Beruflich Dokumente
Kultur Dokumente
Gain a card to your hand costing Gain a Gold. Each other player Gain a silver card; put it on top of
up to . reveals the top 2 cards of their your deck. Each other player
deck, trashes a revealed Treasure reveals a Victory card from his
Put a card from your hand onto
other than Copper, and discards hand and puts it on his deck (or
your deck.
the rest. reveals a hand with no Victory
cards).
Humble Castle and King's Castle When you discard this from play You can look through your
count themselves. Small Castle (normally, in the Clean-up phase discard pile even if you know
gains you the top Castle, of the turn you played it), you get there are no Settlers in it.
whichever one that is. Haunted , and then get an extra
Castle works whether you buy it opportunity to pay off with
or gain it some other way, Coins, right then. You do not get
provided that it is your turn. You the if you did not discard it
can pick either option on from play - for example, if you
Sprawling Castle regardless of trash it due to Counterfeit (from
how many Duchies and Estates Dark Ages). You only get per
are left in the piles. Grand Castle copy of Capital discarded; for
counts both Victory cards in play - example if you use Crown to play
such as an Opulent Castle - and Capital twice, you still only get
Victory cards in your hand. when you discard it from play.
Empires
5 CHARM 3 CHARIOT RACE 3 CATAPULT
These are cumulative, and each You and the player to your left If the card you trash is a treasure,
Charm does not have to gain a reveal your top cards; yours goes each other player discards down to
different card, just a different card into your hand, theirs goes back 3 cards in hand; if the card you
from the one bought. For example if on their deck. If your card cost trash costs or more, each other
you play two Charms and buy a
more you get + and +1 ; you player gains a Curse; if it is both
Forum, you could gain two Duchies.
can put the token on the Chariot (e.g. Silver), both things happen;
The card gained from Charm is gained
before gaining the card you bought, Race to remind you that it made + if it is neither, neither thing
which may matter when cards do this turn. If it is a tie, your card happens. If you have no cards in
things when gained. For example if did not cost more. With , your hand left to trash, neither thing
you buy Villa and gain Rocks via card costs more only if both Coin happens.
Charm, you will first gain a Silver to and amounts are larger, or one
your deck due to Rocks, then get +1 is larger and the other the same.
Action and return to your Action For example Fortune ( )
phase due to Villa. The costs have to costs more than Overlord ( ),
be identical; for example if you play but Overlord does not cost more
Charm and buy Overlord, you can
than Silver, and Silver does not
gain City Quarter, which also costs
cost more than Overlord. If either
, but not Fortune, which costs
. player has no card to reveal, your
card does not cost more.
Empires
2 ENCAMPMENT 3 ENCHANTRESS 4 ENGINEER
+2 Cards Until your next turn, the first time Gain a card costing up to . You
+2 Actions each other play plays an Action may trash this. If you do, gain a
card on their turn, they get +1 card costing up to .
You may reveal a Gold or Plunder
Card and +1 Action instead of
from your hand. If you do not, set
following its instructions.
this aside, and return it to the
Supply at the start of Clean-up.
At the start of your next turn,
+2 Cards
Empires
4 ENGINEER 3 ENCHANTRESS 2 ENCAMPMENT
Engineer cannot gain copies of Players revealing a card like Moat when this is Revealing a Plunder or Gold is
played have to do it right then, not later, even
itself, or any other card with in though the attack will not hurt them until their optional. When you return
the cost. When you play it, you turn. The first Action each other player plays, Encampment to the Supply, it
gain a card, then may trash just on their next turn, will give them +1 Card goes on top of its pile, potentially
+1 Action instead of what it would have
Engineer to gain a second card normally done. This does not affect abilities covering up a Plunder.
(which can be the same as the first below a dividing line; they still function. For
or different). example a player playing Sacrifice would get +1
Card +1 Action and not do anything Sacrifice
normally does; a player playing Groundskeeper
would get +1 Card +1 Action and would still get
for gaining Victory cards. It can be helpful to
turn the affected card sideways, to remember that
it did not do what it normally did. Enchantress
does not affect card abilities from cards played
on previous turns; for example if an opponent
plays Enchantress and you have an Archive out
from a previous turn, on your turn you will first
get a card from your Archive as normal, and then
the first Action card actually played on that turn
will be affected by Enchantress. If Enchantress
affects a Crown played in a Buy phase, its player
gets +1 Card +1 Action, but has no way to use
the +1 Action, since it is their Buy phase (but it
might matter e.g. if the player buys Villa).
