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ELDAR CORSAIR SCOUTING PARTY v0.2 Michael Wymare Elle a. ‘The Eldar of the void live lives free from the degradations and rigid structures of their brethren. But freedom comes at a cost, and She Who Thirsts hunts them tirelessly. The Corsairs make use of violent hit and run attacks in battle, striking where their enemy is weakest before retreating to safety to plan the next assault. ‘Their scouting parties find weak targets for raiding, retrieve artifacts unreachable by a larger force, and escort Barons ‘on important missions away ftom their ship. Eldar Corsair Special Rules ‘The following special rules apply to all of the members of a Corsair Scouting Party: -Reckless Abandon: A fighter with this rule may move half thei contact with an enemy model. r speed after shooting. This move cannot end in base -Dancing on the Blade's Edge: +1 to corsair models’ leadership when making bottle tests. Using a Eldar Corsair Kill Team An Eldar Corsair kill team follows all of the normal rules, with the following exceptions: Each time 2 Reaver earns their third Mission Completed mark, that Reaver becomes a‘Trooper and may be given skills the future, but its characteristics and equipment do not change. Corsair Baron Kill Team Leader - Cost: 240 points Reaver New Recruit - Cost: 80 points eM | ws | Bs viwii]afid M | ws | Bs riwrfa|ia ew} s |s|f3falz2jelz]s a ]a]a]e]a]sfafa Corsair Barons are the masters of their ships, and often Iead raids personally in their thirst for glory. Wargear: A Corsair Baron has a monoknife and voidplate armor. In addition, a Corsair Baron can be armed items chosen from the Corsair Hand-to-Hand Weapons, Pistols, Basic Weapons, Grenades, and Miscellaneous Equipment lists. Ghostwalker ‘Trooper - Cost: 90 points m|ws|as|s |t]w]i]a|ud ola fafa fsa]r|s|r}z Ghostwalkers, the legendary Eldar Rangers, hunt their prey with stealth and cunning, attacking when least expected, Wargear: A Ghostwalker has a monoknife, a holocloak, and mesh armor. In addition, a Ghostwalker can be armed with items chosen from the Corsair Hand-to-Hand Weapons, Pistols, Basic Weapons, and Miscellaneous Equipment lists. Reavers make up the bulk of a corsair crew. While not specialized in combat, their superior agility, natural skill, and learned ruthlessness make them very effective raiders. ‘Wargear: A Reaver has a monoknife and mesh armor. In addition, a Reaver can be armed with items chosen from the Corsair Hand-to-Hand Weapons, Pistols, Basie Weapons, Grenades, and Miscellaneous Equipment lists Balestrike Specialist - Cost: 90 points M | ws | Bs wiilalia ela ]a]a]a]a]sfafa Bands of Balestrike warriors provide corsair raiders with the firepower needed to take down hard targets. ‘Wargear: A Balestrike has a monoknife and mesh armor. In addition, a Balestrike can be armed with, items chosen from the Corsair Pistols, Grenades, Heavy ‘Weapons, and Miscellaneous Equipment lists. Corsair Weapon and Equipment Lists Grenades Shadow Wave Grenades - 15 Miscellaneous Photo-visor - 15 pts Shimmershield* -30 pts ‘Weapon Reload - Half cost of weapon in points Multiphase Key Generator" - 40 pts Voidplate Armour -15 pts Hand-to-Hand Weapons Monoknife (knife) -5 pts Voidsaber" -50 pts Starlight Cutlass -15 pts Venom Saber" - 30 *This item may only be selected by a Corsair Baron Weapons and Equipment Hand-to-Hand Weapons Voidsaber Range Strength | Damage | Save Mod. Close combat | As User +2 1 3 Parry: Fighters with swords are able to parry Pistols Shuriken Pistol -35 pts Splinter Pistol -20 pts Brace of Pistols - 45 pts Basic Weapons Lasblaster- 40 Shuriken catapult -40 pts Splinter Rifle -35 pts, Ranger Long Rifle" - 40 Heavy Weapons Shuriken Cannon - 120 pts Eldar Missile Launcher with Plasma and Starshot missiles -140 pts Dark Lance -200 pts Dissonance Cannon -160 pts **This item may only be selected by a Ghostwalker Starlight Cutlass Range Strength | Damage | Save Mod. Closecombat | As User 1 - Parry: Fighters with swords are able to parry