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Barbaren Release 4

Copyright © 2011, 2018, 2020 Luigi Castellani


All Rights Reserved
A Basic Fantasy Supplement Distributed under the terms of the Open Game
License version 1.0a
Artwork: John Fredericks
Proofing: Alan Vetter
Basic Fantasy Website: basicfantasy.org

Einleitung
Diese Erweiterung erweitert das Basic Fantasy Role-Playing Game um Regeln, mit denen Barbarien gespielt werden
können. Wenn Du noch keine Kopie der Basic Fantasy RPG Regeln hast, besuche die Website und lade sie herunter.

Barbaren Barbaren
Barbaren sind eine Unterklasse der Kämpfer. Als solche Stufe Erfahrungspunkte Trefferwürfel
haben sie die gleichen Werte für Angriffsbonus und 1 0 1W10
Rettungswürfe wie ein Kämpfer der gleichen Stufe. 2 2.500 2W10
Barbaren sollten immer wie Kämpfer behandelt werden,
solange nichts anderes angegeben ist. 3 5.000 3W10
4 10.000 4W10
5 20.000 5W10
6 40.000 6W10
7 80.000 7W10
8 150.000 8W10
9 300.000 9W10
10 450.000 9W10+2
11 600.000 9W10+4
12 750.000 9W10+6
13 900.000 9W10+8
14 1.050.000 9W10+10
15 1.200.000 9W10+12
16 1.350.000 9W10+14
17 1.500.000 9W10+16
18 1.650.000 9W10+18
19 1.800.000 9W10+20
20 1.950.000 9W10+22
Barbaren sind Krieger, die in Wilden Landstrichen
aufgewachsen sind, fern von jeglichem Komfort der
Zivilisation. Barbaren verlassen sich auf ihre Härte, List
und große Tapferkeit um ihre Feinde zu schlagen.
A BASIC FANTASY SUPPLEMENT BARBAREN

Vorraussetzungen: Um sich als Barbar zu qualifizieren, Raserei: Einmal pro Tag, kann ein Barbar für 10
benötigt ein Charakter eine Stärke von 9 oder höher, eine Kampfrunden in Raserei verfallen. Während er in Raserei
Geschicklichkeit von 9 oder höher und eine Konstitution verfällt, kann der Barbar keine Aufgaben durchführen, die
von 9 oder höher. Die Klasse steht Zwergen, Menschen Geduld oder Konzentration erfordern, noch kann er
sowie Halb-Ogern und Halb-Orks offen, sofern der Magische Gegenstände verwenden (auch keine Tränke).
Spielleiter diese Klassen in seinem Spiel erlaubt. Magische Gegenstände mit permanenter Wirkungsdauer
funktionieren natürlich weiterhin (zum Beispiel ein Ring
Barbaren dürfen alle Rüstungen und Schilde benutzen. des Schutzes).
Sie dürfen alle Waffen verwenden.
Während der Raserei ist der Barbar gezwungen, auf den
Barbaren, die keine oder nur eine Lederrüstung tragen, für ihn nächstliegenden, sichtbaren und erreichbaren
dürfen die folgenden Fertigkeiten anwenden: Gegner zuzugehen und ihn direkt anzugreifen. Wenn kein
Wachsamkeit: Nur Diebe, die mindestens eine Stufe Feind in der Nähe ist, muss der Barbar die Raserei
höher als der Barbar sind, können ihn mit einer beenden (siehe unten) oder den nächstliegenden
“Hinterhalt” Fertigkeit überraschen. Charakter angreifen.

Tierreflexe: Der Barbar ist nur bei einem Wurf von 1 auf Für die Dauer der Raserei, erhält der Barbar einen +2
W6 überrascht. Bonus auf Angriffs- und Schadenswürfe, sowie auf
Rettungswürfe gegen gedankenbeeinflussende Zauber,
Jäger: In der Wildniss können Barbaren ihre Gegner mit jedoch erhält er einen Abzug von -2 auf seine
einem Wert von 1-3 auf W6 überraschen. Rüstungsklasse.
Läufer: Der Barbar erhält einen 5' Bonus zu seiner Will der Barbar seine Raserei vorzeitig beenden, so muß
taktischen Reichweite. ihm hierfür eine erfolgreicher Rettungswurf gegen
Zaubersprüche gelingen oder er muß seine Raserei
Barbaren haben eine zusätzliche Spezialfertigkeit, die sie
fortsetzen.
unabhängig von der getragenen Rüstung immer
verwenden können: Ist die Raserei beendet, verliert der Barbar alle Boni und
Mali der Raserei und ist erschöpft. Während der
Erschöpfung erhält er einen Malus von -2 auf Angriffs,
Schadens- und Rettungswürfe, sowie auf seine
Rüstungsklasse. Außerdem darf der Barbar nicht rennen
und somit auch keine Sturmangriffe ausführen. Die
Erschöpfung dauert eine Stunde lang an.
Ein Barbar darf ab der 6. Stufe zweimal und ab der 12.
Stufe dreimal am Tag in Raserei verfallen.

2
BARBAREN A BASIC FANTASY SUPPLEMENT

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2. The License: This License applies to any Open Game Content that contains Fighter Subclasses: A Basic Fantasy Supplement Copyright © 2006 William
a notice indicating that the Open Game Content may only be Used under Smith.
and in terms of this License. You must affix such a notice to any Open Game Quasi Classes: A Basic Fantasy Supplement Copyright © 2009, 2014 R. Kevin
Content that you Use. No terms may be added to or subtracted from this Smoot.
License except as described by the License itself. No other terms or conditions
may be applied to any Open Game Content distributed using this License. Barbarians: A Basic Fantasy Supplement Copyright © 2011, 2018, 2020
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