For example, with and only You only double your Coin the The first time this is played, it
one Buy, you could buy a Forum, first time you play a Fortune in a produces + (and +1 Buy), the
getting +1 Buy, then buy a turn; any further times only get next time + , then + , then +
Province. you +1 Buy. , then the next time the player
takes the 4 (and gets no + ),
then the next time it is back to +
. This still functions if the
Farmers' Market pile is empty.
Empires
3 GLADIATOR 5 GROUNDSKEEPER 5 LEGIONARY
+ +1 Card +
+1 Action
Reveal a card from your hand. You may reveal a Gold from your
The player to your left may reveal –––––––––––––––––––––– hand. If you do, each other player
a copy from their hand. If they do discards down to 2 cards in hand,
While this is in play, when you
not, + and trash a Gladiator then draws a card.
gain a Victory card, +1
from the Supply.
Empires
5 LEGIONARY 5 GROUNDSKEEPER 3 GLADIATOR
Players wishing to respond to the This can trigger multiple times in If there are no Gladiators in the
Attack (e.g. with Moat) must do a turn, for cards gained different Supply, you cannot trash one, but
so before you choose whether or ways. For example you could play that does not stop you from
not to reveal a Gold. Groundskeeper, then play getting the + . If you have no
Engineer gaining an Estate and cards in hand, the player to your
taking 1 , then in your Buy left cannot reveal a copy of the
phase buy a Duchy taking another card you revealed, so you will get
+1 . Multiple Groundskeepers the + and trash a Gladiator.
are cumulative. If you Crown a
Groundskeeper, there is still just
one Groundskeeper in play, so
you only get +1 per Victory
card gained.
Empires
4 ROCKS 8 ROYAL BLACKSMITH 4 SACRIFICE
+ +5 Cards Trash a card from your hand.
–––––––––––––––––––––– Reveal your hand; discard the If it's an...
Coppers.
When you gain or trash this, gain Action card, +2 Cards, +2
a Silver; if it is your Buy phase, Actions
put the Silver on your deck,
Treasure card, +
otherwise put it into your hand.
Victory card, +2
Empires
4 SACRIFICE 8 ROYAL BLACKSMITH 4 ROCKS
If you trash a card with multiple You discard both Coppers that If it is another player's turn, then it
types, you get all relevant were in your hand already, and is not your Buy phase, so the
bonuses; for example if you trash Coppers drawn in the +5 Cards. Silver goes to your hand.
Crown, you get +2 Cards, +2
Actions, and + . If you trash a
card with no relevant types (such
as Curse), you get nothing.
Empires
5 WILD HUNT EVENTS - ALL LANDMARKS - ALL
Choose one: +3 Cards and add 1 Events are not Kingdom cards. In a player's Buy Landmarks are not Kingdom
phase, when the player can buy a card, the player
to the Wild Hunt Supply pile; can buy an Event instead. Buying an Event cards. Landmarks provide new
or gain an Estate, and if you do, means paying the cost indicated on the Event and ways for players to score. Players
take the from the pile. then doing the effect of the Event. The Event just may choose how to determine
stays on the table, the player does not take it;
there is no way for a player to gain one or end up what Landmarks to play with.
with one in his deck. Buying an Event uses up a Landmarks in use are visible to all
Buy; normally a player can either buy a card, or from the start of the game. Many
buy an Event. A player with two Buys, such as
after playing Ranger, could buy two cards, or buy Landmarks only apply when
two Events, or buy a card and an Event (in either scoring at the end of the game.
order). The same Event can be bought multiple
times in a turn if the player has the Buys and
available to do it. Some Events give +Buys and
so let the player buy further cards/Events
afterwards. Players cannot play further Treasures
that turn after buying an Event. Buying an Event
is not buying a card and so does not trigger cards
like Swamp Hag or Goons (from Prosperity).
Costs of Events are not affected by cards like
Bridge Troll.
Choose two: +1 Card, +1 Action, Trash a card from your hand. Gain +2 Cards
+1 Buy, + . a card costing up to more than +1 Action
The choices must be different. it. If the gained card is an Action
Take a card from your hand and
or Treasure, put it onto your deck;
put it anywhere in your deck.
if it's a Victory card, each other
player gains a Curse.