
religion_level bonus 1 requires factions { russia, }
recruits_morale_bonus bonus 3 requires factions { russia, }
}
material stone
construction 8
cost 10000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}

building hinterland_tharbad_bridge
{
levels ruined_bridge rebuilt_bridge
{
ruined_bridge requires factions { slave, } and hidden_resource hr_none
{
capability
{
happiness_bonus bonus -5 requires factions { all, }
}
material wooden
construction 4
cost 1000
settlement_min village
upgrades
{
rebuilt_bridge
}
}
rebuilt_bridge requires factions { slave, turks, denmark, sicily,
normans, russia, } and hidden_resource Cardolan and hidden_resource ResH and
event_counter bree_allied 1
{
capability
{
recruit_pool "Tirith Aear Wardens" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
recruit_pool "Tirith Aear Knights" 1 0.04 1 0 requires
factions { denmark, } and region_religion islam 75 and event_counter
amroths_take_over 1
trade_base_income_bonus bonus 4
income_bonus bonus 610
happiness_bonus bonus 5 requires factions { all, }
recruit_pool "Tharbad Royal Guard" 1 0.048 1 0
requires factions { turks, denmark, sicily, } and region_religion islam 25
recruit_pool "Tharbad Royal Guard" 1 0.048 1 0
requires factions { normans, }
recruit_pool "Naru n'Aru Royal Knights" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
recruit_pool "Naru n'Aru Royal Guard" 1 0.04 1 0
requires factions { russia, } and region_religion kings 75
}
material wooden
construction 10
cost 15000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;####################### ENEDWAITH #######################
;############################################################

building clan_hall
{
levels clan_hall great_clan_hall
{
clan_hall city requires factions { teutonic_order, } and
hidden_resource Enedwaith and hidden_resource ResE
{
capability
{
recruit_pool "Moot Keepers" 1 0.032 1 0 requires
factions { teutonic_order, } and region_religion wildmen 50
recruit_pool "Guardians of Enedwaith" 1 0.02 1 0
requires factions { teutonic_order, } and event_counter is_the_ai 1
law_bonus bonus 1 requires factions { teutonic_order, }
happiness_bonus bonus 1 requires factions { teutonic_order,
}
religion_level bonus 1 requires factions
{ teutonic_order, }
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 5
cost 4000
settlement_min large_town
upgrades
{
great_clan_hall
}
}
great_clan_hall city requires factions { teutonic_order, } and
hidden_resource Enedwaith and hidden_resource ResE and event_counter
enedwaith_is_united 1
{
capability
{
recruit_pool "Moot Keepers" 1 0.068 1 0 requires
factions { teutonic_order, } and region_religion wildmen 25
recruit_pool "Guardians of Enedwaith" 1 0.032 1 0
requires factions { teutonic_order, } and region_religion wildmen 50
law_bonus bonus 2 requires factions { teutonic_order, }
happiness_bonus bonus 2 requires factions { teutonic_order,
}
religion_level bonus 1 requires factions
{ teutonic_order, }
weapon_melee_blade 2 requires factions { teutonic_order, }
weapon_missile_mechanical bonus 1 requires factions
{ teutonic_order, }
recruits_morale_bonus bonus 2 requires factions
{ teutonic_order, }
agent_limit diplomat 2
agent diplomat 0
}
material wooden
construction 8
cost 6000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building enedwaith_union_hall
{
levels enedwaith_union_hall
{
enedwaith_union_hall requires factions { teutonic_order, aztecs, } and
hidden_resource enedwaith_united and event_counter enedwaith_is_united 1
{
capability
{
recruit_pool "Guardians of Dunland" 1 0.04 1 0
requires factions { aztecs, } and region_religion wildmen 70
recruit_pool "Guardians of Enedwaith" 1 0.04 1 0
requires factions { teutonic_order, } and region_religion wildmen 70
law_bonus bonus 1 requires factions { teutonic_order,
aztecs, }
weapon_melee_blade 1 requires factions { teutonic_order,
aztecs, }
weapon_missile_mechanical bonus 1 requires factions
{ teutonic_order, aztecs, }
}
material wooden
construction 7
cost 5500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}