Venomsaber Range Strength Damage Save Mod. Close combat As User Parry: Fighters with swords are able to parry Poisoned: This weapon will always wound enemy fighters on a 3+, regardless of their Toughness. Pistol Weapons Shuriken Pistol Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll oe" 2" ” - 4 1 a 4 Sustained Fire:1 die Splinter Pistol Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll os on" - - 2 1 2 st Poisoned: This weapon will always wound enemy fighters on a 4+, regardless of their Toughness. Brace of Pistols Short Long ToHit | ToHitLong | strength | Damag | save Mod. | Ammo Roll | Special Range Range Short e Rules os" 612" 2 - 4 1 4 Sustained Fire: 1 die os" 612" - - 2 1 2 4+ | Poisoned: ae Flurry of pistols: When a model fires a brace of pistols, it may choose which weapon profile to use. Ifit may fire multiple shots, it may choose for each shot. In close combat, model counts as being armed with two pistols, one of each profile. If a brace of pistols jams, it instead triggers an ammo check. Ifyou fail an ammo check with this weapon, neither profile may be used for the remained of the battle. Fusion Pistol Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll og" +8" ” - 8 De 5 st Basic Weapons Lasblaster Short Range | Long Range | To Hit Shore | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll on" 12-24" 4 3 1 4 Sustained Fire: 1 die Shardcarbine Short Range | Long Range To Hit Long | Strength | Damage | Save Mod. | Ammo Roll os" ous" - 2 1 st Sustained Fire:1 die Poisoned: This weapon will always wound enemy fighters on a 4+, regardless of their Toughness. Shuriken Catapult Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll os" 846" 4a - 4 1 a “ Sustained Fire: 1 die Ranger Long Rifle Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll ons" 16-32" - 4 1 4 ot Sniper Weapon: A ranger long rifle takes time to set up and use. Because of this, a fighter cannot fire a ranger long rifle if they moved that turn. Heavy Weapons Shuriken Cannon Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll on" 12-24" a - 6 1 2 “ Sustained Fire:2 dice Eldar Missile Launcher Missile Ammunition: An Eldar missile launcher is supplied with multiple ammunition types. The missile launcher can only use the types of missile that have been purchased for it. [fan Ammo rollis failed then the missile launcher and any ammunition it has cannot be used for the rest of the mission. Plasma Missile Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll o-24' 24-48" - - 4 1 2 s+ Blast: Small Template Starshot Missile Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll o-24' 24-48" - - 8 1 “4 st Dark Lance Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll ous” 18-36" - - 8 Ds “4 oe Dissonance Cannon Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Mod. | Ammo Roll B46 - 6 D3 4 Dissonance: When a model makes a save against this weapon, ‘invert its save. That i, if it would normally have passed the save it instead fails, and if it normally would have failed the save it passes. Models with no save are struck as normal. Grenades ‘Shadow Wave Grenades Fighters under the template are moved to the edge of the template. Any models in base contact must be in base contact after this move. Blast: Small Blast Template Armour ‘Mesh Armour Force Shield Armor Save: s+ Invalnerable Save: 4+ Voidplate Armour Shimmer Shield Armor Save: 4+ Invulnerable Save: 5+ Specialised Equipment Corsair Jump Pack Jet propulsion motors and anti-grav lifters hidden within these wings allow the wearer to fly. A fighter may use its Corsair Jump Pack in the movement phase instead of moving normally. The fighter may move up to 12" in any direction, ignoring the normal restrictions for terrain, however you may not end this move in impassable ground. The fighter may use this move to charge an enemy fighter, but does not double its movement distance when doing so. ‘Multiphase Key Generator ‘When deploying your team, if you have one or more Multiphase Key Generators you may choose up to