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monk (shadow) 7 spy Elmar

Enloss Kuritto
CLASS & LEVEL BACKGROUND PLAYER NAME

human (variant) NG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

15 INSPIRATION
Ki points: 7
20 45
STRENGTH

+10 Current: 7
10 3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED Save: 14
0 SPECIAL INFORMATION

Hit Point Maximum 70


● +5 Strength

70
Alert:
DEXTERITY ● +10 Dexterity +5 to initiative
- cannot be surprised

20 +4 Constitution
+2 Intelligence CURRENT HIT POINTS
- hidden creatures do not get advantage when attacking me

FEATS

+5 +5 Wisdom CONDITIONS:
bless (d4) - 0
+1 Charisma
bardic inspiration (d8) - 0
exhaustion 0
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS

14
RESISTANCES

● +8 Acrobatics (Dex) Total 7 SUCCESSES When I'm lying, my normally relaxed and
+2 unconcerned expression twists into a
+3
0
Animal Handling (Wis)
Arcana (Int)
7 FAILURES clown-like face. I'm not even aware of it.
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +3 Athletics (Str)

10 -1
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
unarmored defense
unarmed +8 1d6+5/B martial arts
0 ● +6 Insight (Wis)
-1 Intimidation (Cha)
ki
unarmored movement
WISDOM 0 Investigation (Int)
deflect missiles (d10+12)
16
+3 Medicine (Wis)
slow fall (30)
0 Nature (Int) extra attack
+3
● +6 Perception (Wis) All my attacks have the same stunning strike
-1 Performance (Cha) attack modifier and deal the ki-empowered strikes
-1 Persuasion (Cha) same damage. Only type (B,P, evasion
CHARISMA
stillness of mind: action to end
0 Religion (Int) S) and kind (melee, ranged)
8 ●
+5
+8
Sleight of Hand (Dex)
Stealth (Dex)
change.
charmed or frightened

-1 Ki:
+3 Survival (Wis)
flurry of blows
SKILLS ATTACKS & SPELLCASTING patient defense
way of the wind
16 PASSIVE WISDOM (PERCEPTION) 2 x dagger : 2
magic short sword : 2
CP
9 2 x handaxe : 4
claws : 1
short bow (80/320) : 2
Way of Shadow:
13 x dart (20/60) : 3.25
2 x quiver : 2
- shadow arts (darkness, darkvision,
Languages: common, SP
0
jeweller's tools : 2
2 x thieves' tools : 2
magnifying glass : -
pass without trace, silence + minor
undercommon dragonchess board : 0.5
foreman's spellbook : 3
illusion)
backpack : 5
- shadow step: as bonus action,
Tools: thieves' tools, jeweller's EP dark hooded clothes : 3
2 x belt pouch : 1
2 x pouch : 2 teleport 60' from-to low-light or
tools tinderbox : 1
silk rope (50 ft) : 5
darkness, to place you see; then
GP
4 2 x sack : 1
hammer : 3
5 x piton : 1.25 advantage in next attack
crowbar : 5
chalk : --

245
whistle : --
PP 5 x ink pen : --
ink : --

Total weight: 74 lb (including rations, potions, ammunition, and


treasure below).

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20, male 5'7 140
Enloss Kuritto
AGE HEIGHT WEIGHT

black olive black


CHARACTER NAME EYES SKIN HAIR

Background: Spy*
I took the criminal background, which NAME

offers the "spy" variant, that is, you


were never a criminal but got similar
abilities by training as a spy. I swapped
deception for perception (or insight),
considering not so much an infiltrator
but someone who observes from hiding.

Feature: Criminal Contact*


As per the criminal background, I have
connection with some criminals.
Having rather been a spy who fights
crime, that might be changed to a
SYMBOL
connection with the secret service.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Personality trait: slow to trust


Enloss had, from a very young age, felt
the urge to fight crime in his town. Ideal: freedom
Following his talents and preferences, Bond: someone I love died because of a mistake I made
he enrolled in the secret service, where
he was trained as a spy.

Once, during a mission to get


information from a gang of assassins,
he was at the entrance of their lair in
charge of giving a signal to his
companions if the criminals arrived.

But when the very boss came in,


discussing sensitive information with an
accomplice, Enloss felt it was better to
follow him and learn everything about it.

After he left his post, many others from


the gang came in as well, but Enloss ADDITIONAL FEATURES & TRAITS
was not there to warn his friends... The
spies were caught and, although most potion of healing - 9 : 4.5
potion of greater healing - 1 : 0.5
managed to escape, his beloved mentor 2 x potion of superior healing : 1
ration - 0 : 0
could not make it and died at the hands waterskin - 2 : 10
parchment - 6 : --

of the assassins. arrow (in quiver) - 20 : 1


arrow (in backpack) - 38 : 2.7

ring of protection +2 : --
Enloss felt so bad that he left the secret goblets of dexterity +2 : 1
potion of control undead (2 HD per level) : 0.5
service. He decided to fight crime by potion of protection from fire : 0.5
potion of etherealness : 0.5
himself and to never ever again allow gem (250 gp, v) - 1 : 0.1

his stupidity to cause harm to his allies. gem (500 gp, v) - 1 : 0.1
jet (100 gp, chest 39, v) - 1 : 0.1
book: "canal weight systems for sliding secret doors"
key to exit
violent edge short sword: on crit, gains charge to add +1 for 1 min. Max 10 charges

Strapped on back: short bow

In belt: 1) quiver; 2) dagger; 3) handaxe; 4) thieves' tools; 5) pouch: potions healing, potions prot. fire, contr. undead, and etherealness, money, gems, chalk, whistle

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Monk (way of shadow) Wis 14+2
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
minor illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

8

2
● darkness (c)
● darkvision
pass without trace (c)

5
● silence (c)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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