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Code:

log on

sv_logbans 0

sv_logecho 0

sv_logfile 0
sv_log_onefile 0

mp_logmessages 0

mp_logdetail 0

sv_unlag 1
sv_maxunlag .1

/Lag Compensation\\
cl_lagcompensation "1"
cl_lagcomp_errorcheck "3"
sv_lagcompensationforcerestore "1"
sv_showlagcompensation "1"
sv_unlag "1"
sv_maxunlag "3"
sv_showhitboxes "1"
net_fakelag"1"
LAG_COMPENSATE_BOUNDS"1"
LAG_COMPENSATE_HITBOXES"1"
LAG_COMPENSATE_HITBOXES_ALONG_RAY"1"
StartLagCompensation"1"

cl_updaterate "66"

sv_minrate"60"
sv_maxrate "66"
sv_minupdaterate"60"
sv_maxupdaterate"66"

cl_cmdrate "66"
cl_fullupdate"66"
cl_interp 0.1

cl_extrapolate"340"
cl_extrapolate_amount"344"

cl_interp_ratio "60"
cl_interp"66"
cl_updaterate"66"
net_graph 1

sv_showhitboxes "1"
cl_predict "1"
sv_showimpacts 1

net_fakelag "1"
net_graph "2+graph"
cl_updaterate "4500"
#ifdef GAME_DLL

#include "freefire\server\ilagcompensationmanager.h"

void CMyPlayer::FireBullets ( const FireBulletsInfo_t &info )


{
// Source 2007
lagcompensation->StartLagCompensation( this, this->GetCurrentCommand() );

// Alien Swarm and later (see also sub-section below)


lagcompensation->StartLagCompensation( this, LAG_COMPENSATE_HITBOXES );

BaseClass::FireBullets(info);

lagcompensation->FinishLagCompensation( this );
}
#endif

fps_max 999 //remove standard Fps cap on 999


r_drawtracers_firstperson 0 //removes firstperson tracers, not enemy tracers
mm_dedicated_search_maxping "999" //maximum acceptable matchmaking ping of
opponents

// Modem 56k //

rate 5000

sv_rate 5500

sv_cmdrate 40

sv_cmdbackup 2

sv_updaterate 45

mp_resend 2

sv_dlmax 40

mp_decals 50

// Modem 56k //

rate 5000
sv_rate 5500

sv_cmdrate 40

sv_cmdbackup 2

sv_updaterate 45

mp_resend 2
sv_dlmax 40

mp_decals 50

// 128k //

rate 10000

sv_rate 10000

sv_cmdrate 60

sv_cmdbackup 3

mp_updaterate 60

sv_resend 2

sv_dlmax 100

mp_decals 100

// 256k //

rate 12000

sv_rate 12000

sv_cmdrate 101

sv_cmdbackup 4

sv_updaterate 101

sv_resend 3

mp_dlmax 256

mp_decals 100

// 512k //
rate 15000
sv_rate 15000

sv_cmdrate 80

sv_cmdbackup 4

mp_updaterate 45

sv_resend 3

mp_dlmax 400

mp_decals 100

// 1024k //

rate 20000

sv_rate 20000

sv_cmdrate 80

sv_cmdbackup 6

mp_updaterate 80

sv_resend 6

mp_dlmax 800

mp_decals 300

// 2048K //

rate 25000

sv_rate 25000

sv_cmdrate 101

sv_cmdbackup 6

sv_updaterate 101

sv_resend 6
// DSL High //

rate "12001.000521"

sv_rate "9999"

sv_latency "-21.000521"

sv_updaterate "160"

sv_cmdrate "40"

mp_resend "2"

mp_cmdbackup "2"

sv_dlmax "768"

ex_interp "0.01"

ex_extrapmax "10"

// DSL Low //

rate "9001.000521"

sv_rate "9999"

mp_latency "-51.000521"

mp_updaterate "67"

sv_cmdrate "40"

sv_resend "2.5"

mp_cmdbackup "51"

mp_dlmax "512"

ex_interp "0.05"

ex_extrapmax "4"

cl_dlmax 800

mp_decals 300
// qDSL //

rate "15001.000521"

cl_rate "9999"

cl_latency "-16.000521"

cl_updaterate "101"

cl_cmdrate "400"

cl_resend "1.5"

cl_cmdbackup "2"

cl_dlmax "1024"

ex_interp "0.01"

ex_extrapmax "10

sensitivity touch.
presure.scale "0.001"
debug.egl.profiler "1"27.

persist.telephony.support.ipv6 = 1

mm_animation-delay: 250ms;

mm_animation-delay: 2s;

mm_animation-delay: -2s;

/* Single animation */
mm_animation-delay: 3s;
mm_animation-delay: 0s;
mm_animation-delay: -1500ms;

/* Multiple animations */
animation-delay: 2.1s, 480ms;

/* Global values */
animation-delay: player

background-color: rebeccapurple;
border-radius: 10px;
width: 100px;
height: 100px;
animation-name: rotate;
animation-duration: 0.7s;
animation-delay: 2s;

transform: rotate(360deg);