building cardolan_administration
{
levels cardolan_administration
{
cardolan_administration requires factions { turks, } and
hidden_resource Cardolan
{
capability
{
law_bonus bonus 2 requires factions { turks, }
population_growth_bonus bonus 1 requires factions
{ turks, }
income_bonus bonus 50
}
material wooden
construction 5
cost 3000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}

building arthedain_administration
{
levels arthedain_administration
{
arthedain_administration requires factions { turks, } and
hidden_resource Arthedain
{
capability
{
law_bonus bonus 2 requires factions { turks, }
population_growth_bonus bonus 1 requires factions
{ turks, }
income_bonus bonus 50
}
material wooden
construction 5
cost 3000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}

building isengard_barracks
{
convert_to c_isengard_barracks
levels isengard_barracks_lvl1 isengard_barracks_lvl2 isengard_barracks_lvl3
{
isengard_barracks_lvl1 city requires factions { france, } and
event_counter isengard_barracks_lvl1_ready 1
{
capability
{
recruit_pool "Uruk-hai Archers" 1 0.10 2 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Warg Marauders" 1 0.084 1 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk-hai Raiders" 1 0.10 2 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk Reavers" 1 0.10 2 0 requires
factions { france, } and region_religion catholic 33
law_bonus bonus 1 requires factions { france, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 5
cost 1900
settlement_min village
upgrades
{
isengard_barracks_lvl2
}
}

isengard_barracks_lvl2 city requires factions { france, } and


event_counter isengard_barracks_lvl2_ready 1 and building_present_min_level
city_hall council_chambers and building_present_min_level smith blacksmith
{
capability
{
recruit_pool "Uruk-hai Archers" 1 0.14 3 1 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk-hai Crossbow" 1 0.10 1 0 requires
factions { france, } and region_religion catholic 50
recruit_pool "Warg Marauders" 1 0.084 2 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk-hai Raiders" 1 0.14 3 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk Reavers" 1 0.14 3 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Berserkers" 1 0.028 1 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Half Orc Baneguard" 1 0.076 2 0
requires factions { france, } and region_religion catholic 50
recruit_pool "Half Orc Spearmen" 1 0.076 2 0
requires factions { france, } and region_religion catholic 50
law_bonus bonus 1 requires factions { france, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 7
cost 3700
settlement_min town
upgrades
{
isengard_barracks_lvl3
}
}

isengard_barracks_lvl3 city requires factions { france, } and


event_counter isengard_barracks_lvl3_ready 1 and building_present_min_level
city_hall city_hall and building_present_min_level smith armourer
{
capability
{
recruit_pool "Uruk-hai Archers" 1 0.14 3 1 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk-hai Crossbow" 1 0.10 2 0 requires
factions { france, } and region_religion catholic 50
recruit_pool "Uruk-hai Raiders" 1 0.14 3 1 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk Reavers" 1 0.14 3 1 requires
factions { france, } and region_religion catholic 33
recruit_pool "Berserkers" 1 0.044 2 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Half Orc Baneguard" 1 0.108 2 0
requires factions { france, } and region_religion catholic 50
recruit_pool "Half Orc Spearmen" 1 0.108 2 0
requires factions { france, } and region_religion catholic 50
recruit_pool "Uruk-hai Infantry" 1 0.076 2 0
requires factions { france, } and region_religion catholic 65
recruit_pool "Uruk-hai Pikemen" 1 0.076 2 0 requires
factions { france, } and region_religion catholic 65
recruit_pool "Warg Marauders" 1 0.088 2 0 requires
factions { france, } and region_religion catholic 33
law_bonus bonus 1 requires factions { france, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 9
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}