three model not to deploy. These model are on standby in the webway. During the course of the battle the bearer of the Multiphase Key Generator may open webway portals. In the move phase, pick a point within 6” of the bearer of the Multiphase Key Generator. You may move any of your fighters in the webway ‘onto the board by measuring their move from the portal Holocloak Enemy models must subtract 4” from the range of any shooting attacks they make that are directed against a fighter who is equipped with a holocloak. Template weapons are unaffected, Eldar Corsair Special Operatives Corsair Prince Void Dreamer m|ws|as|s|tfwfi]a id mM|ws|ss]s|t|w|i|a id e}e}e fs ]s]3]els]o ew}s|s]als]2felz}s Only the most charismatic, skilled, and luckiest corsairs can keep themselves safe from the Prince of Excess for long. Those who do are able to amass great fleets and fortunes to themselves. Wargear: A Corsair Prince has a voidsaber, fusion pistol, corsair jump pack, multiphase key generator, and voidplate armor. Gunfighter: The Prince may use two pistols at once from their brace of pistols, allowing them to shoot twice following the normal rules. Bounty: Ifa Corsair Prince is down or out of action at the end ofa mission, the enemy kill team secures 2 additional promethium caches. Few Eldar are able to tread the path of the exile and survive, Fewer still are able to do so while actively drawing upon the Warp. ‘Wargear: A Void Dreamer has a brace of pistols, starlight saber, anda forceshield. Gateway: Afterall charges have been finished in your charge phase, you may select one model (not in combat) within 6" and within line of sight of the Void Dreamer Reposition that model anywhere on the board within 18” ofthe Void Dreamer. Model cannot be placed in base contact with any other model Hunted: Ifa Void Dreamer is downed or out of action during a battle, it must make 2 leadership test subtracting the number of times it used its Gateway ability. IFit fails this test, itbecomes a Daemon of Slaanesh, Remove the Void Dreamer model from the table (they are dead) and replace it with an appropriate daemon model (The author suggests a daemonette). The daemonette is under the control of the opposing player, but is not counted as a member of their Kill Team for any other purpose. Daemon of Slaanesh m|ws|ss|s|r|wfr]a |. w]s |s|s]a]2|sf2]r Demonic Mutations: Treat the Daemon of Slaanesh as armed with two swords. The daemon has a 4+ invulnerable save. Skills ‘The skill tables are used to determine what skills your fighters gain as they advance. Your fighters are restricted to specific skill tables depending upon their faction and whether they are a trooper, specialist or kill team leader. ‘The different characters ofthe factions mean that they each have contrasting areas of strength and weakness. For example, the craftworld Eldar are agile warriors possessed of superlative skill, while Orks are ferocious and physically imposing. Similarly, a fighter’s role counts for a great deal in terms of what skills they are able to learn. Kill team leaders and specialists have access to different skills that reflect their different roles to those of troopers in a kill eam. New recruits, meanwhile, are still too green to pick up anything but the basics they need to fight alongside the other members of their Kill eam. New recruits cannot gain skills. When a fighter gains a skill, pick a skill type that is available to them, roll wo dice and consult the relevant table. You can choose one of the skills that correspon¢ to the numbers rolled ~ your fighter gains that skill. Ifyou roll the same number, re-roll one dice until you get another number. A fighter cannot gain the same skill twice — ifthe only skills you roll are skills they already have, re-roll the dice Sub-Faction | ROLE | Combat | Ferocity | Guerilla | Agility | Muscle | Shooting | Stealth Corsairs ‘Trooper x x x (Ghostwalker) ‘Trooper x x x (Reaver) Specialist x x x x Leader x x x x x x

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