With colliders: 0.5781ms


Without colliders: 0.5696999ms

:state=0:setalphafade=100,headshot=1
:state=0:useweapon,shootplr

cl_crosshaircolor_g "250"
cl_crosshairdot "0"
cl_crosshairgap "0"
cl_crosshairsize "5"
cl_crosshairstyle "4"
cl_crosshairusealpha "1"
cl_crosshairthickness "0.5"
cl_fixedcrosshairgap "0"
cl_crosshair_outlinethickness "0"
cl_crosshair_drawoutline "0"

cl_crosshairalpha "200";
cl_crosshaircolor "5";
cl_crosshaircolor_b "50";
cl_crosshaircolor_r "50";
cl_crosshaircolor_g "250";
cl_crosshairdot "0";
cl_crosshairgap "0";
cl_crosshairsize "5";
cl_crosshairstyle "4";
cl_crosshairusealpha "1";
cl_crosshairthickness "0.5";
cl_fixedcrosshairgap "0";
cl_crosshair_outlinethickness "0";
cl_crosshair_drawoutline "0";

Codes:
persist.sys.NV_FPSLIMIT=60
persist.sys.NV_POWERMODE=1
persist.sys.NV_PROFVER=15
persist.sys.NV_STEREOCTRL=0
persist.sys.NV_STEREOSEPCHG=0
persist.sys.NV_STEREOSEP=20
persist.sys.purgeable_assets=1
hwui.disable_vsync=true
hwui.render_dirty_regions=false

public var sensitivityX : float = 2;


public var sensitivityY : float = 2;
public var defaultSensX : float = 2;
public var defaultSensY : float = 2;
public var aimSensitivityX : float = 0.3;
public var aimSensitivityY : float = 0.3;

Cheating_AimAssist = 0x87C2B8
Cheating_AutoFire = 0x819A18

OnCheatToggleClick = 0x1BD0644

aimunlock = 0x7E2D4C

RainBullets = 0x114E5B0

libil2cpp = "13073.3740234375;9.219563e-41;3.6734241e-39;1.4012985e-45;4.8808683e-
39::25"
libunity = "13073.3740234375;9.219563e-41;3.6734241e-39;1.4012985e-45;7.286752e-
44;2.7887936e-38::33"

custom_game_access_freefire_fps "90.0"
peak_refresh_rate "90.0"
gputurbo_lag_switch "1"
scaling_governor "performance"

sv_bounce
$16,000 impulse101
1= enables pausing(not reccomended) pausable
1= single player enemies visible mp_allowmonsters
1=cheats on sv_cheats
1=flashlight on mp_flashlight
1=no clipping sv_clipmode
1=turn on auto kick in game mp_autokick
Adjust gravity sv_gravity <-999 - 999999>
Adjust wall and object density; default is 3600 gl_zmax <0-9999>
All shots will hit, default is 1 sv_clienttrace 999999999
Allows to walk faster in water sv_wateraccelerate 999
Allows you to toggle switching weapons faster hud_fastswitch (0 or 1)
Arctic sniper rifle give spaceweapon_awp
Auto-aim with sniper rifle sv_aim
Auto-reload disabled -reload
Auto-reload enabled +reload
Change crosshair color adjust crosshair
Change skins skin
change your starting money in-game! mp_startmoney
Disable the crosshair to enlarge when shooting crosshair <1-5>
Disables the litte information on the bottom right corner when you have +graph on.
-graph
Enables blood thickening gl_spriteblend <0-1>
Enables unlimited spraying decalfrequency 0
Fast Jumping sv_airaccelerate -9999
Faster backwards motion cl_backspeed 999
Faster forward motion cl_forwardspeed 999
Faster side motion cl_sidespeed 999
Get indicated item give
Hyper auto-aim disabled sv_clienttrace 0000
Hyper auto-aim enabled sv_clienttrace 9999
Level select changelevel
List cheat commands, press [Page Up] or [Page Down] to scroll cvarlist or
cmdlist
Makes you invincible God
Refreshes time on the console. timerefresh
Reveal how much time is left on the map timeleft
See and fire through walls and objects gl_zmax 0
See things brightly without flashlight lambert
Set freeze period at the start of rounds. Set to 0 to disable, default is 6/1
mp_freezetime

Effect Code
gives AK-47 weapon_ak47
gives Arctic weapon_awp
gives Arctic Sniper Rifle spaceweapon_awp
gives Benelli xm1014 weapon_xm1014
gives Bomb Defuser weapon_defuser
gives Colt M4a1 Carbine weapon_m4a1
gives Commando weapon_sg552
gives Desert Eagle weapon_deagle
gives Dual Berretas weapon_elite
gives Flashbang weapon_flashbang
gives Fn P90 weapon_p90
gives Glock 18 pistol weapon_glock18
gives H&K Sniper Rifle weapon_g3sg1
gives HE Grenade weapon_hegrenade
gives Kevlar Vest weapon_kevlar
gives M3 Super Shotgun weapon_m3
gives MAC-10 weapon_mac 10
gives MP5 weapon_mp5navy
gives Nightvision goggles weapon_nightvision
gives Para weapon_m249
gives Scout weapon_scout
gives SIG 550 weapon_sig550
gives SIG p288 weapon_p288
gives Smoke grenade weapon_smokegrenade
gives Steyr Aug weapon_aug
gives Ump.45 weapon_ump45
gives Usp.45 weapon_usp

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