building c_isengard_barracks
{
convert_to isengard_barracks
levels c_isengard_barracks_lvl1 c_isengard_barracks_lvl2
c_isengard_barracks_lvl3
{
c_isengard_barracks_lvl1 castle requires factions { france, } and
event_counter isengard_barracks_lvl1_ready 1
{
capability
{
recruit_pool "Uruk-hai Raiders" 1 0.13 2 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk Reavers" 1 0.13 2 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Warg Marauders" 1 0.114 1 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk-hai Archers" 1 0.13 2 0 requires
factions { france, } and region_religion catholic 33
law_bonus bonus 1 requires factions { france, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 4
cost 1900
settlement_min village
upgrades
{
c_isengard_barracks_lvl2
}
}

c_isengard_barracks_lvl2 castle requires factions { france, } and


event_counter isengard_barracks_lvl2_ready 1 and building_present_min_level
castle_hall c_council_chambers and building_present_min_level smith blacksmith
{
capability
{
recruit_pool "Uruk-hai Archers" 1 0.17 2 1 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk-hai Crossbow" 1 0.13 2 0 requires
factions { france, } and region_religion catholic 50
recruit_pool "Uruk-hai Raiders" 1 0.17 3 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk Reavers" 1 0.17 3 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Berserkers" 1 0.058 1 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Half Orc Baneguard" 1 0.106 2 0
requires factions { france, } and region_religion catholic 50
recruit_pool "Half Orc Spearmen" 1 0.106 2 0
requires factions { france, } and region_religion catholic 50
recruit_pool "Warg Marauders" 1 0.114 2 0 requires
factions { france, } and region_religion catholic 33
law_bonus bonus 1 requires factions { france, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 6
cost 3700
settlement_min town
upgrades
{
c_isengard_barracks_lvl3
}
}

c_isengard_barracks_lvl3 castle requires factions { france, } and


event_counter isengard_barracks_lvl3_ready 1 and building_present_min_level
castle_hall c_city_hall and building_present_min_level smith armourer
{
capability
{
recruit_pool "Uruk-hai Archers" 1 0.17 3 1 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk-hai Crossbow" 1 0.13 2 0 requires
factions { france, } and region_religion catholic 50
recruit_pool "Uruk-hai Raiders" 1 0.17 3 1 requires
factions { france, } and region_religion catholic 33
recruit_pool "Uruk Reavers" 1 0.17 3 1 requires
factions { france, } and region_religion catholic 33
recruit_pool "Berserkers" 1 0.074 2 0 requires
factions { france, } and region_religion catholic 33
recruit_pool "Half Orc Baneguard" 1 0.138 2 0
requires factions { france, } and region_religion catholic 50
recruit_pool "Half Orc Spearmen" 1 0.138 2 0
requires factions { france, } and region_religion catholic 50
recruit_pool "Uruk-hai Infantry" 1 0.106 2 0
requires factions { france, } and region_religion catholic 65
recruit_pool "Uruk-hai Pikemen" 1 0.106 2 0 requires
factions { france, } and region_religion catholic 65
recruit_pool "Warg Marauders" 1 0.122 2 0 requires
factions { france, } and region_religion catholic 33
law_bonus bonus 1 requires factions { france, }
income_bonus bonus 50 requires event_counter is_the_ai 1
}
material wooden
construction 8
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}

;############################################################
;####################### PALANTIRI ########################
;############################################################
building hinterland_palantir
{
levels elostirion_palantir orthanc_palantir anor_palantir ithil_palantir
mirror_of_galadriel
{
elostirion_palantir requires factions { slave, } and hidden_resource
hr_none
{
capability
{

construction_cost_bonus_stone bonus 5 requires factions


{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
weapon_melee_blade 1 requires factions { gondor, russia,
greek, eastern_european, mesoamerican, middle_eastern, northern_european, }
trade_base_income_bonus bonus 1 requires factions
{ middle_eastern, mesoamerican, northern_european, }

trade_base_income_bonus bonus 3 requires factions { gondor,


russia, greek, }

weapon_missile_mechanical bonus 1 requires factions


{ gondor, russia, greek, northern_european, }
retrain_cost_bonus bonus 1 requires factions { greek,
northern_european, }

}
faction_capability
{
construction_cost_bonus_stone bonus 5 requires factions
{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
happiness_bonus bonus 2 requires factions { gondor, russia,
greek, }
trade_base_income_bonus bonus 1 requires factions { gondor,
russia, }
retrain_cost_bonus bonus 1 requires factions { gondor,
russia, }

}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
orthanc_palantir
}
}
orthanc_palantir requires factions { slave, } and hidden_resource
hr_none
{
capability
{

construction_cost_bonus_stone bonus 5 requires factions


{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
weapon_melee_blade 1 requires factions { gondor, russia,
greek, eastern_european, mesoamerican, middle_eastern, northern_european, }
trade_base_income_bonus bonus 1 requires factions
{ middle_eastern, mesoamerican, northern_european, }

trade_base_income_bonus bonus 3 requires factions { gondor,


russia, greek, }

weapon_missile_mechanical bonus 1 requires factions


{ gondor, russia, greek, northern_european, }
retrain_cost_bonus bonus 1 requires factions { greek,
northern_european, }

}
faction_capability
{
construction_cost_bonus_stone bonus 5 requires factions
{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
happiness_bonus bonus 2 requires factions { gondor, russia,
greek, }
trade_base_income_bonus bonus 1 requires factions { gondor,
russia, }
retrain_cost_bonus bonus 1 requires factions { gondor,
russia, }

}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
anor_palantir
}
}
anor_palantir requires factions { slave, } and hidden_resource hr_none
{
capability
{

construction_cost_bonus_stone bonus 5 requires factions


{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
weapon_melee_blade 1 requires factions { gondor, russia,
greek, eastern_european, mesoamerican, middle_eastern, northern_european, }
trade_base_income_bonus bonus 1 requires factions
{ middle_eastern, mesoamerican, northern_european, }
trade_base_income_bonus bonus 3 requires factions { gondor,
russia, greek, }
weapon_missile_mechanical bonus 1 requires factions
{ gondor, russia, greek, northern_european, }
retrain_cost_bonus bonus 1 requires factions { greek,
northern_european, }

}
faction_capability
{
construction_cost_bonus_stone bonus 5 requires factions
{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
happiness_bonus bonus 2 requires factions { gondor, russia,
greek, }
trade_base_income_bonus bonus 1 requires factions { gondor,
russia, }
retrain_cost_bonus bonus 1 requires factions { gondor,
russia, }

}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
ithil_palantir
}
}
ithil_palantir requires factions { slave, } and hidden_resource
hr_none
{
capability

{
construction_cost_bonus_stone bonus 5 requires factions
{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
weapon_melee_blade 1 requires factions { gondor, greek,
eastern_european, mesoamerican, middle_eastern, northern_european, }
trade_base_income_bonus bonus 1 requires factions
{ middle_eastern, mesoamerican, northern_european, }

trade_base_income_bonus bonus 3 requires factions { gondor,


russia, greek, }
weapon_missile_mechanical bonus 1 requires factions
{ gondor, russia, greek, northern_european, }
retrain_cost_bonus bonus 1 requires factions { greek,
northern_european, }

}
faction_capability
{
construction_cost_bonus_stone bonus 5 requires factions
{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
happiness_bonus bonus 2 requires factions { gondor, russia,
greek, }
trade_base_income_bonus bonus 1 requires factions { gondor,
russia, }
retrain_cost_bonus bonus 1 requires factions { gondor,
russia, }

}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
mirror_of_galadriel
}
}
mirror_of_galadriel requires factions { slave, } and hidden_resource
hr_none
{
capability
{

construction_cost_bonus_stone bonus 5 requires factions


{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
weapon_melee_blade 1 requires factions { gondor, russia,
greek, eastern_european, mesoamerican, middle_eastern, northern_european, }
trade_base_income_bonus bonus 1 requires factions
{ middle_eastern, mesoamerican, northern_european, }

trade_base_income_bonus bonus 3 requires factions { gondor,


russia, greek, }

weapon_missile_mechanical bonus 1 requires factions


{ gondor, russia, greek, northern_european, }
retrain_cost_bonus bonus 1 requires factions { greek,
northern_european, }
gate_strength 4 requires factions { ireland, mongols, }
and event_counter elven_union 1
income_bonus bonus 250 requires factions { ireland,
mongols, } and event_counter elven_union 1
free_upkeep bonus 5 requires factions { ireland,
mongols, } and event_counter elven_union 1
happiness_bonus bonus 2 requires factions { ireland,
mongols, } and event_counter elven_union 1
agent_limit diplomat 2
agent diplomat 0
}
faction_capability
{
construction_cost_bonus_stone bonus 5 requires factions
{ southern_european, }
construction_cost_bonus_wooden bonus 5 requires factions
{ southern_european, }
taxable_income_bonus bonus 5 requires factions
{ southern_european, }
happiness_bonus bonus 2 requires factions { gondor, russia,
greek, }
trade_base_income_bonus bonus 1 requires factions { gondor,
russia, }
retrain_cost_bonus bonus 1 requires factions { gondor,
russia, }
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;##################### INFO BUILDINGS #####################
;############################################################
building hinterland_green_book_01
{
levels green_book_Ered_Luin green_book_lindon green_book_shire
green_book_arthedain green_book_Angmar green_book_witch_realm green_book_forochel
green_book_Rhudaur green_book_ettenmoors
{
green_book_Ered_Luin requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_lindon
}
}
green_book_lindon requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_shire
}
}
green_book_shire requires factions { slave, } and hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_arthedain
}
}
green_book_arthedain requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Angmar
}
}
green_book_Angmar requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_witch_realm
}
}
green_book_witch_realm requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_forochel
}
}
green_book_forochel requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Rhudaur
}
}
green_book_Rhudaur requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_ettenmoors
}
}
green_book_ettenmoors requires factions { slave, } and hidden_resource
hr_none
{
capability
{

}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building hinterland_green_book_02
{
levels green_book_Angle green_book_Imladris green_book_cardolan
green_book_Bree green_book_weather_hills green_book_barrow_downs
green_book_Minhiriath green_book_eryn_vorn green_book_Eregion
{
green_book_Angle requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Imladris
}
}
green_book_Imladris requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_cardolan
}
}
green_book_cardolan requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Bree
}
}
green_book_Bree requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_weather_hills
}
}
green_book_weather_hills requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_barrow_downs
}
}
green_book_barrow_downs requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Minhiriath
}
}
green_book_Minhiriath requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_eryn_vorn
}
}
green_book_eryn_vorn requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Eregion
}
}
green_book_Eregion requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building hinterland_green_book_03
{
levels green_book_Dunland green_book_Enedwaith green_book_pukel_lands
green_book_grey_mountains green_book_Withered_Heath green_book_misty_mountains
green_book_Nan_Curunir green_book_Dale green_book_Erebor
{
green_book_Dunland requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Enedwaith
}
}
green_book_Enedwaith requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_pukel_lands
}
}
green_book_pukel_lands requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_grey_mountains
}
}
green_book_grey_mountains requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Withered_Heath
}
}
green_book_Withered_Heath requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_misty_mountains
}
}
green_book_misty_mountains requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Nan_Curunir
}
}
green_book_Nan_Curunir requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Dale
}
}
green_book_Dale requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Erebor
}
}
green_book_Erebor requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building hinterland_green_book_04
{
levels green_book_Esgaroth green_book_Iron_Hills green_book_Logathavuld
green_book_rhun green_book_Taur_Romen green_book_sea_rhun green_book_Dorwinion
green_book_Rhovanion green_book_brown_lands
{
green_book_Esgaroth requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Iron_Hills
}
}
green_book_Iron_Hills requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Logathavuld
}
}
green_book_Logathavuld requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_rhun
}
}
green_book_rhun requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Taur_Romen
}
}
green_book_Taur_Romen requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_sea_rhun
}
}
green_book_sea_rhun requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Dorwinion
}
}
green_book_Dorwinion requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Rhovanion
}
}
green_book_Rhovanion requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_brown_lands
}
}
green_book_brown_lands requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building hinterland_green_book_05
{
levels green_book_emyn_muil green_book_Mirkwood green_book_anduin_vale
green_book_gladden_fields green_book_Lothlorien green_book_rohan green_book_Wold
green_book_Mordor green_book_morgul_vale
{
green_book_emyn_muil requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Mirkwood
}
}
green_book_Mirkwood requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_anduin_vale
}
}
green_book_anduin_vale requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_gladden_fields
}
}
green_book_gladden_fields requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Lothlorien
}
}
green_book_Lothlorien requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_rohan
}
}
green_book_rohan requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Wold
}
}
green_book_Wold requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Mordor
}
}
green_book_Mordor requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_morgul_vale
}
}
green_book_morgul_vale requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_green_book_06
{
levels green_book_nurn green_book_Haradwaith green_book_Umbar
green_book_Khand green_book_osgiliath green_book_anorien green_book_anfalas
green_book_pinnath_gelin green_book_lossarnach
{
green_book_nurn requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Haradwaith
}
}
green_book_Haradwaith requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Umbar
}
}
green_book_Umbar requires factions { slave, } and hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Khand
}
}
green_book_Khand requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_osgiliath
}
}
green_book_osgiliath requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_anorien
}
}
green_book_anorien requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_anfalas
}
}
green_book_anfalas requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_pinnath_gelin
}
}
green_book_pinnath_gelin requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_lossarnach
}
}
green_book_lossarnach requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building hinterland_green_book_07
{
levels green_book_belfalas green_book_lebennin green_book_lamedon
green_book_ethring green_book_Ithilien green_book_Harondor green_book_Morthond
green_book_Mirlond green_book_Dagorlad
{
green_book_belfalas requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_lebennin
}
}
green_book_lebennin requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_lamedon
}
}
green_book_lamedon requires factions { slave, } and hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_ethring
}
}
green_book_ethring requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Ithilien
}
}
green_book_Ithilien requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Harondor
}
}
green_book_Harondor requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Morthond
}
}
green_book_Morthond requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Mirlond
}
}
green_book_Mirlond requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Dagorlad
}
}
green_book_Dagorlad requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building hinterland_green_book_08
{
levels green_book_Fangorn green_book_Tolfalas green_book_Andrast
green_book_cair_andros green_book_celebrant
{
green_book_Fangorn requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Tolfalas
}
}
green_book_Tolfalas requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_Andrast
}
}
green_book_Andrast requires factions { slave, } and hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_cair_andros
}
}
green_book_cair_andros requires factions { slave, } and
hidden_resource hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
green_book_celebrant
}
}
green_book_celebrant requires factions { slave, } and hidden_resource
hr_none
{
capability
{
law_bonus bonus 20 requires event_counter is_the_ai 1
}
material wooden
construction 1
cost 100000
settlement_min village
upgrades
{
}
}

}
plugins
{
}
}
building hinterland_glittering_caves
{
levels glittering_caves_empty glittering_caves_completed
glittering_caves_upgraded glittering_caves_abandoned
{
glittering_caves_empty castle requires factions { }
{
capability
{
happiness_bonus bonus -3 requires factions { milan, } and
event_counter rohan_dwarves_turmoil 1
}
material stone
construction 1
cost 0
settlement_min village
upgrades
{
glittering_caves_completed
}
}
glittering_caves_completed castle requires factions { }
{
capability
{
free_upkeep bonus 2 requires factions { milan, }
recruit_pool "Guard of the Caves" 1 0.048 1 0 requires
factions { milan, }
construction_cost_bonus_stone bonus 10 requires factions
{ milan, }
construction_cost_bonus_wooden bonus 10 requires factions {
milan, }
taxable_income_bonus bonus 10 requires factions { milan, }
}
material stone
construction 1
cost 0
settlement_min village
upgrades
{
glittering_caves_upgraded
}
}
glittering_caves_upgraded castle requires factions { }
{
capability
{
construction_cost_bonus_stone bonus 10 requires factions
{ milan, norway, hungary, moors, }
construction_cost_bonus_wooden bonus 10 requires factions {
milan, norway, hungary, moors, }
taxable_income_bonus bonus 10 requires factions { milan,
norway, hungary, moors, }
free_upkeep bonus 2 requires factions { milan, norway,
hungary, moors, }
income_bonus bonus 100 requires factions { milan, norway,
hungary, moors, }
population_growth_bonus bonus 1 requires factions { milan,
norway, hungary, moors, }
recruit_pool "Guard of the Caves" 1 0.08 1 0 requires
factions { milan, }
recruit_pool "Dwarven Labourers" 1 0.096 1 0
requires factions { norway, hungary, moors, } and region_religion dwarven 20
trade_base_income_bonus bonus 1 requires factions
{ milan ,norway, hungary, moors, }
armour 4 requires factions { milan, }
gate_strength 5
}
faction_capability
{
taxable_income_bonus bonus 5 requires factions { milan, }
construction_cost_bonus_stone bonus 5 requires factions
{ milan, }
}
material stone
construction 1
cost 0
settlement_min village
upgrades
{
glittering_caves_abandoned
}
}
glittering_caves_abandoned castle requires factions { }
{
capability
{
happiness_bonus bonus -1 requires factions { milan, }
}
material stone
construction 1
cost 0
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
;;;; Unused Info Buildings (Green Book)
; green_book_Angmar - green_book_lamedon - green_book_Andrast -

;------------------------------------------------------------------------
;--- Building Lines (156 out 256) ---------------------------------------
;------------------------------------------------------------------------
; academic -- Cultural Buildings
; admiralty -- Admiralty
; amon_sul -- Amon Sûl
; art -- Art
; art_castle -- Art
; bank -- Banks
; barracks -- Barracks
; c_equestrian -- Stables
; c_missiles -- Ranges
; c_professional_military -- Military Academy
; caravan -- Caravans
; carrock -- The Carrock
; castle_academic -- Cultural Buildings
; castle_barracks -- Barracks
; castle_dunedain_barracks -- Encampment
; castle_dunedain_militia_barracks -- Militia Barracks
; castle_hall -- Castle Hall
; castle_meso_barracks -- Barracks
; castle_port -- Ports
; castle_siege -- Siege
; castle_tower -- Improved Towers
; castle_woodcutting_isengard -- Woodcutting
; city_hall -- Town Hall
; clan_hall -- Halls of Alcfud
; convert_to_castle -- Castle
; convert_to_city -- City
; core_building -- Walls
; core_castle_building -- Castle
; dorwinion_academy -- Dorwinion Academy
; dorwinion_market -- Wine Depositories
; dragon_inn -- The Green Dragon
; dunedain_barracks -- Encampment
; dunedain_camp -- Dúnedain Encampment
; dunedain_militia_barracks -- Militia Barracks
; elf_flora_buildings -- Plant Preservation
; elven_alliance_camp -- Silvan Gathering
; enedwaith_union_hall -- Union Guild
; equestrian -- Stables
; fiefdom_barracks -- Fiefdom Barracks
; fishery -- Fishery
; forest_camps -- Woodland Camps
; fort_barracks -- Fort-town Posts
; garrison_hall -- Garrison Quarters
; garrison_hall_castle -- Garrison Quarters
; girion -- Palace of Girion
; goblin_cavern -- Goblin Caverns
; gondor_academic -- Education
; gondor_castle_academic -- Education
; guild_assassins_muslim_guild -- Fighters Pit
; guild_avengers_guild -- Avengers Guild
; guild_greek_dance_guild -- Dance Guild
; guild_greek_history_guild -- History Guild
; guild_horse_breeders_guild -- Horse Breeders' Guild
; guild_merchants_guild -- Merchants' Guild
; guild_swordsmiths_guild -- Warrior's Guild
; guild_thiefs_guild -- Thieves' Guild
; guild_woodsmens_guild -- Archer's Guild
; guldur -- Castle of Dol Guldur
; hall_of_brotherhood -- Hall of the Brotherhooddd
; health -- Sanitation
; hinterland_barad -- Barad Dur
; hinterland_barrow_downs -- Barrow-downs
; breed -- Livestock Farming
; hinterland_castle_roads -- Roads
; hinterland_chamber -- Chamber of Mazarbul
; hinterland_downs -- Downs
; hinterland_ecthelion -- Tower of Ecthelion
; hinterland_elrond_house -- Elrond's House
; hinterland_farms -- Food Production
; hinterland_gate -- Black Gate
; hinterland_gilraen -- Gilraen's Memorial
; hinterland_great_gates -- Gates of Minas Tirith
; hinterland_great_walls -- Othram
; hinterland_gwaith_i_mirdain_guild -- Smith Guild
; hinterland_hall -- The Golden Hall
; hinterland_hornburg -- Hornburg
; hinterland_green_book_01 -- Atlas of Middle-earth
; hinterland_green_book_02 -- Atlas of Middle-earth
; hinterland_green_book_03 -- Atlas of Middle-earth
; hinterland_green_book_04 -- Atlas of Middle-earth
; hinterland_green_book_05 -- Atlas of Middle-earth
; hinterland_green_book_06 -- Atlas of Middle-earth
; hinterland_green_book_07 -- Atlas of Middle-earth
; hinterland_green_book_08 -- Atlas of Middle-earth
; hinterland_mines -- Mines
; hinterland_moon -- Tower of the Moon
; hinterland_orthanc -- Orthanc
; hinterland_palantir -- The Palantíri
; hinterland_rebuilt_bridge -- Royal Tharbad Bridge
; hinterland_restored_crypts -- Restored Crypts
; hinterland_roads -- Roads
; hinterland_ruined_bridge -- Ruined Tharbad Bridge
; hinterland_stair -- Bridge of Khazad Dum
; hinterland_teeth -- Towers of the Teeth
; hinterland_tharbad_bridge -- Tharbad Bridge
; hinterland_thorin -- Thorin's Hall
; hinterland_unique1 -- Unique Buildings
; hinterland_unique2 -- Unique Buildings
; hinterland_unique3 -- Unique Buildings
; hobbit -- Smials
; ice_tower -- Barad Heleg
; icon_art -- Construction Art
; inquisitions_headquarters -- Inquisition
; inquisitions_outpost -- Inquisition
; KD_Unity_Hall -- Hall of the Seven
; khan_tent -- Tent of the Khan
; khand_outpost_peace -- Khand Outposts
; khand_outpost_war -- Khand Outposts
; market -- Trade
; masons_lodge -- Master Builders
; meso_barracks -- Barracks
; missiles -- Ranges
; mithril_mines -- Mithril Mines
; mumakil -- Mûmakil Drill Square
; music -- Music
; numenorean_castle -- Black Númenóreans
; numenorean_tower -- Black Númenóreans
; orocarni_clan_hall -- Orocarni Clan Halls
; pillar_ruins -- Ruins of the Pillar
; pony -- The Prancing Pony
; port -- Ports
; professional_military -- Military Academy
; rhudaur_barracks -- Rhudaur Camp
; sea_trade -- Sea Trade
; serpent_palace -- Black Palace
; siege -- Siege
; smith -- Smiths
; taverns -- Entertainment
; temple_catholic -- Shrines of Melkor
; temple_catholic_castle -- Shrines of Melkor
; temple_muslim -- Pleasure
; temple_muslim_castle -- Pleasure
; temple_orthodox -- Gathering Halls
; temple_orthodox_castle -- Gathering Halls
; thrain -- Throne of Thráin
; thranduil_caverns -- Caverns of Mirkwood
; tirith_aear -- Tirith Aear
; tourney -- Tourney
; tower -- Improved Towers
; troll_cages -- Beast Cages
; umbar_control_camp -- Slave Outposts
; urban_equestrian -- Horse Racing
; vintner -- The Vintner Court
; winery -- Winery
; wulfs_hall -- Wulf's Hall

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